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// This file was decompiled using SASCM.

ini published by GTAG


(http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
thread 'BD_FIRE'
wait 150
04ED: load_animation "BD_FIRE"

:GRAVEYARD_37
wait 0
if and
0AB0: key_pressed 49
0AB0: key_pressed 49
04EE: animation "BD_FIRE" loaded
Player.Defined($PLAYER_CHAR)
not Actor.Driving($PLAYER_ACTOR)
jf @GRAVEYARD_37
Player.CanMove($PLAYER_CHAR) = True
0605: actor $PLAYER_ACTOR perform_animation "WASH_UP" IFP "BD_FIRE" framedelta 4.0
loop 9 lockX 0 lockY 0 lockF 0 time -1
wait 0000
0605: actor $PLAYER_ACTOR perform_animation "WASH_UP" IFP "BD_FIRE" framedelta 4.0
loop 9 lockX 0 lockY 0 lockF 0 time -1
0605: actor $PLAYER_ACTOR perform_animation "WASH_UP" IFP "BD_FIRE" framedelta 4.0
loop 9 lockX 0 lockY 0 lockF 0 time -1
Player.CanMove($PLAYER_CHAR) = True
jump @GRAVEYARD_37

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