THE GUARDS COUNTERATTACK
Scenario 1
Rules Introduced: Sections 1—21
VICTORY CONDITIONS
To win the Soviets must completely occupy two more of the stone buildings
initially occupied by the Germans than they lose of their own initial
stone buildings to complete German occupation, OR have a favorable 3:1
ratio (Russian German) of unbroken squadsat game end. To be completely
‘ceupied in your favor, no enemy squad or officer can bein the building at
‘game end and your forces must have been the last o have occupied any hex
Of the building with an unbroken unit. The German wins by avoiding the
Soviet victory conditions
TURN RECORD CHART
STALINGRAD, October 6, 1942: After an extremely successful summer
the Germans came upon the Volga fortress of Stalingrad. Herethe Russians
had dug inand were determined 19 make a stand, Sensing total victory, the
Germans threw more and more troops into the fighting. But for the frst
time German infantry found the Russians their equal. Rebuffed by the stiff
resistance, the Germans committed crack assault engineers. Gradually the
‘Germans cleared one block and then another, only to lose them again to
sudden Russian counterattacks. By October 5, the Germans had almost
taken the key Dzerhetinsky Tractor Works. However, the fighting had been
so heavy that the line troops oecupying the surrounding area were
exceptionally’ weak from the previous week's fighing. The Russians
counterattacked with their crack 37th Guards to break the ingthe Germans
had thrown around the factory and reinfore the defenders,
Board Configuration
A
Only 3 N
exo]
CoH, 389th Infantry
In building FS In building KS
1m building 17
te[44]78] [#2 [44]38] [te] 44]38
3 2 2 3 3
4 £4
1
#|4
A
Elements of the 308th RIFLE DIVISION
In building N4 In building 12
In building M2 In building N2
is
ie
ke]
ES] [RRA
Elements of the 2nd Bn, 37th GUARDS
In building F3
8
2
tA
SPECIAL RULES
11 In ail scenarios, units may deploy anywhere within the designated
building, not justin the designated hex used to identify the building
8220003
VARIATIONS R7938
1A: Optional upon agreement of both players.THE TRACTOR WORKS
Scenario 2
Rules Introduced: Sections 22—26
VICTORY CONDITIONS
The side ending the game with undisputed control of atleast six hexes of the
Tractor Works (IX3) wins, A side is considered to controla hex fit was the
last to occupy that hex with an unbroken unit. A hex containing units of
both sides in Close Combat iscontrolled by neither side, only onesie has
an unbroken unit inthe Tractor Works at game end that side i the winner.
neither side ends the game in control af 6 hexes of the Tractor Works or in
sole possession of the building the game isa draw.
TURN RECORD CHART
STALINGRAD, October 6, 1942: While pushing into the indusrialarea of
the city, advancing elements of the 389th Infantry have isolated acontingent
of the 30Kth Rifle Division in the key Drehevinsky Tractor Works. The
‘Germans have decided to crush this island of resistance and to help, have
brought up a crack team of assault engineers. However, the Russians have
noted a critical weakness in the ring around the Tractor Works, and have
decided to launch 2 major counterattack to relieve their garrison there
Board Configuration
A
N
Oni? shaded portion of board
playable, hex cows O-GG inclusive
‘Sequential set ap
Toll deo determine who moves ist
3
4[5[6]7] 8 |»
Ten fe ny Dion ap con a Rena i
Kamps Seeding US T1017 Aamplppe Tehamdeoy in uli 8 CC. ANG
13 AA aE | a8] 2 | | $i] 5 | es | £4 | at] aes
fs] 46 ASE SE] 2 | [AB] A | As 48/48
7 2 4 12 6 3
Co A Anal Ene ato 0p in balling AM, CO, Ys
52) & ae
if
Smoke counters are removed from game after
inital use
@
da
2
Elements of two battalions of
the 295th Infantry Di
4 2
= 6
eee eer eee es ES
ie =
fs) LA) ?
12 3 2 18
Wvision—deploy last in buildings P8, PS, Q8, RI
Re | AE
is
27
rai: | |e. +
SPECIAL RULES
24 Germs
‘engineers’ smoke laying capacity is restricted to a total of 6
this senario
22 All Russian units in Tractor Works get fanaticism benefit 26) while in
Tractor Works.
VARIATIONS
2A: Optional upon agreement of both playersTHE STREETS OF STALINGRAD
Scenario 3
Rules Introduced: Sections 27—41
VICTORY CONDITIONS
Winning is based upon satisfying the victory conditions of scenarios land.
If each side Tulills one vietory condition, the game isa draw. Ia player
fulfils one vitory condition and draws the athe, it wins. A decisive or
double victory is achieved when a player fulills both vetory conditions,
TURN RECORD CHART
STALINGRAD, October 6, 1942: This scenario joins Scenario I and 2
together as one combined game. Inaddition to the normal wo player same,
this seenario makes for a good team game for fou players.
Board Configuration
|
VARIATIONS
3A: Utilize Sewer Movement; Section 27
3B: Utilize Armor Support: Sections 28-41
IC: Usilize both Sewet Movement & Armor Support
3D: Optional upon agreement of both players
SPECIAL RULES
3.1 Use exact Order of Battle and setup instructions provided in Scenarios
and 2; setting up Scenario | forces prior to deploying Scenario 2eounters,
All units may move on borh halves of the board
32 Only Russians may utllze Sewer Movement (27)
3.3 German armor may delay entry one turn and thereafter enter on any
‘southern or eastern edge hex.
ie
2
"3(4[5]6] 7]
12, 12
g
75 6/-
3 2
TOS 6/-
Enter on Turn 3 during the German Movement Phase on road hex Y10 and/or GGS-GO6.
* Eaton Tun 2 during the Rusia Movement Phase on rod bx 1
AFTERMATH
Both the German and Soviet attacks jumped off at about the same ime, and
the entire area erupted in bloody street fighting. Utilizing overwhelming
numbers the Soviets overran the strungout German defenders, but at so
high a cost that by the time they reached the Tractor Works, their
reinforcement value was much abated. The assault enginesrs had done their
‘work and another chunk ofthe factory was taken, but they too had taken
heavy casualties and their attack soon petered out witha die hard group of
Russians still hanging on toa corner of the Works. The overall result was
that the Russians had recaptured a few city blocks, but were still being
eroded in the factory. Neither side, despite desperate efforts with high
asualtes, was able to achieve a decisive result that day, In essence, it wasa
‘draw with both sides pouring fresh troops into those exact same blocks
‘where many more men would die in the days ahead,THE HEDGEHOG OF PIEPSK
Scenario 4
Rules Introduced: Sections 42—46
VICTORY CONDITIONS
The Soviet player wins by being the last to occupy exclusively, with an
unbroken unit all stone buildings on hoard 3. The German wins hy avoiding
Russian victory conditions
TURN RECORD CHART
PIEPSK, Central Russa, Nov. 14,1941: Despite aheavy beating, the Soviet
army was sill holding the field, and in some areas, giving better than they
fol. However, the German ranks were thinning oUt as their manpower
Fesources wer called upon time and again tight just one more bale. Very
flten, an entire section of the line would be held by occupying the main
village in that area with remnants of baitle weary company. With winter
approaching, possession ofthese small towns became ericial as they were
foften the only shelter for miles around. Piepsk was one such village
tarrisoned by Co, A of the 3rd Bn, 72nd Infantry Regiment, Knowing that
the German defenses were sparse, remnants of the Russian 169th Rifle
Regiment were set to attack and overwhelm the hardpressed defenders at
dawn.
German sts up fst
3] 4]5
Board i :
Configuration
SPECIAL RULES
181. The Americans can delay or cancel the artival of either or both the st
and 2nd Bn,
8.2 The Srd Bi
Wo the commitne
Rules Introduced: Sections 53—54
VICTORY CONDITIONS
lect to withdraw from the playing area anytime prior
‘of the 2ad Bn. Itt is withdrawn, it may not renter.
fleeting the 83 The American may not elet to bring on part of any force. He must
simply wear ‘commit all of them as designated or none at al
‘84 “The German may not withdraw units from the playing board
rman player gets one module of random artillery support
‘crew squad although destruction n the tat of te game, The American player getsa moduleon
Pe helt oes cote a ae Hind sgl e n 4 and another on turn 7. The modules are drawn prior to the Rally
PE EECORINCHATE ied eg tah oy sp sed
10 jEND
==)
* *
2/3) 4 6/7
= Co F Tat Fagor Bn, th MTN Regiment et up Hist on any whole fen oF board
fA) 42 | EE) |
6 3 2 2
lements,2nd Bn, 11th MTN Regiment; enter on Turn | anywhere along ether (
5 | entrench | WIRE
bie] se x
oth) the South oF North edge
12 16] 04,24
Fi N &S/48 4B] le
3 2 5 6 2 3
Fremenis 3rd Bn, 175th Infaniry Regiment; se up aston any whole hex of board atleast 5 whole hexes away (inclusive of placement irom
the West edge of board 4, Besause they are makinga “dispersed advance” no squads may be stacked together or adjacent to another squad
‘uring intial placement. No such restriction is placed on leaders or weapons.
x || >
bk ra ih
“4 4
tb] te] $8] 8
Blements Ist Ba, 178th Infantry Regi
és] #5] At
6 2
uh
EA) 2] Ie
2
rents enter on Turn § anywhere along the East edge:
The Americ Teaction forced the Germans (o release ther Geath ip om the 3rd Ba, but
conjunction witha strong flanking elfort by the Germars. To attempt to the Americans had been badly mauled nonetheless with five companies
estore the ‘Americam quickly committed the 2ad Ba and lfetvely pat out of action, As a rel, the Americans pulled back the
acceae ate in Bnanecanen tac tetl exeediied Gu The Rnnioes ‘entire 175th for a much needed restScenario 9
Rules Introduced: Sections 55—56
VICTORY CONDITIONS
To win, the Americans must
without losing more than $
‘win by avoiding the Amen
SPECIAL RULES
94 Destruction of an AFV with crew constitutes two squads Killed
Destruction of an AFV with no erew squad or the crew escapes constitutes
fone squad killed,
9.2 American player may nt inspect the
player must reveal only the counters which fire
TURN RECORD CHART
re the Germans to surrender in $ turns
n squads inthe process. The Germans
istory Conditions
tents ofa bunker. The German
THE CANNES STRONGPOIN
CANNES, France, August 23, 1944: Generally the American advance
through Southern France was so swift that it was rare when the Germans
stayed and fought, However, the swiftness of the advance often caused
German elements to be cutoff and faced with the decision either tofight on
in-an isolated pocket or surrender, Outside of Cannes on a small hil one
such group setup a well dug in perimeter and scemed determined to hold
out. To dig them out, the Americans committed elements of the $08th
Parachute Battalion, supported by heavy weapons and the guns f the Ard
Parachute Field Artillery Bn,
Board Configuration
A
N
9.3 Immediately upon the elimination of a German squad, the ranking
German eader still presenti play must undergoa normal Morale Check. If
he fails the Morale Check, ll German units surrenderat once, Iall German
leaders are eliminated, the entire German force surtenders at once
END)
Elements 148th Reserve Division: set up fist on any’ board 2 whole hex:
Ke | Hs | Bla | BA) AA | AA | ne | aE) AE GB] 2
2 4 2 2 4 12
WIRE
Nite
24
@®
64 saci019
CoA & B, 09th Parachute Bn, supported: set up second on any whole hex of boards 4 and/or 3
fe
SE ts
ie [oF
Fe
12
+ one module of 82mm mortar support
+ one module of 105mm howitzer support
AFTERMATH
The attack was well coordinated hy one company ofthe airborne battalion
‘which used lamethrowers, democharges, and tank support tosystematical-
c heavy but not excestive, Finally afer
the remining Germans surrendered
idey-of their wand
oxime) adaweandl be tee
VARIATIONS
‘9A: Increase game length to 6 turns.
‘98: Change North-South alignment of boards by rolling one die far each
board, If di roll iy even, place numbered edge to North
‘SCE Cipcictied ing ete nigpaaiiniae eat Reh Slane.Scenario 10
HITDORF ON THE RHINE
1945: As the Third Reich eolapsed, many
ido the poitt of recklessness, Often, a dating
clgies yielded a vast gale of demoralired
mes the Americans pushed thei luck too far
ded an flash Back with stinging
and the Germans,
effec. At early dawn, Co Hin, $04th Parachute Reg’ cromed the
Rhine and advanced toward the town of Hitdort. Unfortunately
of the @2nd Volksgrenadiee Division had just linked up with
‘remnants of the 11th Pz, Division, andthe Germans were not yet
lay down theirarms, The landings went easy enough buts the paratroopers
ne town they were met hy an enemy company that had been rushed
Board Configuration
~