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Lesson 1 - Introduction To Virtual Reality
Lesson 1 - Introduction To Virtual Reality
INTRODUCTION TO
VIRTUAL REALITY
INTRODUCTION
STRUCTURE
1. Definitions.
1.1 Virtual Reality
1.2 Immersion and Presence
1.3 Components of a VR system
1.4 Interaction and navigation
1.5 Collaborative environments
1.6 Mixed realities.
2. Historical evolution.
3. Examples of applications.
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INTRODUCTION
1. Definitions
INTRODUCTION
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INTRODUCTION
WHAT IS VIRTUAL REALITY?
In last years, there has been a rebirth of virtual reality, thanks to the
development of systems such as Oculus Rift, PlayStation VR from Sony
and HTC Vive.
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INTRODUCTION
WHAT IS VIRTUAL REALITY?
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VR DEFINITIONS (Burdea G.)
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INTRODUCTION
Systems:
Immersive: head mounted display (isolates, cybersickness).
Semi-immersive: CAVE (natural interaction, cooperative work).
Non-immersive: videogame, PC screen (good graphics, sound, interaction).
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INTRODUCTION
PRESENCE: THE KEY OF VR
DEFINITION:
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INTRODUCTION
VIRTUAL ENVIRONMENT
Conventional system
Virtual World
VR system
Virtual World
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INTRODUCTION
FACTORS THAT HAVE AN INFLUENCE ON PRESENCE
Sensorial
Fidelity
IMMERSION
Multimodal PRESENCE EXPERIENCE
(Form)
3D
Interaction
Memory
PSYCHOLOGICAL
Emotions ELEMENTS
(Content)
..
INMERSION: Technical capability of a system
to offer a surrounding and convincing
environment, allowing the user to interact.
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INTRODUCTION
1.3 Components of a VR
system
INTRODUCTION
COMPONENTS
Person
Computer
Virtual
Environment.
Shape, colour, Input devices.
hatches, textures, Output devices.
illumination, Network.
cameras,
behaviours.
3D model
In real time:
Potent computers.
User position tracking.
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INTRODUCTION
COMPONENTS
Virtual Environment
Output device
Computer
Network
Person
Input devices
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INTRODUCTION
INPUT DEVICES
Localization devices
They measure position and/or
orientation of an object in 3D space.
Control Devices
They allow users to communicate orders
to the system: navigation, interaction
or control
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INTRODUCTION
VISUAL CHANNEL
Projection
systems
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INTRODUCTION
SOUND CHANNEL
3D Spatial Sound
(i.e., PSFC Pioneer system)
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INTRODUCTION
HAPTIC CHANNEL
Application-specific devices
(surgical simulator)
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INTRODUCTION
The user can interact with the system using input devices.
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INTRODUCTION
INTERACTION AND NAVIGATION
Manipulation example:
Ray casting metaphor.
Navigation example:
Physical locomotion.
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INTRODUCTION
1.5 Collaborative
environments
INTRODUCTION
COLLABORATIVE ENVIRONMENTS
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INTRODUCTION
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INTRODUCTION
CONTINUOUS REALITY - VIRTUALITY
Augmented Reality: Integrates virtual elements over real scenes
Microsoft Hololens
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INTRODUCTION
2. Historical evolution
INTRODUCTION
VR Historical Evolution
2000
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INTRODUCTION
VR historical evolution
2010
LOW COST DEVICES, NEW VIRTUAL REALITY BOOM!!!
Oculus Rift, PlayStation VR, HTC Vive, Gear VR, Cardboard,
Daydream, Microsoft Hololens, Magic Leap, Virtuix Omni,
2020
2030
2040
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INTRODUCTION
2010 - .
3. Examples of
applications
VIDEOGAMES
Watching live events in VR: be present in the event from best seat.
Sports, news, debates, concerts
VIDEO ENTERTAINMENT
Matterport works with a 3D camera to capture full 360 panoramic views. Images
are processed and turned into immersive 3D models.
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