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Crafting
Crafting
Block
0 0 0 0
Heavy Armor 0 0 0 0
Fortify Skill Light Armor 0 0 0 0
Lockpicking 0 0 0 0
One-Handed 0 0 0 0
Pickpocket 0 0 0 0
Smithing 0 0 0 0
Sneak 0 0 0 0
Two-Handed 0 0 0 0
Magicka 0 0 0 0
Magicka Regen 0 0 0
Health 0 0 0 0
Fortify Attribute
Health Regen 0 0 0
Stamina 0 0 0 0
Stamina Regen 0 0 0
Fire 0 0 0 0
Frost 0 0 0 0
Disease 0 0 0 0
Resist
Magic[1] 0 0 0
Poison 0 0 0 0
Shock 0 0 0 0
Blessing of Mara[2]
Carry Weight 0 0 0 0
Fortify (Magic School) 0 0 0 0
Fortify (Magic School)
Other
and Magicka Regen
0
Fortify Unarmed 0 0
Muffle 0
Waterbreathing 0 0 0
Apparel Effect Head Neck Chest Arms Finger Feet Shield
Skill multiplier is approximately 1 + 0.25 * (skill/100)2 but the exact formula is unknown.
Base
Weapon Effect Base Magnitude Skill Net Number of Uses
Uses
Health 8 22.6 0 x1.00
Absorb Magicka[1] 15 35.1 10 x1.29
Stamina[1] 10 33.4 20 x1.46
Briarheart Geis +5 damage vs. Nords Infinite 30 x1.63
Fire 10 69.2 40 x1.81
10 50 x2.00
Frost
50% slow for 2s[2] 55.5 60 x2.21
+3 damage vs.
Huntsman's Prowess
Damage Animals 265 70 x2.45
Magicka 15 48.3 80 x2.72
Shock 10 54.9 90 x3.04
+10 damage under
Silent Moons
moonlight 170 100 x3.41
Stamina 15 24.2
Banish Level 10 5.5
Repel Fear Level 10 44.7
Turn Undead Level 10 24.2
Paralyze 2s 20.6
Apply Effect
Soul Trap 4s 87.9
4s
Fiery Soul Trap
10 fire damage[2] 61.8
Special
5 shock damage
Notched Pickaxe
+5 Smithing[2] 66.5
maximum magnitude = effect's base magnitude * skill multiplier * (1 + Enchanter modifier) * (1 + specific perk modifier)
The number of uses does depend on the soul used, but not on perks (assuming maximum magnitude is used):
Class Capacity
Grand 3000
Greater 2000
Common 1000
Lesser 500
Petty 250
Base Magnitude
8% 4
+13% damage 4
8% 1
+13% damage
blocked 4
8 4
8 4
13% 4
+13% damage 4
13% 4
8% 4
13% 4
+13% damage 4
20 4
20% 3
20 4
10% 3
20 4
10% 3
15% 4
15% 4
25% 4
8% 3
15% 4
15% 4
-10% Restoration
casting cost 0
15 4
-8% casting cost 4
-5% casting cost 1