Professional Documents
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WH40k LCG Spoilers
WH40k LCG Spoilers
WH40k LCG Spoilers
Hallow Librarium 2
Glorious Intervention 1
Support
Event
LOCATION.
TACTIC.
Action: Exhaust this support to have a
Reaction: After a unit is assigned damage
target unit at a planet without an enemy
by an attack, sacrifice a Soldier or Warrior
warlord get -2 ATK until the end of the
unit at the same planet to prevent all of that
phase.
damage. Then, deal X damage to the
DoI 123
attacker. X is the sacrificed units printed
ATK value.
Holy Sepulchre 2
Core 33 [Sig] x2
Support
LOCATION.
Strakens Cunning 1
Reaction: After a [SM] unit enters your
Attachment
discard pile from play, exhaust this support
SKILL.
to return that unit to your hand.
Attach to an army unit.
Core 30
Attached unit gets +1 ATK.
Interrupt: When attached unit leaves play,
Secluded Apothecarion 1
draw 3 cards.
Support
Core 34 [Sig] x1
LOCATION.
Reaction: After a [SM] unit you control is
destroyed, exhaust this support to gain
1[Res].
A fallen Space Marine lives on through their
geneseed, fueling the next generation of Adeptus
Astartes.
ZC 74 [Loy]
Cadian Mortar Squad 3
Torquemada Coteaz 8/8 Broderick Worr 7/7 Army Unit
Warlord Unit Warlord Unit SOLDIER. CADIA.
SOLDIER. INQUISITOR. SOLDIER. COMMISSAR. Ranged.
Combat Action: Sacrifice a unit at this Army units that retreat from this planet are Reaction: After an army unit you control at
planet to give this warlord +3 ATK for its destroyed instead. this planet leaves play, ready this unit.
next attack this phase. (Limit once per Each other [AM] unit you control at a [Sgpt] /1/3 Core 36 [Loy]
attack.) planet gets +1 ATK and gains, Cannot
0/8 TTB 89 retreat or be routed. Captain Markis 3
I will restore the sanctity of this world, no Army Unit
Coteazs Henchmen 2 matter the cost. SOLDIER. OFFICER. VOSTROYA.
Army Unit 2/6 DoR 1 Action: Sacrifice an [AM] unit at this planet
SOLDIER. to exhaust a target non-warlord unit at this
Interrupt: When this unit leaves play, ready Anxious Infantry Platoon 2 planet. (Limit once per phase.)
your warlord. Army Unit A good soldier obeys without question. A good
My purpose is to destroy the daemonic, and if I SOLDIER. officer commands without doubt. Tactica
must rise to command an entire sector to do so Forced Reaction: After a combat round at Imperialis
then so be it. Torquemada Coteaz this planet ends, you may pay 1[Res]. If you /2/3 Core 42 [Loy]
1/3 TTB 90 [Sig] x4 do not, retreat this unit.
When did I say you can run? Get back to Death Korps Engineers 2
Formosan Black Ship 1 dying you cowards! Commissar Broderick Army Unit
Support Worr SOLIDER. KRIEG.
UPGRADE. /3/3 DoR 2 [Sig] x4 Action: Sacrifice this unit to destroy a target
Interrupt: When you sacrifice a non-token exhausted support card.
unit, exhaust this support to put 2 Forward Barracks 2 They will ensure the destruction of their target,
Guardsman tokens into play at the same Support even at the cost of their lives.
planet as the sacrificed unit. LOCATION. 2/3 DS 56
TTB 91 [Sig] x1 Reaction: After a combat round ends, if you
control an [AM] unit at the planet where Elysian Assault Team 2
The Glovodan Eagle 1 the battle is taking place, put 1 Guardsman Army Unit
Attachment token into play at that planet. SOLDIER. ELYSIA.
FAMILIAR. DoR 3 [Sig] x1 Interrupt: When a Soldier or Warrior unit
Attach to your warlord. you control leaves play from a planet, put
Attached warlord gets +1 ATK. Summary Execution 0 this unit into play from your hand at the
Combat Action: Detach this card to have it Event same planet.
become an army unit with 1 ATK and 1 HP TACTIC. 2/1 Core 46
and the text: Action: Return this unit to Play only during a battle.
your hand. Combat Action: Sacrifice a unit at a planet Enginseer Augur 2
TTB 92 [Sig] x1 with your warlord to have that planet gain Army Unit
a [Sgpt] icon until the end of the battle. SCHOLAR. TECH-PRIEST.
The Emperor Protects 0 Then, draw 1 card. Interrupt: When this unit leaves play,
Event DoR 4 [Sig] x2 search the top 6 cards of your deck for an
TACTIC. [AM] support card with printed cost 2 or
Interrupt: When a unit you control leaves Commissarial Bolt Pistol 1 lower. Put that card into play at your HQ,
play from a planet with your warlord, Attachment and place the remaining cards on the
return that unit to your hand instead. WARGEAR. WEAPON. bottom of your deck in any order.
Blessed are those with faith in the Emperor. Attach to a Commissar unit. 2/2 Core 43 [Loy]
TTB 93 [Sig] x2 Attached unit gets +1 ATK.
Reaction: After an army unit you control at Infantry Conscripts 4
this planet leaves play, deal 1 damage to a Army Unit
target army unit at this planet. CONSCRIPT.
DoR 5 [Sig] x1 This unit gets +2 ATK for each support card
you control.
They may be outmatched, but they are never
Units outnumbered.
0/5 Core 45
Assault Valkyrie 4
Army Unit
Interrogator Acolyte 3
VEHICLE. TRANSPORT.
Army Unit
No Wargear Attachments.
SOLDIER. INQUISITOR.
Flying.
Interrupt: When this unit leaves play, draw
/4/4 Core 40
2 cards.
Acolytes are only pawns of an Inquisitor, but
can become valuable assets with time.
/2/2 HoB 6 [Loy]
Iron Guard Platoon 2 Sacaellums Finest 4 Tallarn Raiders 1
Army Unit Army Unit Army Unit
CONSCRIPT. MORDIAN. SOLDIER. SACAELLUM. SOLDIER. TALLARN.
The training program for the Mordian Iron Reaction: After you win a battle at a non- This unit gets +2 ATK while it is at a planet
Guard is the most rigorous of all Imperial first [Stgpt] planet, instead of triggering the with a warlord.
Guard regiments, and produces some of the planets Battle ability, put this unit into play The Desert Raiders of Tallarn are experts at
most dependable troops in the Imperium. from your hand at a [Stgpt] planet. guerilla warfare, striking in an instant before
/1/2 Sc 30 /3/4 WotC 99 [Loy] fading away.
/0/2 ZC 76
Leman Russ Battle Tank 5 Sanctioned Psyker 2
Army Unit Army Unit Taurox APC 2
VEHICLE. TANK. ELITE. PSYKER. Army Unit
No Wargear Attachments. Each psyker is a calculated risk for the Astra VEHICLE. TRANSPORT.
What I cannot crush with words, I will crush Miitarum. Though trained to resist the dangers No Wargear Attachments.
with the tanks of the Imperial Guard! Lord of the warp, one slip of their vigilance can see Reaction: After a combat round at a [Stgpt]
Solar Macharius them bound to the power of Chaos. planet ends, move this unit to that planet.
/4/6 Core 38 [Loy] /0/4 Core 37 /2/2 WLB 79
Mordian Hellhound 4
my foes shall tremble before His might.
Seraphim Superior Allegra Events
Army Unit /3/4 TGD 52 [Loy]
Bolster the Defense 0
VEHICLE. TANK. MORDIAN. Event
No Wargear Attachments. Shrieking Basilisk 6 TACTIC.
Area Effect (1). Army Unit Combat Action: Put a support card into
/3/3 Core 39 VEHICLE. ARTILLERY. ELITE. play from your hand with printed cost
No Wargear Attachments. equal to or lower than the highest number
Mystic Warden 0 Ranged. of army units you control at a planet.
Army Unit Reaction: After this unit damages an enemy TFG 125 [Loy]
PSYKER. unit, exhaust a target support card.
Forced Reaction: After a battle at this /3/5 DoI 130
The Emperors Warrant 2
planet ends, sacrifice this unit. Event
Used by Inquisitors for their ability to sense the Stalwart Ogryn 2 TACTIC.
presence of Daemons, Mystics are not known Army Unit Combat Action: Exhaust a target enemy
for having long lifespans. WARRIOR. ABHUMAN. unit at a planet without an enemy warlord.
2/2 GotE 53 Immune to enemy events. Then, deal damage equal to that units ATK
As tough as a grox and just as smart. value to another target unit at that planet.
Penal Legionnaire 0 /2/2 Core 41 DoI 131 [Loy]
Army Unit
CONSCRIPT. ALLY. Standard Bearer 3 Inspirational Fervor 1
Only in death shall my crimes be forgiven. Army Unit Event
Penal Legionnaire XXVII SOLDIER. TACTIC.
1/1 Core 44 While you control a non-[AM] warlord, you Reaction: After you win a battle at a [Stgpt]
may deploy this unit from your hand as if it planet, move up to 2 non-warlord units you
Ratling Deadeye 1 had Ambush. control at that planet to a target planet.
Army Unit Reaction: After this unit enters play, ready DS 58
SCOUT. ABHUMAN. an army unit you control at this planet.
Ranged. /2/2 LoD 50
Muster the Guard 0
/1/1 Core 35 Event
Steel Legion Chimera 3 TACTIC. MANEUVER.
Sacaellum Shrine Guard 1 Army Unit Deploy Action: Exhaust your warlord to
Army Unit VEHICLE. TRANSPORT. reduce the cost of each [AM] unit you
SOLDIER. SACAELLUM. ALLY. No Wargear Attachments. deploy this phase by 1.
While this unit is at a [Strgpt] planet it gets Reaction: After a non-Vehicle unit you HoB 7
+1 ATK and +1 HP. control at this planet is assigned damage by
The guardians of the Shrine of Saint Camila an attack, prevent 1 of that damage.
were the first to join the fight to protect their /2/4 ZC 75
home from the armies of Baar Zul.
/1/1 BH 37
Noble Deed 1 Hostile Environment Gear 1 Imperial Bunker 1
Event Attachment Support
TACTIC. WARGEAR. ARMOR. LOCATION.
Action: Sacrifice an [AM] unit to deal Attach to an enemy unit. Limited.
damage equal to its printed ATK value to a Attached unit gets +3 HP. Interrupt: When you deploy an [AM] unit,
target enemy army unit at the same planet. The Cadian tri-dome helmet and Mark XI re- exhaust this support to reduce that units
HoB 8 breather are renowned for their defence against cost by 1.
environmental toxins and noxious gases. Core 51
Preemptive Barrage 1 Core 49
Event Inquisitorial Fortress 2
TACTIC. Imperial Rally Point 1 Support
Combat Action: Target up to 3 [AM] units Attachment LOCATION.
you control at the same planet. Each LOCATION. Action: Exhaust and sacrifice this support
targeted unit gains Ranged until the end of Attach to a [Strgpt] planet. Reduce the cost to rout a target army unit.
the phase. of each [AM] unit you deploy at this planet An Inquisitors base of power from which he
Core 47 [Loy] by 1 (to a minimum of 1). protects mankind from its most deadly foes.
We stop them here! Let nothing escape your Sc 32 [Loy]
Suppressive Fire 0 fury! Commissar Broderick Worr
Event TFG 126 Rockcrete Bunker 1
TACTIC. Support
Combat Action: Exhaust a unit you control M35 Galaxy Lasgun 1 UPGRADE.
to exhaust a target non-warlord unit at the Attachment If this card has 4 or more damage on it,
same planet. WARGEAR. WEAPON. sacrifice it.
Lets see them charge through this! Attach to a non-warlord unit. Interrupt: When damage is assigned to a
Corporal Valz Attached unit gets +1 ATK and +1 HP. unit you control, exhaust this support to
Core 48 Interrupt: When attached unit leaves play, reassign 1 of that damage to this support.
return this attachment to your hand. Core 52 [Loy]
To Arms! 0 WLB 80
Event Staging Ground 2
TACTIC.
Action: Ready a target support card.
Supports Support
LOCATION.
GotE 54 [Loy] Catachan Outpost 2 Action: Exhaust this support to deploy a
Support unit with 2 cost or lower at a planet.
Attachments LOCATION.
Combat Action: Exhaust this support to
ZC 77
Bodyguard 0 give a target unit +2 ATK for its next attack Troop Transport 0
Attachment this phase. Support
CONDITION. Capturing it was easy. Keeping it was the tricky UPGRADE.
Attach to an army unit you control. part. Limited.
Forced Reaction: After a unit you control is Core 53 Action: Sacrifice this support to either put a
assigned damage by an attack at this planet, Guardsman token into play at a planet or
reassign 1 of that damage to attached unit. Cathedral of Saint Camila 3 put 2 Guardsman tokens into play at a
Core 50 [Loy] Support [Strgpt] planet.
LOCATION. ECCLESIARCHY. BH 38
Dozer Blade 0 Combat Action: Exhaust this support to
Attachment
HARDPOINT.
target up to 1 non-Elite enemy army unit at
each [Stgpt] planet. Exhaust each targeted
Tokens
Attach to a Vehicle unit. unit. (Limit once per phase.) Guardsmen
Attached unit gets +2 HP. A great shrine of worship built in honor of Lord Token
There is no such thing as an obstacle to a dozer General Camila, leader of the first crusade into We shall wage this war with undaunted faith
blade. the Traxis Sector. and courage. We shall not take one step back.
Sc 31 WotC 100 [Loy] Lord General Toshenko
1/2
Honorifica Imperialis 2 Holy Fusillade 1
Attachment Support
WARGEAR. AWARD. UPGRADE. ECCLESIARCHY.
Attach to an army unit. Reaction: After a combat round begins,
While at a planet with an enemy warlord exhaust this support to resolve a ranged
attached unit gains Armorbane and skirmish at this battle.
Ranged. TGD 53
GotE 55 [Loy]
Orks Old Zogwort
Warlord Unit
7/7 Gorzod
Warlord Unit
7/7
Units
Attack Squig Herd 4
Army Unit
CREATURE. SQUIG.
No Wargear Attachments.
The Attack Squig is a particularly vicious
variety of Squig that is little more than a
voracious maw on legs.
4/6 Sc 33
Bad Dok 2 Enraged Ork 2 Ramshackle Trukk 5
Army Unit Army Unit Army Unit
ODDBOY. NOB. WARRIOR. BOYZ. VEHICLE. ELITE.
This unit gains 3 command icons while it is Brutal. No Wargear Attachments.
damaged. Get em boyz! Dakka dakka dakka! Rotgrob, Goes Fasta! While your opponent has the
Not dat one! Da uvver arm! ARGH! Ork Strategist initiative, this unit gets +4 HP.
Snagruk, Ork Patient /0/5 Core 63 [Loy] Ork Meks focus on making their Trukks as killy
/1/4 Core 65 as possible, ignoring trivial things like making
Evil Suns Warbiker 2 sure they dont fall apart.
Big Shoota Battlewagon 6 Army Unit /7/3 BH 40 [Loy]
Army Unit WARRIOR. BOYZ.
VEHICLE. ELITE. This unit gets +2 ATK while it is at a planet Rickety Warbuggy 1
No Wargear attachments. with a warlord. Army Unit
Interrupt: When this unit is destroyed, put /2/2 TTB 98 VEHICLE.
4 Snotlings tokens into play at this planet. No Wargear Attachments.
/4/4 DoI 124 Front line Ard Boyz 4 Goes Fasta! While your opponent has the
Army Unit initiative, this unit cannot be dealt damage
Boss Zugnog 4 WARRIOR. BOYZ. by units while you control an army unit at
Army Unit This unit must be declared as a defender, if this planet not named Rickety Warbuggy.
WARRIOR. NOB. able. 3/1 DoR 14 [Loy]
Combat Action: Target up to 2 [O] army All the scrap metal strewn across the surface of
units you control at this planet. Deal 1 Sacaellum provided plenty of new material for Rokkitboy 2
damage to each targeted unit to move them the Ard Boyz among Gorzods horde. Army Unit
to the first planet. /2/5 BH 39 WARRIOR. BOYZ.
/4/4 TGD 54 [Loy] Each enemy unit at this planet loses the
Goff Boyz 1 Flying keyword.
Burna Boyz 4 Army Unit What goes up...
Army Unit WARRIOR. BOYZ. ALLY. /2/2 Core 66
WARRIOR. BOYZ. This unit gets +3 ATK while it is at the first
Reaction: After this unit declares an attack planet. Rugged Killa Kans 4
against an enemy unit, deal 1 damage to a Were Orks, and we was made ta fight and Army Unit
different enemy unit at the same planet. win. Ghazghkull Mag Uruk Thraka VEHICLE. WALKER.
/5/3 Core 69 0/2 Core 67 No Wargear Attachments.
Brutal.
Corpulent Ork 3 Goff Brawlers 2 /2/5 Core 62 [Loy]
Army Unit Army Unit
WARRIOR. WARRIOR. BOYZ. Salvaged Battlewagon 7
While a battle is being resolved at a planet While you control a non-[O] warlord, this Army Unit
where you are the only player to control a unit gains 1 command icon. VEHICLE. ELITE.
unit named Corpulent Ork, your Reaction: After this unit readies, each No Wargear Attachments.
opponent is considered to have the player deals 1 indirect damage among units Reaction: After this unit destroys an enemy
initiative for the purposes of card abilities. he controls at this planet. unit by an attack, put an [O] unit with
(Initiative for determining combat turn order 2/3 LoD 51 printed cost 3 or lower into play from your
does not change.) hand at an adjacent planet.
/1/5 TFG 127 Goff Nob 5 /5/6 WotC 101
Army Unit
Crushface 3 WARRIOR. NOB. ELITE. Shoota Mob 1
Army Unit Were da best. Think different do ya? Come and Army Unit
WARRIOR. NOB. have a go then, ya runty little wimp! WARRIOR. BOYZ.
Interrupt: When you deploy another [O] Gasgrakh, Goff Nob The Shoota is the most common type of Ork
unit at this planet, reduce its cost by 1. 5/5 Core 59 [Loy] projectile weapon and has no standard design.
I smashed more umies dan you lot put togetta! /2/1 Core 68
Stay outta my way or I smash you too! Mekaniak Repair Krew 3
Crushface Army Unit Skrap Nabba 2
/2/3 Core 64 [Loy] ODDBOY. Army Unit
Action: Exhaust this unit to ready a target ODDBOY. ALLY.
Deathskull Lootas 4 [O] support card you control. Then, deal 1 While this unit is at a [Mat] planet, it gains
Army Unit damage to this unit. +2[ResBonus].
WARRIOR. /2/3 GotE 56 [Loy] /1/2 WLB 81
Reaction: After this unit damages an enemy
unit by an attack, destroy a target enemy
support card.
/2/2 HoB 9
Snakebite Thug
Army Unit
2 Outflankem
Event
1
Attachments
WARRIOR. BOYZ. TACTIC. Goff Big Choppa 2
Forced Reaction: After this unit resolves its Reaction: After your combat turn ends, Attachment
attack, deal 1 damage to it. take a combat turn. WARGEAR. WEAPON.
Snakebites are ferocious in combat, and even Cmon boyz! Krump em once for Gork and Attach to an army unit.
more deadly when wounded. krump em aginn for Mork! Gorzod Attached unit gets +2 ATK and gains
/3/4 TTB 97 WLB 82 Armorbane.
GotE 57
Sniveling Grot 0 Rok Bombardment 2
Army Unit Event Huge Chain-Choppa 1
RUNT. ALLY. TACTIC. Attachment
In battle, Grots swarm their foes, making up for Combat Action: Target a planet where a WARGEAR. WEAPON.
their weak bodies with sheer numbers. battle is taking place. Until the end of the Attach to a non-warlord unit.
1/1 Core 58 battle, after each unit at the targeted planet Attached unit gets +4 ATK.
resolves an attack, deal 1 damage to it. If Attached unit cannot ready between
Tankbusta Bommaz 4 the targeted planet is a [Mat] planet, this combat rounds during the combat phase.
Army Unit effect only deals damage to enemy units WotC 102
WARRIOR. BOYZ. instead.
This unit deals double damage to enemy BH 41 [Loy]
Lucky Warpaint 1
Vehicle units. Attachment
Its a hamma! Wiv a rokkit! Wez need two! Smash n Bash 2 UPGRADE.
Tankbusta Grazguz Event Attach to an [O] army unit.
/3/4 Core 61 TACTIC. Attached unit gains the Blue trait.
Combat Action: Deal 1 damage to each unit Attached unit gains Immune to enemy
Weirdboy Maniak 3 you control at a target planet without an events.
Army Unit enemy warlord to ready up to 3 units you DoR 15
PSYKER. ODDBOY. control at that planet.
Reaction: After this unit enters play, deal 1 Dere, all betta. Bulgrak, Ork Meganob
Rokkit Launcha 1
damage to each other unit at this planet. HoB 10
Attachment
Weirdboyz cannot control their ability to absorb WARGEAR. WEAPON.
psychic energy, much to the detriment of both Snotling Attack 2 Attach to an army unit.
their foes and allies. Event Attached unit gains Ranged.
/2/4 Core 60 [Loy] TACTIC. Core 73
Deploy Action: Put 4 Snotlings tokens into
Possessed 5
Army Unit
DAEMON. WAR ENGINE. ELITE.
Events
Army Unit No Wargear Attachments. Cacophonic Choir 2
DAEMON. ELITE. Reaction: After you win a command Event
These Chaos Space Marines give themselves struggle at this planet, your opponent must POWER. MANEUVER. SLAANESH.
willingly to the powers of Chaos, their bodies sacrifice a non-warlord at the same planet, Deploy Action: Exhaust your warlord to
taken over in times of battle and twisted into if able. have your opponent deal X indirect damage
horrible forms. /4/6 Core 91 among units he controls. X is the number of
/9/4 Core 82 units your opponent controls.
Splintered Path Acolyte 1 TTB 102
Prodigal Sons Disciple 5 Army Unit
Army Unit CULTIST. TZEENTCH. Doombolt 1
PSYKER. TZEENTCH. ELITE. Interrupt: When you deploy a Daemon Event
Reaction: After this unit resolves an attack unit, sacrifice this unit to reduce its cost by POWER.
against an enemy army unit, deal X 2. Deploy Action: Deal X damage to a target
unpreventable damage to a target enemy I gladly give my life for the machinations of enemy army unit. X is the amount of
unit at this planet. X is the number of Tzeentch. Cultist of the Splintered Path damage on that unit.
command icons the targeted unit has. /1/1 Core 83 This is our galaxy. Ours to corrupt. Ours to
/3/6 DS 59 [Loy] enslave. The gods will not be denied. Xereth
Umbral Preacher 3 of the Black Legion
Ravening Psychopath 2 Army Unit ZC 79
Army Unit CULTIST. PRIEST.
CULTIST. KHORNE. ALLY. Each army unit at this planet cannot retreat Ecstatic Seizures 1
Reaction: After this unit resolves an attack, from battle. Event
deal 1 damage to this unit to deal 1 damage There is no escape from the gods of Chaos, for POWER. SLAANESH.
to an enemy unit at the same planet. they lurk in the hearts of all mortals. Action: Discard each attachment from each
/1/3 DoR 16 /1/4 Core 86 unit at the target planet.
The powers of Slaanesh can wrack a mortals
Ravenous Flesh Hounds 5 Venomous Fiend 5 body with both pain and pleasure
Army Unit Army Unit simultaneously, causing him to lose all grip on
DAEMON. KHORNE. ELITE. DAEMON. SLAANESH. ELITE. reality.
No Attachments. While you control a non-[C] warlord, this TGD 57
Action: Sacrifice a Cultist unit to remove all unit gains Mobile.
damage from this unit. Reaction: After this unit moves to a planet,
/3/6 Core 88 deal X damage to a target enemy army unit
at that planet. X is the number of command
icons the target unit has.
/3/5 LoD 52
Nurgling Bomb
Event
3
Dire Mutation
Attachment
1
Supports
TACTIC. NURGLE. CURSE. TZEENTCH. Corrupted Teleportarium 1
Combat Action: Target a planet. For each Ambush. Support
non-Nurgle unit at that planet, its controller Attach to an army unit. LOCATION.
must choose to either deal 1 damage or rout Forced Interrupt: When attacked unit Action: Exhaust this support to move an
it. exhausts, deal it 1 damage. Elite unit you control from a [Tech] planet
GotE 60 Core 97 to another planet.
WLB 85
Promise of Glory 0 Doom Siren 2
Event Attachment Fortress of Madness 1
TACTIC. WARGEAR. SLAANESH. Support
Deploy Action: Put 2 Cultist tokens into Attach to an army unit you control. LOCATION.
play at your HQ. Reaction: After attached unit uses its Area Limited.
The hidden glories of the Immaterium lie all Effect ability, deal damage equal to its Area Interrupt: When you deploy a [C] unit,
around us, waiting for us to notice and claim Effect value to each enemy unit at each exhaust this support to reduce that units
them as our birthright. Demagogue Xentries adjacent planet. Then, sacrifice the attached cost by 1.
Core 95 unit. Core 98
DoI 129 [Loy]
Sowing Chaos 2 Killing Field 1
Event Khornate Chain Axe 1 Support
TACTIC. Attachment LOCATION.
Deploy Action: Destroy each army unit WARGEAR. WEAPON. KHORNE. Action: Exhaust this support to have each
with printed cost 2 or lower at each [Tech] Attach to an army unit. unit at a target planet lose Ranged until the
planet. Attached unit gets +2 ATK. end of the phase.
DoR 17 Bloodthirst - During a combat round in On the bloodied fields of Sacaellum, none could
which 1 or more units have been destroyed escape the ravages of war.
Tzeentchs Firestorm X at this planet, attached unit gains Brutal. WotC 104
Event DS 61
POWER. TZEENTCH. Murder Cogitator 0
Action: Deal X damage to a target non- Rune-Encrusted Armor 2 Support
warlord unit. Attachment UPGRADE.
Core 94 [Loy] WARGEAR. ARMOR. Reaction: After a Cultist or Daemon unit
Attach to an army unit. you control leaves play, exhaust this
Warp Rift 1 Attached unit get +2 ATK and +2 HP. support to reveal the top card of your deck.
Event Impurity shall be our armor, and hate shall be If that card is a [C] unit, add it to your
POWER. TZEENTCH. our weapon. Acrus the Defiled, Black Legion hand.
Headquarters Action: Switch a target Core 96 Core 99
planet with an adjacent planet. (Units that
were at a switched-out planet are now at the Slaaneshs Temptation 2 Throne of Vainglory 3
switched-in planet.) Attachment Support
TFG 130 [Loy] POWER. SLAANESH. UPGRADE. SLAANESH.
Attach to a planet. Action: Exhaust this support to discard the
Warpstorm 3 Increase the cost of each enemy unit being top card of your deck. If the printed cost of
Event deployed at another planet by 1. the discarded card is 3 or higher, put 2
POWER. Forced Reaction: After a battle at attached Cultist tokens into play at your HQ.
Combat Action: Deal 2 damage to each unit planet ends, sacrifice this attachment. GotE 61 [Loy]
without any attachments at a target planet DoI 128 [Loy]
or HQ. Turbulent Rift 1
In the end, the Warp will consume all things. Staff of Change 1 Support
Core 93 Attachment LOCATION.
WARGEAR. WEAPON. TZEENTCH. Reaction: After you deploy an Elite unit,
Attachments Attach to an army unit. Limit 1 per unit.
Reaction: After you win a command
deal 1 damage to that unit to deal 1 damage
to each enemy unit at that planet.
struggle at this planet, deal 2 damage to a TTB 101
Blight Grenades 1
target unit at this planet.
Attachment
WotC 105
WARGEAR. NURGLE.
Attach to a Nurgle army unit.
Tokens
Combat Action: Sacrifice this attachment to Cultist
give attached unit Area Effect (2) until the Token
end of the combat round. CULTIST.
ZC 80 Interrupt: When you deploy a Daemon
unit, sacrifice this unit to reduce its cost by
1.
1/1
Dark Eldar Urien Rakarth
Warlord Unit
8/7
Units
Mandrake Fearmonger 3
Haemonculus Tormentor 4 Army Unit
Army Unit WARRIOR.
Baleful Mandrake 3
SCHOLAR. HAEMONCULUS. Reaction: After this unit damages an army
Army Unit
Action: Pay 1 [Res] to give this unit +2 ATK unit by an attack, discard 1 card at random
WARRIOR.
until the end of the phase. from your opponents hand.
Ranged.
No amount of agony can quench his thirst for /1/3 DS 62 [Loy]
Mandrakes will channel the pain of their
suffering.
victims into Baleblasts of cold fire, freezing
/2/4 Core 106
their foes in place.
/3/2 Core 109
Murder of Razorwings 1 Treacherous Lhamaean 2 Gut and Pillage 0
Army Unit Army Unit Event
CREATURE. ALLY. WARRIOR. TACTIC.
No Attachments. While you control a non-[DE] warlord, this Reaction: After you win a battle at a [Mat]
Reaction: After you deploy this unit, unit gains Armorbane. planet, gain 3[Res]. (Max 1 per round.)
discard 1 card at random from your Forced Interrupt: When this unit is Take everything we can use. Kill everything
opponents hand. destroyed, sacrifice another army unit at we cant. Archon Salaine Morn
Attacking in a wild storm of knife sharp feathers this planet. WLB 88
and razored beaks 4/1 LoD 53
1/1 Core 112 [Loy] Power from Pain 2
Uber Grotesque 5 Event
Shadowed Thorns Venom 5 Army Unit POWER. TORTURE.
Army Unit CREATURE. ABOMINATION. ELITE. Combat Action: Your opponent must
VEHICLE. RAIDER. ELITE. No WargearAttachments. sacrifice an army unit, if able.
No Wargear Attachments. Reaction: After you play a Torture event Their screams filled him with delight, their souls
Reaction: After you deploy this unit, you card, this unit gets +3 ATK until the end of filled him with power.
may move each Kabalite army unit you the phase. (Limit once per phase.) Core 116
control to a [Mat] planet. (Each unit can /3/5 HoB 13
move to a different planet.) Raid 0
WotC 106 Vile Raider 4 Event
Army Unit TACTIC.
Solarite Avetys 4 VEHICLE. TRANSPORT. Limited.
Army Unit No Wargear Attachments. Action: Take 1 [Res] from your opponent if
WARRIOR. Mobile. he has more resources than you.
Flying. /2/4 Core 110 Core 118 [Loy]
Reaction: After this unit takes damage by
an attack from a non-Flying unit, deal 2
damage to the attacker. Events Rapid Assault
Event
2
Autarch Powersword 1
Attachment
WARGEAR. WEAPON.
Attach to a unit you control.
Attached unit gets +1 ATK and +1 HP.
If attached unit is an army unit, it gains the
Warrior and Psyker traits.
TFG 121 [Sig] x1
Units Eldritch Corsair
Army Unit
3 Shrouded Harlequin
Army Unit
2
Synapses
Blazing Zoanthrope
Synapse
CREATURE. BEHEMOTH. ELITE.
Reaction: After the combat phase begins,
deal 1 damage to a target army unit at this
planet. If this planet is infested, deal 2
damage instead.
Zoanthropes channel the psychic potential of the
Hive Mind into devastating blasts of energy.
/1/4 TGD 12
Gravid Tervigon Devourer Venomthrope 4 Scything Hormagaunts 2
Synapse Army Unit Army Unit
CREATURE. KRAKEN. ELITE. CREATURE. PSYKER. KRAKEN. CREATURE. LEVIATHAN.
Reaction: After this unit commits to a Reaction: After you win a command Reaction: After you deploy this unit, infest
planet, put 1 Termagant token into play at struggle at an infested planet, exhaust a this planet.
this planet. If this planet is infested, put 2 target non-Elite army unit at this planet. In the initial phases of a Tyranid invasion
Termagant tokens into play at this planet /4/2 WotC 113 Hormagaunts are dropped by the millions,
instead. weakening the planets defenses with waves of
/0/4 TGD 13 Genestealer Brood 3 vicious talons.
Army Unit /2/2 TGD 21
Savage Warrior Prime CREATURE. GENESTEALER.
Synapse Reaction: After you deploy this unit, search Shrieking Harpy 6
CREATURE. LEVIATHAN. ELITE. the top 6 cards of your deck for a Army Unit
This unit must commit to a different planet Genestealer card. Reveal it, add it to your CREATURE. KRAKEN. ELITE.
than your warlord, if able. hand, and place the remaining cards on the Flying.
While checking for a battle and determining bottom of your deck in any order. Combat Reaction: After this unit is
initiative at this planet, this unit is /3/2 WotC 114 declared as an attacker at an infested
considered to be a warlord, unless an planet, exhaust each enemy non-Elite army
enemy warlord is at this planet. Genestealer Harveter 2 unit and token unit at this planet.
2/5 TGD 11 Army Unit /2/5 TGD 32
CREATURE. GENESTEALER.
Stalking Lictor While this unit is at an infested planet, it Soaring Gargoyles 2
Synapse gains: +1[CardBonus] Army Unit
CREATURE. BEHEMOTH. ELITE. +1[ResBonus] CREATURE. LEVIATHAN.
Lictors are spies and assassins of the Tyranids, /2/2 TFG 136 Flying.
able to infiltrate enemy territory ahead of the Hive Mind Each Termagant token you
swarm and discover the location of enemy forces Genestealer Prowler 1 control at this planet gains Flying.
by devouring the brains of its foes. Army Unit 2/3 BH 47
/1/4 TGD 14 CREATURE. GENESTEALER.
The Genestealers that crawled from the ruins of Strangler Brood 1
Venomthrope Polluter the Space Hulk found refuge in the cracks and Army Unit
Synapse hidden places of Sacaellum. Lurking in the dark CREATURE. LEVIATHAN.
CREATURE. BEHEMOTH. ELITE. and preying on the wounded while growing Hive Mind - Each Termagant token you
Reaction: After this unit commits to a their numbers. control at this planet gets +1 ATK.
planet, move a non-warlord unit you 2/2 DS 69 A Tyranid armed with a barbed strangler is a
control from the planet with your warlord force to be reckoned with, launching hooked
to this planet. Hunter Gargoyles 1 tendrils that tear apart both flesh and armor.
/1/4 TGD 15 Army Unit 1/2 TGD 17
CREATURE. KRAKEN.
Adamant Hive Guard 4 Tyranid Gargoyles incite terror in enemy ranks, CREATURE. KRAKEN. ELITE.
Army Unit keeping them disoriented until it is far too late. Reaction: After this unit destroys an army
CREATURE. BEHEMOTH. 2/1 TGD 19 unit by an attack, ready this unit.
Reaction: After a unit with the Hive Mind A Ravener is a dangerous predator that is
specialization or Termagant token at this Ravenous Haruspex 5 known to ambush its prey from beneath the
planet is assigned damage, reassign all of Army Unit ground, bursting forth in an eruption of earth
that damage to this unit instead. CREATURE. BEHEMOTH. ELITE. and deadly talons.
2/5 TGD 28 Reaction: After this unit destroys an enemy /3/5 DoR 23
army unit by an attack, gain X [Res]. X is
Biovore Spore Launcher 6 equal to the printed cost of the destroyed Swarm Guard 3
Army Unit unit. (Limit once per phase.) Army Unit
CREATURE. LEVIATHAN. ELITE. /3/5 TGD 30 CREATURE. LEVIATHAN.
Area Effect (1). Hive Mind Each Termagant token you
Hive Mind - Each Termagant token you Ripper Swarm 0 control at this planet gets +2 HP.
control at this planet gains Area Effect (1). Army Unit These creatures are built like living shields and
/3/6 TGD 31 CREATURE. can shrug off wounds that would blow a man
Limited. apart.
Ripper Swarms are used to scour a planet of its /1/5 TGD 27
Burrowing Trygon 10
Army Unit resources, devouring bio-mass indiscriminately
CREATURE. BEHEMOTH. ELITE. until nothing is left.
Reduce the cost to deploy this unit by X. X /1/1 TGD 16
is the highest number of Termagant tokens
you control at a single planet.
/7/7 TGD 33
Swarmling Termagants 2 Volatile Pyrovore 3 Predation 0
Army Unit Army Unit Event
CREATURE. LEVIATHAN. TERMAGANT. CREATURE. BEHEMOTH. TACTIC.
Interrupt: When this unit is destroyed, put Interrupt: When this unit is destroyed by Action: Infest a planet adjacent to an
X Termagant tokens into play at this planet. an attack, deal 3 damage to the attacker. infested planet.
X is the number of factions among enemy Upon its death, the unstable ichors contained We have given the horror a name to salve our
units at this planet. within the stomach of a Pyrovore may ignite, fears; we call it the Tyranid race, but if it is
/1/1 LoD 56 causing an explosion that consumes anything aware of us at all, it must know us only as
around it. Prey. Inquisitor Czevak
Termagant Horde 3 /3/3 TGD 24 TGD 35
Army Unit
CREATURE. LEVIATHAN. TERMAGANT. Ymgarl Genestealer 5 Spawn Termagants 2
Reaction: After a combat round at this Army Unit Event
planet begins, put 1 Termagant token into CREATURE. GENESTEALER. ELITE. POWER.
play at this planet. This unit gets +2 ATK while it is at a planet Deploy Action: Put 1 Termagant token into
You never see just one Termagant... with a warlord. play at each planet.
/1/3 TGD 23 This unit gets +2 HP while it is at a planet When you fight Tyranids you face not only
with a synapse unit. those before you on the field of battle, but the
Termagant Sentry 1 /4/4 TGD 29 untold thousands which seek to surround you.
Army Unit Marneus Calgar
CREATURE. KRAKEN. TERMAGANT.
Reaction: After a Termagant token you
Events TGD 36
Planets
unit with printed cost 2 or lower to its
owners hand.
Hive Worlds house billions of Imperial citizens,
but do not house billions of escape vessels. Atrox Prime [Mat][Tech]
HoB 22 Battle: Deal 1 damage to each enemy unit at
a target HQ or adjacent planet.
1 Core 176 1
Barlus [Strgpt]
Battle: Discard 1 card at random from your
opponents hand.
2 Core 177 0
Carnath [Mat][Tech]
Battle: Trigger the Battle ability of another
planet in play.
1 Core 179 1
Elouith [Tech]
Battle: Search the top 3 cards of your deck
for a card. Add it to your hand, and place
the remaining cards on the bottom of your
deck in any order.
2 Core 178 0
Ferrin [Mat]
Battle: Rout a target non-warlord unit.
0 Core 182 2
Iridal [Mat][Strgpt][Tech]
Battle: Remove all damage from a target
unit.
1 Core 184 0
Osus IV [Strgpt]
Battle: Take 1 [Res] from your opponent.
0 Core 181 2
Plannum [Strgpt][Tech]
Battle: Move a non-warlord unit you
control to a planet of your choice.
1 Core 175 1
Tarrus [Mat][Strgpt]
Battle: If you control fewer units than your
opponent, gain 3 [Res] or draw 3 cards.
1 Core 180 1
Yvarn [Mat][Strgpt][Tech]
Battle: Each player puts a unit into play
from his hand at his HQ.
0 Core 183 1