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Centurion Rules PDF
Centurion Rules PDF
Centurion Rules PDF
5 126 127 128 129 130 131 132 133 134 135 136 137 138 139 Point Scale 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
CENTVRION
TACTICAL GAME 13 I06BC 552AD
U a ppropriate Ma,k...
to ,.-:o,d Point, lOll ond
to ind1cote Totol I'o,nl
117 Ponicn. .... hokl
COMBAT PROCEDURE 20
CUC COMBAT UN IT CAPABILITY NOTE : Abbrevi at ion " P" mea ns u nits ma y not
part ic ipate in that type o f att ack.
ALL UNI T S; No hex v/ith .!I combat unit{s) in TEC TERR A IN EFFECTS CHART ABBREV IATIONS: N- No rmal ; O- Ooubl ed ; H~ Halved ; P- Prohib ited, u nit nOI allo wed in .that terra in e xcapt o n roads.
11 6 iI, defends 8t less thar 1. no matter how the 2,
Basie Basi e basic Melee Defense FIJo; tor is reduced bV flank. Defense Factor "1;1 "fI ::0 "TI Attack Factor MOVEMENT & COMJlAT NOTES
:::; '1-:;:;;::=:::=:::'-''=:::':--::-1
Melee Mel l e MOF w hen MDF whe n atlacks, attack.ing un i-types or terrain. Ex- 1---::::--;;;;--;::;--;;;:-,-,:-=;-1 3 ::;.
NOTES TERRA IN
.,
QI
115 UN IT TYPE Attack Dufense FRONTALLY FLANK ample: II stack. of twu SK's on a r iver he:o: SOSPSKBCLCCM ~. :::J I so SP SK BC LC for Basi~ Game , ignore notes pertaining to COMBAT
og"" 22
and point value Factor Fa~lor a nacked by: is attackad by ;
Modi f i~ations
due to terrain. sta~k i ng,
wou ld theoretically defend &9ainst a flank.
attack with a Melee De fense Factor of 1-S;
Bt DC
,o' eM oc MF - Movem ent Fa~tor
114
IMAF) It-___~IM~O~F~I__ -I,""W-'"""''":tl;",sp-'",,":c",l
SO SP BC OC SO SP SK BC DC
SK
and/or unit ~haracte ristics are cumul a tive. ins tead the Melee Def ense Factor of the stac k.
Fron t Flank BI CM LC 61 CM LC is brought up to ,. An attacking stack, Clear NNNNNN N N N N N N N Costs one MF pe r h ex 23
however, does not enjoy this privilege and if its
113
~
Swordsmen (SO)
4 pIS
3 4 4 4 2 4 3 3 3 2 3
SO's defend" 2 if allackad from more tha n
Melee Attack Facta- faUs below the minimum
necessary for a 1 to 2 .tUack due to modifica Vi llage ONONOO o N N N N N N Costs ~MF per he x !treatad as roads ) 24
~ one f lank h e" .
tion, then the attack may NOT be made.
UN I TS which are attacked frontally and on Costs t wo MF to enter and two MF per hex to
11 2 their Hanks simultaneously, defend at their River HHHHHH N p H H H H H
move alo ng. Double MF cost of first he x entered
25
FLANK Melee Delen;e Factor (subject to
~
afte r lea"i ng river
111 ~
Barbarian Inf antry (BI)
6pu 2 2 2 2 1 2 lll J1 1 BI defends al l1 if
One flank hex .
alla~ ked from more than terrain modi ficat ion) .
If units are attacked b\, mi~ed types 01 enemy
26
units IIrom more than one hex) and some Cost IWO MF per hex. BC may enter only on
attacking types roouO"t the defender's Melee Swam p N H NPNN N N NHNPH roads. LC and OC may not ch arge . No unit
110 SP', defend at their basic value when
Defense Factor while the oth8(s increase iI, use
the unit Is) basic Melec Defense Factor lfIank
may stack (even on roads!'
27
109
Spearme n (SP I
4 pts
2 4 4 8 8 )\, 2 2 4 4 frontally attack ed by enemy SO or BI if the
Sp's are stacked wit h friend ly SO or Bt
or front) subject 10 terrain modificalions, II
some snacking types increase the Melee De- Costs two MF per hex. LC and OC may not
units . fense Factor and the others don't affec t it one Woods DPDPND o N OPNPN 28
char ge into or through wood s.
way or Ihe o t her. u~e tile inc reased value.
Similarly, if some attacking types wou ld re-
108 duce a unit's Melee Defense Factor and the 29
Do wnhi":
~
Skirmishers (SK) Costs on e MF per hex when movi"9 latera ll y
107
2 pU
2 2 2 2 2 2 1 1 1 1 1
others in the attack wou ld nOt affect il one
way or the other, ther. use Ihe reduced Melee '. hill to slope or N D NNNN N +1 RF N D N P H on h illtop or in a down-hill direction . SP doubled
on defense only if a ll attackers are on lowe. level.
Defense Factor.
HO W TO " FACTOR" A GIVE N BATTLE
~ slope to ground from
p BC prohibited on nonroad slo pe hexel. 30
First determine the Mglee Attack Factor and
106 the Me lee Defense Factor as if the battle were 31
~
UPhj ll '
~
~
Lt . Cavatry (LC)
,"
1 1 1 1 1 1 1 1 1
on c lear terrain (taking inlo account facing and
unit capability re latiunships). Next modify
~ ground to slope or
NNNNNN N H N H N P N
Costs t wo MF per hex when travelling late rall y
on slopes or when goi ng uphi ll . BC on ground
105 those values according to Terrain Effects
Charlo Finally, if necP.ssary, upgrade the de,
.' . slope to h ill level ma y a ttack units on slopes. 32
fending stack to the 1 Melee Defense Factor
104 minimum. Simplify Ihe odds as per lhe Com'
Costs ~MF to enler from road hex, Costs two 33
Oriental Caw. (OC ) 2 2 1 1 1 1 When BC and OC ilfe allackad frontally bat Results Table and lesolve the banle. Bridge
2 pts H H H H H MF 10 enter from river; costs one MF 10 enter
by BC t h ey defe nd in proportion to t he EXAMPLE : 2 81 + 1 SP in a r iver hex are HHHHH N N N
from oth8( nonroad hexes.
Attack Factor ot the attacki ng unit. Thus, a ttacked upon t heir fro nt by 1 SK + 2 BC (at
103 BC attacking al 3 (by chargi ng three hexes) 34
will be resisted by another BC at 3 or an OC
full chargel. The ral'! fac toring would be:
2+3+3 to 2+2+4 (i.e. e~actly "l,tol"), The
/>.. ROADS : Movement along roads is at the rale 'of J1 Movement Factor Ihe effects of surrounding terra,n on combat. Enlry into road hexes
at 2; a charge of 2 is defended aga in st at 2 \ . / ) per road he~ (in other word s, double movement capabil ity) . All units from non .road hexes is at the Movement Factor cost of the terrain in
MOF of the 81'~;< n,mal wit h re!pI.ICtto the
102 Byuntine Cata phraclS (BC) 3 3 2 3 3 3 2 2 2 2 2 by BC's but only 1 by ~C's. aHacking SK bu t ha" t d to the charging BC's; ~ may trave l a long all roads anywhere on the map. Unl ess o th er wise Ihe road hei< . 35
3 pIS no ted, un ilS t raveling on ro ads thro ugh swamps or woods which are not
Ih8(eiore, their ha ved va lue is used.
allowed oUroad travet on such ter'li n, are ha lved when a tt ack ing or Leawi"9 a river from a " ford " is done at th e normal Mo vement ~
101
Conversely, the MDF ,>f the SP is raised wilh
respect to the chargirg BC's (and normal to defend i"9 o n such road hexes. In all other instances, road s do not alter .facIO' eost of the he x bei ng entered . '\I.Y 36
t he a Hacking SKI I~erefore the SP would
components by Simonsen
s
39xs
HOW TO USE TH IS CHART : The numbcl'$ given u nder a unit type OPTIONAL. RUL.E ABBREVIATIONS: bw " Barbaridn Warrior Rule.
SCENAR IO AND ORDER OF abbrevia tion rC'PreseO! the nu mber 01 units o f thllt type in the OB o f a b< Barbarian Tribe Rule. be .. Barbarian CBYlilry Rule. dl - Declining
BATTL.E CHART given army. The letters atler Ihe number of uniu or 11"1 the notes L.egion Rule nr " NonRoman Swordsmen Rule. FF - Fonune Fac tor.
represent modi 'ica tions of the basic OB due 10 OPtional rules. All Mg .. Marginlil. Te .. Tactical. SI .. Strateg,c. PV .. PoiO! Value (enti re
scenarios require tOO L.egion Integrity Rule . army). PT " Panic Th reshold.
, UN.ITS
BATTL.E F':pq;"
ii.V) .... ~
eM SD ., .'1IH'
-" lf~'T'6;~:"'lr-"?
SP
.' . , .
s. Le Be oc
.,.
M,
V ICTO RY
T,
"
PV PT Unless otherwise nOI(ld, Iho flrll side in any given sc:enario
deploys firsl and Ihe MlC:ond lido moves first.
L.YCUS Romans 3 20
~ "9 '9 Deploy ,. Sou/h eas / qUlldranr;
first group deploys first. second
(67 BC) Pontilns 3 20nr 12 4 157 52 mOlles first.
GAUL
157BCI
Romans IFF)
Ne~ii Ibt)
3
4
20
40
"9
300
59
120
Ntuvii deploy first, facing south
along hills in north -<;entrlll p or-
tion o f tha bOllrd. Romans move
second.
PHARSA LUS
148 BC)
CaeJilr 1F F)
Pompey
4
4
27
30dl
4
12
4
12 2
180
220 .
72
Cillil W,}f. Fight /0 fha death
CT ESIPHON Rom it n, 3 20 12
\57 52 Deploy ,. Sou/heillt quadrant:
firs t group Mp/oys firs t, second
1363AOJ Persi.n, 3 20
'''' 20 223 89 moll6S" f irst .
~~*\(*\~ ~ ~ 0 0 0 ~ 0 e~1I
~11
~I
[IJ
[IJ
~I I
Or
Or
Or
Or
Or
Or
~ 0-0-9 .0-0-9 41; 0-0-9 0-0-9 41; 0-0-9 41; 0-0-9 .0-0-9 D D Pts.lost PANIC r.. ~
D D D D r..I'f
CENTVRION unit counters S,MrTIt.sew '71
~ ~ : ~ ~ : e~1 1
fl 0-0-9 I
-
1 1
.0-0-9 _0-0-9 _0-0-9 1 .0-0-9 _0-0-9 .0-0-9 .0-0-9
I
I
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