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School: Selwyn College Date: Period:

Class: Yr Student Numbers Lesson Length:


Module or Unit: Invasion Games Lesson:
Lesson Intention Personal Objectives
The broad aim of this lesson is to My objectives for my professional development
Play and understand Ki O Rahi and how it are:
links to invasion games
Lesson Objectives
By the end of this lesson the students will be
able to:
The reasons we do Te Ao kori
Demonstrate an understanding of the
game Ki-o-rahi and have an idea of the
history of it
Relate to other students with a positive
attitude

Success Criteria:
Wipe out Non participation
Stand
o Demonstrate fundamental skills in isolation
o Be involved in team play
o Move around on the court/field of play and actively be involved
Surf
o Demonstrate fundamental skills under pressure
o Be involved in team play
o Use movement to create space (move into a position to receive the ball).
Soar
o Demonstrate fundamental skills in to make an impact on game play
o Be involved in team play
o Create space for self and others
o Attempt to outwit an opponent
Students will realise that we are a bi-cultural nation, and that we should celebrate this by
learning a bit about the Maori culture and appreciating and embracing it as part of our own.
Students will learn the basics of ki-o-rahi and have some fun playing it
Encourage your team mates, and help each other out in terms of understanding the rules
and playing the game in a good sport manner.
Entry Assessment
This lesson is based on the students having the following prior knowledge
Strategies
Communications
Equipment and Resources Required

Curriculum/Achievement Objectives Key Competencies
Thinking
Using Language, symbols and texts
Relating to Others
Participating and contributing
Differentiation Values
Excellence
Innovation, inquiry and curiosity
Equity
Community and participation
Integrity
Respect
Time Activity Procedure Purpose Teaching Focus Points Tips
On the board will be written the LI and two groups This sorts out teams before class
Taniwhas and allows the students to know
Takumi who is in their team.
Keanu
Mitch
Sean
Hugo
Tihi
Meri
Olivia
Htin
Kioma
Henry
Jerry
Joshua
Te Ruki
Michael
Finau
Clarah
Tatila
Grace
5min Change and Valuables
5min LI and SC
5min The Legend It is important that the students Ask students to
Go over the legend with the students and make sure understand the legend that is participate in reading
they understand the significance of the sport and the associated to the game and the legend
respect needed with this sport. understand the cultural Ask how many people
significance of the sports. have played and know
the legend.
10min Warm up Taniwhas and Kioma Chance to work on team work and Make sure you know the
Students line up on two lines facing each other (Kioma speed. words really well
on one side, Taniwha on the other.
When I call Taniwha Taniwha people run away from
Kioma people who chase them. If they tag them before
the line, they join the team who tagged them
10min The Rules Chance to clarify rules and what Maybe walk/ talk them
Learn the rules of ki-o-rahi and the basis of the game needs to be done through the areas
Split class into 2 teams Kioma and Taniwha) and get them to Explain that it will get
read through their instruction sheets and try to make sense of easier once they have
the game. had a go.

20min Play Ki O Rahi


5min Change and Get Valuables
Legend

Rahi Tu Taka Hina was married to Te Arakurapakewai (or Ti Ara in some accounts). Te
Arakurapakewai was kidnapped by patupaiarehe (the fairy people) and taken away to live
with them. Rahi started searching for Te Arakurapakewai and decided to make a manu
tangata (a kite that can carry a person) in order to get a better view of the area - this is also a
link to traditional manu (kite making).

Rahi took eggs to eat for sustenance and carried these eggs in a basket called a "ki". Some
people say that the eggs themselves were the "ki". Some of the eggs fell out and landed on a
Hokioi bird (giant eagle) named Namu. The Patupaiarehe saw Rahi coming and cast a spell
upon him which, some say, put 2 suns into the sky in order to try to scorch him. Thus, the
manu tangata (kite) was burned and Rahi fell to the ground. Close to death, Rahi found a rock
which he lay upon. The rock had a special wairua that helped sustain Rahi while he
recovered. (In the game, the rock is the "tupu" and the area below the tupu is the "wairua").

The patupaiarehe saw that Rahi was gaining his strength so they sent in a Ngarara (reptile) to
defeat Rahi. Meanwhile, Namu, the Hokioi bird saw what was going on and flew in to protect
Rahi (represented by ki-oma players defending the tupu). Others say the patupaiarehe made
the area extremely cold and so Namu embraced Rahi to keep him warm. The Ngarara
frantically ran around the tupu, forming what is now the "pawero" zone. His speed was so
fast that he turned the area into sand (nowadays, some of those pawero zones are made of
sand).

Rahi's father Eru had heard his son was in trouble so cast a spell to build a pathway for Rahi
to walk out of the danger area (now seen as "te Ara"). Rahi looked to the heavens and saw the
seven stars of Matariki (hence the seven pou). At once he realised that his father was trying to
help him and made his way to te ara. Once Rahi was on safe ground he gained enlightenment
(Mrama) from seeing his father (hence te Mrama zone).

The whakapapa ends by Rahi chasing the patupaiarehe into a volcano and the main kidnapper
being blasted out due to Rahi blocking up the entrance. Te Ara is saved and the two iwi
(patupaiarehe and Rahi's people) negotiate to allow each other to coexist which also connects
to the rules being agreed on before a game so that both teams understand the expectations of
the other - a process of tatu.

Source: www.kiorahi.co.nz/about.htm

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