Professional Documents
Culture Documents
Readme Aircraft
Readme Aircraft
;
***********************************************************************************
//
;
***********************************************************************************
ItemID = 28801
; ID (Minecraft +256 )
; ItemID 1.7.2 1.6.4
AddTexture = sh60-us-1
AddTexture = sh60-jp-1
AddTexture = sh60-jp-2
; ()
; png
; ()
CameraZoom = 3
;
;
;
; HUD = heli, heli_gnr, gunner, gunner, gunner, gunner ...
; HUD = plane, plane, gunner, gunner, gunner, gunner ...
; HUD = vehicle
;
; 2 HUD
; 1 2
; HUD = heli, heli_gnr
EnableGunnerMode = true
;(true=false )
EnableNightVision = true
;(true=false )
EnableEntityRadar = false
;(true=false )
Speed = 0.6
;
MotionFactor = 0.96
; 0.01.0
; 0.96
Gravity = -0.04
;
;
GravityInWater = -0.04
;
;
StepHeight = 2.5
;
MobilityYaw
MobilityYawOnGround
;
; MobilityYawOnGround
MobilityRoll
;
MobilityPitch
;
MinRotationPitch
MaxRotationPitch
; MinRotationPitch -80 0
; MaxRotationPitch 080
;()
;
MinRotationRoll
MaxRotationRoll
;()
; MinRotationRoll -80 0
; MaxRotationRoll 080
;
;
;
; (AddRack)
; (RideRack)
;
; : AC-130
; Param8 : () Param8
; Param9 :
; Param10 :
; Param11 :
;
;
/
; container
; helicopter
; plane
; vehicle
; ah-64 t-4s-75
RideRack = c5, 1
;
; RideRack = , (1)
;
ExclusionSeat = 15, 17
; 2
;
;
;
; ExclusionSeat = 3, 4, 5
; 3 4 5
; 4 3 5
; 5 3 4
;
; /
;
; AddSeat 1
; AddRack 4
; AddGunnerSeat 2
; AddRack 5
; AddSeat 3
; AddRack 6
;
; Item
http://minecraft.gamepedia.com/Data_values
; minecraft:iron_block
; /minecraft:
; MOD mcheli:ah-6 MOD
; AddShapelessRecipe
FlareType = 1
;
; 0=1=2=
Float = true
;
FloatOffset = -1.0
; ()
MaxHP = 100
;
ArmorDamageFactor = 0.5
;
; 1.0 100%0.5 50%
ArmorMinDamage = 5
;
;
ArmorMaxDamage = 500
;
;
; 100 300 100
InventorySize = 18
; (9 )
DamageFactor = 0.2
;
; 0.2 20%
;
Sound = heli
;
; sounds/heli.ogg
UAV = true
SmallUAV = true
; true
; UAV
; UAV = true UAV UAV
; SmallUAV = true UAV UAV
; UAV UAV
; UAV UAV
TargetDrone = true
; true
; UAV
;
OnGroundPitch =
;
;
AddPartHatch = X, Y, Z, X, Y, Z, 0180
; Z
; _hatch?.obj
; ? 0
; 1 AddPartHatch _hatch0.obj
; 2 AddPartHatch _hatch1.obj
; ()
AddPartSlideHatch = X, Y, Z
;
; (/) _hatch?.obj ( AddPartHatch )
AddPartWeaponBay = , X, Y, Z, X, Y, Z, 0
180
;
AddPartSlideWeaponBay = , X, Y, Z
;
; (/) _wb?.obj
; _wb?.obj ()
AddPartCanopy = X, Y, Z, X, Y, Z, 0180
;
AddPartSlideCanopy = X, Y, Z
;
; (/) _canopy?.obj
;
; _canopy?.obj ()
; _canopy0.obj
AddPartThrottle = X, Y, Z, X, Y, Z, (0180),
X, Y, Z
; /
;
AddPartLG = X, Y, Z, X, Y, Z, 0180 [, X,
Y, Z, 0180]
AddPartLGRev = X, Y, Z, X, Y, Z, 0180 [,
X, Y, Z, 0180]
AddPartSlideRotLG = X, Y, Z, X, Y, Z, X, Y,
Z, 0180
AddPartLGHatch = X, Y, Z, X, Y, Z, 0180 [,
X, Y, Z, 0180]
;
; /
; _lg?.obj ()
; AddPartLGRev AddPartLG
; AddPartLGHatch
;
; AddPartLG ... 0 90
; AddPartLGRev ... 90 0
; AddPartSlideRotLG ... 0 90
; AddPartLGHatch ... 0 90 0
ThrottleUpDown = 1.0
ThrottleUpDownOnEntity = 2.0
;
;
;
; ThrottleUpDownOnEntity (
2.0)
;
; ThrottleUpDown * * ThrottleUpDownOnEntity ->
AutoPilotRot = -0.4
;
; 0
;
ConcurrentGunnerMode = true
; 2
Regeneration = true
; 2
ParticlesScale = 0.1
; 0.1
;
FuelSupplyRange = 25
;
; 25m
;
;
AmmoSupplyRange = 35
;
; 35m
;
;
MaxFuel = 600
;
FuelConsumption = 0.5
; 1
; [] = / 1
; 1200 sec = 600 / 0.5
Stealth = 0.5
; (0.01.0)
; =0.0
;
;
SmoothShading = false
;
; false
; true
; mcheli.cfg SmoothShading false
HideEntity = false
;
; true =
; false =
EntityWidth = 0.9
EntityHeight = 0.9
; ()
; -100.0 0.0 100.0
; 0.5
EntityPitch = 45
EntityRoll = 20
; (-360~360)
CanRide = false
;
; true = ()
; false =
BoundingBox = X, Y, Z, ,
;
; MOD
;
; MOD Option TestMode ON
Category = W.A
;
;
CanMoveOnGround = false
CanRotOnGround = false
; false
; CanMoveOnGround
; CanRotOnGround
EnableParachuting = true
; true
; 3 3
MobDropOption = 0.0, 0.0, -11.5, 10
; MobDropOption = X, Y, Z, (1/20 )
;
RotorSpeed = 50.0
;
;
;
***********************************************************************************
helicopters/abc.txt, models/helicopters/abc.obj,
textures/helicopters/abc.png, textures/items/abc.png
;
***********************************************************************************
; 4 ()
; helicopters
; models/helicopters
; textures/helicopters
; textures/items
EnableFoldBlade = false
;(true=false )
;
***********************************************************************************
planes/abc.txt, models/planes/abc.obj, textures/planes/abc.png,
textures/items/abc.png
;
***********************************************************************************
; 4 ()
; planes
; models/planes
; textures/planes
; textures/items
AddPartRotor = X, Y, Z, X, Y, Z, (-180~180)
;
; VTOL
; _rotor?.obj ()
; ()
AddBlade = , , X, Y, Z, X, Y, Z
; AddPartRotor
;
; _blade?.obj ()
AddPartWing = X, Y, Z, X, Y, Z, 0180
;
; _wing?.obj ()
AddPartPylon = X, Y, Z, X, Y, Z, 0180
;
; _wing?_pylon?.obj ()
; AddPartPylon AddPartWing
;
; AddPartWing = 1.50, 2.50, -4.57, 0, 1,0, 35 : _wing0.obj
; AddPartPylon = 6.69, 2.50, -7.18, 0,-1,0, 35 :
_wing0_pylon0.obj
; AddPartPylon = 3.92, 2.50, -6.34, 0,-1,0, 35 :
_wing0_pylon1.obj
; false
true
;
;
PivotTurnThrottle = 0.0
;
; 0 0
;
; = 0
; = 0
EnableBack = true
;()
VariableSweepWing = true
SweepWingSpeed = 1.2
;
; AddPartWing
; VariableSweepWing = true
; SweepWingSpeed = 1.2
AddPartNozzle = X, Y, Z, X, Y, Z, 0180
;
;
; VTOL
; _nozzle?.obj ()
; ParticlesScale
EnableVtol = true
; VTOL (false=VTOl , true=VTOl )
DefaultVtol = true
; VTOL VTOL
; true VTOL
VtolYaw = 0.3
; VTOL
VtolPitch = 0.3
; VTOL
EnableEjectionSeat = true
;
; true GUI
; 1 1 2 2
EnableSeaSurfaceParticle = true
;
; ParticlesScale (0.7 )
; AddParticleSplash
;
***********************************************************************************
vehicles/abc.txt, models/vehicles/abc.obj,
textures/vehicles/abc.png, textures/items/abc.png
;
***********************************************************************************
; 4 ()
; vehicles
; models/vehicles
; textures/vehicles
; textures/items
; _part?.obj ()
AddChildPart = Param1, Param2, Param3, Param4, X, Y, Z
; AddPart
; AddPart AddPart
;
; _part?_#.obj
; AddPart _# (# 0 )
;
; AddPart = true, true, false, 0, 0.00, 0.00, 0.00 _part0.obj
; AddChildPart = false, false, true, 0, -1.00, 0.00, 2.00 _part0_0.obj
; AddChildPart = false, false, true, 0, 1.00, 0.00, 2.00 _part0_1.obj
; RotationPitchMax, RotationPitchMin