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2015/9/19 Readme_Aircraft.

txt

Helicopter Plane Vehicle


DisplayName yes yes yes
AddDisplayName yes yes yes
AddRecipe yes yes yes
AddShapelessRecipe yes yes yes
ItemID yes yes yes ID
AddTexture yes yes yes
Sound yes yes yes
SmoothShading yes yes yes True=False=
HUD yes yes yes HUD
Category yes yes yes
AddPartCamera yes yes yes
AddPartHatch yes yes yes
AddPartSlideHatch yes yes yes
AddPartThrottle yes yes no /
AddPartWeapon yes yes no
AddPartWeaponChild yes yes no AddPartWeapon
AddPartRotWeapon yes yes no
AddPartWeaponMissile yes yes no
AddPartWeaponBay yes yes yes
AddPartSlideWeaponBay yes yes yes
AddPartRotation yes yes yes
AddRotor yes no no
AddRotorOld yes no no Deprecation:
AddPartRotor no yes no
AddBlade no yes no
AddPartCanopy yes yes yes
AddPartSlideCanopy yes yes yes
AddPartLG yes yes yes
AddPartLGRev yes yes yes AddPartLG
AddPartSlideRotLG yes yes yes +
AddPartLGHatch yes yes yes
AddPartNozzle no yes no
AddPartWing no yes no
AddPartPylon no yes no
AddTrackRoller no yes no
AddCrawlerTrack no yes no
AddPart no no yes
AddChildPart no no yes
MaxRotationPitch yes yes yes
MinRotationPitch yes yes yes
MaxRotationRoll yes yes no
MinRotationRoll yes yes no
MobilityPitch yes yes no
MobilityYaw yes yes no
MobilityYawOnGround yes yes no
MobilityRoll no yes no
StepHeight yes yes no
MotionFactor yes yes no 01
PivotTurnThrottle no yes no 0
RotationPitchMax no no yes Deprecation:
RotationPitchMin no no yes Deprecation:
AddSeat yes yes yes
AddGunnerSeat yes yes yes AddSeat
AddFixRotSeat yes yes yes
MaxHp yes yes yes
ArmorDamageFactor yes yes yes
ArmorMinDamage yes yes yes
ArmorMaxDamage yes yes yes
EnableBack no yes no
AddWeapon yes yes yes
RotorSpeed yes yes no
EnableSeaSurfaceParticle no yes no
CameraPosition yes yes yes
CameraZoom yes yes yes
DamageFactor yes yes yes 01100%
EnableEntityRadar yes yes yes
EnableNightVision yes yes yes
EnableEjectionSeat no yes no GUI2
EnableParachuting yes yes no
MobDropOption yes yes no
FlareType yes yes yes 0=1=2=
Float yes yes yes
FloatOffset yes yes yes
InventorySize yes yes yes 954
Regeneration yes yes yes 2
Gravity yes yes yes -0.04
GravityInWater yes yes yes -0.04
ParticlesScale yes yes no
EnableGunnerMode yes yes no
ConcurrentGunnerMode yes yes no 2
Speed yes yes no
CanMoveOnGround yes yes no False
CanRotOnGround yes yes no False
ThrottleUpDown yes yes no
ThrottleUpDownOnEntity yes yes no
UAV yes yes no UAVUAV
SmallUAV yes yes no UAV
TargetDrone no yes no
onGroundPitch yes yes no /
EnableFoldBlade yes no no
AutoPilotRot no yes no
DefaultVtol no yes no VTOLVTOL
EnableVtol no yes no VTOL
VtolPitch no yes no VTOLPicthVTOL
VtolYaw no yes no VTOLYawVTOL
VariableSweepWing no yes no
SweepWingSpeed no yes no VariableSweepWing=true
HideEntity yes yes yes
EntityWidth yes yes yes
EntityHeight yes yes yes
EntityPitch yes yes yes
EntityRoll yes yes yes
FuelSupplyRange yes yes yes 1
AmmoSupplyRange yes yes yes 1
BoundingBox yes yes yes
MaxFuel yes yes no
FuelConsumption yes yes no 1
Stealth yes yes yes (0.01.0)0.0
AddParticleSplash no yes no
AddSearchLight yes yes yes
AddFixedSearchLight yes yes yes
ExclusionSeat yes yes no
AddRack yes yes no
RideRack yes yes no (1)
AddRepellingHook yes no no
CanRide yes yes yes false
2015/9/19 Readme_Weapon.txt

TargetingPod
MachineGun1

MachineGun2

ASMissile

AAMissile

TVMissile

ATMissile

Dispenser
MkRocket
Torpedo

Rocket

Smoke

Dummy
Bomb
CAS

Type yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
DisplayName yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes

ModelBullet yes yes yes no yes yes yes yes yes yes yes no yes no no

ModelBomblet yes yes yes no yes yes yes yes yes yes yes no yes no no
SetCartridge yes yes yes yes yes yes yes yes yes yes yes no yes no no
BulletColor yes yes yes no yes yes yes yes yes yes yes no yes no no
BulletColorInWater yes yes yes no yes yes yes yes yes yes yes no yes no no

SoundDelay yes yes yes yes yes yes yes yes yes yes yes no yes no yes

SoundPitch yes yes yes yes yes yes yes yes yes yes yes no yes no yes 01
SoundPitchRandom yes yes yes yes yes yes yes yes yes yes yes no yes no yes 01
SoundVolume yes yes yes yes yes yes yes yes yes yes yes no yes no yes 01 1

Sound yes yes yes yes yes yes yes yes yes yes yes no yes no yes
_snd.ogg
Power yes yes yes yes yes yes yes yes yes yes no no no no no
Sight yes yes yes yes yes yes yes yes yes yes yes no yes no yes
ModeNum no yes no no yes no no yes yes no no no no no no
Acceleration yes yes yes yes yes yes yes yes yes no yes no yes no no
AccelerationInWater no no yes no no no no no no no no no no no no
Accuracy yes yes yes yes yes yes yes yes yes yes yes no yes no no
Gravity yes yes yes yes yes yes yes yes yes yes yes no yes no no
GravityInWater yes yes yes yes yes yes yes yes yes yes yes no yes no no
VelocityInWater yes yes yes no yes yes yes yes yes yes no no yes no no Tick
Delay yes yes yes yes yes yes yes yes yes yes yes no yes no yes
ReloadTime yes yes yes yes yes yes yes yes yes yes yes no yes no yes 0
Round yes yes yes yes yes yes yes yes yes yes yes no yes no yes 11
HeatCount yes yes yes yes yes yes yes yes yes yes yes no yes no yes 1
MaxHeatCount yes yes yes yes yes yes yes yes yes yes yes no yes no yes
Explosion yes yes yes yes yes yes yes yes yes yes no no no no no
ExplosionInWater yes yes yes no yes yes yes yes yes yes no no no no no

ExplosionBlock yes yes yes yes yes yes yes yes yes yes no no no no no
0

ExplosionAltitude yes yes yes no yes yes yes yes yes yes no no no no no

DelayFuse yes yes yes no yes no no no no yes no no no no no
Bound yes yes yes no yes no no no no yes no no yes no no DelayFuse
TimeFuse yes yes yes no yes yes yes yes yes yes no no yes no no
Destruct no no no no no no no no no yes no no no no no UAV
FAE yes yes yes no yes yes yes yes yes yes no no no no no
Flaming yes yes yes yes yes yes yes yes yes yes yes no no no no
Bomblet no no no no yes yes no no no yes no no yes no no
BombletDiff no no no no yes yes no no no yes no no yes no no
BombletSTime no no no no yes yes no no no yes no no yes no no
Piercing yes yes yes yes yes yes yes yes yes yes no no yes no no
MaxAmmo yes yes yes yes yes yes yes yes yes yes yes no yes no yes
SuppliedNum yes yes yes yes yes yes yes yes yes yes yes no yes no yes 1
Item yes yes yes yes yes yes yes yes yes yes yes no yes no yes 1
SmokeColor no no no no no no no no no no no yes no no no
SmokeSize no no no no no no no no no no no yes no no no
SmokeMaxAge no no no no no no no no no no no yes no no no
GuidedTorpedo no no yes no no no no no no no no no no no no
LockTime no no no no no no yes no yes no no no no no no
DispenseItem no no no no no no no no no no no no yes no no
DispenseRange no no no no no no no no no no no no yes no no DispenseItem()
/
ProximityFuseDist yes yes no no no yes yes no yes yes no no yes no no
ASMissile
Particle yes no no no no no no no no no no no no no no
DisableSmoke no no yes no yes yes yes yes yes no yes no no no no
Target no no no no no no no no no no no no no no yes TargetingPod
Length no no no no no no no no no no no no no no yes
Radius no no no no no no no no no no no no no no yes ()
MarkTime no no no no no no no no no no no no no no yes TargetingPod
2015/1/12

0.9.3 (.mqo)
obj mqo

(obj)
models
1
mqo (ON/OFF)
SmoothShading=false

0.8.0
.obj .mqo 1

$body .obj
$ _0.obj


$wing0_pylon0 $wing0

$$
-$body

objobj
obj
obj
2015/3/30

ah-64.txt

; M230
AddPartWeapon = m230, true, true, false, 0.00, 0.29, 0.72
AddPartWeaponChild = false, true, 0.00, 0.29, 0.72
; Hydra70
AddPartWeapon = hydra70, false, false, true, 0.00, 0.81, -2.13
; agm114
AddPartWeaponMissile = agm114, false, false, false, 1.72, 0.96, -1.64
AddPartWeaponMissile = agm114, false, false, false, -1.72, 0.96, -1.64
AddPartWeaponMissile = agm114, false, false, false, 1.72, 0.96, -1.64
AddPartWeaponMissile = agm114, false, false, false, -1.72, 0.96, -1.64

AddPartWeaponMissile = agm114tv, false, false, false, 1.72, 0.96, -1.64


AddPartWeaponMissile = agm114tv, false, false, false, -1.72, 0.96, -1.64
AddPartWeaponMissile = agm114tv, false, false, false, 1.72, 0.96, -1.64
AddPartWeaponMissile = agm114tv, false, false, false, -1.72, 0.96, -1.64

M230
AddWeapon = m230, 0.00, 0.38, 0.90, 0,-1, true,2, 0,-360,360, -20,80

AddWeapon = hydra70, 2.72, 0.81, -2.13, 1, 0, true,1, 0,0,0, 0, 25


AddWeapon = hydra70, -2.72, 0.81, -2.13, -1, 0, true,1, 0,0,0, 0, 25 Hydra70
AddWeapon = hydra70_mpsm, 2.72, 0.81, -2.13, 1, 0, true,1, 0,0,0, 0, 25
AddWeapon = hydra70_mpsm, -2.72, 0.81, -2.13, -1, 0, true,1, 0,0,0, 0, 25 Hydra70

AddWeapon = aim92, 2.72, 0.89, -1.00, 1, 0


AddWeapon = aim92, -2.72, 0.89, -1.00, -1, 0 AIM92
AddWeapon = aim92, 2.72, 0.89, -1.00, 1, 0
AddWeapon = aim92, -2.72, 0.89, -1.00, -1, 0

AddWeapon = agm114, 1.72, 0.96, -1.64, 1, 0, true,2 HellFire


AddWeapon = agm114, -1.72, 0.96, -1.64, -1, 0, true,2
AddWeapon = agm114, 1.72, 0.96, -1.64, 1, 0, true,2
AddWeapon = agm114, -1.72, 0.96, -1.64, -1, 0, true,2

AddWeapon = agm114tv, 1.72, 0.96, -1.64, 1, 0, true,2 HellFire TV


AddWeapon = agm114tv, -1.72, 0.96, -1.64, -1, 0, true,2
AddWeapon = agm114tv, 1.72, 0.96, -1.64, 1, 0, true,2
AddWeapon = agm114tv, -1.72, 0.96, -1.64, -1, 0, true,2

AddWeapon = a10gau8, 0.00, 0.70, 0.95, 0, 0, true,2 CAS

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