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14 Supply Depot

15 Refinery
16 Barracks

@Barracks:
+ Marine (to kill scouting Probe)
+ Orbital Command
+ Commander Center

@Marine:
+ Reactor (Start non-stop Marine production)
+ Factory
+ Depot
+ Refinery

@Factory:
+ Widow Mine (x2)
+ Starport

@Command Center:
+ Orbital Command

@Starport:
+ Viking
+ Barracks (x2)

Engineering Bay (3:45 minutes)


Double Tech Lab
Switch with Barracks:
+ Reactors (x2)
+ +1 Infantry Weapons
+ Stimpack
+ Combat Shield

Production (continues):
+ 4 Marines (or 2 Marauaders + 2 Marines)
+ 2 Medivacs
+ 2 Widow Mines

When moving out


+ Command Center
+ 2 Refinery
+ 2 Barracks
+ Concussive Shells
+ +1 Infantry Armor

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