Professional Documents
Culture Documents
MCHeli ParameterList
MCHeli ParameterList
txt
TargetingPod
MachineGun1
MachineGun2
ASMissile
AAMissile
TVMissile
ATMissile
Dispenser
MkRocket
Torpedo
Rocket
Smoke
Dummy
Bomb
CAS
Type yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
DisplayName yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
ModelBullet yes yes yes no yes yes yes yes yes yes yes no yes no no
ModelBomblet yes yes yes no yes yes yes yes yes yes yes no yes no no
SetCartridge yes yes yes yes yes yes yes yes yes yes yes no yes no no
BulletColor yes yes yes no yes yes yes yes yes yes yes no yes no no
BulletColorInWater yes yes yes no yes yes yes yes yes yes yes no yes no no
SoundDelay yes yes yes yes yes yes yes yes yes yes yes no yes no yes
SoundPitch yes yes yes yes yes yes yes yes yes yes yes no yes no yes 01
SoundPitchRandom yes yes yes yes yes yes yes yes yes yes yes no yes no yes 01
SoundVolume yes yes yes yes yes yes yes yes yes yes yes no yes no yes 01 1
Sound yes yes yes yes yes yes yes yes yes yes yes no yes no yes
_snd.ogg
Power yes yes yes yes yes yes yes yes yes yes no no no no no
Sight yes yes yes yes yes yes yes yes yes yes yes no yes no yes
ModeNum no yes no no yes no no yes yes no no no no no no
Acceleration yes yes yes yes yes yes yes yes yes no yes no yes no no
AccelerationInWater no no yes no no no no no no no no no no no no
Accuracy yes yes yes yes yes yes yes yes yes yes yes no yes no no
Gravity yes yes yes yes yes yes yes yes yes yes yes no yes no no
GravityInWater yes yes yes yes yes yes yes yes yes yes yes no yes no no
VelocityInWater yes yes yes no yes yes yes yes yes yes no no yes no no Tick
Delay yes yes yes yes yes yes yes yes yes yes yes no yes no yes
ReloadTime yes yes yes yes yes yes yes yes yes yes yes no yes no yes 0
Round yes yes yes yes yes yes yes yes yes yes yes no yes no yes 11
HeatCount yes yes yes yes yes yes yes yes yes yes yes no yes no yes 1
MaxHeatCount yes yes yes yes yes yes yes yes yes yes yes no yes no yes
Explosion yes yes yes yes yes yes yes yes yes yes no no no no no
ExplosionInWater yes yes yes no yes yes yes yes yes yes no no no no no
ExplosionBlock yes yes yes yes yes yes yes yes yes yes no no no no no
0
ExplosionAltitude yes yes yes no yes yes yes yes yes yes no no no no no
DelayFuse yes yes yes no yes no no no no yes no no no no no
Bound yes yes yes no yes no no no no yes no no yes no no DelayFuse
TimeFuse yes yes yes no yes yes yes yes yes yes no no yes no no
Destruct no no no no no no no no no yes no no no no no UAV
FAE yes yes yes no yes yes yes yes yes yes no no no no no
Flaming yes yes yes yes yes yes yes yes yes yes yes no no no no
Bomblet no no no no yes yes no no no yes no no yes no no
BombletDiff no no no no yes yes no no no yes no no yes no no
BombletSTime no no no no yes yes no no no yes no no yes no no
Piercing yes yes yes yes yes yes yes yes yes yes no no yes no no
MaxAmmo yes yes yes yes yes yes yes yes yes yes yes no yes no yes
SuppliedNum yes yes yes yes yes yes yes yes yes yes yes no yes no yes 1
Item yes yes yes yes yes yes yes yes yes yes yes no yes no yes 1
SmokeColor no no no no no no no no no no no yes no no no
SmokeSize no no no no no no no no no no no yes no no no
SmokeMaxAge no no no no no no no no no no no yes no no no
GuidedTorpedo no no yes no no no no no no no no no no no no
LockTime no no no no no no yes no yes no no no no no no
DispenseItem no no no no no no no no no no no no yes no no
DispenseRange no no no no no no no no no no no no yes no no DispenseItem()
/
ProximityFuseDist yes yes no no no yes yes no yes yes no no yes no no
ASMissile
Particle yes no no no no no no no no no no no no no no
DisableSmoke no no yes no yes yes yes yes yes no yes no no no no
Target no no no no no no no no no no no no no no yes TargetingPod
Length no no no no no no no no no no no no no no yes
Radius no no no no no no no no no no no no no no yes ()
MarkTime no no no no no no no no no no no no no no yes TargetingPod
2015/1/12
0.9.3 (.mqo)
obj mqo
(obj)
models
1
mqo (ON/OFF)
SmoothShading=false
0.8.0
.obj .mqo 1
$body .obj
$ _0.obj
$wing0_pylon0 $wing0
$$
-$body
objobj
obj
obj
2015/3/30
ah-64.txt
; M230
AddPartWeapon = m230, true, true, false, 0.00, 0.29, 0.72
AddPartWeaponChild = false, true, 0.00, 0.29, 0.72
; Hydra70
AddPartWeapon = hydra70, false, false, true, 0.00, 0.81, -2.13
; agm114
AddPartWeaponMissile = agm114, false, false, false, 1.72, 0.96, -1.64
AddPartWeaponMissile = agm114, false, false, false, -1.72, 0.96, -1.64
AddPartWeaponMissile = agm114, false, false, false, 1.72, 0.96, -1.64
AddPartWeaponMissile = agm114, false, false, false, -1.72, 0.96, -1.64
M230
AddWeapon = m230, 0.00, 0.38, 0.90, 0,-1, true,2, 0,-360,360, -20,80