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Way of the Samurai 2: FAQ/Walkthrough by Adenosine

Version 4.00, Last Updated 2004-07-20 View/Download Original File Hosted by


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***********************************************************************************
**
Title: Way of The Samurai 2 (PAL Version)
Date: July 20, 2004
Author: Adenosine
e-mail: NOSPAMclassiccase@hotmail.com (please remove "NOSPAM" in order to contact
me)
Version: 4.00
***********************************************************************************
**

Table Of Contents

Part 1:
- Introduction
- Title Screen
- Game
- Records
- Settings
- Character Customization Screen

Part 2
- Game Controls
- Character Status
- Pause Menu

Part 3
- Areas In The Game

Part 4
- Description of Consumable Items
- Description of Decorative Items
- Description of Special Items

Part 5
- Description of Characters

Part 6
- Time System

Part 7
- Lone Samurai Endings (2)
- Police Samurai Endings (2)
- Gang Samurai Endings (2)
- Kasumi Endings (3)
- Sayo Endings (3)
- Alternate Lone Samurai Endings (2)

Part 8
- Amakaze Jobs
- Aoto Jobs
- Magistrate Jobs
- Special Money Makers
- Special Fights

Part 9
- Weapons Hunt
- Upgrading Weapons
- Working On My First Weapon
- Committing Mass Murder
- The 100-Man Battle
- The Sword Safe
- Codes and Curiosities
- Legalities

***********************************************************************************
************
PART 1
***********************************************************************************
************

Introduction:
Greetings to all readers! When I first created this guide, I was working with the
Japanese
version of the game, and I'm happy that people who used it found it very useful.
Now that
the English version has come, I thought that it was time to make the necessary
corrections
and additions to the guide. To those who are still playing with the Japanese
version,
I hope this version will help you figure out what's happening in the game. Enjoy!

------------------------
Basic Commands:
X button = Accept
Triangle button = Cancel
------------------------

------------
Title Screen
------------
The title screen presents three choices:

Story
Records
Settings

-----
Game:*
-----
When you choose "Game", you will be presented with 2 difficulty choices. You
initially start
with two, but as you progress, another two will be made available. Here they are:
Easy
Normal
Hard
Finishing Blow (1-Hit Kill Mode)

When you choose the any of the two, you'll get into some sort of character
customization
screen, with more choices inside.

------
Records:*
------
You will be able to view data about your saved character here. You can check:

Main Records - shows your Top Ranking, Points, Times Cleared, Total Kills, and
Instant Kills.

Titles - shows the titles you have earned.

Swords - shows you all the weapons you've collected.

Accessories - shows you the special accessories you have unlocked or bought.

--------
Settings:*
--------
This contains a number of choices to adjust in your game.

Camera - lets you have it on normal control or reverse.


Vibrate - lets you turn this on or off.
Subtitles - lets you turn this on or off.
Blood - lets you turn this on or off.
Sound (Press the "O" button to access more sound options.)
- Audio Output
- BGM Test
- Music Volume
- Test Sounds
- Sound Volume
- Back (You might as well just press the "X" button to go back.)
Screen Position
Color Base

---------------------
Customization Screen:
---------------------
The Character Customization Screen lets you choose the model of the character that
you will be
using, as well as assign his/her name, weapons and items to bring along. They are
presented in
this way:
Name
Head
Clothes
Sword
Items

Done

------
Head:*
------
There are three characters available at the start, but there are eight boxes in
total. You will
have to unlock the remaining characters. You can rotate the character model by
using the
Right Analog Stick.

---------
Clothes:*
---------
There are three attires available at the start, but there are thirteen boxes in
total. You will
have to unlock the remaining attires.

-------
Sword:*
-------
You will be presented with three more choices in this manner:

Equip Weapons
Sword Safe
Done

-------------
Equip Weapons
-------------
When you first see this screen, you will only have one sword, but as you go along
the game,
you'll get more weapons. Pressing the "X" button on a
weapon will yield more choices:

Put In Safe - stores the weapon in the safe.


Equip - equips the weapon.
Drop - permanently deletes the weapon.
Check Moves - shows you the moves you have unlocked for the weapon.

------------
Sword Safe:*
------------
This shows you all of the weapons that you have collected so far in your journeys
as a samurai.
It also shows you the name of the weapons, as well as their attributes. You can
store as many
as 100 weapons when you have maximzied its storage capacity. You also have boxes at
the left
side of the screen:

Page 1
Change Order

------
Page 1
------
You can press "Right" or "Left" on your directional pad or Left Analog Stick to
turn pages. You
have 10 pages, with a listing of 10 weapons each. Pressing the "X" button on a page
will let
you choose among the weapons. Choose a weapon by pressing "X", and you'll get three
choices:

Ready
Drop
Check Moves

-----
Ready
-----
This will take the selected weapon from the safe and you will start out carrying
it. You can
only carry two weapons before you begin the game.

----
Drop
----
This permanently DELETES the current weapon highlighted. Be careful with this one,
or else,
you may lose your hard-earned weapon!

-----------
Check Moves
-----------
This screen shows you a list of the available moves that you can do with your
weapons. Use the
Left Analog Stick to pan the screen to see the rest.

------------
Change Order
------------
Pressing the "X" button here will reveal 7 ways to sort our your weapons.
Normal
Stance
Durability
Quality
Attack
Defense
Kills

-------
Items:*
-------
This screen shows you the current items you have in supply and the items that you
will bring
along when you first start the game. In the middle part of the screen, you are
presented with
three choices:

Items
Item Box
Done

-----
Items
-----
Pressing "X" here will let you choose which among the items you are carrying will
be placed
in the item box.

--------
Item Box
--------
Pressing "X" here will let you choose which among the items you currently have in
stock to
bring.

------
DONE:*
------
After choosing this, you will be treated to an opening scene wherein your character
of choice
loses consciousness because of stress and hunger...

***********************************************************************************
************
PART 2
***********************************************************************************
************

-------------
Game Controls:*
-------------
----------------------
Sheath/Unsheathe Weapon
----------------------
While in the game, you will be responsible for what you do. People usually find it
offensive if
you draw your weapon out in the open for no apparent reason. Commoners will panic,
the police
will try to arrest you, and other samurai and gang members will think of it as a
challenge.

Button: L1

-----
Block
-----
Blocking attacks will cause the gauge above your lifebar to increase. Beware, for
once it
gets full, one of its bars will break. If you lose all bars, your weapon breaks and
is
rendered useless!

Button: R1

-----
Parry
-----
Parrying an attack is a VERY effective method if you're the type who wants to
counter attack.
Parrying is also useful for keeping your opponent off balance, and running away to
relieve
stress on your "Break Meter", or you may counter him with a fatal slash. Be
careful, as
parrying requires great timing.

Button: R1+(up, right, left, down) direction on the Left Analog Stick. Press Square
or
Triangle button to follow up with a counter slash.

* In order to parry effectively, you may opt to just hold the R1 button to block,
and wait for
your opponent to strike. At the moment of impact, react to it by pressing the
direction from
which the attack came. Release them as soon as both weapons clash. So far, I've
noticed that
horizontal attacks can be parried by pressing Left or Right, while vertical attacks
can be
parried by pressing Up or Down.

---
Run
---
Running is an important part of encounters. You can run away from combination
attacks from
enemies, since combination attacks can be tough to block, unless you parry it at
the first
instant. Running can also allow your "Break Meter" to go down so that you wouldn't
have to
worry much about your sword breaking apart.

Button: Hold R2 and then the direction you wish to run to. You can also attack
while running,
just time your attack when you're near the opponent then strike.

----------------
Horizontal Slash
----------------
Horizontal slashes are effective against enemies who hold their weapons above their
head because
there their weapon won't get in the way of your horizontal slash.

Button: Square

--------------
Vertical Slash
--------------
Vertical slashes are effective against enemies who hold their guard mainly in front
of them since
your attack may come from above or below.

Button: Triangle

-------------
Ground Attack
-------------
Whenever you get knocked down, you may come back with a surprise attack from the
ground.

Button: Square or Triangle while down.

----
Jump
----
Jumping may not have much of a role in the areas in the game because there aren't
any gaps to
jump across, but jumping into the air opens another possibility as to where your
attack will
come from.

Button: X. You may attack from the air by pressing either the Square or Triangle
button.

-------
Pick Up
-------
This is very important to do if you wish to grab swords stuck on the ground, as
well as items
and money.

Button: Square (While your weapon is sheathed.) Press Square again to place the
object on the
ground.

-------------
Throw Objects
-------------
You can pick up boxes, vases, and other objects to use them as offensive things by
throwing them
at someone.

Button: Hold the R1 button and then press Square to throw the object.

----
Talk
----
You will have to communicate with people if you want to learn more about the town
of Amahara.
Sometimes, people will give you hints to certain things of interest.

Button: Press the Circle button when near a person.

----
Kick
----
Kicking is useful when you have to pick up an object while you're in a fight and
your sword
is drawn. Kick the object and your samurai will somehow be able to keep it. Do NOT
kick
BABIES on the ground because they will just die and you won't be able to save them.
You can
also kick boxes open, or kick your opponents to confuse them.

Button: Press the R1+Square button to kick.

---------
Jump Kick
---------
You can make your samurai jump into the air and perform a jump kick. This is useful
if you
have to avoid attacks on the ground while you want to confuse them and push them
back.

Button Press the X button to jump first, and then press R1+Square while you're
floating.

----------------
Character Status:*
----------------
While walking around or fighting, you will notice that you have three bars on the
lower-left
corner of the screen. These are:

Break Meter
Health Meter
Stamina Meter

-----------
Break Meter
-----------
This tells you how close your sword is to being broken. You'll notice that when you
block
each strike from your enemy or you hit your enemy successfully, this will cause the
meter to
get full. It will gradually go down, but the moment it gets full from constant
enemy contact,
it will lose one of the bars. If you lose all the bars of your Break Meter, your
sword will
be broken and it will be useless. Better keep watch of this meter while playing
offensively
and defensively.

------------
Health Meter
------------
This shows you how much health is remaining. Don't let this run out, or you'll die.
You can
replenish this by eating good food.

-------------
Stamina Meter
-------------
This tells you how stressed out your samurai is. You can replenish this by resting.
If you
linger around too long in a particular place, you will see a "thunder" icon
flashing above
your "Break Meter". When you leave the location, the time of the day will change
and you
will lose one part of your Stamina. You use "EP" here, or Energy Points.

----------
Pause Menu:*
----------
This is accessed by pressing the "Select" button on your control pad. You will see
five choices
presented in this manner:

Sword Select - choose a weapon to equip.


Item Selection - pressing left or right will show you the consumable, special, and
decorative
items. Consumables are those that you drink, eat, or use. Special items are those
that you
usually collect while on a job. Decorative items are the accessories that you
unlock or buy.
Status Check - this shows you the current map of the area, as well as the date,
place, sword,
and job that you have.

***********************************************************************************
************
PART 3
***********************************************************************************
************

-----------------
Areas In The Game:*
-----------------
There are a total of 10 areas in the game. Let's see and check what they have.

--------------
"Edge of Town"
--------------
This place can also be referred to as the "Clinic", because it has a clinic right
in the middle
of the place. You can find Doctor Genan and Chiyo here.

----------------
"Amahara Shrine"
----------------
This location may also be referred to as the "Festival Grounds". Early in the game,
it has a
couple of foreigners hanging around. There is also a small guy named Kotsubo at the
center of
the place who will fix matches for you. You can earn money by beating his chosen
opponent. The
place also contains a restaurant, a tea house, a general store, and a fancy goods
store. Late
at night or early mornings, there is a girl known as the "Informant" who will sell
you some
information about where you can find useful swords.

------------
"Numata-Cho"
------------
This location has a restaurant, a bath house, a green grocer, and a blacksmith
place. There is
also a girl near the houses who's sad because her dad wants a rice ball, but she
couldn't get
one.

------------------------
"Aoto Gang Headquarters"
------------------------
This is the "Gang Headquarters". You can get hired here to be part of the gang and
take
missions. The place is littered with gang members. The Job Broker always stands by
the gate.

-------------
"Shikano-cho"
-------------
You will find a restaurant here, Kasumi's house, and more imoprtantly, a dojo. In
the dojo,
you can ask the students there to teach you some basic skills like blocking,
sheathing and
unsheathing your sword, and attacking. You can also ask the master of the dojo to
let all the
pupils fight you at the same time, or you can challenge the master himself.

-------------
"Amakaze-cho"
-------------
This place can best be described as the "Business District" of the game. You will
find
some textile shops here, general stores, a pub, a jewelry store, a fancy goods
store,
and of course, the large structure at the center called "Amakaze Inn" where you
will find
a Job Broker, Donpachi, and Maizake, the geisha.

--------------
"Kakinuma-cho"
--------------
The area has a large "Mansion" in it. It also has a restaurant, a pub, and a tea
house.

---------------------
"Magistrate's Office"
---------------------
This can be referred to as the "Police Headquarters". Police officers stay here,
and there is
even a jail inside. You can get imprisoned if you do bad things and the police
catch you. You
can bail out, though. The Job Broker stands by the gate.

------------
"Otsuka-cho"
------------
This area has the "Empty House". The "Empty House" is located inside, near the
center of the
place. It is near the well at the center of the area. You can rest there and let
time pass by
(very useful for events). The place also has a fancy goods store, a general store,
a green
grocer, and a pharmacy.
-------------
"Otemon Gate"
-------------
This is where people from different places pass through when they first arrive.
People of
different races are here. You may occasionally spot a foreigner in a yellow attire
here. We can
refer to this as the "Arrival Place". It also has a restaurant, an inn, and a tea
house.

-----------------
"Outside Amahara"
-----------------
This is actually the area where you can choose whether you want to exit the game
already or not.

***********************************************************************************
************
PART 4
***********************************************************************************
************

--------------------------------
Description of Consumable Items:*
--------------------------------
Throughout the game you will be able to buy items from shops or even take them from
your fallen
opponent. At the start, there will only be a few items sold at shops, but further
into the game,
you will notice that there will be more items available for purchase, depending on
the people's
relationship with you.

Rice Ball - Freshly cooked rice wrapped in seaweed. Restores 200 HP.

Dried Fish - Fish dried using seawater and sake. Non-perishable. Restores 400 HP.

Radish - May not look appetizing, but is easily digested. Restores 600 HP.

Bean Candy - Bean candy shaped like a baby chick. Very Nutritious. Restores all of
your HP.

Buddhist Beads - Made from a string of 108 crystal beads, this helps rid the user
of
earthly desires. Max HP +100.

Talisman - A wooden talisman bearing a prayer to the spirits of nature. Max HP


+300.

Magic Bead - Made from an ancient stone with magical powers, this seems to overflow

with energy. Max HP +500.


Ginseng - Used in Chinese medicine, this root will give you energy. Restores 1 EP.

Sake - A special brand of sake brewed in Amahara. Not very popular. Restores 2 EP,
but...

Smelling Salts - Made from medicinal herbs, this tonic is terribly bitter. Restores
2 EP.

Longevity Powder - A longevity powder made by a foreign physician. Max EP +1.

Scroll - Written by a master swordsman for his students. Allows you to learn a new
technique.

Special Scroll - Written long ago by a renowned master. Allows you to learn a
powerful
technique.

Secret Scroll - A secret scroll written by a famous master. Allows you to learn a
special
technique.

Sword Oil - Protects a sword's blade from rust. Increases the sword's attack also
temporarily.

Amagetsu Doll - Thought to be able to ward off evil spirits, this temporarily
increases the
user's defenses.

Devil Mushroom - Long used by samurais, this mushroom temporarily increases the
user's attack
and defenses.

Sword Powder - Removes oil from the sword's blade, increases the sword's attack
modifier by 5.

Charm - A special kind of good luck charm for swords. Increases sword's defense
modifier by 5.

Medicine - Powder made from 10 varieties of medicinal herbs. It's hard to say if
it's
good for you.

--------------------------------
Description of Decorative Items:*
--------------------------------
Decorative items are accessories that your samurai can wear. These things are
really amusing
and even disturbing at times. Here's a complete list of the items that you'll be
able to
unlock by earning points.

Shoulderpads - The last remaining piece of a great general's armor, gradually sold
off to
raise money.

Umbrella - Made by Amahara's own umbrella maker Tokujiro. Makes you hope for rainy
days.
Demon Mask - The life's work of a master mask artist, this mask is said to have
been
modeled on his wife...

Flower - An artificial lily made by Amahara craftsmen. A must for the fashion-
conscious
samurai.

Carnival Mask - A colorful mask adorned with feathers. Popular amidst some rich
southern
families.

Eyepatch - Supposedly used by an ancient samurai, this patch makes you look mean,
but depth
perception suffers.

Spectacles - A refined and intellectual-looking pair of spectacles. You feel


smarter just
wearing them.

Tengu Mask - A mask in the shape of a demon from the mountains. It gives the wearer
occult
powers... maybe...

Noh Mask - A mask used in Noh theater. There have been reports of a killer samurai
wearing
this mask.

Throwing Star - Designed to be the most powerful thrown star ever made, but as yet
no one
can really use it...

Afro - A certain foreign samurai left this behind after a harrowing battle...

Shades - The epitome of cool, these "sun spectacles" are all the rage with the rich
and
famous.

Gasmask - Protects the user from all forms of poison gas, but there may not be many

chances to use it...

Disguise Set - Even your best friend won't recognize you in this disguise, perfect
for
covert operations...?

Monkey - Sabujiro the monkey is very intelligent and personable. Likes to mess up
people's hair...

White Eagle - You feel more important just by having this eagle on your shoulder.
Exedes
nobility.

Rabbit - It takes a true master to pull this off... You might want to avoid
entering
stores with it on...

Biwa - A wododen stringed instrument in use since the Nara Period. Any true samurai
can play a few tunes.

Fox Mask - One of the most basic decorative items, this mask is often seen at
festivals.

Pirate Hat - This mysterious hat somehow ended up in Amahara. Gives +5 to sailing
skill.

Parrot - A look into this sensitive bird's eyes reveals that it is praying for
peace
in Amahara.

Modern Weapons - Based on "electricity" this is the pinnacle of Edo technology. A


real
samurai would never use one.

Medicine Vial - A bottle hidden in Dr. Genan's house. Apparently some kind of
drink...

Hockey Mask - Homicidal rage fills you when you put on this mask. Save it for when
you
really need it.

Cat Ears - Lull your enemies into a false sense of security with these cute kitty-
cat ears.

Angel Wings - Become a samurai angel and help those in need! Unfortunately they
don't
allow users to fly.

Headband - Copped with two lit candles, this headband is great fun at parties and
comes
in handy at night.

Burial Tablet - A burial tablet. "Those with weak hearts should consult a physician
before use."

------------------------------
Description of Special Items:*
------------------------------

Secret Papers - Some very important-looking papers. You'd like to look inside, but
must resist...

Parcel - A parcel wrapped in a square of cloth. A wooden box of some kind seems to
be
inside.
- A parcel wrapped in a square of cloth. You can't tell what's inside.

100 Ryo Box - A box containing your reward for killing the Chief Magistrate. Don't
spend
it all in one place.
* You can get this from the thug standing beside the Aoto Job Broker on Day 27,
Morning
after you kill Kuroha at the festival.

Kitten - A cute little kitten, about three months old. Makes you feel relaxed just
looking at it.

Baby - He's fast asleep and very cute. You'd better hurry up and return him to his
parents...

Small Bottle - A bottle of Soma you got back from Kasumi. OF course, you musn't
drink it.

Hair Ornament - A delicately crafted woman's hairpin made of ivory. Someone must be
looking
for this...

***********************************************************************************
************
PART 5
***********************************************************************************
************

-------------------------
Description of Characters:*
-------------------------
You will find descriptions of characters here in detail so that you'll have no
problem
recognizing them. You'll also find the proper names of their weapons, and where
they are
usually located.

----------------
Major Characters
----------------

1. Sayo - she is the first person you meet when you start the game. She offers you
food at the start. She wears a blue and white attire that looks like a school
uniform. She wears
red shoes. She also has a bell that she wears around her. Whenever she walks, you
can hear the
bell.

Location: "Otemon Gate". After the first scene, you will usually see her wandering
around other
places as well.

2. Aoto Three - they are always together. They wear a pale yellowish attire. They
also wear
hats that make them look like mushrooms, and white make-up that has red markings.
They are
Ichikichi, Nihei, and Santa.

Location: "Otemon Gate" The Arrival Place. You will meet them here the first time
if Sayo
bumps into them. You will also find them in "Aoto Gang Headquarters".

Weapons:
Jumangoku - stick with a round stone on it.
Oganken - has gold linings on the handle and sheath.
Furaibo - the sword that looks like a scimitar.
3. Chiyo - she wears eyeglasses and a peach kimono. You meet her first after saving
the Sayo.
Is she really who she claims to be?

Location: "Otemon Gate" The Arrival Place. She can also be found in "Edge of Town"
the Clinic.

4. Donpachi - He wears a red bandana and red cloth wrapped around his lower body.
He
has a tattoo on his right shoulder. You meet him here first if you save the Sayo
from the Aoto Three.

Location: "Amakaze-cho" The Business District.

Weapons:
Kobirabasara - two swords used simultaneously.
Ippatsumaru - a single sword. He changes to this sometimes in Hard Mode.

5. Kyojiro - she has pale skin and wears a greyish blue ninja attire. Her hair
covers the
right part of her face. She also has a crazy look on her face. Her laugh is crazy
as well.

Location: "Aoto Gang Headquarters".

Weapon:
Biteikotsu - a sword that has "teeth" on it for slash-grinding purposes. It can be
used to stab
someone, and then use it to stir the victim's intestines!

6. Hanzaemon - he wears a sleeveless black and bluish attire with shoulderpads. A


picture of a
bird in front of the sun is printed at the back of his attire. His hair is tied in
a ponytail.
He has a tattoo on the left side of his forehead.

Location: "Aoto Gang Headquarters".

Weapon:
Zenkimaru - a very long sword.

7. Yasuno - He wears a black attire and is mostly bald, except for the hair he
still keeps in
the middle of head which looks like a mini mohawk. He also has a scarf and a large
white ball
around his neck. He also wears eyeglasses.

Location: "Shikano-cho" the place with the Dojo or "Kakinuma-cho" the Mansion.

Weapon:
Kobyoso - claws.

8. Kasumi - she wears a violet kimono with a flowery design. She also has short
brown
hair. She's the daughter of the former boss of the Aoto Gang, when it was still not
corrupted.

Location: "Shikano-cho" the place with the Dojo.


Weapon:
Kensei - a white sword.

9. Kusaburo - he wears a white attire with a purple headband. He also carries a


back pack
on his back. You first see him at "Magistrate's Office" Police Headquarters, but
he'll be
walking around occasionally.

Location: "Magistrate's Office" Police Headquarters.

10. Muto - he wears a black attire and a hat that looks like half of a UFO.

Location: "Magistrate's Office" Police Headquarters.

Weapon:
Oborozakiyo - a sword.

11. Nakamura - he is bald at the top but still has hair on the sides. He is also
pale in color. His actions are very feminine, as well as the way he speaks. He
wears a black
attire with orange clothes underneath. He seems to be wearing two white balls in
front of him.
He looks like he applied "blush-on" to his face.

Location: "Magistrate's Office" Police Headquarters.

Weapon:
Onibacho - a white sword.
Samehamadaru - a black sword with with an edgy shape. He sometimes uses this on
Hard Mode.

12. Kuroha - his face is covered by black cloth as well as his body. He has a
gold sword. He will also change into a white attire sometimes.

Location: "Amahara Shrine" Festival Grounds.

Weapon:
Yoshimoto - a gold sword.

13. Nami - she has blonde hair and has a long spear-like weapon. She seems to be
the Yasuno's
girl. She wears a white attire and a white mini-skirt.

Location: "Aoto Gang Headquarters" or "Kakinuma-cho" Mansion.

Weapon:
Sorenka - a long spear.

14. Dr. Genan - he is the only doctor in Amahara. Everybody goes to him, but it
seems that
most of his patients are suffering from indigestion. He hates samurais because he
thinks all
they know to do all day is walk around with their swords, doing only what they
want. He's been
busy developing a new form of anesthesia from the Soma flowers, but it seems that
it has some
rather interesting side effects.
15. Mr. Beniya - he is a rich merchant who owns the Amakaze Inn. For some reason,
he seems
more aware of the politics in Amahara than anyone for a merchant. Does he have
another
identity?

***********************************************************************************
*************
PART 6
***********************************************************************************
*************

-----------
Time System:*
-----------
There is a "Time System" within "Way of The Samurai 2". One day is divided into
five parts:

Early Morning
Morning
Afternoon
Evening
Late Night

While travelling for long periods of time, you will notice that a "thunder" icon
will flash
on top of your "Break Meter". This means that when you leave the current area you
are in, time
will change to the next part. For example, it is morning at the "Meeting Place" and
then the
"thunder" icon flashes, when you leave the "Meeting Place", you will notice that
the map will
show you the date of the day as well as what period you are in.

There is a way to skip time. In "Otsuka-cho", the one that has the "Empty House",
go inside the
Empty house and you will be presented with six choices:

Take a Nap - Skip Current Period


Lie Down - Skip Two Periods
Sleep a Bit - Skip Three Periods
Sleep - Skip Four Periods.
Deep Sleep - Skip 5 Periods. Also skips to next day, same period
Leave House

Example:
1. Current Period is Early Morning. Target Period is Afternoon. Choose "Lie Down".
Reason: Choosing "Lie Down" will skip the current period (Early Morning) and the
next
period (Morning). You end up with Afternoon.

***********************************************************************************
************
PART 7
***********************************************************************************
************

Although there are multiple ways on how to achieve a certain ending, this guide
will give you a
sure way to reach the ending that you want to see.

--------------------
Lone Samurai Endings:*
--------------------

--------------------
How To Get Ending 1:
--------------------

Day: 21 - Morning
Sayo is offering you food. There will be THREE choices:

A. Best rice-ball I've ever tasted!


B. What're you looking at? Disappear!
C. Thanks, you saved my life!

Choose B.

The girl will leave you alone. The Aoto Three will stop you, and you will have
THREE choices:

A. You're blocking traffic. Now move.


B. I'm searching for the meaning of life.
C. Violence doesn't solve anything.

Choose the B and they will leave you. From now on, you are free to do whatever you
want.
This is a good time to get accustomed to every place. Review the "Areas In The
Game" section.
You can just let the days pass by until it is already Day 26.

Day: 26 - Late Night


In a cutscene, you will be shown wandering into the festival, while a group led by
Kyojiro will
enter the scene and attack Muto from the police group. You will be caught in the
middle of the big fight, and if you get into their line of sight, they will attack
you.

***********************************************************************************
************
Festival Grounds Battle Tip:
Since you are not part of any group, both teams will attack you. You might as well
run away if
you can and let them kill each other. Usually in the end, only the IMPORTANT
characters will
remain since they are more powerful. You have three main opponents here: Kyojiro,
Muto, and
Kuroha.

Kyojiro Battle Tip:


You must avoid her combination attacks because they are devastating, especially if
you are low
on health. Her combination attacks also build up your "Break Meter" fast. It would
be best not
to block her attacks all the time, unless you are good at parrying then counter
attacking.
Otherwise, just hit her and then run away from her.

Muto Battle Tip:


His attacks are easier to parry than the Kyojiro's. His moves are easy to read so
it would be
alright to engage him with parries and counter attacks.

Kuroha Battle Tip:


His attacks can be read, but one of his attacks is very fast. You can counter him
quite easily,
just stay out of the way when he starts his motion for attacks.
***********************************************************************************
************

Kill them all and the segment will end. Afterwards, it will turn to Day 27.

You will also have no other choice as to where to go, except for "Otsuka-cho", the
one with the
Empty House. Once you enter it, there will be another cutscene where the Kusaburo
will tell
you about something. You will then be brought the some guy's place and you will
have only one
choice to make. Accept it and you will see another cutscene.

You will surprise the Hanzaemon and you will both battle.

***********************************************************************************
************
Hanzaemon Battle Tip:
His attacks come out very fast, and they are very damaging, both to your health and
to your
sword. Since you are fighting inside an enclosed area, it is made more difficult by
this. Only
good timing for parrying and a generous amount of health will save you. Use your
fastest
attacks since if you only use powerful and slow attacks, he will have slashed you
three or four
times already.
***********************************************************************************
************

Kill him and another cutscene will


play. There will be TWO choices:

A. Not interested.
B. Sounds interesting...

Choose A and watch Lone Samurai Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide on how to get the first "Lone Samurai Ending" up to the battle
with the Gang
Leader. After killing Hanzaemon, you will be presented with TWO choices:

A. Not interested.
B. Sounds interesting...

Choose B and watch Lone Samurai Ending 2.

----------------------
Police Samurai Endings:*
----------------------

--------------------
How To Get Ending 1:
--------------------

A cutscene will show the Sayo offering you some food. You will be presented with
THREE choices:

A. Best rice-ball I've ever tasted!


B. What're you looking at? Disappear!
C. Thanks, you saved my life!

Choose A. You will then be presented with TWO more choices:

A. What's your name?


B. How can I repay my gratitude?

Choose A.

Sayo will run off but will bump into the Aoto Three, who will get irritated.
You will be presented with TWO choices:

A. I can't just leave you.


B. This is none of my buiness...

Choose A. You will step in to try and fix the situation. You will then be presented
with
THREE choices:

A. I owe her a debt of gratitude.


B. You like frightening children? You're pathetic!
C. No, never mind.

Choose A and you will get into a fight with them.

***********************************************************************************
************
Aoto Three Battle Tip:
Concentrate only on one Stooge at a time. You must bring one of their health meters
down to at
least 50%.
***********************************************************************************
************

After the Aoto Three runs away from you, there will be another cutscene where Chiyo
will come.
They will thank you and you will then be presented with the Map Screen.
Day: 21 - Afternoon
From the Map Screen, choose "Amakaze-cho" the Business District and enter it. There
will be
another cutscene showing Donpachi with the Sayo. The girl will recognize you and
there you will
have a conversation. You will be presented with TWO choices:

A. You've got it backwards.


B. That's right.

Choose A. You will be give TWO more choices:

A. You mean she's...


B. No, I wouldn't think so.

Choose A. Donpachi will then bring you to a place where you can stay, that is
"Otsuka-cho" the
Empty House. You will regain control of your samurai and you will find yourself
just outside
the Empty House.

From the Empty House, exit "Otsuka-cho" to bring up the Map Screen. Choose
"Magistrate's Office"
the Police Headquarters and enter it. Another cutscene will play. Kusaburo will
talk to you,
but Muto will show up and get mad at him. There will be another fight.

***********************************************************************************
************
Muto Battle Tip:
The fight against Muto can be ended by bringing his health meter down to about
50%, or you can just run away from him and let him chase you around the Police
Headquarters
until the event ends after about a minute.
***********************************************************************************
************

After the event with Muto, he will be asked to widthraw by Nakamura. You will get
into a
conversation with Nakamura , and then the cutscene will end. You will regain
control of the
samurai at the Police Headquarters. Leave "Magistrate's Office".

While in the Map Screen, choose "Edge of Town" the Clinic. A cutscene will show a
man in pain
while Doctor Genan is trying his best. Chiyo is in there as well. The doctor will
notice
you and you will be presented with THREE choices:

A. You don't like samurai?


B. Yeah, well I can't stand doctors!
C. Samurai have their purpose.

Choose A. A guy will run in and call the doctor. Chiyo will ask you something. You
are given
TWO choices:

A. Of course, hurry up and go.


B. I've got no time for that.
Choose A.

Sayo will come running inside the clinic, asking you to follow her. You will have
TWO choices:

A. What happened?
B. This is none of my business...

Choose A. Outside, a man is lying on the ground. You are given TWO more
choices:

A. What's wrong?
B. Leave them alone.

Choose A. Sayo will write something on the ground. You are given THREE choices:

A. The pig licked the man's belly button.


B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.

Choose A. She will write something again, and this time, you
will be presented with FOUR choices:

A. The pig licked the man's belly button.


B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.
D. I don't have any idea.

Choose D. The doctor arrives and tries to check what's wrong with the man. The man
will let
out an explosive flatulence that will knock down Sayo.

Another cutscene will play with you in the Clinic. You will be presented with TWO
choices:

A. ...that's great.
B. That's just not right.

Choose A. The cutscene will end and you will be back at the Map Screen. The time
period
will have changed as well.

Day: 21 - Evening
Nothing else is to be done as of now. The next IMPORTANT EVENT is on Day 24. You
can now try to
find money by breaking boxes or taking jobs from the Job Broker at the
"Magistrate's Office".
It would be a nice time to familiarize yourself with the area if you haven't done
so, or
upgrade your weapon.

If you just want to proceed without wasting time, then choose "Otsuka-cho" the
Empty House from
the Map Screen and enter it. Enter the Empty House. You will then shown inside the
house, with
SIX choices. Choose SLEEP A BIT so that you'll end up the next day, morning period.

Return to "Otsuka-cho" the Empty House. Go inside your place and choose DEEP SLEEP.
Repeat the
process until it is Day 24 already. Go back to "Otsuka-cho" and get ready for
another event.

Day: 24 - Morning
A cutscene will play and you will see the Aoto Three harassing someone. Then Yasuno
shows up to send the Aoto Three away. You will be presented with TWO choices:

A. Very impressiev.
B. You let this kind of thing go on?

Choose B. You will then be presented with THREE choices:

A. Where's my share?
B. And you call yourself a magistrate?
C. Give him back his money.

Choose B. You will then have a fight with Yasuno.

***********************************************************************************
************
Yasuno Battle Tip:
Bring his health below 50% and the battle will stop. He also likes to hit low, so
instead of
just blocking, it is better to run away from him and then find a better position to
attack.
He also moves a lot.
***********************************************************************************
************

Another cutscene will play and your Police comrades will arrive. After an exchange
of words,
Yasuno will leave the scene. You will be brought back to the Map Screen.

Day: 24 - Afternoon
Choose "Otsuka-cho" and enter your Empty House again. Choose DEEP SLEEP. Do this
until it is
the 26th day.

Day: 26 - Late Night


You will have no other choice but to enter "Amahara Shrine" the Festival Grounds. A
cutscene
will play with you and your Police comrades entering the Festival Grounds. After
some talk,
Kuroha will leave you with Muto. He will then talk to you, and you will be
presented with
TWO choices:

A. I'll do my best.
B. You're a fool.

Choose A. You will hear a scream and you will run off to check it out. There will
only be
ONE choice. Accept it and get ready to fight.

***********************************************************************************
************
Kyojiro Battle Tip:
You will be fighting along with your comrades, so defeating Kyojiro should be a lot

easier. Kill all of the goons first and then help your comrades defeat Kyojiro.
***********************************************************************************
************

After a while, a cutscene will play. After cleaning up the goons, Yasuno will
arrive. You will
then leave the scene.

Day: 27 - Morning
Go to "Magistrate's Office" Police Headquarters and a cutscene will play.

Day: 27 - Afternoon
Go to "Otsuka-cho" and enter your Empty House. Choose LIE DOWN.

Day: 27 - Late Night


Go to "Kakinuma-cho" the Mansion and a cutscene will play. The Aoto Three are
guarding the
mansion. Prepare to battle.

***********************************************************************************
*************
Aoto Three Battle Tip:
As always, just concentrate on one of them and bring their health down below 50%
and they will
run away.
***********************************************************************************
*************

Another cutscene will play showing Yasuno and Nami having a fun conversation. You
will
then appear behind them and Nami will scream in surprise. You have only TWO
choices:

A. Hand over the money then!


B. Who cares about the Shogunate?

Choose A. A cutscene will play and you will receive a bribe from Yasuno. Once you
leave the mansion though, both Yasuno and Nami will attack you.

***********************************************************************************
************
Yasuno Battle Tip:
Run away, since the area is quite narrow. Attack him if his guard is open. He still
moves
fast, but since there is not much space, he won't be able to avoid your attacks
like before.

Nami Battle Tip:


Her weapon has a long reach, so even if you try to get away from her, she might get
in a few
hits. Your best bet is to knock her off balance by kicking her or using any other
grapple
attack and then attacking her.
***********************************************************************************
************

After killing both Yasuno and Nami, Muto will appear in a cutscene. Since
you took the bribe, he will then fight with you, as your last opponent.

***********************************************************************************
************
Muto Battle Tip:
Just like before, parry his attacks and then counter attack. If you get the chance,
use your
fastest combination attacks because he isn't that fast.
***********************************************************************************
************

After killing him, watch Police Samurai Ending 1.

--------------------
How To Get Ending 2:
--------------------
Follow the guide on how to get the first "Police Samurai Ending" until the time
when you are
being made to make a choice in front of the Yasuno and Nami in the mansion.

Choose B, "Who cares about the shogunate?".

Muto will then join you to battle the couple.

***********************************************************************************
************
Yasuno:
Stay away from him when he is doing a combination attack since he usually hits low,
and then
attack him after he finishes. There is some space in the room so you can move
around freely.

Nami:
You can easily catch her off guard with the space you have, so use this to your
advantage. Let
her attack and then after she finishes, rush to her then unleash a combination
attack.
***********************************************************************************
************

After killing the two, you will talk with Muto and it will be a new day.

Day: 28 - Early Morning


Go to "Otsuka-cho" and enter your Empty House. Choose TAKE A NAP.

Day: 28 - Morning
Go to "Edge of Town" the Clinic. A cutscene will play. Muto is looking for
Dr. Genan. You then follow him outside to the Soma fields. Meanwhile, the doctor
comes back to
the clinic, only to find it in flames. He runs out and finds the fields in flames
as well. The
doctor confronts Muto, but he gets killed, ending the scene. Go to "Otsuka-cho" and

enter your Empty House. Choose SLEEP.

Day: 29 - Morning
Go to "Magistrate's Office" Police Headquarters. A cutscene will show you and your
comrades
preparing for a battle. They are being briefed by a head master. The force is now
heading
towards the Gang Headquarters. After a while, the Aoto Three greets the force
outside the
Gang Headquarters and they begin to battle.

***********************************************************************************
************
Aoto Three Battle Tip:
Take out all the goons first, then concentrate on one Stooge at a time. Just
unleash your best
combination attack. They won't be able to escape this time.
***********************************************************************************
************

After killing all of the forces outside the mansion, the battle continues inside
the Gang
Headquarters. Kyojiro now confronts you personally for the last time.

***********************************************************************************
************
Kyojiro Battle Tip:
She has a couple of goons with her, but they shouldn't really be that much of a
bother. Slash
her when you have the chance and move away if she starts attacking. The area is
spacious so you
shouldn't have a tough time avoiding her attacks.
***********************************************************************************
************

After killing her, Hanzaemon will get mad and attack you.

***********************************************************************************
************
Hanzaemon Battle Tip:
His long sword has incredible reach, and it strikes fast. It also does critical
damage most of
the time, so be ready to parry him, as he can block most of your attacks. If he is
putting the
pressure on you, try to run away and then let him attack. Unleash your combination
attacks once
he is off guard.
***********************************************************************************
************

After you defeat him, enjoy Police Samurai Ending 2.

--------------------
Gang Samurai Endings:*
--------------------

--------------------
How To Get Ending 1:
--------------------

Day: 21 - Morning
Sayo is offering you some riceballs. There will be THREE choices:

A. Best rice-ball I've ever tasted!


B. What're you looking at? Disappear!
C. Thanks, you saved my life!

Choose A. There will be TWO more choices to be made:

A. What is your name?


B. How can I repay my gratitude?

Choose A. The girl will run off but the Aoto Three will harass her after bumping
into her.
There will be TWO options here:

A. I can't just leave you.


B. This is none of my business.

Choose A. There will be THREE choices:

A. I owe her a debt of gratitude.


B. You like frightening children? You're pathetic!
C. No, never mind.

Choose C. One of the mean Stooges will kick the poor girl. There will be THREE more
choices to
be made:

A. You're blocking traffic.


B. I'm searching for the meaning of life.
C. Violence doesn't solve anything.

Choose A. Prepare to fight.

***********************************************************************************
************
Aoto Three Battle Tip:
Concentrate on one of the Stooges and bring down his health below 50%. That should
end the
fight. If they start putting pressure on you, run away for a while and then hit
them back.
***********************************************************************************
************

After beating them, a cutscene will show them kneeling down before you. There will
be TWO more
choices:

A. Very well.
B. Once drawn, my blade must taste blood.

Choose A and they will scurry off back to the Gang Headquarters. You will
then be presented with the Map Screen. Go to "Aoto Gang Headquarters" the Gang
Headquarters.

A cutscene will show you the Aoto Three talking, only to shiver in fear when you
arrive. They
let you inside, where the Kyojiro confronts you. She lets you meet the Hanzaemon
anyway.
You are brought to where the Hanzaemon is and you are given TWO choices:

A. And what would you do if I had?


B. That sounds interesting...

Choose A.
You are given TWO more options:

A. Ok, I'll do it.


B. No thanks.

Choose A and you are already a member of the gang.

Day: 21 - Afternoon
You are brought back to the Map Screen. Choose "Shikano-cho" where there is a Dojo
and a scene
will play. The Aoto Three are harassing Kasumi. There will be TWO choices:

A. No, nothing.
B. Get your dirty hands off the girl!

Choose B. Prepare to fight the Aoto Three once again.

***********************************************************************************
************
Aoto Three Battle Tip:
You start out in a very tight area, and the Aoto Three are right in front of you.
Run away
first and find yourself some space, then concentrate on slashing one Stooge at a
time. They
will run away again after receiving enough punishment.
***********************************************************************************
************

After scaring them off, Kasumi will come to you and present you with TWO more
choices:

A. I know them.
B. I know your name.

Choose A. After the cutscene, leave "Shikano-cho" so that the Map Screen will
be shown.

Return to "Aoto Gang Headquarters" Gang Headquarters and watch another cutscene of
the Kasumi
talking with Hanzaemon. You also get a slap from her. You will be brought back to
the Map
Screen afterwards.

Day: 21 - Evening
Go to "Otsuka-cho" where there is an Empty House. Find your Empty House choose DEEP
SLEEP. Do
this one more time.

Day: 23 - Evening
Go to "Aoto Gang Headquarters" and a cutscene will play. The goon will give you an
assignment.
There are TWO choices:

A. Piece of cake, I'll do it!


B. Find someone else.
Pick A. You will also receive a 200 cash reward. Once you regain control
of your samurai, exit the Gang Headquarters. Go to "Otsuka-cho" and enter your
house. Choose
TAKE A NAP.

Day: 23 - Late Night


Next, go to "Shikano-cho" where the Dojo is and a cutscene will play. A man will
be startled and you will have TWO choices:

A. Then you die.


B. It's better for your health if you pay.

Pick A. Prepare to fight another samurai.

***********************************************************************************
************
Samurai Battle Tip:
He loves to sidestep and he also loves confusing you by kicking you or grabbing
you. His
attacks are swift, although he cannot do many combination attacks. The best method
here is to
parry his attacks and then counter him with combination attacks or strong slashes.
***********************************************************************************
************

After you kill the samurai, Kyojiro will appear and talk to you a bit, and then
she'll leave
you alone.

Day: 24 - Early Morning


Go to "Otsuka-cho" and enter your Empty House. Choose TAKE A NAP.

Day: 24 - Morning
Go to "Aoto Gang Headquarters" and you'll have TWO choices:

A. Ok, I'll do it.


B. Find somebody else.

Choose A. Head to "Shikano-cho" and you'll fight a samurai.

***********************************************************************************
************
Samurai Battle Tip:
This guy can use Two Swords, so be careful because they can mean quick damage to
your sword and
your health. Parry him if you are confident enough, and finish him quickly by using
quick
combination attacks. After hurting him, the battle will be stopped by Yasuno.
***********************************************************************************
************

The samurai flees upon seeing the Yasuno. You are then given THREE choices:

A. Who the hell are you?


B. It's my job to collect money.
C. I'll remember that.

Choose A.
Day: 24 - Afternoon
Quickly head to "Otsuka-cho" where your Empty House is. A cutscene will show the
Aoto Three
harassing a commoner. You will be given TWO choices:

A. Shall I help?
B. That's enough.

Pick A. The Aoto Three will take away the man, and the Kasumi will appear behind
you, looking
disappointed. Once the cutscene is over, head back to "Otsuka-cho" and enter your
Empty House.
Choose DEEP SLEEP.

Day: 25 - Afternoon
Go to "Otsuka-cho" and enter your Empty House. Choose DEEP SLEEP.

Day: 26 - Late Night


You will have no choice but to go to "Aoto Gang Headquarters" Gang Headquarters.
The gang is
preparing for an attack to the Festival Grounds. Yasuno also appears, and you are
given THREE
choices:

A. I'll do it.
B. That's not enough money.
C. No thanks.

Choose A. You will then be transported to the Festival Grounds.

As soon as you arrive, Kyojiro starts wreaking havoc and charges towards the
Kuroha. She
manages to just scratch him, and the other Police force arrives. You only have one
choice. Accept it and prepare to do battle with the Police force.

***********************************************************************************
************
Festival Grounds Battle Tip:
The only real help you can count on is from Kyojiro. Your goons might get killed
right
away. Better take care of the other common police before engaging any of the
officials. The
environment is quite large, so use it to gain space if you are being pressured.

Muto:
Keep on parrying his attacks since it is easy to read, and then counter attack with
either
strong slashes or combination attacks.

Kuroha:
He is quite fast, so be careful. Off balance him by kicking him, and then strike
him with
combination attacks. If he blocks them, try to stop and then wait for him to
attack. Parry and
then counter attack.
***********************************************************************************
************

After killing Kuroha, a cutscene will play and then Hanzaemon will
arrive. Kasumi is hiding behind one of the stalls, and tries to assassinate
Hanzaemon. You are
then given TWO choices:

A. Let me help!
B. Leave it to me...

Pick the FIRST one. You will then see the entire
gang celebrating, along with Yasuno and Nami. You leave them behind afterwards.
Outside,
Kyojiro starts playing her psychotic games with you. She will leave you alone then.

Day: 27 - Morning
Go to "Aoto Gang Headquarters" Gang Headquarters and you will see a cutscene with
Hanzaemon.
The two of you will talk and then you will regain control of your samurai outside
the Gang
Headquarters. Exit the area and head to "Shikano-cho" where the Dojo is. Another
cutscene will
play.

Yasuno stages a surprise attack on you, leading a group of police. Prepare for
battle.

***********************************************************************************
************
Yasuno Battle Tips:
He loves moving around, and he is very fast. His attacks also hit low, and they can
knock you
down most of the time. He also has some men to help him out. Just move around and
finish off
his men, and then concentrate on him. His attacks are quite hard to parry, so you
should be
playing offensively against him. Use combination attacks if he is open.
***********************************************************************************
************

After punishing Yasuno, you have TWO options:

A. You think I'll fall for that?


B. That could be interesting...

Choose A and you will fight Yasuno once more. Kill him this time. After Yasuno
dies, you will
be inside your Empty House resting, when Kyojiro appears and challenges you to a
fight to
the finish.

***********************************************************************************
************
Kyojiro Battle Tips:
You start out in a very narrow alley. Run away first and find some space. Beware of
her
combination attacks as these can really take a huge chunk out of your health meter.
Parry her
if you can, and then use combination attacks on her. Midway through the battle, she
will talk
again, and you will continue to fight until one is dead.
***********************************************************************************
************

After you defeat her, she will still utter stuff even as she's dying.

Day: 27 - Late Night


Return to "Otsuka-cho" and enter your Empty House. Choose LIE DOWN.

Day: 28 - Morning
Go to "Aoto Gang Headquarters" Gang Headquarters and prepare for the final battle
against
Hanzaemon.

***********************************************************************************
************
Hanzaemon Battle Tips:
The fight starts out with all the goons charging at you, kill all of them first,
then a scene
will show Hanzaemon ready for battle after kicking his own useless goons' buttocks.

There will be some more goons inside, but they aren't that active anymore.
Hanzaemon is
very fast and strong. If you have a stab attack, use it because getting close to
him is really
dangerous. Otherwise, just run away and wait until he is off guard, then attack
him.
***********************************************************************************
************

After you beat him, enjoy Gang Samurai Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide on how to get the first "Gang Samurai Ending" until Day 27 -
Morning. You will
fight Yasuno here.

***********************************************************************************
************
Yasuno Battle Tips:
He loves moving around, and he is very fast. His attacks also hit low, and they can
knock you
down most of the time. He also has some men to help him out. Just move around and
finish off
his men, and then concentrate on him. His attacks are quite hard to parry, so you
should be
playing offensively against him. Use combination attacks if he is open.
***********************************************************************************
************

After dealing him enough damage, the two of you will stop fighting and you will
have
TWO choices:

A. You think I'll fall for that?


B. That could be interesting

Choose B and Yasuno will be on your side. After that, you will be at home and
Kyojiro appears. She challenges you to a fight.

***********************************************************************************
************
Kyojiro Battle Tips:
You start out in a very narrow alley. Run away first and find some space. Beware of
her
combination attacks as these can really take a huge chunk out of your health meter.
Parry her
if you can, and then use combination attacks on her.
***********************************************************************************
************

In the middle of the battle, Yasuno will stop your fight with Kyojiro. You then
plan
on how to take over the gang.

Day: 27 - Late Night


Return to "Otsuka-cho" and enter your Empty House. Choose LIE DOWN.

Day: 28 - Morning
Go to "Aoto Gang Headquarters" Gang Headquarters and there will be a cutscene where
Yasuno and
the Kyojiro changes sides. You then enter, and everybody watches as you battle
Hanzaemon.

***********************************************************************************
************
Hanzaemon Battle Tips:
Everybody will just be watching your battle against him, but be careful. Hanzaemon
is
very fast and strong. If you have a stab attack, use it because getting close to
him is really
dangerous. Otherwise, just run away and wait until he is off guard, then attack
him.
***********************************************************************************
************

After the battle, enjoy Gang Samurai Ending 2.

----------------------
Kasumi Endings:*
----------------------

--------------------
How To Get Ending 1:
--------------------

Day: 21 - Morning
You start out with Sayo offering you food. There will be THREE choices:

A. Best rice-ball I've ever tasted!


B. What are you looking at? Disappear!
C. Thanks! You saved my life!

Choose A. Then TWO more will come up:

A. What is your name?


B. How can I repay my gratitude?
Choose A. When the girl bumps into the Stooges, TWO options appear:

A. I can't just leave you.


B. This is none of my business...

Choose A. There will be THREE more:

A. I owe her a debt of gratitude.


B. You like frightening children? You're pathetic!
C. No, never mind.

Choose C. After one Stooge kicks the girl, THREE more choices appear:

A. You're blocking traffic. Now move.


B. I'm searching for the meaning of life.
C. Violence doesn't solve anything.

Choose A and then you fight with the Aoto Three.

***********************************************************************************
************
Aoto Three Battle Tips:
Concentrate only on one Stooge. When you've dealt enough damage, they will kneel
before you.
***********************************************************************************
************

After making them submit, there will be TWO options

A. Very well.
B. Once drawn, my sword must taste blood.

Choose B. They will try to run away but the Kyojiro appears. There will be TWO
options

A. I don't know what you mean.


B. You think you are a match for me?

Choose A. They will leave you alone.

Head to "Aoto Gang Headquarters" and you will be confronted by Kyojiro again,
but she will let you talk to the Hanzaemon. There will be TWO choices:

A. And what would you do if I had?


B. That sounds interesting...

Take B. Then TWO more appear:

A. Ok I'll do it.
B. No thanks.

Choose A.

Day: 21 - Afternoon
Head to "Shikano-cho" where the Dojo is. A cutscene will play where the Aoto Three
are
harassing Kasumi. There will be TWO choices:
A. No, nothing.
B. Get your dirty hands off the girl!

Pick B and fight the Stooges.

***********************************************************************************
************
Aoto Three Battle Tips:
Find some space first and then concentrate on one Stooge.
***********************************************************************************
************

After enough damage has been dealt, they will run away. Kasumi will talk to you.
There
will be TWO more choices:

A. I know them.
B. I know your name.

Pick B. She will leave you behind. After regaining control of your samurai, exit
the area and
return to "Aoto Gang Headquarters". You will be watching another
cutscene where Kasumi is talking to Hanzaemon. Afterwards, it will already be
evening.

Day: 21 - Evening
Go to "Otsuka-cho" where the Empty House is. Go inside the Empty House and choose
DEEP SLEEP.
Return to your house and then choose TAKE A NAP.

Day: 22 - Late Night


Go to "Aoto Gang Headquarters" and you will receive an assignment from the
goon. You will have TWO choices:

A. Piece of cake. I'll do it.


B. Sorry

Choose A. You also get 200 in cash for this, just like in every mission.
Once you regain control of your samurai, exit the area, and head to "Shikano-cho"
where
the Dojo is.

The old man will be startled and you will have TWO options:

A. Then you die.


B. It's better for your health if you pay.

Choose B. You will have to fight the samurai.

***********************************************************************************
************
Samurai Battle Tips:
He is quite fast, but parry him and then counter attack with combination slashes
or strong moves.
***********************************************************************************
************

After killing him, Kyojiro will appear and then talk to you. Afterwards, you're
back at
the Map Screen.

Day: 23 - Early Morning


Choose "Otsuka-cho" and go inside your Empty House. Choose DEEP SLEEP.

Day: 24 - Early Morning


Choose "Otsuka-cho" again and go inside your Empty House. Choose TAKE A NAP.

Day: 24 - Morning
Go to "Aoto Gang Headquarters" and you will receive a new assignment.
You have TWO options:

A. Ok, I'll do it.


B. Find somebody else.

Choose A. After regaining control, exit the area and head to "Shikano-cho" where
the Dojo
is.

You will be in a cutscene where you will stop a samurai and the two of you will
fight.

***********************************************************************************
************
Samurai Battle Tips:
Just parry his attacks and counter with a combination move or a strong one. After
bringing his
health down, a cutscene will play.
***********************************************************************************
************

Yasuno appears and you have THREE choices:

A. Who the hell are you?


B. It's my job to collect money.
C. I'll remember that.

Pick C and he will just leave you alone.


Quickly head to "Otsuka-cho" where your Empty House is and another cutscene will
play.

The Aoto Three are harassing a commoner, you have TWO choices:

A. Shall I help?
B. That's enough.

Pick B. After saying something, you are given TWO more options:

A. That's true...
B. Attacking the defenseless is honorable?

Choose B and then prepare to do battle with them.

***********************************************************************************
************
Aoto Three Battle Tips:
As before, concentrate on one Stooge and they will quit in mid-battle.
***********************************************************************************
************
A cutscene plays and the man thanks you for saving him. The Kasumi was watching all
along
and is impressed by you.

Day: 24 - Afternoon
Head back to "Otsuka-cho" and enter your Empty House. Choose SLEEP A BIT.

Day: 25 - Morning
Head to "Aoto Gang Headquarters" to pick up your assignment. You have
TWO choices:

A. Ok, I understand.
B. Find someboday else.

Pick A. After regaining control, exit the area and head to "Numata-cho" where the
Blacksmith's
Place is. A cutscene will show Kasumi shouting at someone. You will then have TWO
options:

A. You want power?


B. You're very strong.

Take A.

After the cutscene, head back to "Otsuka-cho" and enter your Empty House. Choose
DEEP SLEEP.

Day: 26 - Evening
You will have no other choice but to enter "Aoto Gang Headquarters".
The cutscene will show you and the gang preparing to leave for the Festival. You
will have
THREE options:

A. I'll do it.
B. That's not enough money.
C. No thanks.

Choose B. Then TWO more appear:

A. I'm not happy about it, but I'll do it.


B. Find somebody else.

Choose A.

You will then be at the Festival Grounds where you will meet Kasumi. She's in a
stall
and she calls you to give you a meal. You will have THREE choices:

A. It's edible...
B. Delicious! A culinary masterpiece!
C. Blech! This is terrible!

Choose B. After talking some more, Kyojiro and a couple of goons arrive. They
quickly get into
plan and charge at Kuroha. Both sides are now at the center of the Festival
Grounds.
Kasumi sees you and is surprised, and you only have one choice. Accept it and
prepare to do battle.
***********************************************************************************
************
Festival Grounds Battle Tip:
Take care of the common police force first. You can count on Kyojiro to be able to
take
on any of the two main enemies. Once there are no more common police, help Kyojiro
kill
off the two remaining enemies.

Muto:
Parry his attacks and counter attack. His moves are quite easy to read.

Kuroha:
He is very quick and can deal some damage. Stay away from him and once he is off
guard, attack
him with a combination move.
***********************************************************************************
************

After Kuroha has been killed, another cutscene will play. Hanzaemon appears and
talks to the
rest of the crew. Kasumi tries to assassinate him but she misses. She tries again
but fails.
You are presented with TWO choices:

A. Leave the girl alone!


B. Let me help!

Pick A.

Another cutscene will appear and they will just leave you two alone.

Day: 27 - Morning
Go to "Shikano-cho" where the Dojo is and a cutscene will play. You will find
Kasumi in
her house, crying. After talking a bit, you will have TWO choices:

A. No, you're strong enough.


B. I'll be your blade.

Choose A. There is another cutscene where Kasumi is having a tattoo printed on her
back.

Day: 27 - Late Night


Head back to "Otsuka-cho" and another cutscene occurs. Kasumi takes off her clothes
and
shows you her tattoo. She lets you take her "inner woman".

Day: 28 - Early Morning


Go to "Aoto Gang Headquarters" and prepare to fight the whole gang to take
over it. You and Kasumi will be fighting alongside.

***********************************************************************************
************
Gang Headquarters Battle Tip:
There are lots of goons here and three major enemies. Fortunately, there is enough
space to be
able to run around. Take care of all the nuisance goons and then kill the three
main enemies.

Yasuno:
He scurries around, but he can be defeated easily with stab attacks. If you don't
have those,
move away until he loses his guard, and then attack.

Nami:
She has long reach, but you can out maneuver her. Combination attacks are effective
against her.

After killing these two, Hanzaemon prepares for battle. Let Kasumi take care
of the goons while you go for Hanzaemon.

Hanzaemon:
If you have stab attacks, then use them. Otherwise, prepare to parry his very swift
attacks.
***********************************************************************************
************

After finally killing Hanzaemon, a cutscene will play and Kasumi will take
position as the new leader of Aoto Gang.

Day: 28 - Morning
After the cutscene, return to "Otsuka-cho" and enter your Empty
House. Choose DEEP SLEEP.

Day: 29 - Morning
Head back to "Aoto Gang Headquarters" and a cutscene will show Kasumi
speaking to the newly reformed goons who seem to be more under control. You are
then given
TWO choices:

A. I'm going to go after Kyojiro.


B. I'm thinking of leaving this town.

Pick B.

Enjoy Kasumi Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide on how to get the first "Kasumi" ending up to Day 29 - Morning.
You will
be presented with TWO choices:

A. I'm going to go after Kyojiro.


B. I'm thinking of leaving this town.

Pick A. After gaining control of your samurai, exit the Gang Headquarters, then
return to
"Aoto Gang Headquarters" immediately.

A cutscene will play and Kyojiro will appear for a final confrontation with you.
You will
have TWO choices:
A. I've got one more thing to do for Kasumi.
B. I'm glad I went looking for you.

Pick A. Prepare to do battle with her.

***********************************************************************************
************
Kyojiro Battle Tips:
As usual, avoid her combination attacks. When she starts putting pressure on you,
run away and
then attack her after she finishes doing a combo move.
***********************************************************************************
************

After killing her, enjoy Kasumi Ending 2.

--------------------
How To Get Ending 3:
--------------------

Follow the guide on how to get the first "Kasumi" ending up to Day 29 - Morning.
You will
be presented with TWO choices:

A. I'm going to go after Kyojiro.


B. I'm thinking of leaving this town.

Pick A. After gaining control of your samurai, exit the Gang Headquarters, then
return to
"Otsuka-cho" and enter your house and choose LIE DOWN.

Day: 29 - Evening
Return to "Aoto Gang Headquarters" and fight Kyojiro one last time.

***********************************************************************************
************
Kyojiro Battle Tips:
As usual, avoid her combination attacks. When she starts putting pressure on you,
run away and
then attack her after she finishes doing a combo move.
***********************************************************************************
************

Enjoy Kasumi Ending 3.

--------------
Sayo Endings:*
--------------

--------------------
How To Get Ending 1:
--------------------

You start out after Sayo offers you her food and you replenish your energy. You
have
THREE choices:

A. Best rice-ball I've ever tasted!


B. What're you looking at? Disappear!
C. Thanks, you saved my life!

Choose A.

TWO choices appear:

A. What's your name?


B. How can I repay my gratitude?

Choose B.

Sayo runs off only to have an unfortunate meeting with the Aoto Three. TWO choices
appear:

A. I can't just leave you.


B. This is none of my business...

Choose A. THREE choices appear:

A. I owe her a debt of gratitude.


B. You like frightening children? You're pathetic!
C. No, never mind.

Choose A. Prepare to fight the Aoto Three.

***********************************************************************************
************
Aoto Three Battle Tip:
Concentrate only on one Stooge at a time. You must bring one of their health meters
down to at
least 50%.
***********************************************************************************
************

After saving Sayo from the Aoto Three, Chiyo appears, worried about the child. She
informs you
that Sayo works at Amakaze.

Day: 21 - Afternoon
Go to "Amakaze-cho" and a cutscene will play. You have TWO choices:

A. You've got it backwards.


B. That's right.

Choose A. TWO more options appear:

A. You mean she's...


B. No, I wouldn't think so.

Choose A.

Because you saved Sayo, Donpachi decides to prepare a room for you to stay in. He
brings you
to "Otsuka-cho" where the Empty House is. After the cutscene, exit and go to "Edge
of Town"
to meet Sayo.

Day: 21 - Afternoon
After entering the "Edge of Town", you will see that Doctor Genan is treating a
patient. He
seems to dislike samurais. THREE choices appear:

A. You don't like samurai?


B. Yeah, well I can't stand doctors!
C. Samurai have their purpose.

Choose C.

A man rushes in and asks Dr. Genan for help. Chiyo asks you to watch the clinic.
You have
TWO choices:

A. Of course, hurry up and go.


B. I've got no time for that.

Choose A.

While looking around, Sayo enters the clinic and signals you to come with her. You
have TWO
choices:

A. What happened?
B. This is none of my business...

Choose A.

Outside, Sayo tends to a man on the ground who seems to be suffering from something
within.
TWO choices appear:

A. What's wrong?
B. Leave them alone.

Choose A.

Sayo will try to tell you by drawing on the ground. THREE choices appear:

A. The pig licked the man's belly button.


B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.

Choose C.

Sayo disagrees and you now have FOUR choices:

A. The pig licked the man's belly button.


B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.
D. I don't have any idea.

Choose D.

Doctor Genan returns to help the poor man. He massages him a bit and then... BOOM!
An
explosive fart knocks Sayo down! The doctor reprimands his patient. Inside the
clinic
the doctor lightens up. You have TWO choices:
A. ...that's great.
B. That's just not right.

Choose B.

The doctor continues to talk, and you have TWO more choices:

A. No, it's not my problem.


B. I'll teach her how to read and write.

Choose B.

The doctor is shocked, but somewhat happy for Sayo. He tells the samurai to talk
with
Donpachi, since he manages Sayo.

Day: 21 - Evening
Go to "Amakaze-cho" and you will be thanked with 500 mon. You have TWO choices:

A. I have no idea.
B. I've decided to teach her how to read.

Choose B.

He tells you to talk with Maikaze about the plan. Inside the Amakaze Inn, Maikaze
talks to
you about the matter. You have THREE choices:

A. I'm sorry. I shouldn't have interfered.


B. But I promised her.
C. Her situation is tragic.

Choose C.

Maikaze scoffs at your attempt, but tells you that you have to bring her 1000 mon
to buy
Sayo's time. You now have to find yourself a job! Talk to the Job Broker standing
near the
entrance of Amakaze Inn. He's the guy with the bandana and is standing in front of
a
big lantern with Japanese characters on it. Talk to him and accept the job that he
offers.
You can also go to "Amahara Shrine" and talk to Kotsubo to fix you a fight. If you
win,
he will give you more money.

Finish jobs for the Amakaze Job Broker and win fights arranged by Kotsubo to
quickly
collect 1000 mon. You do not have to worry about the days, as long as you are able
to
collect money before the 25th day.

Return to "Amakaze-cho" in the EVENING any day, and you will have TWO choices:

A. No, nothing.
B. Let me talk to Maikaze.

Choose B.
Maikaze will notice you and you will have THREE options:

A. Nothing in particular.
B. I want to purchase your services.
C. I want to buy some of the child's time.

Choose C.

After teaching Sayo how to read and write, she somehow picks it up quickly and
manages to
write her name. You have TWO choices:

A. "Sayo?" Sayonara? Goodbye?


B. "Sayo?" Is that your name?

Choose B.

Sayo happily hugs the samurai for the successful tutoring. Maikaze watches in
delight. After
this event, you can just go back to "Otsuka-cho", enter your house, choose DEEP
SLEEP
everyday until you reach the 25th day.

Day: 25 - ???
Sayo wants to go to the festival the next day at the "Amahara Shrine". You have TWO
choices:

A. Ok, let's go to the festival together.


B. Festival? Not interested.

Choose A.

Go back inside your house and choose DEEP SLEEP.

Day: 26 - Late Night


You have no other choice but to enter "Amahara Shrine". The place is happy. Sayo
spots you
as you arrive and waves at you to call your attention. While walking around, Sayo
stops
by a food stall. You have THREE choices.

A. You bastard! Are you trying to blackmail me?


B. I'm a little hungry.
C. If you want it, I'll buy it for you.

Choose C.

Sayo nods it off and runs to another food stall. Unfortunately, the stall is owned
by
the Aoto Three! They try to trick Sayo into paying them 2 ryo, which is overpriced.
Sayo
is harrassed and hides behind the samurai. The Aoto Three tries to extort the two.
THREE
choices appear:

A. We'll pay you what you ask.


B. We won't pay you anything!
C. Sayo, does it really say that?
Choose C.

The Aoto Three are caught off guard as Sayo confirms that it's not what is written.
The
samurai prepares to punish the extortionists. Prepare to do battle again!

***********************************************************************************
************
Aoto Three Battle Tip:
Concentrate only on one Stooge at a time. You must bring one of their health meters
down to at
least 50%.
***********************************************************************************
************

After they run off, Kyojiro and gang enters the scene to cause more trouble. The
magistrates
also enter, and the two face off. The samurai and Sayo are caught in the middle of
a fight.
Only the goons will attack you. Let any of the Aoto Gang members slash Sayo once to
end the
scene. Sayo will die...

Enjoy Sayo Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide to the first Sayo ending until you reach Day 26. Defeat the Aoto
Three, and
Kyojiro and a couple of goons will show up. The samurai's priority here is to
protect Sayo.

***********************************************************************************
************
Protecting Sayo Tips:
The fight starts out with a goon to your left. Quickly face him and parry his
attack to
kill him right away. If you don't, he might hit Sayo and kill her! As much as
possible, try
to stay away from the fight, since Sayo follows you around. If a goon follows you,
parry
his attack quickly and dispose of him. Be careful when Kyojiro decides to go after
you. Her
attacks are wild, and are most likely to hit Sayo! Another problem is, you cannot
kill
Kyojiro no matter how strong your attacks are. You will just have to survive this
scene. You
can also try to kill the first goon to your left, then proceed to the right where
Muto is.
Go behind the stalls and hide there until the event ends.
***********************************************************************************
************

Afterwards, the magistrates will thank you for your help. You have TWO choices:

A. I wasn't trying to protect you.


B. I was just trying to protect the girl.
Choose B.

The night ends as Sayo holds your hand lovingly.

Day: 27 - Morning
You have no other choice but to enter "Otsuka-cho". People are in panic because the
clinic
is burning. You also join them to see what's happening at the "Edge of Town". Sayo
tries to
look for Dr. Genan, but she finds him just as Muto finishes him off. Muto threatens
the
samurai that if he interferes, he'll kill him. The doctor asks about what happened
to the
clinic. He learns that it's burned down. He gladly accepts death as he takes the
secret
of Soma with him.

Day: 27 - Afternoon
Go back to "Otsuka-cho", enter your house and choose DEEP SLEEP.

Day: 28 - Afternoon
Go to "Amakaze-cho" and Donpachi invites you inside the inn. There is an
announcement to be
made regarding Sayo. Sayo's going to be adopted by Mr. Beniya, the owner of the
inn! Sayo
grabs the samurai's hand and she doesn't want to leave him. Outside, the Aoto Three
starts
another commotion. They want to take Sayo with them! You have THREE choices:

A. What do you want with the girl?!


B. Why don't you take me instead?
C. Forget it!

Choose A.

After accidentally spilling information, they decide to just kill everybody.

***********************************************************************************
************
Aoto Three Battle Tip:
Concentrate only on one Stooge at a time. You must bring one of their health meters
down to at
least 50%.
***********************************************************************************
************

Day: 28 - Late Night


Go to "Aoto Gang Headquarters" to find out what they really want with Sayo. Prepare
to
battle the Aoto Three one last time!

***********************************************************************************
************
Aoto Three Battle Tips:
Kill the goons first before trying to face off with the Aoto Three. After that,
lure one of the
stooges away from the others and then attack him. Use the space to your advantage.
Make them
attack you as you run away. Position yourself and unleash the best combo you have!
This time,
there is no escape for them.
***********************************************************************************
************

After taking care of them, the samurai finds Hanzaemon and Nami in a room. You have
TWO
choices:

A. I've come to bring you to justice.


B. What do you want with Sayo?

Choose B.

The couple tries to invite you to join them and they also bribe you with money to
leave them
alone and let them handle Sayo. You have TWO choices:

A. Very well. I accept.


B. Forget it!

Choose A.

Enjoy Sayo Ending 2.

--------------------
How To Get Ending 3:
--------------------

Follow the guide on how to get Sayo ending 2 until Day 28. Kill the Aoto Three to
get to
Hanzaemon's room. You have TWO choices:

A. I've come to bring you to justice.


B. What do you want with Sayo?

Choose B.

They will try to bribe you. You have TWO choices:

A. Very well. I accept.


B. Forget it!

Choose B.

Prepare to kill them all!

***********************************************************************************
************
Hanzaemon Battle Tips:
You start off surrounded by four goons. Prepare to parry any attack, and quickly
dispose of
them. Hanzaemon is very efficient with his sword. Try to utilize the space and
don't allow
him to corner you. Try to let him attack first and parry him if you can. Otherwise,
let him
slash air, and then counter-attack right after he hits nothing. Unleash your best
combo.
***********************************************************************************
************

Day: 29 - Early Morning


Head back to "Otsuka-cho" and enter your house. Choose TAKE A NAP.

Day: 29 - Morning
Go to "Amakaze-cho" and you'll learn that Sayo has been taken by the magistrates!
You decide
to save Sayo. You have THREE choices:

A. Today is a good day to die.


B. I am the wind. And the wind... you can't kill.
C. The way of the samurai is death.

Choose B.

Day: 29 - Morning
Head straight to the "Magistrate's Office" for the final confrontation!

***********************************************************************************
************
Magistrate Battle Tip:
You start at the front gate. You are vastly outnumbered, but you can just parry all
of their
attacks and kill them in one blow. Repeat this until they are all dead.
***********************************************************************************
************

After killing them all, you now face Muto, the final obstacle in saving Sayo!

***********************************************************************************
************
Muto Battle Tips:
Be careful because Muto is fast and aggressive! The best way to deal with him is to
use his
aggressiveness against him. Parry him all the time, then give him your beast combo!
He should
be dead in no time.
***********************************************************************************
************

As Muto is dying, you have to tell him something. You have THREE choices:

A. I don't know myself.


B. It's my duty to protect the innocent.
C. She gave me a rice-ball.

Choose B.

The samurai finally reunites with Sayo and they both walk off. Kuroha stops them
and talks
to the samurai. You have TWO choices:

A. I just want to protect the girl.


B. Duty means nothing to me.

Choose A.
Enjoy Sayo Ending 3.

-------------------------------
Alternate Lone Samurai Endings:*
-------------------------------

--------------------
How To Get Ending 1:
--------------------

Follow the guide to Sayo ending 3 until Day 29, Early Morning.

Day: 29 - Early Morning


Go to "Otsuka-cho" and enter your house. Choose DEEP SLEEP.

Day: 30 - Early Morning


You have no choice but to go back to "Otsuka-cho". Mr. Beniya hires you to kill
Kuroha.

***********************************************************************************
************
Kuroha Battle Tips:
Be careful of his dash attacks! As much as possible, try to keep as close as
possible to him.
Parry his attacks. The are usually vertical ones, so keep parrying him then kill
him right
away with your best combo.
***********************************************************************************
************

After you kill him, Mr. Beniya tries to convince you to join him. You have TWO
choices:

A. Not interested.
B. That sounds interesting.

Choose A.

Enjoy Alternate Lone Samurai Ending 1.

-------------------------------------------
Hot To Get Alternate Lone Samurai Ending 2:
-------------------------------------------

Follow the guide on how to get Alternate Lone Samurai Ending 1 until you kill
Kuroha. You
have TWO choices:

A. Not interested.
B. That sounds interesting.

Choose B.

Enjoy Alternate Lone Samurai Ending 2.


***********************************************************************************
***********
PART 8
***********************************************************************************
***********

-------------
Amakaze Jobs:*
-------------

--------------
Find The Baby:
--------------
A phrase is left as the clue for the baby's whereabouts. Once you are in the
location,
just search for the baby on the ground and in hard to see places, like corners,
grassy
areas, and alleys. You might also meet a person called Man. He is the kidnapper.
You
can make him tell you where the baby is by hurting him severely.

A Small Garden - Edge of Town


Beside The Steadfast Real Caliber - Aoto Gang Heaquarters
After You're Twenty-One - Otsuka-cho
Cool if Fanned - Kakinuma-cho
Freedom Stolen - Magistrate's Office
Heaven's Judgement - Magistrate's Office
If You Can't Stand The Stench - Otsuka-cho
Invited In - Numata-cho
Live A Long Frugal Life - Otemon Gate
Man-Made Nature - Shikano-cho
Protected By Justice - Magistrate's Office
Scared of The Doctor - Edge of Town
Sound of Windchimes - Shikano-cho
Surrounded By Fruit - Otsuka-cho
Surrounded By Rice - Numata-cho
The Traveller Removes His Shoes - Kakinuma-cho
Welcome To Amahara! - Otemon Gate
When You're Sick - Edge of Town
Where Heroes Congregate - Shikano-cho
Where Lips Are Smacked - Kakinuma-cho
With A Sign On One's Back - Aoto Gang Headquarters

--------------------
Find Missing Person:
--------------------
Just go where the Job Broker tells you and convince the person to come back.

1. Son of Tokujiro, Umbrella Maker


Location: Magistrate's Office
Answers:
That's Right.
What's Wrong With It.
What do you want to be.
Please Come Back.
2. Sabuji
Location: Otsuka-cho
Answers:
I've come to find you.
You need rest too.
Enough talk, go back.
Do as you like.

3. Daughter of Mikawaya The Merchant


Location: Numata-cho
Answers:
That's Right.
I think you're mistaken.
I'm sure he cares for you.
Please go home.

-------------
Control Thugs:
-------------
Just go where the Job Broker tells you and kill everyone within the period. The
best way
to deal with this job is to parry everyone and kill them in one blow.

----------------------
Retrieve Stolen Items:
----------------------
Find the person who stole the item, then kill the criminal to retrieve the item.

1. Otama, Most Beautiful Girl in Otsuka-cho


Location: Numata-cho
Kill the man whose name has a purple background. Kill "Shady Man". Grab the kitten.

That IS Otama.

2. Merchant Imawaya's Treasure


Location: Edge of Town
Kill the girl who is usually known as the "Kidnapper". Grab the baby, who
is really the treasure of Imawaya.

3. Young Woman Okiyo's Hair Ornament


Location: Aoto Gang Headquarters
Kill the "Collector". He might be using a unique sword called Oni-suzumo. Take
the hair ornament.

------------
Special Job:
------------
Just finish a number of jobs for the Job Broker in Amakaze and he'll give this
assignment
to you soon.

A Yakuza Did It - kill the Thug in Aoto Gang Headquarters.


A Wild Samurai Did It - kill the samurai in Kakinuma-cho.

----------
Aoto Jobs:*
----------

-----------
Collection:
-----------
Just go to the place where the Job Broker tells you, then scare the person a bit.

1. Abukichi, The Most Good-For-Nothing Man in Numata-cho.


I'm Collecting Money.
You're The Scum Deadbeat!
I Kill Bigmouths Like You.
It'll Be 500 Mon.

2. Shida, One Of The Most Corrupt Magistrates In The Magistrate's Office.


I'm Here Collecting Money.
I'll Leave If You Pay.
I Understand, But Pay Me.
It'll Be 500 Mon.

3. A Broken-down Roadside Stand in Kakinuma-cho By A Man Named Mohei.


I'm Here To Collect Money
Forget That. The Money!
Is That The Best You Can Do?
It'll Be 500 Mon.

--------------
Pickpocketing:
--------------
There is no specific place to find the target. If the Job Broker says it's a man,
find someone
whose name is "MAN". If he says it's a foreigner, find the "FOREIGNER", find a
"MAGISTRATE"
if he tells you so. Bump into the target from the front until you get the secret
parcel. Be
careful, if he attacks you, exit the area and return again to try. You can also try
to talk
to him so that he'll face you, then bump him.

--------
Robbery:
--------
Find the target and then kill the person.

1. Secret Documents of A Young Lady Who Will Be In Amakaze-cho.


2. A Parcel Carried By A Man Near Otemon Gate.

--------------
Assassination:
--------------
Kil the target at the specified location.
1. A Certain Thug Will Appear At The Edge of Town.

------------
Special Job:
------------
Successfully complete jobs for the Aoto Gang until you earn their respect.
Kill The Magistrate Job Broker "The White Badger" Yoriki, the user of Kanesada.

***********************************************************************************
************
Yoriki Battle Tips:
Yoriki uses an extremely long sword! There is no point in trying to run away from
him because
he will still be able to reach you with his sword. Fortunately, he is very easy to
parry. He
usually uses vertical attacks. Slash him then do a quick combo. Be careful, he also
knows how
to parry! He also have a dash attack that can kill you instantly if you're not
careful. Stick
close to him so he won't be able to do it that much. Do not blindly attack him.
Another problem
for you is that he won't die easily. Use your strongest sword against him to make
the ordeal
faster.
***********************************************************************************
************

----------------
Magistrate Jobs:*
----------------

Finding Lost Objects:


Just go where the Magistrate Job Broker tells you and find the parcel on the
ground.

Secret Delivery:
Deliver the item to the person where the Job Broker tells you. Look in not usually
visible places and corners, as well as open houses. Don't bump into gangsters
because
they will steal the item from you. If they do, run after them and kill them.

Secret Dealings:
Go to the place where the Job Broker tells you and find the person to make the deal
with.
Make sure you bring the person to an area where he/she can't easily escape if they
decide
to run away and not give you the item in return. If they decide to run, kill them.
Take
the item. If a gangster steals the item from you, kill them.

Special Job:
Successfully complete jobs for the Magistrate Job Broker until you earn respect. He
will
give you an assignment. Kill The Aoto Gang's Job Broker "The Deer" Thug.

***********************************************************************************
************
"The Deer" Thug Battle Tips:
This guy uses the legendary Murasame! The best method here is to parry him and
stick close to
him as much as possible. If you are in mid-range, he will do a guard breaking move
which will
render you in a very dangerous situation. If he manages to parry you, he can use a
strong
downward slash that could instantly kill you. Play defensive. Always parry him and
string
combos, but make sure they hit.
***********************************************************************************
************

---------------------
Special Money Makers:*
---------------------

----------------------
Foreigner's Lost Wife:
----------------------
When you first arrive in Amahara, there's a foreigner who's occassionally walking
around
"Otemon Gate" and other places. When you talk to him, he will ask you to find his
wife for
him and tell her something. Go find his wife, tell her the message, and return to
the
foreigner for a reward.

---------------
Prize Fighting:
---------------
Go to "Amahara Shrine" during day time and you will find a short man named Kotsubo
in the
middle. Talk to him and you can have a fight arranged. He will call out the person
you will
fight. After the person surrenders, get your hard earned cash from Kotsubo.

---------------
Special Fights:*
---------------

------------
I. The Deer:
------------
Day: 27 - Late Night
Storyline: Gang Samurai Ending 1
After killing Kyojiro when she attacks you in your home, head to "Shikano-cho" and
you'll
see a ninja and a samurai. Kill the ninja right away, then talk to the Samurai
called "Killer".
He'll ask you if it's you:

A. That's right.
B. Never heard of 'em.

Choose A to fight him.

After killing him, he'll tell you in his dying words that it's the Job Broker from
Aoto Gang that sent him.
After that, head to the "Aoto Gang Headquarters" and talk to the Job Broker. You
have TWO
choices:

A. Nice try, time to die!


B. Let bygones be bygones?

Choose A to kill him and get his Murasama.

***********************************************************************************
************
"The Deer" Thug Battle Tips:
This guy uses the legendary Murasame! The best method here is to parry him and
stick close to
him as much as possible. If you are in mid-range, he will do a guard breaking move
which will
render you in a very dangerous situation. If he manages to parry you, he can use a
strong
downward slash that could instantly kill you. Play defensive. Always parry him and
string
combos, but make sure they hit.
***********************************************************************************
************

Choose B to get 2000 mon.

-----------
II. Yoriki:
-----------
Day: 24 - Early Morning
Storyline: Police Samurai Ending 1
Accept work from the Magistrate Job Broker. As much as possible, always be
successful. When you
reach Day 24, Early Morning, head to "Amahara Shrine". There would be a samurai
walking around
named Rasui. He'll ask you if you're the one he's looking for:

A. That's right.
B. Never heard of 'em.

Choose A to fight him.

After killing him, he'll tell you in his dying words that it's the Job Broker from
the
Magistrate's Office that sent him.

After that, head to the "Magistrate's Office" Police Headquarters and talk to the
Job Broker.

A. I'll kill you!


B. Let's forget about it.

Choose A to fight him and get his Kanesada.

***********************************************************************************
************
Yoriki Battle Tips:
Yoriki uses an extremely long sword! There is no point in trying to run away from
him because
he will still be able to reach you with his sword. Fortunately, he is very easy to
parry. He
usually uses vertical attacks. Slash him then do a quick combo. Be careful, he also
knows how
to parry! He also have a dash attack that can kill you instantly if you're not
careful. Stick
close to him so he won't be able to do it that much. Do not blindly attack him.
Another problem
for you is that he won't die easily. Use your strongest sword against him to make
the ordeal
faster.
***********************************************************************************
************

Choose B to get 2000 mon.

---------------
III. Foreigner:
---------------
Day: 27 - Late Night
Storyline: Sayo Ending 3
Accept work from the Amakaze Job Broker and successfully complete all jobs up to
where you
have to avenge the death of a civilian. After that, visit the Informant at "Amahara
Shrine"
during Late Nights and Early Mornings. On the 27th, Late Night, when you talk to
her, she'll
tell you that a wild dog has come to Amahara. Go to "Otemon Gate". Find the
Foreigner, owner
of the Excalibur, and you will have THREE choices:

A. Wait. Give me time.


B. I'll fight you.
C. This sword isn't for you.

Choose B to fight him.

***********************************************************************************
************
Foreigner Battle Tips:
He probably is one of the toughest opponents to kill. His attacks are usually
vertical, so
just parry him and then unleash a combo. If you are being pressured, try to run
away since
his sword doesn't have that much of a great reach. Be careful though, because he
has a dash
attack that can quickly reach you, so you still have to be on guard while running
away. Repeat
the process until he dies.
***********************************************************************************
************

--------------
IV. Kenzaburo:
--------------
Day: ANY
Storyline: ANY
Go to "Numata-cho" and in the back of the houses you will find a girl standing.
Talk to her
and she will tell you that her father is sick and that a certain item will make him
feel
better. Bring the item to her and she will thank you. Exit "Numata-cho" and re-
enter it
right away. She will tell you that her father is sick again and he needs a certain
item. Give
it to her. Repeat the process a total of 10 times and she tells you that her father
will be
able to walk outside again.

-----------------------------------------------------------------------------------
------------
Tip:
The fastest way to do this is by playing a game where your main priority is to
stock up on
goods. To do this, play the Sayo Ending 3 storyline and finish jobs for the Amakaze
Job Broker.
This should let the stores around have new merchandise available. But at least
three of each
item. This may take a while though. Once you have all the goods, go back to the
girl and
proceed to give her what her father needs.
-----------------------------------------------------------------------------------
------------

Visit "Amahara Shrine" and you will find a civilian with a sword. Talk to he will
tell you
how good it is to be able to walk outside once more. Talk to him again and he will
tell you
that his daughter told him that a samurai helped them out and he wanted to meet
him. Draw your
sword and attack him.

***********************************************************************************
************
Kenzaburo Battle Tips:
He is a tough opponent to get rid off. He also strings combos quite fast, but you
can run away
and let him hit air before counter-attacking. You might also want to try and parry,
although
his guard breaking attack might come out fast. Just unleash your best combo and be
consistent.
He is only tough, but his moves can be predicted.
***********************************************************************************
************

You'll also notice that his sword changes from time to time. A rare sword is the
Rinne. If that
is his sword, then take it, otherwise, just reload the game and fight him again
until you
get the sword you want. He also uses "Fencing" type swords.

----------
V. Kasumi:
----------
Day: 27 - Late Night
Storyline: Gang Samurai Ending 1
After killing Kyojiro, instead of heading to "Otsuka-cho", head for "Aoto Gang
Headquarters".
Talk to the Job Broker and he will tell you that Kasumi has escaped. Go to
"Shikano-cho" and
head for the dojo. On the way, you might meet the female ninja Oboro, who will
instantly attack
you once she sees you.

***********************************************************************************
************
Oboro Battle Tips:
The female ninja is really fast. Fortunately, her attacks don't do that much
damage. You can
try to stay away for her to make her attack the air. Once you see an opening,
attack her with
a combo. Don't get close to her because she has an attack where she will go behind
you and
cut your throat. Parrying her can be tough since she's fast and her attacks are a
mixture
of vertical and horizontals.
***********************************************************************************
************

After dealing with Oboro, head to the dojo where you will find Kasumi hiding behind
the door.
Once she sees you, she will draw her sword and fight you.

***********************************************************************************
************
Kasumi Battle Tips:
She is quite easier to deal with that Oboro. Her attacks come in slow, so use this
to your
advantage and parry her as much as you can, then unleash your combo. She should die
soon while
she yells "Daddy!".
***********************************************************************************
************

-------------
VI. Nakamura:
-------------
Day: ANY
Storyline: ANY
During any day, head straight to the "Magistrate's Office" Police Headquarters. Go
inside the
compound and you will see Nakamura standing outside the jail. Attack him to start a
fight
with him.

***********************************************************************************
************
Nakamura Battle Tips:
He can string combinations really well. The best way to deal with him is by
parrying his
attacks. Wait for his horizontal attacks, then parry him. Try to stay close to him
as much as
possible because this will prevent him from trying his dash attack.
***********************************************************************************
************

------------
VII. Dojima:
------------
Day: ANY, Late Nights or Early Mornings
Storyline: ANY
Go to "Numata-cho" at any day, late night or early morning to find Dojima the
blacksmith taking
a refreshing walk. Approach him and draw your weapon. He will be surprised and the
battle will
start.

***********************************************************************************
************
Dojima Battle Tips:
Since Dojima has short reach, it is best to let him attack air, then counter-attack
with your
own combo. Don't get close to him because he will just grab you and throw you away.
Just
stay away from him and hit him when he starts attacking the air.
***********************************************************************************
************

------------------
VIII. Dojo Master:
------------------
Day: ANY, Daytime
Storyline: ANY
Go to "Shikano-cho" and enter the dojo. Talk to him and choose "I want to challenge
you!"
Prepare for battle.

***********************************************************************************
***********
Dojo Master Battle Tips:
Although tough, you can parry him easily. Beware of his vertical-horizontal combo
mix since
it might confuse you on how to parry. Unleash your combo on him once he is caught
off guard.
You can also try to run away if he's putting the pressure on you. He rarely does
his dash
attack, but you might as well just keep close to him to make sure. Also, be careful
inside
the dojo. The camera tends to get wild near the corners.
***********************************************************************************
***********

-------------------
IX. The Aoto Three:
-------------------
Day: Before The Festival, Daytime
Storyline: ANY
The Aoto Three will be walking around Amahara before the festival. They are usually
in
"Numata-cho", "Aoto Gang Headquarters", "Otemon Gate", "Shikano-cho", and
"Kanikuma-cho".
As usual, they are always near each other. If you beat them enough, they might try
to
run away from you, but it is possible to KILL them.

***********************************************************************************
***********
The Aoto Three Battle Tips:
As usual, concentrate on one stooge at a time. They are pretty easy to deal with
since they
are not usually aggressive. You can play offensively here, although it is also very
easy to
just parry them and give them a devastating counter-blow.
***********************************************************************************
***********

--------
X. Muto:
--------
Day: Before The Festival, Daytime
Storyline: ANY
Muto will be standing inside the "Magistrate's Office" Police Headquarters. You can
talk to
him and tease him a bit, or just attack him to initiate combat.

***********************************************************************************
***********
Muto Battle Tips:
He will still fight like before. He usually starts with the spinning kick combo.
Prepare to
parry his vertical attacks, then unleash your combo. He will run away once you
bring down
his health.
***********************************************************************************
***********

***********************************************************************************
***********
PART 9
***********************************************************************************
***********

-------------
Weapons Hunt:*
-------------
One of the many joys of playing this game, besides being able to do what you want,
is the
number of swords you can collect. Here, you will find the methods in finding the
stronger
weapons. These weapons usually come from IMPORTANT characters.
1. Kyojiro's Weapon - the best way to get Biteikotsu is to play the "Lone Samurai"
game. When
you reach Day 26 - Evening, you will have no choice but to go to the Festival
Grounds. Kill her
as quick as possible while others are still fighting. This will give you more than
enough time
to collect her sword from the ground.

2. Muto's Weapon - play a "Lone Samurai" game, and on Day 26 - Evening, you will be
fighting him at the Festival Grounds. Kill him as fast as possible while others are
busy. This
will give you more than enough time to collect the Oborozakiyo.

3. Donpachi's Weapons - early in the game, head to the Business District during the

day, and you will find him in front of the large establishment. Kill him to collect
the
Kubirabasara.

4. Yasuno's Weapons - to get Yasuno's weapons, play a "Kasumi" game. Play up to


Day 28 - Early Morning. You will have to fight a three main enemies, but
concentrate on Yasuno.
After you kill him, just take his Kobyozo.

5. Nami's Weapons - just like the method to take Yasuno's weapons, play a "Kasumi"
game, kill Nami and take her Sorenka.

6. Kuroha's Weapon - use the method in collecting Muto's Weapon, but kill Kuroha
first and
then take his Yoshimoto.

7. Dojima's Weapons - the only time the blacksmith is walking outside are late
nights and early
mornings. Go to "Numata-cho" and you will find him walking around. Just kill him
and take his
Koretomo-To-Shigekazu.

8. Dojo Master's Sword - the only way that seems to work is by using a very strong
upgraded
weapon. When you fight him with a weak weapon, when you beat him, he will just
sheath his sword
and go back to his place. If you have a very strong sword that can do combination
attacks, then
bring him down to just about one bit of health, and then do a combination attack on
him.
Instead of sheathing his sword, he will go through a death animation. The sword
will be yours
for the taking. You can always fight the Dojo Master in the "Shikano-cho" Dojo once
during the
morning, and once during the afternoon, even after you "kill" him.

9. Nakamura 's Sword - you can find him usually during nighttime in "Magistrate's
Office"
Police Headquarters. Kill him and his Onibacho is yours.

10. Hanzaemon's Sword - Hanzaemon's Zennkimaru is the tough to collect, because


whenever
he dies, a cutscene usually follows, not allowing you to take it. The only way to
get his sword
is by planning his death. Bring his health to just one bit, and then kill him with
only ONE
strike. Sheath your sword quickly and then move over to the sword to pick it up.
You only have
around 3 to 5 seconds to do this before the cutscene starts.

11. Aoto Three's Weapons - the three weapons can be quite a chore. Play a "Police
Samurai" game
and play up to Day 29 - Morning and go to "Kakinuma-cho" Mansion. You will fight
them there.
Just concentrate on one Stooge at a time, and then collect his weapon when he dies.
Do it fast
because your other comrades are killing them. You might have to do this two to
three
times in order to collect the three weapons.

12. Ninja's Sword - play a "Police Samurai" game and play up to Day 27 - Evening.
Go to
"Otsuka-cho" and you might find a ninja. Kill him to get his sword.

13. Female Ninja's Weapons - just like the with the Ninja's sword, you will usually
see them at
night, during or after Day 27.

14. Kenzaburo's Sword - beat Kenzaburo after you make him well by helping his
daughter. Be
aware that the sword he holds seems to be random. Just keep returning to "Amahara
Shrine" where
he usually is, and you'll notice the change in sword.

15. "Foreigner's" Sword - his sword is the Excalibur. Beat him at the "Otemon Gate"
after
the Informant tells you that there is a "Wild Dog" around.

-----------------------
Informant's Sword Hunt:*
-----------------------
Go to the "Amahara Shrine" at late nights or early mornings. You will find the
informant
at the middle. Talk to her and you will learn that you can purchase information
from her.
The more expensive information you buy, the better the sword. You will have to kill
the
original owner to get the sword.

------------------
Upgrading Weapons:*
------------------
Before anything else, we should know what each attribute of the attributes of our
weapons mean.

ATT (Attack) - this indicates how strong your weapon's attacks are. The higher the
number,
the more damage you will cause to your enemies.
DEF (Defense) - this indicates how much pain your SAMURAI can endure. The higher
the number,
the more damage the samurai can take.

QUAL (Quality) - this tells you how many times you can upgrade your weapon. The
left number,
which we will dub "Current Quality" (CQ), tells you how many times you have
upgraded your
weapon, while the right number, "Maximum Quality" (MQ), tells you the total number
of times
you can upgrade your weapon. The maximum number isn't always correct, as you can
upgrade your
weapon around five more times before you reach its true potential.

Kills - this tells you how many people the weapon has killed.

DUR (Durability) - this tells you how much stress in an instant your sword can
handle before
a part of it breaks. The maximum is five. In battle, you will notice your "Break
Meter"
get filled with a red color. If it fills up the entire meter, a segment of it will
break.
If you lose all of the segments, your weapon cannot be used anymore!

Once you're familiar with the terms, go to "Numata-cho" the Blacksmith's Place. He
will
present you three options:

Weapon Improvement
Title Appraisal
Never Mind

-------------------
Weapon Improvement:
-------------------
If you choose weapon improvement, Dojima will ask you which weapon you want him to
work with.
After choosing the weapon, you will have THREE choices:

Improve Quality
Improve Durability
Never Mind

Improve Quality:
If you choose this, you will be asked if you want to improve your weapon's ATTACK,
DEFENSE,
or WHATEVER Dojima thinks he should improve.

Improve Durability:
If you choose this, Dojima will work on your weapon and add back one segment to
your
"Break Meter". You can have a maximum of five on durability. Repeat as necessary.

----------------
Title Appraisal:
----------------
If you choose this, Dojima will ask you which weapon you want him to work on. You
will then
be presented with THREE choices:

Appraise Quality
Appraise History
Never Mind

Appraise Quality:
Choosing this, Dojima will ask you which attribute to base the appraisal. You get
to choose
from ATTACK, DEFENSE, and QUALITY. The higher the certain attribute your weapon
has, the
better chance Dojima will give that aspect better improvements. Remember, the
higher your
attributes are, the better results Dojima will give. If your weapon is still new,
Dojima might
not want to work on it yet. Use your weapon in battles and Dojima will work on it.

Appraise History:
Choosing this, Dojima will ask you if you want to base the appraisal on the NUMBER
OF KILLS
your weapon has, EXPERIENCE, and NAME. It still works the same, the more kills or
experience
your weapon has, the better results it will get from Dojima. If your number of
kills is
more than 1000, Dojima will give you an additional 150 points to your attack!

---------------------------
Working On My First Weapon:*
---------------------------
Here, we will work on a weapon and try to upgrade it in a normal way. For best
results, we
have to get some Sword Powders first, and a weapon. A weapon worthy of being
upgraded is
one that:

a. Has a maximum quality of 10 or more.


b. Has a current quality of not more than 3.
c. Has high enough starting attack value.
d. Has high enough starting defense value.

The reason why we're checking the weapon first is, upgrading takes some time if you
really
want to have an efficient weapon. The more times we can upgrade it (MQ), the better
results
we will get. The lower the current quality is (CQ), the more times we can upgrade
it before
reaching the Maximum Quality's true potential, which is around more than five from
what is
officially stated. The higher the attack and defense values are, the more effective
the
weapon will turn out to be. Always aim for the best results!

Also, remember that when you can only appraise the title of your weapon ONCE.

Once you have the required items, proceed to the first method...
-----------------
Normal Upgrading:
-----------------
1. Check the quality of your weapon.
2. If the CQ is less than or equal to 4, use the sword powders on your weapon
until the CQ is 5. Dojima seems to give out better results when your CQ is already
5 or more.
Remember, a sword powder will add 5 points to your attack without negatively
affecting other
attributes.
3. Save the game on the map.
4. Proceed inside Dojima's workplace and choose "Weapon Improvement".
5. Choose "Improve Quality".
6. Choose "Attack". Dojima will now work on your weapon and try to raise its
attack. If you
are happy with the result, proceed to step 7. If not, reload the game and go back
to step 4.
7. Exit Dojima's place and save at the map.
8. Return to Dojima's place and keep on improving "Attack" and saving when you're
happy with
the results and your CQ is equal to your MQ.
9. Try to improve "Attack" again. You can do this up to five more times. You should
also notice
that when your CQ is greater than your MQ, the results are higher!
10. Once you have upgraded your weapon an additional five times to your MQ, you can
stop.

You have now successfully upgraded your weapon! With this, you breeze through Easy
Mode and
Normal Mode and collect more weapons. If you want a stronger weapon, proceed to the
second
method...

----------------
Super Upgrading:
----------------
1. Follow the steps for Normal Upgrading.
2. Once you've reached the true potential of your weapon, tell Dojima to work on
"Title Appraisal".
3. Choose "Appraise Quality".
4. Choose "Attack".

Your weapon will suddenly have a boost on attack points! You can use this weapon in
Hard Mode and it will help you finish your enemies off much quicker. If you still
want
a more POWERFUL weapon, a weapon that treats the Hard Mode enemies as if they were
on Easy Mode, then proceed to the next method...

------------------
Extreme Upgrading:
------------------
1. Follow the steps for Normal Upgrading.
2. Kill 1000 or more people. You can find out how to do this quickly by reading the
"Committing Mass Murder" section after this.
3. Go back to Dojima's place after the massacre. You might want to do this in a new
game
so that Dojima won't disagree on serving a mass murderer.
4. Choose "Title Appraisal".
5. Choose "Appraise History".
6. Finally, choose "Number of Kills".

You now have an extremely powerful weapon! Remember, you can use the methods above
for
improving other aspects of your weapon aside from attack.

-----------------------
Committing Mass Murder:*
-----------------------
When you really need to kill a lot of people in a short while, the method here will
work
best for you. This is extremely useful if you want to build up on the number of
kills your
weapon has.

First, kill some magistrates so that they'll be mad at you and react to you
violently all
the time. After becoming notorious, go to the "Magistrate's Office" Police
Headquarters
and talk to the Job Broker. He will be mad at you, but he will give you a chance to
redeem yourself by killing as many gangsters as you can! Accept the job offer.

Go to "Otsuka-cho".

You will notice that there will be around 10 gangsters present. Kill them off
quickly by
parrying them and then counter-attacking. Kill the 2 civilians as well for
additional
killing points. Leave the area, and enter "Otsuka-cho" once again. You will notice
that
there are more gangsters around! Repeat the method. You can kill up to 50 gangsters
(and
10 civilians) before the period expires.

Leave "Otsuka-cho" and go to the "Aoto Gang Headquarters".

Talk to the Job Broker and he will tell you that every gang member wants to kill
you. He
will give you a chance to redeem yourself by killing a bunch of magistrates! Accept
the
job offer and head to "Otsuka-cho" to kill the magistrates. You can kill a maximum
of
50 magistrates (and 10 civilians) by repeating the same process we used before.

You will be able to rack up 1000 kills in no time!

Let's summarize the steps:


1. Harrass the magistrates.
2. Talk to the Magistrate Job Broker.
3. Accept his job to "redeem" yourself.
4. Go to "Otsuka-cho" to kill some gangsters and civilians.
5. Repeat it a total of 5 times for 50 dead gangsters (and 10 dead civilians).
6. Talk to the Aoto Job Broker.
7. Accept his job to "redeem" yourself.
8. Go to "Otsuka-cho" to kill some magistrates and civilians.
9. Repeat it a total of 5 times for 50 dead magistrates (and 10 dead civilians).
10. Repeat steps 2-9 until you reach your desired number of kills.

Enjoy the bloodshed!

-------------------
The 100-Man Battle:*
-------------------
The 100-Man Battle is used to make the two accessories (Headband and Burial Tablet)
available
in the "Amahara Shrine" and "Otsuka-cho" fancy goods stores. To engage in this
battle:

1. Harrass some civilians.


2. Talk to the Amakaze Job Broker.
3. Accept the job to "redeem" yourself.
4. Go to "Amahara Shrine" and defeat the guards.

---------------
The Sword Safe:*
---------------
The Sword Safe is where you store your weapons. At first it can only hold a small
amount
of weapons, but you can go to "Numata-cho" at late night, and you'll find a lady
near the
Blacksmith's place. You can pay her to increase the capacity of your safe. You will

probably spend around 20,000 mon to have the maximum capacity of 100 weapons in
your safe.

---------------------
Codes and Curiosities:*
---------------------

-----------------------
Japanese Version Codes:
-----------------------
Here are codes that will help you in your tough samurai life. Thanks to The
Patrick, Spenze
for the Characters, Money, Health, and Stamina codes.

* Pause the game and enter these:

More Character Models:


While on the Character Customization Screen, highlight the option for the "name",
and then
enter: L1, R1, R2, L2, L1, R1, R2, L2, Square very quickly.
Press right or left to change models.

Add 500 To Your Money:


Hold L1 and L2, then press left, left, up, down, down, up, square

Regain Health:
Hold L1 and R1, then press down, up, right, left, down, up, square

Regain Stamina:
Hold L2 and R2, then press right, left, right, left, down, down, square

---------------------
PAL/US Version Codes:
---------------------
More Character Models:
While on the Character Customization Screen, highlight the option for the "name",
and then
enter: L1 R2 R1 L2 L1 R2 R1 L2 Square very quickly.
Press right or left to change models.

-------------
All Versions:
-------------
Unlock Attires:
Finish the game on any difficulty repeatedly and you'll notice that more attires
have been
unlocked.

Unlock Five More Characters:


Finish the game in any mode repeatedly and you'll notice that more characters are
added to the
character customization screen.

Unlock Hard Difficulty:


Attain more than 5000 points.

Unlock Finishing Blow Mode:


Attain more than 7500 points.

Unlock More Accessories:


Attain at least 7500 and you will notice that you will have more accessories
available to
wear. Beat the 100-Man Battle to make the Headband and Burial Tablet available at
the fancy
good stores in "Amahara Shrine" and "Otsuka-cho".

Cat Curiosity:
Go the "Numata-cho" Blacksmith's Place. From where you begin, go forward until you
see a place
where you can turn left. Go straight and then turn left again. Go straight until
you reach the
end. Turn left and you will find a statue of a cat. You can pick it up and when you
put it
down, it will say "MEOW".

----------------------
PAL Version RAW Codes:
----------------------
These can be used with your Gameshark 2V3 device and Action Replay. These were
converted from
the ARMAX codes.
Master Code:
F011DC3C 0011DC3F

Maximum Money:
200FFF00 27A40050
200FFF04 2406270F
200FFF08 A4460106
200FFF0C 0808AB47
2022AD14 0803FFC0

Press the "SELECT" button to replenish your money back to 9999.

Infinite HP:
200FFF40 86830042
200FFF44 A6830040
200FFF48 AFA3008C
200FFF4C 03E00008
201DADB8 0C03FFD0

Be careful! You can still die from extremely powerful attacks.

Infinite EP:
201DACC0 8492010A
201DACC0 A4D20108
201DACC4 AC820090

Infinite DUR:
20169F50 24003634
20242604 24110005
20242608 ACD10060

Unlock All Sword Moves:


202336BC 24010001
202336C0 A0610000
202336BC A0610000

----------
Legalities:*
----------
I wrote this guide so that people will be able to use this guide for FREE. Just
don't use it
to make money and it will be ok. Feel free to distribute to those interested.

Copyright 2003 - 9999 Adenosine

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