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Running Head: Discourse Community Ethnography On Monsters, Inc
Running Head: Discourse Community Ethnography On Monsters, Inc
RWS 1301
group that has goals and purposes, and use communication to achieve these goals. (As
cited in Borg, 2003, p.398). In his book, Genre Analysis: English in Academic and
proposes six defining characteristics that he considers will be necessary and sufficient
paragraphs, I will apply Swales' characteristics into the fictional world of Monsters, Inc.,
the company where Sulley and Mike Wazowski work at in the movie of the same name.
agreed set of common public goals. (p. 220). When watching the movie, something that
seems like the company's motto can be spotted right at the entrance of the factory. The
statement is We Scare Because We Care. Let's remember that this company's business
is obtaining screams from children to power the city, so We Scare Because We Care
can be interpreted as it being Monsters, Inc.'s goal of collecting the children's screams to
power the city because without that energy the city would not be able to keep
functioning the way it should. There are scarers, secretaries, maintenance monsters, and
many more jobs in Monsters, Incorporated. Even though they all study different things,
worry about different situations, or not necessarily focus on the same work, all the effort
put into their area adds up to the one common goal in Monsters, Inc. Just because
employees in Monsters, Inc. work in different things it doesn't mean that they are
isolated from one another, they have ways of communicating with each other to keep up
multiple times in the movie. The Monstropolis Horn and The Daily Globe are
newspapers, and the Business Shriek is a magazine, the three of them write headlines
regarding Monsters, Incorporated, and some even publish interviews with the CEO of
the company Henry J. Waternoose where he gives information about crucial topics such
as the scream shortage in the city. The characters of the movie can be seen reading these
news and using those articles as a source of information of what is going on at their
through the paperwork that Mike Wazowski always forgets to turn in: the M.I. Scare
Report. The M.I. Scare Report is a report that every scarer must turn in at the end of the
day, it contains information about the kid they scared, notes and observations as well as
the child's capacity to scream. The reports serve as records and are available for
consultation for the scarers and their partners. Celia, the receptionist in Monsters, Inc.,
connects people who need to talk through the phone and intercommunicate to share
feedback is the third characteristic pointed by Swales (1990, p.221). To showcase the
involvement of the monsters at the company, they all compete for the titles of Scare
Leader which is the title displayed on the screens at the Scarefloors, Scarer of the Month
which can be translated to Employee of the Month in any other company, and the
coveted Scare Record which is the ultimate amount of energy acquired from a single
scare by a single scarer. A way new employees get information and feedback about their
performance in Monsters, Inc. is through the Scare Demos, which are simulations of
DISCOURSE COMMUNITY ETHNOGRAPHY ON MONSTERS, INC. 4
scare-scenarios, the monsters all get together to watch and learn how experienced
monsters would approach each kid depending on their fears. These competitions and
workshops encourage the monsters to keep getting better at scaring and are the main
way to see which employee is committed to the company's growth and success and
which one is not. Another way to distinguish a committed employee and a lousy one is to
see which follows the conventions expected from them and which one doesnt.
The fourth characteristic Swales (1990), talks about, is that every discourse
community utilizes and hence possesses one or more genres in the communicative
furtherance of its aims. (p.221). There are standard ways of conducting themselves that
monsters working in Monsters, Inc. should not forget. All monsters in the movie know
that children are toxic or poisonous, therefore the scarers at Monsters, Inc. are aware of
said toxicity too. In the factory, every member of the discourse community must follow a
protocol to ensure that they are not contaminated. Monsters make sure not to touch kids
when they enter their rooms, to report of any obstacle they might have encountered that
can potentially lead to an accident, and, in the case when they do get contaminated, they
are obligated to call the Child Detection Agency to take further measures. The later are
genres that Monsters, Inc. needs to survive and failing to follow them could disturb the
discourse community and the achievement of its goal just like it happened in the movie
when Boo was introduced into the Monster World. Of course, to follow these genres the
employees need to know the terminology used, what each word and phrase means.
Swales (1990), says in his fifth characteristic that a discourse community has
acquired some specific lexis. (p. 222). In Monsters, Inc. monsters use specific lingo to
communicate, they have terminology that is specific to their company and what they do.
Scarefloors
Scream Capacity
Dead Door
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Scream Extractor
All these seem strange to those who do not belong to the discourse community that is
Monsters, Inc. and even to those who are members of Monsters, Inc. but are new to the
community.
has a threshold level of members with a suitable degree of relevant content and
discoursal expertise. (p. 222). Monsters, Inc. has new members coming and other
going. Needleman and Smitty are maintenance and errand monsters who are new in the
job, because of that, they do not yet know all the lexis or may not participate as much.
Despite of their small level of expertise they are still members of the discourse
community. On the other hand, some experts on the matter of Scream Power leave
Monsters, Inc. almost at the end of the movie. Randall Boggs, Fungus, and the CEO
Henry J. Waternoose all had to leave Monsters, Inc. involuntarily because they violated
Monstropolis' law. Monsters come and go from Monsters, Inc., that means that there is
mechanisms like those Scarer of the Month awards, it possesses genres that must be
followed to ensure the correct performance of the community, a unique lexis that
foreigners to Monsters, Inc. would not understand, and a good ratio between novices
like new employees and experts like senior scarers and the CEO. All things considered, it
References
Anderson, D. K. (Producer), & Docter, P. (Director). (2001). Monsters, Inc. [Motion Picture].
Swales, J. (1990). The concept of discourse community. In E. Wardle & D. Downs (Eds.),
Writing about writing: A college reader (pp. 212-227). Boston, MA: Bedford/St.
Martins.