Download as pdf or txt
Download as pdf or txt
You are on page 1of 14

photo

Co-cu number :

LOG BOOK
CO-CURRICULUM FOR

Weiqi/Go
SEMESTER 1 SESSION 201709

Personal Details
Name :

Students Reg. No :

I.C. No :

Telephone No. :

E-mail :

Programme :

Group (A, B, C, D, E, F):

Current address :

ID for KGS (https://www.gokgs.com/) :

ID for OGS (https://online-go.com) :

1
Performance Evaluation

Throughout the practical session, the performance of all the students who enroll in the co-
curriculum course will be evaluated through marks and graded. However, the grades will not
contribute to the GPA and CGPA.
Games/Sports & Cultural courses are evaluated based on the following:
i. Attendance 20%
ii. Log Book 20%
iii. Involvement 10%
iv. Achievement 10%
v. Skill test (Theory) 10%
vi. Skill test (Handicap ladder) 30%

Attendance
1. Students who are absent from the Co-curriculum course and present a letter/proof of the
reasons stated below will be considered present with a remark:
a. Medical Certificate (MC)
b. Represent TARUC for external events (Letter from school required)
c. Death of IMMEDIATE family member

2. Students who are absent with the reasons below will not be considered present:
a. Involvement in club/societies/school activities
b. Replacement of lecture/tutorial
c. Personal matters

2
Course Content/ Lesson Plan (to be given)

Week 1 INTRODUCTION
1. Short history of weiqi.
2. Weiqi: The Enclosure Game. Enclose what? Territory. Stones.
Brief introduction of the four enclosures.
3. Stone liberties
4. Equipment and etiquette.
Class game: Catch Cao Cao Game (30 mins)

Week 2 GETTING STARTED


1. Where to start? The role of stones. Solid lines & Weak lines.
2. Gold corner, silver side and grass belly
3. Building frameworks and foundation
4. How to record games
Class practice game 9 x 9: (60mins)

Week 3 BASIC
1. Life and death of stones - Two Eyes, Real eyes vs False eyes
2. Life and Death class practice
Class league game 9 x 9: (60mins)

Week 4 SEKI & END GAME


1. Seki
2. How to end a game
3. End game class practice
Class league game 13x13: (60mins)

Week 5 BASIC TACTICS I


1. How to atari, double atari,
2. Ladder, ladder breaker
3. Net.
4. Problem class practice
Class league game 13x13: (60 mins)

Week 6 BASIC TACTICS II


1. Connecting and cutting. Types of connections: solid, tiger mouth etc.
2. Throw-in. Snapback. Connect and die.
3. The stones go walking - pushing and crawling
4. Problem practice
Class league game 13x13: (60mins)

Week 7 CAPTURING RACE


1. Capturing race
2. Multiple eye space
3. Problem practice
Class league game 13x13: (60mins)
Week 8 LIFE & DEATH PROBLEM TEST
1. Problem practice
2. Simple Life & Death Test
Total test: (30mins)

3
Class league game 13x13: (60mins)

Week 9 ADVANCE TECHNIQUE I


1. Life & Death further study
Class league game 13x13: (60mins)

Week 10 ADVANCE TECHNIQUE II


1. Introduction to Joseki - hoshi & komuku
2. Life & Death further study
Class league game 13x13: (60mins)

Week 11 COMPETITION FORMAT


1. Explain Co-cu Day tournament
2. Competition Critical Factor
Fairness
Tie-breaker
Time
3. Tournament format
Knock-out
Round-robin
Swiss
McMahon
Pairing and Ranking
Class league game 13x13: (60mins)

Week 12 CO-CU DAY TOURNAMENT

4
Rules and Regulations of Weiqi/Go () (20 marks)

(130 - 150 words)

5
Current Development and Issues in Weiqi/Go () (20 marks)

Choose an article on any current issue (any media)


Write your personal opinion regarding the issue in not more than 150 words.

(130 - 150 words)

6
Log Entry (1) (5 mark)

Date : Time :
Venue:

(80 100 words)

7
Log Entry (2) (5 mark)

Date : Time :
Venue:

(80 100 words)

8
Log Entry (3) (5 mark)

Date : Time :

(80 - 100 words)

9
Log Entry (4) (5 mark)

Date : Time :

(80 - 100 words)

10
Log Entry (5) (5 mark)

Date : Time :

(80 - 100 words)

11
My Personal Activity Log (25 marks)

Date Time Duration Activity Goal Confirmed by


Staff / Student

Total Duration
(Hours):
Important Note

Students are required to log their own learning time of not less than 14 hours (any
activity related to skills and knowledge of Weiqi/Go)

Playing online Weiqi/Go such as KGS or DGS are encouraged

Students are required to report their progress via FB page at the FB group
TARUC Weiqi CoQ

12
Reflections

What did I learn from this course? (5 marks)

What should I do to further develop my soft skills and technical skills? (5 marks)

Comments : (by staff)

( )

13
Marking Rubrics

Competency Level
Description
1 2 3 4 5
Very Poor Poor Good Very Good Excellent
Attend 10 Attend 11 Attend 12 Attend 13 Attend all
Attendance sessions sessions sessions sessions sessions
(100%)
(60) (70) (80) (90) (100)
Sometimes Sometimes a A satisfactory A strong group A true team
chooses not to satisfactory group member member who member who
participate and group member who does most consistently does contributes a lot
does not who does what is of what is what is required. of effort, and
complete required required Other group encourages and
Involvement
assigned tasks members can supports the
(100%)
count on this efforts of others
person in the group

(10-20) (30-40) (50-60) (70-80) (90-100)

Attained ranking
Achievement in Attained ranking Attained ranking Attained ranking Attained ranking
position between
Tournament position between position between position between position between
61-80%
Co-Curriculum 0-20% 21-40% 41-60% 81-100%
Day**
(100%)
( 70-80)
(40) (50) (60) (90 -100)

The report does The report The report The report The report
not refer to the explains some of explains most of explains all of explains all the
purpose of the the purpose of the purpose of the key purpose key purpose of
practice. Some the practice but the practice. All of the practice. the practice and
points are not missed key points are All points are point out less
present, nor are purposes. Most present, but are present, in order, obvious one as
Log Book Report
they together or points are either not and together well. All points
(100%)
in order present, but they together or in are present, in
are not together order order, and
or in order together

(10-20) (30-40) (50-60) (70-80) (90-100)

Score 0%-20% Score 21%-40% Score 41-60% of Score 61%-80% Score 81%-100%
Theory test of the questions of the questions the questions of the questions of the questions
(100%) (0-20) (21-40) (41-60) (61-80) (81-100)

Not participating
Internal ranking
or participated in Participated in competition and played at least 15 games
competition (Number of
competition and
(with handicap) wins/15)*30+70
played less than (70)
(100%)
15 games

14

You might also like