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Warhammer 40,000: Conquest

Space Ragnar Blackmane


Warlord Unit
7/7 Chaplain Mavros
Warlord Unit
7/7

Marines SOLDIER. SPACE WOLVES.


Reaction: After your warlord commits to a
SOLDIER. BLACK TEMPLARS.
Action: Deal 1 damage to a target [SM] unit
planet with an enemy warlord, deal 2 you control at a [Tech] planet. The targeted
Captain Cato Sicarius 7/7 damage to a target enemy unit at that unit gets +1 ATK until the end of the phase.
Warlord Unit planet. (Limit twice per phase.)
SOLDIER. ULTRAMARINES. So long as there remains one who still rages in We are the burning flame that shines in this
Reaction: After an enemy unit at this planet the name of justice and truth, the galaxy shall worlds darkest hour.
is destroyed, gain 1[Res]. yet know hope. 2/7 WotC 93
We are the slayers of kings, the destroyers of 2/7 HoB 1
worlds, the bringers of ruination and death in
Reclusian Templars 3
all its forms.
Blackmane Sentinel 2 Army Unit
2/6 Core 1
Army Unit SOLDIERS. BLACK TEMPLARS.
SOLDIER. SPACE WOLVES. Unstoppable The first time this unit is
Sicariuss Chosen 3 Reaction: After your warlord commits to a assigned damage this round, prevent 1 of
Army Unit planet, move this unit to that planet. that damage and ready this unit.
SOLDIER. ULTRAMARINES. Ragnars Wolf Guard are fiercely loyal, and Mavross soldiers are devoted to protecting the
Reaction: After this unit enters play, move would follow him straight into the jaws of hell. sacred relics of the Imperium at any cost.
a target enemy army unit at an adjacent /2/2 HoB 2 [Sig] x4 /2/3 WotC 94 [Sig] x3
planet to this planet and deal it 1 damage.
/2/3 Core 8 [Sig] x4
Frostfang 2 The Emperors Champion 5
Attachment Army Unit
Catos Stronghold 2 RELIC. WARGEAR. WEAPON. SOLDIER. BLACK TEMPLARS. ELITE.
Support Limit 1 Relic per player. Combat Action: A target ready enemy
LOCATION. Attach to a Space Wolves unit. army unit at this planet must be declared as
Reaction: After an enemy unit is destroyed, Attached unit gets +2 ATK and +2 HP while an attacker and this unit declared as a
exhaust this support to ready a target [SM] it is at a planet with an enemy warlord. defender during your opponents next
unit at the same planet. HoB 3 [Sig] x1 combat turn, if able. (Limit once per combat
Within the walls of this impregnable fortress, round.)
Captain Sicarius crafts his brilliant strategies /3/6 WotC 95 [Sig] x1
Ragnars Warcamp
and perfects the deadly art of war.
Support
Core 9 [Sig] x1
LOCATION. Faith and Hatred 0
Each Space Wolves unit you control at a Support
The Fury of Sicarius 2 planet with your warlord deals double CREED.
Event damage while attacking an enemy warlord. Reaction: After a unit you control is
TACTIC. HoB 4 [Sig] x1 assigned damage by an attack, exhaust this
Reaction: After a [SM] unit damages an support to prevent 1 of that damage.
enemy non-warlord unit by an attack, No Pity! No Remorse! No Fear! Black
Blackmanes Hunt 0
destroy the attacked unit. Templars Battle Cry
Event
Core 10 [Sig] x2 WotC 96 [Sig] x1
TACTIC.
Reaction: After your warlord commits to a
Tallasarian Tempest Blade 1 planet, commit your warlord to an adjacent Vow of Honor 1
Attachment planet. Event
RELIC. WEAPON. There is nowhere in the galaxy you can escape POWER. VOW.
Limit 1 Relic per player. from a Space Wolf on the hunt. Ragnar Reaction: After a [SM] unit you control
Attach to a unique unit. Blackmane takes damage, that unit gets +3 ATK for its
Attached unit gets +1 ATK and gains HoB 5 [Sig] x2 next attack this phase.
Armorbane. WotC 97 [Sig] x2
Core 11 [Sig] x1
Ancient Crozius Arcanum 1
Attachment
WARGEAR. WEAPON.
Attach to a unit you control.
Attached unit gains, Unstoppable The
first time this unit is assigned damage this
round, prevent 1 of that damage and
remove 1 damage from this unit.
WotC 98 [Sig] x1
Units Imperial Fists Devastators
Army Unit
4 Raven Guard Speeder
Army Unit
4

10th Company Scout 1 SOLDIER. IMPERIAL FISTS. VEHICLE. RAVEN GUARD.


Army Unit Reaction: After you deploy this unit to a No Wargear Attachments.
SCOUT. ULTRAMARINES. [Tech] planet, destroy a target Location Flying.
With enough time these scouts learn what it support card. /3/3 Core 22
truly means to be an Adeptus Astartes, an /4/3 DS 54
Angel of Death. Ravenwing Escort 4
/2/1 Core 12 Imperial Fists Siege Force 2 Army Unit
Army Unit SCOUT. DARK ANGELS.
Blood Angels Veterans 3 SOLDIER. IMPERIAL FISTS. While you control a non-[SM] warlord, this
Army Unit Reaction: After you deploy this unit, rout 1 unit gains Mobile.
SOLDIER. BLOOD ANGELS. or more target Ally units at this planet. Combat Action: Exhaust this unit to move
While this unit is ready, it gains, Interrupt: /2/2 TTB 95 an army unit you control at this planet to
When this unit is assigned damage, prevent another planet.
1 of that damage. Iron Hands Techmarine 3 /2/3 LoD 49
/3/3 Core 15 Army Unit
SOLDIER. IRON HANDS. Reliquary Techmarine 3
Blood Claw Pack 3 This unit gains 1 command icon for each Army Unit
Army Unit enemy unit at this planet. SOLDIER. BLACK TEMPLARS. ALLY.
SOLDIER. SPACE WOLVES. Trained by the Adeptus Mechanicus on Mars, While this unit is at a [Tech] planet, it gains
Reaction: After an enemy warlord commits Techmarines are the stewards of their chapters +1[CardBonus].
to this planet, exhaust this unit to put a weaponry and vehicles. /2/4 TFG 122
Space Wolves unit into play from your /1/3 Core 21
hand at this planet. Righteous Initiate 2
/2/2 ZC 72 Land Raider 5 Army Unit
Army Unit SOLDIER. BLACK TEMPLARS.
Daring Assault Squad 4 VEHICLE. TANK. ELITE. Unstoppable The first time this unit is
Army Unit No Wargear Attachments. assigned damage this round, prevent 1 of
SOLDIER. BLOOD ANGELS. Non-Vehicle units you control at this planet that damage and this unit gets +2 ATK until
Area Effect (2). cannot be targeted by enemy card abilities. the end of the phase.
/3/3 Core 16 /3/7 Core 17 /1/2 DoR 12

Deathwing Guard 5 Lone Wolf 3 Space Wolves Predator 7


Army Unit Army Unit Army Unit
SOLDIER. DARK ANGELS. ELITE. SOLDIER. SPACE WOLVES. VEHICLE. SPACE WOLVES. ELITE.
Where they stand, none shall pass. Grand Action: Exhaust this unit to move it to a No Wargear Attachments.
Master Belial target planet with an enemy warlord and Reaction: After you deploy this unit, your
/2/9 Core 23 [Loy] without any units you control. opponent cannot commit his warlord to this
/3/3 DoR 11 [Loy] planet this round unless it is the only planet
in play.
Eager Recruit 1
Morkai Rune Priest 4 /5/5 DoI 121
Army Unit
ULTRAMARINES. SCOUT. Army Unit
Ambush. PSYKER. SPACE WOLVES. Sword Brethren Dreadnought 7
Many Space Marine recruits leap into action Forced Interrupt: When a non-Space Army Unit
with little regard for themselves, desiring to Wolves unit retreats from this planet, deal 1 VEHICLE. BLACK TEMPLARS. ELITE.
prove themselves to their battle-brothers. damage to that unit. No Wargear Attachments.
2/1 Core 20 /3/4 Sc 28 [Loy] Unstoppable The first time this unit is
assigned damage this round, prevent 1 of
Neophyte Apprentice 1 that damage and you may trigger the Battle
Firedrake Terminators 5
Army Unit ability of this planet.
Army Unit
SOLDIER. BLACK TEMPLARS. ALLY. /5/6 WLB 76 [Loy]
SOLDIER. SALAMANDERS. ELITE.
Reaction: After this unit is declared as a Forced Reaction: After this unit damages
defender, deal 1 damage to the attacker. and enemy unit by an attack, sacrifice it to Tactical Squad Cardinis 2
/3/6 TTB 94 search the top 6 cards of your deck for a Army Unit
Black Templars unit with cost 4 or lower. SOLDIER. ULTRAMARINES.
Put that unit into play at this planet, and Area Effect (1).
Honored Librarian 3
shuffle the remaining cards into your deck. /1/3 Core 13
Army Unit
/1/1 BH 35
PSYKER. ULTRAMARINES.
Enemy units cannot attack this unit while
you control a unit not named Honored
Librarian at this planet.
/4/2 Core 14 [Loy]
Ultramarines Dreadnought 6 Declare the Crusade 2 Vengeance! 1
Army Unit Event Event
VEHICLE. ULTRAMARINES. ELITE. TACTIC. TACTIC.
No Wargear Attachments. Reaction: After you win a battle at a [Tech] Reaction: After a unit you control is
An ancient warrior is entombed within the planet, choose another planet in play and a destroyed by an attack, ready a target [SM]
heart of each of these mighty devices, mortally planet that has been removed from the army unit you control at that planet.
wounded but kept alive with the help of lost game. Switch the chosen planets. TGD 51
technology. WLB 77
8/8 Core 18 [Loy]
Drop Pod Assault 2
Attachments
Veteran Barbrus 4 Event Cenobyte Servitor 1
Army Unit TACTIC. Attachment
SOLDIER. DEATHWATCH. Combat Action: Target a planet where a DRONE.
Ambush. battle is taking place. Search the top 6 cards Attach to a Black Templars unit.
Combat Action: After this unit enters play, of your deck for a [SM] unit with printed Attached unit gets +1 HP.
deal 2 damage to a target army unit at this cost 3 or lower. Put that unit into play at the Action: Sacrifice this attachment to put a
planet. This ability cannot target [SM], [IG], targeted planet, and place the remaining Relic attachment into play from your hand
or [C] units. cards on the bottom of your deck in any attached to an eligible unit.
/2/4 TGD 50 [Loy] order. WLB 78
Core 24
Veteran Brother Maxos 3 Fenrisian Wolf 2
Army Unit Exterminatus 3 Attachment
SOLDIER. ULTRAMARINES. Event CREATURE.
Combat Action: Pay the printed cost of a TACTIC. Attach to an army unit.
[SM] unit in your hand to put it into play at Deploy Action: Destroy all non-unique Reaction: After a battle at this planet
this planet. units at a target non-first planet. begins, exhaust attached unit to deal
Death to the foul Xenos! Vengeance for When a threat is so great that not even the damage equal to its ATK value to a target
Macragge! Veteran Brother Maxos Space Marines can conquer it, obliteration is the army unit at the same planet.
/2/3 Core 19 [Loy] only option. Sc 29
Core 26
White Scars Bikers 3 Godwyn Pattern Bolter 1
Army Unit Indomitable 1 Attachment
SOLDIER. WHITE SCARS. Event WARGEAR. WEAPON.
This unit gets +2 ATK while it is at a planet POWER. Attach to an army unit.
with a warlord. Reaction: After a [SM] unit is assigned Attached unit gets +1 ATK, +1 HP, and
The White Scars often charge their foes while damage by an attack, prevent all of that while it is attacking ignores the Flying
mounted on bikes, inflicting terrible blows with damage. keyword on enemy units.
lightning speed. On our honor and fro the Emperor, we shall Core 27
/2/3 GotE 50 not fall! Brother Vandius, Ultramarines
Core 25
Iron Halo 3
Events Know No Fear 1
Attachment
RELIC. WARGEAR.

Accept Any Challenge 1 Event Limit 1 Relic per player.


Event TACTIC. MANEUVER. Attach to a unique unit.
TACTIC. VOW. Deploy Action: Exhaust your warlord to Interrupt: When attached unit is assigned
Reaction: After you win a battle at a [Tech] move up to 3 [SM] army units at your HQ, damage by an attack, exhaust this
planet, draw 1 card for each Black each to a different planet. attachment to prevent all of that damage.
Templars unit you control at that planet. GotE 51 Core 28
(Max 1 per round.)
DoR 13 Primal Howl 0 Nocturn-Ultima Storm Bolter 3
Event Attachment
Crushing Blow 0 POWER. SPACE WOLVES. WARGEAR. WEAPON.
Event Reaction: After your warlord commits to a Attach to an army unit.
TACITC. planet with an enemy warlord, draw 3 Reaction: After attached unit damages an
Reaction: After a [SM] unit damages an cards. Max 1 per round. enemy unit by an attack, deal damage equal
enemy unit, deal 1 unpreventable damage DoI 122 [Loy] to the attached units ATK value to another
to that enemy unit. target unit at the same planet.
GotE 52 Rally the Charge 2 TTB 96 [Loy]
Event
TACTIC.
Action: Until the end of the phase, a target
[SM] unit you control at a planet with your
warlord gets +2 ATK for each command
icon it has.
ZC 73
Astra
The Black Sword 2 Teleportarium 2
Attachment Support
RELIC. WEAPON. LOCATION.
Limit 1 Relic per player.
Attach to a Black Templars army unit.
Action: Exhaust this support to move a
[SM] army unit you control with printed Militarum
Reaction: After attached unit is declared as cost 3 or lower from [Tech] planet to an
a defender, deal 2 damage to the attacker. adjacent planet. Colonel Straken 7/7
BH 36 DS 55 Warlord Unit
SOLDIER. CATACHAN.
Each other Soldier or Warrior unit you
Supports control at this planet gets +1 ATK.
Damn it, follow me. Ill show you how its
Crypt of Saint Camila 4
done.
Support
2/6 Core 2
LOCATION. ECCLESIARCHY.
Deploy Action: Exhaust this support to put
Strakens Command Squad 2
a non-Elite [SM] unit into play from your
Army Unit
hand at a [Tech] planet. (Limit once per
SOLDIER. CATACHAN.
phase.)
Interrupt: When this unit leaves play, put a
The resting place of Lord General Camila
Guardsman token into play at the same
inspires those faithful to the Emperor to fight
planet.
on, even when all hope seems lost.
/2/2 Core 31 [Sig] x4
TFG 123 [Loy]

Omega Zero Command 2


Fortress-Monastery 1
Support
Support
LOCATION.
LOCATION.
Reaction: After you win a command
Limited.
struggle, put a Guardsman token into play
Interrupt: When you deploy a [SM] unit,
at that planet.
exhaust this support to reduce that units
An iron bastion from which to stem the flow of
cost by 1.
enemy assaults.
Core 29
Core 32 [Sig] x1

Hallow Librarium 2
Glorious Intervention 1
Support
Event
LOCATION.
TACTIC.
Action: Exhaust this support to have a
Reaction: After a unit is assigned damage
target unit at a planet without an enemy
by an attack, sacrifice a Soldier or Warrior
warlord get -2 ATK until the end of the
unit at the same planet to prevent all of that
phase.
damage. Then, deal X damage to the
DoI 123
attacker. X is the sacrificed units printed
ATK value.
Holy Sepulchre 2
Core 33 [Sig] x2
Support
LOCATION.
Strakens Cunning 1
Reaction: After a [SM] unit enters your
Attachment
discard pile from play, exhaust this support
SKILL.
to return that unit to your hand.
Attach to an army unit.
Core 30
Attached unit gets +1 ATK.
Interrupt: When attached unit leaves play,
Secluded Apothecarion 1
draw 3 cards.
Support
Core 34 [Sig] x1
LOCATION.
Reaction: After a [SM] unit you control is
destroyed, exhaust this support to gain
1[Res].
A fallen Space Marine lives on through their
geneseed, fueling the next generation of Adeptus
Astartes.
ZC 74 [Loy]
Cadian Mortar Squad 3
Torquemada Coteaz 8/8 Broderick Worr 7/7 Army Unit
Warlord Unit Warlord Unit SOLDIER. CADIA.
SOLDIER. INQUISITOR. SOLDIER. COMMISSAR. Ranged.
Combat Action: Sacrifice a unit at this Army units that retreat from this planet are Reaction: After an army unit you control at
planet to give this warlord +3 ATK for its destroyed instead. this planet leaves play, ready this unit.
next attack this phase. (Limit once per Each other [AM] unit you control at a [Sgpt] /1/3 Core 36 [Loy]
attack.) planet gets +1 ATK and gains, Cannot
0/8 TTB 89 retreat or be routed. Captain Markis 3
I will restore the sanctity of this world, no Army Unit
Coteazs Henchmen 2 matter the cost. SOLDIER. OFFICER. VOSTROYA.
Army Unit 2/6 DoR 1 Action: Sacrifice an [AM] unit at this planet
SOLDIER. to exhaust a target non-warlord unit at this
Interrupt: When this unit leaves play, ready Anxious Infantry Platoon 2 planet. (Limit once per phase.)
your warlord. Army Unit A good soldier obeys without question. A good
My purpose is to destroy the daemonic, and if I SOLDIER. officer commands without doubt. Tactica
must rise to command an entire sector to do so Forced Reaction: After a combat round at Imperialis
then so be it. Torquemada Coteaz this planet ends, you may pay 1[Res]. If you /2/3 Core 42 [Loy]
1/3 TTB 90 [Sig] x4 do not, retreat this unit.
When did I say you can run? Get back to Death Korps Engineers 2
Formosan Black Ship 1 dying you cowards! Commissar Broderick Army Unit
Support Worr SOLIDER. KRIEG.
UPGRADE. /3/3 DoR 2 [Sig] x4 Action: Sacrifice this unit to destroy a target
Interrupt: When you sacrifice a non-token exhausted support card.
unit, exhaust this support to put 2 Forward Barracks 2 They will ensure the destruction of their target,
Guardsman tokens into play at the same Support even at the cost of their lives.
planet as the sacrificed unit. LOCATION. 2/3 DS 56
TTB 91 [Sig] x1 Reaction: After a combat round ends, if you
control an [AM] unit at the planet where Elysian Assault Team 2
The Glovodan Eagle 1 the battle is taking place, put 1 Guardsman Army Unit
Attachment token into play at that planet. SOLDIER. ELYSIA.
FAMILIAR. DoR 3 [Sig] x1 Interrupt: When a Soldier or Warrior unit
Attach to your warlord. you control leaves play from a planet, put
Attached warlord gets +1 ATK. Summary Execution 0 this unit into play from your hand at the
Combat Action: Detach this card to have it Event same planet.
become an army unit with 1 ATK and 1 HP TACTIC. 2/1 Core 46
and the text: Action: Return this unit to Play only during a battle.
your hand. Combat Action: Sacrifice a unit at a planet Enginseer Augur 2
TTB 92 [Sig] x1 with your warlord to have that planet gain Army Unit
a [Sgpt] icon until the end of the battle. SCHOLAR. TECH-PRIEST.
The Emperor Protects 0 Then, draw 1 card. Interrupt: When this unit leaves play,
Event DoR 4 [Sig] x2 search the top 6 cards of your deck for an
TACTIC. [AM] support card with printed cost 2 or
Interrupt: When a unit you control leaves Commissarial Bolt Pistol 1 lower. Put that card into play at your HQ,
play from a planet with your warlord, Attachment and place the remaining cards on the
return that unit to your hand instead. WARGEAR. WEAPON. bottom of your deck in any order.
Blessed are those with faith in the Emperor. Attach to a Commissar unit. 2/2 Core 43 [Loy]
TTB 93 [Sig] x2 Attached unit gets +1 ATK.
Reaction: After an army unit you control at Infantry Conscripts 4
this planet leaves play, deal 1 damage to a Army Unit
target army unit at this planet. CONSCRIPT.
DoR 5 [Sig] x1 This unit gets +2 ATK for each support card
you control.
They may be outmatched, but they are never
Units outnumbered.
0/5 Core 45
Assault Valkyrie 4
Army Unit
Interrogator Acolyte 3
VEHICLE. TRANSPORT.
Army Unit
No Wargear Attachments.
SOLDIER. INQUISITOR.
Flying.
Interrupt: When this unit leaves play, draw
/4/4 Core 40
2 cards.
Acolytes are only pawns of an Inquisitor, but
can become valuable assets with time.
/2/2 HoB 6 [Loy]
Iron Guard Platoon 2 Sacaellums Finest 4 Tallarn Raiders 1
Army Unit Army Unit Army Unit
CONSCRIPT. MORDIAN. SOLDIER. SACAELLUM. SOLDIER. TALLARN.
The training program for the Mordian Iron Reaction: After you win a battle at a non- This unit gets +2 ATK while it is at a planet
Guard is the most rigorous of all Imperial first [Stgpt] planet, instead of triggering the with a warlord.
Guard regiments, and produces some of the planets Battle ability, put this unit into play The Desert Raiders of Tallarn are experts at
most dependable troops in the Imperium. from your hand at a [Stgpt] planet. guerilla warfare, striking in an instant before
/1/2 Sc 30 /3/4 WotC 99 [Loy] fading away.
/0/2 ZC 76
Leman Russ Battle Tank 5 Sanctioned Psyker 2
Army Unit Army Unit Taurox APC 2
VEHICLE. TANK. ELITE. PSYKER. Army Unit
No Wargear Attachments. Each psyker is a calculated risk for the Astra VEHICLE. TRANSPORT.
What I cannot crush with words, I will crush Miitarum. Though trained to resist the dangers No Wargear Attachments.
with the tanks of the Imperial Guard! Lord of the warp, one slip of their vigilance can see Reaction: After a combat round at a [Stgpt]
Solar Macharius them bound to the power of Chaos. planet ends, move this unit to that planet.
/4/6 Core 38 [Loy] /0/4 Core 37 /2/2 WLB 79

Leman Russ Conqueror 6 Seraphim Superior Allegra 4 Vanguard Soldiers 3


Army Unit Army Unit Army Unit
VEHICLE. TANK. ELITE. SOLDIER. ECCLESIARCHY. SOLDIER. SACAELLUM.
No Wargear Attachments. Reaction: After this unit is declared as an Interrupt: When this unit leaves play, ready
Reaction: After this unit resolves an attack, attacker, ready a target support card you another target army unit you control.
it gets +3 ATK until the end of the phase. control. /3/3 DS 57 [Loy]
/3/7 TFG 124 The light of the Emperor guides my hand, and

Mordian Hellhound 4
my foes shall tremble before His might.
Seraphim Superior Allegra Events
Army Unit /3/4 TGD 52 [Loy]
Bolster the Defense 0
VEHICLE. TANK. MORDIAN. Event
No Wargear Attachments. Shrieking Basilisk 6 TACTIC.
Area Effect (1). Army Unit Combat Action: Put a support card into
/3/3 Core 39 VEHICLE. ARTILLERY. ELITE. play from your hand with printed cost
No Wargear Attachments. equal to or lower than the highest number
Mystic Warden 0 Ranged. of army units you control at a planet.
Army Unit Reaction: After this unit damages an enemy TFG 125 [Loy]
PSYKER. unit, exhaust a target support card.
Forced Reaction: After a battle at this /3/5 DoI 130
The Emperors Warrant 2
planet ends, sacrifice this unit. Event
Used by Inquisitors for their ability to sense the Stalwart Ogryn 2 TACTIC.
presence of Daemons, Mystics are not known Army Unit Combat Action: Exhaust a target enemy
for having long lifespans. WARRIOR. ABHUMAN. unit at a planet without an enemy warlord.
2/2 GotE 53 Immune to enemy events. Then, deal damage equal to that units ATK
As tough as a grox and just as smart. value to another target unit at that planet.
Penal Legionnaire 0 /2/2 Core 41 DoI 131 [Loy]
Army Unit
CONSCRIPT. ALLY. Standard Bearer 3 Inspirational Fervor 1
Only in death shall my crimes be forgiven. Army Unit Event
Penal Legionnaire XXVII SOLDIER. TACTIC.
1/1 Core 44 While you control a non-[AM] warlord, you Reaction: After you win a battle at a [Stgpt]
may deploy this unit from your hand as if it planet, move up to 2 non-warlord units you
Ratling Deadeye 1 had Ambush. control at that planet to a target planet.
Army Unit Reaction: After this unit enters play, ready DS 58
SCOUT. ABHUMAN. an army unit you control at this planet.
Ranged. /2/2 LoD 50
Muster the Guard 0
/1/1 Core 35 Event
Steel Legion Chimera 3 TACTIC. MANEUVER.
Sacaellum Shrine Guard 1 Army Unit Deploy Action: Exhaust your warlord to
Army Unit VEHICLE. TRANSPORT. reduce the cost of each [AM] unit you
SOLDIER. SACAELLUM. ALLY. No Wargear Attachments. deploy this phase by 1.
While this unit is at a [Strgpt] planet it gets Reaction: After a non-Vehicle unit you HoB 7
+1 ATK and +1 HP. control at this planet is assigned damage by
The guardians of the Shrine of Saint Camila an attack, prevent 1 of that damage.
were the first to join the fight to protect their /2/4 ZC 75
home from the armies of Baar Zul.
/1/1 BH 37
Noble Deed 1 Hostile Environment Gear 1 Imperial Bunker 1
Event Attachment Support
TACTIC. WARGEAR. ARMOR. LOCATION.
Action: Sacrifice an [AM] unit to deal Attach to an enemy unit. Limited.
damage equal to its printed ATK value to a Attached unit gets +3 HP. Interrupt: When you deploy an [AM] unit,
target enemy army unit at the same planet. The Cadian tri-dome helmet and Mark XI re- exhaust this support to reduce that units
HoB 8 breather are renowned for their defence against cost by 1.
environmental toxins and noxious gases. Core 51
Preemptive Barrage 1 Core 49
Event Inquisitorial Fortress 2
TACTIC. Imperial Rally Point 1 Support
Combat Action: Target up to 3 [AM] units Attachment LOCATION.
you control at the same planet. Each LOCATION. Action: Exhaust and sacrifice this support
targeted unit gains Ranged until the end of Attach to a [Strgpt] planet. Reduce the cost to rout a target army unit.
the phase. of each [AM] unit you deploy at this planet An Inquisitors base of power from which he
Core 47 [Loy] by 1 (to a minimum of 1). protects mankind from its most deadly foes.
We stop them here! Let nothing escape your Sc 32 [Loy]
Suppressive Fire 0 fury! Commissar Broderick Worr
Event TFG 126 Rockcrete Bunker 1
TACTIC. Support
Combat Action: Exhaust a unit you control M35 Galaxy Lasgun 1 UPGRADE.
to exhaust a target non-warlord unit at the Attachment If this card has 4 or more damage on it,
same planet. WARGEAR. WEAPON. sacrifice it.
Lets see them charge through this! Attach to a non-warlord unit. Interrupt: When damage is assigned to a
Corporal Valz Attached unit gets +1 ATK and +1 HP. unit you control, exhaust this support to
Core 48 Interrupt: When attached unit leaves play, reassign 1 of that damage to this support.
return this attachment to your hand. Core 52 [Loy]
To Arms! 0 WLB 80
Event Staging Ground 2
TACTIC.
Action: Ready a target support card.
Supports Support
LOCATION.
GotE 54 [Loy] Catachan Outpost 2 Action: Exhaust this support to deploy a
Support unit with 2 cost or lower at a planet.

Attachments LOCATION.
Combat Action: Exhaust this support to
ZC 77

Bodyguard 0 give a target unit +2 ATK for its next attack Troop Transport 0
Attachment this phase. Support
CONDITION. Capturing it was easy. Keeping it was the tricky UPGRADE.
Attach to an army unit you control. part. Limited.
Forced Reaction: After a unit you control is Core 53 Action: Sacrifice this support to either put a
assigned damage by an attack at this planet, Guardsman token into play at a planet or
reassign 1 of that damage to attached unit. Cathedral of Saint Camila 3 put 2 Guardsman tokens into play at a
Core 50 [Loy] Support [Strgpt] planet.
LOCATION. ECCLESIARCHY. BH 38
Dozer Blade 0 Combat Action: Exhaust this support to
Attachment
HARDPOINT.
target up to 1 non-Elite enemy army unit at
each [Stgpt] planet. Exhaust each targeted
Tokens
Attach to a Vehicle unit. unit. (Limit once per phase.) Guardsmen
Attached unit gets +2 HP. A great shrine of worship built in honor of Lord Token
There is no such thing as an obstacle to a dozer General Camila, leader of the first crusade into We shall wage this war with undaunted faith
blade. the Traxis Sector. and courage. We shall not take one step back.
Sc 31 WotC 100 [Loy] Lord General Toshenko
1/2
Honorifica Imperialis 2 Holy Fusillade 1
Attachment Support
WARGEAR. AWARD. UPGRADE. ECCLESIARCHY.
Attach to an army unit. Reaction: After a combat round begins,
While at a planet with an enemy warlord exhaust this support to resolve a ranged
attached unit gains Armorbane and skirmish at this battle.
Ranged. TGD 53
GotE 55 [Loy]
Orks Old Zogwort
Warlord Unit
7/7 Gorzod
Warlord Unit
7/7

Nazdreg 7/7 PSYKER. ODDBOY. ODDBOY. WARBOSS.


Warlord Unit Reaction: After this warlord commits to a You may include common Vehicle units
WARRIOR. WARBOSS. planet or is declared as an attacker, put a from both the [AM] and [SM] factions, but
Each other unit you control at this planet Snotlings token into play at this planet. cannot include other cards from a non-[O]
gains Brutal. Forced Reaction: After the combat phase faction.
Alright you gitz! Time fer da umies to see wot ends, destroy each Snotlings token you Interrupt: When you deploy an [AM] or
it means ta mess wit da Bad Moons! control. [SM] unit, reduce its cost by 1 (to a
2/7 Core 3 I meant ta do dat. minimum of 1).
1/7 ZC 67 2/7 DS 49
Nazdregs Flash Gitz 3
Army Unit Zogworts Runtherders 3 Gorzods Wagons 2
WARRIOR. NOB. Army Unit Army Unit
Combat Action: Deal this unit 1 damage to ODDBOY. VEHICLE.
ready it. (Limit once per phase.) Interrupt: When this unit takes damage, No Wargear Attachments.
The only thing Flash Gitz like better than put a Snotlings token into play at this Goes Fasta! While your opponent has the
shooting guns is shooting loud guns. planet. initiative, this unit gets +2 ATK.
/2/4 Core 54 [Sig] x4 /1/3 ZC 68 [Sig] x4 /1/3 DS 50 [Sig] x4

Kraktoof Hall 2 Zogworts Hovel 2 Kustomisation Station 3


Support Support Support
LOCATION. LOCATION. LOCATION.
Combat Action: Exhaust this support to Reaction: After your warlord is declared as Each Vehicle unit you control loses all
move 1 damage from a target unit you a defender, put a Snotlings token into play faction affiliations and gains the [O] faction
control to another target unit at the same at the same planet as your warlord. affiliation.
planet. ZC 69 [Sig] x1 [O] Vehicle units you control get +1 ATK
Core 55 [Sig] x1 and +1 HP.
Wyrdboy Stikk 0 DS 51 [Sig] x1
Bigga Is Betta 0 Attachment
Event WARGEAR. WEAPON. Hostile Acquisition 1
TACTIC. Attach to an Oddboy unit. Event
Interrupt: When you deploy an [O] unit, Reaction: After a Snotlings token is TACTIC.
reduce its cost by 2. Deal 1 damage to that destroyed, exhaust this attachment to put a Reaction: After your warlord damages a
unit after it enters play. Snotlings token into play at a planet. Vehicle army unit by an attack, gain control
Puny umies! I iz da biggest! Bad Moons ZC 70 [Sig] x1 of that unit.
Meganob DS 52 [Sig] x2
Core 56 [Sig] x2 Launch da Snots 1
Event The Bloodrunna 1
Cybork Body 1 TACTIC. Attachment
Attachment Reaction: After an [O] unit you control is VEHICLE.
WARGEAR. BIONICS. declared as an attacker, it gets +X ATK for Attach to your warlord.
Attach to an army unit. that attack. X is the number of Snotlings Attached unit gets +2 HP and gains
Double attached units HP. tokens at the same planet as the attacking Reaction: After a Vehicle unit is destroyed
Ork physiology is extremely resilient and adapts unit. at this planet, ready this unit. (Limit once
to even the most crude cybernetics with ease. ZC 71 [Sig] x2 per phase.)
Core 57 [Sig] x1 DS 53 [Sig] x1

Units
Attack Squig Herd 4
Army Unit
CREATURE. SQUIG.
No Wargear Attachments.
The Attack Squig is a particularly vicious
variety of Squig that is little more than a
voracious maw on legs.
4/6 Sc 33
Bad Dok 2 Enraged Ork 2 Ramshackle Trukk 5
Army Unit Army Unit Army Unit
ODDBOY. NOB. WARRIOR. BOYZ. VEHICLE. ELITE.
This unit gains 3 command icons while it is Brutal. No Wargear Attachments.
damaged. Get em boyz! Dakka dakka dakka! Rotgrob, Goes Fasta! While your opponent has the
Not dat one! Da uvver arm! ARGH! Ork Strategist initiative, this unit gets +4 HP.
Snagruk, Ork Patient /0/5 Core 63 [Loy] Ork Meks focus on making their Trukks as killy
/1/4 Core 65 as possible, ignoring trivial things like making
Evil Suns Warbiker 2 sure they dont fall apart.
Big Shoota Battlewagon 6 Army Unit /7/3 BH 40 [Loy]
Army Unit WARRIOR. BOYZ.
VEHICLE. ELITE. This unit gets +2 ATK while it is at a planet Rickety Warbuggy 1
No Wargear attachments. with a warlord. Army Unit
Interrupt: When this unit is destroyed, put /2/2 TTB 98 VEHICLE.
4 Snotlings tokens into play at this planet. No Wargear Attachments.
/4/4 DoI 124 Front line Ard Boyz 4 Goes Fasta! While your opponent has the
Army Unit initiative, this unit cannot be dealt damage
Boss Zugnog 4 WARRIOR. BOYZ. by units while you control an army unit at
Army Unit This unit must be declared as a defender, if this planet not named Rickety Warbuggy.
WARRIOR. NOB. able. 3/1 DoR 14 [Loy]
Combat Action: Target up to 2 [O] army All the scrap metal strewn across the surface of
units you control at this planet. Deal 1 Sacaellum provided plenty of new material for Rokkitboy 2
damage to each targeted unit to move them the Ard Boyz among Gorzods horde. Army Unit
to the first planet. /2/5 BH 39 WARRIOR. BOYZ.
/4/4 TGD 54 [Loy] Each enemy unit at this planet loses the
Goff Boyz 1 Flying keyword.
Burna Boyz 4 Army Unit What goes up...
Army Unit WARRIOR. BOYZ. ALLY. /2/2 Core 66
WARRIOR. BOYZ. This unit gets +3 ATK while it is at the first
Reaction: After this unit declares an attack planet. Rugged Killa Kans 4
against an enemy unit, deal 1 damage to a Were Orks, and we was made ta fight and Army Unit
different enemy unit at the same planet. win. Ghazghkull Mag Uruk Thraka VEHICLE. WALKER.
/5/3 Core 69 0/2 Core 67 No Wargear Attachments.
Brutal.
Corpulent Ork 3 Goff Brawlers 2 /2/5 Core 62 [Loy]
Army Unit Army Unit
WARRIOR. WARRIOR. BOYZ. Salvaged Battlewagon 7
While a battle is being resolved at a planet While you control a non-[O] warlord, this Army Unit
where you are the only player to control a unit gains 1 command icon. VEHICLE. ELITE.
unit named Corpulent Ork, your Reaction: After this unit readies, each No Wargear Attachments.
opponent is considered to have the player deals 1 indirect damage among units Reaction: After this unit destroys an enemy
initiative for the purposes of card abilities. he controls at this planet. unit by an attack, put an [O] unit with
(Initiative for determining combat turn order 2/3 LoD 51 printed cost 3 or lower into play from your
does not change.) hand at an adjacent planet.
/1/5 TFG 127 Goff Nob 5 /5/6 WotC 101
Army Unit
Crushface 3 WARRIOR. NOB. ELITE. Shoota Mob 1
Army Unit Were da best. Think different do ya? Come and Army Unit
WARRIOR. NOB. have a go then, ya runty little wimp! WARRIOR. BOYZ.
Interrupt: When you deploy another [O] Gasgrakh, Goff Nob The Shoota is the most common type of Ork
unit at this planet, reduce its cost by 1. 5/5 Core 59 [Loy] projectile weapon and has no standard design.
I smashed more umies dan you lot put togetta! /2/1 Core 68
Stay outta my way or I smash you too! Mekaniak Repair Krew 3
Crushface Army Unit Skrap Nabba 2
/2/3 Core 64 [Loy] ODDBOY. Army Unit
Action: Exhaust this unit to ready a target ODDBOY. ALLY.
Deathskull Lootas 4 [O] support card you control. Then, deal 1 While this unit is at a [Mat] planet, it gains
Army Unit damage to this unit. +2[ResBonus].
WARRIOR. /2/3 GotE 56 [Loy] /1/2 WLB 81
Reaction: After this unit damages an enemy
unit by an attack, destroy a target enemy
support card.
/2/2 HoB 9
Snakebite Thug
Army Unit
2 Outflankem
Event
1

Attachments
WARRIOR. BOYZ. TACTIC. Goff Big Choppa 2
Forced Reaction: After this unit resolves its Reaction: After your combat turn ends, Attachment
attack, deal 1 damage to it. take a combat turn. WARGEAR. WEAPON.
Snakebites are ferocious in combat, and even Cmon boyz! Krump em once for Gork and Attach to an army unit.
more deadly when wounded. krump em aginn for Mork! Gorzod Attached unit gets +2 ATK and gains
/3/4 TTB 97 WLB 82 Armorbane.
GotE 57
Sniveling Grot 0 Rok Bombardment 2
Army Unit Event Huge Chain-Choppa 1
RUNT. ALLY. TACTIC. Attachment
In battle, Grots swarm their foes, making up for Combat Action: Target a planet where a WARGEAR. WEAPON.
their weak bodies with sheer numbers. battle is taking place. Until the end of the Attach to a non-warlord unit.
1/1 Core 58 battle, after each unit at the targeted planet Attached unit gets +4 ATK.
resolves an attack, deal 1 damage to it. If Attached unit cannot ready between
Tankbusta Bommaz 4 the targeted planet is a [Mat] planet, this combat rounds during the combat phase.
Army Unit effect only deals damage to enemy units WotC 102
WARRIOR. BOYZ. instead.
This unit deals double damage to enemy BH 41 [Loy]
Lucky Warpaint 1
Vehicle units. Attachment
Its a hamma! Wiv a rokkit! Wez need two! Smash n Bash 2 UPGRADE.
Tankbusta Grazguz Event Attach to an [O] army unit.
/3/4 Core 61 TACTIC. Attached unit gains the Blue trait.
Combat Action: Deal 1 damage to each unit Attached unit gains Immune to enemy
Weirdboy Maniak 3 you control at a target planet without an events.
Army Unit enemy warlord to ready up to 3 units you DoR 15
PSYKER. ODDBOY. control at that planet.
Reaction: After this unit enters play, deal 1 Dere, all betta. Bulgrak, Ork Meganob
Rokkit Launcha 1
damage to each other unit at this planet. HoB 10
Attachment
Weirdboyz cannot control their ability to absorb WARGEAR. WEAPON.
psychic energy, much to the detriment of both Snotling Attack 2 Attach to an army unit.
their foes and allies. Event Attached unit gains Ranged.
/2/4 Core 60 [Loy] TACTIC. Core 73
Deploy Action: Put 4 Snotlings tokens into

Events play divided among any number of planets.


They are used for food, as cannon fodder, and Supports
sometimes even as ammunition.
Battle Cry 3 Ammon Depot 1
Core 71
Event Support
POWER. LOCATION.
Play only during a battle. Squig Bombin 2
Action: Exhaust this support to draw 1 card
Combat Action: Each [O] unit you control Event
if you have 3 or fewer cards in your hand.
gets +2 ATK until the end of the battle. TACTIC.
Orks dont organize their ammunition; they just
WAAAGH!!! Action: Destroy a target support card.
throw it on the pile.
Core 70 [Loy] HAHAHA! GO BOOM! Gurt, Gretchin
GotE 58
Squigherder, last words
Core 72
Dakka Dakka Dakka! 2 Bigtoof Banna 1
Event Support
TACTIC. MANUEVER. Squiggify 3
UPGRADE.
Deploy Action: Exhaust your warlord to Event
Limited.
deal 1 damage to each unit. POWER.
Interrupt: When you deploy an [O] unit,
Needs Mor Dakka!!! Gubgutz, Ork Combat Action: Target a non-Vehicle army
exhaust this support to reduce that units
Strategist unit. Until the end of the phase, set that
cost by 1.
Sc 34 [Loy] units ATK value to 1, its printed text box is
Core 75
treated as blank (except for Traits), and it
gains the Squig trait.
Made Ta Fight 2
DoI 126 [Loy]
Event
POWER.
Interrupt: When an army unit you control
leaves play from a planet with your
warlord, deal damage equal to that army
units printed ATK value to a target non-
warlord unit at the same planet.
DoI 125
Chaos
Kustom Field Generator 2 Tellyporta Pad 2
Support Support
UPGRADE. LOCATION.
Reaction: After an [O] unit you control is Combat Action: Exhaust this support to Zarathur, High Sorcerer 7/7
assigned damage by an attack, exhaust this move an [O] unit you control to the first Warlord Unit
support to prevent all of that damage. planet. PSYKER. TZEENTCH.
Then, deal an amount of indirect damage There is no way this... affront to the Machine Interrupt: When damage is assigned to an
equal to the damage prevented among [O] God can function! Tech Priest Olagoth enemy unit at this planet, increase that
units you control at the same planet as the Core 76 damage by 1.
defender. Let me show you the true power of Chaos!
Sc 35
Tokens 1/6 Core 4

Morks Great Heap 3 Snotlings Zarathurs Flamers 2


Support Token Army Unit
UPGRADE. RUNT. DAEMON. TZEENTCH.
Each non-token [O] unit you control gets +1 Snotlings are often too stupid to be afraid of Action: Sacrifice this unit to deal 2 damage
HP. anything until it is far too late. to a target non-warlord unit at the same
Even silent, this Stompa is a beacon to Orks 1/1 planet.
everywhere. /2/2 Core 77 [Sig] x4
TTB 99 [Loy]
Shrine of Warpflame 1
Ork Kannon 1 Support
Support LOCATION.
WEAPON. ARTILLERY. Reaction: After an enemy unit is destroyed,
Combat Action: Exhaust this support to exhaust this support to return the topmost
target a planet. Each player deals 1 indirect Tzeentch card from your discard pile to
damage among the units he controls at that your hand.
planet. Core 78 [Sig] x1
Core 74
Infernal Gateway 1
Ork Landa 2 Event
Support POWER. TZEENTCH.
UPGRADE. Combat Action: Put a [C] unit with printed
Combat Action: Exhaust this support to cost 3 or lower into play from your hand at
discard the top card of your deck. If it is an a planet. If that unit is still in play at the
[O] card with an odd printed cost, your end of the phase, sacrifice it.
opponent deals X indirect damage among Core 79 [Sig] x2
units he controls. X is the printed cost of the
discarded card.
Mark of Chaos 0
TGD 55
Attachment
CURSE.
Painboy Tent 2 Attach to an army unit.
Support Interrupt: When attached unit leaves play,
LOCATION. deal 1 damage to each enemy unit at this
Each damaged [O] army unit you control planet.
gains 1 command icon. Both a gift and a curse.
A proper Painboy tent gets wounded Orks back Core 80 [Sig] x1
to the fight in no time, and with most of their
original parts.
TFG 128

Smasha Gun Battery 3


Support
WEAPON. ARTILLERY.
Deploy Action: Exhaust this support to
have each player deal an amount of indirect
damage equal to the number of cards in his
hand among units he controls.
WLB 83
Berzerker Warriors 2
Kugath Plaguefather 7/7 Baar Zul the Hate-Bound 7/7 Army Unit
Warlord Unit Warlord Unit WARRIOR. KHORNE. WORLD EATERS.
DAEMON. NURGLE. WARRIOR. KHORNE. Interrupt: When an enemy unit is
Reaction: After this warlord is declared as Reaction: After a unit you control at this destroyed, deploy this unit from your hand
an attacker, move 1 damage from this planet takes damage, move all of that at the same planet as the destroyed unit.
warlord to another unit at this planet. damage to this warlord. 3/2 WotC 103 [Loy]
Now, lets see how potent this toxin is... 0/5 BH 25
1/7 Sc 23 Black Legion Heldrake 8
Baar Zuls Cleavers 3 Army Unit
Kugaths Nurglings 2 Army Unit DAEMON. BLACK LEGION. ELITE.
Army Unit WARRIOR. KHORNE. WORLD EATERS. No Wargear Attachments.
DAEMON. NURGLE. Action: Deal 2 damage to this unit to have Flying.
Forced Reaction: After a unit moves to this it get +2 ATK for its next attack this phase. /8/8 Core 87 [Loy]
planet, deal it 1 damage. (Limit once per phase.)
The Nurglings that have sprung from Kugaths /2/5 BH 26 [Sig] x4 Chaos Fanatics 2
rotten form each carry a piece of the perfect Army Unit
disease that created him. Kaerux Erameas 2 CULTIST.
/2/2 Sc 24 [Sig] x4 Support Sanity is for the weak. Chaos is eternal.
LOCATION. SPACE HULK. Cultist Chant
Vile Laboratory 2 Combat Action: Exhaust this support to /1/2 Core 90
Support resolve a battle at a non-first planet without
LOCATION. a warlord. Use this ability only if no battle Death Guard Infantry 3
Deploy Action: Exhaust this support to has been initiated this phase. Army Unit
have your opponent choose and move a DoR 27 [Sig] x1 WARRIOR. DEATH GUARD. NURGLE.
non-Vehicle unit he controls from a target The Death Guard are known for their extensive
planet to an adjacent planet of his choice. Blood for the Blood God! 1 use of infantry in battle, largely due to the
Sc 25 [Sig] x1 Event inhuman resilience of their plague-ridden
TACTIC. KHORNE. bodies.
The Plaguefathers Banner 1 Combat Action: Deal 1 damage to each /2/4 HoB 11
Attachment undamaged unit at a target planet.
WARGEAR. STANDARD. DoR 28 [Sig] x2 Frenzied Bloodthirster 10
Attach to a Nurgle unit. Army Unit
Attached unit gets +1 HP. The Butchers Nails 1 DAEMON. KHORNE. ELITE.
Reaction: After attached unit is declared as Attachment No Wargear Attachments.
an attacker, move 1 damage from attached WARGEAR. WORLD EATERS. Immune to Power events.
unit to another unit at this planet. Attach to your warlord. Bloodthirst During a combat round in
Sc 26 [Sig] x1 Attached unit gains Brutal while it is hale. which 1 or more units have been destroyed
Attached unit gains Armorbane while it is at this planet, this unit gains Armorbane,
Fetid Haze 3 Bloodied. Brutal, and Flying.
Event DoR 29 [Sig] x1 /8/8 TFG 129 [Loy]
POWER. NURGLE.
Combat Action: Remove all damage from a Gleeful Plague Beast 5
target Nurgle unit you control. Then, have Units Army Unit
your opponent deal an amount of indirect DAEMON. NURGLE. ELITE.
Alpha Legion Infiltrator 2
damage equal to the damage removed No Wargear Attachments.
Army Unit
among army units he controls at the same Forced Reaction: After the combat phase
SCOUT. ALPHA LEGION.
planet. begins, deal 1 damage to each unit at this
The Alpha Legion sows Chaos across the galaxy
Sc 27 [Sig] x2 planet.
to further their heretical plots to unknown ends.
/3/5 ZC 78 [Loy]
It is rare to see the members of the Legion gather
in large numbers.
Heretek Inventor 1
/4/1 Core 81 [Loy]
Army Unit
SCHOLAR.
Ancient Keeper of Secrets 7
Forced Reaction: After this unit enters play,
Army Unit
your opponent may move it to a planet of
DAEMON. SLAANESH. ELITE.
his choice.
No WargearAttachments.
/3/3 HoB 12 [Loy]
Action: Sacrifice a Cultist unit to ready this
unit.
/5/5 DoI 127
Khorne Berzerker 3 Roghrax Bloodhand 4 Vicious Bloodletter 5
Army Unit Army Unit Army Unit
WARRIOR. KHORNE. WORLD EATERS. WARRIOR. KHORNE. WORLD EATERS. DAEMON. KHORNE. ELITE.
Brutal. Brutal. No Wargear Attachments.
Blood for the Blood God! World Eaters Bloodthirst During a combat round in Area Effect (3).
Battle Cry which 1 or more units have been destroyed 4/4 Core 85 [Loy]
/2/4 Core 84 at this planet, double this units ATK.
/2/5 TGD 56 [Loy] Virulent Plague Squad 4
Master Warpsmith 4 Army Unit
Army Unit Rotten Plaguebearers 2 WARRIOR. DEATH GUARD. NURGLE.
SCHOLAR. Army Unit This unit gets +1 ATK for each unit in your
Reaction: After you sacrifice a Cultist DAEMON. NURGLE. opponents discard pile.
token, reduce the cost of the next Elite unit Action: Exhaust this unit to deal 1 damage I shall reap a terrible bounty from the death
you deploy this phase by 1. to a target unit at this planet. that I sow in your name. Father Nurgle
Warpsmiths use soul forges to craft Nurgles Rot slowly destroys the soul of its Typhus the Traveller, Herald of Nurgle
monstrosities for the armies of Chaos. victims, torturing them until they give into the /1/4 Core 89
/2/4 WLB 84 ways of Father Nurgle.
/0/2 GotE 59 Xavaes Split-Tongue 3
Noise Marine Zealots 3 Army Unit
Army Unit Seer of Deceit 3 WARRIOR. SLAANESH.
WARRIOR. SLAANESH. Army Unit Reaction: After an enemy unit at this planet
This unit gets +2 ATK while it is at a planet SCHOLAR. ALLY. is destroyed, put a Cultist token into play at
with a warlord. While this unit is at a [Tech] planet, it gains: your HQ.
Totally consumed with the pursuit of sensation, +1[CardBonus] Join me and serve the Prince of Pleasure, or die
these Chaos Space Marines are a cacophony of /3/3 DS 60 beneath my blade! Xavaes Split-Tongue
death. /2/3 Core 92 [Loy]
/2/3 TTB 100 Soul Grinder 5

Possessed 5
Army Unit
DAEMON. WAR ENGINE. ELITE.
Events
Army Unit No Wargear Attachments. Cacophonic Choir 2
DAEMON. ELITE. Reaction: After you win a command Event
These Chaos Space Marines give themselves struggle at this planet, your opponent must POWER. MANEUVER. SLAANESH.
willingly to the powers of Chaos, their bodies sacrifice a non-warlord at the same planet, Deploy Action: Exhaust your warlord to
taken over in times of battle and twisted into if able. have your opponent deal X indirect damage
horrible forms. /4/6 Core 91 among units he controls. X is the number of
/9/4 Core 82 units your opponent controls.
Splintered Path Acolyte 1 TTB 102
Prodigal Sons Disciple 5 Army Unit
Army Unit CULTIST. TZEENTCH. Doombolt 1
PSYKER. TZEENTCH. ELITE. Interrupt: When you deploy a Daemon Event
Reaction: After this unit resolves an attack unit, sacrifice this unit to reduce its cost by POWER.
against an enemy army unit, deal X 2. Deploy Action: Deal X damage to a target
unpreventable damage to a target enemy I gladly give my life for the machinations of enemy army unit. X is the amount of
unit at this planet. X is the number of Tzeentch. Cultist of the Splintered Path damage on that unit.
command icons the targeted unit has. /1/1 Core 83 This is our galaxy. Ours to corrupt. Ours to
/3/6 DS 59 [Loy] enslave. The gods will not be denied. Xereth
Umbral Preacher 3 of the Black Legion
Ravening Psychopath 2 Army Unit ZC 79
Army Unit CULTIST. PRIEST.
CULTIST. KHORNE. ALLY. Each army unit at this planet cannot retreat Ecstatic Seizures 1
Reaction: After this unit resolves an attack, from battle. Event
deal 1 damage to this unit to deal 1 damage There is no escape from the gods of Chaos, for POWER. SLAANESH.
to an enemy unit at the same planet. they lurk in the hearts of all mortals. Action: Discard each attachment from each
/1/3 DoR 16 /1/4 Core 86 unit at the target planet.
The powers of Slaanesh can wrack a mortals
Ravenous Flesh Hounds 5 Venomous Fiend 5 body with both pain and pleasure
Army Unit Army Unit simultaneously, causing him to lose all grip on
DAEMON. KHORNE. ELITE. DAEMON. SLAANESH. ELITE. reality.
No Attachments. While you control a non-[C] warlord, this TGD 57
Action: Sacrifice a Cultist unit to remove all unit gains Mobile.
damage from this unit. Reaction: After this unit moves to a planet,
/3/6 Core 88 deal X damage to a target enemy army unit
at that planet. X is the number of command
icons the target unit has.
/3/5 LoD 52
Nurgling Bomb
Event
3

Dire Mutation
Attachment
1

Supports
TACTIC. NURGLE. CURSE. TZEENTCH. Corrupted Teleportarium 1
Combat Action: Target a planet. For each Ambush. Support
non-Nurgle unit at that planet, its controller Attach to an army unit. LOCATION.
must choose to either deal 1 damage or rout Forced Interrupt: When attacked unit Action: Exhaust this support to move an
it. exhausts, deal it 1 damage. Elite unit you control from a [Tech] planet
GotE 60 Core 97 to another planet.
WLB 85
Promise of Glory 0 Doom Siren 2
Event Attachment Fortress of Madness 1
TACTIC. WARGEAR. SLAANESH. Support
Deploy Action: Put 2 Cultist tokens into Attach to an army unit you control. LOCATION.
play at your HQ. Reaction: After attached unit uses its Area Limited.
The hidden glories of the Immaterium lie all Effect ability, deal damage equal to its Area Interrupt: When you deploy a [C] unit,
around us, waiting for us to notice and claim Effect value to each enemy unit at each exhaust this support to reduce that units
them as our birthright. Demagogue Xentries adjacent planet. Then, sacrifice the attached cost by 1.
Core 95 unit. Core 98
DoI 129 [Loy]
Sowing Chaos 2 Killing Field 1
Event Khornate Chain Axe 1 Support
TACTIC. Attachment LOCATION.
Deploy Action: Destroy each army unit WARGEAR. WEAPON. KHORNE. Action: Exhaust this support to have each
with printed cost 2 or lower at each [Tech] Attach to an army unit. unit at a target planet lose Ranged until the
planet. Attached unit gets +2 ATK. end of the phase.
DoR 17 Bloodthirst - During a combat round in On the bloodied fields of Sacaellum, none could
which 1 or more units have been destroyed escape the ravages of war.
Tzeentchs Firestorm X at this planet, attached unit gains Brutal. WotC 104
Event DS 61
POWER. TZEENTCH. Murder Cogitator 0
Action: Deal X damage to a target non- Rune-Encrusted Armor 2 Support
warlord unit. Attachment UPGRADE.
Core 94 [Loy] WARGEAR. ARMOR. Reaction: After a Cultist or Daemon unit
Attach to an army unit. you control leaves play, exhaust this
Warp Rift 1 Attached unit get +2 ATK and +2 HP. support to reveal the top card of your deck.
Event Impurity shall be our armor, and hate shall be If that card is a [C] unit, add it to your
POWER. TZEENTCH. our weapon. Acrus the Defiled, Black Legion hand.
Headquarters Action: Switch a target Core 96 Core 99
planet with an adjacent planet. (Units that
were at a switched-out planet are now at the Slaaneshs Temptation 2 Throne of Vainglory 3
switched-in planet.) Attachment Support
TFG 130 [Loy] POWER. SLAANESH. UPGRADE. SLAANESH.
Attach to a planet. Action: Exhaust this support to discard the
Warpstorm 3 Increase the cost of each enemy unit being top card of your deck. If the printed cost of
Event deployed at another planet by 1. the discarded card is 3 or higher, put 2
POWER. Forced Reaction: After a battle at attached Cultist tokens into play at your HQ.
Combat Action: Deal 2 damage to each unit planet ends, sacrifice this attachment. GotE 61 [Loy]
without any attachments at a target planet DoI 128 [Loy]
or HQ. Turbulent Rift 1
In the end, the Warp will consume all things. Staff of Change 1 Support
Core 93 Attachment LOCATION.
WARGEAR. WEAPON. TZEENTCH. Reaction: After you deploy an Elite unit,
Attachments Attach to an army unit. Limit 1 per unit.
Reaction: After you win a command
deal 1 damage to that unit to deal 1 damage
to each enemy unit at that planet.
struggle at this planet, deal 2 damage to a TTB 101
Blight Grenades 1
target unit at this planet.
Attachment
WotC 105
WARGEAR. NURGLE.
Attach to a Nurgle army unit.
Tokens
Combat Action: Sacrifice this attachment to Cultist
give attached unit Area Effect (2) until the Token
end of the combat round. CULTIST.
ZC 80 Interrupt: When you deploy a Daemon
unit, sacrifice this unit to reduce its cost by
1.
1/1
Dark Eldar Urien Rakarth
Warlord Unit
8/7

Packmaster Kith 7/7 SCHOLAR. HAEMONCULUS.


Warlord Unit The cost for you to play each Torture event
WARRIOR. SUCCUBUS. WYCH. is reduced by 1.
Reaction: After this warlord commits to a The cost for you to play each non-Torture
planet, put a Khymera token into play at event is increased by 1.
this planet. Fetch me another plaything. This one seems to
Pain is an art, and the coliseum my canvas. have broken.
2/6 Core 5 2/6 DoI 116

Kiths Khymeramasters 2 Twisted Wracks 2


Army Unit Army Unit
WARRIOR. BEASTMASTER. WYCH. CREATURE. ABOMINATION.
Reaction: After this unit enters play, put a Action: Discard a Torture card from your
Khymera token into play at this planet. hand to ready this unit.
Returning from a dangerous dream quest with Wracks live only to serve their Haemonculi
an entire pack of Khymerae masters and are living instruments of power.
/1/2 Core 100 [Sig] x4 3/3 DoI 117 [Sig] x2

Khymera Den 1 Rakarths Experimentations 1


Support Event
LOCATION. TACTIC. TORTURE.
Action: Exhaust this support to move any Action: Name a card type (unit, support,
number of Khymera tokens you control to a attachment, event). Your opponent must
target planet. either discard 1 card of that type from his
The Warp-Beasts known as Khymerae form hand or deal 1 damage to his warlord.
around vivid nightmares, taking the shape of a DoI 118 [Sig] x4
horrifying beast.
Core 101 [Sig] x1 Ichor Gauntlet 2
Attachment
Pact of the Haemonculi 2 WARGEAR. WEAPON.
Event Attach to your warlord.
TACTIC. Reaction: After you play a Torture event
Deploy Action: Sacrifice a unit to discard 1 card, exhaust attached warlord to copy its
card at random from your opponents effects. You may choose new targets.
hand. Then draw 2 cards. DoI 119 [Sig] x1
Core 102 [Sig] x2
Uriens Oubliette 1
Agonizer of Bren 1 Support
Attachment LOCATION.
WARGEAR. WEAPON. Your opponent plays with the top card of
Attach to an army unit. his deck revealed.
Attached unit gets +1 ATK for each Action: Exhaust this support to discard the
Khymera token you control. top card of each players deck or have each
The Beastmaster Bren created these Agonizers player draw 1 card.
to lead packs of Khymerae into battle. DoI 120 [Sig] x1
Core 103 [Sig] x1
Beasthunter Wyches 3 Hellion Gang 2
Archon Salaine 7/7 Army Unit Army Unit
Warlord Unit WARRIOR. WYCH. SCOUT. RAIDER.
WARRIOR. ARCHON. Reaction: After you play a [DE] event card, Flying.
Reaction: After a Kabalite or Raider unit pay 1 [Res] to put a Khymera token into Packs of vicious Hellions roam the alleys of
enters play under your control at a [Mat] play at your HQ. Commorragh, killing all who cross their path.
planet, gain 1[Res]. (Limit once per phase.) /1/3 Core 108 /2/2 Core 107
I would rather kill on my feet, than die on my
knees. Black Heart Ravager 6 Incubus Warrior 2
2/7 BH 30 Army Unit Army Unit
VEHICLE. TANK. ELITE. WARRIOR.
Shadowed Thorns Pillagers 2 No Wargear Attachments. Incubi are the elite warriors of the Dark Eldar,
Army Unit Flying. trained extensively in the murderous arts. They
WARRIOR. RAIDER. KABALITE. Reaction: After this unit damages a non- strive only to kill as often as quickly as possible.
Ambush. warlord unit, rout that unit. /3/1 Core 105
Revenge is delicious, but it is best when /2/5 Core 111 [Loy]
seasoned with ambition. Archon Salaine Kabalite Halfborn 1
Morn Bloodied Reavers 2 Army Unit
/2/2 BH 31 [Sig] x4 Army Unit WARRIOR. KABALITE.
VEHICLE. Interrupt: When this unit leaves play, draw
The Nexus of Shadows 1 No Wargear Attachments. 1 card.
Support This unit gets +2 ATK while it is at a planet Often scorned by the elevated Trueborn,
LOCATION. with a warlord. Halfborn can rise from their vatborn origins to
Action: Pay 2[Res] to draw 1 card. (Limit /2/2 ZC 81 join a Kabal.
once per phase.) 1/1 TTB 103
The Nexus of Shadows serves as both a trading Coliseum Fighters 2
hub and a base from which to launch deadly Army Unit Kabalite Harriers 2
raids. WARRIOR. WYCH. Army Unit
BH 32 [Sig] x1 Reaction: After this unit enters play, return WARRIOR. KABALITE.
the topmost event card from your discard Reaction: After a Kabalite unit enters play
Inevitable Betrayal 2 pile to your hand. at this planet, deal 1 damage to a target
Event 1/2 Core 113 undamaged unit at this planet.
TACTIC. /1/2 WLB 87
Action: Choose any number of undamaged Dying Sun Marauder 2
enemy army units at a target planet. Until Army Unit Kabalite Strike Force 2
the end of the phase, treat each of those WARRIOR. RAIDER. KABALITE. Army Unit
units as if its printed text box were blank. Reaction: After you gain 1 or more [Res], WARRIOR. KABALITE.
BH 33 [Sig] x2 ready this unit. Area Effect (1).
The Kabalites of the Dying Sun delight in 2/2 Core 114
Last Breath 1 watching the last rays of hope fade from their
Attachment opponents eyes. Klaivex Warleader 4
RELIC. WARGEAR. WEAPON. 2/3 WLB 86 [Loy] Army Unit
Limit 1 Relic per player. WARRIOR.
Attach to a unique unit. Flayed Skull Slaver 3 Ambush.
Reaction: After attached unit damages an Army Unit Reaction: After you deploy this unit during
army unit by an attack, the attacked unit WARRIOR. KABALITE. ALLY. the combat phase, destroy a target
gets -3 ATK until the end of the phase. While this unit is at a [Mat] planet, it gains damaged army unit at this planet.
BH 34 [Sig] x1 +2[ResBonus]. /3/3 Sc 36 [Loy]
/2/3 TFG 131

Units
Mandrake Fearmonger 3
Haemonculus Tormentor 4 Army Unit
Army Unit WARRIOR.
Baleful Mandrake 3
SCHOLAR. HAEMONCULUS. Reaction: After this unit damages an army
Army Unit
Action: Pay 1 [Res] to give this unit +2 ATK unit by an attack, discard 1 card at random
WARRIOR.
until the end of the phase. from your opponents hand.
Ranged.
No amount of agony can quench his thirst for /1/3 DS 62 [Loy]
Mandrakes will channel the pain of their
suffering.
victims into Baleblasts of cold fire, freezing
/2/4 Core 106
their foes in place.
/3/2 Core 109
Murder of Razorwings 1 Treacherous Lhamaean 2 Gut and Pillage 0
Army Unit Army Unit Event
CREATURE. ALLY. WARRIOR. TACTIC.
No Attachments. While you control a non-[DE] warlord, this Reaction: After you win a battle at a [Mat]
Reaction: After you deploy this unit, unit gains Armorbane. planet, gain 3[Res]. (Max 1 per round.)
discard 1 card at random from your Forced Interrupt: When this unit is Take everything we can use. Kill everything
opponents hand. destroyed, sacrifice another army unit at we cant. Archon Salaine Morn
Attacking in a wild storm of knife sharp feathers this planet. WLB 88
and razored beaks 4/1 LoD 53
1/1 Core 112 [Loy] Power from Pain 2
Uber Grotesque 5 Event
Shadowed Thorns Venom 5 Army Unit POWER. TORTURE.
Army Unit CREATURE. ABOMINATION. ELITE. Combat Action: Your opponent must
VEHICLE. RAIDER. ELITE. No WargearAttachments. sacrifice an army unit, if able.
No Wargear Attachments. Reaction: After you play a Torture event Their screams filled him with delight, their souls
Reaction: After you deploy this unit, you card, this unit gets +3 ATK until the end of filled him with power.
may move each Kabalite army unit you the phase. (Limit once per phase.) Core 116
control to a [Mat] planet. (Each unit can /3/5 HoB 13
move to a different planet.) Raid 0
WotC 106 Vile Raider 4 Event
Army Unit TACTIC.
Solarite Avetys 4 VEHICLE. TRANSPORT. Limited.
Army Unit No Wargear Attachments. Action: Take 1 [Res] from your opponent if
WARRIOR. Mobile. he has more resources than you.
Flying. /2/4 Core 110 Core 118 [Loy]
Reaction: After this unit takes damage by
an attack from a non-Flying unit, deal 2
damage to the attacker. Events Rapid Assault
Event
2

/2/4 TGD 58 [Loy] TACTIC.


Archons Terror 2
Event Combat Action: Target a planet. Put a
Sslyth Mercenary 1 POWER. Kabalite unit with printed cost 3 or lower
Army Unit Combat Action: Rout a target non-unique into play from your hand exhausted at a
WARRIOR. unit. targeted planet. Then, if the targeted planet
Action: Pay 2[Res] to take control of this You think to challenge me, pitiful human? I, is a [Mat] planet, ready up to 2 Kabalite
unit if it is at a planet. Any player may use the bane of empires, the father of pain? Let me units at that planet.
this ability. educate you; I need a new pet Archon WotC 107
/2/2 GotE 62 Kshaic, Kabal of the Bladed Lotus
Core 117 Searing Brand 3
Stalking Ur-Ghul 3 Event
Army Unit Dark Possession 2 TACTIC. TORTURE.
CREATURE. Event Combat Action: Deal 3 unpreventable
No Attachments. TACTIC. TORTURE. damage to a target non-warlord unit at a
This unit gets -5 ATK while attacking a Action: As your next Action this phase, you planet with your warlord. Your opponent
warlord or undamaged army unit. may play an event card in your opponents may discard 2 cards to cancel this effect.
5/3 DoR 18 discard pile as if it were in your hand. (You ZC 83 [Loy]
pay its costs, choose its targets, and follow all
Sybarite Marksman 1 restrictions.) Slake the Thirst 0
Army Unit TGD 59 Event
WARRIOR. KABALITE. TACTIC. MANEUVER.
Ranged. Despise 0 Action: Exhaust your warlord to discard up
2/1 Core 104 Event to 3 cards at random from a target players
TACTIC. hand. Then, that player draws cards equal
Syren Zythlex 3 Combat Action: Each player must sacrifice to the number of cards discarded.
Army Unit an Ally unit he controls, if able. TTB 104
WARRIOR. WYCH. The Dark Eldar steep themselves in the most
Reaction: After an enemy unit is deployed cruel and decadent acts, committed against Soul Seizure 5
at this planet, exhaust it. species they see as lesser to their own. Event
Youll be my prey for today, try not to die too GotE 63 TACTIC. TORTURE.
quickly. Syren Zythlex Action: Put a target army unit with printed
/2/3 Core 115 [Loy] cost X or lower from your opponents
discard pile into play under your control at
any planet. X is the number of Torture
cards in your discard pile.
Sc 38
Visions of Agony
Event
3

Supports Tokens
TACTIC. TORTURE. Altar of Torment 1 Khymera
Action: Look at your opponents hand. Support Token
Then, choose and discard 1 card from that LOCATION. CREATURE.
hand. Limited. No attachments.
A truly invigorating death requires both time Interrupt: When you deploy a [DE] unit, A nightmare wrapped in flesh, hungry for your
and patience. exhaust this support to reduce that units soul.
HoB 14 cost by 1. 2/1
Core 121
Attachments Archons Palace 2
Bladed Lotus Rifle 1 Support
Attachment LOCATION.
WARGEAR. WEAPON. Interrupt: When your opponent wins a
Attach to an army unit. command struggle, exhaust this support to
Attached unit gets +1 ATK. cancel either the card bonus or the resource
If attached unit is a Kabalite, it gains bonus of that planet this phase.
Ranged. HoB 15 [Loy]
Sc 37
Crucible of Malediction 1
Hallucinogen Grenade 2 Support
Attachment UPGRADE.
WARGEAR. Reaction: After you play a Torture event
Attach to a Kabalite army unit you control. card, exhaust this support to look at the top
Combat Action: Sacrifice this attachment to 3 cards of a deck. Discard 1 of those cards,
exhaust a target enemy non-Elite army unit and place the remaining cards on top of
at this planet. Then, deal damage to that that deck in any order.
unit equal to its printed ATK value. ZC 82
TFG 133 [Loy]
Holding Cell 1
Hypex Injector 0 Support
Attachment LOCATION.
WARGEAR. Your opponent cannot deploy copies of the
Attach to an army unit. attached card.
Reaction: After you play a [DE] event card, Reaction: After an enemy army unit is
ready attached unit. destroyed by an attack, if no card is
Core 120 attached to this support, attach that unit to
this support.
Shadow Field 2 DoR 19 [Loy]
Attachment
WARGEAR. Raiding Portal 1
Attach to a [DE] army unit. Support
Attached unit cannot be dealt damage by UPGRADE.
an army unit with printed cost 2 or lower. Reaction: After you win a command
TTB 105 [Loy] struggle, exhaust this support to move a
target Kabalite army unit you control at
Shadowed Thorns Bodysuit 0 that planet to a [Mat] planet. That unit
Attachment gains 1 command icon until the end of the
WARGEAR. ARMOR. phase.
Attach to a Kabalite army unit. TFG 132
Reaction: After attached unit is declared as
a defender, exhaust this attachment to Twisted Laboratory 2
cancel the remainder of the attack. Support
DS 63 LOCATION.
Action: Exhaust this support to treat the
Suffering 1 printed text box of a target army unit as if it
Attachment were blank (except for Traits) until the end
CONDITION. of the phase.
Attach to an army unit. Core 122
Attached unit gets -2 ATK.
Death? My dear plaything, you miss the
point. Urien Rakarth, Master Haemonculus
Core 119
Eldar Baharroth
Warlord Unit
7/7 Talyesin Fharenal
Warlord Unit
7/7

Eldorath Starbane 7/7 WARRIOR. PHOENIX LORD. AUTARCH. SAIM-HANN.


Warlord Unit Mobile. Each unit you control at this planet with the
PSYKER. ALAITOC. May the winds of fate guide my sword. Psyker or Warrior trait gets +1 HP.
Reaction: After this warlord commits to a 2/6 DoI 111 While you control a Psyker unit and a
planet, exhaust a target non-warlord unit at Warrior unit at this planet, each unit you
that planet. Baharroths Warriors 3 control at this planet with the Psyker or
The gaze of Alaitoc sees all, there will be no Army Unit Warrior trait gets +1 ATK.
escape for you. WARRIOR. There is still time to change the course of
1/7 Core 6 Mobile. history.
This unit get +3 ATK while it is at a planet 2/6 TFG 116
Starbanes Council 3 with your warlord.
Army Unit /0/2 DoI 112 [Sig] x4 Talyesins Spiders 2
PSYKER. ALAITOC. Army Unit
This unit gets +2 ATK while attacking an Banner of the Ashen Sky 1 WARRIOR. SAIM-HANN.
exhausted unit. Support Reaction: After a Psyker unit you control is
Starbanes most trusted advisors are also his UPGRADE. declared as an attacker, move this unit to
most deadly bodyguards. Reaction: After a unit moves from one the same planet as that unit.
/3/3 Core 123 [Sig] x4 planet to another, exhaust this support to A furious assault
give that unit +2 ATK for its next attack this /2/3 TFG 117 [Sig] x2
Alaitoc Shrine 1 phase.
Support DoI 113 [Sig] x1 Talyesins Warlocks 3
LOCATION. Army Unit
Reaction: After an [E] unit moves to a The Shining Blade 1 PSYKER. SAIM-HANN.
planet, exhaust this support to ready that Attachment Combat Action: Discard a Warrior card
unit. RELIC. WARGEAR. from your hand to ready this unit. (Limit
A great monolith declaring the greatness of the Limit 1 Relic per player. once per combat round.)
Craftworld, and a warning to all who would Attach to a Mobile unit. to defend their future.
dare assail it. Interrupt: When attached unit declares an /3/2 TFG 118 [Sig] x2
Core 124 [Sig] x1 attack, declare that attack against an enemy
unit at an adjacent planet instead. Wisdom of the Serpent 1
Foresight 1 DoI 114 [Sig] x1 Support
Event UPGRADE.
POWER. Cry of the Wind 0 Headquarters Action: Exhaust this support
Reaction: After your warlord commits to a Event to choose Psyker or Warrior. Then, search
planet, commit it to a different planet. TACTIC. the top 3 cards of your deck for a unit with
I have seen the infinite possibilities of the Reaction: After a unit moves from one the chosen Trait. Reveal it, add it to your
future, their twisting paths and hidden truths. planet to another, move that unit to an hand, and place the remaining cards on the
Eldorath Starbane adjacent planet. bottom of your deck in any order.
Core 125 [Sig] x2 Elegant and deadly, none can touch a Swooping TFG 119 [Sig] x1
Hawk once he is airborne.
Mobility 0 DoI 115 [Sig] x2 Path of the Leader 0
Attachment Event
SKILL. TACTIC.
Attach to an army unit. Action: Either (choose one): gain 1[Res],
Attached unit gains Mobile. have a Warrior unit you control get +1 ATK
Core 126 [Sig] x1 until the end of the phase, or exhaust a
Psyker unit you control to move it from one
planet to another.
TFG 120 [Sig] x2

Autarch Powersword 1
Attachment
WARGEAR. WEAPON.
Attach to a unit you control.
Attached unit gets +1 ATK and +1 HP.
If attached unit is an army unit, it gains the
Warrior and Psyker traits.
TFG 121 [Sig] x1
Units Eldritch Corsair
Army Unit
3 Shrouded Harlequin
Army Unit
2

Altansar Rangers 3 WARRIOR. IYANDEN. WARRIOR.


Army Unit This unit gets +2 ATK while it is at a planet Interrupt: When this unit is destroyed,
SCOUT. ALTANSAR with a warlord. exhaust a target enemy unit at a planet of
Ranged. We fight not for ourselves, but for the fate of all your choice.
/2/2 Core 128 Eldar. Prince Yriel They wander from Craftworld to Craftworld
/2/3 GotE 65 recounting Eldar history in intricate
performances.
Autarch Celachia 4
Fire Prism 6 /2/1 Core 134
Army Unit
WARRIOR. AUTARCH. ULTHWE. Army Unit
Action: Pay 1 [Res] to give this unit one of VEHICLE. TANK. ELITE. Silvered Blade Avengers 4
the following keywords until the end of the No Wargear attachments. Army Unit
round (choose one): Area Effect (1), Ranged. WARRIOR.
Armorbane, or Mobile. (Limit once per Reaction: After this unit destroys an army Reaction: After this unit is declared as an
round.) unit by an attack, exhaust a target enemy attacker against a non-warlord unit,
/3/3 TGD 60 [Loy] army unit at this planet. exhaust that unit.
/3/7 DS 64 [Loy] Dire Avengers of the Silvered Blade Shrine rely
on devastating assaults to pin their foes,
Biel-Tan Guardians 1
Iyanden Wraithguard 3 ensuring they are unable to strike back.
Army Unit
Army Unit /1/4 Core 136
WARRIOR. BIEL-TAN. ALLY
The Eldar Guardians are the militia of the DRONE. SPIRIT. IYANDEN.
Craftworld, called upon to defend their home in Armorbane. Soaring Falcon 3
times of war. These wraithbone shells are animated by the Army Unit
/1/1 Core 127 [Loy] Spirit Stone of a deceased Eldar warrior. They VEHICLE.
are called upon only in times of great need. No Wargear Attachments.
/4/2 Core 133 [Loy] Mobile.
Biel-Tan Warp Spiders 2
/1/5 Core 131
Army Unit
WARRIOR. BIEL-TAN. Mighty Wraithknight 6
Reaction: After this unit is declared as an Army Unit Spiritseer Erathal 3
attacker, look at the top 2 cards of any VEHICLE. SPIRIT. ELITE. Army Unit
players deck. You may discard 1 of those No Wargear attachments. PSYKER. SAIM-HANN.
cards. Reaction: After this unit enters play, Reaction: After this unit is declared as an
/1/3 Core 137 exhaust each non-Spirit unit at this planet. attacker, remove 1 damage from another
/5/5 TTB 106 target unit at this planet.
I commune with the fallen so that the living
Black Guardians 2
Nightshade Interceptor 6 may thrive. Spiritseer Erathal
Army Unit
Army Unit /2/3 Core 138 [Loy]
WARRIOR. ULTHW.
The Guardians of Ulthw paint their armor VEHICLE. ELITE.
black to express grief for the losses suffered in No Wargear Attachments. Flying. Swordwind Farseer 3
their craftworlds frequent clashes with Chaos. While you control a non-[E] warlord, this Army Unit
2/4 Sc 39 unit gains Area Effect (2). PSYKER. BIEL-TAN.
/4/4 LoD 54 Reaction: After this unit enters play, search
the top 6 cards of your deck for a card. Add
Dire Avenger Exarch 3
Prophetic Farseer 3 it to your hand, and place the remaining
Army Unit
Army Unit cards on the bottom of your deck in any
WARRIOR.
PSYKER. SAIM-HANN. order.
A Warrior unit you control at this planet
Reaction: After you deploy this unit, look /2/2 Core 135 [Loy]
must be declared as a defender, if able.
/2/4 BH 42 [Loy] at the top 3 cards of your opponents deck.
Discard any number of those cards with 1 Vaulting Harlequin 3
or more printed shield icons and place the Army Unit
Eldar Survivalist 2
remaining cards on top of his deck in any WARRIOR. HARLEQUIN.
Army Unit
order. Combat Action: Exhaust this unit to have it
SCOUT. ALLY.
/2/4 DoR 20 gain Flying until the end of the phase.
+1[CardBonus]
Eldar Harlequins are often equipped with flip
+1[ResBonus]
Saim-Hann Kinsman 1 belts, small devices that produce an anti-
Freed from the constraints of the Eldar Path,
Army Unit gravity field that allow them to leap unnaturally
these outcasts are free to explore the galaxy, but
SCOUT. SAIM-HANN. ALLY. high.
remain ever vigilant of dangers to their race.
While this unit is at a [Stgpt] planet, it gets /1/4 HoB 16
/0/2 Core 129
+1 ATK and +1 HP.
Born into the ruling elite of their family,
Kinsmen fight fiercely to defend their
Craftworld.
/1/1 WotC 108
Vectored Vyper Squad 4 Doom 4 Seers Exodus 0
Army Unit Event Event
VEHICLE. ALAITOC. POWER. POWER.
No Wargear Attachments. Deploy Action: Destroy each non-unique Action: Move 1 or more units you control at
This unit gains Mobile while it is unit at each players HQ. a planet with your warlord to your HQ.
undamaged. I have seen the future, and it is death. TTB 107
/3/3 ZC 84 [Loy] Farseer Avenelle
Core 141 Subdual 2
Wailing Wraithfighter 6 Event
Army Unit Eldritch Storm 2 POWER.
VEHICLE. SPIRIT. ELITE. Event Deploy Action: Place a target support card
No Wargear Attachments. POWER. or attachment on top of its owners deck.
Flying. Combat Action: Target up to 1 enemy unit The psychic might of the Eldar brought to bear
Reaction: After this unit is declared as an at each [Stgpt] planet. Deal 2 damage to in the heat of battle is a remarkable sight to
attacker, your opponent must choose and each targeted unit. behold.
discard 1 card from his hand, if able. A vortex of psychic power filled the sky and left TGD 61
/3/5 Core 132 [Loy] nothing but ashes in its wake.
WotC 109 Superiority 1
Warlock Destructor 2 Event
Army Unit Empower 3 TACTIC.
PSYKER. Event Interrupt: When a command struggle at a
Forced Reaction: After the deploy phase POWER. planet begins, a target army unit at that
begins, pay 1[Res] or discard this unit. Play only during a battle. planet loses all command icons until the
/3/4 GotE 63 Combat Action: Each [E] unit you control end of that command struggle.
at a target planet gets +1 ATK and +1 HP Core 139
Wildrider Squadron 4 until the end of the battle.
Army Unit
VEHICLE. SAIM-HANN.
HoB 17 [Loy]
Attachments
No Wargear Attachments. Fortell 0 Banshee Power Sword 1
Combat Action: Move this unit to an Event Attachment
adjacent planet. (Limit once per phase.) POWER. MANEUVER. WARGEAR. WEAPON.
/3/4 Core 130 Interrupt: When a Battle ability triggers, Attach to an army unit.
exhaust your warlord to cancel its effects. Attached unit gets +1 ATK.
Wildrider Viper 5 Then draw 1 card. Interrupt: When attached unit declares an
Army Unit GotE 66 attack against a non-warlord unit, discard X
VEHICLE. SAIM-HANN. ELITE. cards from your hand to give attached unit
No Wargear Attachments. Gift of Isha 2 +X ATK for that attack.
Mobile. Event Core 143
Reaction: After another unit moves from POWER. BLESSING.
this planet to another, move this unit to that Action: Put the topmost [E] unit from your Guardian Mesh Armor 1
planet. discard pile into play at a planet. If that unit Attachment
/5/4 WLB 89 is still in play at the end of the phase, WARGEAR. ARMOR.
discard it. Attach to an [E] army unit.
Wraithguard Revenant 2 Core 142 Interrupt: When you use a shield card to
Army Unit prevent damage to attached unit, exhaust
DRONE. SPIRIT. Mind War 1 this attachment to double the number of
Interrupt: When you win a command Event shields on that card.
struggle at a [Sgpt] planet, put this unit into POWER. ZC 85
play from your discard pile or hand at that Action: Exhaust a non-Elite army unit at a
planet instead of taking the planets card planet with a Psyker army unit you control. Saim-Hann Jetbike 2
and resource bonuses. The immense power of an Eldar Psykers mind Attachment
3/2 DoR 21 can be used to crush those of lesser beings, WARGEAR. VEHICLE. SAIM-HANN.
rendering them helpless in the heat of battle. Attach to an army unit you control. Limit 1
Events BH 43 per unit.
Combat Action: Exhaust this attachment to
Death from Above 1 Nullify 0 move attached unit to a planet with a type
Event Event shared with this planet. Then, deal 1
TACTIC. POWER. damage to an army unit at this planet.
Deploy Action: Put a non-Elite Mobile unit Interrupt: When your opponent plays an DS 65 [Loy]
into play from your hand at the last planet. event card, exhaust a unique [E] unit to
Okay, I think thats all of them... Wait did you cancel its effects.
hear something? Last words of Cultist Your plans are undone, your strategies
Kalrak rendered worthless. Prepare to die. Warlock
Sc 40 Saetheis
Core 140
Tau
Shuriken Catapult 2 Dome of Crystal Seers 1
Attachment Support
WARGEAR. WEAPON. LOCATION.
Ambush. Interrupt: When you search your deck, Commander Shadowsun 7/7
Attach to a Warrior army unit. search an additional 3 cards. Warlord Unit
Attached unit gets +3 ATK. A chamber of meditation and tranquility, the SOLDIER. SHASO
WotC 110 perfect escape from the clutches of She Who Reaction: After this warlord commits to a
Thirsts. planet, put a [Tau] attachment with printed
Starcannon 0 Sc 41 [Loy] cost 2 or lower or Shadowsuns Stealth
Attachment Cadre from your hand or discard pile into
HARDPOINT. WEAPON. Slumbering Gardens 1 play attached to an eligible unit at this
Attach to an [E] Vehicle unit. Support planet.
Attached unit gains Armorbane. LOCATION. We act as one and united we cannot fall.
Compared to an Eldar Starcannon, the plasma Interrupt: When an effect would move a 1/7 Core 7
weapons of the Imperium seem like toys. unit you control from a planet, exhaust this
HoB 18 support to cancel that effect. Shadowsuns Stealth Cadre 2
TTB 108 Army Unit
Supports SOLDIER. PILOT.
This card may enter play as an attachment
Bonesinger Choir 2 with the text, Attach to a non-Vehicle army
Support unit. Attached unit gets +2 ATK and +2
UPGRADE. HP.
Limited. /2/2 Core 146 [Sig] x4
Interrupt: When you deploy an [E] Vehicle
or [E] Drone unit, exhaust this support to Communications Relay 1
reduce its cost by 2 (to a minimum of 1). Support
WLB 90 UPGRADE.
Interrupt: When your opponent triggers an
Corsair Trading Port 1 ability that targets a unit you control with 1
Support or more attachments, exhaust this support
LOCATION. to cancel its effects.
Limited. Core 147 [Sig] x1
Interrupt: When you deploy an [E] unit,
exhaust this support to reduce that units Squadron Redeployment 0
cost by 1. Event
Core 144 TACTIC.
Action: Exhaust an army unit with 1 or
Craftworld Gate 1 more attachments to move it to a planet of
Support your choice.
UPGRADE. The Tau are extremely adaptable, even in battle,
Action: Exhaust this support to return a quickly moving from front to front as needed.
target army unit you control to your hand. Core 148 [Sig] x2
The Webway allows the Eldar to move across
the galaxy without risking the perils of the Command-link Drone 0
Warp. Attachment
Core 145 [Loy] DRONE.
Attach to a unit.
Deathly Web Shrine 2 Attached unit gets +1 ATK.
Support Action: Pay 1 [Res] to attach this card to a
LOCATION. different unit.
Combat Reaction: After you move a unit Core 149 [Sig] x1
you control from one planet to another,
exhaust this support to exhaust a non-Elite
army unit at the same planet as the unit just
moved.
DoR 22 [Loy]
Aunshi 7/7 Commander Starblaze 7/7
Units
Warlord Unit Warlord Unit Air Caste Courier 2
SOLDIER. ETHEREAL. SOLDIER. SHASO. Army Unit
Each [Tau] unit you control at this planet You may include common [AM] cards in SCOUT. PILOT.
gains Armorbane. your deck, but cannot include other cards While you control a non-[Tau] warlord, this
Forced Reaction: After this warlord from a non-[Tau] faction. unit gains Flying.
resolves its attack, move it to your HQ. Reaction: After this warlord commits to a Combat Action: Exhaust this unit to move
Only together can we hope to stand against the planet, move 1 [AM] unit you control from an attachment from a unit you control at
dangers of the galaxy. an adjacent planet to this planet. this planet to another eligible unit you
2/7 GotE 45 We fight now not to claim this world, but to control.
save it. /1/3 LoD 55
Ethereal Envoys 1 2/6 DoR 6
Army Unit Aunui Prelate 4
SOLDIER. ETHEREAL. Ardent Auxiliaries 2 Army Unit
Forced Reaction: After this unit resolves its Army Unit SOLDIER. ETHEREAL.
attack, move it to your HQ. SOLDIER. Ambush.
Tau Ethereals will often lead the Fire Caste into Reaction: After this unit commits to a Reaction: After you deploy this unit, each
battle, inspiring them to great feats of heroism. planet, if you control an [AM] unit at this other [Tau] unit you control at this planet
/1/3 GotE 46 [Sig] x4 planet, ready this unit. gets +1 ATK until the end of the phase.
Tau Auxiliaries often fight alongside different Forced Reaction: After this unit resolves its
Aunshis Sanctum 2 alien races and have learned to use their allies attack, move it to your HQ.
Support strengths to be more effective in battle. 4/3 HoB 20 [Loy]
LOCATION. /2/2 DoR 7 [Sig] x4
Action: Exhaust this support to ready a Auxiliary Overseer 2
target unit at a planet with 1 or more Starblazes Outpost 2 Army Unit
Ethereal units you control. Support SOLDIER.
GotE 47 [Sig] x1 LOCATION. For each non-[Tau] unit you control at this
Action: Exhaust this support and return an planet, this unit gets +1 ATK.
Honor Blade 1 [AM] army unit at a planet to your hand to Do not fault the alien for his ignorance. Help
Attachment put a [Tau] unit with equal or lower printed him to understand his place in the Greater
WARGEAR. WEAPON. cost into play from your hand at the same Good. Commander Starblaze
Attach to an Ethereal unit. planet. /1/3 WLB 91 [Loy]
Attached unit gains, Each other [Tau] unit DoR 8 [Sig] x1
you control at this planet gets +1 ATK. Borkan Recruits 2
GotE 48 [Sig] x1 Bond of Brotherhood 2 Army Unit
Event SOLDIER.
Ethereal Wisdom 0 TACTIC. This unit gets +2 ATK while it is at a planet
Event Action: Until the end of the phase, each with a warlord.
TACTIC. [Tau] unit you control at a target planet gets Home to one of the most prestigious military
Action: Until the end of the phase, a target +2 HP and each [AM] unit you control at centers in the Tau Empire, recruits from
[Tau] unit you control gets +1 ATK and the targeted planet gets +2 ATK. Borkan are well trained an ready for immediate
gains the Ethereal trait. DoR 9 [Sig] x2 deployment.
GotE 49 [Sig] x2 /2/2 Sc 42
Searing Burst Cannon 1
Attachment Carnivore Pack 3
WARGEAR. WEAPON. Army Unit
Attach to a unit. WARRIOR. KROOT.
Interrupt: When attached unit damages an Interrupt: When this unit is destroyed, gain
enemy unit by an attack, if no shield card 3 [Res].
was used during this attack, double the After battle, the Kroot will consume the flesh of
damage taken. their enemies as well as their own dead,
DoR 10 [Sig] x1 preserving their warrior spirits.
3/3 Core 152

Crisis Battle Guard 5


Army Unit
SOLDIER. PILOT. ELITE.
Mobile.
/3/5 Core 156 [Loy]
Earth Caste Technician 1 Gun Drones 2 Sacea XV88 Broadside 6
Army Unit Army Unit Army Unit
SCHOLAR. ALLY. DRONE. SOLDIER. PILOT. ELITE.
Reaction: After this unit enters play, search You may deploy this card as a Drone This unit gains Area Effect (2) while it has 1
the top 6 cards of your deck for an attachment with the text Attach to a non- or more attachments.
attachment or Drone card. Reveal it, add it Vehicle army unit. Attached unit gains Area A heavy battlesuit based off the same chassis as
to your hand, and place the remaining Effect (2). the Crisis Battlesuit, it is equipped with a bigger
cards on the bottom of your deck in any /2/2 Core 158 [Loy] payload designed to destroy armored targets.
order. /4/6 ZC 86 [Loy]
/1/1 Core 157 Kroot Hunter 1
Army Unit Saelum Pioneer 3
Experimental Devilfish 3 SCOUT. ALLY. Army Unit
Army Unit Reaction: After you deploy this unit at a SCOUT. ALLY.
VEHICLE. TRANSPORT. [Mat] planet, gain 1[Res]. While this unit is at a [Mat] planet, it gains
No Wargear Attachments. The Kroot sell their services as mercenaries to +2[ResBonus].
Reaction: After this unit commits to a the Tau Empire, allowing them to collect genetic /2/2 WotC 111
planet, ready it. material from across the galaxy.
The Tau Earth Caste is constantly testing new 2/2 TFG 134 Stingwing Swarm 4
technology at the frontline of Tau expansion. Army Unit
/4/2 Core 161 Pathfinder Shi Ores 3 WARRIOR. VESPID.
Army Unit Ranged.
Exploratory Drone 1 SCOUT. /3/3 Core 159
Army Unit Action: Discard an attachment on this unit
DRONE. to ready it. (Limit once per phase.) Vashya Trailblazer 2
Reaction: After a non-[Tau] unit is We Pathfinders are called upon to put down Army Unit
deployed at this planet, move this unit to our lives for the Greater Good, and we shall do SCOUT. PILOT.
an adjacent planet. so gladly. Pathfinder Shi Ores Mobile.
/0/2 BH 45 [Loy] /3/3 TGD 62 [Loy] Tau of the Air Caste are the pilots of the Tau
fleets, spending most of their lives on space
Fire Warrior Elite 3 Piranha Hunter 3 stations or traveling on ships.
Army Unit Army Unit /1/1 Core 153
SOLDIER. SHASLA. VEHICLE. SPEEDER.
Interrupt: When an enemy unit would No Wargear Attachments. Viorla Marksman 1
declare an attack against a unit you control Mobile. Army Unit
at this planet, declare this unit the defender Reaction: After this unit moves from one SCOUT. SHASLA.
instead. planet to another, draw 1 card. Ranged.
1/5 Core 154 /2/2 HoB 19 /1/2 Core 151

Fire Warrior Grenadiers 3 Prototype Crisis Suit 5 Viorla Warrior Cadre 4


Army Unit Army Unit Army Unit
SOLDIER. SHASLA. PILOT. ELITE. SOLDIER. SHASLA.
For each Ethereal unit you control at this Reaction: After you deploy this unit, search This unit gains Ranged while you control
planet, this unit gets +2 ATK and gains 1 the top 9 cards of your deck for up to 2 an Ethereal unit at this planet.
command icon. [Tau] attachments with printed cost 2 or The skill and ferocity of the Fire Caste is
2/2 TTB 109 lower. Put each eligible attachment into amplified in the presence of an Ethereal.
play attached to this unit. Then, shuffle the /4/3 DoI 132
Fire Warrior Strike Team 4 remaining cards into your deck.
/4/4 DS 66
Army Unit
SOLDER. SHASLA. Events
This unit gets +1 ATK for each attachment Prudent Fire Warriors 2
Calculated Strike 1
on it. Army Unit
Event
Fire Warriors are outfitted with a number of SOLDIER.
TACTIC.
advanced Tau technologies, giving them a Interrupt: When this unit leaves play,
Action: Destroy a target Limited card.
distinct edge on the battlefield. attach each attachment on it to a target
When a planet refuses to join the Tau in the
/1/5 Core 155 eligible unit at this planet.
Greater Good, the Tau respond by crippling the
2/3 BH 44 [Loy]
planets major industries before giving them a
Fireblade Kaisvre 3 chance to reconsider.
Army Unit Recon Drone 0 Core 163
SOLDIER. HERO. Army Unit
Interrupt: When you use a [Tau] card as a DRONE. ALLY. Deception 2
shield card at this planet, it gains 1 shield Limited.
Event
icon. Tau drones can scour a battlefield in moments,
TACTIC.
We draw the line here! Let them advance no detecting enemy units and pinpointing
Deploy Action: Return a target non-Elite
further! Fireblade Kaisvre vulnerable formations.
army unit to its owners hand.
/2/3 Core 160 [Loy] /0/1 Core 150 [Loy]
Core 164 [Loy]
Even the Odds 1 Blacksun Filter 0 Frontline Launch Bay 1
Event Attachment Support
TACTIC. WARGEAR. LOCATION.
Action: Move a target attachment to Attach to an army unit. Limited.
another eligible unit controlled by the same Reaction: After an enemy warlord commits Interrupt: When you deploy a [Tau] unit,
player. to the same planet as attached unit, gain exhaust this support to reduce that units
When faced with greater numbers, the Tau 1[Res]. cost by 1.
military tactic of Kauyon instructs a Sc 44 Core 167
commander to ambush their foe by luring them
into the open. Drone Defense System 1 Homing Beacon 1
Core 162 Attachment Support
HARDPOINT. UPGRADE.
For the Tauva 2 Attach to a Pilot or Vehicle unit. Limited.
Event Combat Action: Exhaust attached unit to Reaction: After a unit you control moves to
TACTIC. MANEUVER. deal 2 damage to each exhausted enemy your HQ, exhaust this support to gain
Action: Exhaust your warlord to ready each unit at this planet. 1[Res] or draw 1 card.
unit you control with 1 or more WLB 92 HoB 21
attachments.
DoI 133 Heavy Marker Drone 1 Ksimyen Orbital City 2
Attachment Support
Kauyon Strike 1 DRONE. LOCATION.
Event Attach to an enemy army unit. Combat Action: Exhaust this support to
TACTIC. Double damage dealt to attached unit. move an Ethereal unit from your HQ to a
Combat Action: Move 1 or more Ethereal Target is lit. Markerlight pulse pattern target planet. Then, ready that unit.
units you control to a target planet. recognized. For the Greater Good, Seeker TTB 110 [Loy]
Sc 43 [Loy] Missiles are go. Skyray Pilot
ZC 88 [Loy] Repair Bay 1
Montka Strike 2 Support
Event Ion Rifle 1 LOCATION.
TACTIC. Attachment Deploy Action: Exhaust this support to
Combat Action: Exhaust each ready Soldier WARGEAR. WEAPON. place a Drone or Pilot card from your
unit you control at a target planet to deal Attach to an army unit. discard pile on top of your deck.
damage equal to their combined printed Attached unit gets +3 ATK. TGD 63
ATK value to a target enemy army unit at Tau ion weapons can vaporize anything from
the targeted planet. flesh to ceramite with ease, breaking them apart Saelum Enclave 1
DS 67 at the atomic level. Support
Core 166 LOCATION.
Tense Negotiations 1 Limited.
Event Repulsor Impact Field 2 Interrupt: When you deploy a non-[Tau]
TACTIC. Attachment unit, exhaust this support to reduce that
Action: Exhaust your warlord to trigger the WARGEAR. units cost by 2.
Battle ability at the same planet as your Attach to an army unit. Limit 1 per unit. DS 68 [Loy]
warlord. Reaction: After attached unit is damaged
ZC 87 by an attack, deal 2 damage to the attacker.
Core 165 [Loy]
War of Ideas 0
Event
TACTIC.

Supports
Interrupt: When a command struggle Ambush Platform 2
resolves at a planet, exhausted army units Support
you control count their command icons UPGRADE.
during that command struggle. Interrupt: When you deploy an attachment,
TFG 135 reduce its cost by 1.
Combat Action: Exhaust this support to
Attachments deploy an attachment from your hand.
Core 168
Auxiliary Armor 2
Attachment Colony Shield Generator 0
WARGEAR. ARMOR. Support
Attach to an army unit. UPGRADE.
Attached unit gets +2 ATK and +1 HP. Interrupt: When a support card you control
If attached unit is a non-[Tau] unit, it gains would be targeted, exhaust this support to
1 command icon. have this card be targeted instead (ignoring
BH 46 targeting restrictions).
WotC 112
Tyranid The Swarmlord
Warlord
6/6 Subject: -X62113
Warlord Unit
6/6

Old One Eye 6/6 CREATURE. BEHEMOTH. CREATURE. GENESTEALER.


Warlord Reaction: After this warlord commits to a Each Genestealer card in your hand may be
CREATURE. BEHEMOTH. planet, put 1 Termagant token into play at deployed to infested planets as if it had
Reaction: After this warlord readies, each adjacent planet. ambush.
remove half the damage from it. (Limit 2/6 TGD 6 2/6 WLB 71
once per round.)
2/6 TGD 1 Brood Warriors 2 Invasiv Genestealers 3
Army Unit Army Unit
Lurking Hormagaunt 2 CREATURE. LEVIATHAN. CREATURE. GENESTEALER.
Army Unit Hive Mind - Each Termagant token you Reaction: After you deploy this unit, target
CREATURE. BEHEMOTH. control at this planet gains 1 command an enemy army unit at this planet. Until the
Reaction: After this unit is assigned icon. end of the phase, the targeted unit gets -1
damage, reassign up to 2 of that damage to Tyranid Warriors act as links in the synaptic HP and this unit gets +1 HP.
your warlord instead. web of the Hive Mind, issuing commands to /2/3 WLB 72 [Sig] x4
/3/1 TGD 2 [Sig] x4 lesser bioforms.
/2/2 TGD 7 [Sig] x4 Ruined Passages 3
Awakening Cavern 3 Support
Support Leviathan Hive Ship 3 LOCATION.
LOCATION. Support Combat Action: Exhaust and sacrifice this
Action: Exhaust this support to ready a UPGRADE. support to ready each Genestealer unit you
target unit you control. Reaction: After a unit you control with the control at a target planet.
Isolated from the Hive Mind and frozen in the Hive Mind specialization and printed cost 3 The endless halls of the Kaerux Erameas were
ice-packs of Calth, mindless killers lurk, waiting or lower is destroyed, exhaust this support home to hidden terrors, lurking in the depths of
to be unleashed. to put that unit into play from your discard the ship.
TGD 3 [Sig] x1 pile exhausted at a planet. WLB 73 [Sig] x1
TGD 8 [Sig] x1
Ferocious Strength 1 Gene Implantation 1
Event Indescribable Horror 2 Event
POWER. Event POWER.
Action: Your warlord or a synapse unit you TACTIC. Reaction: After a Genestealer unit you
control gains Brutal until the end of the Combat Action: Rout a target army unit control destroys an enemy unit with
combat round. with printed cost equal to or lower than the printed cost 3 or lower by an attack, put
Old One Eyes destructive power has no number of [Tyr] units you control at that that unit into play from your opponents
bounds. planet. discard pile under your control at the same
TGD 4 [Sig] x2 TGD 9 [Sig] x2 planet.
WLB 74 [Sig] x2
Great Scything Talons 1 Bone Sabres 1
Attachment Attachment Lethal Toxin Sacs 2
WARGEAR. SYMBIOTE. WARGEAR. BIOMORPH. Attachment
Attach to your warlord. Attach to your warlord. WARGEAR. GENESTEALER.
Attached unit gets +1 HP. Attached unit gets +1 ATK. You may deploy this attachment from your
Reaction: After damage is removed from Reaction: After attached unit destroys an discard pile.
attached unit, it gets +X ATK for its next enemy army unit by an attack, put 1 Attach to an army unit you control.
attack this phase. X is the amount of Termagant token into play at this planet. Attached unit gets +3 ATK and -1 HP.
damage removed. TGD 10 [Sig] x1 WLB 75 [Sig] x1
TGD 5 [Sig] x1

Synapses
Blazing Zoanthrope
Synapse
CREATURE. BEHEMOTH. ELITE.
Reaction: After the combat phase begins,
deal 1 damage to a target army unit at this
planet. If this planet is infested, deal 2
damage instead.
Zoanthropes channel the psychic potential of the
Hive Mind into devastating blasts of energy.
/1/4 TGD 12
Gravid Tervigon Devourer Venomthrope 4 Scything Hormagaunts 2
Synapse Army Unit Army Unit
CREATURE. KRAKEN. ELITE. CREATURE. PSYKER. KRAKEN. CREATURE. LEVIATHAN.
Reaction: After this unit commits to a Reaction: After you win a command Reaction: After you deploy this unit, infest
planet, put 1 Termagant token into play at struggle at an infested planet, exhaust a this planet.
this planet. If this planet is infested, put 2 target non-Elite army unit at this planet. In the initial phases of a Tyranid invasion
Termagant tokens into play at this planet /4/2 WotC 113 Hormagaunts are dropped by the millions,
instead. weakening the planets defenses with waves of
/0/4 TGD 13 Genestealer Brood 3 vicious talons.
Army Unit /2/2 TGD 21
Savage Warrior Prime CREATURE. GENESTEALER.
Synapse Reaction: After you deploy this unit, search Shrieking Harpy 6
CREATURE. LEVIATHAN. ELITE. the top 6 cards of your deck for a Army Unit
This unit must commit to a different planet Genestealer card. Reveal it, add it to your CREATURE. KRAKEN. ELITE.
than your warlord, if able. hand, and place the remaining cards on the Flying.
While checking for a battle and determining bottom of your deck in any order. Combat Reaction: After this unit is
initiative at this planet, this unit is /3/2 WotC 114 declared as an attacker at an infested
considered to be a warlord, unless an planet, exhaust each enemy non-Elite army
enemy warlord is at this planet. Genestealer Harveter 2 unit and token unit at this planet.
2/5 TGD 11 Army Unit /2/5 TGD 32
CREATURE. GENESTEALER.
Stalking Lictor While this unit is at an infested planet, it Soaring Gargoyles 2
Synapse gains: +1[CardBonus] Army Unit
CREATURE. BEHEMOTH. ELITE. +1[ResBonus] CREATURE. LEVIATHAN.
Lictors are spies and assassins of the Tyranids, /2/2 TFG 136 Flying.
able to infiltrate enemy territory ahead of the Hive Mind Each Termagant token you
swarm and discover the location of enemy forces Genestealer Prowler 1 control at this planet gains Flying.
by devouring the brains of its foes. Army Unit 2/3 BH 47
/1/4 TGD 14 CREATURE. GENESTEALER.
The Genestealers that crawled from the ruins of Strangler Brood 1
Venomthrope Polluter the Space Hulk found refuge in the cracks and Army Unit
Synapse hidden places of Sacaellum. Lurking in the dark CREATURE. LEVIATHAN.
CREATURE. BEHEMOTH. ELITE. and preying on the wounded while growing Hive Mind - Each Termagant token you
Reaction: After this unit commits to a their numbers. control at this planet gets +1 ATK.
planet, move a non-warlord unit you 2/2 DS 69 A Tyranid armed with a barbed strangler is a
control from the planet with your warlord force to be reckoned with, launching hooked
to this planet. Hunter Gargoyles 1 tendrils that tear apart both flesh and armor.
/1/4 TGD 15 Army Unit 1/2 TGD 17
CREATURE. KRAKEN.

Units Combat Action: Move this unit to an


infested planet. (Limit once per phase.)
Striking Ravener
Army Unit
5

Adamant Hive Guard 4 Tyranid Gargoyles incite terror in enemy ranks, CREATURE. KRAKEN. ELITE.
Army Unit keeping them disoriented until it is far too late. Reaction: After this unit destroys an army
CREATURE. BEHEMOTH. 2/1 TGD 19 unit by an attack, ready this unit.
Reaction: After a unit with the Hive Mind A Ravener is a dangerous predator that is
specialization or Termagant token at this Ravenous Haruspex 5 known to ambush its prey from beneath the
planet is assigned damage, reassign all of Army Unit ground, bursting forth in an eruption of earth
that damage to this unit instead. CREATURE. BEHEMOTH. ELITE. and deadly talons.
2/5 TGD 28 Reaction: After this unit destroys an enemy /3/5 DoR 23
army unit by an attack, gain X [Res]. X is
Biovore Spore Launcher 6 equal to the printed cost of the destroyed Swarm Guard 3
Army Unit unit. (Limit once per phase.) Army Unit
CREATURE. LEVIATHAN. ELITE. /3/5 TGD 30 CREATURE. LEVIATHAN.
Area Effect (1). Hive Mind Each Termagant token you
Hive Mind - Each Termagant token you Ripper Swarm 0 control at this planet gets +2 HP.
control at this planet gains Area Effect (1). Army Unit These creatures are built like living shields and
/3/6 TGD 31 CREATURE. can shrug off wounds that would blow a man
Limited. apart.
Ripper Swarms are used to scour a planet of its /1/5 TGD 27
Burrowing Trygon 10
Army Unit resources, devouring bio-mass indiscriminately
CREATURE. BEHEMOTH. ELITE. until nothing is left.
Reduce the cost to deploy this unit by X. X /1/1 TGD 16
is the highest number of Termagant tokens
you control at a single planet.
/7/7 TGD 33
Swarmling Termagants 2 Volatile Pyrovore 3 Predation 0
Army Unit Army Unit Event
CREATURE. LEVIATHAN. TERMAGANT. CREATURE. BEHEMOTH. TACTIC.
Interrupt: When this unit is destroyed, put Interrupt: When this unit is destroyed by Action: Infest a planet adjacent to an
X Termagant tokens into play at this planet. an attack, deal 3 damage to the attacker. infested planet.
X is the number of factions among enemy Upon its death, the unstable ichors contained We have given the horror a name to salve our
units at this planet. within the stomach of a Pyrovore may ignite, fears; we call it the Tyranid race, but if it is
/1/1 LoD 56 causing an explosion that consumes anything aware of us at all, it must know us only as
around it. Prey. Inquisitor Czevak
Termagant Horde 3 /3/3 TGD 24 TGD 35
Army Unit
CREATURE. LEVIATHAN. TERMAGANT. Ymgarl Genestealer 5 Spawn Termagants 2
Reaction: After a combat round at this Army Unit Event
planet begins, put 1 Termagant token into CREATURE. GENESTEALER. ELITE. POWER.
play at this planet. This unit gets +2 ATK while it is at a planet Deploy Action: Put 1 Termagant token into
You never see just one Termagant... with a warlord. play at each planet.
/1/3 TGD 23 This unit gets +2 HP while it is at a planet When you fight Tyranids you face not only
with a synapse unit. those before you on the field of battle, but the
Termagant Sentry 1 /4/4 TGD 29 untold thousands which seek to surround you.
Army Unit Marneus Calgar
CREATURE. KRAKEN. TERMAGANT.
Reaction: After a Termagant token you
Events TGD 36

control is destroyed at this planet, ready Biomass Sacrifice 0 Spore Burst 2


this unit. Event Event
Termagants wander the arterial passages of a TACTIC. POWER.
bio-ship, ever at the ready in case of intruders. Action: Discard 1 or more unit cards from Deploy Action: Put a unit with printed cost
/1/2 TGD 18 your hand to gain [Res] equal to the 3 or lower into play from your discard pile
number of cards discarded by this effect. at an infested planet.
Termagant Spikers 3 DS 70 TGD 37
Army Unit
CREATURE. BEHEMOTH. TERMAGANT. Clogged with Corpses 0 Sudden Adaptation 2
Ranged. Event Event
Hive Mind - Each Termagant token you TACTIC. POWER.
control at this planet gains Ranged. Action: Sacrifice X Termagant units to Action: Return a [Tyr] army unit at a planet
1/3 TGD 25 destroy a target support card with printed to your hand to put a [Tyr] army unit with
cost X or lower. equal or lower printed cost and a different
Toxic Venomthrope 2 Termagants are highly expendable and the Hive name into play from your hand at the same
Army Unit Mind has no qualms about burying a foe in the planet.
CREATURE. KRAKEN. bodies of its fallen. WotC 115
Reaction: After you win a command TGD 34
struggle at this planet, infest it. If it was
already infested, either gain 1 [Res] or draw Consumption 4
Attachments
1 card instead of infesting it. Event Acid Maw 2
/0/2 TGD 22 TACTIC. Attachment
Deploy Action: Each player must sacrifice a WARGEAR. BIOMORPH.
Tyranid Warrior 3 unit at each planet, if able. Attach to an army unit you control.
Army Unit We must scour them from the stars before they Damage dealt by attached unit cannot be
CREATURE. BEHEMOTH. do the same to us. Chaplain Ortan Cassius prevented.
Tyranid Warriors are unstoppable killing TGD 39 DoR 24
machines with pulsing ichor for blood, needle-
sharp teeth, and darkly gleaming eyes that Dark Cunning 2 Heavy Venom Cannon 3
reveal a terrible intelligence. Event Attachment
/2/4 TGD 26 TACTIC. WARGEAR. SYMBIOTE.
Combat Action: Ready a target non- Attach to an Elite army unit.
Virulent Spore Sacs 2 warlord unit you control. Then, if that unit Attached unit gets +2 ATK.
Army Unit is at an infested planet, gain 1 [Res]. Combat Action: Attached unit, until the
CREATURE. DRONE. TGD 38 end of the phase, gains either (choose one):
Combat Action: Sacrifice this unit to deal 1 Area Effect (2) or Armorbane. (Limit once
damage to each enemy unit at this planet per phase.)
and infested this planet. TGD 44
/0/1 TGD 20
Necrons
Noxious Fleshborer 1 Digestion Pool 1
Attachment Support
WARGEAR. SYMBIOTE. UPGRADE.
Attach to an army unit. Limited. Nahumekh 7/7
Attached unit gets +1 ATK and +1 HP while Interrupt: When you deploy a [Tyr] unit at Warlord Unit
it is at an infested planet. an infested planet, exhaust this support to WARRIOR. SAUTEKH.
Reaction: After you win a command reduce that units cost by 2. Reaction: After the combat phase begins, a
struggle at this planet, infest it. TGD 46 target army unit gets -X HP until the end of
TGD 41 the phase. X is the number of non-[N]
Mycetic Spores 2 factions among units you control.
Parasitic Infection 2 Support 2/6 LoD 1
Attachment UPGRADE.
CONDITION. Combat Action: Exhaust this support to Destroyer Cultist 3
Attach to an enemy army unit. move a unit you control with the Hive Mind Army Unit
Reaction: After the combat phase begins, specialization to a planet with a Termagant WARRIOR. SAUTEKH.
put 1 Termagant token into play at this token. This unit gets +1 ATK for each non-[N]
planet and deal attached unit 1 damage. TGD 47 faction among units you control.
TGD 43 Utteryl under Nahumekhs control, these
Nesting Chamber 1 Destroyers were forced to help him fulfil his
Pincer Tail 1 Support vision of pitting the lesser races against one
Attachment UPGRADE. another.
WARGEAR. SYMBIOTE. Action: Exhaust this support to infest a /1/4 LoD 2 [Sig] x4
Attach to an army unit. planet with 2 or more Genestealer units at
Attached unit gets +1 ATK. it. Obedience 2
Reaction: After attached unit damages an A sickening lair from which the tide of Support
enemy non-warlord unit by an attack, the infestation flows. UPGRADE.
damaged unit cannot retreat before the start TFG 137 Reaction: After a phase begins, exhaust this
of the next combat round. support to move a non-[N] unit you control
TGD 42 Sacaellum Infestors 2 to a target planet.
Support My only demand is that you fight and die.
Regeneration 1 UPGRADE. Nahumekh
Attachment Reaction: After a planet is infested, exhaust LoD 3 [Sig] x1
CONDITION. this support to take either the card bonus or
Attach to an army unit. Limit 1 per unit. the resource bonus of that planet. Hate X
Attached unit gets +2 HP. BH 48 Event
Action: Exhaust this attachment to remove TACTIC.
2 damage from attached unit. Spore Chimney 2 Deploy Action: Destroy a target army unit
TGD 40 Support with a faction symbol that matches your
UPGRADE. enslaved faction. X is that units printed
Ymgarl Factor 1 Reaction: After the headquarters phase cost.
Attachment begins, infest a target planet. LoD 4 [Sig] x2
SKILL. GENESTEALER. Tyranid Spore Chimneys belch out alien spores
Attach to an army unit you control. that both poison the air and mutate the local The Staff of Command 0
Action: Pay 1[Res] to have attached unit fauna. Attachment
get, until the end of the phase, either: +2 TGD 48 WARGEAR. WEAPON.
ATK or +2 HP. Attach to your warlord.
TFG 138 Synaptic Link 2 Action: Exhaust this attachment to set your
Support enslavement dial to another faction.
Supports UPGRADE.
Reaction: After a synapse unit you control
LoD 5 [Sig] x1

Brood Chamber 0 commits to a planet, draw 1 card.


Support The will of the Hive Mind is channeled through
LOCATION. Tyranid commanders to the rest of the swarm,
Combat Action: Exhaust this support to suppressing their animalistic instincts.
give a target army unit you control a TGD 49
keyword (and all associated values) printed
on a target enemy unit at that planet until
the end of the phase.
Tokens
TGD 45 Termagant
Token
CREATURE. TERMAGANT.
Agile and cunning, the Termagants are among
the smallest of the Hive Minds warriors.
1/1
Canoptek Spyder 4 Harbinger of Eternity 5
Anrakyr the Traveller 7/7 Army Unit Army Unit
Warlord Unit DRONE. SCHOLAR. ELITE.
SOLDIER. Combat Action: During a battle at this You may play each [N] event card from
Deploy Action: Deploy the topmost unit planet, discard a unit card from you hand your discard pile as if it were in your hand.
card in a target discard pile. (Limit once per to remove 2 damage from a [N] army unit Forced Reaction: After you play a [N] event
phase.) you control at this planet. (Limit once per card from your discard pile, remove that
Our people are awakening, and soon all of the combat round.) card from the game.
galaxy shall be ours once more. /4/3 LoD 21 /3/5 LoD 24
2/7 LoD 6
Deathmark Assassins 3 Immortal Legion 4
Pyrrhian Eternals 2 Army Unit Army Unit
Army Unit SCOUT. SOLDIER. SAUTEKH.
SOLDIER. Reaction: After the combat phase begins, Combat Action: Exhaust this unit to move
For each card named Pyrrhian Eternals in discard the top card of your deck. This unit it to a planet with an enemy warlord with a
your discard pile, this unit gets +1 ATK and gets +X ATK until the end of the phase. X is faction symbol that matches your enslaved
+1 HP. the printed cost of the discarded card. faction.
/1/1 LoD 7 [Sig] x5 2/3 LoD 17 /4/4 LoD 22

Slumbering Tomb 1 Decaying Warrior Squad 2 Immortal Vanguard 2


Support Army Unit Army Unit
LOCATION. WARRIOR. SOLDIER. NOVOKH.
Action: Exhaust this support to draw 2 Combat Action: Deploy this card from your Each non-[N] Warrior unit you control at
cards. Then, discard 2 cards from your discard pile at a planet. this planet gets +1 ATK and +1 HP.
hand. Dismemberment is but a temporary setback for The crimson armor of the Novokh dynasty is a
Each Tomb World he awakens allows Anrakyr the Necrons. bloody legacy of past victories over the
to bolster his forces, furthering his goal of 2/2 LoD 16 unworthy.
uniting the dynasties once more. /1/3 LoD 14
LoD 8 [Sig] x1 Doom Scythe Invader 6
Army Unit Lychguard Sentinel 5
Awake the Sleepers 1 VEHICLE. SAUTEKH. ELITE. Army Unit
Event No Wargear Attachments. Flying. SOLDIER. ELITE.
TACTIC. Reaction: After you deploy this unit, put a While you have 6 or more units in your
Action: Shuffle any number of [N] cards non-Elite Vehicle unit into play from your discard pile, this unit gets +4 HP.
from your discard pile into your deck. discard pile at this planet. Your opponent must declare a ready unit
Cast off the shackles of your slumber! This /4/4 LoD 26 named Lychguard Sentinel as a defender, if
galaxy shall be ours once again! - Anrakyr able.
the Traveller Doomsday Ark 6 /2/6 LoD 25
LoD 9 [Sig] x1 Army Unit
VEHICLE. ELITE. Mandragoran Immortals 3
Pyrrhian Warscythe 1 No Wargear Attachments. Army Unit
Attachment Area Effect (X). SOLDIER. SAUTEKH.
WARGEAR. WEAPON. X is the number of non-[N] factions among Ranged.
Attach to your warlord. units you control. Action: Sacrifice a non-[N] Soldier unit at
Attached unit gets +1 ATK. /5/5 LoD 27 this planet to ready this unit. (Limit once
Reaction: After attached unit is declared as per phase.)
an attacker, discard the top 2 cards of your Dread Monolith 8 /2/3 LoD 18
deck. Army Unit
LoD 10 [Sig] x1 VEHICLE. ELITE. Patrolling Wraith 2
No Wargear Attachments. Army Unit
Combat Action: Discard the top 3 cards of DRONE.
Units your deck. Then, put a non-Vehicle [N] unit Reaction: After this unit destroys an enemy
discarded by this effect into play at this unit by an attack, your opponent must
Canoptek Scarab Swarm 1
planet. (Limit once per round.) reveal his hand and discard each revealed
Army Unit
/5/7 LoD 28 card with the same name as the destroyed
DRONE.
unit.
Interrupt: When this unit is destroyed,
Flayed Ones Pack 2 2/3 LoD 15
return a target [N] unit from your discard
Army Unit
pile to your hand.
WARRIOR.
2/2 LoD 11
Forced Reaction: After this unit is declared
as an attacker, discard the top 3 cards of
your deck.
Tainted by the Flayer Virus, these Necrons are
consumed by insanity and have a hunger for
flesh that can never be sated.
/3/2 LoD 13
Praetorian Ancient 4 Mechanical Enhancement 2 Resurrection Orb 2
Army Unit Event Attachment
SOLDIER. TACTIC. WARGEAR.
While you have 6 or more units in your Combat Action: Each [N] unit you control Attach to an Elite [N] unit you control.
discard pile, this unit gets +2 ATK and at a target planet gets +2 HP until the end of Reaction: After a combat round at this
gains Armorbane. the phase. planet begins, if the topmost card of your
The law keepers of Necron society, Praetorians The power and effectiveness of a Tomb Worlds discard pile is a non-Elite [N] unit, put it
are charged with ensuring the survival of the war engines are determined by the skill and into play at this planet.
ancient dynasties. knowledge of its Crypteks. LoD 37
/3/4 LoD 23 LoD 31
Royal Phylactery 1
Reanimating Warriors 3 Reanimation Protocol 0 Attachment
Army Unit Event WARGEAR.
WARRIOR. TACTIC. Attach to a [N] army unit.
Interrupt: When this unit would be Action: Remove up to 2 damage from a [N] Reaction: After a phase begins or a combat
destroyed by taking damage, remove all unit you control. Max 1 per round. round at this planet begins, remove 1
damage from it and move this unit to an The Necrons sophisticated self-repair damage from attached unit.
adjacent planet instead. (Limit once per mechanisms can fix even the most crippling of LoD 35
phase.) injuries in a matter of seconds.
Tomb Blade Squadron
Army Unit
3 LoD 29
Supports
VEHICLE. SAUTEKH. Recycle 1 Eternity Gate 1
No Wargear Attachments. Event Support
Reaction: After you deploy a non[N] POWER. UPGRADE
unit, move this unit to a planet. Then, a Action: Discard 2 cards from your hand. Action: Exhaust this support to choose a
target non-warlord unit at this planet gets - Then, draw 3 cards. card in a target players discard pile and
1 HP until the end of the phase. Canoptek Scarabs can convert any sort of matter place it on top of that discard pile.
/0/3 LoD 19 into energy and back again, allowing them to LoD 41
replicate any of the technological wonders of the
Warriors of Gidrim 1 Necrons at a moments notice.
Master Program 2
Army Unit LoD 30
Support
WARRIOR. SAUTEKH.
UPGRADE.
This unit gains 1 command icon while you
have 2 or more non-[N] factions among Attachments Action: Exhaust this support and sacrifice a
Drone card to remove all damage from a
units you control.
Gauss Flayer 1 target [N] army unit you control and ready
/1/1 LoD 12
Attachment it.
WARGEAR. WEAPON. LoD 43
Events Attach to a [N] army unit.
Combat Action: During a battle at this Particle Whip 3
Drudgery 2 planet, exhaust attached unit to give a Support
Event target enemy army unit at this planet -2 HP ARTILLERY. UPGRADE.
TACTIC. until the end of the phase. Headquarters Action: Exhaust this support
Limited. LoD 34 and shuffle any number of unit cards from
Action: Put a target non-[N] unit with your discard pile into your deck to deal X
printed cost 3 or lower into play from your Hyperphase Sword 2 damage to a target non-Elite army unit. X is
discard pile at a planet. Attachment the number of cards shuffled into your deck.
LoD 32 WARGEAR. WEAPON. LoD 44
Attach to a [N] army unit.
Extermination 5 Attached unit gets +1 ATK and gains Sautekh Complex 1
Event Armorbane. Support
TACTIC. Action: Discard a card from your hand to LOCATION.
Deploy Action: Each non-unique non-[N] attach this card to another eligible unit at Limited.
unit at a target planet gets -3 HP until the this planet. Reaction: After you deploy a unit from a
end of the phase. You must pass during LoD 36 non-[N] faction, if you control no other
your next deployment turn. units from that faction, gain 1[Res] or draw
LoD 33 Mind Shackle Scarab 3 1 card.
Attachment LoD 42
DRONE.
Attach to a non-Elite army unit.
Action: If attached units faction symbol
matches your enslaved faction, exhaust this
attachment to gain control of attached unit
until the end of the phase.
LoD 38
Neutral
Timeworn Stasis-Crypt 1 Fall Back! 1
Support Event
LOCATION. TACTIC.
Limited.
Interrupt: When you deploy a [N] card, Units Reaction: After an Elite unit is destroyed,
put it into play from your discard pile at
exhaust this support to reduce that cards your HQ.
Freebooter Kaptain 3
cost by 1. Core 172
Army Unit
LoD 39
ALLY.
Army units with printed cost 2 or lower do No Mercy 0
Weight of the Aeons 1 not count their command icons during Event
Support command struggles at this planet. TACTIC.
UPGRADE. /3/3 LoD 45 Interrupt: When an opponent uses a shield
Reaction: After a phase begins, exhaust this card, exhaust a unique unit you control to
support to have each player discard the top cancel that cards shielding effect.
Inquisitor Caius Wroth 4
2 cards of his deck. Core 169
Army Unit
LoD 40
SOLDIER. INQUISITOR.
Reaction: After this unit enters play, each
player must choose and discard down to 4
Attachments
cards in his hand, if able. Defense Battery 1
A formidable psyker, Wroth channels the Attachment
Emperors Wrath to his own ends. ARTILLERY.
/3/5 DoI 134 Attach to a planet.
Reaction: After an enemy army unit moves
Rogue Trader 1 to or from attached planet, exhaust this
Army Unit attachment to deal 2 damage to that unit.
ALLY. LoD 47
+1[ResBonus]
You might as well throw a traveller through a Promotion 0
sea of sharks and tell him to swim home as send Attachment
him through the warp unprotected. Fra SKILL.
Safrane, Rogue Trader Limited.
/0/1 Core 171 Attach to an army unit.
Attached unit gains 2 command icons.
Void Pirate 1 Cores 174
Army Unit
ALLY.
+1[CardBonus]
Supports
Renegades, mercenaries, and outcasts commonly Promethium Mine 1
form piratical bands on the fringes of the Support
Imperium, raiding space lanes for plunder and LOCATION.
glory. Limited.
/0/1 Core 170 Forced Reaction: After this card enters
play, place 4 [Res] on it.
Events Reaction: After the deploy phase begins,
transfer 1 [Res] from this card to your
Backlash 1 resource pool.
Event Core 173
TACTIC.
Interrupt: When your opponent triggers an STC Fragment 1
ability that targets an Elite unit you control, Support
cancel its effects. Then, if that ability was RELIC.
triggered from an army unit, destroy it. Limited.
LoD 46 Limit 1 Relic per player.
Interrupt: When you deploy an Elite unit,
Calamity 2 exhaust this support to reduce the cost of
Event that unit by 2.
DISASTER. LoD 48
Headquarters Action: Return each army

Planets
unit with printed cost 2 or lower to its
owners hand.
Hive Worlds house billions of Imperial citizens,
but do not house billions of escape vessels. Atrox Prime [Mat][Tech]
HoB 22 Battle: Deal 1 damage to each enemy unit at
a target HQ or adjacent planet.
1 Core 176 1
Barlus [Strgpt]
Battle: Discard 1 card at random from your
opponents hand.
2 Core 177 0

Carnath [Mat][Tech]
Battle: Trigger the Battle ability of another
planet in play.
1 Core 179 1

Elouith [Tech]
Battle: Search the top 3 cards of your deck
for a card. Add it to your hand, and place
the remaining cards on the bottom of your
deck in any order.
2 Core 178 0

Ferrin [Mat]
Battle: Rout a target non-warlord unit.
0 Core 182 2

Iridal [Mat][Strgpt][Tech]
Battle: Remove all damage from a target
unit.
1 Core 184 0

Osus IV [Strgpt]
Battle: Take 1 [Res] from your opponent.
0 Core 181 2

Plannum [Strgpt][Tech]
Battle: Move a non-warlord unit you
control to a planet of your choice.
1 Core 175 1

Tarrus [Mat][Strgpt]
Battle: If you control fewer units than your
opponent, gain 3 [Res] or draw 3 cards.
1 Core 180 1

Yvarn [Mat][Strgpt][Tech]
Battle: Each player puts a unit into play
from his hand at his HQ.
0 Core 183 1

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