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C syntax

The syntax of the C programming language, the rules governing writing of software in the language, is designed to allow for
programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data
abstraction. C was the first widely successful high-level language for portableoperating-system development.

C syntax makes use of themaximal munch principle.

Contents
1 Data structures
1.1 Primitive data types
1.1.1 Integer types
1.1.2 Enumerated type
1.1.3 Floating point types
1.1.4 Storage class specifiers
1.1.5 Type qualifiers
1.2 Incomplete types
1.3 Pointers
1.3.1 Referencing
1.3.2 Dereferencing
1.4 Arrays
1.4.1 Array definition
1.4.2 Accessing elements
1.4.3 Variable-length arrays
1.4.4 Dynamic arrays
1.4.5 Multidimensional arrays
1.5 Strings
1.5.1 Backslash escapes
1.5.2 String literal concatenation
1.5.3 Character constants
1.5.4 Wide character strings
1.5.5 Variable width strings
1.5.6 Library functions
1.6 Structures and unions
1.6.1 Structures
1.6.2 Unions
1.6.3 Declaration
1.6.4 Accessing members
1.6.5 Assignment
1.6.6 Other operations
1.6.7 Bit fields
1.7 Initialization
1.7.1 Designated initializers
1.7.2 Compound literals

2 Operators
3 Control structures
3.1 Compound statements
3.2 Selection statements
3.3 Iteration statements
3.4 Jump statements
3.4.1 Storing the address of a label

4 Functions
4.1 Syntax
4.1.1 Function Pointers
4.2 Global structure
4.3 Argument passing
4.3.1 Array parameters

5 Miscellaneous
5.1 Reserved keywords
5.2 Case sensitivity
5.3 Comments
5.4 Command-line arguments
5.5 Evaluation order
5.6 Undefined behavior
6 See also
7 References
8 External links

Data structures

Primitive data types


The C language represents numbers in three forms: integral, real and complex. This distinction reflects similar distinctions in the
instruction set architecture of most central processing units. Integral data types store numbers in the set of integers, while real and
complex numbers represent numbers (or pair of numbers) in the set ofreal numbers in floating point form.

All C integer types have signed and unsigned variants. If signed or unsigned is not specified explicitly, in most
circumstances signed is assumed. However, for historic reasons plain char is a type distinct from both signed char and
unsigned char. It may be a signed type or an unsigned type, depending on the compiler and the character set (C guarantees that
members of the C basic character set have positive values). Also, bit field types specified as plain int may be signed or unsigned,
depending on the compiler.

Integer types
C's integer types come in different fixed sizes, capable of representing various ranges of numbers. The type char occupies exactly
one byte (the smallest addressable storage unit), which is typically 8 bits wide. (Although char can represent any of C's "basic"
characters, a wider type may be required for international character sets.) Most integer types have both signed and unsigned varieties,
designated by the signed and unsigned keywords. Signed integer types may use a two's complement, ones' complement, or sign-
and-magnitude representation. In many cases, there are multiple equivalent ways to designate the type; for example, signed short
int and short are synonymous.

The representation of some types may include unused "padding" bits, which occupy storage but are not included in the width. The
following table provides a complete list of the standard integer types and their
minimum allowed widths (including any sign bit).
Specifications for standard integer types
Shortest form of specifier Minimum width (bits)
_Bool 1

char 8

signed char 8

unsigned char 8

short 16

unsigned short 16

int 16

unsigned int 16

long 32

unsigned long 32

long long[1] 64

unsigned long long[1] 64

The char type is distinct from bothsigned char and unsigned char, but is guaranteed to have the same representation as one
of them. The _Bool and long long types are standardized since 1999, and may not be supported by older C compilers. Type
_Bool is usually accessed via the typedef namebool defined by the standard headerstdbool.h.

In general, the widths and representation scheme implemented for any given platform are chosen based on the machine architecture,
with some consideration given to the ease of importing source code developed for other platforms. The width of the int type varies
especially widely among C implementations; it often corresponds to the most "natural" word size for the specific platform. The
standard header limits.h defines macros for the minimum and maximum representable values of the standard integer types as
implemented on any specific platform.

In addition to the standard integer types, there may be other "extended" integer types, which can be used for typedefs in standard
headers. For more precise specification of width, programmers can and should use typedefs from the standard header
stdint.h.

Integer constants may be specified in source code in several ways. Numeric values can be specified as decimal (example: 1022),
octal with zero (0) as a prefix (01776), or hexadecimal with 0x (zero x) as a prefix (0x3FE). A character in single quotes (example:
'R'), called a "character constant," represents the value of that character in the execution character set, with type int. Except for
character constants, the type of an integer constant is determined by the width required to represent the specified value, but is always
at least as wide as int. This can be overridden by appending an explicit length and/or signedness modifier; for example, 12lu has
type unsigned long. There are no negative integer constants, but the same effect can often be obtained by using a unary negation
operator "-".

Enumerated type
The enumerated type in C, specified with the enum keyword, and often just called an "enum" (usually pronounced ee'-num /i.nm/
or ee'-noom /i.num/), is a type designed to represent values across a series of named constants. Each of the enumerated constants
has type int. Each enum type itself is compatible with char or a signed or unsigned integer type, but each implementation defines
its own rules for choosing a type.

Some compilers warn if an object with enumerated type is assigned a value that is not one of its constants. However, such an object
can be assigned any values in the range of their compatible type, and enum constants can be used anywhere an integer is expected.
For this reason, enum values are often used in place of preprocessor #define directives to create named constants. Such constants
are generally safer to use than macros, since they reside within a specific identifier namespace.
An enumerated type is declared with theenum specifier and an optional name (ortag) for the enum, followed by a list of one or more
constants contained within curly braces and separated by commas, and an optional list of variable names. Subsequent references to a
specific enumerated type use the enum keyword and the name of the enum. By default, the first constant in an enumeration is
assigned the value zero, and each subsequent value is incremented by one over the previous constant. Specific values may also be
assigned to constants in the declaration, and any subsequent constants without specific values will be given incremented values from
that point onward. For example, consider the following declaration:

enum colors { RED, GREEN, BLUE = 5, YELLOW } paint_color ;

This declares the enum colors type; the int constants RED (whose value is 0), GREEN (whose value is one greater than RED, 1),
BLUE (whose value is the given value, 5), and YELLOW (whose value is one greater than BLUE, 6); and the enum colors variable
paint_color. The constants may be used outside of the context of the enum (where any integer value is allowed), and values
other than the constants may be assigned topaint_color, or any other variable of typeenum colors.

Floating point types


The floating-point form is used to represent numbers with a fractional component. They do not, however, represent most rational
numbers exactly; they are instead a close approximation. There are three types of real values, denoted by their specifiers: single
precision (float), double precision (double), and double extended precision (long double). Each of these may represent
values in a different form, often one of theIEEE floating-point formats.

Floating-point types
Precision (decimal digits) Exponent range
Type specifiers
Minimum IEEE 754 Minimum IEEE 754
float 6 7.2 (24 bits) 37 38 (8 bits)

double 10 15.9 (53 bits) 37 307 (11 bits)

long double 10 34.0 (113 bits) 37 4931 (15 bits)

Floating-point constants may be written in decimal notation, e.g. 1.23. Decimal scientific notation may be used by adding e or E
followed by a decimal exponent, also known as E notation, e.g. 1.23e2 (which has the value 1.23 102 = 123.0). Either a decimal
point or an exponent is required (otherwise, the number is parsed as an integer constant).
Hexadecimal floating-point constantsfollow
similar rules, except that they must be prefixed by 0x and use p or P to specify a binary exponent, e.g. 0xAp-2 (which has the value
2.5, since Ah 22 = 10 22 = 10 4). Both, decimal and hexadecimal floating-point constants may be suffixed by f or F to
indicate a constant of typefloat, by l (letter l) or L to indicate type long double, or left unsuffixed for a double constant.

The standard header file float.h defines the minimum and maximum values of the implementation's floating-point types float,
double, and long double. It also defines other limits that are relevant to the processing of floating-point numbers.

Storage class specifiers


Every object has a storage class. This specifies most basically the storage duration, which may be static (default for global),
automatic (default for local), or dynamic (allocated), together with other features (linkage and register hint).
Storage classes
Specifiers Lifetime Scope Default initializer
auto Block (stack) Block Uninitialized

register Block (stack or CPU register) Block Uninitialized

static Program Block or compilation unit Zero

extern Program Block or compilation unit Zero

(none)1 Dynamic (heap) Uninitialized

1 Allocated and deallocated using the malloc() and free() library functions.

Variables declared within a block by default have automatic storage, as do those explicitly declared with the auto[2] or register
storage class specifiers. Theauto and register specifiers may only be used within functions and function argument declarations;
as such, the auto specifier is always redundant. Objects declared outside of all blocks and those explicitly declared with the
static storage class specifier have static storage duration. Static variables are initialized to zero by default by the
compiler.

Objects with automatic storage are local to the block in which they were declared and are discarded when the block is exited.
Additionally, objects declared with the register storage class may be given higher priority by the compiler for access to registers;
although they may not actually be stored in registers, objects with this storage class may not be used with the address-of (&) unary
operator. Objects with static storage persist for the program's entire duration. In this way, the same object can be accessed by a
function across multiple calls. Objects with allocated storage duration are created and destroyed explicitly with malloc, free, and
related functions.

The extern storage class specifier indicates that the storage for an object has been defined elsewhere. When used inside a block, it
indicates that the storage has been defined by a declaration outside of that block. When used outside of all blocks, it indicates that the
storage has been defined outside of the compilation unit. The extern storage class specifier is redundant when used on a function
declaration. It indicates that the declared function has been defined outside of the compilation unit.

Note that storage specifiers apply only to functions and objects; other things such as type and enum declarations are private to the
compilation unit in which they appear. Types, on the other hand, have qualifiers (see below).

Type qualifiers
Types can be qualified to indicate special properties of their data. The type qualifier const indicates that a value does not change
once it has been initialized. Attempting to modify a const qualified value yields undefined behavior, so some C compilers store
them in rodata or (for embedded systems) in read-only memory (ROM). The type qualifier volatile indicates to an optimizing
compiler that it may not remove apparently redundant reads or writes, as the value may change even if it was not modified by any
expression or statement, or multiple writes may be necessary
, such as for memory-mapped I/O.

Incomplete types
An incomplete type is a structure or union type whose members have not yet been specified, an array type whose dimension has not
yet been specified, or the void type (the void type cannot be completed). Such a type may not be instantiated (its size is not
known), nor may its members be accessed (they, too, are unknown); however, the derived pointer type may be used (but not
dereferenced).

They are often used with pointers, either as forward or external declarations. For instance, code could declare an incomplete type like
this:

struct thing *pt;


This declares pt as a pointer to struct thing and the incomplete type struct thing. Pointers to data always have the same
byte-width regardless of what they point to, so this statement is valid by itself (as long as pt is not dereferenced). The incomplete
type can be completed later in the same scope by redeclaring it:

struct thing {
int num;
}; /* thing struct type is now completed */

Incomplete types are used to implement recursive structures; the body of the type declaration may be deferred to later in the
translation unit:

typedef struct Bert Bert;


typedef struct Wilma Wilma;

struct Bert {
Wilma *wilma;
};

struct Wilma {
Bert *bert;
};

Incomplete types are also used for data hiding; the incomplete type is defined in a header file, and the body only within the relevant
source file.

Pointers
In declarations the asterisk modifier (*) specifies a pointer type. For example, where the specifier int would refer to the integer
type, the specifier int* refers to the type "pointer to integer". Pointer values associate two pieces of information: a memory address
and a data type. The following line of code declares a pointer
-to-integer variable calledptr:

int *ptr;

Referencing
When a non-static pointer is declared, it has an unspecified value associated with it. The address associated with such a pointer must
be changed by assignment prior to using it. In the following example, ptr is set so that it points to the data associated with the
variable a:

int *ptr;
int a;

ptr = &a;

In order to accomplish this, the "address-of" operator (unary &) is used. It produces the memory location of the data object that
follows.

Dereferencing
The pointed-to data can be accessed through a pointer value. In the following example, the integer variable b is set to the value of
integer variable a, which is 10:

int *p;
int a, b;

a = 10;
p = &a;
b = *p;
In order to accomplish that task, the unary dereference operator, denoted by an asterisk (*), is used. It returns the data to which its
operandwhich must be of pointer typepoints. Thus, the expression *p denotes the same value as a. Dereferencing a null pointer
is illegal.

Arrays

Array definition
Arrays are used in C to represent structures of consecutive elements of the same type. The definition of a (fixed-size) array has the
following syntax:

int array[100];

which defines an array named array to hold 100 values of the primitive type int. If declared within a function, the array dimension
may also be a non-constant expression, in which case memory for the specified number of elements will be allocated. In most
contexts in later use, a mention of the variablearray is converted to a pointer to the first item in the array
. The sizeof operator is an
exception: sizeof array yields the size of the entire array (that is, 100 times the size of an int, and sizeof(array) /
sizeof(int) will return 100). Another exception is the & (address-of) operator, which yields a pointer to the entire array, for
example

int (*ptr_to_array )[100] = &array;

Accessing elements
The primary facility for accessing the values of the elements of an array is the array subscript operator. To access the i-indexed
element of array, the syntax would be array[i], which refers to the value stored in that array element.

Array subscript numbering begins at 0 (seeZero-based indexing). The largest allowed array subscript is thereforeequal to the number
of elements in the array minus 1. To illustrate this, consider an array a declared as having 10 elements; the first element would be
a[0] and the last element would bea[9].

C provides no facility for automatic bounds checking for array usage. Though logically the last subscript in an array of 10 elements
would be 9, subscripts 10, 11, and so forth could accidentally be specified, with undefined results.

Due to arrays and pointers being interchangeable, the addresses of each of the array elements can be expressed in equivalent pointer
arithmetic. The following table illustrates both methods for the existing array:

Array subscripts vs. pointer arithmetic


Element First Second Third nth
Array subscript array[0] array[1] array[2] array[n - 1]

*(array + n -
Dereferenced pointer *array *(array + 1) *(array + 2)
1)

Since the expression a[i] is semantically equivalent to*(a+i), which in turn is equivalent to *(i+a), the expression can also be
written as i[a], although this form is rarely used.

Variable-length arrays
C99 standardised variable-length arrays (VLAs) within block scope. Such array variables are allocated based on the value of an
integer value at runtime upon entry to a block, and are deallocated at the end of the block.[3] As of C11 this feature is no longer
required to be implemented by the compiler.

int n = ...;
int a[n];
a[3] = 10;

This syntax produces an array whose size is fixed until the end of the block.

Dynamic arrays
Arrays that can be resized dynamically can be produced with the help of the C standard library. The malloc function provides a
simple method for allocating memory. It takes one parameter: the amount of memory to allocate in bytes. Upon successful allocation,
malloc returns a generic (void) pointer value, pointing to the beginning of the allocated space. The pointer value returned is
converted to an appropriate type implicitly by assignment. If the allocation could not be completed, malloc returns a null pointer.
The following segment is therefore similar in function to the above desired declaration:

#include <stdlib.h> /* declares malloc */


...
int *a;
a = malloc (n * sizeof (int));
a[3] = 10;

The result is a "pointer to int" variable (a) that points to the first of n contiguous int objects; due to arraypointer equivalence this
can be used in place of an actual array name, as shown in the last line. The advantage in using this dynamic allocation is that the
amount of memory that is allocated to it can be limited to what is actually needed at run time, and this can be changed as needed
(using the standard library functionrealloc).

When the dynamically-allocated memory is no longer needed, it should be released back to the run-time system. This is done with a
call to the free function. It takes a single parameter: a pointer to previously allocated memory
. This is the value that was returned by
a previous call to malloc.

As a security measure, some programmers then set the pointer variable toNULL:

free(a);
a = NULL;

This ensures that further attempts to dereference the pointer will crash the program. If this is not done, the variable becomes a
dangling pointer which can lead to a use-after-free bug. However, if the pointer is a local variable, setting it to NULL does not prevent
the program from using other copies of the pointer. Local use-after-free bugs are usually easy for static analyzers to recognize.
Therefore, this approach is less useful for local pointers and it is more often used with pointers stored in long-living structs.

Multidimensional arrays
In addition, C supports arrays of multiple dimensions, which are stored in row-major order. Technically, C multidimensional arrays
are just one-dimensional arrays whose elements are arrays. The syntax for declaring multidimensional arrays is as follows:

int array2d [ROWS][COLUMNS ];

where ROWS and COLUMNS are constants. This defines a two-dimensional array. Reading the subscripts from left to right, array2d
is an array of length ROWS, each element of which is an array ofCOLUMNS integers.

To access an integer element in this multidimensional array


, one would use
array2d [4][3]

Again, reading from left to right, this accesses the 5th row, and the 4th element in that row. The expression array2d[4] is an array,
which we are then subscripting with [3] to access the fourth integer
.

Array subscripts vs. pointer arithmetic[4]


Second row, second
Element First ith row, jth column
column
Array subscript array[0][0] array[1][1] array[i - 1][j - 1]

Dereferenced *(*(array + 0) + *(*(array + i - 1) + j -


*(*(array + 1) + 1)
pointer 0) 1)

Higher-dimensional arrays can be declared in a similar manner.

A multidimensional array should not be confused with an array of references to arrays (also known as an Iliffe vectors or sometimes
an array of arrays). The former is always rectangular (all subarrays must be the same size), and occupies a contiguous region of
memory. The latter is a one-dimensional array of pointers, each of which may point to the first element of a subarray in a different
place in memory, and the sub-arrays do not have to be the same size. The latter can be created by multiple uses of
malloc.

Strings
In C, string constants (literals) are surrounded by double quotes ("), e.g. "Hello world!" and are compiled to an array of the
specified char values with an additionalnull terminating character(0-valued) code to mark the end of the string.

String literals may not contain embedded newlines; this proscription somewhat simplifies parsing of the language. To include a
newline in a string, thebackslash escape \n may be used, as below.

There are several standard library functions for operating with string data (not necessarily constant) organized as array of char using
this null-terminated format; seebelow.

C's string-literal syntax has been very influential, and has made its way into many other languages, such as C++, Objective-C, Perl,
Python, PHP, Java, Javascript, C#, Ruby. Nowadays, almost all new languages adopt or build upon C-style string syntax. Languages
that lack this syntax tend to precede C.

Backslash escapes
If you wish to include a double quote inside the string, that can be done by escaping it with a backslash (\), for example, "This
string contains \"double quotes\".". To insert a literal backslash, one must double it, e.g. "A backslash looks
like this: \\".

Backslashes may be used to enter control characters, etc., into a string:


Escape Meaning
\\ Literal backslash

\" Double quote

\' Single quote

\n Newline (line feed)

\r Carriage return

\b Backspace

\t Horizontal tab

\f Form feed

\a Alert (bell)

\v Vertical tab

\? Question mark (used to escapetrigraphs)

%% Percentage mark, printf format strings only (Note \% is non standard and is not always recognised)

\oOO Character with octal valueOO

\xHH Character with hexadecimal valueHH

The use of other backslash escapes is not defined by the C standard, although compiler vendors often provide additional escape codes
as language extensions.

String literal concatenation


C has string literal concatenation, meaning that adjacent string literals are concatenated at compile time; this allows long strings to be
split over multiple lines, and also allows string literals resulting from C preprocessor defines and macros to be appended to strings at
compile time:

printf (__FILE__ ": %d: Hello "


"world \n", __LINE__ );

will expand to

printf ("helloworld.c" ": %d: Hello "


"world \n", 10);

which is syntactically equivalent to

printf ("helloworld.c: %d: Hello world \n", 10);

Character constants
Individual character constants are single-quoted, e.g. 'A', and have type int (in C++, char). The difference is that "A" represents
a null-terminated array of two characters, 'A' and '\0', whereas 'A' directly represents the character value (65 if ASCII is used). The
same backslash-escapes are supported as for strings, except that (of course) " can validly be used as a character without being
escaped, whereas ' must now be escaped.

A character constant cannot be empty (i.e. '' is invalid syntax), although a string may be (it still has the null terminating character).
Multi-character constants (e.g. 'xy') are valid, although rarely useful they let one store several characters in an integer (e.g. 4
ASCII characters can fit in a 32-bit integer, 8 in a 64-bit one). Since the order in which the characters are packed into an int is not
specified, portable use of multi-character constants is dif
ficult.

Wide character strings


Since type char is 1 byte wide, a single char value typically can represent at most 255 distinct character codes, not nearly enough
for all the characters in use worldwide. To provide better support for international characters, the first C standard (C89) introduced
wide characters (encoded in type wchar_t) and wide character strings, which are written asL"Hello world!"

Wide characters are most commonly either 2 bytes (using a 2-byte encoding such as UTF-16) or 4 bytes (usually UTF-32), but
Standard C does not specify the width forwchar_t, leaving the choice to the implementor. Microsoft Windows generally uses UTF-
16, thus the above string would be 26 bytes long for a Microsoft compiler; the Unix world prefers UTF-32, thus compilers such as
GCC would generate a 52-byte string. A 2-byte wide wchar_t suffers the same limitation as char, in that certain characters (those
outside the BMP) cannot be represented in a singlewchar_t; but must be represented usingsurrogate pair

The original C standard specified only minimal functions for operating with wide character strings; in 1995 the standard was
modified to include much more extensive support, comparable to that for char strings. The relevant functions are mostly named
after their char equivalents, with the addition of a "w" or the replacement of "str" with "wcs"; they are specified in <wchar.h>,
with <wctype.h> containing wide-character classification and mapping functions.

The now generally recommended method[5] of supporting international characters is through UTF-8, which is stored in char arrays,
and can be written directly in the source code if using a UTF-8 editor
, because UTF-8 is a directASCII extension.

Variable width strings


A common alternative to wchar_t is to use a variable-width encoding, whereby a logical character may extend over multiple
positions of the string. Variable-width strings may be encoded into literals verbatim, at the risk of confusing the compiler, or using
numerical backslash escapes (e.g. "\xc3\xa9" for "" in UTF-8). The UTF-8 encoding was specifically designed (under Plan 9)
for compatibility with the standard library string functions; supporting features of the encoding include a lack of embedded nulls, no
valid interpretations for subsequences, and trivial resynchronisation. Encodings lacking these features are likely to prove
incompatible with the standard library functions; encoding-aware string functions are often used in such cases.

Library functions
Strings, both constant and variable, can be manipulated without using the standard library. However, the library contains many useful
functions for working with null-terminated strings.

Structures and unions

Structures
Structures and unions in C are defined as data containers consisting of a sequence of named members of various types. They are
similar to records in other programming languages. The members of a structure are stored in consecutive locations in memory,
although the compiler is allowed to insert padding between or after members (but not before the first member) for efficiency or as
padding required for proper alignment by the target architecture. The size of a structure is equal to the sum of the sizes of its
members, plus the size of the padding.

Unions
Unions in C are related to structures and are defined as objects that may hold (at different times) objects of different types and sizes.
They are analogous to variant records in other programming languages. Unlike structures, the components of a union all refer to the
same location in memory. In this way, a union can be used at various times to hold different types of objects, without the need to
create a separate object for each new type. The size of a union is equal to the size of its lar
gest component type.

Declaration
Structures are declared with the struct keyword and unions are declared with the union keyword. The specifier keyword is
followed by an optional identifier name, which is used to identify the form of the structure or union. The identifier is followed by the
declaration of the structure or union's body: a list of member declarations, contained within curly braces, with each declaration
terminated by a semicolon. Finally, the declaration concludes with an optional list of identifier names, which are declared as instances
of the structure or union.

For example, the following statement declares a structure named s that contains three members; it will also declare an instance of the
structure known as tee:

struct s {
int x;
float y;
char *z;
} tee;

And the following statement will declare a similar union namedu and an instance of it namedn:

union u {
int x;
float y;
char *z;
} n;

Members of structures and unions cannot have an incomplete or function type. Thus members cannot be an instance of the structure
or union being declared (because it is incomplete at that point) but can be pointers to the type being declared.

Once a structure or union body has been declared and given a name, it can be considered a new data type using the specifier struct
or union, as appropriate, and the name. For example, the following statement, given the above structure declaration, declares a new
instance of the structures named r:

struct s r;

It is also common to use the typedef specifier to eliminate the need for the struct or union keyword in later references to the
structure. The first identifier after the body of the structure is taken as the new name for the structure type (structure instances may
not be declared in this context). For example, the following statement will declare a new type known as s_type that will contain some
structure:

typedef struct {} s_type ;

Future statements can then use the specifiers_type (instead of the expandedstruct specifier) to refer to the structure.

Accessing members
Members are accessed using the name of the instance of a structure or union, a period (.), and the name of the member. For example,
given the declaration oftee from above, the member known asy (of type float) can be accessed using the following syntax:

tee.y

Structures are commonly accessed through pointers. Consider the following example that defines a pointer to tee, known as
ptr_to_tee:
struct s *ptr_to_tee = &tee;

Member y of tee can then be accessed by dereferencingptr_to_tee and using the result as the left operand:

(*ptr_to_tee ).y

Which is identical to the simpler tee.y above as long as ptr_to_tee points to tee. Due to operator precedence ("." being higher than
"*"), the shorter *ptr_to_tee.y is incorrect for this purpose, instead being parsed as *(ptr_to_tee.y) and thus the
parentheses are necessary. Because this operation is common, C provides an abbreviated syntax for accessing a member directly from
a pointer. With this syntax, the name of the instance is replaced with the name of the pointer and the period is replaced with the
character sequence ->. Thus, the following method of accessingy is identical to the previous two:

ptr_to_tee ->y

Members of unions are accessed in the same way


.

This can be chained; for example, in a linked list, one may refer to n->next->next for the second following node (assuming that
n->next is not null).

Assignment
Assigning values to individual members of structures and unions is syntactically identical to assigning values to any other object. The
only difference is that the lvalue of the assignment is the name of the member,as accessed by the syntax mentioned above.

A structure can also be assigned as a unit to another structure of the same type. Structures (and pointers to structures) may also be
used as function parameter and return types.

For example, the following statement assigns the value of 74 (the ASCII code point for the letter 't') to the member named x in the
structure tee, from above:

tee.x = 74;

And the same assignment, usingptr_to_tee in place of tee, would look like:

ptr_to_tee ->x = 74;

Assignment with members of unions is identical.

Other operations
According to the C standard, the only legal operations that can be performed on a structure are copying it, assigning to it as a unit (or
initializing it), taking its address with the address-of (&) unary operator, and accessing its members. Unions have the same
restrictions. One of the operations implicitly forbidden is comparison: structures and unions cannot be compared using C's standard
comparison facilities (==, >, <, etc.).

Bit fields
C also provides a special type of structure member known as a bit field, which is an integer with an explicitly specified number of
bits. A bit field is declared as a structure member of type int, signed int, unsigned int, or _Bool, following the member
name by a colon (:) and the number of bits it should occupy. The total number of bits in a single bit field must not exceed the total
number of bits in its declared type.
As a special exception to the usual C syntax rules, it is implementation-defined whether a bit field declared as type int, without
specifying signed or unsigned, is signed or unsigned. Thus, it is recommended to explicitly specify signed or unsigned on
all structure members for portability.

Unnamed fields consisting of just a colon followed by a number of bits are also allowed; these indicate padding. Specifying a width
of zero for an unnamed field is used to forcealignment to a new word.[6]

The members of bit fields do not have addresses, and as such cannot be used with the address-of (&) unary operator. The sizeof
operator may not be applied to bit fields.

The following declaration declares a new structure type known as f and an instance of it known as g. Comments provide a
description of each of the members:

struct f {
unsigned int flag : 1; /* a bit flag: can either be on (1) or off (0) */
signed int num : 4; /* a signed 4-bit field; range -7...7 or -8...7 */
signed int : 3; /* 3 bits of padding to round out to 8 bits */
} g;

Initialization
Default initialization depends on thestorage class specifier, described above.

Because of the language's grammar, a scalar initializer may be enclosed in any number of curly brace pairs. Most compilers issue a
warning if there is more than one such pair, though.

int x = 12;
int y = { 23 }; //Legal, no warning
int z = { { 34 } }; //Legal, expect a warning

Structures, unions and arrays can be initialized in their declarations using an initializer list. Unless designators are used, the
components of an initializer correspond with the elements in the order they are defined and stored, thus all preceding values must be
provided before any particular elements value. Any unspecified elements are set to zero (except for unions). Mentioning too many
initialization values yields an error.

The following statement will initialize a new instance of the structures known as pi:

struct s {
int x;
float y;
char *z;
};

struct s pi = { 3, 3.1415 , "Pi" };

Designated initializers
Designated initializers allow members to be initialized by name, in any order, and without explicitly providing the preceding values.
The following initialization is equivalent to the previous one:

struct s pi = { .z = "Pi", .x = 3, .y = 3.1415 };

Using a designator in an initializer moves the initialization "cursor". In the example below, if MAX is greater than 10, there will be
some zero-valued elements in the middle of a; if it is less than 10, some of the values provided by the first five initializers will be
overridden by the second five (ifMAX is less than 5, there will be a compilation error):
int a[MAX] = { 1, 3, 5, 7, 9, [MAX-5] = 8, 6, 4, 2, 0 };

In C89, a union was initialized with a single value applied to its first member. That is, the union u defined above could only have its
int x member initialized:

union u value = { 3 };

Using a designated initializer, the member to be initialized does not have to be the first member:

union u value = { .y = 3.1415 };

If an array has unknown size (i.e. the array was an incomplete type), the number of initializers determines the size of the array and its
type becomes complete:

int x[] = { 0, 1, 2 } ;

Compound designators can be used to provide explicit initialization when unadorned initializer lists might be misunderstood. In the
example below, w is declared as an array of structures, each structure consisting of a member a (an array of 3 int) and a member b
(an int). The initializer sets the size ofw to 2 and sets the values of the first element of eacha:

struct { int a[3], b; } w[] = { [0].a = {1}, [1].a[0] = 2 };

This is equivalent to:

struct { int a[3], b; } w[] =


{
{ { 1, 0, 0 }, 0 },
{ { 2, 0, 0 }, 0 }
};

There is no way to specify repetition of an initializer in standard C.

Compound literals
It is possible to borrow the initialization methodology to generate compound structure and array literals:

int* ptr;
ptr = (int[]){ 10, 20, 30, 40 };
struct s pi;
pi = (struct s){ 3, 3.1415 , "Pi" };

[3]
Compound literals are often combined with designated initializers to make the declaration more readable:

pi = (struct s){ .z = "Pi", .x = 3, .y = 3.1415 };

Operators

Control structures
C is a free-form language.

Bracing style varies from programmer to programmer and can be the subject of debate. SeeIndent style for more details.
Compound statements
In the items in this section, any <statement> can be replaced with acompound statement. Compound statements have the form:

{
<optional -declaration -list>
<optional -statement -list>
}

and are used as the body of a function or anywhere that a single statement is expected. The declaration-list declares variables to be
used in that scope, and the statement-list are the actions to be performed. Brackets define their own scope, and variables defined
inside those brackets will be automatically deallocated at the closing bracket. Declarations and statements can be freely intermixed
within a compound statement (as inC++).

Selection statements
C has two types of selection statements: the if statement and the switch statement.

The if statement is in the form:

if (<expression >)
<statement1 >
else
<statement2 >

In the if statement, if the <expression> in parentheses is nonzero (true), control passes to <statement1>. If the else clause
is present and the <expression> is zero (false), control will pass to <statement2>. The else <statement2> part is
optional and, if absent, a false <expression> will simply result in skipping over the <statement1>. An else always matches
the nearest previous unmatchedif; braces may be used to override this when necessary
, or for clarity.

The switch statement causes control to be transferred to one of several statements depending on the value of an expression, which
must have integral type. The substatement controlled by a switch is typically compound. Any statement within the substatement may
be labeled with one or morecase labels, which consist of the keywordcase followed by a constant expression and then a colon (:).
The syntax is as follows:

switch (<expression >)


{
case <label1 > :
<statements 1>
case <label2 > :
<statements 2>
break;
default :
<statements 3>
}

No two of the case constants associated with the same switch may have the same value. There may be at most one default label
associated with a switch. If none of the case labels are equal to the expression in the parentheses following switch, control passes
to the default label or, if there is no default label, execution resumes just beyond the entire construct.

Switches may be nested; acase or default label is associated with the innermost switch that contains it. Switch statements can
"fall through", that is, when one case section has completed its execution, statements will continue to be executed downward until a
break; statement is encountered. Fall-through is useful in some circumstances, but is usually not desired. In the preceding example,
if <label2> is reached, the statements <statements 2> are executed and nothing more inside the braces. However, if
<label1> is reached, both <statements 1> and <statements 2> are executed since there is no break to separate the two
case statements.
It is possible, although unusual, to insert the switch labels into the sub-blocks of other control structures. Examples of this include
Duff's device and Simon Tatham's implementation of coroutines in Putty.[7]

Iteration statements
C has three forms of iteration statement:

do
<statement >
while ( <expression > ) ;

while ( <expression > )


<statement >

for ( <expression > ; <expression > ; <expression > )


<statement >

In the while and do statements, the sub-statement is executed repeatedly so long as the value of the expression remains non-
zero (equivalent to true). With while, the test, including all side effects from <expression>, occurs before each iteration
(execution of <statement>); with do, the test occurs after each iteration. Thus, a do statement always executes its sub-statement
at least once, whereaswhile may not execute the sub-statement at all.

The statement:

for (e1; e2; e3)


s;

is equivalent to:

e1;
while (e2)
{
s;
cont:
e3;
}

except for the behaviour of a continue; statement (which in the for loop jumps to e3 instead of e2). If e2 is blank, it would
have to be replaced with a1.

Any of the three expressions in the for loop may be omitted. A missing second expression makes the while test always non-zero,
creating a potentially infinite loop.

Since C99, the first expression may take the form of a declaration, typically including an initializer
, such as:

for (int i = 0; i < limit; ++i) {


// ...
}

The declaration's scope is limited to the extent of thefor loop.

Jump statements
Jump statements transfer control unconditionally. There are four types of jump statements in C: goto, continue, break, and
return.

The goto statement looks like this:


goto <identifier > ;

The identifier must be a label (followed by a colon) located in the current function. Control transfers to the labeled statement.

A continue statement may appear only within an iteration statement and causes control to pass to the loop-continuation portion of
the innermost enclosing iteration statement. That is, within each of the statements

while (expression )
{
/* ... */
cont: ;
}

do
{
/* ... */
cont: ;
} while (expression );

for (expr1; expr2; expr3) {


/* ... */
cont: ;
}

a continue not contained within a nested iteration statement is the same asgoto cont.

The break statement is used to end a for loop, while loop, do loop, or switch statement. Control passes to the statement
following the terminated statement.

A function returns to its caller by the return statement. When return is followed by an expression, the value is returned to the
caller as the value of the function. Encountering the end of the function is equivalent to a return with no expression. In that case, if
the function is declared as returning a value and the caller tries to use the returned value, the result is undefined.

Storing the address of a label


GCC extends the C language with a unary && operator that returns the address of a label. This address can be stored in a void*
variable type and may be used later in agoto instruction. For example, the following prints"hi " in an infinite loop:

void *ptr = &&J1;

J1: printf ("hi ");


goto *ptr;

This feature can be used to implement ajump table.

Functions

Syntax
A C function definition consists of a return type (void if no value is returned), a unique name, a list of parameters in parentheses,
and various statements:

<return -type> functionName ( <parameter -list> )


{
<statements >
return <expression of type return -type>;
}
A function with non-void return type should include at least one return statement. The parameters are given by the
<parameter-list>, a comma-separated list of parameter declarations, each item in the list being a data type followed by an
identifier: <data-type> <variable-identifier>, <data-type> <variable-identifier>, ...
.

If there are no parameters, the<parameter-list>may be left empty or optionally be specified with the single wordvoid.

It is possible to define a function as taking a variable number of parameters by providing the ... keyword as the last parameter
instead of a data type and variable identifier. A commonly used function that does this is the standard library function printf,
which has the declaration:

int printf (const char*, ...);

Manipulation of these parameters can be done by using the routines in the standard library header
<stdarg.h>.

Function Pointers
A pointer to a function can be declared as follows:

<return -type> (*<function -name>)(<parameter -list>);

The following program shows use of a function pointer for selecting between addition and subtraction:

#include <stdio.h>

int (*operation )(int x, int y);

int add(int x, int y)


{
return x + y;
}

int subtract (int x, int y)


{
return x - y;
}

int main(int argc, char* args[])


{
int foo = 1, bar = 1;

operation = add;
printf ("%d + %d = %d \n", foo, bar, operation (foo, bar));
operation = subtract ;
printf ("%d - %d = %d \n", foo, bar, operation (foo, bar));
return 0;
}

Global structure
After preprocessing, at the highest level a C program consists of a sequence of declarations at file scope. These may be partitioned
into several separate source files, which may be compiled separately; the resulting object modules are then linked along with
implementation-provided run-time support modules to produce an executable image.

The declarations introduce functions, variables and types. C functions are akin to the subroutines of Fortran or the procedures of
Pascal.

A definition is a special type of declaration. A variable definition sets aside storage and possibly initializes it, a function definition
provides its body.
An implementation of C providing all of the standard library functions is called a hosted implementation. Programs written for hosted
implementations are required to define a special function called main, which is the first function called when a program begins
executing.

Hosted implementations start program execution by invoking the main function, which must be defined following one of these
prototypes:

int main() {...}


int main(void) {...}
int main(int argc, char *argv[]) {...}
int main(int argc, char **argv) {...}

The first two definitions are equivalent (and both are compatible with C++). It is probably up to individual preference which one is
used (the current C standard contains two examples of main() and two of main(void), but the draft C++ standard uses
main()). The return value of main (which should be int) serves as termination status returned to the host environment.

The C standard defines return values 0 and EXIT_SUCCESS as indicating success and EXIT_FAILURE as indicating failure.
(EXIT_SUCCESS and EXIT_FAILURE are defined in <stdlib.h>). Other return values have implementation-defined meanings;
for example, under Linux a program killed by asignal yields a return code of the numerical value of the signal plus 128.

A minimal correct C program consists of an emptymain routine, taking no arguments and doing nothing:

int main(void){}

Because no return statement is present, main returns 0 on exit.[3] (This is a special-case feature introduced in C99 that applies
only to main.)

The main function will usually call other functions to help it perform its job.

Some implementations are not hosted, usually because they are not intended to be used with an operating system. Such
implementations are calledfree-standing in the C standard. A free-standing implementation is free to specify how it handles program
startup; in particular it need not require a program to define amain function.

Functions may be written by the programmer or provided by existing libraries. Interfaces for the latter are usually declared by
including header fileswith the #include preprocessing directiveand the library objects are linked into the final executable
image. Certain library functions, such as printf, are defined by the C standard; these are referred to as the standard library
functions.

A function may return a value to caller (usually another C function, or the hosting environment for the function main). The printf
function mentioned above returns how many characters were printed, but this value is often ignored.

Argument passing
In C, arguments are passed to functions by value while other languages may pass variables by reference. This means that the
receiving function gets copies of the values and has no direct way of altering the original variables. For a function to alter a variable
passed from another function, the caller must pass its address (a pointer to it), which can then be dereferenced in the receiving
function. See Pointers for more information.

void incInt (int *y)


{
(*y)++; // Increase the value of 'x', in 'main' below, by one
}

int main(void)
{
int x = 0;
incInt (&x); // pass a reference to the var 'x'
return 0;
}

The function scanf works the same way:

int x;
scanf("%d", &x);

In order to pass an editable pointer to a function (such as for the purpose of returning an allocated array to the calling code) you have
to pass a pointer to that pointer: its address.

#include <stdio.h>
#include <stdlib.h>

void allocate_array (int ** const a_p, const int A) {


/*
allocate array of A ints
assigning to *a_p alters the 'a' in main()
*/
*a_p = malloc (sizeof (int) * A);
}

int main(void) {
int * a; /* create a pointer to one or more ints, this will be the array */

/* pass the address of 'a' */


allocate_array (&a, 42);

/* 'a' is now an array of length 42 and can be manipulated and freed here */

free(a);
return 0;
}

The parameter int **a_p is a pointer to a pointer to an int, which is the address of the pointer p defined in the main function in
this case.

Array parameters
Function parameters of array type may at first glance appear to be an exception to C's pass-by-value rule. The following program will
print 2, not 1:

#include <stdio.h>

void setArray (int array[], int index, int value)


{
array[index] = value;
}

int main(void)
{
int a[1] = {1};
setArray (a, 0, 2);
printf ("a[0]=%d \n", a[0]);
return 0;
}

However, there is a different reason for this behavior. In fact, a function parameter declared with an array type is treated like one
declared to be a pointer. That is, the preceding declaration of setArray is equivalent to the following:

void setArray (int *array, int index, int value)

At the same time, C rules for the use of arrays in expressions cause the value of a in the call to setArray to be converted to a
pointer to the first element of array a. Thus, in fact this is still an example of pass-by-value, with the caveat that it is the address of
the first element of the array being passed by value, not the contents of the array
.
Miscellaneous

Reserved keywords
The following words arereserved, and may not be used as identifiers:

auto double int switch


_Bool else long typedef
break enum register union
case extern restrict unsigned
char float return void
_Complex for short volatile
const goto signed while
continue if sizeof
default _Imaginary static
do inline struct

Implementations may reserve other keywords, such as asm, although implementations typically provide non-standard keywords that
begin with one or two underscores.

Case sensitivity
C identifiers are case sensitive (e.g., foo, FOO, and Foo are the names of different objects). Some linkers may map external
identifiers to a single case, although this is uncommon in most modern linkers.

Comments
Text starting with the token /* is treated as a comment and ignored. The comment ends at the next */; it can occur within
expressions, and can span multiple lines. Accidental omission of the comment terminator is problematic in that the next comment's
properly constructed comment terminator will be used to terminate the initial comment, and all code in between the comments will be
considered as a comment. C-style comments do not nest; that is, accidentally placing a comment within a comment has unintended
results:

1 /*
2 This line will be ignored.
3 /*
4 A compiler warning may be produced here. These lines will also be ignored.
5 The comment opening token above did not start a new comment,
6 and the comment closing token below will close the comment begun on line 1.
7 */
8 This line and the line below it will not be ignored . Both will likely produce compile errors .
9 */

C++ style line comments start with// and extend to the end of the line. This style of comment originated in BCPL and became valid
C syntax in C99; it is not available in the original K&R C nor inANSI C:

// this line will be ignored by the compiler

/* these lines
will be ignored
by the compiler */

x = *p/*q; /* this comment starts after the 'p' */

Command-line arguments
The parameters given on a command line are passed to a C program with two predefined variables - the count of the command-line
arguments in argc and the individual arguments as character strings in the pointer array argv. So the command:

myFilt p1 p2 p3

results in something like:

m y F i l t \0 p 1 \0 p 2 \0 p 3 \0

argv[0] argv[1] argv[2] argv[3]

While individual strings are arrays of contiguous characters, there is no guarantee that the strings are stored as a contiguous group.

The name of the program, argv[0], may be useful when printing diagnostic messages or for making one binary serve multiple
purposes. The individual values of the parameters may be accessed with argv[1], argv[2], and argv[3], as shown in the
following program:

#include <stdio.h>

int main(int argc, char *argv[])


{
int i;

printf ("argc\t= %d\n", argc);


for (i = 0; i < argc; i++)
printf ("argv[%i] \t= %s\n", i, argv[i]);
return 0;
}

Evaluation order
In any reasonably complex expression, there arises a choice as to the order in which to evaluate the parts of the expression: (1+1)+
(3+3) may be evaluated in the order (1+1)+(3+3), (2)+(3+3), (2)+(6), (8), or in the order (1+1)+(3+3), (1+1)+
(6), (2)+(6), (8). Formally, a conforming C compiler may evaluate expressions in any order between sequence points (this
allows the compiler to do some optimization). Sequence points are defined by:

Statement ends at semicolons.


The sequencing operator: a comma. However, commas that delimit function arguments are not sequence points.
The short-circuit operators: logical and (&&, which can be read and then) and logical or (||, which can be read or
else).
The ternary operator (?:): This operator evaluates its first sub-expression first, and then its second or third (never
both of them) based on the value of the first.
Entry to and exit from afunction call (but not between evaluations of the arguments).
Expressions before a sequence point are always evaluated before those after a sequence point. In the case of short-circuit evaluation,
the second expression may not be evaluated depending on the result of the first expression. For example, in the expression (a() ||
b()), if the first argument evaluates to nonzero (true), the result of the entire expression cannot be anything else than true, so b() is
not evaluated. Similarly, in the expression (a() && b()), if the first argument evaluates to zero (false), the result of the entire
expression cannot be anything else than false, sob() is not evaluated.

The arguments to a function call may be evaluated in any order, as long as they are all evaluated by the time the function is entered.
The following expression, for example, has undefined behavior:

printf ("%s %s \n", argv[i = 0], argv[++i]);

Undefined behavior
An aspect of the C standard (not unique to C) is that the behavior of certain code is said to be "undefined". In practice, this means that
the program produced from this code can do anything, from working as the programmer intended, to crashing every time it is run.

For example, the following code produces undefined behavior, because the variable b is modified more than once with no intervening
sequence point:

#include <stdio.h>

int main(void)
{
int a, b = 1;

a = b++ + b++;
printf ("%d\n", a);
return 0;
}

Because there is no sequence point between the modifications of b in "b++ + b++", it is possible to perform the evaluation steps in
more than one order, resulting in an ambiguous statement. This can be fixed by rewriting the code to insert a sequence point in order
to enforce an unambiguous behavior, for example:

a = b++;
a += b++;

See also
Blocks (C language extension)
C programming language
C variable types and declarations
Operators in C and C++
C standard library

References
1. The long long modifier was introduced in theC99 standard.
2. The meaning of auto is a type specifier rather than a storage class specifier in C++0x
3. Klemens, Ben (2012). 21st Century C. O'Reilly Media. ISBN 1449327141.
4. Balagurusamy, E. Programming in ANSI C. Tata McGraw Hill. p. 366.
5. see UTF-8 first section for references
6. Kernighan & Richie
7. Tatham, Simon (2000). "Coroutines in C" (http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html). Retrieved
2017-04-30.

General

Kernighan, Brian W.; Ritchie, Dennis M. (1988). The C Programming Language(2nd ed.). Upper Saddle River, New
Jersey: Prentice Hall PTR.ISBN 0-13-110370-9.
American National Standard for Information Systems - Programming Language - C - ANSI X3.159-1989

External links
The syntax of C in Backus-Naur form
Programming in C
The comp.lang.c Frequently Asked Questions Page
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