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Mega Drow Rogue 3
Mega Drow Rogue 3
Mega Drow Rogue 3
Drow N
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +5 30
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
16
+6
+1
Dexterity
Constitution
24
CURRENT HIT POINTS IDEALS
+2
Intelligence
+4+6 +1
Wisdom
+3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12
+8
Acrobatics (Dex) Total SUCCESSES
+1+1
Animal Handling (Wis) 3d8+3 FAILURES
+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+3
Athletics (Str)
10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0
History (Int) Superior Darkvision. You can see in
Sabre +6 1D6+1 dim light within 120 feet of you as if it
+0+2 +3
Insight (Wis)
+3
Intimidation (Cha) Dagger +6 1D4+1 were bright light, and in darkness as if
it were dim light.
WISDOM +0
Investigation (Int)
S BOW +6 1D8+1
+1
Medicine (Wis)
12 +0
Nature (Int) Sneak Attack. Once per turn, you can deal an extra 2d6
Sunlight Sensitivity. You have
disadvantage on attack rolls and on
damage to one creature you hit with an attack if you
+3
Perception (Wis) have advantage on the attack roll. The attack must use a Wisdom (Perception) checks that rely
+1+1 finesse or a ranged weapon. You dont need advantage
+3
Performance (Cha) on the attack roll if another enemy of the target is within
on sight when you, the target of your
5 feet of it, that enemyisnt incapacitated, and you dont attack, or whatever you are trying to
+5
Persuasion (Cha) have disadvantage on the attack roll.
CHARISMA
Expertise. Your proficiency bonus is doubled for any
perceive is in direct sunlight.
+0
Religion (Int) ability check you make using your Perception or Stealth Fey Ancestry. You have advantage
15 +6
Sleight of Hand (Dex)
skills.
Assassinate. You have advantage on attack rolls against
on saving throws against being
+8
Stealth (Dex) any creature that hasnt taken a turn in the combat yet. In charmed, and magic cant put you to
+3+3 addition, any hit you score against a creature that is sleep.
+1
Survival (Wis) surprised is a critical hit.
Trance. Instead of sleeping, you
SKILLS ATTACKS & SPELLCASTING meditate deeply, remaining semi-
conscious, for 4 hours a day, gaining
PASSIVE WISDOM (PERCEPTION) the same benefit that
CP Studded Leather a human does from 8 hours of sleep.
Drow Magic. You know the dancing
SP
lights cantrip, and you can cast the
faerie fire spell once per day (save
DC 13)
EP
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.