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Description Approaches Name: Main Concept
Description Approaches Name: Main Concept
Description Approaches Name: Main Concept
POWERFUL CAREFUL
SWIFT SMART
SNEAKY CHARMING
ASPECTS NOTES
main concept
a power?
1 2 3
2 mild
FATE
4 moderate REFRESH
POINTS
6 severe
HERO MOVES MISSION MOVES DARK THREAT MOVES
Take one at the start of the game. Take one at the start of the game. Take one at the start of the game.
Take another when you hit a personal Take another when you hit a milestone for Take another when you hit a milestone against
milestone, but not more than one per session: your mission, not more than one per session: the dark threat, not more than one per session:
O I traveled far by sea or into the Wild O I gained support or followers O I lost someone or something very important
O I reached and/or left the Eternal City O I accomplished alone, against the odds O I was seriously hurt (consequence of 4+)
O VOICE OF A COMMONER - when I speak O TROUBLE FIND ME - when I am far from O I WILL NOT GIVE UP - when I fight the
with regular folks I gain a +2 home and get in trouble, I get to declare a dark threat or its emissaries, I can clear a
O MUSCLES - when I resist something or boost with a free invocation to help me, twice stress box in the middle of a scene
overcome an obstacle powerfully, I can invoke per session O TILL THE END - when I am still on my
a +2 once per session O HARD BARGAIN - when I negotiate for mission against the dark threat, once per
O MY WAY AROUND HERE - when I am in something common but in hard conditions, I session I can cancel an invocation against a
my home environment or similar, I can get a get a +2 consequence of mine, for free
+2 for swift actions O NOT A HERO YET - when I run from O HIDE FROM DARKNESS - when I hide
O WAIT A SECOND - when I take time to do danger, I get a +2 if I do it swift from the dark threat or its emissaries, I can
something careful, I get a +2 once per session O GETTING BETTER - when I try something take a +2 once per session
O INNOCENT CHARM - when I use my for a second time, I automatically get a +2, O BLADE OF LIGHT - when I wield the
charm against a noble in private, I gain +2 once per session appropriate weapon or tool, I always inflict one
O APPRENTICE - take a single magic sphere O LEARNING 1 - when one from the group shift more of damage against the dark threat
and enough True Gold for 2 spells per session has time to teach me a move, I can take that O MY DESTINY - when I use an advantage
or Wicked Silver for 3 (mark now which one) move in place of this one created by others or myself, against the dark
Sphere: O LEARNING 2 same as above, for a threat, it counts as a +3 and not just +2
Uses this session: different move, but from a different character O I WONT HIDE - once per session, when I
give up a cover or a hiding place, in that scene
I can invoke an aspect for +3, not +2
SWIFT SMART
SNEAKY CHARMING
ASPECTS NOTES
main concept
a power?
1 2 3
2 mild
FATE
4 moderate REFRESH
POINTS
6 severe
HERO MOVES MISSION MOVES DARK THREAT MOVES
Take one at the start of the game. Take one at the start of the game. Take one at the start of the game.
Take another when hit a personal milestone, Take another when you hit a milestone for Take another when you hit a milestone against
but not more than one per session: your mission, not more than one per session: the dark threat, not more than one per session:
O I traveled far by sea or into the Wild O I gained support or followers O I lost someone or something very important
O I reached and/or left the Eternal City O I accomplished alone, against the odds O I was seriously hurt (consequence of 4+)
O VOICE OF A COMMONER - when I speak O TROUBLE FIND ME - when I am far from O I WILL NOT GIVE UP - when I fight the
with regular folks I gain a +2 home and get in trouble, I get to declare a dark threat or its emissaries, I can clear a
O MUSCLES - when I resist something or boost with a free invocation to help me, twice stress box in the middle of a scene
overcome an obstacle powerfully, I can invoke per session O TILL THE END - when I am still on my
a +2 once per session O HARD BARGAIN - when I negotiate for mission against the dark threat, once per
O MY WAY AROUND HERE - when I am in something common but in hard conditions, I session I can cancel an invocation against a
my home environment or similar, I can get a get a +2 consequence of mine, for free
+2 for swift actions O NOT A HERO YET - when I run from O HIDE FROM DARKNESS - when I hide
O WAIT A SECOND - when I take time to do danger, I get a +2 if I do it swift from the dark threat or its emissaries, I can
something careful, I get a +2 once per session O GETTING BETTER - when I try something take a +2 once per session
O INNOCENT CHARM - when I use my for a second time, I automatically get a +2, O BLADE OF LIGHT - when I wield the
charm against a noble in private, I gain +2 once per session appropriate weapon or tool, I always inflict one
O APPRENTICE - take a single magic sphere O LEARNING 1 - when one from the group shift more of damage against the dark threat
and enough True Gold for 2 spells per session has time to teach me a move, I can take that O MY DESTINY - when I use an advantage
or Wicked Silver for 3 (mark now which one) move in place of this one created by others or myself, against the dark
Sphere: O LEARNING 2 same as above, for a threat, it counts as a +3 and not just +2
Uses this session: different move, but from a different character O I WONT HIDE - once per session, when I
give up a cover or a hiding place, in that scene
I can invoke an aspect for +3, not +2