Josef Heinrich CTL Assessment 1

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ASSIGNMENT 1

Contemporary Teacher Leadership

JANUARY 1, 2017
JOSEF HEINRICH
18686265

0
Table of Contents

Abstract .................................................................................................................................................. 2
Part A Original Teaching documentation ........................................................................................... 4
Introduction ........................................................................................................................................ 4
Original Scope and Sequence .............................................................................................................. 5
Original Unit Outline ........................................................................................................................... 6

Part B Comparative Table ................................................................................................................. 14


Comparative Table ............................................................................................................................ 15

Part C Reconstructed Unit of Work................................................................................................... 19


Introduction ...................................................................................................................................... 19
Reconstructed Unit Outline .............................................................................................................. 20

Part D Professional Report ................................................................................................................ 36


Professional Report ........................................................................................................................... 37
References ........................................................................................................................................ 39

1
Abstract

This report details a range of pedagogical focused recommendations for an Industrial Technology
(Engineering) stage 5 (year 9) unit. This report redesigns a Water bottle rocket unit taught at
Ashcroft High School and makes a series of recommendations to create a compelling learning
experience for students at Epping Boys High School. Through the use of pedagogical practices,
scaffolding, and reflection students gain a better understanding of engineering concepts in an
engage environment while preparing them for the expectations of the year 10 course

2
PART A

3
Ashcroft High School

Located in Sydneys south west Ashcroft High School is a co-ed school with 500 students. Have a 61%
language background other than English and a large Indigenous student population. Of the students
within the school a large percentage of the students fall in the bottom 50% in terms of socio
economic status. Students at Ashcroft High School achieve on average band 6 on their Naplan
results. *

*statistics acquired from myschool.edu.au

Introduction

The original documentation for this unit was developed and constructed based on the needs of the
students at the time and further expanded throughout the teaching term to conform with the
constraints of time and school community

With no supplied scope and sequence or unit outline the following documentation has been
constructed and extrapolated based on knowledge of prior units and materials, student work, and
the professional practice supporting documentation.

4
Scope and Sequence for Stage 5 Industrial Technology (Engineering)
Industrial Technology Course Year 9
TERM 1 TERM2 TERM 3 TERM 4
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Topic: Engineering Materials Topic: Engineering Drawing Topic: Structures Topic: Aeronautics
Overview: Students are introduced Overview: Students learning to Overview: Students learn about a Overview: students investigate a
to a range of engineering principles interpret engineering drawings, and range of different structures and range of engineering principles
relating to materials, and explore explore the use of freehand drawing the elements which make up related to aeronautics and forces
the different material properties of and CAD to create drawings structures, creating two different which act on moving objects in
objects within the environment following the engineering industry types of structures, a bridge and a flight and apply these principles to
Outcomes covered: 5.1.1, 5.1.2, conventions. tower. create their own water bottle
5.4.2, 5.3.1, 5.3.2, 5.5.1, 5.7.1, 5.7.2 Outcomes covered: 5.4.1, 5.5.1, Outcomes covered: 5.2.2, 5.4.2, rockets to test their ideas and
Assessment: Technology Tasks, 5.2.1, 5.5.1, 5.6.1, 5.5.1, 5.7.2, 5.2.2, 5.5.1, 5.2.2, 5.4.2, 5.5.1, 5.3.1, 5.2.1, develop their knowledge.
Exam 5.4.2, 5.5.1 5.6.1 Outcomes covered: 5.1.1, 5.1.2,
Assessment: Technology tasks Assessment: Technology task 5.4.2, 5.2.2, 5.5.1, 5.7.2, 5.4.1, 5.2.1
(CAD), Engineering drawing task (bridge builder), physical product Assessment: Technology task,
development Physical product development,
Design portfolio

5
UNIT OUTLINE
Industrial Technology (Engineering) Part 1 Water bottle rockets Number of Weeks: 6
Unit title: Aeronautics (Part 1) Water bottle rockets

Key Concepts/ Big Ideas The importance of this learning


- Use of workshop tools and equipment to - Students learn to use the workshop as a key part of the process in developing models
create models and prototypes for testing and prototypes for testing of engineering concepts.
- Using equipment and tools to carry out - Student learning about the different forces which moving structures have such as their,
experiments
force, mass, acceleration and how these influence the object, and how they can influence
- Forces of moving structures
- Principles of aerodynamics these forces when designing objects
- The effects of forces which act on moving - Students learn about aerodynamics and the different external forces which act on
structures moving structures and how these affect the motion and movement of the object and
- Design principles and processes for how they can influence their forces when design objects
aerodynamics - Students learn about aerodynamic design principles and how to apply these concepts to
their design projects.

Unit context within Scope and Sequence Targeted Syllabus Outcomes


This unit aims to apply prior knowledge about 5.1.1 Identifies, assesses and manages the risks and OHS issues associated with the use of a
materials, engineering standards and structural range of materials, hand tools, machine tools and processes
design to allow students to creating a complex 5.1.2 Applies OHS practices to hand tools, machine tools, equipment and processes
moving vehicle (water bottle rocket). This unit also 5.2.1 Applies design principles in the modification, development and production of projects
act as a key unit in transitioning students into the 5.2.2 Identifies, selects and competently uses a range of hand and machine tools, equipment
year 10 course, introducing a range of theoretical and processes to produce quality practical projects
concepts and themes. This unit prepares students for 5.4.1 Selects, applies and interprets a range of suitable communication techniques in the
the year 10 industrial technology (engineering) development, planning, production and presentation of ideas and projects
course by requiring students to record their process 5.4.2 works cooperatively with others in the achievement of common goals
within a design portfolio for submission, a key factor 5.5.1 applies and transfers acquired knowledge and skills to subsequent learning experiences in
throughout the year 10 industrial technology a variety of contexts and projects
(engineering) course. 5.7.2 describes, analyses and evaluates the impact of technology on society, the environment
and cultural issues locally and globally
Literacy Targets Numeracy Targets ICT Targets CCP/ GC Assessment

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Ability to express Ability to accurately develop Use of digital word Sustainability In groups students create
engineering concepts and design prototypes processing software to Use of a range of recycled and test a range of water
ideas Ability to accurately record their design process materials for the bottle rocket designs.
Able to create a design measure and record design and create a design development of design Accompanying these tasks
portfolio detailing their details portfolio for submission prototypes and concepts. students are also asked to
design process and the Ability to calculate the present a design portfolio as
concepts involved in the different forces acting on a representation of their
creation of their water structures design process.
bottle rocket

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UNIT TITLE
Week 1 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.5.1 5.5.1 5.5.1
Key Concept(s) Aeronautics and the forces of Aeronautics and the forces of Forces specific to water bottle rockets
movement movement
Learning Experiences Students Watch the video Students Watch the video Students explore what bottle
Engineering connections Space Engineering connections Space rocket design, and the different
shuttle shuttle forces which specifically interact
Students use accompanying Students use accompanying with the design of water bottle
worksheet to answer questions worksheet to answer questions rockets
Teacher pauses video and Teacher pauses video and Teacher guides students
explores key engineering explores key engineering through the water bottle rocket
themes and engages students in themes and engages students in guide booklet
questioning questioning Teacher engages students in
question of engineering forces
and concepts
Students watch YouTube video
on the forces involved in
launching a water bottle rocket

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UNIT TITLE
Week 2 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.5.1, 5.4.1 5.1.2, 5.2.1, 5.4.2, 5.2.1, 5.2.2 5.1.2, 5.2.1, 5.4.2, 5.2.1, 5.2.2
Key Concept(s) Evaluating current designs Building Prototypes Building Prototypes

Learning Experiences Students explore different students work collaboratively to students work collaboratively to
aspects of water bottle rocket create a range of water bottle create a range of water bottle
design rocket designs rocket designs
Students draw different water students work collaboratively students work collaboratively
bottle rocket concepts using workshop equipment and using workshop equipment and
Student analyses and compare a tools safely tools safely
range of different water bottle
rockets
Students watch video on
different water bottle rockets
being tested
Students evaluate these designs
and make changes to their own
design

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UNIT TITLE
Week 3 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.1.2, 5.2.1, 5.4.2, 5.2.1, 5.2.2 5.4.2, 5.1.1 5.4.2, 5.1.1
Key Concept(s) Building prototypes Testing water bottle rockets Testing water bottle rockets
Measuring prototypes
Learning Experiences students work collaboratively to Students evaluate a range of Students evaluate a range of
create a range of water bottle water bottle rocket designs water bottle rocket designs
rocket designs Students test a range of water Students test a range of water
students work collaboratively bottle rocket designs bottle rocket designs
using workshop equipment and Students record and compare Students record and compare
tools safely their water bottle rocket designs their water bottle rocket designs
students measure and record Students discuss the different Students discuss the different
different aspects of their rocket impact design elements had on impact design elements had on
designs the performance of their water the performance of their water
bottle rockets bottle rockets

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UNIT TITLE
Week 4 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.4.1, 5.5.1 5.5.1, 5.7.2 5.5.1, 5.7.2
Key Concept(s) Review of water bottle rocket testing Wind tunnel testing of water bottle Wind tunnel testing of water bottle
rockets rockets
Learning Experiences Students review the effects Students test the aerodynamics Students test the aerodynamics
design has on water bottle of their water bottle rockets of their water bottle rockets
rocket performance using a wind tunnel using a wind tunnel
Students explore the different Students explore the effect their Students explore the effect their
forces acting on water bottle different design elements have different design elements have
rockets in flight on aerodynamics on aerodynamics
Students calculate speed and Students concept new water
velocity of their water bottle bottle rocket designs based on
rockets using video evidence information gained

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UNIT TITLE
Week 5 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.4.1, 5.5.1, 5.7.2 5.4.1, 5.5.1, 5.7.2 5.4.1, 5.5.1, 5.7.2
Key Concept(s) Design portfolio Design portfolio Design portfolio

Learning Experiences Students record their design Students record their design Students record their design
process using a design portfolio process using a design portfolio process using a design portfolio
Students collate their water Students collate their water Students collate their water
bottle rocket testing bottle rocket testing bottle rocket testing
information and compare their information and compare their information and compare their
results results results
Students write a report on the Students write a report on the Students write a report on the
different aspects their design different aspects their design different aspects their design
had on the performance of their had on the performance of their had on the performance of their
water bottle rocket water bottle rocket water bottle rocket
Students create a report on Students create a report on Students create a report on
possible improvements that possible improvements that possible improvements that
could be made to increase the could be made to increase the could be made to increase the
performance of their water performance of their water performance of their water
bottle rockets bottle rockets bottle rockets

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UNIT TITLE
Week 6 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.1.2, 5.2.1, 5.4.2, 5.5.1 5.1.2, 5.2.1, 5.4.2, 5.5.1 5.1.1, 5.5.1, 5.4.2
Key Concept(s) Build final product Build final product Test water bottle rockets

Learning Experiences Students use the information Students use the information Students test their rocket and
gained from previous testing to gained from previous testing to compare the results to their first
create a second-generation create a second-generation test
water bottle rocket to test their water bottle rocket to test their
hypothesis and ideas hypothesis and ideas

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PART B

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Comparative table of changes
Areas within the unit of concern Suggested unit alterations Research supporting alterations
The unit uses a range of A range of pedagogigal The use of student centred
teacher focused learning to practices which focus on learning activities allows
engage students in the student centred learning are students to gain an intrinsic
fundamental theoretical based imbedded throughout the unit. and deeper understanding of
of the unit. This extensive use Students develop their knowledge, and retain their
of teacher focused learning is theoretical understanding of learning for longs (Clarke &
not only disengaging for engineering concepts through, Pittaway, 2014). Using this
students but also does not collaboration, problem based student-centred approach
reflect the intention of the learning, and project based allows students to develop
Industrial Technology learning activites. These more skills throughout their
(Engineering) course. This methods allow students to learning through their own
course damands to develop more effectivly reflect on their experiences (Woolfolk, 2012).
students skills, reflectivity and own understanding and The use of student centred
autonomy knowledge, and become learning increase student
directors of their own learning. motivation to undertake and
These activities place the complete tasks (Cruickshank et
teacher as a facilitator of al., 2005)
learning and encourages
students autonomy within the
classroom.

Students theoretical Students undertake a game Through game based learning


knowledge is not appropriately based learning activity. Using pedagogy students can more
scaffolded throughout the the digital simulation software effectively engage with the
unit, students have difficulty Kerbal space program, learning (Pivec, 2004), develop
understanding how these students further develop their skills (Groff et al., 2012), and
theoretical concepts are understanding of engineering allow them to confidently take
applied and influence their concepts and the features create risks to benefit their
design projects. The affecting their design. This learning (Groff et al., 2012)
theoretical scaffold gives deeply engaging experience
inadequate time for students allows students to further
to gain a firm understanding of their understanding of
concepts, resulting in little engineering concepts and how
confidence to take create and they influence their design
design risks to further their projects, while the simulated
learning. environment allows students
to feel more confident when
taking creative risks to further
their learning
The design portfolio is The design portfolio has been Breaking down tasks into
perceived as daunting and separated into parts and place smaller components decreases
large task for students. The throughout the unit to allow the perceived difficulty of
positioning of the activity students to more confidently work Printrich & Schrauben
directly after an extended complete smaller chunks of (1992). Scaffolding tasks allows
period of practical forces a work. The design portfolio has students to maintain
large disconnect and causes been used throughout as an engagement and complete
disengagement within important place for student tasks to a higher standard of
students. The size and reflection and continual record quality (McDevitt et al., 2012).
multitude and poorly keeping of their learning

15
scaffolded nature of the task development
results in a low standard of
work and behavioural issues

The wind tunnel exercise The wind tunnel activity is the sequence of learning tasks
forms an important part in further scaffolded through the is an important aspect in
students continued exploration of real world developing and solidifying
exploration and development examples. This wind tunnel student knowledge (Duschl et
of engineering principles. the exercise has also been moved al., 2011)
placement of this activity after forwards before the testing of
water rocket testing results in their prototype rockets to
a range of difficulties such as; allow students to reflect more
inappropriate reflection on the appropriately on their designs
aerodynamics of their projects and record the needed
due to being influenced by the information.
testing results; and the low
durability of students
prototypes resulting in
numerous rockets being
unable to be tested accurately.

Students low ability in literacy Students are scaffolded using a The use of P.E.E.L scaffold
resulted in a range of difficulty P.E.E.L scaffold allowing improves the quality of
in achieving higher order students to achieve high order student learning and allows
thinking literacy tasks. thinking, and argue a range of students complete literary
students had a range of design decisions and justify tasks to a high standard
difficulty expressing ideas and their design ideas to a high (Hammond, 2001)
arguments on the different standard.
design principles surrounding
their design and engineering
principles
Students are not given An extra lesson is used to Allowing time to reflect of
appropriate time to be able to allow students to further learning is an important in
analyse and reflect on their reflect on their water bottle allowing students to turn their
findings from testing their rocket tests, and clearly experiences from problem
prototypes before moving on explore the design aspects based learning into learning
to the creation of their final which were successes and and knowledge (Boud et al.,
product, resulting in a range of failures. 2013)
students unsure of what their Students are also given time to
design direction is. discuss collaboratively and
concept generate to have a
better understanding on their
design direction for their final
rocket design
Due to the asymmetry of the A range of activities have been Differentiation give
groups and the range of differentiation options to opportunities for students to
different learning levels some increase the learning take ownership of their own
students can quickly complete challenge, allowing high learning and further develop
the given work, and become a achieving students to stay their skills and understanding
distraction for their peers engaged with the test and (Hmelo-Silver, 2004)
continue their learning

16
without becoming a
distraction for their peers

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PART C

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Epping Boys High School

Located in Sydneys north west Epping Boys High School is an all-boys secondary school with 1000
students. 57% of the school has a language background other than English, with most students
falling in the top 50% of socio economic status. Students at Epping Boys High School achieve on
average band 8 on their Naplan results.*

*statistics acquired from myschool.edu.au

Introduction

The following is a redesigned unit outline for Industrial Technology stage 5 (year 9) course. This unit
has been designed using an understanding by design framework to provide students with an
engaging and meaningful learning experience that prepares them for the challenges of year 10. A
range of student focuses pedagogy has been incorporated throughout the unit to create a learning
environment focuses around student discover and development of knowledge, with scaffolding
playing a key role in facilitating student learning activities. The quintessential aim of this unit
redesign is to allow the teacher to become the facilitator to student learning and to develop student
autonomy.

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UNIT OUTLINE
Industrial Technology (Engineering) Part 1 Water bottle rockets Number of Weeks: 6
3 x 75 minute lessons per week
Unit title:
Aeronautics (Part 1) Water bottle rockets
Key Concepts/ Big Ideas The importance of this learning
- Design process portfolio - Students learn about different aerodynamic and engineering concepts using digital
- Use of workshop tools and equipment to simulation software, allowing them to test ideas without the risk of failure
create models and prototypes for testing - Students learn about using a digital portfolio to record their design process and reflect on
- Using digital simulation software to test
their learning
ideas and concepts
- Using equipment and tools to carry out - Students learn to use the workshop as a key part of the process in developing models and
experiments prototypes for testing of engineering concepts.
- Forces of moving structures - Student learning about the different forces which moving structures have such as their,
- Principles of aerodynamics force, mass, acceleration and how these influence the object, and how they can influence
- The effects of forces which act on moving these forces when designing objects
structures - Students learn about aerodynamics and the different external forces which act on moving
- Design principles and processes for
structures and how these affect the motion and movement of the object and how they can
aerodynamics
influence their forces when design objects
- Students learn about aerodynamic design principles and how to apply these concepts to
their design projects.

Unit context within Scope and Sequence Targeted Syllabus Outcomes


This unit builds on students prior knowledge and 5.1.1 Identifies, assesses and manages the risks and OHS issues associated with the use of a
learning about materials, engineering principles and range of materials, hand tools, machine tools and processes
standards to allow students to explore and learn 5.1.2 Applies OHS practices to hand tools, machine tools, equipment and processes
about complex moving structures (water bottle 5.2.1 Applies design principles in the modification, development and production of projects
rockets). 5.2.2 Identifies, selects and competently uses a range of hand and machine tools, equipment and
Students undertake a range of collaborative project processes to produce quality practical projects
based activities and game based learning activities 5.4.1 Selects, applies and interprets a range of suitable communication techniques in the
as a form of enquiry based learning. development, planning, production and presentation of ideas and projects

20
This unit acts as preparation and transition for the 5.4.2 works cooperatively with others in the achievement of common goals
year 10 course, incorporating a range of theoretical 5.5.1 applies and transfers acquired knowledge and skills to subsequent learning experiences in a
concepts, knowledge and tasks such as the design variety of contexts and projects
portfolio which becomes integral part of the year 5.7.2 describes, analyses and evaluates the impact of technology on society, the environment
10 course. and cultural issues locally and globally
Literacy Targets Numeracy Targets ICT Targets CCP/ GC Assessment
Use of engineering Ability to accurately develop Use of digital word Sustainability Students collaborate to
terminology, correctly able design prototypes processing software to Use of a range of recycled create water bottle rocket
to identify and label a range Ability to accurately record their design process materials for the design to test and
of engineering forces and measure and record design and create a design development of design understand engineering
structural elements details portfolio for submission prototypes and concepts. concepts
Able to create a design Ability to calculate the Use of digital simulation Students create a detail
portfolio detailing their different forces acting on software to perform a design portfolio as a record
design process and the structures and objects variety of digital tasks of their process and learning
concepts involved in the throughout the unit
creation of their water
bottle rocket

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UNIT TITLE
Week 1 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.5.1 5.5.1 5.5.1
Key Concept(s) Introduction to unit Aeronautics in action Aeronautics in action
The basics of aeronautics Balloon rocket activity Balloon rocket activity
Design portfolio Differentiation option (gifted
and talented)

Learning Experiences Introduce students to the unit, Remind students to record their Remind students to record their
with the question how do process within their digital process within their digital
rockets work? design portfolio by taking design portfolio by taking
Show students YouTube video pictures and recording their pictures and recording their
on the different forces affecting data data
rocket flight Introduce students to balloon Recap what students
Students brainstorm and discuss rocket activity using PowerPoint accomplished last lesson the in
a range of design aspects slides and going through the the construction of their rockets
important to rocket flight process and what they discovered when
including, fuel, weight, fins, Give students balloon rocket building using a range of
nose, drag. activity sheet detailing the materials
Students are introduced to the activity Students work collaboratively
design portfolio digital template Students work collaboratively Students continue balloon
Students start the digital Students explore aeronautical rocket activity
template by creating a title page principles through making and Students who accomplish the
and collage of different testing balloon rockets tasks quickly are given a range
aeronautical objects, such as Students explore different of challenge options e.g.
rockets and planes. principles of forces acting on needing to carry a weight on
moving objects their balloon
Students test their balloon
rockets recording the data in

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their design portfolio
Students are engaged in
reflection on their balloon
rocket design through the
question what would you want
to try differently and what
aspects of the design worked
well

Evidence of Learning Students answering questions Digital design portfolio Digital design portfolio
Digital design portfolio Students working collaboratively Students working collaboratively
with their peers with their peers
Students project work (balloon Students project work (balloon
rockets) rockets)
Photographic evidence
(students digital record of their
work)

Resources PowerPoint presentation PowerPoint presentation PowerPoint presentation


introduction to aeronautical Balloon rockets Balloon rockets
engineering (building rockets) Digital design portfolio template Digital design portfolio template
Video Basics of rockets 101 Balloon rocket section for Balloon rocket section for
how rockets fly recording process and data recording process and data
Digital design portfolio template Balloon rocket activity sheets Balloon rocket activity sheets
Tittle page and collage section detailing the process of the detailing the process of the
activity activity
Balloon rocket activity materials
balloons, straws, cardboard,
string, glue

23
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UNIT TITLE
Week 2 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.5.1, 5.2.1, 5.7.2 5.5.1, 5.4.1, 5.7.2 5.1.1, 5.4.2
Key Concept(s) Simulating rocket design and launch Simulating rocket design and launch Water bottle rockets prototypes
Designing and testing rockets Designing and testing rocket Introduction to building water
digitally digitally bottle rockets
Design portfolio Workshop tools, materials and
Differentiation option (gifted equipment introduction
and talented)

Learning Experiences Connect the learning of last Students continue to explore Students are taken to the
lesson of physical to digital Kerbal space program and the workshop and introduced to the
simulation different aspects in simulating range of tools that are available
Introduce Kerbal space program aeronautical objects to them
game based learning activity Teacher continues to present a Safety aspects are reviewed and
Students explore Kerbal space range of game and design covered for each part of the
program and the different challenges for students to workshop
aspects in simulating complete in game Teacher engages students in a
aeronautical objects Students who accomplish the range of safety related scenario
Teacher presents a range of tasks quickly are given a range questions e.g. what do you
game and design challenges for of advanced challenges to work need to be wearing to use this
students to complete in game through at their own pace machine
e.g. highest rocket launch, Students record their attempts Available materials are reviewed
heaviest payload launch within their design portfolio Remind students that they can
Students test a range of ideas template bring their own recycled
within a risk-free simulation Students reflect on the different materials for use in their
environment aspects on design through projects
questioning such as why did Demonstrate the safety factors
some designs work better than and use of hot glue guns for

25
others joining materials
Students work collaboratively
Working in groups students
create a range of different water
bottle rockets to test their
design ideas
Students document their work
and building process by taking
photos of their process

Evidence of Learning Student engagement with the Student engagement with the Student engagement with safety
game game questioning
Student completion of game Student completion of game Students work collaboratively
challenges challenges Students project work (water
Digital design portfolio bottle rocket prototypes)
Photographic evidence
(students digital record of their
work)

Resources Kerbal space program software Kerbal space program software Workshop space
Computer lab for student use Computer lab for student use Safety equipment
Range of student game Digital design portfolio Kerbal Range of construction materials
challenges and achievements space program completed Hot glue guns
challenges section

UNIT TITLE
Week 3 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.2.1, 5.2.2, 5.4.2 5.2.1, 5.4.1, 5.4.2 5.5.1, 5.7.1
Key Concept(s) Water bottle rockets prototypes Water bottle rockets prototypes Wind tunnel testing

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Building water bottle rocket Building water bottle rocket Aerodynamic shapes and drag
prototypes prototypes Testing the aerodynamics of the
Differentiation option (gifted Measuring the design features water bottle rocket prototypes
and talented) of the water bottle rocket
prototype

Learning Experiences Students work collaboratively Students work collaboratively Introduce students to
Recap the different elements of Working in groups students aerodynamic forms and shapes
aeronautical design elements create a range of different water PowerPoint on the different
and processes, giving hits bottle rockets to test their aspects of drag and what effect
towards different design design ideas drag
elements Students use a range of examine different objects that
Teacher moves around the measuring devices to record a make use of drag e.g. F1 cars
classroom and encourages range of information about their and their spoilers to create
students to create a prototype water bottle rocket design downforce
which is out there and tests Students document their work question students on the
weird parts and encourage and construction process by different ways design could be
student risk taking taking photos of their process changes to affect drag in
Students who accomplish the different ways
tasks quickly are given the introduction to wind tunnels
option to test advance building and their purpose
techniques e.g. multi bottle students start testing some of
rockets, parachute their prototypes in the wind
Working in groups students tunnel
create a range of different water students record their wind
bottle rockets to test their tunnel results using video
design ideas
Students document their work
and construction process by

27
taking photos of their process
Evidence of Learning Students work collaboratively Students work collaboratively Students work collaboratively
Students project work (water Students project work (water Students engage in questioning
bottle rocket prototypes) bottle rocket prototypes) Students record video evidence
Photographic evidence Students collect data on their of their wind tunnel results
(students digital record of their water bottle rocket design
work) prototype
Photographic evidence
(students digital record of their
work)
Resources Workshop space Workshop space Workshop space
Safety equipment Safety equipment PowerPoint what is drag, how
Range of construction materials Range of construction materials can it be used
Hot glue guns Hot glue guns PowerPoint introduction to
Range of measuring devices wind tunnels
(scale, ruler, centre of gravity) Wind tunnel and appropriate
materials
Student water rocket prototypes
Video camera to record wind
tunnel results

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UNIT TITLE
Week 4 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.5.1, 5.7.2 5.4.1, 5.5.1 5.4.1, 5.5.1
Key Concept(s) Wind tunnel testing Design justification Design reflection
Testing the aerodynamics of the Writing meaningful extended Compare design choices made
water bottle rocket prototypes response arguing your cause and make hypothesis
Students record their results in using P.E.E.L scaffold Design portfolio
their design portfolio Justify different design aspects
of student prototypes

Learning Experiences Recap on the different aspects Introduce P.E.E.L SCAFFOLD Students are presented with three
of drag students discovered in template example water bottle rocket designs
the last lesson Group discussion about using Using a SWOT Analysis template
students analyse the three example
Question students and create a the P.E.E.L SCAFFOLD template
rocket designs strengths / weaknesses
group discussion on the using the question what do you / opportunities / threats
observations made last lesson believe in e.g. Homework sucks Class discussion on students findings
and what it could mean for their PowerPoint on P.E.E.L Students work on their design portfolio
rocket launches and results SCAFFOLD completing any missing work
Students continue to test their Continue group discussion by
prototypes in the wind tunnel questioning students about why
students continue to record they believe in what they do
their wind tunnel results using following the template for
video P.E.E.L SCAFFOLD
students collect their recorded Students complete the P.E.E.L
data and complete the SCAFFOLD exercise using the
appropriate section in their template to argue their case
digital design portfolio PowerPoint on using P.E.E.L
SCAFFOLD to justify their own
designs

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Link the use of P.E.E.L SCAFFOLD
and how students now use that
framework to both argue and
justify the design decisions of
their water bottle rocket
prototypes
Students use the digital portfolio
template to justify their design
decisions

Evidence of Learning Students work collaboratively Students engage in questioning Students engage in class
Students engage in questioning Students complete P.E.E.L discussion
Students record video evidence SCAFFOLD task Students complete SWOT
of their wind tunnel results Digital design portfolio analysis task
Digital design portfolio Digital design portfolio

Resources Workshop space P.E.E.L SCAFFOLD worksheets Three example water bottle
PowerPoint what is drag, how PowerPoint What is P.E.E.L rockets
can it be used SCAFFOLD SWOT analysis worksheets
PowerPoint introduction to PowerPoint Justifying your Digital design portfolio
wind tunnels design
Wind tunnel and appropriate Digital design portfolio template
materials design justification section
Student water rocket prototypes
Video camera to record wind
tunnel results

UNIT TITLE

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Week 5 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.1.1, 5.4.2 5.1.1, 5.4.2 5.2.1, 5.4.1, 5.4.2,
Key Concept(s) Rocket testing Rocket testing Reflect and improve
Introduction to water bottle Testing water bottle rockets Reflection
rocket testing Recording information Design process
Safety Propose improvements
Recording information

Learning Experiences Introduce students to the Recap on the rocket launches of Students develop a proposal for
testing procedures for the water last less lesson and what their perfect rocket
bottle rockets students discovered Students reflect on their water
PowerPoint on the different Continue to finish the rocket rocket test
aspects of data recording launches still needed Using video evidence students
(launch height, amount of water class discussion on the three calculate the velocity and speed
used, PSI) example rockets using a range of their tests and compare their
Class discussion and of student questioning such as results
demonstration on the different which of the three rockets is Class discussion around what
aspects of testing safety going to be the most stable were the most effective traits
Have groups work together to during flight? when designing the rockets
assign different roles, students Students make predictions on Collaboratively using the design
will delegate changing of roles the performance of these three portfolio template students
throughout the activity rockets concept and design a second
Students gather their water Testing of the three examples generation rocket
rocket prototypes and move to Class discussion on the results of Students detail the different
the outdoor testing area (oval) the three rocket launches, were aspects of their design and
Working in teams students the results to students justify these choices using the
fuel their water bottle rockets expectations, why / why not P.E.E.L SCAFFOLD format taught
and test their designs under Class discussion on how these in prior lessons
different circumstances example rockets compared to

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Students use video and photos their own rockets, possible
to record different aspects of discussion points include, build
their testing quality, build materials, design
Using the worksheet students aspects, size.
record a range of launch Class discussion on how their
information (fuel level, PSI) out there prototype went, was
Group discussion on the results it successful? How did it
of the different water bottle compare to their other rockets,
rocket launches and the role what did it do well?
design played on their results.
Group discussion on what the
possible results for each launch
will be based on their design
and launch parameters as
students begin to understand
the effect different aspects have
on the launch of their rockets
Evidence of Learning Students engaged in class Students engaged in class Students engaged in class
discussion discussion discussion
Students working collaboratively Students working collaboratively Students working collaboratively
Students recording their testing Students recording their testing Revised water rocket design
data data concept
Video and photographic Video and photographic Design portfolio
evidence of their water rocket evidence of their water rocket
launched launched
Resources Water bottle rocket launch Water bottle rocket launch Digital design portfolio template
system and materials (water, system and materials (water, design concept section
funnel, measuring cup, air funnel, measuring cup, air Digital design portfolio template

32
pump) pump) water bottle rocket results and
Video camera Video camera calculations
Students water bottle rockets Students water bottle rockets
Three example water bottle
rockets

33
UNIT TITLE
Week 6 Lesson 1 Lesson 2 Lesson 3
Key Outcome(s) 5.1.2, 5.2.2, 5.4.2 5.1.2, 5.2.2, 5.4.2 5.4.2
Key Concept(s) Final water bottle rockets Final water bottle rockets Rocket testing
Building final water bottle Building final water bottle Testing water bottle rockets
rockets rockets Recording information
Differentiation option (gifted Measuring final water bottle
and talented) rocket

Learning Experiences Recap of safety in the workshop Students work collaboratively Students make predictions on
Students asked a range of safety Working in groups students finish the performance of each others
based questions creating their final water bottle rocket rockets
designs
Students work collaboratively Class discussion on these
students document their work and
Working in groups used create construction process by taking predictions and their reasons
their final water bottle rocket photographic evidence why, students need to justify
design their prediction with evidence
students document their work Launch students final test
and construction process by rockets
taking photographic evidence Class discussion on the results of
Students who accomplish the their rocket launches, what are
tasks quickly are given the the results, were their
option to test advance building predictions correct why / why
techniques e.g. multi bottle not
rockets, parachute

Evidence of Learning Students work collaboratively Students work collaboratively Students engaged in class
Students project work (final Students project work (final discussion
water bottle rockets) water bottle rockets) Students working collaboratively
Photographic evidence Students collect data on their Students recording their testing

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(students digital record of their final water bottle rocket design data
work Photographic evidence Video and photographic
(students digital record of their evidence of their water rocket
work launched

Resources Workshop space Workshop space Water bottle rocket launch


Safety equipment Safety equipment system and materials (water,
Range of construction materials Range of construction materials funnel, measuring cup, air
Hot glue guns Hot glue guns pump)
Range of measuring devices Video camera
(scale, ruler, centre of gravity) Students water bottle rockets

35
PART D

36
Introduction

Through the evaluation and testing of the Industrial Technology (engineering) Water bottle rocket a
range of concerns have been identified. This report provides evidence for the redesign and
modification of a range of key areas within the unit to improve a range of student learning outcomes
and more effectively prepare students for the year 10 engineering course.

By using an understanding by design framework, the redesigned unit engages students through a
range of problem based learning, engaging student centred pedagogies, scaffolding, and immersive
learning sequence to allow students to explore concepts of aeronautical and engineering principles.
the goal of this unit is to not only develop students academic ability but to develop student
autonomy, understanding of design practice, and creative risk taking, and create students who are
about able to creatively problem solve.

Problem based learning (PBL)

The use of teacher centred learning for the teaching of theoretical knowledge offer a disengaging
learning experience and results in a superficial understanding of engineering concepts. The resulting
outcome is students inability to further their learning and apply engineering concepts in their design
projects. By implementing a PBL approach students learning and understanding of concepts and how
they can be applied becomes the focus of the lessons. Student exploration of engineering knowledge
and understanding come to the forefront of the lesson and students can develop their knowledge
through application (Woolfolk, 2012). With the highly project based nature of Industrial Technology
Engineering the embedding of PBL is a key aspect of both adhering to the goals of the syllabus
(Industrial Technology years 7-10 Syllabus, 2003) but also to the development of a range of core
student skills such as, autonomy, self-management, reflexivity and problem solving (Clarke &
Pittaway, 2014).

Game based learning

The current unit clearly lacks learning to further explore and solidify students understanding of
engineering principles before moving onto the creation of design prototypes. Research has shown
that the pedagogy of game based learning is an effective way to engage student in a range of both
academic learning (Pivec, 2004) and skill acquisition (Groff et al.,2012). The use of Kerbal space
program allow students to explore engineering concepts experienced problem based learning
activities in a risk-free simulation environment. This digital engagement presents a challenging and
engaging experience (Groff et al., 2012) where students can further develop their understanding of
engineering and aeronautical understanding while relating their experiences to real world
applications. The use of game based learning is a key experience within the unit, as it challenges
students understanding while placing them as the leaders of their learning experience, and moves
the teacher to a role of support, a key aspect in the development of student autonomy (Clarke &
Pittaway, 2014).

Scaffolding

The current unit presents a range of learning and academic requirements which has been shown to
be out of the capabilities of many students due to a combination of inappropriate and lack of
scaffolding, and the sheer size of tasks presented to students. To overcome this fundamental
problem within the unit a range of implementations have been made relating to student scaffolding
to create an engaging and fluid experience that challenges student learning. To aid students in the
creation of a high-quality design portfolio, students are given a digital portfolio template to record

37
their experiences and learning, this digital portfolio has been separated into a range of smaller
activities to provide a form of consistent reflection and different stages of unit a fundamental part of
the design process (Hammond, 2001). A range of students have difficulty completing literary tasks
arguing, exploring and justifying their design choices and design ideas, to allow students to complete
these tasks to a high standard the P.E.E.L (Point / Evidence / Explain / Link) scaffold has been used as
a key supporting document. This scaffold allows students to clearly construct arguments related to
their design decisions (Cruickshank et al., 2005), and forms as framework in allowing students to
reflect on their learning (Boud et al., 2013). By integrating P.E.E.L within the unit it further develops
students literary skills and improves students learning outcomes and provides a support for
students entrance into the year 10 course.

Learning sequence

And effective learning sequence is a key part of effective teaching (Cruickshank et al., 2005) through
experience the current clear problems with learning sequences inhibiting student learning and
creating a disconnect in the project based nature of the unit. To be an effective learning experience
this unit should follow a sequence of; development of theoretical knowledge, reflection, exploration
of theoretical, reflection, application of knowledge and learning, reflection, and summation of
student learning. Reflection is a key part of both design (Industrial Technology years 7-10 Syllabus,
2003) and learning (Boud et al., 2013) the proposed unit adds a range of reflective tasks at key
points throughout the unit to further develop and solidify student understanding of engineering
concepts. Activates such as the wind tunnel activity have been moved towards the front of the unit
to better connect the learning to improve student learning outcomes (Duschl et al., 2011), and
remove the lack of aerodynamical understanding students experience when first building their
design prototypes.

Differentiation

Throughout the original unit there is a severe lack of content differentiation resulting in a range of
student behavioural problems, and opportunity to modify student learning to better cater for
students who outcompete their peers academically. Throughout the unit at key learning activities
options to extend the learning have been integrated to allow students to continue their learning
through undertaking more challenging experience. This differentiation of material not only increase
the learning rate of these students but collectively increase and quality of learning the whole class
experiences (Hmelo-Silver, 2004)

Conclusion

By using this redesigned unit students will be provided with an overall better learning experience,
and allow students to confidently transition to the more theoretical intensive nature of the
subsequent year 10 course. The units focus on skill based development will allow students to not
only perform better in the Industrial Technology course but allow students to carry their knowledge
across disciplines as lifelong learning.

38
References

Boud, D., Keogh, R., & Walker, D. (Eds.). (2013). Reflection: Turning experience into learning.
Routledge.
Clarke, M., & Pittaway, S. (2014). Marshs becoming a teacher.

Cruickshank, D. R., Jenkins, D. B., & Metcalf, K. K. (2005). The act of teaching. McGraw-Hill
Companies.

Duschl, R., Maeng, S., & Sezen, A. (2011). Learning progressions and teaching sequences: A review
and analysis. Studies in Science Education, 47(2), 123-182.

Groff, J., Howells, C., & Cranmer, S. (2012). Console game-based pedagogy: A study of primary and
secondary classroom learning through console video games. International Journal of Game-Based
Learning (IJGBL), 2(2), 35-54.

Hammond, J. (2001). Scaffolding: Teaching and Learning in Language and Literacy Education. Primary
English Teaching Assoc., PO Box 3106, Marrickville, New South Wales, 2204, Australia.

Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn?. Educational
psychology review, 16(3), 235-266.

Industrial Technology years 7-10 Syllabus. (2003). Sydney. Retrieved from


http://www.boardofstudies.nsw.edu.au/syllabus_sc/pdf_doc/indust_tech_710_syllabus.pdf

McDevitt, T. M., Ormrod, J. E., Cupit, G., Chandler, M., & Aloa, V. (2012). Child development and
education. Pearson Higher Education AU.

Pintrich, P. R., & Schrauben, B. (1992). Students motivational beliefs and their cognitive engagement
in classroom academic tasks. Student perceptions in the classroom, 7, 149-183.

Pivec, M. (Ed.). (2004). Guidelines for game-based learning. Pabst Science Publishers.

Woolfolk, A. (2012). Educational psychology (12th ed.). Boston, MA: Pearson, Allyn & Bacon

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