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Contents

Contents ................................................................................... 1 Ashinaga Tenaga................................................................ 41


About this document ............................................................... 6 Kitsune, Human Form ........................................................ 42
TEMPLE OF RO-KAN .................................................................... 7 Kitsune, Fox Form .............................................................. 43
Animal token ....................................................................... 7 Kyuubi ................................................................................ 44
Blessing token ...................................................................... 7 Kami of Reflection ............................................................. 45
Luck token ........................................................................... 7 Kami of the Strong West Wind .......................................... 46
Wall of Water ...................................................................... 8 Kami of the Eternal Earth .................................................. 47
Master Ekusa ....................................................................... 9 Kami of the Evening Flame ................................................ 48
Master Po .......................................................................... 10 Kami of the Morning Dew ................................................. 49
Master Akari ...................................................................... 11 TENGU DESCENSION .................................................................. 50
Master Enos ....................................................................... 12 Blessing token.................................................................... 50
Kuma .................................................................................. 13 Kenjutsu Instruction token ................................................ 50
Kosuke ............................................................................... 14 Buzenbo ............................................................................. 51
Tsutsumi ............................................................................ 15 Hokibo ............................................................................... 52
Hotaru................................................................................ 16 Naigubu ............................................................................. 53
Kira..................................................................................... 17 Ryuhobo ............................................................................ 54
Yumi ................................................................................... 18 Sanjakubo .......................................................................... 55
Yuuki .................................................................................. 19 Hirobo ................................................................................ 56
Kenko ................................................................................. 20 Hakzabo ............................................................................. 57
Riku .................................................................................... 21 Jirobo ................................................................................. 58
Seiji .................................................................................... 22 Kotenbo ............................................................................. 59
Suchiro ............................................................................... 23 Tarabo ............................................................................... 60
Haru ................................................................................... 24 Itsubo................................................................................. 61
Ume ................................................................................... 25 Zenkibo .............................................................................. 62
Aiko .................................................................................... 26 Zephyr Guard ..................................................................... 63
Koji ..................................................................................... 28 Scout of the Blue Gale ....................................................... 64
Koji’s Pack .......................................................................... 29 Convocation of Eagles ....................................................... 65
The Grey Pilgrim ................................................................ 30 Giant Eagle ........................................................................ 66
Kawa no Rojin .................................................................... 31 Qimmiq .............................................................................. 67
Sojobo ................................................................................ 32 Hilltribe Warrior ................................................................ 68
Hisao .................................................................................. 33 Kanut ................................................................................. 69
Fishermen of the Rokan .................................................... 34 Nuniq ................................................................................. 70
Atsuko ................................................................................ 35 Maniitok ............................................................................ 71
Kaito................................................................................... 36 Taliriktug ............................................................................ 72
Kintaru ............................................................................... 37 Kami of Reflection ............................................................. 73
Rice Farmers of the Rokan ................................................. 38 PREFECTURE OF RYU ................................................................. 74
Oki Shisa ............................................................................ 39 Kenjutsu Instruction token ................................................ 74
Shisa................................................................................... 40 Mizuchi .............................................................................. 75
Takashi Ancestor ............................................................... 76 Makibishi Terrain Element .............................................. 113
Lady Oka ............................................................................ 77 Hanami ............................................................................ 114
Akio Takashi ....................................................................... 78 Misao, the Grey Rose ...................................................... 115
Eiji Takashi ......................................................................... 79 Tsubaki ............................................................................ 116
Bachiko Takashi ................................................................. 80 Saki .................................................................................. 117
Mika Takashi ...................................................................... 81 Harukichi ......................................................................... 118
Genji Takashi ..................................................................... 82 Oda .................................................................................. 119
Hagane Takashi .................................................................. 83 Oda & Tautolu ................................................................. 120
Hiro Takashi ....................................................................... 84 Zo ..................................................................................... 121
Katsumoto Takashi ............................................................ 85 Rakki ................................................................................ 122
Kenta Takashi..................................................................... 86 Fitiaumua ......................................................................... 123
Takashi Samurai ................................................................. 87 Malosi .............................................................................. 124
Takashi Retainer ................................................................ 88 Manu ............................................................................... 125
Iju Makoto ......................................................................... 89 Tautolu ............................................................................ 126
Ryoko-sha .......................................................................... 90 Dafukaia........................................................................... 127
Hanso ................................................................................. 91 Kami of Burning Rage ...................................................... 128
Isamu ................................................................................. 92 Kaede ............................................................................... 129
Hiryu .................................................................................. 93 Giichi ................................................................................ 130
Jin....................................................................................... 94 Wasupu ........................................................................... 131
Junichi ................................................................................ 95 Senpu ............................................................................... 132
Fujitaka .............................................................................. 96 Kyoaku-Han ..................................................................... 133
Goshi .................................................................................. 97 Kyoaku-Han Crossbowman.............................................. 134
Ryu Yarimen ....................................................................... 98 Fai-Ginn ........................................................................... 135
Madoka .............................................................................. 99 Nomi ................................................................................ 136
Minuro ............................................................................. 100 Sukoshi Kani..................................................................... 137
Guardsman of Ryu ........................................................... 101 Sukauratchi ...................................................................... 138
Takashi Houseguard ........................................................ 102 Honoko ............................................................................ 139
Bikou ................................................................................ 103 Hakushi ............................................................................ 140
Atsushi ............................................................................. 104 Wakasu Akuma ................................................................ 141
Shinobu ............................................................................ 105 Okkete San ...................................................................... 142
Kioshi Madoko ................................................................. 106 Pit Dog ............................................................................. 143
Matsu Takashi .................................................................. 107 JUNG PIRATES......................................................................... 144
Daisuke ............................................................................ 108 Mari Jung ......................................................................... 145
Shuichi ............................................................................. 109 Minato Jung ..................................................................... 146
Mikio ................................................................................ 110 Hibiki................................................................................ 147
Tenchi .............................................................................. 111 Yuji ................................................................................... 148
The Grey Pilgrim .............................................................. 112 Duri .................................................................................. 149
SILVERMOON TRADE SYNDICATE .............................................. 113 Ran Fujiwaro .................................................................... 150
Jumo Instruction token .................................................... 113 Taru ................................................................................. 151
Kohanin ............................................................................ 152 Child of Orochi ................................................................. 191
Sho ................................................................................... 153 Kazuhiko .......................................................................... 192
Korusea ............................................................................ 154 Haruki .............................................................................. 193
Lua ................................................................................... 155 Jade Mamba Guard ......................................................... 194
Temo ................................................................................ 156 Chiyo ................................................................................ 195
Yori, the whale hunter ..................................................... 157 Hitoshi ............................................................................. 196
Asami, Sea Witch ............................................................. 158 Jirou ................................................................................. 197
Arata ................................................................................ 159 Okyo Ashiguru ................................................................. 198
Ryota................................................................................ 160 Takeji ............................................................................... 199
Tetsuso ............................................................................ 161 Temple Bushi ................................................................... 200
Kami of Reflection ........................................................... 162 Tamotsu ........................................................................... 201
Kami of Sapping Silt ......................................................... 163 Okyo Archers ................................................................... 202
KAGE KAZE ZOKU .................................................................... 164 Saburo ............................................................................. 203
Ghost ............................................................................... 165 Akimoto ........................................................................... 204
Katsumi ............................................................................ 166 Naoko .............................................................................. 205
Kerasu .............................................................................. 167 Shimogamo Viper ............................................................ 206
Kouhei .............................................................................. 168 Yatsumata ........................................................................ 207
Bikou ................................................................................ 169 THE SAVAGE WAVE................................................................. 208
Makoto ............................................................................ 170 Oni Blood token ............................................................... 208
Rin .................................................................................... 171 Frenzy token .................................................................... 208
Shizuka ............................................................................. 172 Bakemono Horde............................................................. 209
Ujimushi ........................................................................... 173 Bobata, the Bell Ringer .................................................... 210
Wamu .............................................................................. 174 Kemono, the Savage ........................................................ 211
Yuto ................................................................................. 175 Ushi, the Sadistic .............................................................. 212
Karapan............................................................................ 176 Rashka, the Devastator ................................................... 213
THE ITO CLAN ......................................................................... 178 Waka, the Rampager ....................................................... 214
Blessing of Orochi token .................................................. 178 Yusha, the Vindicative ..................................................... 215
Itsunagi Ito ....................................................................... 179 Zuba, the All Seeing ......................................................... 216
Masunagi Ito .................................................................... 180 Boba ................................................................................ 217
Satoshi ............................................................................. 181 Goro ................................................................................. 218
Kenzo Ito .......................................................................... 182 Kano................................................................................. 219
Kaihime Ito....................................................................... 183 Jun ................................................................................... 220
Mizuki Ito ......................................................................... 184 Oni Slave .......................................................................... 221
Yuui Ito............................................................................. 185 Wu-Zang .......................................................................... 222
Taisei ................................................................................ 186 Zung Fu ............................................................................ 223
Ayako Ito .......................................................................... 187 Tra-Peng .......................................................................... 224
Sakura .............................................................................. 188 Xi-Han .............................................................................. 225
Satsuki ............................................................................. 189 Zoo ................................................................................... 226
Kyou ................................................................................. 190 Trak .................................................................................. 227
Tribal Brute ...................................................................... 228 Kami of Choking Fog ........................................................ 266
Uk-Kang ........................................................................... 229 Kami of Sapping Silt ......................................................... 267
Rinsho .............................................................................. 230 Wraith.............................................................................. 268
Okina & Oto ..................................................................... 231 Nezumi, Human Form ..................................................... 269
Bakemono Archers .......................................................... 232 Nezumi, Rat Form ............................................................ 270
Bakemono Boomers ........................................................ 233 Nezumi Kun ..................................................................... 271
Bakemono Beaters .......................................................... 234 Large Swarm of Rats ........................................................ 272
Bakemono Bushi .............................................................. 235 Small Swarm of Rats ........................................................ 273
Bakemono Spearmen ...................................................... 236 Plague Rat ........................................................................ 274
Bakemono Giant Cave Bat Rider ...................................... 237 Taisho Tenbatsu .............................................................. 275
Bakemono Nian Rider ...................................................... 238 Mokoti, Komuso Monk .................................................... 276
The Nian........................................................................... 239 Gengo .............................................................................. 277
Kaihei, Alpha .................................................................... 240 Shichiro ............................................................................ 278
Kaihei ............................................................................... 241 Yugio ................................................................................ 279
Kaihei 2 ............................................................................ 242 Rokuro ............................................................................. 280
Giant Cave Bat ................................................................. 243 Araka ............................................................................... 281
Nightwing Swarm ............................................................ 244 Tadao ............................................................................... 282
Kami of Sapping Silt ......................................................... 245 Armoured Kairai .............................................................. 283
Taisho Tenbatsu............................................................... 246 Kairai Farmer ................................................................... 284
THE CULT OF YUREI ................................................................. 247 Kairai Militia .................................................................... 285
Death Sentence marker ................................................... 247 Kairai Villager ................................................................... 286
Ikiryo ................................................................................ 248 Kusatta Kairai ................................................................... 287
Kato, the Pupper Master ................................................. 249 The Risen ......................................................................... 288
Marionette ...................................................................... 250 RONINS .................................................................................. 289
Waku, the Soul Collector ................................................. 251 Death Sentence marker ................................................... 289
Harionago ........................................................................ 252 Baichi ............................................................................... 290
Mo Ises ............................................................................ 253 Shenzhiqui ....................................................................... 291
Gaki .................................................................................. 254 Shuohuang....................................................................... 292
Gok .................................................................................. 255 Ying-Jian........................................................................... 293
Penangglan ...................................................................... 256 Xi ...................................................................................... 294
Wanyodo ......................................................................... 257 Yanjing ............................................................................. 295
Yama Uba......................................................................... 258 Yizhi ................................................................................. 296
Orphan ............................................................................. 259 Toshiro ............................................................................. 297
Envy ................................................................................. 260 Golden Sentinel ............................................................... 298
Souta ................................................................................ 261 Yukio Koshimori, Imperial Envoy ..................................... 299
Sloth ................................................................................. 262 Hiretsuna ......................................................................... 300
Taka ................................................................................. 263 Kappa ............................................................................... 301
Wrath ............................................................................... 264 Imperial Seal .................................................................... 302
Kami of Blighted Earth ..................................................... 265 Alternate Profile Cards......................................................... 303
About this document

This document summarizes the cards available freely on CGT website to play a game of Bushido New Dawn. For thematic purpose,
the cards have been grouped by classes (e.g. samurai, ashigaru, villagers, animal, yokai...) and importance (master > monks >
villagers...), while shapeshifters, pets and summons are set side by side for convenience. This document is meant to help the reader
compare similar profiles and decide which one to include in their warband.

Last updated: wave 39

Cards from the Special Cards Packs are not listed, they are available to purchase online through GCT studios store:
https://gctstudios.com/store

This document contains updates from the August 2017 errata as well as answers from the official forum (e.g. added End Phase
where missing). The author took the liberty to edit some of the wording to shorten text description or add consistency between
similar traits. For clarity a new weapon trait has been added (taken from the rule in the Wound Table section) - now all models have
a melee weapon explicitly specified:

Half-damage: the model halves the final number of wounds inflicted by successful Attack rounded down.

This document is fan made and not supported by GCT studios.


Temple of Ro-Kan
The serene martial artist masters of the Temple of Ro-Kan have long viewed themselves as above all mortal and
mundane conflicts. Now, following the Savage Wave, and the rise of the Cult of Yurei, the monks of Ro-Kan are
being dragged into the clandestine wars of universal balance – a war in which they will reluctantly turn out to
be key players. The monks follow an age-old path and know the secrets of Ki better than any others, but they
are few and divided – will they be able to unite and join forces until it is too late?

Animal token
A model may spend the token anytime it could use an instant feat to gain the following:

◌ Awareness END PHASE

◌ Ranged Defence (2) CURRENT ACTIVATION

◌ One Enemy model in base to base gains a STUNNED marker

Blessing token
A model may spend the BLESSING token at any time it could use an Instant Ki Feat.

When a model spends a BLESSING token choose one of the following effects:

● FIRE (ONCE PER TURN): this model gains +1 Melee Strength and FIRE (1/1) CURRENT ACTION

● WATER : this model HEALS two wounds

● EARTH: this model gains Armour (2) CURRENT ACTION

● AIR: this model gains Move +1 and Light Footed CURRENT ACTION

Luck token
Any Friendly model within 6” may spend this token to reroll a single Attack, Defence, Damage Roll or Fear test dice.

During the End Phase, discard the LUCK token


Wall of Water

Traits
Obscuring ◌ Difficult

Unique Effect
The WALL OF WATER is considered a terrain element with the traits Obscuring and Difficult

Any model attempting to move through the WALL OF WATER must make a SIZE TEST (4). If it fails it must stop at the point of contact and
end its movement

Any model through which the WALL OF WATER passes must make a SIZE TARGET TEST (5). If it fails, Push it directly away until the WALL OF
WATER stops, either naturally or because of an obstacle, then remove the WALL OF WATER from play

Each player can only have one WALL OF WATER in play

Keywords
Terrain element ◌
Master Ekusa

Melee Range Move Ki HP Rice

3 (気3) 0 (気3) 0 3/10 5 11

Traits
Channel (8) ◌ Defensive ◌ Fearless ◌ Leech (8) ◌ Ranged Defence (2) ◌ Sixth Sense ◌ Slow ◌ Steady ◌ Strong Mind (1)

Feat
CONTEMPLATION OF EXISTENCE S Ta 12” 気4 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target becomes EXHAUSTED

HEALING TOUCH S Ta BtB 気X No Melee

Target (Friendly) HEALS X wounds

AURA OF SERENITY C Au X” 気X (up 6) No Melee ONCE PER GAME

All non-Soulless models within the aura or in base to base with a Model within the aura may not:

◌ place dice in Attack

◌ use Special Defences during Melee Exchanges

◌ Target Enemy models with Ki Feats

◌ move through the Aura with a Charge or Run action

Unique Effect
Before or after it resolves a Focus, Ki Feat, Melee, Walk or wait action, this model may MOVE 3”

This model may not enter base to base with an Enemy model or throught an Enemy’s Zone of Control with this move

Weapon
Melee (-) ◌ Sweep Defence (1) ◌ Push Defence (0)

Keywords
Monk ◌ Master ◌
Master Po
Master Po’s return has caused quite a stir in the halls of the temples of Ro-Kan. His jovial
presence has lifted morale of every monk from the initiates, to his fellow masters. Po’s
manipulation of Ki belies his rotund appearance allowing him to be deadly in close combat. Many
have been caught cold as the big man lands hammering blows.

Melee Range Move Ki HP Rice

4 (気2) 0 4 (気2) 3/10 7 12

Traits
Fearless ◌ Indomitable (1) ◌ Leap ◌ Steady ◌ Toughness (1)

Feat
HAMMER STRIKE A P 気4

This model gains Unblockable Strike CURRENT ACTION

BUTTERLFY STANCE I P 気4

This model gains Impenetrable Defence CURRENT ACTION

WASP PUNCH A P 気2X

This model gains X additional d6 for the next Damage Roll during the current action, choosing the hightest two results

X may not be greater than 6

Weapon
Melee (+1) ◌ Side Step Defence (0) ◌ Combo Strike (0)

Keywords
Monk ◌ Master ◌
Master Akari
The legendary Master of the Temple’s slow and thoughtful nature with his students is the exact
opposite when on the battlefield. The diminutive Tanuki is a cyclone of energy, flying between
enemies in a flurry of blows, dashing from melee to melee. Nigh impossible to target at range,
the enemy must close in in an attempt to deal with this furry thorn. The Temple do not exclude
any who hold the needs of the many and protection of the realm above personal gain as their
ideals. Master Akari & Kuma are perfect examples of this mentality.

Melee Range Move Ki HP Rice

4 (気2) 0 4 (気2) 3/10 4 11

Traits
First Strike ◌ Jump Up ◌ Lightfooted ◌ Parry (2) ◌ Ranged Defence (2) ◌ Small ◌ Split Attack

Feat
DASH A P 気2

This model gains Auto Disengage and Elusive CURRENT ACTIVATION

This model may also WALK 2” at the end of its activation

VITALITY I P 気3 ONCE PER TURN

This model’s CONDITION improves by one degree

PERFECT DEFENCE I P 気3

This model gains Impenetrable Defence CURRENT ACTIVATION

Weapon
Melee (-1) ◌ Combo Attack (0) ◌ Counter Attack Defence (1) ◌ Side Step Defence (0)

Keywords
Monk ◌ Master ◌
Master Enos
None have managed to attain such a deep and wide understanding of the world as the
venerable Master Enos. His body now old but his mind and powers have never been stronger.
His knowledge of the elements enables him to exploit the very Kami themselves, drawing on
their energy to transform himself into a conduit of nature’s strength. The other Masters
however question how much this unique ability damages the balance and relationship the
Temple holds with them. It is certainly obvious that Enos’s mastery of the Void has enabled him
to unlock knowledge of the element thought lost and forgotten.

Melee Range Move Ki HP Rice

4 (気2) 0 4 3/10 5 11

Traits
Bravery ◌ Dodge (1) ◌ Iron Mind (1) ◌ Jump Up ◌ Ranged Defence (1) ◌ Sixth Sense ◌ Spirit Block ◌ Split Attack ◌ Weak

Feat
COBRA STRIKE I P 気2

This model gains Lightning Reflexes END PHASE

DIVERT ENERGY I P 気2

When this model would make a Damage Roll as the result of a successful Melee Attack: CURRENT ACTIVATION

◌ instead of making a Damage Roll, the model hit either loses one Ki token or suffers one Wound; chosen by this model’s
controller. Wounds inflicted in this way ignore Toughness

◌ this model then gains the Ki token or HEALS one Wound

VAULT A P 気2

This model gains Elusive and Leap END PHASE

Unique Effect
At the start of each turn, this model can inflict one Wound to any number of Friendly KAMI within 6”. If it does, it loses the MONK type
and gains the following base on the type of KAMI wounded: END PHASE

● Fire: FIRE (1/1)


● Water: HEALS two wounds
● Air: Move +1 and Light Footed
● Void: two Ki tokens
● Metal: Powerful Attack (0)
● Earth: Toughness (1)

Weapon
Melee (-1) ◌ Side Step Defence (1) ◌ Combo Attack (0) ◌ Dim Mak Attack (0)

Dim-Mak Attack: If this model successfully Attacks, the Defender and this model are removed from play ONCE PER GAME

Keywords
Monk ◌ Master ◌
Kuma
Kuma is the rock on which the water breaks, the solid and resilient constant of the Temple. With
Bo staff or claw he strikes out and floors foes with swift and brutal strikes. Despite his mass it is
difficult to pin him down or outnumber him and with a practiced mediation Kuma can reach out to
the roots of the earth to bind and hold firm those would overrun him.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気3) 2/8 10 11

Traits
Armour (1) ◌ Brutal (1) ◌ Fear (4) ◌ First Strike ◌ Indomitable (1)

Feat
BINDING ROOTS S Pu 3” 気X + 1 No Melee

Up to X Enemy models within the Pulse become HELD.

SAVAGE B EATING A P 気2

This model gains Combo Attack (0) CURRENT ACTION

WAR CRY A P 気2

This model gains Fear (5) CURRENT ACTION

Unique Effect
During the Starting Phase, if this model does not have an ANIMAL token it gains one.

This model may spend the token anytime it could use an instant feat to gain the following:

◌ Awareness END PHASE

◌ Ranged Defence (2) CURRENT ACTIVATION

◌ One Enemy model in base to base gains a STUNNED marker

Weapon
Melee (+1) ◌ Powerful Attack (0) ◌ Push Defence (0)

Keywords
Monk ◌
Kosuke
Kosuke hails from the mainland of the Empire. He fights with all four limbs, strength and skill are
indistinguishable between arms and legs, hands and feet. He comes in aid of his fellow monks of
the Ro-Kan and the prowess he shows on the battlefield will be well received by those he fights
alongside. However, his presence has caused disquiet amongst the Masters of the Ro-Kan. What
message does Kosuke’s presence herald?

Melee Range Move Ki HP Rice

3 (気3) 0 5 2/8 7 11

Traits
Armour (1) ◌ Bravery ◌ Feint (1) ◌ First Strike ◌ Indomitable (1) ◌ Light Footed ◌ Split Attack

Feat
FOUR HAND TECHNIQUE I P 気2

This model gains Throw Attack (0) and Throw Defence (0) CURRENT ACTIVATION

FLOW LIKE WATER I P 気2

This model gains Counter Attack Defence (0) and Dodge (1) CURRENT ACTION

Unique Effect
This model may choose one Special Attack and one Special Defence and apply both to the same melee exchange

Weapon
Melee (+1) ◌ Combp Attack (1) ◌ Side Step Defence (0) ◌ Sweep Defence (0)

Keywords
Monk ◌
Tsutsumi
This venerable monk is a seasoned defender of the Temple. Although his sight left him at a young
age, his senses and awareness of his surrounding remain sharp as a fox. Like most monks of his
age there is little left in this world that can cause fear in this wandering warrior of the Temple. In
battle Tsutsumi carries with him the ancient Guqin, carved from an ancient wood and passed
down from monk to monk since the first rays of sunlight rose over the mountains of Ro-Kan.

Melee Range Move Ki HP Rice

3 (気2) 2 (気2) 4 2/8 5 7

Traits
Fearless ◌ Heavy ◌ Immunity (Blind) ◌ Sixth Sense ◌ Strong Mind (1)

Feat
WARDING SHOMYO C Au 6” 気3 No Melee No Move

This model gains Disturb Flow (1/6”)

Enemy models within the Aura cannot use Special Attacks or Defences

INSPIRING SHOMYO C Au 6” 気3 No Melee No Move

This model gains Leadership (6)

Friendly models within the Aura may reroll failed Opposed or Target Ki tests, and Fear test. Tests rerolled from this effect can only
be rerolled once

Weapon
Melee (-) ◌ Push Defence (1)

Ranged (Sp) ◌ -/8/-

This model’s successful Ranged Attacks cause no Damage Roll, instead the Target becomes PRONE

This model can only perform one Ranged Attack action per turn

Keywords
Monk ◌
Hotaru
Hotaru thanks the Kami’s for guiding her to the Temple of Ro-Kan and Master Ekusa. She has
learned to contain her powers but still fears unleashing her full potential. Hotaru’s desire to
control her innate abilities provides little comfort for opponents left ablaze by her fiery attacks.
The Temple have found a welcome addition to their order in Hotaru.

Melee Range Move Ki HP Rice

3 (気2) 0 4 (気2) 2/6 5 6

Traits
Bravery ◌ Jump Up

Feat
FLAME ON I P 気2

This model gains Fire (1/1) END PHASE

Unique Effect
If this model uses FLAME ON when it suffers wounds from a Melee Attack, the attacking model gains a FIRE (1) marker

Weapon
Melee (-) ◌ Combo Attack (1) ◌ Side Step Defence (0)

Keywords
Monk ◌
Kira
Kira is an able and astute student, keen in practise and eager to study. Although slight in frame
and few with words she is more than capable of holding her own against much larger foes. She
spends hours each day in quiet meditation listening to the rocks and the stones and learning their
secrets. From this knowledge, she has started to unlock the power that lies silent within her, able
to change her body for a short time into an impenetrable and unmoving barrier

Melee Range Move Ki HP Rice

3 (気2) 0 4 (気2) 2/6 5 6

Traits
Bravery ◌ Steadfast

Feat
STONE STANCE A P 気2

This model gains Durable (Ranged) and Immovable END PHASE OR MOVES

Weapon
Melee (-)

Keywords
Monk ◌
Yumi

Melee Range Move Ki HP Rice

4 (気2) 3 4 (気2) 2/8 6 9

Traits
Bravery ◌ Jump Up ◌ Charging Bonus: Slam Attack (0) ◌ Ranged Defence (2)

Feat
TORNADO I Pu 2” 気2 No Melee ONCE PER TURN

When a Friendly model within 2” is the Target of a failed Ranged Attack, immediately make a Ranged Attack using the Range Bands,
Strength Bonus and any applicable traits of the model which failed the Ranged Attack

FLOW LIKE WATER I P 気2

This model gains Dodge (1) and the Special Defence: Counter Attack Defence (0) CURRENT ACTION

Weapon
Melee (-) ◌ Sweep Attack (1) ◌ Combo Attack (1) ◌ Side Step Defence (0)

Keywords
Monk ◌
Yuuki
Yuuki’s quickly found the name of the wind, where others hear only whistle and whisper. Yuuki
hears the chatter of excited and boundless Kami. She is an able warrior and much like her element;
rarely still, in play she is light and airy like a summer breeze but when called upon in battle she is a
direct and relentless howling gale. Her vitality is endless and her speed astounding, her body a blur
of motion as she unleashes blow after blow, an unstoppable storm of Rokan’s fury personified.

Melee Range Move Ki HP Rice

4 (気2) 0 4” (気2) 2/6 6 8

Traits
Bravery ◌ Jump Up ◌ Light Footed

Feat
RAIN OF B LOWS I P 気3

This model gains Combo Attack (0) and Lightning Reflexes CURRENT ACTIVATION

VITALITY I P 気3 ONCE PER TURN

This model’s CONDITION improves by one degree

Unique Effect
During the Starting Phase, place this model within 1” of its current location and not in base to base with an Enemy model

Weapon
Melee (-) ◌ Side Step Defence (0) ◌ Counter Attack Defence (1)

Keywords
Monk ◌
Kenko

Melee Range Move Ki HP Rice

4 (気2) 0 4 (気2) 2/8 6 9

Traits
Bravery ◌ Indomitable (1) ◌ Jump Up ◌ Ranged Defence (1) ◌ Split Attack

Feat
FISTS OF IRON I P 気X (up 3) ONCE PER ACTION

This model gains a Melee Weapon Strength bonus of X NEXT DAMAGE ROLL THIS TURN

BODY OF OAK I P 気X (up 3) ONCE PER ACTION

This model gains Armour (X) CURRENT ACTION

Weapon
Melee (+1) ◌ Throw Attack (1)

Keywords
Monk ◌
Riku
A favourite of the temple elders and new initiates alike, Riku personifies what it means to be a
Monk. His mastery over water allows him to achieve awe inspiring feats on the battlefield, creating
walls of water out of the very air to hinder his opponents.

Melee Range Move Ki HP Rice

4 (気2) 0 4 (気2) 2/6 6 8

Traits
Bravery ◌ Jump Up ◌ Parry (1)

Feat
WALL OF WATER A Sp 気1 No Melee ONCE PER TURN

Place a WALL OF WATER template within 1” of this model and not in base to base with Enemy models.

During the End Phase, when resolving other effects, this model’s controller may spend one Ki token, otherwise remove the WALL OF
WATER from play.

Each player can only have one WALL OF WATER in play

TSUNAMI S Sp 気2 No Melee

Move the WALL OF WATER 8” straight in any direction.

Any model through which the WALL OF WATER passes must make a SIZE TARGET TEST (5) - see the WALL OF WATER card.

Weapon
Melee (+1) ◌ Counter Attack Defence (1) ◌ Push Attack (1) ◌ Push Defence (0)

Keywords
Monk ◌
Seiji
Like all monks of the Temple of Ro-Kan, Seiji is following a path and element that he was always
destined to. Still in the early years of his training this calm and relaxed monk is already showing
signs that he will become a great defender of the Jwar Isles, and an asset in the struggle against
the chaos. It is told that Seiji sat under the Grand Father tree for a full cycle in meditation, quietly
becoming as one with the forest around him and in a deep communion with the sacred Kami.

Melee Range Move Ki HP Rice

3 (気2) 0 4 (気2) 2/6 6 7

Traits
Bravery ◌ Jump Up ◌ Ranged Defence (1)

Feat
BINDING ROOTS S Pu 3” 気X + 1 No Melee

Up to X Enemy models within the Pulse become HELD

REGROWTH A P 気1

This model gains Regeneration (2) END PHASE

Weapon
Melee (-) ◌ Side Step Defence (0) ◌ Counter Attack Defence (1) ◌ Force Back Attack (1)

Keywords
Monk ◌
Suchiro
Suchiro is the embodiment of determination and persistence. With a goal or objective in his mind
nothing can stop this quiet and thoughtful monk from reaching it. In battle he fights resolutely,
anchoring the forces of the Temple and proving to be an unbreakable bastion for the defenders of
Jwar. Many strive to understand the riddles of the Kami of Chikyu’s Rock but this monk of the
Temple of Ro-Kan has and in doing so brought the teaching to bear on those that would seek to
upset the balance. Suchiro’s wrath may not be quick but like the mountains and earth it is
inevitable.

Melee Range Move Ki HP Rice

4 (気2) 0 4 2/8 7 10

Traits
Bravery ◌ Immovable ◌ Indomitable (1) ◌ Iron Mind (1) ◌ Ranged Defence (1)

Feat
STUBBORNNESS OF STEEL A P 気4

This model gains Rise (3) and Toughness (1) END PHASE

RESOLVE OF ROCK A P 気3

This model gains Tireless END PHASE

Weapon
Melee (+2) ◌ Combo Attack (1) ◌ Slam Attack (1) ◌ Push Defence (0)

Keywords
Monk ◌
Haru
Both Ume and her twin brother Haru show great potential and are so highly regarded by their
tutors that they are already spoken of as future Masters. Ume’s preferred element of water has
provided a dangerous technique which when performed successfully is devastating but any lack of
concentration can leave her with grave injuries. Haru has an affinity for both earth and air,
combining them to create an earthen barrier which gives melee protection and cover for his allies.
Both however have a lot to learn and they are always prepared to practise other monks’
techniques.

Melee Range Move Ki HP Rice

3 (気2) 0 4 (気2) 2/4 5 5

Traits
Steady

Feat
EARTHEN RAMPART STANCE A P 気2

This model gains Parry (1) and all (Friendly) models within 2” have Cover END PHASE OR MOVES

Unique Effect
Whilst within 2” of a MONK with Rice Cost greater than 6, this model may use Non-Unique Special Attacks or Defences on that
model’s card as if they were on his own. Any cost of (0) for this Special Attack or Defence is (1) instead.

Weapon
Melee (-1) ◌ Side Step Defence (0)

Keywords
Unsui ◌ Monk ◌
Ume
Both Ume and her twin brother Haru show great potential and are so highly regarded by their
tutors that they are already spoken of as future Masters. Ume’s preferred element of water has
provided a dangerous technique which when performed successfully is devastating but any lack of
concentration can leave her with grave injuries. Haru has an affinity for both earth and air,
combining them to create an earthen barrier which gives melee protection and cover for his allies.
Both however have a lot to learn and they are always prepared to practise other monks’
techniques.

Melee Range Move Ki HP Rice

3 (気2) 0 4 (気2) 2/4 5 5

Traits
Jump Up ◌ Light Footed ◌ Ranged Defence (1)

Feat
FROZEN M OUNTAIN FIST A P 気2

This model gains Unblockable Strike. If the Attack fails this model suffers 2 wounds. END PHASE

Unique Effect
Whilst within 2” of a MONK with Rice Cost greater than 6, this model may use Non-Unique Special Attacks or Defences on that
model’s card as if they were on his own. Any cost of (0) for this Special Attack or Defence is (1) instead.

Weapon
Melee (-1) ◌ Side Step Defence (0)

Keywords
Unsui ◌ Monk ◌
Aiko
The Temple of Ro-Kan gain some real punching power, the mighty fists of a Gorilla. Fiercely
protective of Aiko, the Gorilla is a fearsome opponent at the best of times; when he is imbued by
Aiko’s blessing he becomes almost invincible.

Melee Range Move Ki HP Rice

0 0 3 2/8 3 4

Traits
Cowardly ◌ Iron Mind (1) ◌ Small ◌ Retreat ◌ Weak ◌

Feat
BLESSING OF THE KAMI S Ta 12” 気2 No Melee

Target (Friendly ◌ non-Soulless) gains a BLESSING TOKEN

Weapon
Melee (-) ◌ Half-damage

Keywords
Monk ◌ Shugenja
The Guardian
The Temple of Ro-Kan gain some real punching power, the mighty fists of a Gorilla. Fiercely
protective of Aiko, the Gorilla is a fearsome opponent at the best of times; when he is imbued by
Aiko’s blessing he becomes almost invincible.

Melee Range Move Ki HP Rice

3 0 5 2/0 8 7

Traits
Aggressive ◌ Bravery ◌ Brutal (1) ◌ Charging Bonus: Slam Attack (0)

Unique Effect
This model may only be recruited into a Warband that contains AIKO

Weapon
Melee (+2) ◌ Throw Attack (1) ◌ Combo Attack (1)

Keywords
Animal ◌ Gorilla ◌
Koji
Koji has been waiting as patiently as he could for his time to protect all he holds dear. Since he
turned away a lone ninja, Koji has finally been allowed that chance by the temple elders.
Individually Koji and his macaques would fall quickly but united they stand. The shared love and
loss of Kita has cemented the bond between boy and monkeys to something akin to brotherhood,
each willing to fall in place of the next.

Melee Range Move Ki HP Rice

2 (気2) 0 4 2/6 4 5

Traits
Coordinated Attack (Monkey) ◌ Jump Up ◌ Leap ◌ Scout ◌ Small

Feat
PACK ALPHA A P 気3 No Melee

This model gains Order (3/Monkey/6”) END PHASE

Weapon
Melee (-1) ◌ Side Step Defence (0)

Keywords
Monk ◌
Koji’s Pack
Koji has been waiting as patiently as he could for his time to protect all he holds dear. Since he
turned away a lone ninja, Koji has finally been allowed that chance by the temple elders.
Individually Koji and his macaques would fall quickly but united they stand. The shared love and
loss of Kita has cemented the bond between boy and monkeys to something akin to brotherhood,
each willing to fall in place of the next.

Melee Range Move Ki HP Rice

1 0 4 1/0 2 1 ea (x3)

Traits
Coordinated Attack (Monkey/Koji) ◌ Dodge (1) ◌ Group Activation ◌ Insignificant ◌ Self-Sacrifice (3”/Koji) ◌ Scout ◌ Small

Unique Effect
Friendly models within 2” of this model gain Sixth Sense

When within 2” of KOJI, this model gains Bravery

These models may only be Recruited into a Warband that also includes KOJI

Weapon
Melee (-2) ◌ Side Step Defence (0)

Keywords
Animal ◌ Monkey ◌
The Grey Pilgrim

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 2/8 6 10

Traits
Dodge (1) ◌ Lightning Reflexes ◌ Ranged Defence (1) ◌ Soulless

Feat
ELECTRIFY A P 気3

When this model: END PHASE

◌ makes a successful Melee Attack, the model suffering the Damage Roll gains a STUNNED marker

◌ suffers a damage roll from a successful melee attack, the attacker is pushed 1” directly away from this model

RAIJIN’S RAGE I Sp 気2

When this model makes a successful Ranged Attack, after that Attack is resolved but before its activation ends, it may make an
additional Ranged Attack against a model within 3” of the last model Targeted. This Range Attack is considered in the Medium Range
Band and does not require line of sight

Weapon
Melee (-) ◌ Push Defence (0)

Ranged (-) ◌ 2/4/6

This models successful Ranged Attacks cause no Damage Roll, instead the Target gains a STUNNED marker

Keywords
Seishin Na Goei ◌ Monk ◌
Kawa no Rojin
Kawa no Rojin stampedes his way across the battlefield trampling any that get in his way.
Considered to be a lucky animal by the Monks of the Ro-Kan, his presence drives them on to
courageous acts of valour.

Melee Range Move Ki HP Rice

2 0 4 2/0 10 8

Traits
Armour Piercing ◌ Bravery ◌ Brutal (1) ◌ Charging Bonus: Slam Attack (0) ◌ Immovable

Unique Effect
During the Ki Generation phase, choose a Friendly Peasant within 6”, that model gains one Ki token

During the Ki Generation phase, this model gains a LUCK token.

Friendly model within 6” may spend this token to reroll a single Attack, Defence, Damage Roll or Fear test dice.

During the End Phase, discard the LUCK token.

During the Starting Phase, Target Friendly model within 6” gains - choose one:

● Toughness (1) END PHASE

● Last Stand END PHASE

Weapon
Melee (+1)

Keywords
Animal ◌ Buffalo ◌
Sojobo
The martial skills of the Tengu are legendary across the Golden Empire. Although few in number,
these avian Yokai long lives give them ample time to gain mastery of not only the martial but also
to learn the secrets of the kami who call the mountains their home. Hidden away in their
mountain top cities and guarded by the devoted hill tribes few have ever seen these mysterious
warriors. What has brought Sojobo down from the mountains and to the aid of the Tengus’ old
allies the Temple is not known. Sojobo’s skills in combat are equaled by very few.

Melee Range Move Ki HP Rice

4 (気2) 0 4 2/8 6 13

Traits
Armour (1) ◌ Fearless ◌ First Strike ◌ Fly ◌ Martial Prowess (1) ◌ Parry (1) ◌ Sixth Sense ◌ Strong Mind (1)

Feat
SPIRIT GUARDIAN I Pu 3” 気3 No Melee No Move

When a Friendly model within the Pulse is Targeted by an Enemy model’s Ki Feat, change the Target to this model. Range is
measured to the original Target

MOUNTAIN GALE S Sp 気2 No Melee

Whilst this model is in play, models making a Ranged Attack add +2 to the Target Number of Ranged Attack test END PHASE

Weapon
Melee (-) ◌ Counter Attack Defence (1) ◌ Push Defence (0)

Keywords
Washi Tengu ◌
Hisao
For centuries, the Temple and the people of the Ro-Kan have lived in symbiotic harmony and for
centuries the secrets of the Kami and the mountain have passed between these two allies. Misao,
like all village elders, has for decades made the decisions for his village and acted as apothecary
using the secrets passed down from elder to elder. When his special mix of herbs, found on the
mountain, are burned in his censers it clears those of aliments, clears the mind or soul.

Melee Range Move Ki HP Rice

2 0 4 2/8 5 6

Traits
Command (2/Peasant) ◌ Iron Mind (1) ◌ Slow ◌ Weak

Feat
INSPIRATION A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ lower Rice Cost) gains +1 Melee Skill or +1 Range Attack Skill END PHASE

CLEANSING C Pu X” 気X No Melee

Remove up to X POISON, FIRE, SPIRIT BLOCK or CONTROL markers/tokens from models within the Pulse

Weapon
Melee (-)

Keywords
Peasant ◌
Fishermen of the Rokan
Long have the Temple of Rokan and the peasants lived in symbiotic harmony. In times of great
turmoil, the two continue the alliance. The Fishermen who make their lives from the great Sune-
Kudansu, fishing from her many tributaries, now add their talents to fight. Whether slipping
through terrain without trace or calling upon of their cormorant allies, they stand opposed to all
enemies of the Temple.

Melee Range Move Ki HP Rice

2 (気3) 2 (気3) 4 1/6 5 4 ea

Traits
Light Footed

Feat
KŌGEKI TORI A Sp 気2 No Melee

This model gains Light Weight and Weapon Ranged (-1) ◌ -/8/- END PHASE

This model may only declare one Range Attack action per turn with the Range Attack weapon gained from the Ki Feat KŌGEKI TORI

Weapon
Melee (-)

Keywords
Peasant ◌
Atsuko

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 5 4

Traits
Cowardly ◌ Heal (2)

Feat
PRAYER OF PURIFICATION A P 気2 No Melee

When this model uses its Heal trait, instead of Healing wounds it may instead remove an equal number of BERSERK, BLIND, CONTROLLED,
FIRE, POISON, SPIRIT BLOCK or STUNNED markers from the Target

Unique Effect
If this model is within 3” of a MONK and must take a FEAR TEST, it loses the Cowardly trait until the test is resolved

Weapon
Melee (-)

Keywords
Peasant ◌
Kaito
What the peasants of the Ro-Kan lack in weapons and armour they make up for with their
knowledge of the lands they are defending and with the ingenuity born from the necessity to
survive in these times of war. Kaito’s tenacity on the battlefield is inspiring to those around him,
allowing those imbued by his courage to shrug off lesser wounds. Knowing the lands like the back
of his hand, allows Kaito and his allies to pass through the foliage unimpeded, meaning the
Temple can pick their battles where the terrain is most advantageous.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5

Traits
Bravery ◌ Light Footed

Feat
PATHFINDER A Ta 6” 気2

Target (Friendly) gains Light Footed END PHASE

TENACIOUS A P 気2 ONCE PER TURN

This model gains Toughness (1) or Toughness +1 END PHASE

Unique Effect
At the start of the game, once Terrain has been deployed but before players have deployed their Warbands, this model’s Controller
may place the TILLED FIELD Terrain Element following the normal Terrain deployment rules. This TILLED FIELD Terrain Element is
considered Clear - Difficult.

Weapon
Melee (-) ◌ Powerful Attack (1)

Keywords
Peasant ◌
Kintaru
As trouble and unrest sweeps across the Jwar Isles, the unlikeliest of heroes are emerging to
support the Temple of Ro-Kan. Kintaru is one such man, a peasant more at home fishing the rivers
and lakes of the mountains than fighting. Nethertheless, he has given the strength of his arms and
his keen eye to protect that which he holds dear.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5

Keywords
Bravery ◌ Light Footed

Feat
VAULT A P 気2

This model gains Elusive and Leap END PHASE

Unique Effect
During the Starting Phase, choose one:

● Target (Friendly ◌ within 8”) gains Aware END PHASE

● You may measure the distance between two points on the table once END PHASE

Weapon
Melee (-) ◌ Combo Attack (1) ◌ Slam Attack (1) ◌ Side Step Defence (0)

Keywords
Peasant ◌
Rice Farmers of the Rokan

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 5 3 ea

Traits
Cowardly ◌ Bodyguard (2”/Monk)

Feat
FAITH A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ Monk) may reduce the cost of Ki Feats or Ki Boosts by 1 CURRENT ACTION

Unique Effect
If this model is within 3” of a Monk and must take a FEAR test, it loses the Cowardly trait until the test is resolved

Weapon
Melee (-)

Keywords
Peasant ◌
Oki Shisa
The defence of the oldest temples and most sacred shrines is often entrusted to the great Oki
Shisa. Mountains of ever watchful stone, still and silent for decades but always ready. None know
how many Oki Shisa there are but these holy wardens are the bane of those who would attempt to
manipulate their Ki against the Temple or hold sway over the land. The enchantments that gift the
Shisa protection also imbue the stone with a keenness akin to a Masamune blade.

Melee Range Move Ki HP Rice

3 (気2) 0 0 0/8 6 11

Traits
Channel (6) ◌ Durable ◌ Forward Deployment ◌ Immovable ◌ Immunity (Fire & Poison) ◌ Leech (6) ◌ Sharp ◌ Slow ◌ Soulless ◌
Tireless

Unique Effect
During the Starting Phase, choose one:

● This model gains +4 Move END PHASE

● This model gains Disturbed Flow (1/6”) END PHASE

● Enemy models within 2” cannot declare Scenario Actions END PHASE

This model cannot be HEALED

Weapon
Melee (+2) ◌ Slam Attack (1)

Keywords
Construct ◌
Shisa
The guardians of the temples, these silent sentinels have stood for eons outside many a shrine or
holy place. Now with the realised threat of another wave they have been reanimated from their
long slumber. Always fighting in pairs, the links between the two run right to the very core of their
being. In this time of strife, the return of the Shisa is a timely relief.

Melee Range Move Ki HP Rice

3 0 4 0/6 5 10

Traits
Durable ◌ Forward Deployment ◌ Immovable ◌ Immunity (Fire/Poison) ◌ Leech (3) ◌ Sharp ◌ Slow ◌ Soulless ◌ Steady ◌ Tireless

Feat
ANIMATE I P 気3 ONCE PER TURN

This model’s CONDITION improves by one degree

Unique Effect
The Profile is represented by two separate models that share a CONDITION, Ki tokens and Wound Track.

Any markers and tokens gained by either model affect both models.

When chosen to activate, only one model can perform the declared action.

When one of these models is removed from play also remove the other model

This model cannot be HEALED

Weapon
Melee (+1) ◌ Combo Attack (1)

Keywords
Construct ◌
Ashinaga Tenaga
Ashinaga Tenagis are usually sited in streams or rivers and it seems that they have a deep
connection with the water, able to commune with the water around them to turn the land into a
sea of mud.

Melee Range Move Ki HP Rice

3 (気3) 2 4 2/8 8 8

Traits
Ammo (1) ◌ Believer (4”/Peasant/1) ◌ Bravery ◌ First Strike ◌ Light Footed

Feat
PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

QUAGMIRE A Au X” 気X

The Aura area of effect is considered CLEAR - DIFFICULT TERRAIN Element.

Weapon
Melee (-) ◌ Immobilise Attack (1)

If this model has no AMMO token, it loses Immobilise Attack

Ranged (Sp) ◌ -/3/-

This model’s successful Ranged Attacks cause no Damage Roll but the Target becomes HELD

This model only removes an AMMO token when it makes a Successful Ranged Attack

Keywords
Yokai ◌
Kitsune, Human Form
The Kitsune has broken from the ranks of her people by allying herself with the Temple’s cause.
Her mobility on the battlefield greatly improves the Temple’s ability to meet their objectives.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/9 5 9

Traits
Bravery ◌ Dodge (1) ◌ Sixth Sense ◌ Strong Mind (1)

Feat
SHAPE SHIFT A Sp 気1

Replace this model with the KITSUNE, FOX FORM model

MIRAGE I Sp 気2 ONCE PER TURN

During an Enemy model’s activation in which it entered base to base with this model, or Targets this model with a Ranged Attack or
Ki Feat; before any melee exchange begins,

Perform an opposed Ki test against that model. If successful:

◌ place this model within 2” of its current location

◌ the Enemy model’s activation is then considered resolved.

Unique Effect
This model’s controller may start the game with the KITSUNE, HUMAN FORM model or KITSUNE, FOX FORM model in play

KITSUNE, HUMAN FORM and KITSUNE, FOX FORM are considered the same model when creating a Warband

Weapon
Melee (-) ◌ Combo Attack (0) ◌ Side Step Defence (0)

Keywords
Yokai ◌
Kitsune, Fox Form
The Kitsune has broken from the ranks of her people by allying herself with the Temple’s cause.
Her mobility on the battlefield greatly improves the Temple’s ability to meet their objectives.

Melee Range Move Ki HP Rice

1 (気3) 0 5 (気2) 2/9 5 Sp

Traits
Auto Disengage ◌ Bravery ◌ Dodge (2) ◌ Elusive ◌ Regeneration (1) ◌ Sixth Sense ◌ Small ◌ Strong Mind (1) ◌ Weak

Feat
SHAPE SHIFT A Sp 気1

Replace this model with the KITSUNE, HUMAN form model

MIRAGE I Sp 気2 ONCE PER TURN

During an Enemy model’s activation in which it entered base to base with this model, or Targets this model with a Ranged Attack or
Ki Feat; before any melee exchange begins,

Perform an opposed Ki test against that model. If successful:

◌ place this model within 2” of its current location

◌ the Enemy model’s activation is then considered resolved.

Unique Effect
This model’s controller may start the game with the KITSUNE, HUMAN FORM model or KITSUNE, FOX FORM model in play

Weapon
Melee (-2) ◌ Push Defence (1)

Keywords
Yokai ◌
Kyuubi
Unlike the female Kitsune the males of this mysterious and seclusive yokai race cannot shapeshift
and instead keep the form of an anthropomorphic fox. Kyuubi is a skilled warrior and hunter of
those his people feel are to blame for the current imbalance in Jwar. He serves a swift and decisive
punishment to those Shisai and Shugenja abusing the spirits for their own ends. Waiting silently in
the cover of the foliage before striking like a vengeful spirit against the enemies of the Temple.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/9 5 10

Traits
Bravery ◌ Parry (1) ◌ Sixth Sense ◌ Strong Mind (1)

Feat
APPARITION A Sp 気2 ONCE PER ACTIVATION

Place this model within 2” of its current location

LURKER A P 気2 No Melee

This model gains Camouflage (2) END PHASE

VAULT A P 気2

This model gains Elusive and Leap END PHASE

Unique Effect
When resolving a Melee exchange against a SHUGENJA or SHISAI model, this model gains +1 Melee Strength and Sharp

Weapon
Melee (-) ◌ Combo Attack (0) ◌ Counter Attack Defence (0)

Keywords
Yokai ◌
Kami of Reflection
The Kami of Reflection is a beautiful if alien spirit. The icy tendrils that form its mortal realisation
are hard as diamond but brittle as glass. As it moves the light from Amaratsu flows through its
body, deflecting the energy of friend or enemy to prevent rituals and prayers alike.

Melee Range Move Ki HP Rice

2 0 4 0/2 気2 4

Traits
Durable ◌ Insignificant ◌ Kami ◌ Light Footed ◌ Parry (1) ◌ Sharp ◌ Soulless

Unique Effect
When this model suffers wounds from a Melee Attack, after the attack is resolved, the Attacking model suffers one wound

When a non-Soulless model within 6” becomes the Target of an Opposed Ki test or Ki Feat, this model may suffer one wound. If it
does that model automatically succeeds in the Ki test, or you can choose a new valid Target for the Ki Feat

Weapon
Melee (-)

Keywords
Water Kami ◌
Kami of the Strong West Wind
The Kami can no longer sit by and watch the Balance be thrown further from its natural
alignment. Whilst the Temple benefit greatly from the advantages these Kami grant their forces,
the stirring of the elements is a further sign of how much work is to be done.

Melee Range Move Ki HP Rice

1 2 7 0/2 気2 4 ea

Traits
Auto Disengage ◌ Dodge (1) ◌ Durable ◌ Elusive ◌ Fly ◌ Insignificant ◌ Kami ◌ Parry (1) ◌ Ranged Defence (2) ◌ Soulless

Unique Effect
When this model suffers wounds from a Melee Attack, after the Melee is resolved place this model anywhere within 2” of its current
location

During the Starting Phase, you may - choose one:

● remove this model from play. All Friendly models within 2” gain +1 Move, Evasive and Light Footed

● a Friendly model in base to base gains +1 Move and Light Footed END PHASE

Weapon
Melee (-) ◌ Half-damage

Ranged (Sp) ◌ 2/3/4

Models hit by this model’s Ranged Attack suffer no Damage Roll, instead place the model within 1”, you may change its
Facing. Steady, Immovable, Large and Huge models may not be placed or have their Facing changed

Keywords
Air Kami ◌
Kami of the Eternal Earth
The Kami can no longer sit by and watch the Balance be thrown further from its natural
alignment. Whilst the Temple benefit greatly from the advantages these Kami grant their forces,
the stirring of the elements is a further sign of how much work is to be done.

Melee Range Move Ki HP Rice

2 0 3 1/2 気2 4 ea

Traits
Armour (3) ◌ Brutal ◌ Durable ◌ Insignificant ◌ Kami ◌ Soulless ◌ Steady

Unique Effect
When this model suffers wounds from a Melee Attack, after the Melee is resolved the attacking model suffers one wound

During the Starting Phase, you may - choose one:

● remove this model from play. A Friendly model in base to base gains Durable END PHASE

● a Friendly model in base to base gains Armour (2) END PHASE

Weapon
Melee (-)

Keywords
Earth Kami ◌
Kami of the Evening Flame
The extent of the unbalance facing the world is highlighted by the emergence of these minor
Kamis. While they are a mere shadow in comparison to their godlike brethren they nevertheless
have brought their not insignificant powers to bear in the name of the Temple of Ro-Kan. They
allow the monks to do what they do best.

Melee Range Move Ki HP Rice

2 0 6 0/2 気2 4 ea

Traits
Auto Disengage ◌ Dodge (1) ◌ Durable ◌ Elusive ◌ Fire (1/1) ◌ Fly ◌ Insignificant ◌ Kami ◌ Soulless

Unique Effect
When this model suffers wounds from a Melee Attack, the attacker gains a FIRE (1) marker

During the Starting Phase, you may - choose one:

● remove this model from play. Each model within 2” gains a FIRE (2) marker

● a Friendly model in base to base gains FIRE (1/1) and +1 Melee Strength

Weapon
Melee (-1) ◌ Side Step Defence (0)

Keywords
Fire Kami ◌
Kami of the Morning Dew
The extent of the unbalance facing the world is highlighted by the emergence of these minor
Kamis. While they are a mere shadow in comparison to their godlike brethren they nevertheless
have brought their not insignificant powers to bear in the name of the Temple of Ro-Kan. They
allow the monks to do what they do best.

Melee Range Move Ki HP Rice

1 0 3 0/3 気3 4 ea

Traits
Auto Disengage ◌ Defensive ◌ Dodge (2) ◌ Durable ◌ Elusive ◌ Insignificant ◌ Kami ◌ Light Footed ◌ Soulless

Unique Effect
When this model suffers wounds from a Melee Attack, the attacker gains Slow END PHASE

During the Starting Phase, you may - choose one:

● remove this model from play. HEAL up to 6 wounds from Friendly models within 2”

● Target Friendly model in base to base HEALS two wounds

Weapon
Melee (Sp) ◌ Push Defence (0)

This model’s Melee Attacks cause no Damage Roll, instead the Target gains Slow END PHASE

Keywords
Water Kami ◌
Tengu Descension
For countless cycles, the elders of the mountain have watched and waited, their quiet vigil in the high places of
the world unbroken. Silently they have over seen the rise and fall of innumerable clans, the petty squabbles of
mortals bare no relevance to their goal. Gifted with generations of knowledge passed down through the written
teachings of the Karasu Shugenja and oral histories of the Koroko Shisai the Tengu hold the secrets of the world
in their high homes.

Blessing token
A model may spend the Blessing token at any time it could use an Instant Ki Feat to gain - choose one:

● Fire (ONCE PER TURN): +1 Melee Strength and FIRE (1/1) CURRENT ACTION

● Water: HEALS two wounds

● Earth: Armour (2) CURRENT ACTION

● Air: Move +1 and Light Footed CURRENT ACTION

Kenjutsu Instruction token


A model may spend this token at any time it could use an Instant Ki Feat to gain - choose one:

● Reduce the cost of SPECIAL ATTACKS and DEFENCES by (1) CURRENT ACTIVATION

● Powerful Attack (1) CURRENT ACTIVATION

● Armour Piercing (Melee) CURRENT ACTIVATION

● Jump Up CURRENT ACTIVATION


Buzenbo
The rarest and largest of the Tengu, the Kurama are the leaders of the Tengu people.
Buzenbo, like all of his caste, is a formidable warrior with both sword and bow. Standing
ten-foot-tall and with a wing span three times that, the Kurama are a majestic sight on
the battlefield. Soaring down and scattering the enemy with a thunderous beat of
muscled wing before unleashing volley after volley of steel tipped arrows the length of a
man. Even the bravest will tremble at the screech heard shortly before the shadow of
Fujin’s wrath falls upon them.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 5 2/8 9 13

Traits
Armour (3) ◌ Armour Piercing (Ranged) ◌ Fly ◌ Fear (4) ◌ Fearless ◌ Martial Prowess (1) ◌ Reload (1) ◌ Strong Mind (1)

Feat
QUICK RELOAD A P 気3

This model removes any RELOAD markers

WING BUFFET A Pu BtB 気2

All models in the Pulse must succeed in a SIZE TARGET (5) test, or be pushed D3” directly away from this model

Weapon
Melee (+1) ◌ Push Attack (1)

Ranged (+2) ◌ 6/12/18

Keywords
Tengu ◌ Samurai
Hokibo
Where the Suzume are the most common, the Kurama are a rarity at the hatching. They are the
largest, proudest and strongest warriors amongst the Tengu. Hokibo being a prime example of the
Tengu warrior caste. There are few who can be called his equal with a blade, but as the Tengu are
taught one’s mind must be as keen as the blade they wield. Hokibo’s knowledge of tactics lets him
know what the enemy are planning sometimes before they do. His fluid strikes slice steel like rice
paper, in combat a single flex of powerful wings can launch him to his feet or force smaller foe
away.

Melee Range Move Ki HP Rice

4 (気3) 0 5 2/8 9 14

Traits
Armour (3) ◌ Fly ◌ Fear (4) ◌ Fearless ◌ Martial Prowess (1) ◌ Strong Mind (1)

Feat
DOMINATE A Ta 6” 気2

Target (Enemy ◌ non-Exhausted) must be chosen to activate next

KENJUTSU SENSEI A Ta 6” 気2

Target (Friendly) gains a KENJUTSU INSTRUCTION token

WING BUFFET A Pu BtB 気2

All models within the Pulse must succeed in a SIZE TARGET (5) test or be bushed D3” directly away from this model

Weapon
Melee (+2) ◌ Critical Strike Attack (1) ◌ Push Defence (0)

Keywords
Tengu ◌ Samurai
Naigubu
A venerable and revered shisai, old as the mountains themselves. Though sight has left him he sees
all, knows all; for the birds are his eyes, ears and wings now. He knows the name of wind, of fire, of
earth, wood and steel, he knows the nothingness of the void. Such is the respect he is afforded by
the Kami he is able to bless his allies or force those of the darkness away, prevented from nearing
him. Sensitive as any temple master he is able to bend or steer the flow of ki.

Melee Range Move Ki HP Rice

1 0 0 3/10 6 10

Traits
Channel (8) ◌ Fearless ◌ Heal (2) ◌ Leech (8) ◌ Slow ◌ Strong Mind (1)

Feat
BLESSING OF THE KAMI S Ta 12” 2 No Melee

Target (Friendly ◌ non-Soulless) gains a BLESSING token.

SPIRIT WARD C Au 6” 気2 No Melee No Move

Whilst within the Aura, KAMI models cannot move closer to this model

WARDING SHOMYO C Au 6” 気3 No Melee No Move

This model gains Disturb Flow (1/6”)


Whilst within the Aura, Enemy models cannot use Special Attacks or Defences

Unique Effect
The first time in a turn, when a model moves into base to base with this model, if this model was not already in base to base with an
enemy model, place this model within 2” of its current location and not in the Zone of Control of an enemy.

During the Starting Phase, if this model is not in base to base with an enemy model, place this model within 2” of its current location
and not in the zone of control of an enemy.

During the Starting Phase, choose one:

● This model gains Durable (Ranged) END PHASE

● Enemy models moving into base to base with this model gain one STUNNED marker

● Target model loses Camouflage END PHASE

Weapon
Melee (-) ◌ Half-damage

Keywords
Tengu ◌ Shisai
Ryuhobo
The teachers and spiritual leaders of the Tengu, keepers and communers with the great Kami,
Amaterasu, Fujin, Raijin and of course the great spirit of the Mountain Rokan. Though small in
stature the Koroko of the Tengu hold great responsibility within the ranks of the Tengu. Ryuhobo,
like all Koroko holds a special bond with his brothers and sisters such is their attunement. A skilled
healer and with hand and prayer. If the Kurama are the swift blades of the Tengu, the Koroko are
its soul.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/8 6 7

Traits
Bravery ◌ Channel (6) ◌ Fly ◌ Iron Mind (1) ◌ Leech (6) ◌ Weak

Feat
CLEANSING C Pu X” 気X No Melee

Remove up to X POISON, FIRE, SPIRIT BLOCK or CONTROL markers/tokens from models within the Pulse.

HEALING TOUCH S Ta BtB 気X No Melee

Target (Friendly) HEALS X wounds

Weapon
Melee (-) ◌ Half-damage

Keywords
Tengu ◌ Shisai
Sanjakubo
If the Koroko are the soul and heart of the Tengu then the Karasu are the mind. In the Chamber of
the Sun the Karasu study the texts written in an age immemorial, learning the secrets of the Kami
and how to command them. This has led to a tense relationship with the Koroko who see the use of
this knowledge as dangerous. Sanjakubo is an adept Shugenja able to invoke and harness Raijin’s
fury against the enemy, or through the use of ancient lore curse them.

Melee Range Move Ki HP Rice

2 (気3) 3 4 2/8 6 8

Traits
Fly ◌ Light Weight ◌ Strong Mind (1)

Feat
CURSE FATE S Ta 12” 気3 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, roll a number of D6 equal to the Success Level of the test. Reroll 1’s and dice with the
same result.

The Target model considers any dice it rolls with the same result as failures END PHASE

RAIJIN’S RAGE I Sp 気2

When this model makes a successful Ranged Attack, after that Attack is resolved but before its activation ends, it may make an
additional Ranged Attack against a model within 3” of the last model Targeted.

This Range Attack is considered in the Medium Range Band and does not require line of sight

Weapon
Melee (-) ◌ Half-damage

Ranged (-) ◌ 2/4/6

Successful Ranged Attack also STUN the Target, that model gains a STUNNED marker

Keywords
Tengu ◌ Shugenja
Hirobo
Hirobo is an unquestioned leader amongst the Tengu. Striking an equal mixture of loyalty and fear
into those he fights alongside. He is able to change the ebb and flow of a battle by channeling
Fujin’s will, opponents rapidly find themselves outmaneuvered on all fronts by his actions. He
dominates enemies, his attacks enfeebling their minds whilst he readies to take advantage and
mark them for death.

Melee Range Move Ki HP Rice

2 (気3) 3 4 2/8 6 8

Traits
Fly ◌ Light Weight ◌ Strong Mind (1)

Feat
DEATH SENTENCE S Ta 9” 気4 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful the Target model gains one DEATH SENTENCE marker.

If an enemy model with a DEATH SENTENCE marker is removed from play, this model HEALS 2 wounds.

FUJIN’S WILL C Pu 6” 気3 No Melee

Friendly models with Fly within the Pulse may be placed within 2”

Weapon
Melee (-2)

Ranged (-) ◌ 2/4/6

When this model makes a Successful Ranged Attack, the target gains Weak Mind (1) END PHASE

Keywords
Tengu ◌ Shugenja
Hakzabo
The outcast, an iconoclast once shunned by the Tengu, his wings clipped by the elders for crimes
unclear. The Kuren Tengu are one of the rarest and the black Kuren even rarer. However, the Black
Kuren is a portent to a great disaster. Cast out and thought dead, but Hakzabo survived, raised by
a hermit hunter. He has become an agile and skilled hunter warrior, deftly dodging and leaping
across the battlefield.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気2) 2/6 6 8

Traits
Armour Piercing ◌ Armour (1) ◌ Bravery ◌ Dodge (1) ◌ First Strike ◌ Leap

Feat
ACROBATICS A P 気2 ONCE PER TURN

This model gains Defensive and - choose one: CURRENT ACTIVATION

● Auto-Disengage CURRENT ACTIVATION

● Dodge +1 CURRENT ACTIVATION

VITALITY I P 気3 ONCE PER TURN

This model’s CONDITION improves by one degree

Unique Effect
This model cannot be Targeted by friendly TENGU models

This model cannot be CHANNELED to or LEECHED from

When this model declares a RUN action, it gains +1 Move CURRENT ACTIVATION

Weapon
Melee (-) ◌ Side Step Defence (0)

Keywords
Tengu
Jirobo
Jirobo is a great haiatake warrior, imbued with a natural talent in combat, he is able to judge his
opponent’s subtle movements. The weight changed in their stance, the snatched glance that gives
away their intent. This brave tengu is then able to adjust, either by counter attacking or building an
iron clad defence of steel.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 7 9

Traits
Armour (3) ◌ Bravery ◌ Fly

Feat
AEGIS OF BLADES A P 気4 No Melee

This model gains Impenetrable Defence and Parry (1) END PHASE

COMBAT INSTINCT I P 気2

For the next Melee Exchange involving this model, the opponent must reveal the use of any Special Attacks or Defences before this
model’s dice are allocated and the use of any Special Attacks/Defences decided.

Weapon
Melee (+2) ◌ Side Step Defence (1) ◌ Counter Attack Defence (1)

Keywords
Tengu ◌ Bushi
Kotenbo
The Haiatake are the third of the warrior caste of the Tengu. Strong, loyal and fearsome fighters,
dedicated to the pursuit of mastery of martial disciplines. Their traditional weapon the oversized
Katana which they wield either single or double handed with equal skill.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 7 9

Traits
Armour (3) ◌ Bravery ◌ Command (2/Bushi) ◌ Fly

Feat
BATTLE HARDENED A P 気3 ONCE PER GAME

This model gains Last Stand and Rise (4) END PHASE

HACK A P 気3

This model gains Powerful Attack (0) CURRENT ACTION

Weapon
Melee (+2) ◌ Push Defence (0)

Keywords
Tengu ◌ Bushi
Tarabo
The Blue Gale scouts are comprised of the quickest and most nimble of the Suzume. Tarobo as the
fastest amongst them, ducking and dashing from combat, foes swinging at empty air as the bushi
severs limbs with the Blue Gale signature short blade. Always accompanied by a number of wild
hunting birds that create a network of eyes for identifying any threat and swarming to distract
them.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気2) 2/6 5 7

Traits
Armour (2) ◌ Aware ◌ Camouflage (4) ◌ Flank ◌ Fly ◌ Reload (1) ◌ Scout ◌ Sixth Sense

Feat
ATHLETICISM A P 気2

This model gains Jump Up and Dodge (1) CURRENT ACTIVATION

DASH A P 気2

This model gains Auto-Disengage and Elusive CURRENT ACTIVATION

This model may also WALK 2” at the end of the activation

Unique Effect
During the Starting Phase, choose one:

● Target (Enemy ◌ within 8”) gains a STUNNED marker

● Friendly model within 8” gains Aware and Sixth Sense END PHASE

Weapon
Melee (-1) ◌ Counter Attack Defence (1)

Ranged (-1) ◌ 4/8/12

Keywords
Tengu ◌ Bushi
Itsubo
The Itsubo are the bodyguards of the Washi and other deserving Tengu. Named for the founder of
their order, they fight with unmatched fervour. The Itsubo of the Haiatake guard are one of the
most elite fighting forces across the Jwar Isles. The Itsubo take pride in being part of the protective
wall that defends their less physically impressive brethren. When deployed in defensive formation
they are a force to be reckoned with.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 7 8 ea

Traits
Armour (3) ◌ Bravery ◌ Fly ◌ First Strike

Feat
DEFENSIVE LINE A P 気3

While in Base to Base with another (Friendly ◌ Tengu ◌ Bushi), both models gain Parry (1) END PHASE

Weapon
Melee (+2) ◌ Push Defence (0) ◌ Drag Defence (1)

Keywords
Tengu ◌ Bushi
Zenkibo
A legend amongst the Zephyr guard, Zenkibo is a nimble and ruthless fighter. Swift on the wing and
skilled in the Suzume yari, he makes a strong addition to any Tengu warband.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気2) 1/6 5 6

Traits
Armour (2) ◌ Dodge (1) ◌ Fly ◌ First Strike

Feat
PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

Unique Effect
During the Starting Phase, if this model is not in base to base with an Enemy model, you may place it within 1” and not in the Zone of
Control of an Enemy model

Weapon
Melee (-) ◌ Push Attack (0)

Keywords
Tengu ◌ Bushi
Zephyr Guard
Each of the Tengu races serve a role within their society. The Suzume are the smallest of the warrior
caste, but what they lack in size they make up for in speed and guile. These nimble and skilled bushi
are an essential arm of the Tengu army, dodging and twisting in combat, as unpredictable as the
zephyrs of wind from which they take their name. Their armour is as strong as it is light, the secret
of its construction tightly held by only a few Haiatake smiths.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気2) 1/6 5 5 ea

Traits
Armour (2) ◌ Fly ◌ First Strike

Feat
PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

Unique Effect
During the Starting Phase, if this model is not in base to base with an Enemy model, you may place it within 1” and not in the Zone of
Control of an Enemy model

Weapon
Melee (-1) ◌ Push Attack (0)

Keywords
Tengu ◌ Bushi
Scout of the Blue Gale
Of the Suzume warriors the fast and most athletic are chosen for the Blue Gale, an elite scouting
force. Skilled in watching without being seen, striking and fading away, with blade or bow they are
effective fighters adding even greater tactical options to the already mobile Tengu Warbands.

Melee Range Move Ki HP Rice

3 (気3) 3 4 (気2) 1/6 5 6 ea

Traits
Armour (2) ◌ Camouflage (4) ◌ Flank ◌ Fly ◌ Reload (1) ◌ Scout

Feat
DASH A P 気2

This model gains Auto-Disengage and Elusive CURRENT ACTIVATION

This model may also WALK 2” at the end of its activation

Weapon
Melee (-1)

Ranged (-1) ◌ 4/8/12

Keywords
Tengu ◌ Bushi
Convocation of Eagles
The eagles are the eyes and ears of the Tengu, creating a potent early warning system
should the enemy be foolish enough to climb into the snowy peaks of the Rokan. With
beaks as sharp as steel and attacking with practised co-ordination, gouging and clawing
down on the intruders, striking at weaknesses in the armour and exposed flesh.

Melee Range Move Ki HP Rice

X 0 6 X/0 3 6

Traits
Auto Disengage ◌ Bravery ◌ Durable ◌ Fly ◌ Insignificant ◌ Ranged Defence (1) ◌ Sixth Sense ◌ Steady ◌ Small ◌ Tireless

Unique Effect
During the Starting Phase, this model’s Controller may remove it from the Battlefield.

During the next Starting Phase, this model must be deployed in base to base with any table edge but not within the Opponent’s
Deployment Zone.

When the model returns to the Battlefield, it returns with any marked wounds and states.

During the End Phase, resolve any ongoing states for the model.

This model’s Melee and Ki statistic X value is equal to the number of unmarked Wounds on its Wound Track

Weapon
Melee (-1)

Keywords
Animal ◌ Birds
Giant Eagle
The Koroko tell stories to the young hatchlings about the circle of life and of how all is connected,
sharing the eternal truth that nothing truly dies but is born again as something else. They say that
the great giant eagles that patrol the Ro-Kan, these feathered sentinels ever watchful for the
slightest threat, are the reincarnation of great Tengu warriors now watching over the mountain in a
different form. Their talons sharp as the strongest steel, appearing from nowhere and disappearing
just as fast. No enemy can tell from where these feathered angels will strike next.

Melee Range Move Ki HP Rice

3 0 6 2/0 7 8

Traits
Auto Disengage ◌ Charging Bonus (Sharp) ◌ Fly ◌ Range Defence (1) ◌ Scout ◌ Sixth Sense

Unique Effect
During the Starting Phase, this model’s Controller may remove it from the Battlefield.

During the next Starting Phase, this model must be deployed in base to base with any table edge but not within the Opponent’s
Deployment Zone.

When the model returns to the Battlefield, it returns with any marked wounds and states.

During the End Phase, resolve any ongoing states for the model.

Weapon
Melee (-) ◌ Immobilise Attack (0)

Keywords
Animal ◌ Bird
Qimmiq
The quiet and peaceful guardians of the mountains, Qimmiq is a healer, teacher and father to his
people. Like all holy men amongst the hill tribes he lives on the outskirts of his village where he can
be closest to the wild and listen to the spirits. He knows the wild as if it were an extention of his
own body, as such he knows the ancient uses for all the flora found in the hills, and is able to call on
the spirits on the wild to aid him in times of conflict. Calling the roots of trees to bind invaders, or
asking favours of the wind to buffet or blow as need requires.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/8 6 7

Traits
Armour (1) ◌ Bravery ◌ Force of Will (1) ◌ First Strike ◌ Immunity (Fire/Poison)

Feat
BINDING ROOTS S Pu 3” 気X + 1 No Melee

X Enemy models within the Pulse become HELD.

VOICE OF THE WIND A Ta 6” 気2

Target a model. If it is an Enemy model, make an Opposed Ki test. If successful, or the model is Friendly, place it within 1” of its
current location.

Unique Effect
During the Starting Phase, choose one Friendly model in base to base to gain

Immunity (Poison) or Immunity (Fire) END PHASE

Weapon
Melee (-) ◌ Push Defence (0)

Keywords
Tribesmen ◌ Shisai
Hilltribe Warrior
The many tribes of the mountain have been chased and persecuted for as long as the stories tell.
Hounded into the mountains and left to scratch a meagre existence from the barren earth. This has
made them a strong, resilient and resourceful people. Little is known about how or why the Tengu
reached out to the tribes but the alliance has proved valuable to both sides. All the people of hill
tribes are able warriors as they must be to survive in the harsh cold, when the need arises these
people of snow and ice are fearsome combatants.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5 ea

Traits
Armour (1) ◌ Bravery

Feat
WAR CRY A P 気2

This model gains Fear (5) CURRENT ACTION

Weapon
Melee (+1) ◌ Forceback Attack (1)

Keywords
Tribesmen
Kanut
Kanut, the leader of the hilltribes, is the father to all his people, a true hero, patient teacher and a
stoic guardian. He is a great warrior, his acts and courage on the bloody field of battle dispelling
doubt and instilling a fever in his warriors. Kanut is a resolute and effective, if direct, fighter. Skilled
with the great axe delivering brutal blows to his enemies, those that run receive the sharp and
stinging bite of one of his throwing axes, their edges as keen as any samurai sword. A veteran of
many battles, wounded many times but seeming unwilling to die at the hands of his enemies.

Melee Range Move Ki HP Rice

4 (気3) 3 4 2/6 6 10

Traits
Ammo (2) ◌ Armour (1) ◌ Fearless ◌ Iron Mind (1) ◌ Leadership (8) ◌ Light Weight ◌ Toughness (1)

Feat
INSPIRATION A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ lower Rice Cost) gains +1 Melee Skill or +1 Ranged Attack Skill END PHASE

TENACIOUS A P 気2 ONCE PER TURN

This model gains Toughness (1) or Toughness (+1) END PHASE

Weapon
Melee (+2) ◌ Powerful Attack (1) ◌ Push Attack (0)

Range (-) ◌ 3/5/7

Keywords
Tribesmen
Nuniq
An amazing hunter and tracker, Nuniq knows the mountains she calls home better than any other.
Enemies to the tribes must tread carefully if they don’t want to lose men to the hidden traps and
snares, obvious to the tribes people but undetectable to outsiders. Her eyes miss nothing, whether
spotting prey, animal or human.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 6

Traits
Armour (1) ◌ First Strike ◌ Flank ◌ Force of Will (1) ◌ Light Footed ◌ Scout ◌ Steadfast

Feat
DETECT S Ta 4” 気2 No Melee

Perform a KI TARGET TEST (X). X is equal to 6 minus the Targeted Enemy’s Camouflage value.

If successful the Target loses Camouflage END PHASE

SNARE I Sp 気2

When an Enemy model without Fly or Intangible and not in base to base with a Friendly model declares a Walk, Melee, Run or
Charge action that model must make a MOVE TARGET test:

● for Melee or Walk action MOVE TARGET TEST (5)

● for Run or Charge action MOVE TARGET TEST (6)

If it fails, the model may not move, its CONDITION worsens and its action is considered resolved.

Unique Effect
In Melee Exchanges against ANIMAL models, this model gains +1 Melee Skill and a +2 Melee Strength modifier

Weapon
Melee (-) ◌ Side Step Defence (1)

Keywords
Tribesmen
Maniitok
Like all of the warriors of the tribes, Maniitok is brave and honest. A keen farmer, pious and simple.
The people of the hills are a simple uncompromising breed, as hard as the mountain and unyielding
in the defence of their kin. A life in the hills is hard though and daily struggle against the land has
carved Maniitok into the warrior that protects his people so fiercely, strong as a mountain ox,
cutting down his enemies with wide arcing swings of his axe.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 6

Traits
Armour (1) ◌ Bravery ◌ Last Stand

Feat
HACK A P 気3

This model gains Powerful Attack (0) CURRENT ACTION

THRESHER A P 気2

This model gains Indomitable (1) and Split Attack CURRENT ACTION

Weapon
Melee (+1) ◌ Push Attack (1)

Keywords
Tribesmen
Taliriktug
Taliriktug is as strong and rugged as the mountains he calls home. With his ancestral axe, crafted
to last generations, none can resist his wide and arcing blows, felling opponents unable to the block
his furious onslaught.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7

Traits
Armour (1) ◌ Bravery ◌ Toughness (1)

Feat
CLEAVE A P 気X (up 2) ONCE PER TURN

This model gains Brutal (X) CURRENT ACTION

WAR CRY A P 気2

This model gains Fear (5) CURRENT ACTION

Weapon
Melee (+1) ◌ Forceback Attack (1)

Keywords
Tribesmen
Kami of Reflection
The Kami of Reflection is a beautiful if alien spirit. The icy tendrils that form its mortal realisation
are hard as diamond but brittle as glass. As it moves the light from Amaratsu flows through its
body, deflecting the energy of friend or enemy to prevent rituals and prayers alike.

Melee Range Move Ki HP Rice

2 0 4 0/2 気2 4

Traits
Durable ◌ Insignificant ◌ Kami ◌ Light Footed ◌ Parry (1) ◌ Sharp ◌ Soulless

Unique Effect
When this model suffers wounds from a Melee Attack after the attack is resolved, the Attacking model suffers one wound

When a non-Soulless model within 6” becomes the Target of an Opposed Ki test or Ki Feat this model may suffer one wound. If it
does that model automatically succeeds in the Ki test, or you can choose a new valid Target for the Ki Feat

Weapon
Melee (-)

Keywords
Water Kami
Prefecture of Ryu
The Dragon Clan won the rights to colonize the Westward Isles in a series of duels with their rivals, the Shiho
Clan. However, when the Emperors vessel expired, and his young heir too young and inexperienced to concern
himself with the petty disputes at the fringes of his lands, the promise of sole settlement rights died with him.
The newly formed Prefecture of Ryu found themselves yet again in conflict with their old enemies, the Shiho
Clan. Now, the Prefecture’s grasp of power is weakened, due to the recent Tsunami.

Kenjutsu Instruction token


A model may spend this token at any time it could use an Instant Ki Feat to gain - choose one:

● Reduce the cost of Special Attacks and Defences by (1) CURRENT ACTIVATION

● Powerful Attack (1) CURRENT ACTIVATION

● Armour Piercing (Melee) CURRENT ACTIVATION

● Jump Up CURRENT ACTIVATION


Mizuchi
Mizuchi was recently awoken by the blood of Asama Takashi and he is sworn to protect her twin,
Matsu. Swooping into battle he uses tail, tooth and claw as weapons against any who oppose the
rule of the Prefecture of Ryu. His ability to quickly and easily traverse the battlefield have already
proved the difference in many confrontations. Many within the Prefecture say that Mizuchi is a gift
from the Kami’s and a sign of their right to rule.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 5 (気2) 3/10 8 14

Traits
Fear (5) ◌ Fly ◌ First Strike ◌ Large ◌ Leech (12) ◌ Toughness (1) ◌ Sharp (Melee/Bite) ◌ Split Attack (Melee/Tail)

Feat
FOG OF HESITATION A Pu 4” 気2 ONCE PER TURN

Target (within Pulse). Perform an Opposed Ki test. If successful, the Target may not be chosen as the Active model until all other
models in its Warband are EXHAUSTED

Unique Effect
When this model LEECHES, it only gains half the total Ki token leeched, rounded down

Weapon
Melee (+2) ◌ Powerful Attack (1) ◌ Throw Attack (1) BITE

Melee (-) ◌ Slam Attack (0) ◌ Push Defence (0) TAIL

This model may only use its Tail whilst it is the Active model

Ranged (-) ◌ 4/6/8

When this model makes a successful Ranged Attack, the Target model becomes PRONE in addition to any wounds suffered

This model can only declare one Ranged Attack action per turn

Keywords
Dragon
Takashi Ancestor
Those that follow the way of Michi will often spend hours in meditation, waiting for a sign from
their ancestors of the correct path they should follow or the right choice to make. In times of peril
the ancestor spirits have been known to manifest in physical form. Their presence guiding the
hands, minds and blades of the living, gifting them their infinite insight and knowledge gathered
from their timeless vigil and granting them the courage to stay on the path. Of course, this comes at
a great price to the spirit for once you have left the heavens you may never return…

Melee Range Move Ki HP Rice

3 (気1) 0 4 0/8 気8 8

Traits
Channel (6) ◌ Intangible ◌ Insignificant ◌ Kami ◌ Sharp ◌ Soulless

Unique Effect
When this model Channels X Ki tokens to a model, that model gains - choose one:

● HEALS X wounds

● Bravery END PHASE

● Sixth Sense END PHASE

When a Friendly model within 6” is removed from play, this model gains X Ki tokens; X is equal to the removed model’s Ki statistic

Weapon
Melee (+1)

Keywords
Air Kami
Lady Oka
Lady Oka is as deadly as she is beautiful. Raised in the luxury of Ryu she is a great power in the
court and has learned to use the weapons gifted to her just as expertly as those crafted of polished
steel and lacquered wooded in the dojo. A nimble and dexterous warrior she wields the traditional
weapon of a lady of the samurai caste, with a natural ease and elegance. She moves across the
battlefield with the poise and grace of a dancer, avoiding blows and missiles as if they were not
even there.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/8 6 10

Traits
Bravery ◌ Dodge (1) ◌ Elusive ◌ First Strike ◌ Martial Prowess (1) ◌ Parry (1) ◌ Ranged Defence (1)

Feat
SEDUCTION S Ta 6” 気2 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target gains Stupid (5) END PHASE

VAULT A P 気2

This model gains Elusive and Leap END PHASE

Weapon
Melee (-) ◌ Side Step Defence (0) ◌ Push Attack (0)

Keywords
Samurai
Akio Takashi
Takashi Akio is a legendary sensei of the finest sword Gakko in Ryu. The majority of the Takashi
line has learning under his excellent tutelage. Now in the twilight years of his life and with the
need for all able body warriors to answer Hida’s call, Akio has put down his Bokken and stepped
forward to offer his life in service to his lord.

Melee Range Move Ki HP Rice

4 (気2) 0 4 2/8 6 13

Traits
Armour (3) ◌ Fearless ◌ Martial Prowess (1) ◌ Split Attack ◌ Strong Mind (1)

Feat
DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

KENJUTSU SENSEI A Ta 6” 気2

Target (Friendly) gains a KENJUTSU INSTRUCTION token

PERFECT DEFENCE I P 気3

This model gains Impenetrable Defence CURRENT ACTIVATION

Weapon
Melee (+1) ◌ Combo Attack (0) ◌ Critical Strike Attack (0) ◌ Counter Attack Defence (1)

Keywords
Samurai ◌
Eiji Takashi
Born to fight, there was never a doubt that these twins would take any path other than that of the
samurai. Genji strong and quiet, Eiji quick to anger but equally quick to laugh, on the battlefield
when fighting back to back they fight with an unmatched unity.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/6 6 9

Traits
Armour (3) ◌ Bravery ◌ First Strike ◌ Martial Prowess (1)

Feat
PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

SWEEP A P 気1

This model gains Sweep Attack CURRENT ACTION

Weapon
Melee (-) ◌ Push Defence (0)

Keywords
Samurai
Bachiko Takashi
Bachiko is as loyal and devoted to her lord as any can claim to be. She lives and breathes to protect
the Takashi line as her father and his father before. A masterful swordswoman, hours spent in the
service has given her a sixth sense for danger and she alone has foiled many cowardly attacks
against her masters.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7

Traits
Bravery ◌ Martial Prowess (1) ◌ Sixth Sense

Feat
TOTAL LOYALTY I P 気2

This model gains Bodyguard (2”/Samurai, Shisai) END PHASE

ASP STRIKE I P 気2

This model gains Lightning Reflexes CURRENT ACTIVATION

Unique Effect
When this model successfully uses Bodyguard, it gains Fearless CURRENT ACTION

Weapon
Melee (+1) ◌ Force Back Attack (0) ◌ Side Step Defence (0)

Keywords
Samurai
Mika Takashi
Mika has earned early praise at Akio Takashi's Koryu and she has learned from him the foundation
of the Dragon clan’s fighting style. Meanwhile she has also caught the eye of her cousin Hagane
whose additional training is not appreciated by the clan elders as it promotes aiming for a killing
blow at the expense of any defence. Akio in particular recognises the style and does not approve.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7

Traits
Bravery ◌ Martial Prowess (1) ◌ Parry (1)

Feat
DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

Unique Effect
If this model places all melee dice in attack, it gains Brutal (1) for that Melee Exchange

Weapon
Melee (+1) ◌ Push Defence (1) ◌ Critical Strike Attack (1)

Keywords
Samurai
Genji Takashi
Born to fight, there was never a doubt that these twins would take any path other than that of the
samurai. Genji strong and quiet, Eiji quick to anger but equally quick to laugh, on the battlefield
when fighting back to back they fight with an unmatched unity.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/6 6 9

Traits
Armour (3) ◌ Bravery ◌ Martial Prowess (1)

Feat
DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

UMBRELLA BLOCK I P 気2

This model gains Parry (1) CURRENT ACTION

Weapon
Melee (+1) ◌ Critical Strike Attack (0)

Keywords
Samurai
Hagane Takashi
Another daughter of the Takashi clan has taken up the fight. Hagane wields her twin Katanas to
devastating effect. More like her uncle Hida than his own son, Hiro. Her ruthless streak has
endeared her to those that tread the halls of power at the very top of the Prefecture. Hagane can
be relied upon to get the job done.

Melee Range Move Ki HP Rice

4 (気2) 0 4 2/6 6 10

Traits
Armour (3) ◌ Bravery ◌ Charging Bonus (Fearless) ◌ Iron Mind (1) ◌ Martial Prowess (1) ◌ Split Attack

Feat
DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

Weapon
Melee (-) ◌ Side Step Defence (1) ◌ Combo Attack (0) ◌ Counter Attack Defence (1)

Keywords
Samurai
Hiro Takashi

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/8 6 11

Traits
Armour (3) ◌ Bravery ◌ Leadership (6) ◌ Martial Prowess (1) ◌ Strong Mind (1)

Feat
DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

UMBRELLA BLOCK I P 気2

This model gains Parry (1) CURRENT ACTION

TEN-UCHI A P 気4

This model gains Unblockable Strike CURRENT ACTION

Weapon
Melee (+1) ◌ Powerful Attack (1) ◌ Critical Strike Attack (0) ◌ Push Defence (1)

Keywords
Samurai
Katsumoto Takashi
Sensei at the Koryu school in Ryu, Katsumoto has for many years passed his exceptional tactical
skills on to the sons of the Takashi clan. It is recognised that much of the military success in the
Dragon wars was down to Katsumoto’s cunning. Katsumoto spent much of his formative years in
the lands of the West, studying in the further flung schools, tirelessly researching the local
teachings of warfare, always hungry for knowledge. On the battlefield Katsumoto is the
personification of calm, every move is considered, every order weighed.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/8 6 12

Traits
Armour (3) ◌ Bravery ◌ Leadership (8) ◌ Martial Prowess (1) ◌ Order (2/Friendly/8”) ◌ Tactician (1)

Feat
DOMINATE A Ta 気2

Target (Enemy ◌ non-Exhausted) must be chosen to activate next

TACTICAL MASTER A P 気X+1 No Melee

This model gains Command (X + 1/Friendly) END PHASE

Weapon
Melee (+1) ◌ Critical Strike Attack (1) ◌ Push Defence (1)

Keywords
Samurai
Kenta Takashi
Kenta is a true samurai in every sense of the word. As a boy he knew his path, the one he has
walked for many cycles in service to his family and the name Takashi. A veteran of countless
battles and campaigns, he is a master swordsman, no foe able to outflank him due to practised
footwork and deft movements. Many times enemies foolishly thought they had struck the killing
blow but the ancestors favour Kenta amongst all others. Though quietly spoken his presence in
battle banishes any fear in his troops, steeling their hearts for victory.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/8 6 11

Traits
Armour (1) ◌ Fearless ◌ Iron Mind (1) ◌ Martial Prowess (1) ◌ Parry (1)

Feat
UNASSAILABLE I P 気2

This model gains Indomitable (1) or Indomitable +1 END PHASE

BATTLE HARDENED A P 気3 ONCE PER GAME

This model gains Last Stand and Rise (4) END PHASE

RALLY A Pu 8” 気3

Remove the FRIGHTENED state from all Friendly models within the Pulse

Weapon
Melee (+1) ◌ Critical Strike Attack (1) ◌ Push Defence (0)

Keywords
Samurai
Takashi Samurai
From childhood, the Samurai train to have self-discipline and a sense of duty, together with
contempt for material goods, fear, pain and especially death. When combined with an unshakable
devotion to their clan and lord they are the epitome of those who truly follow Michi.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 8

Traits
Armour (3) ◌ Bravery ◌ Martial Prowess (1)

Feat
DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTIVATION

HACK A P 気3

This model gains Powerful Attack (0) CURRENT ACTIVATION

Weapon
Melee (+1) ◌ Force Back Attack (0)

Keywords
Samurai
Takashi Retainer
Samurai culture has both military and feudal culture. Everyone fits into the social pyramid where a
leader had his trusted supporters under his command. They in turn had their own respective
supporters under their command, and so on and so on. The Takashi retainers are all capable
warriors in the service of a Takashi Samurai of a higher rank, willing to lay down their lives in
service.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7 ea

Traits
Bravery ◌ Martial Prowess (1)

Feat
TOTAL LOYALTY I P 気2

This model gains Bodyguard (2”/Samurai, Shisai) END PHASE

DETECT S Ta 気2 No Melee

Perform a Ki Target test (X). X is equal to 6 minus the Targeted Enemy’s Camouflage value.

If successful, the Target loses Camouflage END PHASE

Weapon
Melee (+1) ◌ Push Attack (0) ◌ Push Defence (0)

Keywords
Samurai
Iju Makoto
A ward is a member of a noble clan who has been taken in by another clan to be raised for a time.
The practice varies, with it sometimes being undertaken voluntarily - to help prospective heirs
learn the customs of other clans as part of their education. It can also be involuntarily, with the
“ward” actually being a “hostage” for his or her clan’s good behaviour or until a ransom is paid.
Sometimes, as part of marriage alliances, one of the betrothed is taken as a ward so he or she can
get to know his or her future spouse.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/6 6 9

Traits
Armour (3) ◌ Bravery ◌ Martial Prowess (1)

Feat
CLEAVE A P 気X (up 2) ONCE PER TURN

This model gains Brutal (X) CURRENT ACTION

INSPIRATION A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ lower Rice Cost) gains +1 Melee Skill or +1 Range Attack Skill END PHASE

Weapon
Melee (-) ◌ Push Defence (0) ◌ Critical Strike Attack (1)

Keywords
Samurai
Ryoko-sha
Ryoko-Sha is a samurai with distinct and unique skills. His understanding of strategy and tactics
has allowed him to channel Ki to control the ebb and flow of battle. He is of utmost importance to
the Takashi family, his Temporal Barriers are relied upon to keep family members safe.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/8 6 10

Traits
Armour (1) ◌ Bravery ◌ Iron Mind (1) ◌ Martial Prowess (1)

Feat
TIME REVERSE C Sp 気3 No Melee No Move ONCE PER GAME

Remove all TIRED and EXHAUSTED CONDITION markers from all models

TIME SKIP C Sp 気3 No Melee No Move ONCE PER GAME

All models become EXHAUSTED

TEMPORAL BARRIER A Au 4” 気2 No Melee

Whilst within the Aura, models gain Range Defence (2)

Weapon
Melee (+1) ◌ Counter Attack Defence (1) ◌ Critical Strike Attack (1)

Keywords
Samurai
Hanso

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 7 9

Traits
Armour (2) ◌ Bravery ◌ Command (2/Ashigaru) ◌ Tactician (1)

Feat
CLEAVE A P 気X (up 2) ONCE PER TURN

This model gains Brutal (X) CURRENT ACTION

MOVE IT! A Pu 8” 気4 No Move

Up to 3 (Friendly ◌ other ◌ ASHIGARU) within the Pulse immediately perform a Walk action.

This action does not cause those model’s CONDITIONS to worsen

Weapon
Melee (+2) ◌ Powerful Attack (1)

Keywords
Ashigaru ◌ Gunso
Isamu
A veteran of the Dragon wars, tales of his courage at the battle of Hendai are still told today in the
streets of Tsumaga. He had led the life of a fisherman after the first war until the call from Ryu
came, summoning all goshi back to service in this new time of strife. From an early age Isamu
exuded an air of authority and a calm head in the heat of the moment. It came as no surprise that
he was raised to the rank of Gunso quickly during his first term of service to the Takashi clan, a
position he quickly settled into.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7

Traits
Armour (1) ◌ Bravery ◌ Command (2/Ashigaru) ◌ First Strike

Feat
INSPIRATION A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ lower Rice Cost) gains +1 Melee Skill or +1 Range Attack Skill END PHASE

Weapon
Melee (-) ◌ Push Defence (0) ◌ Force Back Attack (1)

Keywords
Ashigaru ◌ Gunso
Hiryu
Hiryu is an Ashigaru hailing from the city of Eddo, distinguished from his fellow Ashigaru in Ryu by
the heavier armour he wears. He also skilfully wields the Naginata favoured in the North, rather
than the Yari; which is standard issue in Ryu. A life long soldier, Hiryu is a firm believer in rank and
file fighting. He understands the ebb and flow of the line and is at his best in battle when fighting
shoulder to shoulder with his fellow Ashigaru.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 8

Traits
Armour (3) ◌ Coordinated Attack (Ashigaru) ◌ First Strike

Feat
HOLD THE LINE I P 気2 No Melee ONCE PER TURN

During an enemy model’s activation, when that model moves into Base to Base with another ASHIGARU model, this model can move
up to its Move in inches to get into Base to Base with the enemy model.

SOJUTSU I Ta 3” 気2

Target (Friendly ◌ Ashigaru) gains Coordinated Attack (Ashigaru) END ACTIVATION

Weapon
Melee (-) ◌ Powerful Attack (1)

Keywords
Eddo ◌ Ashigaru
Jin

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 6

Traits
Armour (2) ◌ Bravery ◌ First Strike ◌ Steadfast

Feat
MILITARY TRAINING I Sp 気2

This model’s Controller gains a PASS token

PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

Weapon
Melee (-) ◌ Push Attack (0)

Keywords
Ashigaru
Junichi
The conch blower has made the role his own and is held up as an example of how auxiliary support
should operate in the forces of Ryu. Renowned for his ability to reinvigorate the soldiers around him
with his rallying calls, Junichi simply states to new recruits ‘When you hear the call, try harder’.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5

Traits
Armour (2) ◌ Bravery

Feat
BATTLE STATIONS A P 気3 No Melee No Move

This model gains Order (3/Ashigaru/8”) END PHASE

Weapon
Melee (-)

Keywords
Ashigaru
Fujitaka
When the tide of the battle is changing and the will of the Prefecture’s soldiers is waning, Fujitaka is
there waving his banner and rallying the troops. His bravery in the face of impossible odds is well
known and his fellow Ashigaru find their own inner strength in his presence. Fujitaka also shares his
own strength to enable others to continue the good fight.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 6

Traits
Armour (2) ◌ Bravery ◌ Channel (8)

Feat
RALLY A Pu 8” 気3

Remove the FRIGHTENED state from all Friendly models within the Pulse

Unique Effect
This model can only Channel to Friendly ASHIGARU

Weapon
Melee (-) ◌ Push Defence (0)

Keywords
Ashigaru
Goshi
From Ugo to Eddo, the loyal servants of the Takashi can be called upon to bolster the ranks of the
Dragon’s armies. Their knowledge of the terrain invaluable in giving the Prefecture an added
advantage in battle.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 5 3 ea

Traits
Armour (1) ◌ Cowardly ◌ First Strike

Feat
PATHFINDER A Ta 6” 気2

Target (Friendly) model gains Light Footed END PHASE

Unique Effect
Whilst within 2” of a Friendly GUNSO, this model loses Cowardly

Weapon
Melee (-1)

Keywords
Ashigaru
Ryu Yarimen

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5 ea

Traits
Armour (2) ◌ First Strike

Feat
MILITARY TRAINING I Sp 気2

This model’s Controller gains a PASS token

Weapon
Melee (-) ◌ Push Attack (0)

Keywords
Ashigaru
Madoka
In times of war the Prefecture of Ryu is able to call upon those loyal to their Takashi Lords, swelling
the ranks of the serving ashigaru with Goshi. Madoka wields his long axe in the name of Ryu,
hacking down foe with sweeping blows; his courage in battle is soon restored in the presence of a
trusted commander.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 5 4

Traits
Armour (1) ◌ Brutal (1) ◌ Cowardly

Feat
HACK A P 気3

This model gains Powerful Attack (0) CURRENT ACTION

Unique Effect
Whilst within 2” of Friendly GUNSO, this model loses Cowardly

Weapon
Melee (-)

Keywords
Ashigaru
Minuro

Melee Range Move Ki HP Rice

2 (気3) 3 (気3) 4 1/6 6 5

Traits
Reload (2) ◌ Armour (2) ◌ Armour Piercing (Ranged) ◌ Cumbersome ◌ Heavy

Feat
THREE SHOTS A MINUTE S P 気3 No Melee No Move

This model removes all RELOAD markers

Weapon
Melee (-) ◌

Ranged (+4) ◌ 6/12/18

Keywords
Ashigaru
Guardsman of Ryu
Whether with yari or the fabled Arquebus the ashigaru stationed at Ryu are staunchly loyal to the
Takashi and will defend their clan to the death. They are trained and drilled relentlessly to ensure
that in battle they act and react instinctively, unflinching as they wait for orders from their Gunso
or samurai commanders. The Arquebusiers see it as such an honor to be picked into the regiment
that it is said that they even take them on their final journey to Hantaisoku.

Melee Range Move Ki HP Rice

2 (気3) 2 4 1/6 6 4 ea

Traits
Armour (2) ◌ Armour Piercing (Ranged) ◌ Cumbersome ◌ Heavy ◌ Reload (3)

Feat
MILITARY TRAINING I Sp 気2

This model’s Controller gains a PASS Token

Weapon
Melee (-)

Ranged (+4) ◌ 6/12/18

Keywords
Ashigaru
Takashi Houseguard
All lords maintain a healthy number of household guards, training warriors to keep them safe from
their enemies. The Takashi guard’s body may not be as honed as that of the Ashigaru who
constantly train and drill. This does not mean that their eyes are not sharp as blades and their ears
keen as hawks, skills developed over the years watching for threats to their lords and ladies.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5 ea

Traits
Aware ◌ First Strike

Feat
ALERT I Ta 6” 気2

Target model gains Aware and Range Defence (1) END PHASE

Weapon
Melee (-) ◌ Push Attack (0)

Keywords
Ashigaru
Bikou
The first installment for the Prefecture of Ryu, Bikou is a highly trained ninja. Skilled in the arts of
stealth and distraction she strives to strike where her enemies least expect her.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 2/6 5 9

Traits
Armour Piercing (Ranged) ◌ Assassin ◌ Assault Fire ◌ Camouflage (2) ◌ Dodge (1) ◌ Elusive ◌ Light Footed ◌ Light Weight ◌ Scout

Feat
DISTRACTION A Ta 6” 気2 No Melee

Target (Enemy) must perform a Target Ki test (5). If it fails, you may change that model’s Facing

HAIL OF STEEL A P 気2 No Melee ONCE PER TURN

This model gains Rapid Fire (3) CURRENT ACTIVATION

Weapon
Melee (-) ◌ Sweep Attack (1) ◌ Side Step Defence (0)

Ranged (-2) ◌ 3/5/7 SHURIKEN

Ranged (Sp) ◌ -/3/- KUSARI

Ranged Attack with the KUSARI do not cause a Damage Roll, instead the Target becomes PRONE

This model may only make one Range Attack with the KUSARI per activation

Keywords
Ninja
Atsushi
The ronin of the Shiho remain a thorn in the Takashis’ side. Without a fixed army the Takashi have
found it almost impossible to hunt down and destroy the remaining rebels in the field, these cowed
dogs hide in the woods and hills of the Dragon’s lands. The solution has been somewhat answered
in the excellent tracking and scouting skills of Atsushi, a former Satou family retainer now sworn to
the Takashi. With his faithful hound Shinobu, rooting out those hiding in the dark, eager to savage
any at the utterance of a single word from his master.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7

Traits
Armour (2) ◌ Bravery ◌ Coordinated Attack (Dog) ◌ Light Footed ◌ Scout

Feat
HERE BOY A Pu 12” 気2

Place a Friendly DOG, currently within the Pulse, into base to base with this model; but not in base to base with or in the Zone of
Control of an Enemy model

SIC ‘EM! A Ta 6” 気2 ONCE PER TURN

When Friendly ANIMAL model participates in a Melee Exchange against, or Target an Enemy model, it gains Bravery and Coordinated
Attack (Friendly) END PHASE

Weapon
Melee (+1)

Keywords
Ashigaru
Shinobu

Melee Range Move Ki HP Rice

2 0 5 2/0 3 3

Traits
Armour (1) ◌ Coordinated Attack (Atsushi) ◌ Forward Deployment ◌ Light Footed ◌ Ranged Defence (1)

Unique Effect
Whilst within 2” of this model, Enemy models lose Camouflage

This model can only be Recruited into a Warband containing ATSUSHI

Weapon
Melee (-) ◌ Immobilise Attack (0)

Keywords
Animal ◌ Dog
Kioshi Madoko
“Like all the cycles of the world, those within the Golden Empire are no different. From the
changing of the cycles to the rise and fall of the great clans that rule, so is the way things are, and
so is the way they will remain for they are as constant as rock and as inevitable as the stream that
finds the ocean.” Common Subarashi Baransu saying.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/8 5 7

Traits
Armour (1) ◌ Bravery ◌ Iron Mind (1) ◌ Slow ◌ Tactician (1)

Feat
GAUGE DISTANCE S Sp 気1 No Melee

Measure the distance between any two points on the table once per use of this Ki Feat. Both points must be within this model’s line
of sight

PREDICTION A Sp 気2

This model’s Controller’s Opponent must declare which model they will choose as their next Active model. If the model becomes
inelligible before it is chosen as the Active model then another model can be chosen without restriction

TACTICAL COUNSEL I Sp 気2 No Melee

This model’s controller can reroll their next Tactical roll

Weapon
Melee (-) ◌ Half-damage

Keywords
Teishin
Matsu Takashi
Driven on by a purpose few could match, Matsu fights for her lost sister. The shugenja training she
has received for years is now being channelled and focussed in ways her mentors never intended.
She balks at no fight against any opponent, seeing any battle as an opportunity to hone her
abilities. Allowing her to one day take down her real adversary, Itsunagi Ito.

Melee Range Move Ki HP Rice

2 3 (気3) 4 2/6 5 6

Traits
Iron Mind (1) ◌ Ranged Defence (1)

Feat
FORCE FIELD A P 気2

This model gains Dodge (1) and Special Defence: Push Defence (0) END PHASE

FORCE M ANIPULATION A P 気2 ONCE PER TURN

This model gains - choose one:

● Ranged: 4/8/12 CURRENT ACTION

● Ranged: +1 Strength CURRENT ACTION

● Ranged: Slam Attack CURRENT ACTION

Weapon
Melee (-) ◌ Half-damage

Ranged (-) ◌ 3/6/9

Keywords
Shugenja
Daisuke
Once washed up, Daisuke now washes away the pain of battle from his allies. He has become a
specialist, channelling his Ki to heal and support the forces of the Prefecture. He is never far from
the fray and can often be seen ensuring members of the Takashi family return home.

Melee Range Move Ki HP Rice

2 0 4 2/6 5 4

Traits
Cowardly ◌ First Strike ◌ Heal (2)

Feat
PRAYER OF HEALING A Au X” 気X + 1 No Melee No Move

This model may Target any model within the Aura with its Heal trait.

PRAYER OF PURIFICATION A P 気2 No Melee

When this model uses its Heal trait instead of Healing wounds, it may instead remove an equal number of BERSERK, BLIND, CONTROLLED,
FIRE, POISON, SPIRIT BLOCK or STUNNED markers from the Target

Weapon
Melee (-1)

Keywords
Shisai
Shuichi
The Takashi clan have long followed the teachings of Michi and unlike some of the other clans in
the Jwar Isles strictly adhere to its teachings when raising the next generation. The Michi priests
already offer the support of their military arm in the form of the Seishin na Geoi, but are not
opposed to accompanying any believes on their paths, whether that leads them to battle or
otherwise. Through years of dedication the Michi priests are able to evoke the protective powers of
their ancestors, dousing flame, neutralising poisons or the intrusive commands of others.

Melee Range Move Ki HP Rice

2 0 4 2/8 6 6

Traits
Bravery ◌ Iron Mind (1)

Feat
CLEANSING C Pu X” 気X No Melee

Remove up to X POISON, FIRE, SPIRIT BLOCK or CONTROL markers/tokens from model within the Pulse

WARDING SHOMYO C Au 6” 気3 No Melee No Move

This model gains Disturb Flow (1/6”)

Whilst within the Aura, Enemy models cannot use Special Attacks or Defences

Weapon
Melee (-) ◌ Half-damage

Keywords
Shisai
Mikio
Mikio is a moving mountain on the battlefield. Jumo wrestling skills honed in the pits of Jima enable
him to push, pull and throw opponents of the Prefecture at will.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 7 7

Traits
Bravery ◌ Charging Bonus - Slam Attack (1) ◌ Steadfast

Feat
KOSHINAGE I P 気2

This model gains either Throw Attack (0) or Throw Defence (0) CURRENT ACTION

Weapon
Melee (-) ◌ Push Attack (0) ◌ Force Back Attack (0) ◌ Drag Defence (0)

Keywords
Jumo
Tenchi
Tenchi, Seishin na Goei are an ancient order of highly skilled warrior women sworn to protect not
only the bodies of the lords of Ryu, but also their souls. Offering their lives in service of their clan,
fearless in the face of death and cold steel for those that oppose the Takashi.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 8

Traits
Armour (1) ◌ Bravery ◌ Bodyguard (2”/ Special) ◌ Dodge (1) ◌ First Strike ◌ Strong Mind (1)

Feat
SPIRIT GUARDIAN I Pu 3” 気3 No Melee No Move

When a Friendly model within the Pulse is Targeted by an Enemy model’s Ki Feat, change the Target to this model. Range is
measured to the original Target

Unique Effect
During deployment, choose a Friendly model. This model may only use Bodyguard on this model

If this model would make a FEAR test against a Soulless model, it automatically succeeds

Weapon
Melee (-) ◌ Push Defence (0) ◌ Counter Attack Defence (1)

Keywords
Seishin Na Goei
The Grey Pilgrim

Melee Range Move Ki HP Rice

3 (気3) 2 4 2/8 6 9

Traits
Armour (1) ◌ Lightning Reflexes ◌ Range Defence (1) ◌ Soulless

Feat
ELECTRIFY A P 3” 気3

When this model: END PHASE

◌ makes a successful Melee Attack, the model suffering the Damage Roll gains a STUNNED marker

◌ suffers a damage roll from a successful melee attack, the attacker is pushed 1” directly away from this model

AEGIS OF BLADES A P 気4 No Move

This model gains Impenetrable Defence and Parry (1) END PHASE

Weapon
Melee (-) ◌ Push Defence (0)

Ranged (Sp) ◌ 2/4/6

This model’s successful Ranged Attacks cause no Damage Roll but the Targeted model gains a STUNNED marker

Keywords
Seishin Na Goei
Silvermoon Trade Syndicate
The thriving port of Jima is the beating heart of the Silvermoon Trade Syndicate’s operations. In recent
generations, the merchants of the Silvermoon Syndicate have been the trade life blood of the Jwar isles. It’s
famed arenas where Buto warriors clash in a brutal dance of Jumo, or the Flower Houses where ones wildest
fantasies can become reality with the touch of a Rose, the Syndicate rules.

Jumo Instruction token


A model may spend this token at any time it could use an Instant Ki Feat to gain - choose one:

● reduce the cost of this model’s Special Attacks and Defences by (1) CURRENT ACTIVATION

● Speed Defence (1) CURRENT ACTIVATION

● Speed Attack (1) CURRENT ACTIVATION

● Throw Defence (1) CURRENT ACTIVATION

● Throw Attack (1) CURRENT ACTIVATION

● Immovable CURRENT ACTIVATION

Makibishi Terrain Element


Whenever a model without Fly or Intangible moves into, or start a movement within the MAKIBISHI TERRAIN ELEMENT, it must make:

● for Walk, Disengage or Melee actions MOVE TARGET TEST (5)

● for Charge or Run actions MOVE TARGET TEST (6)

If it fails, the model’s movement and activation ends immediately


Hanami
The head of the Jade Rose has always been the Hanami, Queen of Flowers, the identity of the
Queen is never known, for the Roses never go by a real name from the moment they join the
sisterhood of the Jade Rose. Despite there having been many Hanamis over the years one thing
remains constant, she is always the most beautiful and attractive woman in the Jwar Isles, or even
the whole of the Golden Empire.

Melee Range Move Ki HP Rice

3 (気2) 0 5 2/8 5 11

Traits
Bravery ◌ Dodge (1) ◌ Elusive ◌ Jump Up ◌ Light Footed ◌ Parry (1) ◌ Ranged Defence (2)

Feat
SEDUCTION S Ta 6” 気2 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target gains Stupid (5) END PHASE

LURE S Ta 6” 気2 No Melee

Target (not in base to base with a Friendly model). Perform an Opposed Ki test. If successful, the Target:

◌ gains Impetuous END PHASE

◌ must declare a Walk action as its next action

◌ must move directly towards this model at its full Move, changing its Facing so that this model is in its line of sight. If
unable to perform a Walk it may activate without restriction

KISS OF THE ROSE S Ta BtB 気2 No Move

If there are no models in play with CONTROL tokens gained from KISS OF THE ROSE:

Perform an Opposed Ki test. If successful, the Target gains X CONTROL tokens. X is equal to the Success Level of the Opposed Ki test.

Unique Effect
This model starts the game in the DISGUISED state

Weapon
Melee (-) ◌ Side Step Defence (0)

Keywords
Rose ◌ Oyabun
Misao, the Grey Rose
Little is known of what becomes of the Roses of Jima when their beauty fades and bodies lose the
firmness of youth. Some think they fade away, relinquishing their veils and their old identity and
choosing a new one. Misao, the grey rose is a powerful member of the Jade Rose gumi, for the old
rose’s eyes see far more than those around her. It is told in hushed rumour that she can see into
the future, knowing the actions of men before they have even realised themselves. To anger or
harm her is as foolish and unlucky as slurring the five themselves.

Melee Range Move Ki HP Rice

1 0 4 2/8 5 6

Traits
Bravery ◌ Force of Will (1) ◌ Slow ◌ Weak

Feat
CURSE FATE S Ta 12” 気3 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, roll a number of D6 equal to the Success Level of the test. Reroll 1’s and dice with the
same result. The Target model considers any dice it rolls with the same result as failures. END PHASE

FUTURE SIGHT I P 気2

This model gains Tactician (1) END PHASE

PREDICTION A Sp 気2

This model’s Controller’s Opponent must declare which model they will choose as their next Active model. If the model becomes
inelligible before it is chosen as the Active model then another model can be chosen without restriction

Unique Effect
When this model suffers wounds from an Enemy Ranged or Melee Attack, that model gains one SPIRIT BLOCK marker

Weapon
Melee (-) ◌ Half-damage

Keywords
Rose ◌ Saikon-Komon
Tsubaki
The only thing to match the beguiling beauty of the Roses of Silvermoon Syndicate is their athletic
physique. Experts in the arts of manipulation and misdirection, they pass through their
unsuspecting enemies waiting for the moment to strike. Once the veil of safety drops Tsubaki’s
opponents have to contend with their foe dancing rhythmically in and out of combat, whilst they
swing wildly at thin air. This is not Tsubaki’s only trick for she, like many Roses, carries an exotic
mix of flower petals which, when blown into a victim’s eyes induce blindness.

Melee Range Move Ki HP Rice

3 (気3) 2 (気3) 5 2/6 5 7

Traits
Ammo (1) ◌ Dodge (1) ◌ Jump Up ◌ Elusive ◌ Light Footed

Feat
SEDUCTION S Ta 6” 気2 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target gains Stupid (5) END PHASE

Unique Effect
This model starts the game in the DISGUISED state

Weapon
Melee (-1) ◌ Side Step Defence (0)

Ranged (Sp) ◌ -/3/-

Successful Ranged Attacks cause no damage, instead centre a 1” Pulse on the Target, all models within the Pulse gain one
BLIND marker

Keywords
Shatei ◌ Rose
Saki
The reach of the Jade Roses stretches far beyond the city of Jima. It is difficult to find an individual
in a position of power, man or woman who hasn’t tasted or been tempted by the sweet smell and
charms of a beautiful rose. No one knows exactly the training techniques that the Jade Rose
implements and many suggest that their charisma and manipulative powers are supernatural and
the result of some powerful enchantment. Of course, no Rose would ever disclose this information
such is their devotion to the Gumi.

Melee Range Move Ki HP Rice

3 (気3) 0 5 2/6 5 7

Traits
Dodge (1) ◌ Jump Up ◌ Elusive ◌ Light Footed

Feat
LURE S Ta 6” 気2 No Melee

Target (not in base to base with a Friendly model). Perform an Opposed Ki test. If successful, the Target:

◌ gains Impetuous END PHASE

◌ must declare a Walk action as its next action

◌ must move directly towards this model at its full Move, changing its Facing so that this model is in its line of sight. If
unable to perform a Walk it may activate without restriction

DISTRACTION A Ta 6” 気2 No Melee

Target (Enemy) must perform a KI TARGET (5) TEST. If it fails, you may change that model’s Facing

Unique Effect
This model starts the game in the DISGUISED state

Weapon
Melee (-) ◌ Side Step Defence (0)

Keywords
Rose
Harukichi
A seasoned and cunning tactician in all affairs. His razor-sharp mind and unflinching resolve make
Harukichi an exceptional businessman and leader. Those in his gumi display an unshakable faith in
his decisions and follow his orders without question or pause. Those who follow the Five Fortunes
believe that you make your own luck and this is particularly true in Harukichi’s case. It appears to
his enemies that should Harukichi will it his followers are able to achieve the most unlikely feats,
whilst their own trip, stumble and flail wildly.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/10 6 8

Traits
Fortune ◌ Leadership (6) ◌ Iron Mind (1) ◌ Tactician (1)

Feat
CHEAT FATE I Pu 6” 気X (up 5)

Before a Friendly model would roll a dice for any type of test, spend X. Remove one dice that would be rolled for the test and, after
other dice have been rolled for the test, add a dice with the result of X + 1 to the test before determining the final result;

FORTUNE ’S FAVOUR A Au 8” 気2

This model may spend X Ki Tokens to reroll X dice rolled for a test by a model within the Aura, before the final result of the test is
determined. Each dice can only be rerolled once as a result of this Ki Feat

Weapon
Melee (-1)

Keywords
Oyabun
Oda
The legendary Jumo sensei, and current Oyabun of the Iron Fist gumi, Oda is small only in stature,
for everything else about this no-nonsense boss is anything but. Oda likes nothing more than to
drill and sculpt his famous Buto into pure weapons of mass and muscle. His physique might prevent
him from demonstrating his extensive knowledge of the art of Jumo but he is a skilled and quick
teacher, barking instructions and jabbing directions with his ornate fan, swiftly turning even the
amateur into a competent wrestler and a warrior into a master.

Melee Range Move Ki HP Rice

1 (気3) 0 3 2/8 4 5

Traits
Fearless ◌ Order (2/Buto/6”) ◌ Small ◌ Toughness (1)

Feat
RALLY A Pu 8” 気3

Remove the FRIGHTENED state from all Friendly models within the Pulse

JUMO SENSEI A Ta 6” 気2

Target (Friendly) gains a JUMO INSTRUCTION token

Weapon
Melee (-) ◌ Half-damage

Keywords
Oyabun
Oda & Tautolu
The legendary Jumo sensei, and current Oyabun of the Iron Fist gumi, Oda is small only in stature,
for everything else about this no-nonsense boss is anything but. Oda likes nothing more than to
drill and sculpt his famous Buto into pure weapons of mass and muscle. His physique might
prevent him from demonstrating his extensive knowledge of the art of Jumo but he is a skilled and
quick teacher, barking instructions and jabbing directions with his ornate fan, swiftly turning even
the amateur into a competent wrestler and a warrior into a master.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/8 10 12

Traits
Armour (1) ◌ Brutal (1) ◌ Fear (3) ◌ Fearless ◌ Large ◌ Order (2/Buto/6”) ◌ Steady ◌ Toughness (1)

Feat
RALLY A Pu 8” 気3

Remove the FRIGHTENED state from all Friendly models within the Pulse

JUMO SENSEI A Ta 6” 気2

Target (Friendly) gains a JUMO INSTRUCTION token.

Unique Effect
This model cannot declare Run or Charge actions

This model cannot be recruited into the same Warband as ODA or TAUTOLU

Weapon
Melee (+2) ◌ Powerful Attack (1) ◌ Push Defence (1)

Keywords
Oyabun Buto
Zo
Exactly how old Zo is remains unknown as it seems he has been in service to the Gumis of the
Silvermoon for decades. If the years have taken their toll on his body they have certainly not
affected his cunning mind and his famed intellect. Nothing gets past the owl-like eyes surveying
every situation from behind his rimmed glasses, weighing up the myriad options available.

Melee Range Move Ki HP Rice

1 0 4 1/8 5 6

Traits
Fearless ◌ Slow ◌ Strong Mind (1)

Feat
TAX A Au X*4” 気X No Melee

When an enemy model within the Aura’s area of effect uses a Ki Feat or Ki Boost, the cost in Ki Tokens is increased by one, and this
model gains one Ki Token.

TRADE S Sp 気1 No Melee

This model gains Channel (8) and Leech (8) END PHASE

Weapon
Melee (-2) ◌

Keywords
Saiko-Komon
Rakki
Of the Five Fortunes, the Rakki is the embodiment of Luck. They favour those that take fate into
their own hands, gifting or cursing those as they see fit. The jolly laughing Rakki are unsurprisingly
found in proximity to the luck houses of Jima, chuckling away as fortunes are won or lost on the roll
of a dice. The Silvermoon can only benefit now that these unusual Kami have chosen to favour them
with their talents.

Melee Range Move Ki HP Rice

1 0 4 0/2 気2 4

Traits
Defensive ◌ Durable ◌ Insignificant ◌ Kami ◌ Soulless ◌ Toughness (1)

Unique Effect
When this model suffers Wounds from a Melee Attack, after the Melee is resolved, the Attacker gains one SPIRIT BLOCK marker

During the Starting Phase, choose one:

● remove this model from play. Roll 3d6 and put the dice to one side but keeping the results.

● Roll a d6 and put the dice to one side but keeping the result.

At any point during the turn, when a player would make a dice roll, before the dice are rolled you can substitute one of the dice that
would be rolled for one of these dice, all other dice are rolled as normal, but the result of this dice remains the same

Weapon
Melee (-1)

Keywords
Earth Kami
Fitiaumua
The Buto are a fearsome and brutal people when stirred to actions. Fituamua is no different and
serves as the silent enforcer for the Syndicate. A once renowned Jumo fighter he has since worked
his way into the service of the Iron Fist gumis. It makes no matter to him if the debt is a single half
bronze moon to a thousand Gold ones. If his Oyabun gives him a name he will collect and those who
hear the slow knock of his heavy tonfa on their door had better clear the debt or Fitiuamua will
gladly give them a lesson in repayment.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 10 9

Traits
Fear (3) ◌ Large ◌ Steady ◌ Toughness (1)

Feat
BATTER I P 気2

Models wounded by this model’s Melee attack gain a STUNNED marker END PHASE

Unique Effect
During the Starting Phase, Target (Enemy ◌ within 8”). Perform an Opposed Ki test. If successful the Target:

◌ gains Cowardly END PHASE

◌ loses Aggressive END PHASE

◌ cannot Target this model with a Melee, Charge or Ranged Attack action END PHASE

Weapon
Melee (+2) ◌ Combo Attack (1) ◌ Force Back Attack (0)

Keywords
Buto
Malosi
In the Jumo ring there can only be one winner, Malosi is that winner. The champion of the Iron Fist
gumi, Oda’s best student. A Buto as strong and fearsome as any other in memory, to look into his
blank stare is enough to break the spirit of even the stoutest. Few words are muttered from this
hulking monster, in combat he sounds more animal than human, growling and grunting whilst
handing out savaging beatings with fist or skull crushing mace, smashing the armoured like beetles
beneath an angry bull’s hoof.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 10 10

Traits
Brutal (1) ◌ Fear (3) ◌ Large ◌ Steadfast ◌ Steady ◌ Toughness (1)

Feat
CRUSHING BLOW A P 気2 ONCE PER ACTIVATION

This model gains Brutal (1) or Brutal +1 and Armour Piercing (Melee) CURRENT ACTIVATION

SAVAGE B EATING A P 気3

This model gains Combo Attack (0) CURRENT ACTION

Unique Effect
During the Starting Phase, Target (Enemy ◌ within 8”). Perform an Opposed Ki test. If successful, the Target gains Cowardly, loses
Aggressive and cannot Target this model with a Melee, Charge or Ranged Attack action END PHASE

Weapon
Melee (+2) ◌ Combo Attack (1) ◌ Slam Attack (1)

Keywords
Buto
Manu
This giant Buto is the personal bodyguard of Harukichi and was selected for obvious reasons. His
prowess in the Jumo arenas quickly attracted attention, it was clear to most he was destined for a
top position within the Syndicate, and he has not disappointed.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 10 9

Traits
Aware ◌ Bodyguard (2”/Oyabun) ◌ Fear (3) ◌ Fearless ◌ Immovable ◌ Large ◌ Sixth Sense ◌ Toughness (1)

Feat
UMBRELLA BLOCK I P 気2

This model gains Parry (1) CURRENT ACTION

Weapon
Melee (+2) ◌ Push Defence (0) ◌ Throw Defence (1)

Keywords
Buto
Tautolu
The legendary Jumo sensei, and current Oyabun of the Iron Fist gumi, Oda is small only in stature,
for everything else about this no-nonsense boss is anything but. Oda likes nothing more than to drill
and sculpt his famous Buto into pure weapons of mass and muscle. His physique might prevent him
from demonstrating his extensive knowledge of the art of Jumo but he is a skilled and quick teacher,
barking instructions and jabbing directions with his ornate fan, swiftly turning even the amateur
into a competent wrestler and a warrior into a master.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 10 10

Traits
Armour (1) ◌ Brutal (1) ◌ Fear (3) ◌ Large ◌ Steadfast ◌ Steady ◌ Toughness (1)

Feat
LOYALTY A P 気2

This model gains Bodyguard (Base to base/Friendly) END PHASE

Weapon
Melee (+2) ◌ Powerful Attack (1) ◌ Push Defence (1)

Keywords
Buto
Dafukaia
Not all those children raised in the monasteries and taught the teachings of Subarashi Baransu are
able to complete their training, return to their homes and continue the cycle that has been in place
since the beginning of memory. Dakufaia was a promising student, however the gnawing rage that
burns inside him stoked by an unknown trauma could not be dowsed by the secrets of the temple.
Despite many attempts to help and guide the boy, the masters could not risk letting him continue
his training such was the ferocity of his temper.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/8 6 10

Traits
Bravery ◌ Brutal (1) ◌ Immunity (Fire) ◌ Jump Up ◌ Ranged Defence (1) ◌ Split Attack

Feat
FLAME ON I P 気2

This model gains Fire (1/1) END PHASE

When this model suffers Wounds from Melee Attack, the Attacking model gains a FIRE (1) marker END PHASE

INFERNO A Pu 2” 気3 No Melee ONCE PER TURN

Every model within the Pulse gains two FIRE (1) markers

Weapon
Melee (+1) ◌ Powerful Attack (1) ◌ Push Defence (0) ◌ Slam Attack (1)

Keywords
Monk
Kami of Burning Rage
Not all those children raised in the monasteries and taught the teachings of Subarashi Baransu are
able to complete their training, return to their homes and continue the cycle that has been in place
since the beginning of memory. Dakufaia was a promising student, however the gnawing rage that
burns inside him stoked by an unknown trauma could not be dowsed by the secrets of the temple.
Despite many attempts to help and guide the boy, the masters could not risk letting him continue
his training such was the ferocity of his temper.

Melee Range Move Ki HP Rice

2 0 6 0/2 気2 4

Traits
Aggressive ◌ Auto Disengage ◌ Durable ◌ Elusive ◌ Fire (1/2) ◌ Fly ◌ Insignificant ◌ Kami ◌ Soulless

Unique Effect
When this model suffers wounds from a Melee Attack, the attacker gains a FIRE (1) marker

During the Starting Phase, choose one:

● you may remove this model from play. Each model within 2” gains a FIRE (2) marker

● a Friendly model in base to base gains Fire (1/2), Aggressive and +1 Melee Strength END PHASE

This model may only be recruited into a Warband that also contains DAFUKAIA

Weapon
Melee (-) ◌ Powerful Attack (1)

Keywords
Fire Kami
Kaede
Life for Kaede is just another performance. He learned his trade not in the luck houses but on the
streets of Jima. Where acting the part could be the difference between eating or not, a beating or
not, living or not. He treats combat like a show, as battle progresses, he works through the three
acts of a play, adapting his style for each act in order to create a frantic ending where each
dramatic death hastens the finale.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/8 5 9

Traits
Force of Will (1) ◌ Fortune ◌ Insignificant ◌ Slow

Feat
APPARITION A Sp 気2 ONCE PER ACTIVATION

Place this model within 2” of its current location

MISDIRECTION S Ta 6” 気2

Target (Enemy) has no Zone of Control END PHASE

Models may choose not to be considered in Base to Base with it when declaring and performing their action.

HEED MY WORD S Ta 6” 気2 No Melee

Perform an Opposed Ki test. If successful, you may perform a walk action with that model. This does not cause the Target’s condition
to worsen.

Unique Effect
This model starts the game in the DISGUISED state

This model performs the following during the game:

● Jo - any model using Fortune may reflip the coin. This model begins the game with JO.

● Ha - this model loses Insignificant and slow. In any starting phase you may lose JO and gain HA.

● Kyu - in the final turn of the game, in addition of JO or HA, while this model is in play, every time a model with a rice cost
greater than 6 is removed from play, another model in the same warband must worsen its condition.

This model cannot target KEN. This model can draw Line of Sight through KEN and ignores KEN and its Zone of Control for all game
purposes. This model cannot move through KEN.

Weapon
Melee (-)

Keywords
Kabuki ◌ Shatei
Giichi
Giichi uses a unique fighting style and flail-like weapon. Forged in the fighting pits of Jima he has
learned what it takes to survive. He is a bane to Samurai that fight in well-rehearsed routines, he
does not follow the rules they have come to expect and his attacks are difficult to anticipate. Giichi
understood early on that he would never compete with the Buto in the ring, he did however learn
what he could and has impressive Jumo skills.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 7 8

Traits
Armour (1) ◌ Bravery

Feat
DIRTY FIGHTING A P 気2

In Melee Exchanges with this model, Enemy models cannot use Special Attacks/Defences CURRENT ACTIVATION

MIGHTY B LOW I P 気1

This model gains Strong NEXT DAMAGE ROLL

Unique Effect
Models involved in a melee exchange with this model lose the Parry trait

Weapon
Melee (+2)

Ranged (-3) ◌ 2/3/4

Models suffering wounds from this model’s range attack gain Cowardly END PHASE

Keywords
Shatei ◌ Jumo
Wasupu
Wasapu: It is unclear exactly where the Silvermoon source their knowledge of new technologies.
Whether through a shrewd business deal or more nefarious means the Syndicate acquired the
intricate, rapid, reloading mechanism showcased in their repeater crossbows. Wasapu wields this
fearsome weapon with great skill and accuracy. Using the finest Minimoto steel, his bolts find the
weak points in even the finest armours. On top of this Wasapu can identify the weak points of even
the toughest beast.

Melee Range Move Ki HP Rice

2 (気3) 3 (気3) 4 2/6 6 6

Traits
Ammo (4) ◌ Armour Piercing (Ranged) ◌ Fortune

Feat
STRAFE A P 気3

This model gains Rapid Fire END PHASE

VITAL STRIKE A P 気2

This model gains Sharp (Ranged) CURRENT ACTION

Unique Effect
This model may declare a Complex action and gain a number of AMMO Tokens to bring it back up to four AMMO Tokens

Weapon
Melee (-1)

Ranged (+1) ◌ 4/8/12

Keywords
Shatei
Senpu
Wasapu: It is unclear exactly where the Silvermoon source their knowledge of new technologies.
Whether through a shrewd business deal or more nefarious means the Syndicate acquired the
intricate, rapid, reloading mechanism showcased in their repeater crossbows. Wasapu wields this
fearsome weapon with great skill and accuracy. Using the finest Minimoto steel, his bolts find the
weak points in even the finest armours. On top of this Wasapu can identify the weak points of even
the toughest beast.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 6

Traits
Fortune ◌ Ranged Defence (1)

Feat
CHAIN ATTACK A P 気2

This model gains Combo Attack (0) CURRENT ACTION

WIND WALL A Sp 気2 No Melee

This model and models in base to base gain Ranged Defence (2)

Weapon
Melee (-) ◌ Force Back Attack (0) ◌ Sweep Attack (1)

Keywords
Shatei
Kyoaku-Han
The lowest ranks of the Silvermoon are made up of the Kyoaku-Han. Violent, ambitious and driven
young men and women who seek the power and wealth the Silvermoon can offer them. It is
unclear the exact rites and rituals required when one joins one of the Silvermoon gumis due to the
great secrecy surrounding them and the fact that once initiated there is only one way the leave.
Death.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 4 ea

Traits
Ranged Defence (1)

Feat
DIRTY FIGHTING A P 気2

In Melee Exchanges with this model, Enemy models cannot use Special Attacks/Defences CURRENT ACTIVATION

Weapon
Melee (-)

Keywords
Shatei
Kyoaku-Han Crossbowman
The lowest ranks of the Silvermoon are made up of the Kyoaku-Han. Violent, ambitious and driven
young men and women who seek the power and wealth the Silvermoon can offer them. It is
unclear the exact rites and rituals required when one joins one of the Silvermoon gumis due to the
great secrecy surrounding them and the fact that once initiated there is only one way the leave.
Death.

Melee Range Move Ki HP Rice

2 (気3) 3 (気3) 4 1/6 6 5 ea

Traits
Ammo (4) ◌ Armour Piercing (Ranged)

Feat
SNEAK A P 気2

This model gains Elusive and Light Footed END PHASE

Unique Effect
During the Starting Phase, if this model has no AMMO tokens, it become EXHAUSTED and gain four AMMO tokens

Weapon
Melee (-1) ◌

Ranged (+1) ◌ 4/8/12

Keywords
Shatei
Fai-Ginn
Undoubtedly mean spirited and devoid of any form of warmth, Fai-Ginn has found himself as the
primary carer for over half of the Silvermoon's street urchins. For all of the hatred and enmity felt
towards him from his young charges he has avoided a dagger in the back, during the darkest hours
of the the night, for so long because he does have some value to those he leaches from. His
knowledge of what he calls the ‘subtle arts’ are second to none.

Melee Range Move Ki HP Rice

2 (気3) 0 3 2/6 5 8

Traits
Command (4”/Urchin) ◌ Fortune ◌ Heal (2)

Feat
PICK A POCKET S Ta 9” 気3 No Melee

Target (Friendly ◌ Urchin) in Base to Base with an enemy model. If the enemy model has a non-stackable Enhancement card,
transfer it to Fai-Ginn’s card.

SUBTLE DOMINANCE I Ta 8” 気2 ONCE PER TURN

When target model declares an action, it must make a Target Ki Test (5). If it fails, its activation ends and its conditions worsens one
degree.

Unique Effect
URCHIN models in Fai-Ginn’s Warband gain Camouflage (4) and Dodge (1) or Dodge (+1) while FAI-GINN is in play.

During the End Phase, you can transfer an ENHANCEMENT CARD on this model to a friendly model in Base to Base.

Miserly: this model cannot have Enhancement cards bought for it when recruiting the Warband.

Weapon
Melee (-) ◌ Half-damage

Keywords
Shatei
Nomi
The oyabun of the Silvermoon do not consider age a restriction to the entrance to their service.
Many fill their numbers with youngsters eager to establish themselves within the Shatei ranks and
prove themselves worthy of their oyabun’s favour. All within the Silvermoon play to their own
strengths, and in doing so strengthen their gumi. Sukoshi Kani and Nomi are no different in this
respect. Sukoshi, armed with her bag of makibishi, ready to scatter them wide at a moment’s notice
to cover a retreat or block a path.

Melee Range Move Ki HP Rice

1 (気3) 0 3 1/6 3 3

Traits
Elusive ◌ Flank ◌ Scout ◌ Small

Feat
DETECT S Ta 4” 気2 No Melee

Perform a KI TARGET TEST (X). X is equal to 6 minus the Targeted Enemy Camouflage value.

If successful, the Target loses Camouflage END PHASE

Weapon
Melee (-1) ◌ Melee

Keywords
Shatei ◌ Urchin
Sukoshi Kani
The oyabun of the Silvermoon do not consider age a restriction to the entrance to their service.
Many fill their numbers with youngsters eager to establish themselves within the Shatei ranks and
prove themselves worthy of their oyabun’s favour. All within the Silvermoon play to their own
strengths, and in doing so strengthen their gumi. Sukoshi Kani and Nomi are no different in this
respect. Sukoshi, armed with her bag of makibishi, ready to scatter them wide at a moment’s notice
to cover a retreat or block a path.

Melee Range Move Ki HP Rice

1 (気3) 0 3 1/6 3 3

Traits
Elusive ◌ Flank ◌ Scout ◌ Small

Feat
LAY MAKIBISHI S Sp 気1 No Melee ONCE PER GAME

Place a MAKIBISHI TERRAIN ELEMENT template in base to base with this model

LURKER A P 気2 No Melee

This model gains Camouflage (2) END PHASE

Weapon
Melee (-) ◌ Half-damage

Keywords
Shatei ◌ Urchin
Sukauratchi
Sukuratchi, a grizzled and season veteran of Jima’s famed fighting pits, an accolade that many in his
trade cannot claim. His years training and taming animals means that Sukuratchi has a vast
knowledge of skills and techniques that enable him to bring even the most fearsome of wild animals
under his command or push a broken animal to amazing lengths of stamina. Always accompanied
by Akuma or “Devil”, the animals named so for their constant snapping and pestering after food.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5

Traits
Bravery ◌ Command (3/Animal) ◌ Fortune ◌ Iron Mind (1)

Feat
SPUR ON A Ta 3” 気2 No Melee

Target Friendly ANIMAL model gains Rise (4) END PHASE

Unique Effect
In Melee Exchanges against ANIMAL models, this model gains +1 Melee Skill and a +2 Melee Strength modifier

Weapon
Melee (-)

Keywords
Shatei
Honoko
If Sukuratchi’s training is based on the lash, then Honoka’s is led by reward. This beautiful shatei
would have been a Rose but for her love of animals. She is instantly able to form a bond with even
the most wild and ferocious of beasts, turning them to her will. Her pack would lay down their lives
in an instant for their pack leader, tearing to shreds any whom Honoka command. Her favourite is
without question the silent stalker Hakashi, never far from her side but seldom seen, this majestic
predator, a prime specimen of the Jwarian Leopard.

Melee Range Move Ki HP Rice

3 (気3) 3 4 1/6 6 5

Traits
Command (3/Animal)

Feat
SICK EM! A Ta 気2 ONCE PER TURN

When Friendly ANIMAL model participates in a Melee Exchange against, or Target an Enemy model, it gains Bravery and Coordinated
Attack (Friendly) END PHASE

Unique Effect
When this model is the Target of a Melee or Charge action by an Enemy ANIMAL model, that Enemy must make a KI TARGET TEST (5). If
it fails, its activation ends and its CONDITION worsens as normal

Weapon
Melee (-1)

Ranged (-3) ◌ 2/3/4

Model suffering wounds from a successful Ranged Attack by this model gain Cowardly END PHASE

Keywords
Shatei
Hakushi
If Sukuratchi’s training is based on the lash, then Honoka’s is led by reward. This beautiful shatei
would have been a Rose but for her love of animals. She is instantly able to form a bond with even
the most wild and ferocious of beasts, turning them to her will. Her pack would lay down their lives
in an instant for their pack leader, tearing to shreds any whom Honoka command. Her favourite is
without question the silent stalker Hakashi, never far from her side but seldom seen, this majestic
predator, a prime specimen of the Jwarian Leopard.

Melee Range Move Ki HP Rice

3 0 5 2/0 5 7

Traits
Dodge (1) ◌ Elusive ◌ Fear (3) ◌ Jump Up ◌ Leap ◌ Light Footed ◌ Sixth Sense

Unique Effect
During the Starting Phase, this model gains - choose one:

● Camouflage (2)

● First Strike

This model can only be recruited into a Warband containing a model with Command (X/Animal)

Weapon
Melee (-) ◌ Powerful Attack (1) ◌ Side Step Defence (0)

Keywords
Animal ◌ Leopard
Wakasu Akuma

Melee Range Move Ki HP Rice

1 0 4 1/0 2 1

Traits
Dodge (2) ◌ Immunity (Poison) ◌ Insignificant ◌ Small ◌ Ranged Defence (2) ◌ Weak

Unique Effect
This model may only be recruited into a Warband that contains a model with the Command (Animal) Trait

Weapon
Melee (-2) ◌ Side Step Defence (0)

Keywords
Animal ◌ Akuma
Okkete San

Melee Range Move Ki HP Rice

2 0 4 1/0 2 2

Traits
Bravery ◌ Dodge (1) ◌ Insignificant ◌ Light Footed ◌ Last Stand ◌ Small

Unique Effect
During the Starting Phase, if this model is not in base to base with a Friendly model with the Command (Animal) trait, it becomes
BERSERK

This model can only be recruited into a Warband that contains a model with the Command (Animal) Trait

Weapon
Melee (-1) ◌ Melee

Keywords
Animal ◌ Bird
Pit Dog
The mongrel pit dogs of Jima’s fighting pits are bred for their ferocity and savage nature from pups,
with only the most aggressive and vicious surviving. Harshly trained and conditioned into living
weapons, used to create spectacle and serve as guard dogs for the Oyabun and high-ranking
members of the Gumis. The Iron Fist’s trainer able to guide these hounds with the crack of a whip
to wreak havoc amongst their terrified victims.

Melee Range Move Ki HP Rice

2 0 4 2/0 3 3 ea

Traits
Insignificant ◌ Light Footed ◌ Small ◌ Toughness (1)

Unique Effect
When this model activates, it gains Fear (3) CURRENT ACTIVATION

Weapon
Melee (-)

Keywords
Animal ◌ Dog
Jung Pirates
When years passed without word of the Jung, they were considered lost, their return under the mon of the giant
squid surprised everyone. They have reaped what they need from the traders on the seas of the Jwar Isles,
forcing the Shiho to label them pirates. Their fleets are faster and their knowledge of the Isles’ waters are
unparalleled by all but perhaps the Carp clan, allowing them to evade the larger, less experienced junks of the
Prefecture.
Mari Jung
Queen of Waves, Lady of the Sea, the Third Storm are all and yet just a few of her names. Her eyes
as deep as the ocean, her temper as terrible as a storm, as beautiful and inspiring to her crew as
she is fear and reviled by her enemies. Her mere presence in the heat of battle staying her
shipmates’ nerves, her tongue a weapon with which to strike at the honor of her opponents. For
their captain, her men would gladly make the ultimate sacrifice.

Melee Range Move Ki HP Rice

3 (気3) 3 4 2/8 6 10

Traits
Armour (1) ◌ Armour Piercing (Range) ◌ Bravery ◌ Command (2/Kaizoku) ◌ Jump Up ◌ Leadership (8) ◌ Martial Prowess (1) ◌ Order
(3/Kaizoku/6”) ◌ Reload (2)

Feat
DISHONOUR S Ta 8” 気2 No Melee

Perform an Opposed Ki test. If successful, the Target cannot declare the use of Ki Feats END PHASE

DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

RALLY A Pu 8” 気3

Remove the FRIGHTENED state from all Friendly models within the Pulse

Unique Effect
Friendly KAIKOZU models within 3” gain Self Sacrifice (3”/Mari Jung)

Weapon
Melee (+1) ◌ Push Defence (0)

Ranged (+2) ◌ 3/6/9

Keywords
Samurai ◌ Kaizoku
Minato Jung
Although trained in the ways of the Samurai, Minato was always destined to follow his own
unique path. A brute of a man, more at home in a water house than the courts. His body tells the
stories of countless battles, wearing each scar proudly as a mark of honour to his physical
prowess. That is not to say that he is all brawn, a cunning and clever leader, hiding from the
Prefecture in plain sight. In battle he wields his trademark anchor, launching it through the air
making it appear as light as a Tengu feather.

Melee Range Move Ki HP Rice

4 (気3) 3 4 2/8 7 11

Traits
Brutal (1) ◌ Fearless ◌ Jump Up ◌ Martial Prowess (1)

Feat
BATTER I P 気2

Models wounded by this model’s Melee attacks gain a STUNNED marker END PHASE

CIRCULAR STRIKE S Pu 3” 気3 No Melee ONCE PER TURN

This model must make a Ranged Attack against all other models within the Pulse

These attacks are considered within the Medium Range Band and are not affected by the penalty for having made ranged attack
previously in the turn. This model’s Controller decides the order the Ranged Attacks are resolved. Terrain Elements and model’s
Volumes block and stop the Pulses area of effect from extending beyond.

SMITE A P 気2

This model gains Slam Attack (0) CURRENT ACTIVATION

Weapon
Melee (+1) ◌ Powerful Attack (0) ◌ Push Attack (0)

Ranged (+2) ◌ 1/2/3

Keywords
Samurai ◌ Kaizoku
Hibiki
Hibiki Jung has adapted to life at sea and is the perfect pirate. He fights across decks with speed
and finesse, leaping between junks with supreme confidence. Where his uncle Minato relies on
brute strength Hibiki is able as quick with his words as he is with his feet. A natural leader, he
demands that those who serve him are able to keep up with him and they do, imbued by his
charisma and confidence, his men raise themselves to meet his expectations.

Melee Range Move Ki HP Rice

3 (気3) 3 5 (気3) 2/8 6 11

Traits
Auto-Disengage ◌ Bravery ◌ Dodge (1) ◌ Feint (1) ◌ Jump Up ◌ Martial Prowess (1)

Feat
PARLEY S Au BtB 気2

Non-soulless models in the aura (and non-soulless models in Base to Base with them) may not place dice in attack in a melee
exchange nor target this model with Ki Feats

VITALITY I P 気3 ONCE PER TURN

This model condition improves by one degree

VAULT A P 気2

This model gains Elusive and Leap END PHASE

Unique Effect
Non-unique KAIZOKU models in this model’s Warband gains Elusive and Side Step Defence (0)

Weapon
Melee (-) ◌ Combo Attack (0) ◌ Side Step Defence (0) ◌ Throw Defence (1)

Keywords
Samurai ◌ Kaizoku
Yuji
All captains must have a trusted Juhin and there is none more trusted, in any port in the Gulf of the
Three Brothers, than Yuji. A seasoned sailor and servant of the Jung, for many cycles he has barked
the orders of his captains, the Kaizoku darting to complete his commands, an inspiration to them.
Never far is his oldest friend Same, no one is able to catch Yuji napping with the old monkey around.

Melee Range Move Ki HP Rice

3 (気3) 3 4 2/8 6 9

Traits
Armour (2) ◌ Armour Piercing (Ranged) ◌ Aware ◌ Bravery ◌ Command (2/Kaizoku) ◌ Reload (2)

Feat
BATTLE STATIONS A P 気3 No Melee No Move

This model gains Order (3/Kaizoku/8”) END PHASE

INSPIRATION A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ lower Rice Cost) gains +1 Melee Skill or +1 Ranged Attack Skill END PHASE

Unique Effect
During the Starting Phase, Target (Enemy) - choose one:

● cannot declare the use of Special Attacks/Defences END PHASE

● must spend one additional Ki token to perform Ki Feats or Ki Boosts END PHASE

Weapon
Melee (+1) ◌ Counter Attack Defence (1)

Ranged (+2) ◌ 3/6/9

Keywords
Kaizoku ◌ Juhin
Duri
He is almost as good a shot as he boasts and with his two “ladies” by his side, a threat to even the
nimblest monk or heavily armoured samurai, making him a legend amongst the Jung. The tale of
how he lost his leg a source of much amusement amongst his peers.

Melee Range Move Ki HP Rice

3 (気3) 3 4 2/6 6 7

Traits
Armour Piercing (Ranged) ◌ Bravery ◌ Reload (2) ◌ Unstable (1”)

Feat
DEAD EYE A P 気3

This model ignores COVER, SMALL and TINY modifiers to Ranged Attacks CURRENT ACTIVATION

Unique Effect
At the start of this model’s activation, this model can remove all RELOAD markers ONCE PER GAME

This model cannot declare Run or Charge actions

This model cannot attach the PEG LEG ENHANCEMENT card

Weapon
Melee (-1) ◌

Ranged (+2) ◌ 3/6/9

Keywords
Kaizoku
Ran Fujiwaro
A warrior sister of the Fujiwaro, Ran has betrayed her sisters to join with Mari Jung for reasons
unknown. A blur on the battlefield, her sai finding cracks in armour and hide alike to cripple foes
with a whirlwind of keenly placed attacks.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/6 6 8

Traits
Jump Up ◌ Light Footed ◌ Parry (1)

Feat
PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

RAIN OF B LOWS I P 気3

This model gains Combo Attack (0) and Lightning Reflexes CURRENT ACTIVATION

Weapon
Melee (-1) ◌ Side Step Defence (0)

Keywords
Kaizoku
Taru
A brave and able seaman, he uses his net as a barrier to defend against missles directed at him and
also to divert their force against the attacker. Nipple and quick footed Taru is a great soldier for the
Jung.

Melee Range Move Ki HP Rice

3 (気3) 2 (気3) 4 2/6 6 6

Traits
Ammo (1) ◌ Bravery ◌ Jump Up ◌ Light Weight ◌ Range Defence (1)

Feat
GRAPPLE A P 気2

This model gains Immobilise Attack (0) CURRENT ACTIVATION

This feat can only be used if this model has AMMO Token

TORNADO I Pu 2” 気2 No Melee ONCE PER TURN

When a Friendly model within the Pulse is the Target of a failed Range Attack, immediately make a Ranged Attack.

This attack uses the Range Bands, Strength Bonus and any relevant traits of the model which failed the Ranged Attack (ignoring the
effects of Ammo and Reload traits).

Weapon
Melee (-) ◌ Immobilise Attack (1) ◌ Sidestep Defense (0)

If this model has no AMMO token, it loses the Special Attack - Immobilise Attack.

Ranged (Sp) ◌ -/3/-

This model’s successful Ranged Attacks, cause no Damage Roll but the Target becomes HELD.

This model’s failed Ranged Attacks, do not cause this model to remove an AMMO token

Keywords
Kaizoku
Kohanin
A life on the waves makes you hard, bodies muscled and lean, the sway of the ocean becomes as
natural as sitting under a tree. This is the life of Kohanin, their lives before swearing loyalty to the
captain forgotten. Their crimes washed away as debris from a beach at high tide. More
comfortable on deck than land, they are capable sailors and fighters, turning their weapons of
labour into deadly instruments of battle in an instant.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 4 ea

Traits
Light Footed

Feat
ATHLETICISM A P 気2

This model gains Jump Up and Dodge (1) CURRENT ACTIVATION

Weapon
Melee (-1) ◌ Drag Defence (1)

Keywords
Kaizoku
Sho
From the Jwar to the Golden Sands across the Barren Sea, no more able a deckhand can be found.
His body a net of tight knotted muscle, his mind a map of the sea.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5

Traits
Dodge (1) ◌ Light Footed ◌ Jump Up

Feat
SWEEP A P 気1

This model gains Sweep Attack (1) CURRENT ACTION

Weapon
Melee (-1) ◌ Drag Defence (0)

Keywords
Kaizoku
Korusea
The Korusea make up the bulk of the veteran seaman of the Jung, skilled sailors and warriors,
armed with wicked curved blades which gut a man as easily as a fish. Their secondary weapon is a
web woven from light but very strong twine, used to subdue an enemy up close or at range.

Melee Range Move Ki HP Rice

3 (気3) 2 4 1/6 6 5 ea

Traits
Ammo (1) ◌ Bravery ◌ Jump Up ◌ Light Weight

Feat
BALANCE I P 気1

This model gains Steady CURRENT ACTIVATION

DIRTY FIGHTING A P 気2

In Melee Exchanges with this model, Enemy models cannot use Special Attacks/Defences CURRENT ACTIVATION

Weapon
Melee (-) ◌ Immobilise Attack (1)

If this model has no AMMO token, it loses the Special Attack - Immobilise Attack.

Ranged (Sp) ◌ -/3/-

This model’s successful Ranged Attacked, cause no Damage Roll but the Target becomes HELD.

This model’s failed Ranged Attacks, do not cause this model to remove an AMMO token

Keywords
Kaizoku
Lua
It seems that the temptation of riches and sake are not the only things that can lead the Buto to
leave their tribe. Lua a fine specimen of the Buto people has long since left the island of his birth,
driven to satisfy a deep and lasting wanderlust the Jung are his new people. Much like many of
those who crew the Jung ships he adds somethings few others can offer. His great axe felling foes
or masts alike. He still has a few tricks up his sleeve learnt from his youth in the crowded streets of
Jima to surprise though.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 10 8

Traits
Brutal (1) ◌ Fear (3) ◌ Large ◌ Steadfast ◌ Steady ◌ Toughness (1)

Feat
DIRTY FIGHTING A P 気2

In Melee Exchanges with this model, Enemy models cannot use Special Attacks/Defences CURRENT ACTIVATION

HACK A P 気3

This model gains Powerful Attack (0) CURRENT ACTION

Weapon
Melee (+2) ◌ Force Back Attack (1)

Keywords
Buto Kaizoku
Temo
Temo fled first from the brutal enslavement of the Ito then from the worker camps of the
Silvermoon. A resourceful seaman who holds and practises with great honour the knowledge of the
jungle plants passed down through generations. It is these exotic combinations that he uses to dose
his distinct blowpipe, the effects of the those darted vary from panic to rage dependant on the dart
used.

Melee Range Move Ki HP Rice

2 3 (気3) 4 2/6 5 6

Traits
Ammo (3/Blowpipe) ◌ Dodge (1) ◌ Light Footed ◌ Light Weight ◌ Reload (1) ◌ Scout ◌ Small

Feat
DASH A P 気2

This model gains Auto-Disengage and Elusive CURRENT ACTIVATION

This model may also Walk 2” at the end of its activation.

LURKER A P 気2 No Melee

This model gains Camouflage (2) END PHASE

Weapon
Melee (-) ◌ Half-damage

Ranged (-) ◌ 5/10/15 SHORT BOW

Ranged (Sp) ◌ 4/8/12 BLOWPIPE

Ranged Attack success from the BLOWPIPE cause no Damage Roll, instead the Target gains - choose one:

● one BLIND marker

● the BERSERK state

● FRIGHTENED State

Keywords
Pygmie Kaizoku
Yori, the whale hunter
The legend of Yori is known across the Jung, spread mainly by the man himself. When deep in his cups
he will tell any that will stop to listen to him, boasts from catching whales of unfathomable size to
wild and fantastical sea creatures. The truth is Yori is no better with the harpoon than anyone else,
however he has learnt to be resourceful in battle. He always has sake on hand and uses it to bolster
his own and others’ confidence when combat ensues.

Melee Range Move Ki HP Rice

3 (気3) 2 (気3) 4 2/6 6 7

Traits
Ammo (2) ◌ Immunity (Stunned) ◌ Jump Up ◌ Lightweight

Feat
STAGGER I P 気1

This model gains Ranged Defence (1) and Side Step Defence (0) END OF THE CURRENT ACTIVATION

KATAKUCHI A Ta BtB 気1

If this model has AMMO Token, this model and Target Friendly model gain:

Aggressive, Fearless and Unstable (2”) END PHASE

Weapon
Melee (-) ◌ HARPOON

Ranged (-) ◌ 2/4/6 HARPOON

If this attack causes damage then the target is moved 1” directly toward this model and becomes PRONE.

Making Ranged Attacks with this weapon does not trigger the AMMO trait

This model can only make one HARPOON attack per turn.

Ranged (Sp) ◌ -/4/- SAKE BOTTLE

Successful Ranged Attacks with this weapon cause no damage, instead increase the value of all FIRE tokens on the target by
1

Keywords
Yopparatta Kaizoku
Asami, Sea Witch
She is a daughter of the waves, a sister to the sea. She speaks with mists of the waters, able to
command their presence to confuse and daze. Her siren sound is music and death knell to all but
the most hardy and resolute. In battle, she calls forth water for the environment to wash away
toxins, extinguish flame, calm the mind or as a hammer to batter foes. She brings great flexibility
just like the water from which she was born.

Melee Range Move Ki HP Rice

2 2 4 2/8 6 8

Traits
Force of Will (1) ◌ Immunity (Fire) ◌ Light Footed

Feat
CLEANSING C Pu X” 気X No Melee

Remove up to X POISON, FIRE, SPIRIT BLOCK or CONTROL markers/token from models within the Pulse’s.

FOG OF HESITATION A Pu 4” 気2 ONCE PER TURN

Target (within the Pulse). Perform an Opposed Ki test. If successful, the Target may not be chosen as the Active model until all the
other models in its Warband are Exhausted

SEDUCTION S Ta 6” 気2 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target model gains Stupid (5) END PHASE

Weapon
Melee (-) ◌ Side Step Defence (0) ◌ Half-damage

Ranged (Sp) ◌ 3/6/9

When this model makes a successful Ranged Attack, the Target suffers no Damage roll, instead it is PUSHED 2” directly away
from this model

Keywords
Shugenja
Arata
The fury of the Chrome Sea, the shark is the apex predator beneath the waves and Arata is just as
frightening above water. Dazzlingly fast, driven wild by the smell of blood, he is a pure monster
when unleashed. Whether savaging startled enemies with a maw of razor sharp teeth, or bowling
then over with tremendous force he is a formidable warrior. Like all those changed by the great
Kami Sumiyoshi Sanjin, little is left of the man he once was but this does not matter in times of
war.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 8 7

Traits
Bravery ◌ Charging Bonus: Slam Attack (0) ◌ Fear (4) ◌ Impetuous ◌ Sixth Sense

Feat
ASP STRIKE I P 気2

This model gains Lighting Reflexes CURRENT ACTION

HAMMER STRIKE A P 気4

This model gains Unblockable Strike CURRENT ACTION

Unique Effect
When it causes wounds to a model without the Soulless trait during a Melee Exchange, this model may Heal one wound

When Targetting a wounded Enemy model with a Melee or Charge action; or when Involved in a Melee Exchange with a wounded
Enemy model, this model gains +1 Move and Sweep Attack (0)

Weapon
Melee (-) ◌

Keywords
Kaizoku ◌ Umimiman
Ryota
Ryota is the perfect pirate. He is a shock troop of unparalleled ability, his transformation into a Great
White has only added to his impact. Years spent leading the charge whether it be onto naval vessels
or merchant junks has refined Ryota’s skills into a well-honed tool that the Jung prize highly. Once he
has charged through the defenses of his enemies he has the energy to hold the ground until his allies
catch up.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 8 9

Traits
Bleed (1/1) ◌ Bravery ◌ Charging Bonus: Brutal (1) / Move +1 ◌ Fear (4) ◌ Sixth Sense

Feat
CRUSHING BLOW A P 気2

This model gains Brutal (1) or Brutal +1 and Armour Piercing (Melee) CURRENT ACTIVATION

SECOND WIND A P 気1

At the end of an activation in which this model declared a Charge action and caused wounds in a melee exchange, improve its
CONDITION by one degree

Unique Effect
This model cannot declare Wait or Focus actions

When this model causes Wounds to a non-soulless model during a melee exchange, it may HEAL one wound

Weapon
Melee (+1)

Keywords
Kaizoku Umimiman
Tetsuso
There comes a time after many cycles when a Korusea has spent so long living a life on the waves
that he starts to become more comfortable on the gentle rocking of a ship than the solid earth of
land. Tetsuso has been touched by the Kami of the sea and turned into a monster of shell and claw,
a formidable adversary capable of snapping bone and steel alike.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 10 10

Traits
Armour (3) ◌ Bravery ◌ Fear (5) ◌ First Strike (Naginata) ◌ Light Footed

Feat
CRUSHING BLOW A P 気2 ONCE PER ACTIVATION

This model gains Brutal (1) or Brutal +1 and Armour Piercing (Melee) CURRENT ACTIVATION

Unique Effect
During the Starting Phase, this model gains - choose one:

● Move Ki Boost ( 気 3) END PHASE

● Range Defence (2) END PHASE

Weapon
Melee (+2) ◌ Immobilise Attack (0) CLAW

Melee (-) ◌ Push Attack (0) NAGINATA

At the start of each Melee Exchange, before dice pools are determined, the model’s Controller must choose which Melee weapon to
use

Keywords
Kaizoku Umimiman
Kami of Reflection
The Kami of Reflection is a beautiful if alien spirit. The icy tendrils that form its mortal realisation
are hard as diamond but brittle as glass. As it moves the light from Amaratsu flows through its
body, deflecting the energy of friend or enemy to prevent rituals and prayers alike.

Melee Range Move Ki HP Rice

2 0 4 0/2 気2 4

Traits
Durable ◌ Insignificant ◌ Kami ◌ Light Footed ◌ Parry (1) ◌ Sharp ◌ Soulless

Unique Effect
When this model suffers wounds from a Melee Attack, after the attack is resolved, the Attacking model suffers one wound

When a non-Soulless model within 6” becomes the Target of an Opposed Ki test or Ki Feat, this model may suffer one wound. If it
does that model automatically succeeds in the Ki test, or you can choose a new valid Target for the Ki Feat

Weapon
Melee (-)

Keywords
Water Kami
Kami of Sapping Silt
The Kami of Sapping Silt is one of waters and muds. Methodical and measured, reaching out to
drain those around it, limbs become exhausted, bodies weary, one of the more malevolent spirits,
drawn to the more destructive and chaotic forces in which they can achieve some unknown
gratification.

Melee Range Move Ki HP Rice

1 0 3 0/3 気3 4

Traits
Auto Disengage ◌ Durable ◌ Elusive ◌ Insignificant ◌ Kami ◌ Light Footed ◌ Soulless ◌ Steady

Unique Effect
When this model suffers wounds from a Melee Attack, the attacking models gains Slow END PHASE

During the Starting Phase, you may and choose one:

● remove this model from play. An Enemy model within 2” has its CONDITION worsens by one degree

● an Enemy model within 2” suffers -2 Move END PHASE

Weapon
Melee (Sp) ◌ Side Step Defence (0)

Model hit by this model’s Melee Attack suffer no Damage Roll, instead the model becomes HELD

Keywords
Water Kami
Kage Kaze Zoku
Shadow Wind Clan
Ghost
From where he came from and who he is a mystery to all in the Kage Kaze Zoku save for
the grand master. He never speaks and is never seen without his mask, it seems to the
rest of his fellow shadow crows that he neither has need to eat nor sleep, spending most
of his time on the training fields. None would ever consider questioning his place
amongst them though. The word of the grand master is unquestioned and beside that
fact the man fights like a demon.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気3) 2/8 6 10

Traits
Armour (1) ◌ Assassin ◌ Camouflage (2) ◌ Light Footed ◌ Soulless

Feat
APPARITION A Sp 気2 ONCE PER ACTIVATION

Place this model within 2” of its current location

VITALITY I P 気3 ONCE PER TURN

This model’s CONDITION improves by one degree

Unique Effect
During the Starting Phase, this model gains - choose one:

● Intangible END PHASE

● Dodge (1) END PHASE

Weapon
Melee (+1) ◌ Side Step Defence (0) ◌ Throw Attack (0)

Keywords
Ninja ◌
Katsumi
Regarded by many within the clan as the most fearsome shadow crow in battle.
Katsumi is a weapons master, with a relish for utilizing any at his disposal to spill the
blood of those that oppose the Kage Kaze Zoku. He became an adept at an incredibly
young age, his squad formed with little of the meticulousness of others. His fellow
worms intimidated into joining him and in truth they weren’t ready. Katsumi led them
in an open and frontal attack on an adept, of some experience, his bloody assault
lasting mere moments as the members of his squad looked on. They didn’t last long as
adepts, their weaknesses obvious to the worms that remained. Katsumi however was
never the subject of an attack by a worm squad, his fearsome reputation well-earned
and unquestioned.
Melee Range Move Ki HP Rice

4 (気3) 3 (気3) 4 (気3) 2/8 6 12

Traits
Armour (1) ◌ Assassin ◌ Bravery ◌ Brutal (1) ◌ Camouflage (2) ◌ Light Footed ◌ Tireless

Feat
PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

TEN UCHI A P 気4

This model gains Unblockable Strike CURRENT ACTION

Unique Effect
During the Starting Phase, this model gains - choose one:

● Jump Up END PHASE

● Indomitable (1) END PHASE

Weapon
Melee (+1) ◌ Side Step Defense (0) ◌ Powerful Attack (0)

Ranged (Sp) ◌ -/3/- KUSARI

Range Attacks with KUSARI do not cause a Damage Roll, instead the Target becomes PRONE

This model may only make one Range Attack with the KUSARI per activation

Keywords
Ninja ◌
Kerasu
Some rely on stealth, others guile or speed, however few on raw power such as Kerasu.
Kerasu is an unstoppable machine focused on the annihilation of his enemies, cutting
down foes as a farmer scythes wheat to get to his target. He is a master with the
bladed claws his favors as his weapons of choice. The speed and accuracy on his blows
slicing veins and arteries in a blur of frenetic carnage.

Melee Range Move Ki HP Rice

4 (気3) 3 (気3) 4 (気2) 2/8 6 11

Traits
Armour (1) ◌ Assassin ◌ Brutal ◌ Camouflage (2) ◌ Light Footed

Feat
RAMPAGE A P 気3

This model gains Auto Disengage and Indomitable (1) END PHASE

VITAL STRIKE A P 気2

This model gains Sharp (Melee) CURRENT ACTIVATION

Unique Effect
During the Starting Phase, this model gains - choose one:

● Fear (5) END PHASE

● Last Stand END PHASE

Weapon
Melee (-) ◌ Combo Attack (0) ◌ Side Step Defense (0)

Keywords
Ninja ◌
Kouhei
Kouhei, like many from the House of the Long Shadow, prefers to operate from the
darkness. His eyes, as sharp as an owl’s, give him a distinct advantage in the night. Even
as an adept Kouhei’s ability to hide and move silently were noted by his superiors and
more than one worm squad’s attack on him ended when they simply couldn’t find him.
Having honed his skills on the dark side of ‘The Nest’ Kouhei completes most tasks
equally well in light or darkness. For those that do come into contact with Kouhei, death
is often quick and from the shadows.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気3) 2/8 6 10

Traits
Ammo (3) ◌ Armour (1) ◌ Assassin ◌ Camouflage (2) ◌ Light Footed ◌ Light Weight ◌ Sixth Sense

Feat
HAIL OF STEEL A P 気2 No Melee ONCE PER TURN

This model gains Rapid Fire (3) CURRENT ACTIVATION

PREDICTION A Sp 気2

This model’s Controller’s Opponent must declare which model they will chose as their next Active model.

If the model becomes ineligible before it is chosen as the Active model then another model can be chosen without restriction.

Unique Effect
During the Starting Phase, this model gains - choose one:

● Elusive END PHASE

● Iron Mind (1) END PHASE

Weapon
Melee (+1) ◌ Side Step Defense (0) ◌ Sweep Attack (0)

Ranged (-1) ◌ 3/5/7

Keywords
Ninja ◌
Bikou
Her true affiliation is now revealed, an agent of the Kage Kaze Zoku right in the heart of
the Prefecture her true mission unclear, but it only goes to show the ninja can infiltrate
anywhere. A ghost and skilled assassin, almost impossible to pin down in melee she is as
elusive as the morning fog, as deadly as the Takifugi, her enemies can never know when
or where she will strike. The danger only increased further as part of a Shadow Wind
death squad.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 2/6 5 9

Traits
Armour Piercing (Ranged) ◌ Assassin ◌ Assault Fire ◌ Camouflage (2) ◌ Dodge (1) ◌ Elusive ◌ Light Footed ◌ Light Weight ◌ Scout

Feat
DISTRACTION A Ta 6” 気2 No Melee

Target (Enemy) must perform a Target Ki test (5). If it fails, you may change that model’s Facing

HAIL OF STEEL A P 気2 No Melee ONCE PER TURN

This model gains Rapid Fire (3) CURRENT ACTIVATION

Unique Effect
During the Starting Phase, this model gains - choose one:

● Jump Up END PHASE

● Place this model within 1” of its current location, out of the Zone of Control and not in base to base with an Enemy model

Weapon
Melee (-) ◌ Sweep Attack (1) ◌ Side Step Defence (0)

Ranged (-2) ◌ 3/5/7 SHURIKEN

Ranged (Sp) ◌ -/3/- KUSARI

Ranged Attack with the KUSARI do not cause a Damage Roll, instead the Target becomes PRONE

This model may only make one Range Attack with the KUSARI per activation

Keywords
Ninja
Makoto
Matoko fights under the house of the bleeding moon for the Shadow Wind Clan. On the
battlefield, she is everywhere and nowhere at once. Enemies struggle to keep up with her
in melee combat and those that try to retaliate amidst her onslaught often find she has
already gone. As deadly as she is beautiful, her face is the last thing many will see.

Melee Range Move Ki HP Rice

3 (気3) 3 4 (気3) 2/6 6 8

Traits
Armour (1) ◌ Assassin ◌ Camouflage (2) ◌ Elusive ◌ Leap ◌ Light Footed

Feat
DISTRACTION A Ta 6” 気2 No Melee

Perform a TARGET (5) KI TEST. If it fails, you may change that model’s Facing

ESCAPE A P 気2

When this model removes an enemy model from play in a melee exchange, once the action is complete, this model may make a
Walk. Its CONDITION does not change due to this Walk

Unique Effect
During the Starting Phase, this model gains - choose one:

● Melee Ki Boost (気 2) END PHASE

● Move Ki Boost ( 気 2) END PHASE

Weapon
Melee (-) ◌ Combo Attack (0) ◌ Side Step Defence (0)

Keywords
Ninja ◌
Rin
Rin is swift as she is deadly. Her ability to combine speed whilst remaining as quiet as a
mouse with ferocious fighting skills makes her a real asset to the clan. Her twin katana
blaze with the fury of her House and leave a trail of dead in her wake. Her lust for battle
is matched only by that of Katsumi, also of the Bleeding Moon.

Melee Range Move Ki HP Rice

4 (気3) 3 (気3) 4 (気2) 2/8 6 11

Traits
Armour (1) ◌ Assassin ◌ Bravery ◌ Camouflage (2) ◌ Feint (1) ◌ Light Footed ◌ Tireless

Feat
COBRA STRIKE I P 気2

This model gains Lightning Reflexes END PHASE

DIRTY FIGHTING A P 気2

In Melee Exchanges with this model, Enemy models cannot use Special Attacks/Defences CURRENT ACTIVATION

Unique Effect
During the Starting Phase, this model gains - choose one:

● Jump Up END PHASE

● Indomitable (1) END PHASE

Weapon
Melee (-) ◌ Combo Attack (0) ◌ Side Step Defence (0)

Keywords
Ninja ◌
Shizuka
Shizuka is a master of the shadows, her cautionary personality ensures her ideal mission
is played out clean and without contact with the enemy. As a worm Shizuka waited until
the day before her twelfth birthday to launch an attack on an adept. She had been
courted for a number of worm squads over the years and as time passed many thought
she wouldn’t have the stomach for it. They assumed she was destined, despite her
promise, to join the ranks of the Genin. Little did they know Shizuka was merely biding
her time. Her waiting game paid off, she spent the time learning the strengths and
weaknesses of her peers and assembled a squad she could be sure of.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気2) 2/8 6 9

Traits
Armour (1) ◌ Assassin ◌ Camouflage (2) ◌ Elusive ◌ Light Footed ◌ Parry (1)

Feat
MIRAGE I Sp 気2 ONCE PER TURN

During an Enemy model’s activation in which it entered base to base with this model, or Targets this model with a Ranged Attack or
Ki Feat; before any melee exchange begins,

Perform an Opposed Ki test against that model. if successful:

◌ place this model within 2” of its current location

◌ the Enemy model’s activation is then considered resolved.

SHADOW WALK A P 気1 ONCE PER ACTION

If this model is out of line of sight of Enemy models, place it within 3” of its current location.

Unique Effect
During the Starting Phase, this model gains - choose one:

● Sharp END PHASE

● Dodge (1) END PHASE

Weapon
Melee (-1) ◌ Counter Attack Defence (0) ◌ Side Step Defence (0)

Keywords
Ninja ◌
Ujimushi
Like all novices of the Kage Kaze Zoku, Ujimushi is mercilessly and relentlessly drilled in
the arts of the Kage. Although adept in all Zoku martial weapons he has chosen the
short bow as his preferred weapon. On missions he strives to master the skills of the
veteran ninja with whom he serves, mimicking and practising their movements to aid in
his own training.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気3) 1/6 6 7

Traits
Assassin ◌ Camouflage (2) ◌ Light Footed ◌ Reload (1)

Unique Effect
During Deployment, this model gains the Ki Feat of one Friendly model in its Warband, it is assumed that the Ki Feat is written on
this model’s Profile card.

During the Starting Phase, this model gains - choose one:

● one Ki token

● +1 to its Ki Statistic END PHASE

Weapon
Melee (-1)

Ranged (+1) ◌ 5/10/15

Keywords
Ninja ◌
Wamu
Another worm to emerge from the perilous, relentless training of the Kaze Kage Zoku,
Wamu is a swift and nimble novice assassin. Like her fellow novice Wamu is able to
employ the teachings of her mentors to great effect. A competent warrior and a
promising student of the ways of the ninja.

Melee Range Move Ki HP Rice

3 (気3) 3 4 (気3) 1/6 6 7

Traits
Assassin ◌ Camouflage (2) ◌ Dodge (1) ◌ Sixth Sense

Unique Effect
During Deployment, this model gains the Ki Feat of one Friendly model in its Warband, it is assumed that the Ki Feat is written on
this model’s Profile card.

During the Starting Phase, this model gains - choose one:

● one Ki token

● +1 to its Ki Statistic END PHASE

Weapon
Melee (-) ◌ Side Step Defence (0)
Yuto
Yuto relished and excelled in training involving the use of a range of equipment, he
believes that often some well-placed caltrops to thwart pursuers attempts to catch him
or his squad or a smoke bomb to throw off their senses can change the course of a
mission. His successful string of missions suggests there may be something to his
claims. It is certain that members of any squad he is part of are glad to have him and
his carefully selected assortment of items along with them.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気3) 2/8 6 10

Traits
Armour (1) ◌ Assassin ◌ Camouflage (2) ◌ Light Footed ◌ Sixth Sense

Feat
DISTRACTION A Ta 6” 気2 No Melee

Target (Enemy model). Perform a TARGET (5) KI TEST. If it fails, you may change the Target’s Facing

FOG OF HESITATION A Pu 4” 気2 ONCE PER TURN

Target (within the Pulse). Perform an Opposed Ki test. If successful, the Target may not be chosen as the Active model until all other
models in its Warband are Exhausted

Unique Effect
During the Starting Phase, this model gains - choose one:

● Tactician (1) END PHASE

● Iron Mind (1) END PHASE

Weapon
Melee (-) ◌ Immobilise Attack (0) ◌ Side Step Defence (0)

Keywords
Ninja ◌
Karapan
Cultivated for generations, the Karapan are the ultimate beast of burden for the Kage
Kaze Zoku. Many Worms are sacrificed in the long and arduous training program of
each Karapan. The stalking, stealth of a panther combined with the vicious mobility of
the crow leaves no prey safe. For those it hunts there can be no protection. For those
that seek to obscure their intentions from the Grand Master there can be no hiding
place.

Melee Range Move Ki HP Rice

3 0 6 2/0 8 9 ea

Traits
Assassin ◌ Camouflage (2) ◌ Flank ◌ Fly ◌ Scout ◌ Sixth Sense ◌ Sharp (Bite)

Unique Effect
During the End Phase, this model may make a WALK directly towards a friendly Ninja. If in Base to Base with him, that Ninja gains
Tactician (1) or Tactician (+1) for the next Tactical Roll.

When this model declares a Melee or Charge action, if the target would be SURPRISED, Enemy models cannot use the Bodyguard trait
that activation

Weapon
Melee (+2) ◌ CLAW

When this model damages an enemy model in a Melee Exchange with its CLAWS, immediately perform another Melee
Exchange using the BITE weapon. This does not worsen either model’s condition

Melee (-) ◌ BITE

This model cannot declare Melee action using its BITE weapon

Keywords
Animal ◌ Karapan
The Ito Clan
The Ito clan have long been the laughing stock of the ruling clans. Never quite able to understand it is their own
flaws which hold their greater ambitions back. Being untrustworthy is synonymous with the Ito their support of
the Shiho’s rise to power followed by their treacherous role in the Dragon Wars against the very same clan,
highlights their fickle nature. Now though the Ito have gone through a transformation, their alliance with an
age old and powerful Kami has imbued them with a new-found strength.

Blessing of Orochi token


A model may spend this token at any time it could use an Instant Ki Feat to gain - choose one:

● Armour (2) CURRENT ACTION

● Lightning Reflexes END PHASE

● Auto Disengage and Elusive END PHASE

● Sixth Sense END PHASE


Itsunagi Ito
Ito Itsunagi is the eldest of the heirs to the Ito clan. His training has been second to none and his
skill at arms is quite astounding. A brutal and coldblooded killer, his only downfall is his
arrogance, mocking opponents with his lack of armour.

Melee Range Move Ki HP Rice

4 (気2) 0 4 (気2) 2/8 6 13

Traits
Dodge (1) ◌ Fearless ◌ Iron Mind (1) ◌ Indomitable (1) ◌ Martial Prowess (1) ◌ Range Defence (2)

Feat
DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

UMBRELLA BLOCK I P 気2

This model gains Parry (1) CURRENT ACTION

COBRA STRIKE I P 気2

This model gains Lightning Reflexes END PHASE

Unique Effect
During the Starting Phase, this model gains - choose one:

● Armour Piercing END PHASE

● Evasive END PHASE

● Strong Mind (1) END PHASE

Weapon
Melee (+1) ◌ Combo Attack (0) ◌ Side Step Defence (0) ◌ Counter Attack Defence (1)

Keywords
Samurai
Masunagi Ito
Little is known of Itsunagi Ito’s enforcer. The “Red Death” as he is known in Okyo, named so for the
mask that never leaves his face. Some whisper that Orochi’s gift has warped and distorted his face.
What is clear is that his mind is definitely twisted. The apparent satisfaction he makes from
cleaving his foes in half, or the calmness in battle reflects the actions of one who is teetering close
to madness. Rumours and conjecture aside what is undisputable is that Masunagi Ito is a fearsome
and brutal warrior on the field of battle.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/6 6 9

Traits
Armour (3) ◌ Fear (4) ◌ Martial Prowess (1)

Feat
CLEAVE A P 気X (up 2) ONCE PER TURN

This model gains Brutal (X) CURRENT ACTION

COBRA STRIKE I P 気2

This model gains Lightning Reflexes END PHASE

Weapon
Melee (-) ◌ Powerful Attack (1) ◌ Push Defence (1)

Keywords
Samurai
Satoshi
He is beast of a man revered by the Ito ashigaru for his size and strength. Some jokingly claim he
must have been stolen from the Minimoto, but never within earshot of Satoshi. His sheer
determination has seen him survive where others would submit.

Melee Range Move Ki HP Rice

3 (気2) 0 4 2/6 6 9

Traits
Armour (3) ◌ Bravery ◌ First Strike ◌ Martial Prowess (1) ◌ Toughness (1)

Feat
ABSOLUTE RESOLVE I P 気3 ONCE PER GAME

This model gains Immovable and Toughness (2) END PHASE

BATTLE STATIONS A P 気3 No Melee No Move ONCE PER TURN

This model gains Order (3/Ahigaru/8”) END PHASE

Weapon
Melee (+1) ◌ Powerful Attack (1)

Keywords
Samurai
Kenzo Ito
Brave, strong and incredibly mobile Kenzo is the perfect soldier. Orochi’s touch has improved
Kenzo’s ability to take the fight to the opponent and he does so with no care for his own safety. He
strikes fast and more often than not he strikes first.

Melee Range Move Ki HP Rice

4 (気2) 0 5 2/6 8 10

Traits
Armour (2) ◌ Blood of Orochi (1) ◌ Bravery ◌ First Strike ◌ Light Footed ◌ Martial Prowess (1) ◌ Steady

Feat
COBRA STRIKE I P 気2

This model gains Lightning Reflexes END PHASE

DO-KOTE A P 気2

This model gains Feint (1) CURRENT ACTION

Weapon
Melee (+1) ◌ Powerful Attack (1) ◌ Side Step Defence (0)

Keywords
Hebi ◌ Samurai
Kaihime Ito
Orochi found Kaihime a worthy recipient of her gifts and bestowed upon this deadly samurai
archer the means to carry out her will. Her keen eye and swift arm sew dead across the battlefield.
Her arrows find their way through even the toughest Minimoto armour and if the cold Ito steel
doesn’t finish her unlucky targets, Orochi’s blood soon devourers them from inside, leaving those
praying for a swift end.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 5 2/6 8 9

Traits
Armour (2) ◌ Blood of Orochi (1) ◌ Bravery ◌ Light Footed ◌ Martial Prowess (1) ◌ Reload (1) ◌ Steady

Feat
QUICK RELOAD A P 気3

This model removes any RELOAD markers

PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

Weapon
Melee (-) ◌ Side Step Defence (0)

Ranged (+1) ◌ 5/10/15

Keywords
Hebi ◌ Samurai
Mizuki Ito
Another daughter of the Ito clan succumbed to the temptation of Orochi’s Blessing. Once a
beautiful child of the Ito, with many a samurai lord interested in claiming her hand for a son. That
was all before she started the visions that led her to her one and only partner, for now she is wed
to Orochi. The Blessing awakening a deep power within her, granting her the power to grant minor
gifts to fellow believers to conduct Orochi’s bidding.

Melee Range Move Ki HP Rice

2 (気3) 0 5 3/8 8 12

Traits
Blood of Orochi (1) ◌ Bravery ◌ Fear (5) ◌ Immunity (Poison) ◌ Light Footed ◌ Poison (2/1) ◌ Steady

Feat
BLESSING OF OROCHI S Ta 12” 気2 No Melee

Target (Friendly ◌ non-Soulless ◌ Poison) gains a BLESSING OF OROCHI token.

OBEY S Ta 8” 気3 No Melee

Perform an Opposed Ki test. If successful, the Target gains one CONTROL marker

PARALYSE S Ta 8” 気2 No Melee

Perform an Opposed Ki test. If successful, the Target becomes HELD and gains Slow END PHASE

Weapon
Melee (-) ◌ Push Defence (1) ◌ Side Step Defence (0)

Keywords
Hebi Shugenja
Yuui Ito
Another daughter of Orochi, a ferocious warrior gifted with great prowess in battle and the honour
of Orochi’s snake form body. She slithers across the battlefield seeking out the cowards in the
shadows and dispatching them in Orochi’s name. Although not of the Ito bloodline Yuui has risen
amongst the ranks of the followers of Orochi, a rise that has not gone unnoticed by many Ito, who
by birth should outrank her.

Melee Range Move Ki HP Rice

3 (気3) 0 5 2/6 8 7

Traits
Armour (1) ◌ Blood of Orochi (1) ◌ Bravery ◌ Light Footed ◌ Steady

Feat
DETECT S Ta 4” 気2 No Melee

Perform a KI TARGET TEST (X). X is equal to 6 minus the Targeted Enemy’s Camouflage value.

If successful, the Target loses Camouflage END PHASE

GRAPPLE A P 気2

This model gains Immobilise Attack (0) CURRENT ACTIVATION

Weapon
Melee (+1) ◌ Combo Attack (1) ◌ Side Step Defence (0)

Keywords
Hebi
Taisei
Deep in the cold, moist temples to Orochi where the greatest nightmares lurk, Taisei waits,
conserving his energy only for the bidding of the one true Kami. His physical prowess making him an
impressive specimen of the Hebi, his great strength allowing him to wield the no-dachi with
frightening agility, fearsome power or crushing an enemy beneath muscled coils, immobilised and
helpless to the mercy of the merciless.

Melee Range Move Ki HP Rice

3 (気3) 0 5 2/8 8 8

Traits
Armour (1) ◌ Blood of Orochi (1) ◌ Bravery ◌ Light Footed ◌ Steady

Feat
GRAPPLE A P 気2

This model gains Immobilise Attack (0) CURRENT ACTIVATION

HACK A P 気3

This model gains Powerful Attack (0) CURRENT ACTION

Weapon
Melee (+2) ◌ Force Back Attack (1) ◌ Side Step Defence (0)

Keywords
Hebi
Ayako Ito
Many have failed to notice the snake like qualities of Ayako so beguiled by her beauty, the Ito could
probably have married into a greater clan before her transformation. A Shisai of the highest order,
when she combines strength with her sisters she can become nigh-unstoppable.

Melee Range Move Ki HP Rice

2 (気3) 0 5 2/8 6 10

Traits
Blood of Orochi (1) ◌ Bravery ◌ Channel (8) ◌ Immunity (Poison) ◌ Light Footed ◌ Steady

Feat
PSYCHIC VENOM S Ta 8” 気X (up 6) No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, Target model gains X POISON (1) markers

PSYCHIC DRAIN S Ta 8” 気1 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, this model may transfer up to 3 Ki tokens from the Target to itself

HYPNOTIC GAZE S Ta 12” 気2 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target’s CONDITION worsens one step and it gains one STUNNED marker

Unique Effect
Whilst there are other Friendly SHISAI within 3”, this model gains:

● 1 Friendly SHISAI Force of Will (1) and Iron Mind (1)

● 2 Friendly SHISAI Force of Will (2) and Iron Mind (2)

Weapon
Melee (-) ◌ Side Step Defence (0) ◌ Combo Attack (1)

Keywords
Hebi ◌ Shisai
Sakura
A priestess of Orochi, she has dedicated her life to the snake kami and has been favoured by
beginning the transformation. With the merest of looks Sakura can corrupt a man, turning the
blood running through his veins into poison.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/8 5 7

Traits
Blood of Orochi (1) ◌ Immunity (Poison) ◌ Channel (6)

Feat
PSYCHIC VENOM S Ta 8” 気X (up 6) No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, Target model gains X POISON (1) markers.

PROTECT THE MOTHER A Pu BtB 気3

All Enemy models in base to base gain a POISON (1) marker

Unique Effect
Whilst there are other Friendly SHISAI within 3”, this model gains:

● 1 Friendly SHISAI Force of Will (1) and Iron Mind (1)

● 2 Friendly SHISAI Force of Will (2) and Iron Mind (2)

Weapon
Melee (-1)

Keywords
Shisai
Satsuki
The strength of sisterhood found in the Shisai of Orochi is not like the standard bonds found in faith.
The Shisai of Orochi are spiritually and mentally stronger in the presence of their sisters. Few in the
Jwar Isles can challenge the will of two let alone three of these fervent believers in Orochi’s power.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/8 5 7

Traits
Blood of Orochi (1) ◌ Immunity (Poison) ◌ Channel (6)

Feat
PSYCHIC DRAIN S Ta 8” 気1 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, this model may transfer up to three Ki tokens from the Target to itself

ACCELERATE VENOM S Ta 6” 気1 No Melee

Perform an Opposed Ki test. If successful, that model removes its highest value POISON marker, suffers a number of wounds equal to
the removed POISON marker’s value.

After this, if the model still has three or more of the same value POISON markers, two of these markers are replaced with a single
POISON marker of a value one higher.

Unique Effect
Whilst there are other Friendly SHISAI within 3”, this model gains:

● 1 Friendly SHISAI Force of Will (1) and Iron Mind (1)

● 2 Friendly SHISAI Force of Will (2) and Iron Mind (2)

Weapon
Melee (-1)

Keywords
Shisai
Kyou
Whilst the female Shisai perform rituals and tend to Orochi’s shrines, the male initiates are the
martial arm of the faithful. Instead of blessings of transformation and the ability to channel the Will
of Orochi; he has been gifted a serpent companion. Even if Kyou finds himself debilitated his escort
fights on unaffected. He also empowers other Shisai around him increasing their commitment to the
cause.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 8

Traits
Armour (1) ◌ Aware ◌ Blood of Orochi (1) ◌ First Strike ◌ Immunity (Poison) ◌ Indomitable (1) ◌ Poison (2/1)

Feat
FEND I P 気2

This model gains Push Attack (0) CURRENT ACTIVATION

TAIL WHIP I Ta BtB 気2

During an enemy model’s activation, in which it enters base to base with this model, that enemy model gains a STUNNED marker.
Models can gain only one STUNNED marker per turn due to this feat

Unique Effect
This model Melee Skill cannot be reduced by States

Weapon
Melee (-1) ◌ Combo Attack (1) ◌ Side Step Defence (0)

Keywords
Shisai
Child of Orochi
The Children of Orochi serve in his temples, young Ito pledged to their father, they give everything
including their souls to the Great Coiled One, in the hope that he will bestow them with his favour
and change their imperfect forms which they are cursed to wear until they proven themselves
worthy. So devoted to him that his chosen are able to use their bodies as conduits of his power,
further extending his react and the power of Shisai.

Melee Range Move Ki HP Rice

2 0 4 1/6 5 4 ea

Traits
Channel (4) ◌ First Strike ◌ Immunity (Poison) ◌ Poison (1/1) ◌ Self-Sacrifice (2”/Shisai)

Feat
SPIRITUAL CONDUIT A Au 4” 気1 No Melee

Friendly models within the Aura can use this model as the point of origin for Target Ki Feats

When they do, the friendly model gains Strong Mind (1) CURRENT ACTIVATION

This Ki feat cannot be used if this model is within an Enemy zone of control.

Unique Effect
During the Starting Phase, you may remove this model from play and gain an additional two BLOOD OF OROCHI points.

This model may only CHANNEL to models with the Blood of Orochi trait.

Weapon
Melee (-) ◌ Half-damage

Keywords
Acolyte
Kazuhiko
Kazuhiko has taken the first steps to joining the followers of Orochi and he will do whatever it takes
to prove his devotion. He gives his all to support those touched by Orochi and ensure their safety.

Melee Range Move Ki HP Rice

2 0 4 1/6 5 4

Traits
Channel (4) ◌ First Strike ◌ Immunity (Poison) ◌ Poison (1/1) ◌ Self-Sacrifice (2”/Shisai)

Feat
OROCHI’S PRAYER C Pu 3” 気2 No Melee No Move

Enemy models within 3” with POISON markers gain an additional POISON (1) marker

Unique Effect
During the Starting Phase, you may remove this model from play and gain an additional two BLOOD OF OROCHI points

This model may only CHANNEL to models with the Blood of Orochi trait

Weapon
Melee (-) ◌ Half-damage

Keywords
Acolyte
Haruki
The Ito don't promote Gunsos that lead, they promote the most competent Ashigaru and expect
the soldiers under their command to learn from them. Haruki uses his spear as taught for hundreds
of years in the empire but its style is frowned upon by other clans, the barbed design of the weapon
causing slow and agonising death. Haruki and his Ashigaru are both fearless and prepared to
facedown the charge of the mightiest enemies.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 8

Traits
Armour (1) ◌ Bleed (1/1) ◌ Charging Bonus (Light Footed) ◌ First Strike ◌ Parry (1)

Feat
PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

MILITARY TRAINING I Sp 気2

This model’s Controller gains a PASS token

Unique Effect
Enemy models targeting this model or a Friendly Ito ASHIGARU in Base to Base with this model lose the Charging Bonus trait

Weapon
Melee (-) ◌ Side Step Defence (0) ◌ Push Attack (1)

Keywords
Ashigaru ◌ Gunso
Jade Mamba Guard
The Shisai and Samurai of the Ito clan feel no fear, even in the heart of enemy territories, when
they are escorted by the Jade Mamba Guard. Their loyalty to the rulers of Izu is total and
unquestionable. Their number made up of the faithful of Orochi and a strict selection process
ensures that only the best remain and are allowed to take on the honor of guarding the Ito elite.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 6 ea

Traits
Armour (2) ◌ Steadfast

Feat
TOTAL LOYALTY I P 気2

This model gains Bodyguard (2”/Samurai, Shisai) END PHASE

Unique Effect
When this model successfully uses Bodyguard, it gains Fearless CURRENT ACTION

Weapon
Melee (+1) ◌ Force Back Attack (1)

Keywords
Ashigaru
Chiyo
Chiyo has distinguished herself further from her fellow Temple Bushi, she quickly mastered the art
of the Asp Strike and her spirit and determination to return to the fray when knocked down has
been noted by her superiors.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気2) 1/6 6 6

Traits
Armour (1) ◌ Bravery ◌ Leap ◌ Jump Up

Feat
ASP STRIKE I P 気2

This model gains Lightning Reflexes CURRENT ACTION

Weapon
Melee (-) ◌ Side Step Defence (1)

Keywords
Ashigaru
Hitoshi
A seasoned veteran of many conflicts and a loyal servant of the Ito clan. On the battlefield Hitoshi
skilfully wields the sasumata to immobilise his enemies, pinning them to the spot after knocking
them from their feet with a deft spin of his pole arm, enabling his comrades to close and finish them
with little difficulty. Although the Ito clan were laughed at by other clans for their development and
implementation of the sasumata, now in open war many are made to reconsider their opinions as
the effectiveness of this unusual weapon cannot be denied.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 6 5

Traits
Armour (2) ◌ First Strike

Feat
SWEEP A P 気3

This model gains Sweep Attack (0) CURRENT ACTION

Weapon
Melee (-1) ◌ Immobilise Attack (1)

Keywords
Ashigaru
Jirou
The Ito are not known for their courage like the stoic Bear or fearsome Dragon, however that is not
to say that their troops are not filled will a sense of pride and purpose when urged on, under the Ito
Mon. Jirou flies the standard with honor inspiring his comrades against those who oppose the
Snake.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 6

Traits
Armour (1) ◌ Leadership (8)

Feat
INSPIRATION A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ lower Rice Cost) gains either +1 Melee Skill or +1 Ranged Attack Skill END PHASE

Weapon
Melee (-) ◌ Push Defence (0)

Keywords
Ashigaru
Okyo Ashiguru
Ashigaru are the mainstay of the houses of Jwar, making up the bulk of all the major and minor
clans’ military forces. As one would expect they personify the teachings and martial practices of
their lords. The Bear are strong and tough, the Dragon, drilled and brave and the Snake cowardly
but cunning. Using their numbers to their advantage when fighting as a unit they are a formidable
foe.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 6 4 ea

Traits
Armour (1) ◌ Cowardly ◌ First Strike

Feat
GANG A P 気3

This model gains Coordinated Attack (Ashigaru) END PHASE

Unique Effect
Whilst within 2” of a Friendly model, this model loses Cowardly

Weapon
Melee (-) ◌ Powerful Attack (1)

Keywords
Ashigaru
Takeji
Takeji is renowned for his bravery and steadfastness; born to a higher status he could have
achieved great heights as a samurai. As it is he is an important member of the Ito’s small force of
ashigaru, his qualities have however been noted by his superiors.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7

Traits
Armour (2) ◌ Bravery ◌ Steadfast ◌ Iron Mind (1)

Feat
CLEAVE A P 気X (up 2) ONCE PER TURN

This model gains Brutal (X) CURRENT ACTION

Weapon
Melee (+1) ◌ Powerful Attack (1)

Keywords
Ashigaru
Temple Bushi
The Temple Bushi are chosen from the ranks of the Ito’s ashigaru for skill and prowess shown on
the battlefield. Only the best are selected to guard the temple of Orochi and it is considered a great
honour to be chosen.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気2) 1/6 6 5 ea

Traits
Armour (1) ◌ Bravery

Feat
ASP STRIKE I P 気2

This model gains Lightning Reflexes CURRENT ACTION

Weapon
Melee (-)

Keywords
Ashigaru
Tamotsu
Where the Prefecture have embraced the new advancements of gunpowder weapons the Ito have
always preferred to concentrate their martial pursuits on the more traditional weaponry,
specifically the short bow which their archers wield to great effect. Their archers are swift and
deadly in the terrain of Izu, and their slightly smaller bows allow for maximum movement in the
jungles. Tamotsu is a gifted scout, trail finder and an integral part of the Ito’s war efforts.

Melee Range Move Ki HP Rice

2 (気3) 3 (気3) 4 (気2) 1/6 6 6

Traits
Armour (1) ◌ Light Footed ◌ Reload (1) ◌ Scout

Feat
PATHFINDER A Ta 6” 気2

Target Friendly model gains Light Footed END PHASE

Weapon
Melee (-1) ◌ Side Step Defence (1)

Ranged (+1) ◌ 5/10/15

Keywords
Ashigaru
Okyo Archers
The ashigaru in the Okyo garrisons are massing in preparation for the battles to come. Whether
armed with the Okyo naginata, a slightly smaller version of the standard weapon due to the
confines of the terrain, or the Ito short bow they are ready to combat the enemies of the snake. The
versatile archers make excellent skirmishers, lightly passing through the densest undergrowth
before raining death upon the enemy with cold Izu steel.

Melee Range Move Ki HP Rice

2 (気3) 3 (気3) 4 1/6 6 5 ea

Traits
Armour (1) ◌ Light Footed ◌ Reload (1)

Feat
FAR SHOT A Sp 気2 No Melee No Move

This model’s Weapon Ranged bands become 6/12/18 END PHASE

Weapon
Melee (-1) ◌

Ranged (+1) ◌ 5/10/15

Keywords
Ashigaru
Saburo
Orochi’s gift presents differently in all her worthy followers, it might be a reflection of an
individual’s persona or of Orochi’s intentions for them, subtly crafting the recipient into a tool in
the service of their god. If Saburo were a tool it would be a scalpel, fashioned of Minimoto steel.
This cool and calm servant of the Ito was once a temple bushi, and as all who demonstrate their
devotion was chosen to receive the gift. The physical training that is integral to the training of the
Orochi temple bushi was only further enhanced after his transformation into a hebimiman.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気2) 2/6 6 7

Traits
Armour (1) ◌ Blood of Orochi (1) ◌ Fear (4) ◌ Feint (1)

Feat
LURKER A P 気2 No Melee

This model gains Camouflage (2) END PHASE

Weapon
Melee (-) ◌ Side Step Defence (0)

Keywords
Ashigaru ◌ Hebimiman
Akimoto
How the transformation will take hold no one can be sure, Akimoto is taking on the very image of
Orochi. In the heat of the battle his allies claim he transforms further, this claim is supported by
the opponents that flee in terror in the face of his onslaught.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 6 5

Traits
Blood of Orochi (2) ◌ Immunity (Poison) ◌ Impetuous

Feat
OROCHI’S VISAGE I P 気2 No Melee No Move

This model gains Fear (5) and Terror END PHASE

Weapon
Melee (-1)

Keywords
Hebimiman
Naoko
Naoko was one of the first to be blessed by Orochi when he was stirred from his slumber by the
actions of Itsunagi. No one is sure where the transformation will take her next, but her size and
the blinding venom she spits terrifies the hardiest of opponents.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 5 2/6 7 8

Traits
Assault Fire ◌ Blood of Orochi (2) ◌ Fear (5) ◌ Impetuous ◌ Light Footed ◌ Light Weight ◌ Steady

Feat
SLITHER A P 気2

This model gains Auto Disengage and Elusive CURRENT ACTION

MUTATION I P 気2 ONCE PER TURN

This model gains - choose one:

● +1 Strength END PHASE

● Regeneration (2) END PHASE

● Armour (1) END PHASE

● Armour +1 END PHASE

Weapon
Melee (-) ◌ Side Step Defence (0)

Ranged (Sp) ◌ 3/6/9

Successful Ranged attacks by this model cause no Damage Roll, instead the model hit gains a BLIND marker

Keywords
Hebimiman
Shimogamo Viper
The island of Izu is one of the less habitable places in the whole of the Jwar Isles, bestowed upon
the Ito as a slight by the Eagle clan to make it clear to all, including their subordinate clan, who
rules. A broken landscape with little arable land for farming, brimming with danger and hazard
from the hostile terrain or its inhabitants, beasts unique to the island fill its dense jungles.
Beautiful as they are exotic, with colourings to make the royal gardens seem dull in comparison.

Melee Range Move Ki HP Rice

2 0 6 1/0 3 3 ea

Traits
Auto Disengage ◌ Flank ◌ Fly ◌ Insignificant ◌ Jump Up ◌ Poison (1/1)

Weapon
Melee (-1)

Keywords
Animal ◌ Snake
Yatsumata
It’s unclear if this huge snake is a priestess of Orochi warped by the Kami into its image or simply a
monster from the jungles of Shimagamo. In battle Yatsumata moves with frightening speed and
direction as if guided by an unseen hand. In combat, each head can deliver a muscle wasting
venom through foot long fangs as hard as iron, downing even the toughest warriors as they are
reduced to a whimpering mess. Two heads leave the unholy beast with few natural blind spots,
adding to its already strong survivability and resilience gifted by its speed and thick scales.

Melee Range Move Ki HP Rice

3 0 5 2/0 8 11

Traits
Bravery ◌ Fear (4) ◌ Indomitable (1) ◌ Light Footed ◌ Lightning Reflexes ◌ Poison (2/1) ◌ Split Attack ◌ Steady ◌ Toughness (1)

Unique Effect
At the start of a Melee Exchange, this model may gain - choose one: ONCE PER ACTIVATION

● Dodge (1) and Side Step Defence (0) CURRENT ACTIVATION

● Feint (1) and +1 Melee Skill CURRENT ACTIVATION

Weapon
Melee (-)

Keywords
Animal ◌ Snake
The Savage Wave
They take the form of evil creatures of myth and folklore. From where they come or why, no-one knows, but one
thing is for certain, the wave crushes everything in its path. The Oni and Bakemono demon-creatures that make
up the bulk of the Savage Wave appear bent on the destruction of humankind and all that is holy, but they are
not mindless – as many opponents have found out at great pain, the Savage Wave is cunning and organized,
and it operates according to its own weird and unknowable logic.

Oni Blood token


A model may spend ONI BLOOD tokens. If it does, for each token spent that model:

◌ suffers one wound

◌ gains Fearless, Last Stand and +1 Melee Strength END PHASE

Frenzy token
A model may spend this token at any time it could use an Instant Ki Feat to gain - choose one:

● +1 Melee Weapon Strength END PHASE

● Last Stand END PHASE

A model can only have one FRENZY token at a time


Bakemono Horde
Mothers often warn their children whilst young ‘don’t wander off or the Bakemono will get you!’ said more in jest
than warning. Little did they know that the monsters of fable would soon become reality. When in numbers the
Bakemono appear fearless and swarm forward from the shadows, a tide of hate intent on drowning those before
them. The will of the brave faltering and the sky darkening is often a prelude to their appearance.

Feat
SUMMON FROM THE SHADOWS A Sp 気6 ONCE PER TURN

Place a BAKEMONO anywhere within 2” of this model. It may not be placed in base to base with, or in the Zone of Control of an Enemy
model. The model enters play EXHAUSTED. The BAKEMONO’S Rice Cost must be equal to or lower than 4. If there are no Profile cards
available with a free Wound Track this Ki Feat cannot be used until there is

DARKNESS A Sp 気5 ONCE PER TURN

All models without Soulless, Sixth Sense or Bakemono traits, may only draw line of sight up to 4” END PHASE

SHADOW WALK A P 気1 ONCE PER ACTION

If this model is out of line of sight of Enemy models, place it within 3” of its current location

MOB MENTALITY A P 気1

This model loses Cowardly CURRENT ACTION

Unique Effect
When a BAKEMONO would generate Ki tokens, place those Ki tokens on the BAKEMONO Horde Card for that model’s Controller instead

When a player chooses a Friendly BAKEMONO to activate, they may choose to use the Feats listed on this card

At any time, a BAKEMONO model could normally use a Ki Boost, Ki Feat or during activation it may spend Ki tokens from the BAKEMONO
HORDE as if they were on its card

A player can only have one BAKEMONO HORDE card


Bobata, the Bell Ringer
Bobata the bell ringer’s awesome weapon is at the disposal of the Savage Wave. As Bobata swings
the mighty bell around his head he is equally inspiring to allies as he is fear inducing to his foes.

Melee Range Move Ki HP Rice

3 (気3) 2 (気3) 5 2/6 10 13

Traits
Fearless ◌ Brutal (1) ◌ Fear (5) ◌ Oni Rage ◌ Strong ◌ Stubborn ◌ Toughness (1)

Feat
CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

DISCORDANT MELODY S Pu 3” 気3 No Melee ONCE PER TURN

All models within the Pulse’s area of effect must take a KI TARGET TEST (5). Any models that fails the test gains one STUNNED marker

CIRCULAR STRIKE S Pu 3” 気3 No Melee ONCE PER TURN

This model must make a Ranged Attack against all other models within the Pulse

These attacks are considered within the Medium Range Band and are not affected by the penalty for having made ranged attack
previously in the turn. This model’s Controller decides the order the Ranged Attacks are resolved. Terrain Elements and model’s
Volumes block and stop the Pulses area of effect from extending beyond.

Weapon
Melee (+2) ◌ Slam Attack (1) ◌ Push Attack (0)

Models suffering wounds from Melee Attacks by this model also gain one STUNNED marker

Ranged (+1) ◌ 2/4/6

Keywords
Oni
Kemono, the Savage
The Slaver is an abomination even by the standards of his Kin. His worth to the Savage Wave is
unquestionable and the constant warring for control between the twin heads; Kemono and Ushi
can leave opponents struggling for a strategy to deal with the brute. Kemono’s primal desire to
smash his way through an enemy force is tempered by the more considered and manipulative
techniques of Ushi.

Melee Range Move Ki HP Rice

3 (気3) 0 5 1/10 10 15

Traits
Armour Piercing ◌ Brutal (1) ◌ Fear (5) ◌ Fearless ◌ Oni Rage ◌ Strong ◌ Toughness (1)

Feat
CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

SAVAGE B EATING A P 気2

This model gains Combo Attack (0) CURRENT ACTION

Unique Effect
During the Ki Generation step, this model’s Controller chooses whether to use KEMONO’s Profile card or USHI’s Profile card for the
turn.

KEMONO and USHI are considered the same model when creating a Warband

Weapon
Melee (+2) ◌ Powerful Attack (1)

Keywords
Oni
Ushi, the Sadistic
The Slaver is an abomination even by the standards of his Kin. His worth to the Savage Wave is
unquestionable and the constant warring for control between the twin heads; Kemono and Ushi
can leave opponents struggling for a strategy to deal with the brute. Kemono’s primal desire to
smash his way through an enemy force is tempered by the more considered and manipulative
techniques of Ushi.

Melee Range Move Ki HP Rice

2 (気3) 3 (気3) 5 3/10 10 Sp

Traits
Fear (4) ◌ Force of Will (1) ◌ Strong ◌ Tactician (1) ◌ Toughness (1)

Feat
OBEY S Ta 8” 気3 No Melee

Perform an Opposed Ki test. If successful, the Target gains one CONTROL marker

DOMINATE A Ta 6” 気2

Target (Enemy ◌ non-Exhausted) must activate next

Unique Effect
During the Ki Generation step, this model’s Controller chooses whether to use KEMONO’s Profile card or USHI’s Profile card for the
turn.

KEMONO and USHI are considered the same model when creating a Warband

Weapon
Melee (-) ◌ Push Attack (1)

Ranged (-1) ◌ 2/3/4

Models suffering wounds from a successful Ranged Attack by this model gain Cowardly END PHASE

Keywords
Oni ◌ Shugenja
Rashka, the Devastator
A monster of huge proportions even by Oni standards. On the battlefield, he rampages through
enemy lines, neither man nor metal can halt his carnage as he scatters soldiers like ants under his
colossal shadow, swinging his desecrated tori arch in wide arcs. Those not broken by his initial
impact are drilled mercilessly into the dirt as easily as a carpenter hammering nails, even the
strongest armour offering little protection against his unworldly strength.

Melee Range Move Ki HP Rice

3 (気3) 0 5 2/8 10 14

Traits
Brutal (1) ◌ Fear (5) ◌ Fearless ◌ First Strike ◌ Iron Mind (1) ◌ Oni Rage ◌ Split Attack ◌ Strong ◌ Toughness (1)

Feat
RAMPAGE A P 気3

This model gains Auto Disengage and Indomitable (1) END PHASE

CRUSHING BLOW A P 気2 ONCE PER ACTIVATION

This model gains Brutal (1) or Brutal +1 and Armour Piercing (Melee) CURRENT ACTIVATION

CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

Unique Effect
When an Enemy model suffers Wounds from a Successful Melee Attack by this model, it gains a STUNNED marker

When this model benefits from First Strike in a Melee Exchange, Enemy models cannot reroll Defence dice during that exchange

Weapon
Melee (+4) ◌ Push Defence (1) ◌ Slam Attack (0)

Keywords
Oni
Waka, the Rampager
Waka finds happiness in the smaller things in life. In fact nothing delights him more than lobbing
his favourite toy, a huge stone Buddha head, at anyone unlucky enough to get in the way of his
rampages. Those that attempt to get in close, find him just as satisfied to bring it violently,
crashing down on their heads! Many foes’ last moments have been filled with the bass rumble of
Waka’s chortling.

Melee Range Move Ki HP Rice

2 (気3) 2 (気3) 5 1/6 10 9

Traits
Ammo (1) ◌ Bravery ◌ Fear (5) ◌ Heavy ◌ Oni Rage ◌ Sharp ◌ Strong ◌ Toughness (1)

Feat
CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

HEAVE A P 気4 No Melee

This model’s weapon Ranged Range Bands become 3/6/9 END PHASE

Weapon
Melee (+1) ◌ Throw Attack (1) ◌ Push Defence (0)

Range (+4) ◌ 2/4/6

This model’s Ranged Attacks are considered Critical Strike Attacks

Model Successfully hit by this model’s Ranged Attack are pushed 1” directly away from it. Place a 30mm base Terrain
element that is Impassable, Blocking and Medium size in its starting position

Keywords
Oni
Yusha, the Vindicative
A terrible and furious oni, Yusha the vindictive is a master of controlling, focusing and leashing the
destructive ferocity of those unlucky enough to find themselves under his lash. Whether it’s the
vicious lion like Kaihei, blood maddened slaves or a gaggle of Bakemono eager to prove themselves
to this hulking master. Yusha’s command of the Kaihei comes from his position amongst them as
the undisputed pride alpha, his own feral nature allowing him to easily assume dominance over a
pride and drive them to almost breaking point, through rage and frequent strings of the lash.

Melee Range Move Ki HP Rice

3 (気3) 2 (気3) 5 2/8 10 11

Traits
Bravery ◌ Command (3/Kaihei) ◌ Fear (5) ◌ Oni Rage ◌ Strong (Melee) ◌ Toughness

Feat
CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

SPUR ON A Ta 3” 気2 No Melee

Target Friendly ANIMAL model gains Rise (4) END PHASE

INSPIRATION A Ta 6” 気2 ONCE PER TURN

Target (Friendly ◌ lower Rice Cost) gains +1 Melee Skill or +1 Ranged Attack Skill END PHASE

Weapon
Melee (+1) ◌ Throw Attack (1)

Ranged (-) ◌ 2/3/4

Keywords
Oni
Zuba, the All Seeing

Melee Range Move Ki HP Rice

3 (気3) 3 5 2/8 10 13

Traits
Bravery ◌ Brutal (1) ◌ Charging Bonus: +1MS ◌ Fear (5) ◌ Oni ◌ Rage ◌ Strong ◌ Stubborn ◌ Toughness (1)

Feat
CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

FUTURE SIGHT I P 気2

This model gains Tactician (1) END PHASE

Weapon
Melee (+3) ◌ Slam Attack (1) ◌ Powerful Attack (1)

Ranged (Sp) ◌ -/6/-

Successful Ranged Attacks by this model cause no Damage Roll, instead the Targeted model becomes PRONE

Keywords
Oni
Boba
Another young Oni joins the ranks of the Savage Wave. Boba is a wicked shot, picking enemies off
at will. When he channels his Ki he can lob his heavy iron shots with disconcerting accuracy. Those
that have felt themselves safely out of his range are only proved wrong once.

Melee Range Move Ki HP Rice

2 (気3) 3 (気3) 4 1/6 8 8

Traits
Aggressive ◌ Armour Piercing (Ranged) ◌ Assault Fire ◌ Fear (4) ◌ Impetuous ◌ Light Weight ◌ Reload (1) ◌ Toughness (1)

Feat
FAR SHOT A Sp 気2 No Melee No Move

This model’s weapon Ranged Bands become 4/8/12 END PHASE

Weapon
Melee (-) ◌

Ranged (-) ◌ 3/6/9

Keywords
Onisho
Goro
An Onisho forged in battle, beaten and bent over years of combat into a bundle of muscle and
murderous energy. Years have taught Goro to anticipate the moves of his opponents, enabling him
to time his offense with deadly precision. Knowing exactly when to use multiple crippling strikes or
a single brutal blow to finish.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/8 8 10

Traits
Aggressive ◌ Armour (2) ◌ Bravery ◌ Brutal (1) ◌ Fear (4) ◌ Toughness (1)

Feat
CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

DIRTY FIGHTING A P 気2

In Melee Exchanges with this model, Enemy models cannot use Special Attacks/Defences CURRENT ACTIVATION

COMBAT INSTINCT I P 気2

For the next Melee Exchange involving this model, the opponent must declare the use of any Special Attacks or Defences before this
model’s dice are allocated and the use of any Special Attacks/Defences decided

Weapon
Melee (+2) ◌ Combo Attack (0) ◌ Powerful Attack (0)

Keywords
Onisho
Kano
Any who oppose the Savage Wave quickly come to realise just how terrible and fearsome an enemy
an Oni makes. It turns out their youth are just as fierce, standing as tall as a fully-grown man they
take up the fight of the Savage Wave readily and with a lust for battle only possible from a member
of this demonic race.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 8 8

Traits
Aggressive ◌ Bravery ◌ Brutal (1) ◌ Fear (4) ◌ Toughness (1)

Feat
CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

BATTER A P 気2

Models wounded by this model’s Melee attacks gain a STUNNED marker END PHASE

Weapon
Melee (+2) ◌ Powerful Attack (1)

Keywords
Onisho
Jun
Those who taste the blood of a demon are driven mad by the raw alien power coursing through
their veins, warping their senses and souls. Jun was already mad. An evil and impure man the Oni’s
mad dog to set upon their enemies, savage and loyal to his masters he will do anything for the next
taste, putting himself in harm’s way without a thought for his own safety.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 6 4

Traits
Bravery ◌ First Strike ◌ Self-Sacrifice (2”/Oni)

Feat
BLOOD LETTING S Ta BtB 気1 No Melee

Target (Friendly ◌ ONI) suffers one Wound ignoring Toughness and Armour.

This model gains an ONI BLOOD token

Unique Effect
During the Starting Phase, this model may spend ONI BLOOD tokens. If it does, it suffers one wound and gains Fearless, Last Stand
and +1 Melee Strength for each token spent END PHASE

Weapon
Melee (-)

Keywords
Slave
Oni Slave
It is unknown when the beasts of the wave started taking captives. These are no hostages though,
they are put to work or put to the sword by their less than benign captors. The blood of the Oni
sends the slaves into a rage on the battlefield, allowing them to achieve feats of strength they
would not have dreamed of back in the fields.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 5 3 ea

Traits
Cowardly ◌ First Strike ◌ Weak Mind (1)

Feat
BLOOD LETTING S Ta BtB 気1 No Melee

Target (Friendly ◌ ONI) suffers one Wound ignoring Toughness and Armour.

This model gains an ONI BLOOD token

Unique Effect
During the Starting Phase, this model may spend ONI BLOOD tokens. If it does, it suffers one wound and gains Fearless, Last Stand
and +1 Melee Strength for each token spent END PHASE

Weapon
Melee (-) ◌

Keywords
Slave
Wu-Zang
Only the shrewdest and cruellest Sho-Bakemono survive to become a Hexer. Wu-Zang manipulates
the fates, cursing opponents before disappearing into the shadows.

Melee Range Move Ki HP Rice

1 (気3) 0 4 2/* 4 7

Traits
Bravery ◌ Camouflage (4) ◌ Small ◌ Force of Will (1) ◌ Weak

Feat
CURSE FATE S Ta 12” 気3 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, roll a number of D6 equal to the Success Level of the test. Reroll 1’s and dice with the
same result.

The target model considers any dice rolls with the same result as failures END PHASE

GRASP OF DARKNESS S Ta 12” 気3 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target gains Slow and Weak END PHASE

PSYCHIC VENOM S Ta 8” 気X No Melee No Move ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target gains X POISON (1) markers

X may not be greater that 6

Weapon
Melee (-2)

Keywords
Bakemono Shugenja
Zung Fu
For so long have the Shugenja of the Bakemono tribes lived and worked with darkness and shadow
that they seem to see it almost as a living breathing entity. They whisper, listen and learn from the
deep blackness in which they dwell. Where others see emptiness, they see power and an ancient
knowledge. So long have they lingered there that in battle the Shugenja are able to harness the
endless dark strength of the shadows to grip enemies in place to be hacked to pieces, or to shroud
ones very soul obscuring it from the light.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/* 4 6

Traits
Camouflage (4) ◌ Force of Will (1) ◌ Small

Feat
SHADOW TENDRILS S Ta 8” 気3 No Melee

Perform an Opposed Ki test. If successful the Enemy model suffers -3 Move END PHASE

STRIP SOUL S Ta 8” 気X + 1 No Melee

Perform an Opposed Ki test. If successful, the Enemy model gains one SPIRIT BLOCK marker and Insignificant END PHASE

X is equal to the Ki Statistic of the Targeted Enemy model

Weapon
Melee (-1)

Keywords
Bakemono Shugenja
Tra-Peng
Tra-peng has distinguished himself from the horde of his brothers. Stronger, faster, more skilled,
such attributes in a Bakemono are rare due to the jealousy invoked and the inevitable dagger
found in one’s back. However, the support Tra-peng receives from his bat companion combined
with his own physical dominance has allowed him to attain an almost revered state amongst his
peers.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/* 4 5

Traits
Camouflage (2) ◌ Dodge (1) ◌ Scout ◌ Small

Feat
SNARE I Sp 気2

When an Enemy model not in base to base with a Friendly model declares a Walk, Melee, Run or Charge action that model must
make a Move Target test:

● for Walk, Disengage or Melee actions MOVE TARGET TEST (5)

● for Charge or Run actions MOVE TARGET TEST (6)

If it fails, the model may not move, its CONDITION worsens and its action is considered resolved

Unique Effect
During the Starting Phase, choose a Target Enemy model within 8”, that model gains a STUNNED marker

Weapon
Melee (-1) ◌ Side Step Defence (0)

Keywords
Bakemono
Xi-Han
It is hard to tell if Xi-Han had lost his mind before or after he consumed every unusual mushroom he
could find. The exact purpose of this pursuit remains a mystery. What is clear is that bizarrely he
has managed to develop the ability to focus and force his body to replicate the effects of these rare
and potent fungi. Sending his body into spasm and unleashing the deranged and violent “Zoo” for a
short while to wreak havoc on his enemies.

Melee Range Move Ki HP Rice

2 (気3) 2 (気3) 4 1/* 6 8

Traits
Ammo (3) ◌ Camouflage (4) ◌ Light Weight ◌ Iron Mind (1) ◌ Small

Feat
REJI KINOKO A Sp 気1

Replace this model with the ZOO model

Unique Effect
This model’s controller may start the game with either XI-HAN or ZOO in play

XI-HAN and ZOO are considered the same model when creating a Warband

Weapon
Melee (-1) ◌ Side Step Defence (0)

Ranged (Sp) ◌ 3/6/9

Successful Ranged Attacks by this model cause no Damage Roll, instead the Target to gain - choose one:

● one BLIND marker

● the BERSERK state

● the FRIGHTENED State

Keywords
Bakemono
Zoo
It is hard to tell if Xi-Han had lost his mind before or after he consumed every unusual mushroom he
could find. The exact purpose of this pursuit remains a mystery. What is clear is that bizarrely he has
managed to develop the ability to focus and force his body to replicate the effects of these rare and
potent fungi. Sending his body into spasm and unleashing the deranged and violent “Zoo” for a
short while to wreak havoc on his enemies.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/* 8 Sp

Traits
Brutal (1) ◌ Fear (4) ◌ Toughness (1)

Feat
MUTATION I P 気2 ONCE PER TURN

This model gains - choose one:

● +1 Melee Strength END PHASE

● Regeneration (2) END PHASE

● Armour (1), or gains +1 Armour END PHASE

Unique Effect
During the End Phase, replace ZOO with XI-HAN

This model’s controller may start the game with either XI-HAN or ZOO in play

XI-HAN and ZOO are considered the same model when creating a Warband

Weapon
Melee (+1) ◌ Combo Attack (1)

Keywords
Bakemono
Trak
Nobody knows who first thought to teach Bakemono the way of Bushido but some koryu has
managed it and now Trak is teaching others. He tries to take all of his training seriously, including
the parts about honour and bravery, but being a Bakemono often fails. The Shadow Council may
look down with scorn on the principles of Bushido but they choose not to shun the protection Trak
and his students’ martial prowess provides.

Melee Range Move Ki HP Rice

2 (気1) 0 4 2/* 4 6

Traits
Armour (1) ◌ Bodyguard (2”/Unique Bakemono) ◌ Camouflage (4) ◌ Co-ordinated Attack (Bakemono) ◌ Martial Prowess (1) ◌
Cowardly

Feat
UMBRELLA BLOCK I P 気2

This model gains Parry (1) CURRENT ACTION

PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTIVATION

Unique Effect
If this model begins its activation within 2” of another Unique BAKEMONO, it loses Cowardly CURRENT ACTIVATION

If this model uses its Bodyguard trait, it loses Cowardly CURRENT ACTIVATION

Weapon
Melee (+1) ◌ Combo Attack (1) ◌ Powerful Attack (1)

Keywords
Bakemono ◌ Samurai
Tribal Brute
Of the many types of Bakemono the Dai-Bakemono make the best shock troopers. Despite their
low intelligence which can on occasion force their leaders to change their plans quickly they
provide the Bakemono tribes with resilient, hardy and aggressive troops. When their fury is stoked
they emit fearsome roars that echo around there deep subterranean caverns and strike fear into
the hearts of any who are the subject of their aggression, rushing wildly to smash the foes of the
tribes into the dirt. Of the many types of Bakemono the Dai-Bakemono make the best shock
troopers.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/* 6 5 ea

Traits
Armour (1) ◌ Bravery ◌ Regeneration (1) ◌ Stupid (2)

Feat
WAR CRY A P 気2

This model gains Fear (5) CURRENT ACTION

Unique Effect
When this model begins an activation within 3” of another friendly model with Ki of 2 or greater:

this model loses stupidity CURRENT ACTION

Weapon
Melee (+1) ◌

Keywords
Bakemono
Uk-Kang
The first of the Dai Bakemono to come to the fore, bigger and stronger than all but the Rinsho
Bakemono, Uk-Kang has earned renowned for being fiercely protective of his brethren and it has
been noted by the Council of Shadows.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/* 6 6

Traits
Armour (1) ◌ Bodyguard (2”/Bakemono) ◌ Bravery ◌ Regeneration (1) ◌ Stupid (2)

Feat
BRAIN DAMAGE A P 気2

Models wounded by this model’s Melee attacks gain a STUNNED marker CURRENT ACTION

Unique Effect
When this model begins an activation within 3” of another friendly model with Ki of 2 or greater:

this model loses stupidity CURRENT ACTION

Weapon
Melee (+1) ◌ Push Defence (0)

Keywords
Bakemono
Rinsho
Rinsho are prized within Bakemono society for their enormous strength matched only by their
stupidity, making them perfect shock troops. These gangly Bakemono are blessed with vastly
accelerated regenerative powers, able to regrow limbs and heal what would be mortal wounds as
if minor graze. Their durability offers some staying power to the Bakemono battle lines, anchoring
key points on the battle field, weathering the brunt of the enemy offense and enabling a swarming
counter punch.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/* 8 8

Traits
Armour (1) ◌ Bravery ◌ Brutal (1) ◌ Fear (3) ◌ Large ◌ Regeneration (2)

Feat
HYPER REGENERATION A P 気2

This model gains Regeneration (4) END PHASE

Unique Effect
If this model has wounds marked on its Wound Track, it gains:

Aggressive ◌ Combo Attack (0) ◌ Fear (4)

This model automatically succeeds FEAR tests against smaller sized models

Weapon
Melee (+2) ◌ Powerful Attack (1)

Keywords
Bakemono
Okina & Oto
The mischievous, lazy pair have tied their war drum to the back of a slave. They ride into battle
charged with getting the best out of their companions, the pounding rhythm of the drum drives the
Bakemono on to achieve their full potential.

Melee Range Move Ki HP Rice

1 (気3) 0 3 2/* 5 5

Traits
Leadership (5)

Feat
FRIENZIED RHYTHM S Pu 4” 気6 No Melee ONCE PER TURN

Each Friendly BAKEMONO whithin the Pulse’s area of effect gain one FRENZY token. A model may spend a FRENZY token at any time it
could use an Instant Ki Feat.

Whan a model spends a FRENZY token, it gains - choose one:

● +1 Melee Weapon Strength END PHASE

● Last Stand END PHASE

A model can only have one FRENZY token at a time

MARCHING BEAT S Pu 4” 気4 No Melee ONCE PER TURN

All BAKEMONO not in base to base with an Enemy model within the Pulse may make a 2” Walk action. This action does not cause the
model’s CONDITION to worsen

Weapon
Melee (-1)

Keywords
Bakemono
Bakemono Archers

Melee Range Move Ki HP Rice

1 (気3) 2 (気3) 4 1/* 4 4 ea

Traits
Camouflage (4) ◌ Cowardly ◌ Reload (1) ◌ Small

Weapon
Melee (-) ◌ Half-Damage

Ranged (-1) ◌ 4/8/12

Keywords
Bakemono
Bakemono Boomers
A lot could be said for the subterranean races’ savage and cruel practices however their ability to
adapt and change based on the environment and resources available cannot be ignored, their
resourcefulness is something to be admired when considering the scarcity of materials offered in
the dark places they claim as their own. Now with the world in turmoil, ravaged by war, the
bakemono tribes pick the battlefields clean like maggots at a wound. This has led to the
advancements of the Prefecture being turned against them.

Melee Range Move Ki HP Rice

1 (気3) 2 (気3) 4 1/* 5 5

Traits
Armour Piercing (Ranged) ◌ Camouflage (4) ◌ Cowardly ◌ Cumbersome ◌ Heavy ◌ Reload (2) ◌ Small

Unique Effect
When it makes a Ranged Attack action, this model loses Camouflage END PHASE

Weapon
Melee (-) ◌ Half-Damage

Ranged (+4) ◌ 6/12/18

Keywords
Bakemono
Bakemono Beaters

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/* 4 4 ea

Traits
Camouflage (4) ◌ Cowardly ◌ Small

Weapon
Melee (-) ◌

Keywords
Bakemono
Bakemono Bushi

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/* 4 4 ea

Traits
Camouflage (4) ◌ Cowardly ◌ Small

Weapon
Melee (-1) ◌ Combo Attack (1)

Keywords
Bakemono
Bakemono Spearmen

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/* 4 4 ea

Traits
Camouflage (4) ◌ Cowardly ◌ First Strike ◌ Small

Weapon
Melee (-1)

Keywords
Bakemono
Bakemono Giant Cave Bat Rider
As the war fought above and below ground intensifies all sides are pushed to find more weapons
and soldiers to turn the tide in their favour. The Council of Shadows is no different and selects the
bravest and foolhardiest of the bakemono warriors to capture and master the beasts that live in the
shadows. Only the few survive, but those that do are able to ride these murderous monsters into
battle with devastating effect.

Melee Range Move Ki HP Rice

3 0 5 2/* 7 8

Traits
First Strike (RIDER) ◌ Flank ◌ Fly ◌ Poison (1/2, BAT) ◌ Scout ◌ Sixth Sense

Unique Effect
During the Starting Phase, this model gains - choose one:

● Melee Ki Boost (気 3) END PHASE

● Bravery END PHASE

When Targeting a wounded Enemy with a Melee or Charge action; or when involved in a Melee exchange with a wounded Enemy,
this model gains +1 Move and Sweep Attack (0)

Weapon
Melee (-1) ◌ Push Defence (0) RIDER

Melee (-) ◌ BAT

When this model causes wounds to a non-Soulless model during a Melee Exchange when using the BAT Melee weapon grid,
it may HEAL one wound

At the start of each Melee Exchange, before dice pools are determined, this model’s Controller must choose which Melee weapon
grid to use

Keywords
Bakemono ◌ Animal ◌ Bat
Bakemono Nian Rider
As the war fought above and below ground intensifies all sides are pushed to find more weapons
and soldiers to turn the tide in their favour. The Council of Shadows is no different and selects the
bravest and foolhardiest of the bakemono warriors to capture and master the beasts that live in the
shadows. Only the few survive, but those that do are able to ride these murderous monsters into
battle with devastating effect.

Melee Range Move Ki HP Rice

3 0 5 2/* 8 10

Traits
Charging Bonus: Slam Attack (0) NIAN ◌ Fear (4) ◌ First Strike (RIDER) ◌ Jump Up ◌ Leap ◌ Sixth Sense

Unique Effect
During the Starting Phase, this model gains - choose one:

● Melee Ki Boost (気 3) END PHASE

● Fearless END PHASE

Weapon
Melee (-1) ◌ Push Defence (0) RIDER

Melee (+2) ◌ Side Step Defence (1) NIAN

At the start of each Melee Exchange, before dice pools are determined, this model’s Controller must choose which Melee weapon
grid to use

Keywords
Bakemono ◌ Yokai
The Nian
The legends speak of ferocious beasts terrorizing small hamlets in the dark of night, these stories
are now told with added gravitas in the remote and isolated villages of Jwar. The return of the
Nian is bad enough but the affinity between them and the Oni stalking the land will inevitably be a
severe blow to humanity in the dark days ahead.

Melee Range Move Ki HP Rice

3 0 5 2/0 8 10

Traits
Aggressive ◌ Elusive ◌ Fear (4) ◌ Jump Up ◌ Leap ◌ Sixth Sense

Unique Effect
During the Starting Phase, if this model is within 2” of a Friendly ONI, you may choose an Enemy model, that model becomes “THE
HUNTED”.

If the NIAN is in a Melee exchange with “THE HUNTED” or Targets it with an action, it gains:

Fearless ◌ Fear (5) ◌ +1 Melee Strength ◌ Sweep Attack (0) CURRENT ACTION

Only one Enemy model may be “THE HUNTED” at one time. It remains “THE HUNTED” until another Enemy model is chosen

Weapon
Melee (+2) ◌ Throw Attack (1) ◌ Side Step Defence (1)

Keywords
Yokai
Kaihei, Alpha
Eight foot of lean muscle, a cunning, ruthless hunter. The Kaihei Alpha are the large and most
ferocious of the Kaihei an already deadly beast. Like all packs it only functions with strong
leadership and Alphas have this in spades, another creature born out of the unforgiving wilderness
the Oni call home where only the strongest survive. In battle, under the Kaihei Alphas glare the
pack moves as one, quickly and decidedly devouring their helpless prey alive, snapping and ripping
in a bloody fury of tooth and claw.

Melee Range Move Ki HP Rice

3 0 5 2/0 8 7

Traits
Bravery ◌ Coordinated Attack (Kaihei) ◌ Dodge (1) ◌ Fear (4) ◌ Leadership (6) ◌ Light Footed

Unique Effect
Friendly KAIHEI models in the Warband gain Bravery and Group Activation

Only Friendly KAIHEI models can benefit from this model’s Leadership

Weapon
Melee (+1) ◌Immobilise Attack (1)

Keywords
Animal ◌ Kaihei
Kaihei
These muscled hunters are pack animals and whilst fearsome in isolation they are truly terrifying
when running in a group. Lean and agile they bound across the battlefield, throwing themselves
with great momentum at their quarry, barrelling them to the ground whilst another in the pack
snaps and tears at the exposed vital areas of the prey. Teeth and claws as hard as steel they can
tear through even the toughest of Minimoto iron with a concentration bite.

Melee Range Move Ki HP Rice

2 0 5 1/0 6 5 ea

Traits
Charging Bonus: Slam Attack (0) ◌ Coordinated Attack (Kaihei) ◌ Fear (3) ◌ Light Footed

Unique Effect
At the start of each Melee Exchange, this model may - choose one:

● Immobilise Attack (1) CURRENT ACTIVATION

● Dodge (1) CURRENT ACTIVATION

Weapon
Melee (-) ◌ Side Step Defence (0)

When making Damage Rolls against PRONE or IMMOBILISED models, this model gains +2 Melee Strength

Keywords
Animal ◌ Kaihei
Kaihei 2
These muscled hunters are pack animals and whilst fearsome in isolation they are truly terrifying
when running in a group. Lean and agile they bound across the battlefield, throwing themselves
with great momentum at their quarry, barrelling them to the ground whilst another in the pack
snaps and tears at the exposed vital areas of the prey. Teeth and claws as hard as steel they can
tear through even the toughest of Minimoto iron with a concentration bite.

Melee Range Move Ki HP Rice

2 0 5 1/0 6 5 ea

Traits
Charging Bonus: Slam Attack (0) ◌ Coordinated Attack (Kaihei) ◌ Fear (3) ◌ Light Footed

Unique Effect
At the start of each Melee Exchange, this model may - choose one:

● Immobilise Attack (1) CURRENT ACTIVATION

● Dodge (1) CURRENT ACTIVATION

Weapon
Melee (-) ◌ Side Step Defence (0)

When making Damage Rolls against PRONE or IMMOBILISED models, this model gains +2 Melee Strength

Keywords
Animal ◌ Kaihei
Giant Cave Bat
Deep in the belly of the world in the dark places the Bakemono tribes call their own the bats grow
large. Whether it is through the consumption of the rare and toxic fungus that the bats in the
warrens grow to such size or because the Sho Bak Shugenja are not opposed to the occasional
Bakemono snack to help with the diet no one could comment. Those brave explorers who have
ventured deep enough into caverns where the bats dwell don’t live long after hearing a strange
clicking.

Melee Range Move Ki HP Rice

3 0 5 2/0 7 7

Traits
Dodge (1) ◌ Flank ◌ Fly ◌ Poison (1/2) ◌ Sixth Sense

Unique Effect
When Targeting a wounded Enemy model with a Melee or Charge action; or when involved in a Melee exchange with a wounded
Enemy model, this model gains +1 Move and Sweep Attack (0)

Weapon
Melee (-)

When this model causes wounds to a non-Soulless model during a Melee Exchange, it may HEAL one wound

Keywords
Animal ◌ Bat
Nightwing Swarm
A thousand pair of red eyes glowing in the darkness, a thousand fangs thirsting for blood. The Wave
and the Council of Shadow’s Shugenja have many tricks ready to play in the game of war. Now they
have unleashed nightwings from their cage of rock and blackness. Like leather winged locusts they
tear through the countryside, gorging on those unfortunate enough to be caught in their path,
leaving only the withered husks, sucked dry as a reminder of their unquenchable thirst.

Melee Range Move Ki HP Rice

X 0 6 X/0 3 6 ea

Traits
Auto Disengage ◌ Durable ◌ Flank ◌ Fly ◌ Immunity (Poison) ◌ Insignificant ◌ Ranged Defence (1) ◌ Regeneration (1) ◌ Sixth Sense ◌
Steady ◌ Tiny ◌ Tireless

Unique Effect
This model’s Melee and Ki statistic X value is equal to the number of unmarked Wounds on its Wound Track

Weapon
Melee (-2)

Keywords
Swarm ◌ Bat
Kami of Sapping Silt
The Kami of Sapping Silt is one of waters and muds. Methodical and measured, reaching out to
drain those around it, limbs become exhausted, bodies weary, one of the more malevolent spirits,
drawn to the more destructive and chaotic forces in which they can achieve some unknown
gratification.

Melee Range Move Ki HP Rice

1 0 3 0/3 気3 4

Traits
Auto Disengage ◌ Durable ◌ Elusive ◌ Insignificant ◌ Light Footed ◌ Kami ◌ Soulless ◌ Steady

Unique Effect
When this model suffers wounds from a Melee Attack, the attacking model gains Slow END PHASE

During the Starting Phase, choose one:

● remove this model from play and the CONDITION an Enemy model within 2” worsens by one degree

● an Enemy model within 2” to suffer -2 Move END PHASE

Weapon
Melee (Sp) ◌ Side Step Defence (0)

Models hit by this model’s Melee Attack suffer no Damage Roll, instead the model hit becomes HELD

Keywords
Water Kami
Taisho Tenbatsu
Kurouma Tenbatsu is a broken and twisted man. The Kurouma line was cut over a century ago,
only a small and insignificant clan during their short existence and Tenbatsu is all that remains of
the clan formerly based in Eastern Jwar. The last son of the samurai clan is hardly even human
although what he is, is up for debate.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/8 7 12

Traits
Armour (3) ◌ Bravery ◌ Fear (4) ◌ Martial Prowess (1) ◌ Split Attack

Feat
ABSOLUTE RESOLVE I P 気3 ONCE PER GAME

This model gains Immovable and Toughness (2) END PHASE

PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTIVATION

CONSUME SOUL I Pu 3” 気1 ONCE PER TURN

When an Enemy model within the Pulse is removed from play, this model may HEAL X Wound; where X is equal to the removed
model’s Ki Stat

Unique Effect
During the Starting Phase, this model may gain - choose one:

● Soulless ◌ Fear (5) END PHASE

● Brutal (1) ◌ Impetuous ◌ Oni Rage ◌ Powerful Attack (1) END PHASE

If it does it suffer one Wound

Weapon
Melee (+1) ◌ Combo Attack (1) ◌ Counter Attack Defence (1)

Keywords
Samurai
The Cult of Yurei
In the shadows and dark corners of the world, the worshippers of Yurei are gathering force. The many members
of this Cult may not even be aware that they are serving the same dark masters, but serve them they do – the
Yurei Bargain, which in its various forms allows control over life and death, has proven a temptation to many
different people who would otherwise have nothing in common. In the Cult of Yurei, you may think yourself the
master of your own Fate but you are always advancing the unfathomable goals of dark unseen masters.

Death Sentence marker


When a Friendly model targets a model with a DEATH SENTENCE marker with a Ranged Attack action, or is in a Melee Exchange with a
model with a DEATH SENTENCE marker, it gains :

◌ +1 Melee Skill

◌ +1 Ranged Attack Skill

◌ +1 to DAMAGE ROLLS

During the Starting Step, a model with one DEATH SENTENCE marker may spend three Ki tokens to remove one DEATH SENTENCE marker
Ikiryo

Melee Range Move Ki HP Rice

1 0 4 3/8 4 10

Traits
Conspiracy of the Cult (1) ◌ Fear (6) ◌ Dodge (1) ◌ Spirit Block

Feat
LOOK INTO THE VOID S Ta 12” 気3 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, make a Damage Roll (Success Level 4).

Wounds caused by this Ki Feat ignore Armour and Toughness

TOUCH THE VOID I Sp 気X (up 3) ONCE PER TURN

When this model is successfully attacked in a Melee exchange, before the Damage Roll spend X Ki tokens. For each Ki token spend,
prevent one wound.

For each wound prevented, the model making the attack suffers one wound. Wounds caused by this Ki Feat ignore Armour and
Toughness

Unique Effect
During the Starting Step, this model may become EXHAUSTED. If it does, transfer one Ki token from all models within 7” of this model
to this model.

Each model that transferred a Ki token suffers one wound. Wounds caused by this effect ignore Armour and Toughness

Weapon
Melee (-1)

Keywords
Shugenja
Kato, the Pupper Master

Melee Range Move Ki HP Rice

2 (気3) 0 3 3/8 6 11

Traits
Conspiracy of the Cult (1)

Feat
CAPTURE SOUL I Pu 3” 気3 No Melee

When a non-Soulless, non-Insignificant model is removed from play through being reduced to 0 wounds, replace it with an
EXHAUSTED ◌ PRONE ◌ Rice Cost of 5 or less ◌ KAIRAI model under your control in the model’s former location

CRAFT M ARIONETTE S Sp 気X (up 4) No Melee No Move

Place a MARIONETTE anywhere within 2” of this model outside of the Zone of Control of, and not in base to base with, Enemy models.
The MARIONETTE is EXHAUSTED and receives X Ki tokens.

This model cannot use CRAFT MARIONETTE if there is already a MARIONETTE under its control or if there is a model with CONTROL tokens
due to a successful MARIONETTE Opposed Ki test in play.

PRAYER OF UNDEATH I Pu 8” 気X (up 2)

Target (KAIRAI) receives a bonus of X to the final result of its next RISE TEST this turn.

Unique Effect
If this model is removed from play, remove any Friendly MARIONETTE from play

During the Starting Step, choose one:

● transfer one Ki token from any model within 6” to this model

● this model gains Range Defence (2) END PHASE

● this model gains Fear (5) END PHASE

Weapon
Melee (-1) ◌ Ivory Prison Attack (2)

If this Attack against a non-Soulless, non-Insignificant Target is successful, remove the Target from play and replace it with
an EXHAUSTED ◌ PRONE ◌ Rice Cost of 5 or less ◌ KAIRAI model under your control in the model’s former location

Keywords
Shugenja
Marionette

Melee Range Move Ki HP Rice

0 0 3 (+1) X/6 Special Su

Traits
Auto Disengage ◌ Durable ◌ Elusive ◌ Fearless ◌ Insignificant ◌ Jump Up ◌ Kami ◌ Durable

Unique Effect
This model may only perform Walk and Melee action

This model’s Ki Statistic is equal to the number of Ki markers on its profile card

This model does not generate Ki token during the Ki Generation

When this model is the Active model and in base to base with an Enemy model, it may make an Opposed Ki test with that model
using the number of dice equal to the number of Ki tokens currently on its profile card, then remove this model from play. If
successful, place a number of Control markers on the Target’s profile card equal to the Success Level +1

Weapon
Melee (-) ◌ Half-damage

Keywords
Void Kami
Waku, the Soul Collector
The demon of legend Waku the collector of souls has returned. His power is only matched by his
cruelty. His life force sustained by draining and claiming the lives of the living who appear on
Jikoku’s list, an evil artefact that is said to be the source of his power suggesting that Waku is
merely the avatar of an even greater threat. Conjecture aside this Yokai shugenja is without
question a powerful weapon in Yurei’s arsenal. Broken followers of Yurei throw themselves in the
path of kill strokes aimed at Waku in mindless devotion to their dark master.

Melee Range Move Ki HP Rice

2 (気3) 2 (気3) 4 (気2) 3/9 6 11

Traits
Fear (4) ◌ Immunity (Poison/Fire) ◌ Light Footed ◌ Light Weight ◌ Spirit Block ◌ Steady

Feat
DEATH SENTENCE S Ta 9” 気4 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target gains one DEATH SENTENCE marker.

DARK SENTINELS A Au 2” 気3

Whilst within the Aura, Friendly models gains Bodyguard (2”/Waku)

Unique Effect
If a model with DEATH SENTENCE is removed from play, this model HEALS two wounds

When a non-Soulless model is removed from play within 8” of this model, this model gains one Ki token

During the Starting Phase, this model gains - choose one:

● Fear (5) and Terror END PHASE

● a 2” Aura considered Obscuring - Normal Terrain END PHASE

● +1 Melee Strength and Armour Piercing END PHASE

Weapon
Melee (-)

Ranged (Sp) ◌ 3/6/9

This model’s successful Range Attacks cause no Damage Roll, instead the Target gains a number of FIRE (1) markers equal to
the Success Level of the Attack

This model can only declare one Ranged Attack action per turn

Keywords
Yokai ◌ Shugenja
Harionago
Harionago is a truly terrifying addition to the ranks of the Cult. An ancient evil that for generations
has preyed on unwary travellers across the Jwar Isles, her new-found purpose to further the goals of
Yurei is a frightening prospect.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気2) 2/8 6 9

Traits
Conspiracy of the Cult (1) ◌ Dodge (1) ◌ Jump Up ◌ Light Weight ◌ Poison (1/1) ◌ Ranged Defence (2) ◌ Sixth Sense ◌ Split Attack

Feat
CIRCULAR STRIKE S Pu 3” 気3 No Melee ONCE PER TURN

This model must make a Ranged Attack against all other models within the Pulse

These attacks are considered within the Medium Range Band and are not affected by the penalty for having made ranged attack
previously in the turn. This model’s Controller decides the order the Ranged Attacks are resolved. Terrain Elements and model’s
Volumes block and stop the Pulses area of effect from extending beyond.

MIRAGE I Sp 気2 ONCE PER TURN

During an Enemy model’s activation in which it entered base to base with this model, or Targets this model with a Ranged Attack or
Ki Feat; before any melee exchange begins,

Perform an opposed Ki test against that model. If successful:

◌ place this model within 2” of its current location

◌ the Enemy model’s activation is then considered resolved.

Weapon
Melee (-2) ◌ Combo Attack (0) ◌ Immobilise Attack (0) ◌ Side Step Defence (0)

Ranged (-2) ◌ 2/3/4

Successful Ranged Attacks from this model, cause the Target to become HELD

Keywords
Yokai
Mo Ises
How Mo Ises was drawn into the cult is unknown. He is though a deadly foe, often misjudged by his
opponents they remain unaware of the threat he poses until they feel the cold of steel at their
backs. The power of his words have been enhanced by whatever bargain he made with Yurei.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/6 5 6

Traits
Assassin ◌ Conspiracy of the Cult (1) ◌ Elusive ◌ Fearless ◌ Iron Mind (1) ◌ Poison (2/1)

Feat
HEED MY WORD S Ta 6” 気2 No Melee

Perform an Opposed Ki test. If successful, you may immediately perform a Walk action with that model. This action does not cause
the Target model’s CONDITION to worsen

Unique Effect
This model starts the game in the DISGUISED state

Weapon
Melee (-)

Keywords
Yokai
Gaki
The Gaki are cursed, once greedy and conceited men, now damned to lurk in the dark. Constantly
driven by the gnawing pain of a hunger that cannot be satisfied no matter to volume of meat this
foul Yokai consumes. Those rare peasants who survive the steel like claws and razor-sharp teeth talk
of a cloak of dense, cold mist enveloping them before the assault.

Melee Range Move Ki HP Rice

3 (気3) 0 4 1/6 5 6

Traits
Camouflage (3) ◌ Fear (4) ◌ Light Footed ◌ Regenerate (1) ◌ Sixth Sense ◌ Small

Feat
FOG A Au 2” 気2

The area within the Aura is considered an OBSCURING - NORMAL TERRAIN element

Unique Effect
When a non-Soulless Enemy model is reduced to 0 wounds by this model and this model is not EXHAUSTED, ONCE PER TURN
it may become EXHAUSTED and HEAL a number of wounds equal to the Enemy model’s Size

● Tiny & Small 1 wound

● Medium 2 wounds

● Large 3 wounds

● Huge 4 wounds

Then remove the Enemy model from play.

Weapon
Melee (-)

Keywords
Yokai
Gok
Gok’s fate was sealed before he was even conceived. His harsh upbringing combined with his
inability to learn, left him as an ideal recruit for the Cult of Yurei, that and the fact that he is quite
formidable. His mutating mass, and he has a lot of it, allows Gok to adapt to best any opponent.
The disease ridden, body filled cart he insists on hauling also serves as a grotesque distraction in
battle for his opponents.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/7 9 11

Traits
Conspiracy of the Cult (2) ◌ Fear (4) ◌ Strong ◌ Stupid (2)

Feat
MUTATION I P 気2 ONCE PER TURN

This model gains - choose one:

● +1 Melee Strength END PHASE

● Regeneration (2) END PHASE

● Armour (1) or gains +1 Armour END PHASE

PESTILENCE S Pu 3” 気2 No Melee ONCE PER TURN

All models within 3” gain a POISON (1) marker

CLOUD OF FLIES A Au BtB 気2

Enemy models in or entering the Aura’s area of effect gain a STUNNED marker. Models can only gain one STUNNED marker from this Ki
Feat per turn

Weapon
Melee (+1) ◌ Throw Attack (1) ◌ Force Back Attack (0)

Keywords
Yokai
Penangglan
The Vampiric Yokai is yet another nightmare made flesh by the weakening of the balance. These
parasitic monsters only purpose is to move from one victim to the next, draining the host of blood
whilst riding the body in search of its next prey. From a distance, it is hard to work out the
unnatural, jerky movements of the poor soul’s body the Penanggalan uses to get close.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 7

Traits
Camouflage (4) ◌ Dodge (1) ◌ Force of Will (1) ◌ Light Footed ◌ Jump Up

Feat
ASP STRIKE I P 気2

This model gains Lightning Reflexes CURRENT ACTIVATION

HYPNOTIC GAZE S Ta 12” 気2 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target model’s CONDITION worsens one step and it gains one STUNNED marker

Unique Effect
During the End Phase, if in base to base with a model without Soulless it IMMOBILISED, this model gains Regeneration (2) and the
IMMOBILISED model suffers two wounds ignoring Toughness

Weapon
Melee (-) ◌ Immobilise Attack (0)

Keywords
Yokai
Wanyodo
Some say the Wanyudo are a curse of those that would break the tenants of Michi. I punishment for
the Samurai who fail in their duty to their ancestors and a hex of the lands they survey. What is
known is that these Wanyudo are the very vision of hell itself. Rampaging across the land, those
brave enough to oppose the evil Yokai must endure the wicked flames that dance out from the
flaming inferno charring flesh and melting metal, cooking the would-be heroes alive.

Melee Range Move Ki HP Rice

2 0 4 2/8 7 9

Traits
Auto Disengage ◌ Defensive ◌ Fear (5) ◌ Fearless ◌ Force of Will (1) ◌ Immovable ◌ Immunity (Fire) ◌ Toughness (2)

Feat
INFERNO S Pu 2” 気2

All models within the Pulse’s area of effect gain a FIRE (1) marker

SOUL FIRE S Ta 6” 気2

Perform an Opposed Ki test. If successful, the Target gains a number of FIRE (1) markers equal to the Success Level of the Test +1 and
a SPIRIT BLOCK marker

Unique Effect
During the Starting Phase, models in base to base with this model gain a FIRE (1) marker

When this model suffers wounds from a Melee Attack, the attacking model gains a FIRE (1) marker

When this model is Targeted by a Ranged Attack action, it gains Durable CURRENT ACTION

Weapon
Melee (-) ◌ Half-damage

Keywords
Yokai
Yama Uba
The Yama Uba is demon from an age long forgotten, the centre of many a cautionary tale, a true
horror and thing of nightmare. This shape shifting fiend is a terrifying foe, able to steal the abilities
and form of any it touches, many a victim had no idea of their fate until the clicking and slicing
sounds, of barbed claws piercing their soft flesh, reached their ears. Even when its true form is
revealed the yokai of deceit and deception can vanish at will, a ghost in the dark, before emerging
moments later to strike with deadly precision and speed.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気2) 2/8 6 9

Traits
Dodge (1) ◌ Fear (5) ◌ Fearless ◌ First Strike ◌ Lightfooted ◌ Sixth Sense

Feat
APPARITION A Sp 気2 ONCE PER ACTIVATION

Place a model within 2” of its current location

MORPH I Sp 気2

This model gains either a Ki Feat, Base Statistic, Statistic Ki Boost or Trait of an Enemy model in base to base, as if it were printed on
its card UNTIL USE MORPH AGAIN

PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTION

Unique Effect
This model starts the game in the DISGUISED state

Weapon
Melee (+1) ◌ Critical Strike Attack (1)

Keywords
Yokai
Orphan
There are none left alive that could name the Orphan. Whether it was a trait in the boy before, he
was corrupted by Yurei, matters little, his envy leads to destruction wherever he roams. Jealousy of a
blind beggar led him to take his own eyes, and now he unleashes Envy to take whatever he feels
should be rightfully his. Any skill or attribute an opponent has, the Orphan wants and Envy will take
and use on his behalf.

Melee Range Move Ki HP Rice

1 (気3) 0 4 2/7 4 8

Traits
Fear (5) ◌ Force of Will (1) ◌ Small

Feat
UNLEASH ENVY S Sp 気X No Melee No Move ONCE PER TURN

Place an ENVY in the exhausted CONDITION into play within 2” of this model with X Ki tokens

There can only be one friendly ENVY in play at one time.

INSTIL ENVY Ta 12” 気3 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Enemy model END PHASE

◌ cannot use Ki Feats that target friendly model other than itself

◌ can only declare actions that target enemy models with higher rice cost than itself (treat no rice cost as zero)

Unique Effect
Models cannot Leech Ki from this model

This model cannot have fewer ENHANCEMENT cards attached to it than any other model in the Warband

If this model is removed from play, also remove any friendly ENVY from play

Weapon
Melee (-) ◌ Half-damage

Keywords
Yokai
Envy
There are none left alive that could name the Orphan. Whether it was a trait in the boy before, he
was corrupted by Yurei, matters little, his envy leads to destruction wherever he roams. Jealousy of a
blind beggar led him to take his own eyes, and now he unleashes Envy to take whatever he feels
should be rightfully his. Any skill or attribute an opponent has, the Orphan wants and Envy will take
and use on his behalf.

Melee Range Move Ki HP Rice

3 (気1) 0 4 0/7 Special Su

Traits
Fear (5) ◌ Insignificant ◌ Intangible ◌ Kami ◌ Soulless

Feat
ACQUISITION A Ta BtB 気3

This model may use any Special Attacks, Special Defences, Personal Ki Feats and the Melee Weapon (including Melee Weapon
Strength Modifier) of the Target (Enemy) as if they were printed on its own CURRENT ACTION

Any Feats used cost zero Ki

Unique Effect
When this model suffers wounds from a non-soulless model in a melee exchange, the attacking model gains 1 CONTROL token

Weapon
Melee (-) ◌ Half-damage

When this model inflicts wounds through a successful melee attack, it gains a number of Ki tokens equal to the wounded
model’s Ki statistic

Keywords
Void Kami
Souta
Of the orphans lost to the void Souta is the perfect example of the physical manifestation of the
spirit squatting within him, twisting and corrupting its host. Some say the children were already on
the path to destruction others that they are merely innocent victims, lost like so many in the battle
between good and evil, life and death. Souta is the embodiment of Sloth even when the spirit is not
invoked.

Melee Range Move Ki HP Rice

1 (気3) 0 3 2/7 4 8

Traits
Fear (5) ◌ Force of Will (1) ◌ Regeneration (2) ◌ Small ◌ Toughness (1)

Feat
UNLEASH SLOTH S Sp 気X No Melee No Move ONCE PER TURN

Place a SLOTH in the Exhausted CONDITION within 2” of this model with X Ki tokens

There may only be one Friendly SLOTH in play at one time

INSTILL SLOTH S Ta 12” 気2 No Melee ONCE PER TURN

Perform an Opposed Ki test. If successful, the Target gains Heavy and Slow END PHASE

Unique Effect
If this model is removed from play, remove any Friendly SLOTH model from play

Weapon
Melee (-) ◌ Half-damage

Keywords
Yokai
Sloth
Of the orphans lost to the void Souta is the perfect example of the physical manifestation of the
spirit squatting within him, twisting and corrupting its host. Some say the children were already on
the path to destruction others that they are merely innocent victims, lost like so many in the battle
between good and evil, life and death. Souta is the embodiment of Sloth even when the spirit is not
invoked.

Melee Range Move Ki HP Rice

3 (気1) 0 3 0/7 Special Su

Traits
Fear (5) ◌ Intangible ◌ Insignificant ◌ Kami ◌ Soulless ◌ Toughness (1)

Feat
GRIP OF THE VOID A Ta 6” 気2

Target gains one HELD marker.

If a model has a HELD marker, it cannot be Targeted by GRIP OF THE VOID

Unique Effect
When this model suffers wounds from a successful Melee Attack, the Attacker gains one HELD marker

Weapon
Melee (-) ◌ Immobilise Attack (1)

When this model inflicts wounds through a successful Melee Attack, it gains a number of Ki tokens equal to the wounded
model’s Ki Statistic

Keywords
Void Kami
Taka
The orphan cuts a miserable figure; many unwary strangers have rushed to the aid of the
seemingly vulnerable and needy little girl. Those that do, more often than not, fail to survive their
act of charity. Wrath materialises as if from thin air, channelling its rage, it’s very essence into
destroying the adversaries of the Cult.

Melee Range Move Ki HP Rice

1 (気3) 0 4 2/7 4 8

Traits
Dodge (1) ◌ Fear (5) ◌ Force of Will (1) ◌ Small

Feat
UNLEASH WRATH S Sp 気X No Melee No Move ONCE PER TURN

Place a WRATH in the Exhausted CONDITION within 2” of this model with X Ki tokens

It may not be placed in an Enemy’s Zone of Control or in base to base with an Enemy model. There may only be one Friendly WRATH
in play at the same time.

INSTILL WRATH S Ta 12” 気2 No Melee

Perform an Opposed Ki test. If successful, the Target becomes BERSERK END PHASE

Unique Effect
If this model is removed from play, remove any Friendly WRATH model from play

Weapon
Melee (-1)

Keywords
Yokai
Wrath
The orphan cuts a miserable figure; many unwary strangers have rushed to the aid of the seemingly
vulnerable and needy little girl. Those that do, more often than not, fail to survive their act of
charity. Wrath materialises as if from thin air, channelling its rage, it’s very essence into destroying
the adversaries of the Cult.

Melee Range Move Ki HP Rice

3 (気1) 0 4 (気1) 0/7 Special Su

Traits
Auto Disengage ◌ Fear (5) ◌ Immunity (Poison) ◌ Intangible ◌ Insignificant ◌ Kami ◌ Sharp ◌ Soulless

FEAT
REND SOUL I P 気X (up 3) ONCE PER ACTION

This model gains a Melee Strength bonus equal to X for the next Damage Roll this turn

Weapon
Melee (-)

When this model inflicts wounds through a successful Melee Attack, it gains a number of Ki tokens equal to the wounded
model’s Ki Statistic

Keywords
Void Kami
Kami of Blighted Earth
For all the benevolent and benign Kami that fill the Jwar Isles, there are some that have become
twisted, just as the Temple of Rokan has enlisted the Kami in the aid of the people and protection of
the lands. These dark, corrupted mockeries are a curse against all that is natural and sacred. Their
mere presence taints and blights the area around them. The motives unknown, their actions seem
bent on destruction and death.

Melee Range Move Ki HP Rice

2 0 3 1/2 気2 4

Traits
Armour (2) ◌ Disturb Flow (1/4”) ◌ Durable ◌ Insignificant ◌ Light Footed ◌ Kami ◌ Poison (1/1) ◌ Soulless ◌ Steady

Unique Effect
When this model suffers wounds from a Melee Attack, the attacking model gains one SPIRIT BLOCK marker

Enemy models consider the area within 2” of this model an UNOBSCURING - DIFFICULT TERRAIN Element

Weapon
Melee (-) ◌ Drag Defence (0)

Keywords
Earth Kami
Kami of Choking Fog
For all the benevolent and benign Kami that fill the Jwar Isles, there are some that have become
twisted, just as the Temple of Rokan has enlisted the Kami in the aid of the people and protection of
the lands. These dark, corrupted mockeries are a curse against all that is natural and sacred. Their
mere presence taints and blights the area around them. The motives unknown, their actions seem
bent on destruction and death.

Melee Range Move Ki HP Rice

1 2 6 0/2 気2 4

Traits
Auto Disengage ◌ Durable ◌ Elusive ◌ Fly ◌ Insignificant ◌ Kami ◌ Parry (1) ◌ Ranged Defence (2) ◌ Soulless

Unique Effect
This model has a 2” Aura considered OBSCURING - NORMAL TERRAIN Element for Enemy models

When this model suffers wounds from a Melee Attack, the attacking model gains one STUNNED marker

During the Starting Phase, choose one:

● remove this model from play. An Enemy model within 2” to gain a BLIND marker

● an Enemy model within 2” to gain a STUNNED marker

Weapon
Melee (-) ◌ Half-damage

Ranged (Sp) ◌ 2/3/4

Models hit by this model’s Ranged Attack suffer no Damage Roll, instead the model gains one STUNNED marker

Keywords
Air Kami
Kami of Sapping Silt
The Kami of Sapping Silt is one of waters and muds. Methodical and measured, reaching out to
drain those around it, limbs become exhausted, bodies weary, one of the more malevolent spirits,
drawn to the more destructive and chaotic forces in which they can achieve some unknown
gratification.

Melee Range Move Ki HP Rice

1 0 3 0/3 気3 4

Traits
Auto Disengage ◌ Durable ◌ Elusive ◌ Insignificant ◌ Light Footed ◌ Kami ◌ Soulless ◌ Steady

Unique Effect
When this model suffers wounds from a Melee Attack, the attacking model gains Slow END PHASE

During the Starting Phase, choose one:

● remove this model from play. An Enemy model within 2”, its CONDITION worsens by one degree

● an Enemy model within 2” to suffer -2 Move END PHASE

Weapon
Melee (Sp) ◌ Side Step Defence (0)

Models hit by this model’s Melee Attack suffer no Damage Roll, instead the model becomes HELD

Keywords
Water Kami
Wraith
A Samurais’ honor is his life. Those foolish few to betray the ancient code are cursed. Trapped and
tormented by their weakness they linger on, becoming twisted mockeries of their former selves.
These evil spirits are fearsome and tireless servants of Yurei.

Melee Range Move Ki HP Rice

3 (気1) 0 5 (+1) 0/10 気10 12

Traits
Armour (2) ◌ Aware ◌ Fear (5) ◌ Huge ◌ Immunity (Poison) ◌ Intangible ◌ Insignificant ◌ Kami ◌ Spirit Block ◌ Sharp ◌ Soulless ◌
Steady

Feat
GRASPING SHADOWS A P 気1

This model gains Split Attack CURRENT ACTION

WEIGHT OF SHADOWS A P 気4

This model gains Strong CURRENT ACTION

Weapon
Melee (+1)

When this model inflicts wounds through a successful Melee attack, it gains a number of Ki tokens equal to the wounded
model’s Ki Statistic

Keywords
Void Kami
Nezumi, Human Form
The latest recruit to the Cult of Yurei, Nezumi is fleeting on the battlefield, transforming into a rat
and scurrying away when the time is right.

Melee Range Move Ki HP Rice

3 (気3) 0 5 2/6 5 7

Traits
Coordinated Attack (Swarm-Rat) ◌ Dodge (1) ◌ Fear (4) ◌ Leap ◌ Light Footed ◌ Scout

Feat
SHAPESHIFT A Sp 気1

Replace this model with NEZUMI, RAT FORM

MASTER ’S CALL A Sp 気2 ONCE PER TURN

Place a SMALL SWARM OF RATS in the EXHAUSTED condition in base to base with NEZUMI, HUMAN FORM or another SMALL SWARM OF RATS

The model cannot be placed in an Enemy Zone of Control or in base to base with an Enemy model. A SMALL SWARM OF RATS may not
be placed if there is no free Wound Track on its profile card.

Unique Effect
This model’s controller may start the game with either the NEZUMI, HUMAN FORM or NEZUMI, RAT FORM in play

NEZUMI, HUMAN FORM and NEZUMI, RAT FORM are considered the same model when creating a Warband

Weapon
Melee (-) ◌ Sweep Attack (1) ◌ Side Step Defence (0)

Keywords
Yokai
Nezumi, Rat Form
The latest recruit to the Cult of Yurei, Nezumi is fleeting on the battlefield, transforming into a rat
and scurrying away when the time is right.

Melee Range Move Ki HP Rice

1 0 4 2/6 5 Sp

Traits
Armour Piercing ◌ Auto Disengage ◌ Coordinated Attack (Swarm-Rat) ◌ Elusive ◌ Insignificant ◌ Light Footed ◌ Scout ◌ Steady ◌
Tiny

Feat
SHAPESHIFT A Sp 1

Replace this model with NEZUMI, HUMAN FORM

SWITCH A Sp 2

This model and a Friendly SMALL SWARM OF RATS switch places on the table

Unique Effect
This model’s controller may start the game with either the NEZUMI, HUMAN FORM or NEZUMI, RAT FORM in play

NEZUMI, HUMAN FORM and NEZUMI, RAT FORM are considered the same model when creating a Warband

Weapon
Melee (-2)

Keywords
Yokai
Nezumi Kun
Little is known about the origins of Nezumi Kun, even the scholars of the Blue library could only
guess at the occult rituals and black magic used to create this “Son of Nezumi”. The savage Yokai
appears more wild and feral than its “father”, striking from nowhere, only a rank stench left to
mark its passage before it scuttles away into the darkness. Waiting and lurking in the shadows
waiting for instruction from a faceless unseen evil.

Melee Range Move Ki HP Rice

3 (気3) 0 5 2/6 5 6

Traits
Cowardly ◌ Dodge (1) ◌ Fear (4) ◌ Leap ◌ Light Footed ◌ Scout ◌ Weak Mind (1)

Feat
LURKER A P 気2 No Melee

This model gains Camouflage (2) END PHASE

SHADOW WALK A P 気1 No Melee ONCE PER TURN

If this model is out of line of sight of Enemy models, place it within 3” of its current location

Weapon
Melee (-) ◌ Side Step Defence (0)

Keywords
Yokai
Large Swarm of Rats
The large rat swarm proves the old saying of safety in numbers, where one rat falls another rises to
take its place. The normally self-serving animals unite as one entity to bite and tear at opponents
of the Cult. Armour does little to protect against the swarming mass of a plague of rats and
samurai have been seen swamped while hacking numerous rats to pieces.

Melee Range Move Ki HP Rice

X 0 4 X/0 3 6 ea

Traits
Armour Piercing ◌ Auto Disengage ◌ Dodge (1) ◌ Coordinated Attack (Swarm-Rat) ◌ Durable ◌ Elusive ◌ Insignificant ◌ Light Footed
◌ Steady ◌ Tiny ◌ Tireless

Unique Effect
The LARGE SWARM OF RATS’ Melee Skill and Ki Statistic is equal to the number of wounds it has remaining unmarked on its Wound
Track

During the End Phase, you may remove a Friendly SWARM ◌ RAT model in base to base from play. If you do, HEAL one wound

Weapon
Melee (-) ◌ Combo Attack (0)

Keywords
Swarm ◌ Rat
Small Swarm of Rats

Melee Range Move Ki HP Rice

1 0 4 1/0 1 1 ea (3)

Traits
Armour Piercing ◌ Auto Disengage ◌ Coordinated Attack (Swarm-Rat) ◌ Elusive ◌ Group Activation ◌ Insignificant ◌ Light Footed ◌
Steady ◌ Tiny ◌ Tireless

Weapon
Melee (-2) ◌ Combo Attack (0)

Keywords
Animal ◌ Rat
Plague Rat
Man is not the only mortal open to the corruption and seduction of Yurei’s promises. Those that lie
in the filth and dirt are easily swayed to its charms. The Plague Rats are a perfect tool in the
unfathomable plan of shapeless evil, spreading disease and death through the population like wild
fire, lurking in the shadows ready to pounce on the weak or vulnerable.

Melee Range Move Ki HP Rice

2 0 5 1/0 2 2 ea (3)

Traits
Camouflage (2) ◌ Elusive ◌ Insignificant ◌ Light Footed ◌ Poison (1/1) ◌ Small

Weapon
Melee (-2) ◌ Side Step Defence (0)

Keywords
Animal ◌ Rat
Taisho Tenbatsu
Kurouma Tenbatsu is a broken and twisted man. The Kurouma line was cut over a century ago, only
a small and insignificant clan during their short existence and Tenbatsu is all that remains of the
clan formerly based in Eastern Jwar. The last son of the samurai clan is hardly even human
although what he is, is up for debate.

Melee Range Move Ki HP Rice

4 (気3) 0 4 2/8 7 12

Traits
Armour (3) ◌ Conspiracy of the Cult (1) ◌ Fear (4) ◌ Martial Prowess (1) ◌ Split Attack

Feat
ABSOLUTE RESOLVE I P 気3 ONCE PER GAME

This model gains Immovable and Toughness (2) END PHASE

PRECISION STRIKE A P 気2

This model gains Armour Piercing CURRENT ACTIVATION

HAUNTING VISION A P 気2

This model gains Terror END PHASE

Unique Effect
During the Starting Phase, this model may gain - choose one:

● Soulless and Fear (5) END PHASE

● Brutal (1), Impetuous, Oni Rage and Powerful Attack (1) END PHASE

If it does it suffers one Wound

Weapon
Melee (+1) ◌ Combo Attack (1) ◌ Counter Defence (1)

Keywords
Samurai
Mokoti, Komuso Monk
The Komuso monks are usually a happy sight for the villagers and peasants, when these nomadic
musicians come to town it is an opportunity to down tools and sit and listen to the sweet music
played in exchange for a meal and a warm bed. Mokoti has fallen to the seductive charms of Yurei
and whilst his playing is exquisite his motivations are far darker. The gentle and light music hides a
twisted a corrupt whisper from the dark, bending the minds of the weak and vulnerable to His will.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/6 6 6

Traits
Camouflage (4) ◌ Cowardly ◌ Fear (3) ◌ Light Footed

Feat
LURE S Ta 6” 気2 No Melee

Target (not in base to base with a Friendly model). Perform an Opposed Ki test. If successful, the Target

◌ gains Impetuous END PHASE

◌ must declare a Walk action as its next action

◌ must move directly towards this model at its full Move, changing its Facing so that this model is in its line of sight. If
unable to perform a Walk it may activate without restriction

OBEY S Ta 8” 気3 No Melee

Perform an Opposed Ki test. If successful, the Target gains one CONTROL marker

Unique Effect
When this model declares the use of a Ki Feat, it gains Sixth Sense CURRENT ACTIVATION

When Targeting a model with a Ki statistic lower than this model, this model gains Force of Will (1) CURRENT ACTIVATION

Weapon
Melee (-) ◌ Half-damage

Keywords
Shisai
Gengo
A man of excesses, Gengo was attracted to the Cult to satisfy his more basic urges. He finds the
sacrifice of others particularly appealing. One shouldn’t underestimate the difficulty in taking such a
big man down.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 7 5

Traits
Conspiracy of the Cult (1)

Feat
FRESH M EAT A Ta 6” 気2

Target (Friendly ◌ KAIRAI) loses Slow END PHASE

Weapon
Melee (-) ◌ Powerful Attack (1)

Keywords
Burakumin
Shichiro
“Rotten to his core,” was how Shichiro’s own mother described him, even before he left with the last
of the family’s meagre savings. Joining the cult wasn’t chance it was inevitable for someone like
him. He relishes killing but prefers a well-placed tanto in the back over the risk of direct
confrontation.

Melee Range Move Ki HP Rice

2 (気3) 2 (気3) 4 1/6 6 5

Traits
Ammo (3) ◌ Assassin ◌ Conspiracy of the Cult (1) ◌ Forward Deployment ◌ Light Weight

Feat
SNEAK A P 気2

This model gains Elusive and Light Footed END PHASE

Weapon
Melee (-1) ◌ Side Step Defence (1)

Ranged (-1) ◌ 3/5/7

Keywords
Burakumin
Yugio
Yugio, once a pious and faithful peasant serving the burial grounds of his hamlet. However this once
loyal and honest man, like so many, has been corrupted. The long days spent on his own listening to
ancestors began to turn his beliefs, vile and impure. Little did Yugio realise that voices he believed
were his ancestors were those of Yurei. Now a broken and maddened shadow of his former self,
another puppet, bent to the will of a dark and ruthless master, his former teachings twisted to
benefit the Shugenja of the Cult.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 6 5

Traits
Conspiracy of the Cult (1)

Feat
BLASPHEMOUS CONVICTION A Au 3” 気2

Friendly SHUNGENJA within the Aura may reduce the cost of Ki Feats by 1.

The cost of Ki Feats cannot be reduced to less than 1

WARDING SHOMYO C Au 6” 気3 No Melee No Move

This model gains Disturb Flow (1/6”)

Whilst within the Aura, Enemy models cannot use Special Attacks or Defences

Weapon
Melee (-) ◌ Push Defence (0)

Keywords
Burakumin
Rokuro
Nobody knows what he did to be punished so, some even say he cut off his own wings, but the fact
that he has perfected a technique of throwing his axes at his enemies’ wings may show he wants
others to suffer as he does. Even the most stoic and reserved of Tengu can become enraged at his
mere presence. In combat his bargain with Yurei wards away enemy blows whilst punishing
opponents for trying to hurt him.

Melee Range Move Ki HP Rice

2 (気3) 0 4 1/6 5 7

Traits
Ammo (2) ◌ Bleed (1/1) ◌ Brutal (1) ◌ Conspiracy of the Cult (1) ◌ Fear (5) ◌ Light Footed ◌ Scout

Feat
RANKIRYŪ I Pu 9” 気2 No Melee

Models in the pulse that have been placed this activation gain a SPIRIT BLOCK marker

TOUCH THE VOID I Sp 気X (up 3) ONCE PER TURN

When this model is successfully attacked in a Melee exchange, before the Damage Roll spend X Ki tokens. For each Ki token spend,
prevent one wound.

For each wound prevented, the model making the attack suffers one wound. Wounds caused by this Ki Feat ignore Armour and
Toughness

Unique Effect
If this model has no ammo tokens, it loses Brutal (1)

While this model is not in Base to Base with an enemy model, enemy TENGU models beginning their activation within 3” must,
choose one:

● declare a Melee action against this model

● make a Ki Target test (5). Models that fail the test gain +1 Melee Weapon Strength and Sharp CURRENT ACTION

Weapon
Melee (+1) ◌ Combo Attack (1) ◌ Side Step Defence (0)

Ranged (+1) ◌ 3/5/7

A model damaged by this model’s Range Attack loses Fly END PHASE

Keywords
Tengu ◌ Burakumin
Araka
The latest slave of Yurei, having been raised by Kato ‘the puppet master’ now takes on any and all
opponents of the Cult. Enemies that fall before his onslaught become the gruesome tools of his
trade.

Melee Range Move Ki HP Rice

2 (気3) 2 (気3) 4 0/6 10 9

Traits
Ammo (2) ◌ Fear (5) ◌ Leech (8) ◌ Rise (4) ◌ Slow ◌ Soulless ◌ Strong (Melee) ◌ Toughness (1)

Feat
REMEMBRANCE A P 気3 ONCE PER GAME

This model loses Rise (4), Slow, Soulless and gains +1 Melee Skill END PHASE

Weapon
Melee (+1) ◌ Powerful Attack (1) ◌ Throw Attack (1)

If this model’s Melee Damage Roll inflicts enough wounds to remove a model from play, this model may immediately make
a Ranged Attack if not in base to base with an Enemy model. This does not cause Ammo to be removed or this model’s
CONDITION to worsen

Ranged (-) ◌ 2/4/6

Keywords
Kairai
Tadao
The Kairai are a cruel and mocking reminder to the living of the dark and twisted powers of the cult.
The vile predicament forced upon the living soldiers of the Jwar isles as they are ordered to hack
down their brothers, sisters, fathers and mothers. Transformed into mindless puppets of Yurei.
Tadao stands apart from most Kairai; in battle, he displays startling speed and agility for an
animated husk, some report him seeming almost alive, not demonstrating the usual awkward gait
of the un-living.

Melee Range Move Ki HP Rice

3 (気3) 0 3 0/8 6 8

Traits
Armour (3) ◌ Fear (4) ◌ Leech (8) ◌ Martial Prowess (1) ◌ Rise (4) ◌ Slow ◌ Soulless ◌ Toughness (1)

Feat
ENLIVEN A P 気1

This model loses Slow CURRENT ACTIVATION

Weapon
Melee (+1) ◌ Powerful Attack (1)

Keywords
Kairai ◌ Samurai
Armoured Kairai

Melee Range Move Ki HP Rice

3 (気3) 0 3 0/6 5 6 ea

Traits
Armour (2) ◌ Fear (4) ◌ Leech (8) ◌ Rise (4) ◌ Slow ◌ Soulless ◌ Toughness (1)

Feat
HAUNTING VISION A P 気2

This model gains Terror END PHASE

Weapon
Melee (-) ◌ Combo Attack (1)

Keywords
Kairai
Kairai Farmer
The secret and powerful art of soul trapping was thought lost for generations until Kato was judged
worthy to know its dark secret. Yurei’s cruel mockery of the living, their anguished masks taunt the
living for his amusement their fear adding fuel to his dark fire. They are puppets to their dark
masters will.

Melee Range Move Ki HP Rice

2 (気3) 0 3 0/6 5 4 ea

Traits
Fear (4) ◌ Leech (8) ◌ Rise (4) ◌ Slow ◌ Soulless ◌ Toughness (1)

Feat
CHILL A Ta BtB 気2

Target (Enemy) gains Slow END PHASE

Weapon
Melee (+1)

Keywords
Kairai
Kairai Militia
The secret and powerful art of soul trapping was thought lost for generations until Kato was judged
worthy to know its dark secret. Yurei’s cruel mockery of the living, their anguished masks taunt the
living for his amusement their fear adding fuel to his dark fire. They are puppets to their dark
masters will.

Melee Range Move Ki HP Rice

2 (気3) 0 3 0/6 5 4 ea

Traits
Fear (4) ◌ First Strike ◌ Leech (8) ◌ Rise (4) ◌ Slow ◌ Soulless ◌ Toughness (1)

Feat
CHILL A Ta BtB 気2

Target (Enemy) gains Slow END PHASE

Weapon
Melee (-)

Keywords
Kairai
Kairai Villager
Where she comes from, who she is or who she was will probably never be known. The chance of
anything being left of the person she used to be seems unlikely. Unquestioning, she ambles along
thoughtlessly, slowly and yet relentlessly to do the bidding of her dark masters. No one is safe from
the depravities of the Cult.

Melee Range Move Ki HP Rice

2 (気3) 0 3 0/6 5 5 ea

Traits
Fear (4) ◌ Leech (8) ◌ Rise (4) ◌ Slow ◌ Soulless ◌ Toughness (1)

Feat
WILL OF YUREI A P 気2

This model gains Disturbed Flow (1/2”) END PHASE

Weapon
Melee (-) ◌ Powerful Attack (1)

Keywords
Kairai
Kusatta Kairai
These abominations of undead are the latest creation of the warped and twisted minds of the Cult
Shugenja. Lumbering across the battlefield with single minded purpose, to bring death and suffering
to the lives of the living. Those brave enough to stand against the cruel mockeries of their former
friends and love ones are thanked with a foul toxic substance spraying from their wounds, eating
away flesh and muscle. Should their foes manage to bring one of these puppets down reports talk of
them swelling like rotten fruit and exploding all over an opponent as one last insult.

Melee Range Move Ki HP Rice

2 (気3) 0 3 0/6 5 4 ea

Traits
Fear (5) ◌ Leech (8) ◌ Slow ◌ Soulless ◌ Toughness (1)

Feat
CLOUD OF FLIES A Au BtB 気2

Enemy models in or entering the Aura’s area of effect gain a STUNNED marker.

Models can only gain one STUNNED marker per turn from this Ki Feat

Unique Effect
When this model suffers wounds from a Melee Attack, the Attacker gains a POISON (1) marker

When this model is reduced to 0 wounds, remove it from play and each model within 2” gains a POISON (1) marker

Weapon
Melee (-)

Keywords
Kairai
The Risen
The Risen are easy to ignore, slow, brainless and weak. But soldiers across the Jwar Isles are
realising you ignore them at your peril. Sheer numbers allow them to swarm opponents; together
they can bog a far superior warrior down. It is most disheartening as well as exhausting to strike an
opponent the killing blow only to see them rise again. A true tool of Yurei, those that wield The
Risen pose a new threat to life in Jwar.

Melee Range Move Ki HP Rice

1 0 3 0/2 2 2 ea (4)

Traits
Coordinated Attack (Karai) ◌ Fear (4) ◌ Group Activation ◌ Insignificant ◌ Leech (4) ◌ Rise (3) ◌ Slow ◌ Soulless ◌ Toughness (1)

Feat
MEMORIES OF LIFE A P 気2

This model loses Insignificant CURRENT ACTIVATION

Unique Effect
After making a successful Rise check, this model loses Rise for the rest of the game

In the End Phase, if this model is not in Base to Base with another KAIRAI model, this model becomes PRONE

Weapon
Melee (-1)

Keywords
Kairai
Ronins

Death Sentence marker


When a Friendly model targets a model with a DEATH SENTENCE marker with a Ranged Attack action, or is in a Melee Exchange with a
model with a DEATH SENTENCE marker, it gains:

◌ +1 Melee Skill

◌ +1 Ranged Attack Skill

◌ +1 to DAMAGE ROLLS

During the Starting Step, a model with one DEATH SENTENCE marker may spend three Ki tokens to remove one DEATH SENTENCE marker
Baichi
Baichi lives to support the brothers. Where others may have slunk off into the night he has been
steadfast in his loyalty and devotion. He is vital for their cause and the brothers know it, many a time
he has allowed them to achieve unexpected feats on the battlefield. His importance is such that even
his master Shenzhiqi will throw his body on the line in order to protect him and keep the supply lines
open.

Melee Range Move Ki HP Rice

1 0 4 1/6 4 1

Traits
Believer (BtB/Blood Brother/1) ◌ Conspiracy of the Cult ◌ Heal (2) ◌ Insignificant ◌ Order (3/Blood Brother/3”)

Feat
DAIKYŪ A Ta BtB 気2

Target (BLOOD BROTHER) gains Attack Ranged (+1) ◌ 5/10/15 END PHASE

BE PREPARED A Ta BtB 気2 ONCE PER GAME

Choose a generic Enhancement card, costing 1 Rice or less, not already included in the Warband and attach it to target BLOOD
BROTHER model.

Unique Effect
This model can only HEAL itself and BLOOD BROTHER models

This model starts the game with a DEATH SENTENCE marker

These models may only be Recruited into a Warband that contains SHENZHIQI, YING-JIAN and SHUOHUANG

Weapon
Melee (-) ◌ Half-Damage

Clans
Yurei ◌ Jung ◌ Savage ◌ Silvermoon ◌ Ito

Keywords
Burakumin
Shenzhiqui
Shenzhiqi is the youngest of the three and in honesty without his brothers he would have fallen or
been captured moons ago. That said he is as important to them as they are to him, together they
push each other to greater feats and when fighting alongside each other they become a seemingly
unstoppable force. Where Ying-Jian has foregone some of the niceties of their upbringing Shenzhiqi
has somehow managed to maintained his moral compass.

Melee Range Move Ki HP Rice

X+1 (気3) 3 4 X/8 6 X+5

Traits
Aware ◌ Bodyguard (3”/Baichi) ◌ Co-Ordinatd Attack (Blood Brother) ◌ Hatred (Imperial) ◌ Indomitable (1) ◌ Martial Prowess (1) ◌
Tireless ◌ Toughness (1)

Feat
BLOOD B ROTHERS I P 気2

When another Friendly BLOOD BROTHER model ends its activation, you may remain the Active player and begin this model’s Activation
for this turn

RIVALRY A Ta 6” 気2 ONCE PER TURN

Target (other Friendly ◌ equal Rice Cost) gains +1 Melee Skill or +1 Ranged Attack Skill END PHASE

Unique Effect
This model’s Rice Cost, Melee Skill and Ki statistics are variable; X is equal to the number of BLOOD BROTHERS recruited into the
warband that have not been removed from play

This model does not have a RESTED state. Any effect that improve this model’s CONDITION cannot improve this model’s CONDITION if it is
TIRED. In the End Phase when removing EXHAUSTED markers, mark this model as TIRED instead

This model starts the game with a DEATH SENTENCE marker

Weapon
Melee (+1) ◌ Push Attack (0) ◌ Push Defence (0)

Clans
Yurei ◌ Jung ◌ Savage ◌ Silvermoon ◌ Ito

Keywords
Blood Brother ◌ Samurai
Shuohuang
Shuohuang is considered one of the greatest swordsmen in the empire, he has surpassed all kenjutsu
masters who ever taught him and any samurai with any skill with a blade will know his name. He is a
living legend. Like his brothers though Shuohuang is tired from being chased across the empire, only
his sheer doggedness and determination to live motivates him to go on. Many would like the scalp of
Shuohuang, none have succeeded yet.

Melee Range Move Ki HP Rice

X+1 (気3) 3 4 (気3) X/8 6 X+5

Traits
Bodyguard (3”/Baichi) ◌ Brutal (1) ◌ Feint (1) ◌ First Strike ◌ Hatred (Imperial) ◌ Indomitable (1) ◌ Martial Prowess (1) ◌ Tireless

Feat
BLOOD B ROTHERS I P 気2

When another Friendly BLOOD BROTHER model ends its activation, you may remain the Active player and begin this model’s Activation
for this turn

UMBRELLA BLOCK I P 気2

This model gains Parry (1) CURRENT ACTION

Unique Effect
This model’s Rice Cost, Melee Skill and Ki statistics are variable; X is equal to the number of BLOOD BROTHERS recruited into the
warband that have not been removed from play

This model does not have a RESTED state. Any effect that improve this model’s CONDITION cannot improve this model’s CONDITION if it is
TIRED. In the End Phase when removing EXHAUSTED markers, mark this model as TIRED instead

This model starts the game with a DEATH SENTENCE marker

Weapon
Melee (+1) ◌ Powerful Attack (1) ◌ Critical Strike Attack (1) ◌ Counter Attack Defence (1) ◌ Push Defence (0)

Clans
Yurei ◌ Jung ◌ Savage ◌ Silvermoon ◌ Ito

Keywords
Blood Brother ◌ Samurai
Ying-Jian
Ying-Jian is the eldest of the three brothers and naturally Shuohuang and Shenzhiqi look to him for
leadership. At a nod from Ying-Jian the three operate in unison. He has always been an able
swordsman however years of being on the run, hunted down, have worn away at his honour as much
as his constitution. He has developed skills and techniques not taught in any koryu, but earned doing
whatever it takes to survive.

Melee Range Move Ki HP Rice

X+1 (気3) 3 4 X/8 6 X+5

Traits
Assassin ◌ Hatred (Imperial) ◌ Indomitable (1) ◌ Martial Prowess (1) ◌ Parry (1) ◌ Tireless

Feat
BLOOD B ROTHERS I P 気2

When another Friendly BLOOD BROTHER model ends its activation, you may remain the Active player and begin this model’s Activation
for this turn

SAIHAI A Pu 3” 気4

BLOOD BROTHERS in the pulse (including this model) may immediately perform a Walk action. This does not cause a model’s CONDITION
to worsen

Unique Effect
This model’s Rice Cost, Melee Skill and Ki statistics are variable; X is equal to the number of BLOOD BROTHERS recruited into the
warband that have not been removed from play

This model does not have a RESTED state. Any effect that improve this model’s CONDITION cannot improve this model’s CONDITION if it is
TIRED. In the End Phase when removing EXHAUSTED markers, mark this model as TIRED instead

This model starts the game with a DEATH SENTENCE marker

Weapon
Melee (+1) ◌ Combo Attack (1) ◌ Counter Attack Defence (1) ◌ Push Defence (0)

Clans
Yurei ◌ Jung ◌ Savage ◌ Silvermoon ◌ Ito

Keywords
Blood Brother ◌ Samurai
Xi
Xi’s driving motivation is to ensure her sister’s safety. Whilst she shares her sisters desire to bring the
brothers to justice and see them pay for their crimes she does not prioritise it over the wellbeing of
Yangjing or Yizhi. Her heritage always made her feel like an outsider in the courts of the empire and
she has found great self worth being the sword arm of her sisters frustrating their would-be attackers
with perfectly orchestrated defence.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (+3) 2/8 5 8

Traits
Bodyguard (3”/Princess) ◌ Bravery ◌ Command (2/Princess) ◌ Coordinated Attack (Princess) ◌ First Strike ◌ Martial Prowess (1)

Feat
PERFECT DEFENCE I P 気3

This model gains Impenetrable Defence CURRENT ACTIVATION

SWORN SISTERS A Ta 3” 気3 ONCE PER TURN

Target (other Friendly ◌ equal Rice Cost) gains +1 Melee Skill or +1 Ranged Attack Skill END PHASE

Unique Effect
When resolving a Melee Exchange against a BLOOD BROTHER model, this model gains +1 Melee Weapon Strength modifier and Sharp

Weapon
Melee (+1) ◌ Push Attack (0) ◌ Sweep Defence (1)

Clans
Tengu ◌ Ryu ◌ Temple ◌ Silvermoon ◌ Ito

Keywords
Imperial ◌ Princess
Yanjing
Yanjing is a formidable warrior in her own right. From a young age she had an affinity to the bow and
her skills are impressive. Her calm zen archery produces impressive results, the arrows whispering
across the battlefield as quietly as the falling blossom. Her ability to heal her sisters is of vital
importance to their mission and without it they would have had to have given up on their quarry a
long time ago.

Melee Range Move Ki HP Rice

3 (気3) 3 (気3) 4 (気3) 2/8 5 8

Traits
Bodyguard (3”/Princess) ◌ Bravery ◌ Brutal (Ranged/1) ◌ Command (2/Princess) ◌ Coordinated Attack (Princess) ◌ Martial Prowess
(1) ◌ Reload (1)

Feat
SISTERLY BOND C Pu 3” 気2

Immediatly Heal all Friendly PRINCESS models in the pulse to have the same number of marked wound boxes as the least wounded
Friendly PRINCESS model

SWORN SISTERS A Ta 3” 気3 ONCE PER TURN

Target (other Friendly ◌ equal Rice Cost) gains +1 Melee Skill or +1 Ranged Attack Skill END PHASE

Unique Effect
When resolving a Melee Exchange against a BLOOD BROTHER model, this model gains +1 Melee Weapon Strength modifier and Sharp

Weapon
Melee (-) ◌ Side Step Defence (0)

Ranged (+1) ◌ 5/10/15

Clans
Tengu ◌ Ryu ◌ Temple ◌ Silvermoon ◌ Ito

Keywords
Imperial ◌ Princess
Yizhi
Yizhi of the three sisters is a nightmare for opponents that like to plan their lines of attack, her speed
and unpredictability means such plans fail by her first onslaught. Yizhi chooses when and where she
will engage the enemy. Any that attempt to isolate and pick off one of her sisters are likely to quickly
find themselves outnumbered. During their long hunt, they have learned the importance of
supporting each other.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気3) 2/8 5 8

Traits
Bodyguard (3”/Princess) ◌ Bravery ◌ Command (2/Princess) ◌ Coordinated Attack (Princess) ◌ First Strike ◌ Martial Prowess (1)

Feat
SISTER ’S SUCCOUR I P 気2

During an Enemy model’s activation when it moves into base to base with another Friendly PRINCESS model, this model can move to
its Move in inches to get into base to base with the enemy model

SWORN SISTERS A Ta 3” 気3 ONCE PER TURN

Target (other Friendly ◌ equal Rice Cost) gains +1 Melee Skill or +1 Ranged Attack Skill END PHASE

Unique Effect
When resolving a Melee Exchange against a BLOOD BROTHER model, this model gains +1 Melee Weapon Strength modifier and Sharp

Weapon
Melee (+1) ◌ Push Attack (0) ◌ Sweep Defence (1)

Clans
Tengu ◌ Ryu ◌ Temple ◌ Silvermoon ◌ Ito

Keywords
Imperial ◌ Princess
Toshiro
Not much is known about the wanderer, he remains an enigma even to those he fights alongside.
Whilst there is nothing to point to Toshiro’s presence being the catalyst for violence he often appears
before momentous events. In battles involving Toshiro chaos reigns and even the most composed
soldiers find themselves in a rage; feeding on the death and destruction around them driving them to
tap into unbridled power.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 9

Traits
Fear (4) ◌ Fearless ◌ First Strike ◌ Flank ◌ Martial Prowess (1) ◌ Toughness (1)

Feat
PROVOKE S Ta 6” 気2

Target Enemy model must make a Ki Target test (5). If it fails, the target: END NEXT TARGET ACTIVATION

◌ becomes IMPETUOUS and must declare a Melee action on this model or Charge action targeting this model.

◌ gains Brutal (1) or Brutal (+1) while in a Melee exchange with this model

If the model cannot perform the required actions, it may declare any permitted action

ESCALATION A Ta 6” 気3

Target other Friendly model gains Brutal (X) and Force of Will (X) END ACTIVATION

X is half the number of non-insignificant friendly model currently removed from play (rounded down).

At the end of its activation, the Target suffers X wounds

Unique Effect
Each time a Victory Point is scored, each non-insignificant model gains 1 Ki token

While this model is in play, models with marked wound boxes, other than this model, gain +1 Melee Weapon Strength and
Aggressive

Weapon
Melee (+1) ◌ Push Defence (1) ◌ Side Step Defence (0)

Clans
Tengu ◌ Ito ◌ Silvermoon ◌ Yurei ◌ Ryu ◌ Temple ◌ Savage Wave ◌ Jung

Keywords
Samurai
Golden Sentinel
The Golden Sentinels are the bodyguards of the Emperor’s clan, guarding the family on
their travels, in their homes and in court. They also serve as escorts to his Teishin as they
journey his Empire spreading his holy word. If the Teishin of the Imperial court are the
Emperors voice in distant more barbaric lands, then the Golden Sentinels serve as his
shield, all proven warriors, sworn to protect their charges with their lives if needed.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 8 ea

Traits
Armour (3) ◌ Bodyguard (3”/Imperial) ◌ Fearless ◌ Immunity (Control) ◌ Martial Prowess (1)

Feat
TENACIOUS A P 気2

This model gains Toughness (1) or Toughness (+1) END PHASE

Unique Effect
Whilst within 3” of a Friendly IMPERIAL model, this model gains Aware and First Strike

This model cannot declare Melee or Charge actions targeting an IMPERIAL Model

Weapon
Melee (+1) ◌ Push Defence (0) ◌ Force Back Attack (0)

Clans
Ryu ◌ Silvermoon ◌ Ito

Keywords
Imperial ◌ Samurai
Yukio Koshimori, Imperial Envoy
Yukio Koshimori is one of the shrewdest, craftiest minds in the empire. Many question his recent
arrival in the Jwar Isles, some suggest his appearance a bad omen; that the Empire’s interest in the
isles is piqued whilst others claim it can only lead to prosperity. What is certain is that when Yukio
speaks, he speaks with the authority of the emperor and whether he is questioning a samurai’s
honour, chastising an underling or barking orders, he cannot be dis-obeyed.

Melee Range Move Ki HP Rice

2 (気3) 0 4 2/8 6 7

Traits
Armour (1) ◌ Cowardly ◌ Force of Will (1)

Feat
IMPERIAL DECREE S Au 4” 気3 No Melee No Move ONCE PER GAME

Whilst within the Aura, models cannot perform Scenario actions

OBEY S Ta 8” 気3 No Melee

Perform an Opposed Ki test. If successful, the Target gains one CONTROL marker

Unique Effect
This model may not declare Scenario actions

Weapon
Melee (-) ◌

Clans
Ryu ◌ Silvermoon ◌ Ito

Keywords
Imperial ◌ Teishin
Hiretsuna
Hiretsuna is an oddity amongst the Bakemono, selected by the Council of Shadows at a young age
and marked for greatness. The Council have invested heavily in Hiretsuna and when the Kage Kaze
Zoku agreed to train him their plans moved one step forward. His race’s natural affinity for
subterfuge combined with his practised skills make him also impossible to stop, he is able to strike
with pinpoint accuracy where his opponent can least afford.

Melee Range Move Ki HP Rice

3 (気3) 0 4 (気3) 1/4* 4 5

Traits
Assassin ◌ Camouflage (0) ◌ Cowardly ◌ Insignificant ◌ Jump Up ◌ Light Footed

Feat
VITALITY I P 気3 ONCE PER TURN

This model’s condition improves by one degree

SWIFT EXECUTOR S P 気2 No Melee No Move ONCE PER TURN

This model loses Insignificant, it makes a Walk then a scenario action END ACTIVATION

Unique Effect
During the Starting Phase, choose one:

● if this model is not in line of sight of an enemy model, place it within 3” of its current location

● this model gains Poison (1/1) END PHASE

If a BAKEMONO HORDE card is recruited into the warband, this model gains Ki statistic of 1/*

Weapon
Melee (-2) ◌ Side Step Defence (0) ◌ Counter Attack Defence (0)

Clans
Kage Kaze Zoku ◌ Savage Wave

Keywords
Bakemono ◌ Ninja
Kappa
The Kappa are one of the most well-known of the Yokai, a selfish entity who will align
with any for the price of a unique named gift. They’re bonded to water and if the gift is
suitable can be convinced to turn their powers over the element to create swamp ground
to impede enemies by concentrating their will. In combat the Kappa can be strangely
strong, dragging their adversaries down into the water that surrounds them and
drowning their victims or stealing their souls. It is told that to curb a Kappa’s power you
need to knock it down and spill the water from its head.

Melee Range Move Ki HP Rice

3 (気3) 0 4 2/6 6 6

Traits
Armour (2) ◌ Bravery ◌ Camouflage (3) ◌ Forward Deployment ◌ Light Footed

Feat
GRAPPLE A P 気2

This model gains Immobilise Attack (0) CURRENT ACTIVATION

QUAGMIRE A Au X” 気X

The Aura area of effect is considered CLEAR - DIFFICULT TERRAIN Element.

Unique Effect
During the End Phase, if this model is in Base to Base with a non-Soulless model it Immobilised, choose one:

● the Immobilised model suffers two wounds, ignoring Toughness

● this model gains Ki tokens equal to the Immobilised model’s Ki statistic, this Immobilised model loses the same amount if
it has any and gains a Spirit Block marker

When this model becomes Prone, it gains a Spirit Block marker and must discard all Ki tokens immediately.

Weapon
Melee (-) ◌ Immobilise Attack (1)

Clans
Any warband

Keywords
Yokai
Imperial Seal
Rice 1

Traits
Restriction (Yukio Koshimori)

Unique Effect
When Targeted with an action or Ki Feat by an Enemy model without Soulless or Insignificant, if this model is not in base to base
with an Enemy model, it may discard this card to force a different Target to be chosen. If there is no other legal Target then the
Enemy model’s action ends and its CONDITION worsens

Keywords
Enhancement
Alternate Profile Cards
The Alternate profile cards cannot be recruited into the same Warbands as their Original profile(s).

Alternate Profile Original Profile Suggested model to represent

Gok, Harbinger of Pestilence Gok Gok

Cultist of Yurei Kyoaku- Han

Masabumi Nightwing Swarm

Plague Wing Swarm Shuichi

Red Akimoto Akimoto Akimoto

Ito Ancestor Spirit Taskashi Ancestor Spirit

Temple Asp Temple Bushi

The Jade Witch Ayako Ito Ayako Ito

Dragon Veteran Ryu Yarimen, Guardsmen of Ryu

Matsu Takashi, the Thunder Matsu Takashi Matsu Takashi

Mikio, Doshin Mikio Mizuchi Mikio

Mizuchi, the Storm Mizuchi

Young Takashi Eeiji or Genji Takashi

Bakemono Raiders Bakemono

The Great Eye The Nian The Nian

The Lost Oni Slave

Waka, the Tempest Waka, the Rampager Waka

Genzai Rakki

Jade Roses Tsubaki or Saki

Ryu Deserter Ryu Yarimen, Guardsmen of Ryu

Wakasu Gorilla The Guardian

Fishermen of Shiromizu Fisherman of Rokan, Kintaru

Hotaru, Flames of Fury Hotaru Kenko Hotaru

Kami of the Suiden Minor Kami of Water

Kenko the North Tree Kenko

Mura no Musako Kawa No Rojin

Suiren Saki

Zephyr Koji

Sojobo, The Exile Sojobo Sojobo

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