Strength Stamina Fighting Intellect Agility Dexterity Awareness Presence 5 4 4 6 2 10

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Hero: Polymorph

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Rian Jackson
Player: ________________________ Identity: ___________________________ Secret Public
Male
Gender: __________________ 17
Age: __________________ Short
Height: __________________ Thin
Weight: __________________ Brown
Eyes: __________________ Black crop
Hair: __________________
12
Group Affiliation: _________________________________________ Base of Operations: ________________________________________ Power Level: __________________
62 + Powers ____________
Power Point Totals: Abilities ____________ 71 + Advantages ____________ 16 + Defenses ____________
13 + Skills ____________ 180
18 = ____________

Defense
Strength 0 Agility 4 Fighting 6 Awareness 10
Dodge (agl) 14
Stamina 5 Dexterity 4 Intellect 2 Presence 0
Parry (FGT) 14
Offense Initiative 20 Fortitude (STA) 14
Whip Strike +13 Toughness DC26; may grab if it hits
+13 Grab Check +11
Toughness (STA) 10
Grapple
Will (awe) 10

Hero
Notes & Conditions points
Power points
Earned
Power points
Spent
Powers & Devices Character Illustration
___________________________________________________________________________________________________________________________
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Feature: (Quick Change rank 2, Mimicry rank 1); 3 p.
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Rubber Body: Enhanced Strength (grab only) rank 5,
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Elongation rank 6, Movement (Slither) rank 1, 13 p.
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Tough Skin: Protection rank 5; 5 p.
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Hyper senses: Senses rank 6 (Accurate Hearing,
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Acute Touch, Ultravision, Ultrahearing), Extended
___________________________________________________________________________________________________________________________
Range 2 (Sight, Hearing); 6 p.
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Fast Metabolism: Regeneration rank 5, Enhanced
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Trait (Fortitude) 9; 14 p.
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Whip Strike: Damage rank 11; 11 p.
___________________________________________________________________________________________________________________________
Changing Skin: Morph rank 3 (all humanoids),
___________________________________________________________________________________________________________________________
continuous +1 per; 18 p.
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-> Alternate; Rubberball: Speed 8, Leaping 10, prot-
___________________________________________________________________________________________________________________________
ection 7, distracting -1 per; 13 p, 1 p cuz alternate.
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Skills
Total Ability Ranks Other
Acrobatics 6 4 2
Athletics 6 4 2

Advantages Close Combat


Benefit (Ambidexterity)
____________________________________________________________________________________________________ Unarmed
________________________________________ 13 6 7
Power Attack
___________________________________________________________________________________________________
Improved Hold
___________________________________________________________________________________________________ ________________________________________ 0
Improved Initiative 4
_________________________________________________________________________________________________________ ________________________________________ 0
Fast Grab
__________________________________________________________________________________________________________
All-Out Attack
_________________________________________________________________________________________________________ Deception 8 0 8
Defensive Attack
__________________________________________________________________________________________________________
Fearless
_________________________________________________________________________________________________________ Expertise
Improved Grab
_________________________________________________________________________________________________________ Drawing
________________________________________ 0 5
Equipment 1
__________________________________________________________________________________________________________
_________________________________________________________________________________________________________ ________________________________________ 0
________________________________________ 0
Complications ________________________________________ 0
___________________________________________________________________________________________________________
__________________________________________________________________________________________________________ Insight 0
__________________________________________________________________________________________________________
___________________________________________________________________________________________________________ Intimidation 0
__________________________________________________________________________________________________________
Investigation 0
___________________________________________________________________________________________________________
___________________________________________________________________________________________________________ Perception 14 10 4
__________________________________________________________________________________________________________
___________________________________________________________________________________________________________ Persuasion 4 0 4
___________________________________________________________________________________________________________
Ranged Combat
__________________________________________________________________________________________________________
________________________________________ 0
________________________________________ 0
EQUIPMENT, VEHICLES, AND HEADQUARTERS
Smartphone 2 ep
____________________________________________________________________________________________________ ________________________________________ 14
Commlink 1 ep
___________________________________________________________________________________________________
Computer 1 ep
___________________________________________________________________________________________________ Sleight of Hand 0
Multi-tool 1 ep
____________________________________________________________________________________________________
____________________________________________________________________________________________________ Stealth 14
____________________________________________________________________________________________________ Technology 0
____________________________________________________________________________________________________
____________________________________________________________________________________________________ Treatment 0
____________________________________________________________________________________________________
_____________________________________________________________________________________________________ Vehicles 0

Series: _________________________________________________________________________________________ Gamemaster: ______________________________________________________________________


Information
Notes: _______________________________________________________________________________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________________________________________________________________________________________
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Actions
Action Attack Defense Type Effect

Aid - - Std Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
Aim +5 - Std Close or Ranged; +2 bonus if longer than close range
Charge -2 - Std Close; Speed rank in straight line, then attack
Defend - - Std Make an opposed check vs. attack, add 10 to roll of 10 or less
Disarm -2 - Std Close; -5 at range; opposed check Damage vs. targets STR
Escape - - Mve Opposed Athletics or Sleight of Hand vs. opponents routine STR or grab effect
Grab - - Std Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover - +2 Std Remove highest level of damage or fatigue, or make resistance check; one per combat
Smash - - Std -5 attack if vs. a held object
Trip -2 - Std Attack vs. Parry, if successful make opposed Acrobatics or Athletics vs.
targets Acrobatics or Athletics; defender is prone

Maneuvers
Maneuver Attack Defense Type Effect

Accurate Attack +1 or 2 - Std -1 or 2 to Effect


All-out Attack +1 or 2 -1 or 2 Std
Defensive Attack -1 or 2 +1 or 2 Std
Finishing Attack - - Std Auto hit or attack vs. DC 10, if successful treat as a crit.
Power Attack -1 or 2 - Std +1 or 2 to Effect
Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Slam Attack -1 or 2 +1 or 2 Std
Toughness check vs. 1/2 damage (round down)
Team Attack - - Std Must be simultaneous, must be vs. same defense, see page 179

Basic Conditions
Compelled: Single standard action determined by another. Immobile: Have no movement speed, cannot move, but can take
Controlled: Another character determines actions. actions. Supersedes hindered.

Dazed: May only take a single standard action. Impaired: -2 penalty on checks.

Debilitated: One or more abilities at -5. Normal: Unaffected by other conditions.

Defenseless: Active defenses equal 0, often prone. Supersedes Stunned: Cannot take actions.
vulnerable. Transformed: Traits altered by an outside agent. Depends on effect.
Disabled: -5 penalty on checks. Supersedes impaired. Unaware: Unable to make interaction or Perception checks or
Fatigued: Hindered, recover after 1hour of rest. perform actions based on them.

Hindered: Move at -1 speed rank. Vulnerable: Active defenses are halved (round up).
Weakened: Temporarily lost power points in a trait. Depends on effect.

Combined Conditions
Asleep: Defenseless, stunned, and unaware. Exhausted: Impaired and hindered, recover after 1hour of rest.
Blind: Hindered, visually unaware, vulnerable, may be impaired or Incapacitated: Defenseless, stunned, and unaware. Usually prone.
disabled for visual tasks. Paralyzed: Defenseless, immobile, and physically stunned; may be
Bound: Defenseless, immobile, and impaired. able to take mental actions.

Deaf: Auditory unaware. Prone: Hindered, -5 penalty on close attack checks, +5 bonus to
attackers close attack checks, but -5 penalty to attackers ranged
Dying: Incapacitated. May die, see p. 19. attack checks. Move action to stand.
Entranced: Stunned, but may only pay attention to entrancing effect. Restrained: Hindered and vulnerable, immobile if restraints are
Breaks free if threatened or from allies interaction skill check (DC anchored.
10+effect rank).
Staggered: Dazed and hindered.
Surprised: Stunned and vulnerable.

Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.

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