Professional Documents
Culture Documents
Ed 0414 72533476
Ed 0414 72533476
by
[Authors Name]
[Faculty Name]
[Department or School Name]
[Month Year]
EXAMINATION OF GAMIFICATION ii
Table of Contents
CHAPTER 3: METHADOLOGY................................................................................................1
Outline of the Chapter..................................................................................................................1
Theoretical Framework................................................................................................................1
Pure Research...........................................................................................................................2
Planning....................................................................................................................................2
Applied Research.....................................................................................................................2
Value Judgments.......................................................................................................................2
Level of Knowledge about Problem.........................................................................................3
Personal Interest.......................................................................................................................3
Research methods........................................................................................................................3
Research Philosophy....................................................................................................................4
Research Approach......................................................................................................................6
Research Strategy.........................................................................................................................6
Research Design...........................................................................................................................7
Sampling Techniques...................................................................................................................9
Non Probability Sampling Method...........................................................................................9
Probability Sampling Method.................................................................................................11
Data Collection Method.............................................................................................................12
Literature Search........................................................................................................................14
Inclusion and Exclusion Criteria................................................................................................16
Data Analysis.............................................................................................................................16
Ethics, Validity and Reliability..................................................................................................17
References.....................................................................................................................................18
EXAMINATION OF GAMIFICATION 1
CHAPTER 3: METHADOLOGY
This chapter of the dissertation will explain the methodology that was adopted by the
researcher on order to gather data, information and required material. It will also describe in
detail about the technique through which the researcher analyzed the information collected.
Moreover, the chapter will discuss the approach on the basis of which the findings of the study
were generated. This research had incorporated secondary qualitative approach in order to collect
the desired data. Keeping view the approach followed in previous researches, the research was
initiated with an extensive analysis of the previous literatures related to the topic under
discussion. Furthermore it is worth noting that results and conclusions tend to draw its roots from
the analysis based upon the understanding developed through a systematic and scientific way.
The primary focus of this dissertation was to examine the significance of gamification. This
chapter will present a brief description of the research methodology that was adopted to
accomplish the defined aim and objectives. Along with the description of research methodology,
the chapter will provide a description of the research design. Moreover it will also highlight
research approach, data collection method, research instrument and data analysis technique that
were adopted by the researcher in order to generate the findings of this research.
EXAMINATION OF GAMIFICATION 2
Theoretical Framework
Before moving towards the research methodology and other sections of the study it is
defined theoretical framework as the groups of theories and concepts that researcher utilizes to
compute and develop an argument. From the scientific point of view interests governing the
Pure Research
This type of research approach tends to explore the events that have occurred in
throughout the course of study (Cohen, 2013). It encompasses the period from the formulation of
Planning
This form of research tends to squeeze the a data set accumulated in censuses, such
patient records, significant statistics and various other related tools in order to establish a
Applied Research
This form of research is performed by the researcher to generate answers for the research
questions (Bryman, 2012). There are other aspects also which assist the researcher in
constructing the theoretical framework for the study. Those factors are deciphered below.
EXAMINATION OF GAMIFICATION 3
Value Judgments
Personal judgments always seep around the research. However if the researcher is not
able to eradicate it he must control it (Saunders, 2011). One strategy is to explicitly control
personal judgments is to identify their origin and determine their impact on the results. If the aim
of the study is apparent to the researcher, he might undertake all possible measure to avoid
It is essential for the researcher to acquire all relevant knowledge regarding the topic
under discussion. Any ambiguity about the research problem and objectives of the study can lead
allows him to approach problems from different perspectives and more comprehensively.
Personal Interest
The interest of the researcher in the topic under study is vital for the success of any study.
However if the researcher does not show much interest in understanding the problem,
constructing the answers to the research questions, developing the background of the study,
gathering data and generating findings than the effectiveness of the researcher can be
questionable (Bernard, 2011). On the other hand, if the researcher is highly enthusiastic about the
Research Methods
researcher utilized the structure of the research onion proposed by Saunders et al (2003) to
explain the flow of the research (Bernard, 2011). The research onion also accelerates the process
of recognizing the most appropriate research approach and strategy. It guides the researcher to
Research Philosophy
Research philosophy refers to the belief system that guides the researchers towards the
finalization of the decision on the research agenda will be approached. It includes how the
researcher perceives and portrays the concepts of reality and truth. The purpose of explaining the
philosophical and theoretical orientations is to justify the adoption of specific techniques and
approaches to direct the research. Easterby-Smith et al. (2002) pointed out that it is crucial to
EXAMINATION OF GAMIFICATION 5
study the research philosophy due to three main reasons (Zikmund et al., 2012. The research
philosophy assists the researcher in the course of developing an understanding about different
research designs. In the light of most appropriate philosophy, the researcher will get to know
about the research design that fits into his research criteria.
Therefore, the researcher can select the most appropriate design for his research. In
addition the by the mean of research philosophy the researcher can construct his own research
design according to his study objectives. Furthermore, the researcher philosophy creates
awareness among the researches regarding the constraints of different research designs. There are
three types of research philosophies that are fundamentally followed by majority of the
researchers. These are positivism, interpretivisim and realism (Thomas et al., 2011). The realism
philosophy mainly supports the adoption of approach that is less radical and consequently seeks
In other words, social environment and existing realities can be radically investigated by
the means of realism philosophy. In the event of interpretivism philosophy, the realities generally
utilized are subjective in nature. Onwuegbuzie and Leech (2008) pointed out that acceptance of
Utilizing social developments i.e. dialect, awareness and different methods the scientist has
gotten access to reality. In addition, real life experiences can be depicted with the help of
interpretivsm philosophy through applicable techniques of surveys, interviews and focused group
discussions (Cooper & Schindler, 2006). In other words, data and information is procured by the
specialist utilizing interpretivism philosophy by means of the conduct and thoughts of the
selected members.
EXAMINATION OF GAMIFICATION 6
On the other hand positivism philosophy is based upon experiments and observation. The
static and stable reality is generally acknowledged by the means of positivism philosophy
(Creswell, 2005). In other words, the human behavior is noted as passive in positivism
philosophy. In the light of above explanations of each type of philosophy and consistent with the
nature of study the researcher decided to adopt positivism philosophy for this particular study.
EXAMINATION OF GAMIFICATION 7
Research Approach
research in a systematic way. There are mainly two types of approaches that are widely adopted
by the researcher. These are inductive approach and deductive approach. Both types of research
approaches differentiate from each other in many perspectives (Davies, 2007). Inductive
approach enables the researcher to accomplish the defined aim and objectives by using existing
literatures and theories. On the other hand, this researcher enables the researcher to achieve the
set goals by the means of hypothesis testing. In inductive approach the research follows a narrow
This type of research approach is also known as bottom up approach because of its
nature. In contrast, deductive approach is known as top down approach and in this type of
approach, the researcher widen ups the narrow and limited concepts and information (Echambadi
et al., 2006). According to Burney (2008) inductive approach is more flexible in contrast to
deductive approach as it encourages free research which is not possible in deductive approach.
Since this study aimed to examine the significance of gamification in various aspects, the
researcher adopted deductive approach to deduce the findings and results of the approach. By
utilizing deductive approach the researcher analyzed different theories related to the topic under
Research Strategy
According to Creswell (2009), there are various strategies that are put into practice by the
researcher in order to gather required information. Some of strategies widely exercised by the
experiment, interviews, case study analysis, examination of past theories and action research
strategy etc. In general, the research strategy is selected according to the research methodology
(Leedy & Ormrod, 2012). Based on the nature of the study and selected research methodology,
the researched exercised case study analysis and examination of past theories in order to generate
Research Design
Research design is the most crucial component of the research methodology which guides
the researcher in directing a research in the most systematic manner. In order to execute a study,
the plan to conduct a research work is imperative since the research plan specifies the path need
to be followed for successful execution of the study. In realm of academic region, there are two
main research designs that are mainly adopted by the researcher. These are quantitative research
approach and qualitative research approach. The data obtained through research is in the form of
numeric and is quantifiable (Tesch, 2013). This type of data is generally analyzed through
statistical tools or software. On the other hand qualitative research approach tends to present
explanatory data. This type of research is usually performed in circumstances when the data
cannot be quantified. Qualitative researches are narrative records of the phenomena being
The chief difference between the two types of approaches lay in their application and
association between variables. However qualitative research tends to identify and develop an
understanding about the nature of reality (O'Donoghue & Punch, 2013). Qualitative research can
be executed through interviews, focused group discussion and analysis of past literatures. Often
EXAMINATION OF GAMIFICATION 9
studies incorporate both quantitative and qualitative approach to simplify the complexity of the
study. Secondary qualitative research acquires immense significance in academic region since it
helps the researcher to gain in-depth knowledge of the topic thereby enhancing the knowledge of
the researcher. Moreover, it allows the researcher to extract large amount of data from existing
understanding the perspective of other people (Flick, 2014). It facilitates the researcher in
gaining in-depth knowledge of the topic under discussion through the acquisition of the
responses of the people. The reason for selecting qualitative approach for this particular was that
the researcher wanted to study the views of different researchers and make own logical
conclusions.
creating an acceptable understanding of the viewpoints of individuals, their conduct and their
lives. The exploration study utilized qualitative examination system to analyze the significance
of gamification. In addition, the secondary qualitative approach empowered the researcher to set
the foundation for exploring the research topic. Moreover it also presented strategies to enhance
the research methods in prospect years. The purpose of this research was to carry out an
picking qualitative research in this study was the fact that it empowered information
accumulation process and assembling process. The wide range of information sources and
journals which consist of a plethora of information were studied by the researcher to gain in-
depth understanding of the research topic. It allowed the researcher to explore the views of
different scholars and researchers. Additionally, the expense included in secondary exploration is
equitably lower than that involved in primary examination. Moreover, fewer efforts are required
EXAMINATION OF GAMIFICATION 10
to complete the study and can be completed in a shorter compass of time. The objectives of this
study and research questions were set in harmony with the journals and articles which have been
reviewed during the secondary research. The research objectives of the study were achieved by
studying secondary sources. Past literatures have been utilized to investigate the distinctive
perspectives and features of gamification so that the specialist can contemplate the topic from a
Sampling Techniques
The accuracy of the research depends upon the selection of correct sampling technique.
At the time selecting the sampling technique, the researcher needs to have an insight of the
measures that need to be investigated, measurement techniques that will be utilized plus of the
anticipated outcomes and their role in academic region. It is very essential that sampling method
must give such a sample which is true representative of the population. Until and unless the
researcher uses a true sample, he wont be able to reach to the reality. There are two main kinds
of sampling techniques which include probability sampling and non probability sampling. Both
these types have their sub categories. The following section discusses the two types in detail.
This segment describes different types of techniques for non probability sampling. Unlike
probability sampling, there is no need of using statics in non probability sampling. The non
probability sampling method is employed when the researcher wishes to explain an already
recognized method. As the researcher is already aware of facts what he has to find out, he
chooses such sample only which is beneficial and helpful for his conclusion. The type of
sampling is also done before the real or actual research is carried out. For the purpose of pre test
EXAMINATION OF GAMIFICATION 11
and experiments the non probability sampling is also utilized. According to famous researcher
(Kogut, 1988), the non probability sampling is also utilized when it is not appropriate to utilized
statistics order to choose the sample (Boehnke et al., 2011). This type of sampling is also
employed when sufficient amount of reliable resources are not available for the researcher
because the non probability sampling do not require either numerous amount of resources or
variety of resources. The probability sampling produces great results utilizing minimal resources.
Various types of non probability sampling are defined in the following segment.
Convenience sampling is the most common and ordinary kind of non probability
sampling. The convenience sampling is utilized on the grounds that it is reliable and suitable for
researcher in order to conduct his research efficiently. This is essentially used when the
researcher does not have variety of reliable resources and it is not possible to achieve the
preferred sample (Hair, 2010). The fundamental explanation behind picking the sample is that it
is simpler to select. The most helpful simplest and the easiest method is convenience sampling.
Consecutive sampling is also one of the most important categories of sampling
methodology. It is broadly applicable and utilized. The convenience and consecutive sampling
are basically like one another. According to (Mcwilliams, 2000), in consecutive sampling, the
researcher utilizes all the accessible samples which better speak to the people . The fundamental
purpose behind utilizing this methodology is that it provides the sample which is nearest to the
population
Quota sampling is also an essential type of non probability sampling. One of the famous
researchers (Hallowell, 1996) described the quota sampling as the one in which the researcher
verifies that he incorporates a required amount of quota of various types of the population. The
principle explanation behind utilizing this sampling technique is that it keeps the sample the best
method is generally known as purposive sampling. There are numerous purposes to utilize this
sampling methodology (Newing, 2011). The analyst incorporates the sample part accepting that
this part represents population better than any other part. This sampling methodology is
marginally troublesome on the grounds that to choose a sample, the analyst or researcher must
aware of the population completely. According to a famous researcher (Harris, 1993), if the
researcher is not fully aware of the population types, than it would be difficult or the researcher
Probability sampling is the sampling method in which all elements or units of the
population have exactly equal probabilities of being chosen in the sample. Probability sampling
is one of the very commonly used sampling methods all over the world. This method is utilized
when the researcher has adequate resources to conduct a research. There are numerous kinds of
Probability sampling method. The following segment will briefly explain four major kinds of
Probability sampling methodology (Palinkas, 2013). The four most frequently employed
sampling, cluster sampling and systematic sampling. The four mentioned kinds are utilized in
various scenarios and different situations. The following will describe that how these mentioned
kinds of Probability sampling methodologies vary from one another and how they are utilized in
different situations.
Simple random sample method is utilized in this research. The sampling methodology in
the sample is chosen at random and all population element has the same possibility of being
chosen in the sample is known as simple random sampling. This type of sampling method is also
EXAMINATION OF GAMIFICATION 13
known as equal probability sampling technique. The simple random sampling is performed in six
basic steps. The simple random sampling has its own advantages and disadvantages also. The
following segment will throw light on the advantages and disadvantages of simple random
sampling. The biggest advantage of the simple random sampling is that it provides supporting
utilizing statistical measures. The simple random sampling data can be analyzed using the
statistical procedures. The drawbacks of the simple random sampling include the requirement for
sampling frame. In absence of sampling frame, the researcher wont be able to select a good
sample. The chances of error 1 and error 2 are higher in simple random sampling. The researcher
may consider the false reality as true or true reality as false (Newing, 2011). There may be higher
The data for this research was gathered in an organized manner starting from the
identification of the authentic resources from which the information needs to be collected.
Identification of authentic and correct resources is considered as the most crucial part of the data
collection stage since inaccurate identification can result in erroneous results. In order to ensure
the validity and reliability the researcher utilized online authentic journals, books and reliable
information accessories present online. Once the identification process was completed and the
researcher got access to authentic data bases, the secondary data collection was carried out by the
means of e-libraries and online data bases. The data collection phase was although lengthy but it
allowed the researcher to gather immense of data. After the acquisition of all required
The researcher exercised inclusion and exclusion criteria for extracting relevant and
desired data from the plethora of information. Lastly, the final data was analyzed using thematic
analysis. The data collection stage was the foundation for conducting the research. Since the data
collection method employed in this research was exploratory qualitative in nature the existing
literatures and scholarly writings were used to assess the significance of gamification in various
aspects. The advantage of executing a secondary research is that it is easily accessible and
relatively cheaper as compared to primary research (Rhodes et al., 2013). In contrast, the
drawback of secondary research is that it is often not specific to the topic under study. Moreover,
chances of biasness are higher in secondary research method which diminishes its validity. In
this research study, the data was collected from existing literatures. For collecting the abundant
relevant data, various books, journals, websites were searched and data was extracted out from
those sources.
EXAMINATION OF GAMIFICATION 15
Journals and The online available journals and articles on the significance of
individuals
Sources of Secondary Data
The secondary research was carried out through a non-systematic literature review. All
relevant information and theories were extracted and summarized. The researcher ensured that all
research questions were answered and all the objectives were accomplished effectively. The
qualitative strategy did not put any limitations on gathering immense amount of information. The
information accumulation strategy concentrated on significant information which was carried out
by the researchers seeking aptitudes and searching skills (Teddlie & Yu, 2007). The analyst
incorporated the qualities of gamification and its significance in the context of motivation and
performance.
Literature Search
The measurements of choice for literature resented relevancy to research topic and year
of publishing. Both online libraries as well as institutes library were visited by the researcher.
The databases used in the data collection process were EBSCO, Sage, Phoenix, ProQuest, Jstor,
and Emerald where the following key words were used: gamification, motivation, videogames
and human resources. The sources were secondary in nature and were in the form of text books
EXAMINATION OF GAMIFICATION 16
and Journal articles. Moreover in order to widen up the range of information, the researcher also
accessed various research papers with the intention to explore benefits of gamification to human
resources and its impact on human behavior. Moreover he utilized the existing literatures to
identify the elements and tools of gamification and to explore various theories discussing the
immense amount of knowledge to the researcher. However, there were some limitations
First all authenticity and reliability limited the access of the researcher to a larger number
of data resources. This limitation was catered by the research when including information from
secondary resources in order to ensure the authenticity of outcomes as well as to enhance the
reliability of the information incorporated in the study (Brasdefer, 2010). Secondly secondary
research method does not include original data collection but it involves evaluating and
establishing previous research or existing sources of data. However, a limitation of this method is
that it does not lead to the breakthrough of researcher knowledge because the data used already
existed. Thirdly, while collecting data from secondary resources it was essential for the
researcher to ensure that only latest publications were utilized. According to Saunders et al
(2009), in some of the situations it is complicated for the researcher to make right decisions
concerning the assortment of the information to be incorporated in the study. Given that, nearly
all the information from secondary resources is composed from internet resource which is not
inevitably genuine for that reason; the researcher did not embraced information from unreliable
The sources for the collection of secondary data were selected based on the extent to
which they harmonized with the objectives of the research. All those sources directly discussing
the concepts of gamification and its features were selected, whereas, the researches that
Data Analysis
Analysis of the secondary information is another crucial aspect of the researcher. Once all
the required data and information has been acquired from the secondary resources, it is
extremely essential for the researcher to proficiently examine the information gathered from the
resources (Cooper & Schindler, 2006). For this particular research the researcher incorporated
thematic analysis for analyzing the data gathered and generating the findings of the study. In
thematic analysis the information collected was classified according to the set themes. The
objective of the researcher to integrate qualitative data analysis technique is to enhance the
understanding of the topic under examination as well as to extract the emerging themes from the
secondary information regarding the topic of the research in order to draw conclusion from the
information incorporated in the study. Furthermore, thematic analysis plays a constructive role in
enhancing the understanding of the issue as well as to draw concluding facts about the issue
under investigation.
EXAMINATION OF GAMIFICATION 18
The data held in secondary research is gathered by other individuals according to their
specific needs and objectives of the organization or analyst. These goals determine the nature of
the study, consequently obliges a careful selection of what is valuable. The timing information
was gathered, and the needs to be considered. The researcher guaranteed that the author whose
work was in this study was decently referred. The researcher additionally checked if the original
authors have verified their findings with the comparable studies addressing the similar topic.
Everything aspect of the project that acquired information was critically analyzed to verify that
the exploration had high validity and reliability for instance, the conceptual model, hypothesis
and variables placed, measures and variables utilized, the sample frame, and specimen obtained.
The researcher ensured that various theories utilized by the researcher do not generally coincide
with those utilized by the authors. Despite the fact that the terminology is similar, the content of
References
Cooper, D., & Schindler, P. (2006) Business Research Methods (9th ed.). New York, NY: McGraw-
Felix-Brasdefer, J. C. (2010). Data collection methods in speech act performance. Speech act
Boehnke, K., Lietz, P., Schreier, M., & Wilhelm, A. (2011). Sampling: The selection of cases for
jena.de/svw/devpsy/projects/migration/events/_downloads/boehnkepresent.pdf
Bryman, A. (2012). Social research methods. Oxford university press. Data retrieved from
http://books.google.com/books?
hl=en&lr=&id=vCq5m2hPkOMC&oi=fnd&pg=PP2&dq=research+methods&ots=CJUk
PkaWmE&sig=zyNQT8-lt3ROmxw7zdMfCjWStEg#v=onepage&q=research
%20methods&f=false
Bryman, A., & Bell, E. (2011). Business Research Methods 3e. Oxford university press. Data
hl=en&lr=&id=YnCcAQAAQBAJ&oi=fnd&pg=PP2&dq=research+methods&ots=Ihtq-
poC_E&sig=yQYzCCD-DEHszcXzWGOohLzveik#v=onepage&q=research
%20methods&f=false
EXAMINATION OF GAMIFICATION 20
Burns N, Grove SK (2005) The Practice of Nursing Research: Conduct, Critique, and
Cohen, L., Manion, L., & Morrison, K. (2013). Research methods in education. Routledge. Data
hl=en&lr=&id=mLh0Oza3V1IC&oi=fnd&pg=PR3&dq=research+methods&ots=SMKS
Ljvelr&sig=1PA6aNKmmX8c9Ueps7h-YWnddNY#v=onepage&q=research
%20methods&f=false
Cooper, D., & Schindler, P. (2006) Business Research Methods (9th ed.). New York, NY:
Creswell, J. (2005) Educational research: Planning, conducting, and evaluating quantitative and
qualitative research. Upper River Saddle, NJ: Pearson Education, pp. 425-541
Echambadi, R., Campbell, B. and Agarwal, R. (2006) Encouraging best practice in quantitative
http://books.google.com/books?hl=en&lr=&id=HB-
VAgAAQBAJ&oi=fnd&pg=PP1&dq=qualitative+research+approach&ots=kBx18NoP1h
&sig=5oMGyJ7xEghskjhYkwhCn6f0qzk#v=onepage&q=qualitative%20research
%20approach&f=false
Hair, J. F., Wolfinbarger, M. F., Ortinau, D. J., & Bush, R. P. (2010). Essentials of marketing
research. McGraw-Hill/Irwin.
EXAMINATION OF GAMIFICATION 21
Leedy, P. D. & Ormrod, J. E. (2012) Practical research: Planning and design (8th ed.), Upper
Newing, H., Eagle, C. M., Puri, R. K., & Watson, C. W. (2011). Conducting research in
O'Donoghue, T., & Punch, K. (Eds.). (2013). Qualitative educational research in action: Doing
hl=en&lr=&id=2HBz4sWll8UC&oi=fnd&pg=PP1&dq=qualitative+research+approach&
ots=e3u_-AspWu&sig=spQdfm39LSgVtqwFlqvFlYjuxI0#v=onepage&q=qualitative
%20research%20approach&f=false
Palinkas, L. A., Horwitz, S. M., Green, C. A., Wisdom, J. P., Duan, N., & Hoagwood, K. (2013).
Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method
Rhodes, J. D., Upshaw, C. R., Harris, C. B., Meehan, C. M., Walling, D. A., Navrtil, P. A., ... &
Webber, M. E. (2013). Experimental and data collection methods for a large-scale smart
Saunders, M. N., Saunders, M., Lewis, P., & Thornhill, A. (2011). Research methods for business
http://books.google.com/books?
hl=en&lr=&id=ermlN0ppilMC&oi=fnd&pg=PR1&dq=research+methods&ots=Vtdjd6ps
P_&sig=uqLXe5nTNX3Ked6bINz8wPBt1NQ#v=onepage&q=research
%20methods&f=false
EXAMINATION OF GAMIFICATION 22
Teddlie, C., & Yu, F. (2007). Mixed Methods Sampling: A Typology With Examples. Journal of
Tesch, R. (2013). Qualitative research: Analysis types and software. Routledge. Data retrieved
from : http://books.google.com/books?
hl=en&lr=&id=rdzeAQAAQBAJ&oi=fnd&pg=PP1&dq=qualitative+research+approach
&ots=TXnQKK-2Cg&sig=Hg0AzRGOGF-
VmYSRl0y4dggefY4#v=onepage&q=qualitative%20research%20approach&f=false
Thomas, J. R., Nelson, J. K., & Silverman, S. J. (2011). Research methods in physical activity.
hl=en&lr=&id=gYEjyGnGp1oC&oi=fnd&pg=PR13&dq=research+methods&ots=9mx0
GtHOqK&sig=zdrYbjMEt0qpbsEN3-A4D8Y7ThY#v=onepage&q=research
%20methods&f=false
Zikmund, W., Babin, B., Carr, J., & Griffin, M. (2012). Business research methods. Cengage
hl=en&lr=&id=veM4gQPnWHgC&oi=fnd&pg=PR6&dq=research+methods&ots=dEt-
bXb8Aa&sig=Yl5EX1x1amVpJG5IPIoe5WMN1FQ#v=onepage&q=research
%20methods&f=false