EBOOK
DAMN GOOD
MUSIC PRODUCTION TIPS
EDUARD | KORTHI THERE!
Over the last couple of months I've been
posting short, text based music production
tips over on my Instagram (@eduardkort).
As | ran out of creativity (and patience) for
doing those, | decided to put all tips into a
little ebook and give them away for free.
Now don't get all butthurt, because | AM
going to release video based tips ona
consistent basis with an even greater
“hands on" factor and even more know -
ledge bombs than before.
So without further ado, here are 50 tips in
no particular order:
PREFACE1.WIDEN UP!
Use a Mid-Side EQ on your master bus.
Cut anything below 120Hz and brighten
the high end by increasing the gain by 1
or 2 dB using the Side mode.
Your bass will stay tight and your sides
open up.
PAGE 12.TAPE
EMULATION
One of the greatest features of tape
recorders is that they limit the amount of
low end in a very musical way.
Put your bass, kick or entire mix through
a tape emulation plugin and your low
end will become smooth, compact and in
focus.
PAGE 23.HOW TO -
CLEANER MIX
Put an EQ on the master bus.
Set up a semi-narrow bell and boost it a
lot. Sweep it between 250Hz and 500Hz
until you hear a nasty sound. Flip the EQ
and cut that portion by 1 or 2 dB. Your
overall mix should sound better now.
PAGE 34.BASS
PERCEPTION
To increase the intellegibility of bass ina
mix, try to add harmonics one octave
above it. Create a parallel channel and
use a saturator, distortion plugin ora
harmonic exciter. Then blend it to taste
with the original bass.
PAGE 45.FATTEN UP
VOCALS
A great trick for fattening up thin vocals
is sending it to a short delay (7Oms-
120ms) and boosting the low mids just
on that delay track. Cover with some
reverb after and there you go!
PAGE 56.REDUCE
HARSHNESS
Harshness is annoying, especially on
guitars, cymbals and vocals. Use a
dynamic EQ between 4kHz and 5kHz,
zero in on the offending frequency and
cut it out.
PAGE 67.MIXING
VOCALS
When mixing vocals on top of an (EDM)
drop, make sure to duck the volume of
the lead synths a couple dB on where the
vocal is. This way it will always stand out
even in the busiest part of the track.
PAGE 78.HOW TO -
LEAD SOUNDS
Try to put a short hihat on every note of
your main melody. This will let your lead
pop out even more. Instead of a short
hihat you can use white noise, which also
creates some extra harmonics on top of
your lead. Mix them in very gently, just
loud enough that you'd miss them when
muted.
PAGE 89.GAIN-
STAGING
Gainstaging, simply put, is the
management of level across a signal
path. It entails considerations such as
signal-to-noise ratio, headroom and the
tonal changes that occur as a result of
changing gain along the way.
In the digital age, gainstaging barely
matters. Digital is a linear system,
meaning all you really have to do is not
clip the signal.
PAGE 910.SAMPLED
INSTRUMENTS
When using virtual instruments like
drums, piano or strings, turn down the
velocity and pull up the channel volume
and/or compress for a more realistic
sound
PAGE 1011.HOW TO -
PHAT LOOPS
Duplicate and split frequency bands with
an eq so that you have 3 bands: high-mid
-low. Put Waves RBass (or similar) on the
low band to beefen up the lows, a
transient designer on the mids for extra
snap and definition and a stereo widener
on the highs for some extra spread.
PAGE 1112.HOW TO -
WIDE SYNTHS
Add stereo movement to mono synths (or
other mono sounds):
Duplicate the track and hard pan left and
right. Put a compressor on one tarck and
an expander on the other. Enjoy.
PAGE 1213.REALISTIC
PERCUSSION
Put a slow modulating phaser in parallel
to your hihats or shakers for subtle
variation to make it sound less like a
static loop.
PAGE 1314.BIGGER
DROPS
Use a filter to reduce the amount of low
end in the verse our buildup and bypass
the filter in the chorus for more impact.
PAGE 1415.RICH
MELODIES
Any melody line (vocal or instrumental)
can be made richer by adding a harmony
(chords), sending it to a reverb and
muting the dry sound. Blend to taste.
PAGE 1516. VOCAL TRICK
Use breaths creatively. Copy an intense
sounding one and paste before a phrase
or transition to add drama and intensity.
PAGE 1617.PRESERVE
PUNCH
When adding delay to sounds with really
sharp transients, put a transient designer
or compressor with a moderately fast
attack/fast release before the delay to
preserve the punch.
PAGE 1718.CRISP, AIRY
VOCALS
Create a parallel channel of your vocal,
compress it hard (6-10dB). Insert an EQ
after the compressor and and boost a
couple dB at 8kHz-12kHz, filter lows
below 60OHz and add back into the mix
under the main vocal. De-ess, if sibilance
becomes a problem.
PAGE 1819.ADD
MOVEMENT TO
PADS
1. Create a stereo delay channel.
2. Set for a slow ping-pong delay.
3. Send from pad to delay to taste.
4. Insert a slow modulating phaser or
flanger after the delay in the signal path.
PAGE 1920.ADD SPACE
TO KEYS AND
SYNTHS
1. Insert a stereo delay across key/synth
channel.
2. Set the delay times to 211ms and
222ms left and right accordingly.
3. Pan and add feedback to taste.
NOTE: Adjust mix to 30% if used as an
insert effect instead of a send effect.
PAGE 2021.COVER UPA
PITCHY VOCAL
1. Create a delay channel for the vocal.
2. Set the delay to less than 100ms timed
to the track.
3. Insert a chorus or a flanger after the
delay in the signal path.
4. Set the chorus mix to greater than 50%
and deeper than normal.
5. Send from vocal until the tuning
becomes less noticeable.
PAGE 2122.HUGE
BACKGROUND
VOCALS
In order to avoid frequency clashes and
make room for the lead vocal, pan your
background vocals the following way:
1. Pan the lowest notes/harmonies
towards the center.
2. Pan the highest harmony voices
towards the outside.
3. Any mid-harmonies should be panned
in between.
PAGE 2223.PRESERVE
BASS
1. Duplicate bass track.
2. HPF duplicated track around 250Hz.
3. LPF original track at the point of the
HPF on the duplicate.
4. Add subtle overdrive to the original
track.
5. Add some attack with a transient
shaper to duplicated bass.
Note: Blend to taste, group and compress
lightly for glue.
PAGE 2324.MIX BUS
GLUE
To achieve dynamic balance and add
"glue" to the mix, consider mixing into a
compressor right from the start of your
production. Set up a VCA - style
compressor (SSL / API 2500 master bus
compressor) with a ratio of 2:1 or 4:1,
slowest attack and fastest release with
no more than 2-4dB of gain reduction.
NOTE: Bypass and A/B often to avoid
overcompression.
PAGE 2425.HOW TO -
HUGE TOMS
On tom bus:
1. Insert an EQ, lowcut around 70Hz and
boost in the 5kHz are a to emphasize the
stick hit.
2. Dip slightly anywhere from 300Hz-
800Hz to get rid of mud.
3. Compress 3dB to 6dB (slow attack,
slow release). Inrecease the release for
more body.
4. Send to dedicated short decay reverb.
NOTE: Adjust predelay to separate tom
attack from reverb
PAGE 2526.BETTER
REVERB
On reverb send:
1. Insert a widener or an M/S processor
after reverb.
2. Send the reverb to the SIDES to leave
space for the vocal and instruments.
3. Increase the MIDS in the center and
cut the very highs and lows to help the
reverb blend better into the mix.
NOTE: Compress to taste.
PAGE 265 SIGNS OF AN
AMATEUR PRODUCTION
1. Too Narrow
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sure to check the width. Good mixes spread
themselves like a blanket across the entire stereo
spectrum, whereas poor mixes hit you straight into
your eardrums with a single audio beam. Make use of
your humble panning tools and aim for balance in
your panning decisions.
2. Too Cluttered
Now think depth. There’s nothing worse than a track
that has been mixed so that the parts sound like they
are playing through a tin can. This is usually a sign of
bad monitors being used at the mixing stage. Keep
instruments of the same frequency apart. Start with
the low end. From there, spread everything equally
across the frequency spectrum.
3. Too Loud
Height (dynamic range). This is the ratio between the
loudest and quietest part in the mix. The general
trend in music production over the past decades has
been to process mixes by (ab)using compressors and
limiters to squash the dynamic range of an entire
mix resulting in overcompression. While those
techniques used to work, they've now become so
extreme, that they're having the opposite effect.5 SIGNS OF AN
AMATEUR PRODUCTION
4. Lacking a Hook
One of the problems with your average tune is
exactly that: it’s average. It lacks that certain
something that grabs your listeners ear and makes it
stand out from the crowd. As that crowd is getting
increasingly, well, crowded, nowadays any tune
worth it’s salt need some kind of hook to make it
instantly noticeable and memorable. Produce a song
Adar Daal etal Mc lala calm oe Tae Tella eel a)
Cal Belo emailed
5. Too Perfect
While | don’t want to sound like my dad here, but the
slick production sheen that’s imparted by today’s
music technology can often make tracks sound too
sterile and uninspiring. We know you don’t wanna
sound amateurish, but your music might benefit if
you make things a little more organic, raw and a
little earthier (unintentional hipstery!).
ay27.COMPRESSION
TIP 1: ATTACK
Try to not use the fastest attack on
everything: Many instruments,
particularly guitars, will stand out more
with the extra "front" you get from
allowing the initial transient through a
compressor unscathed. Bass instruments
can also benefit from the extra definition
provided by a good attack transient,
allowing them to punch through a dense
mix.
PAGE 2728.COMPRESSION
TIP 2:
FX RETURNS
Don't forget that effect returns,
particularly reverbs and delays are just as
fair game and in need of compression as
any of your individual instrument tracks.
For example, if your delay doesn't quite
fade away as you'd like, or you want to
bring up and draw out the sustain of a
reverb tail, then compressing the return
may give you the control you're after.
PAGE 2829.COMPRESSION
TIP 3:
SOUNDCLOUD
Any format uploaded to Soundcloud gets
transcoded to a 128kbps mp3 file to save
bandwith for streaming. Conversion to
128kbps creates excess artefacting,
which gets stacked on top of your track
and causes it to gain volume, which in
turn causes it to clip if you left no
headroom during the mastering process.
Leave enough headroom while mixing
and/or pull the limiter ceiling on your
master channel back 0,5dB-1dB to leave
room for the conversion artefacts.
PAGE 2930.COMPRESSION
TIP 4:
SHAPE
Instead of thinking about compression as
a way to "make things louder", think of it
as a tool to change the shape of a sound.
Think of shape in terms of a sound's
envelope: (ADSR) Attack, decay, sustain
and release.
Attack is an another way of saying how
sharp will the transient sound be.
Release is how much tail or sustain you
want to emphasize.
Threshold determines at what amplitude
the compressor starts working. Ratio is
how hard it is going to work.
PAGE 3031.COMPRESSION
TIP 5:
CIRCUIT TYPES
There are four main compressor circuit
types: VCA, Opto, Fet and Vari-Mu.
While all of them are essentially tools to
control dynamics, they achieve it in
different ways, producing all kinds of
extra effects while doing so. Knowing
those types, their distinct features and
the right context to use them in, can
easily elevate a production from
mediocre to great.
PAGE 3132.ON THE MUSIC
INDUSTRY
Bear in mind that the music business is
not out there to be your friend. It is there
to make money for record labels, which
means sometimes artists get exploited in
the process. Once your career is getting
near the record label stage, you'll need to
prepare yourself accordingly: Learn the
basics of entertainment law and
publishing deals. Get an honest,
hardworking team of people around you
to look out for your interests. Don't
expect your record label to do any of that
for you. Work hard. Be a strategic
motherfucker.
PAGE 3233.HOW TO DEVELOP
A SIGNATURE SOUND
Having a unique and recognizable sound
is something producers and engineers
should work towards to.
This requires out-of-the-box thinking and
reliable tools (amongst other things).
One good and affordable way to start
developing a signature sound is routing
sounds out of your DAW through guitar
pedals. Buy a cheap pedal on ebay/from
a garage sale and use it across your DAW
to add texture and interesting effects
that VSTs can't provide.
Being unique = doing things differently.
PAGE 3334. VINTAGE
TECHNIQUES - 1
Run your sounds through emulations of
oldschool samplers and mess with the
samplerate and bit depth to add grit,
noise and lo-fi vibe to a sample. Both
lead lines and synth chords can be given
more body in the mix with this
technique.
Try automating the sample rate across
synth hooks for movement or for ear
candy across longer segments.
Drums can also benefit from the same
kind of vintage treatment.
PAGE 3435.VINTAGE
TECHNIQUES - 2
A common technique that can add
analogue warmth to your tracks is the
use of overdrive to inject subtle addition
harmonics on key tracks.
Once again, guitar pedals are a great
choice for those with access to the
hardware. Another one is applying tape
processing to simulate "wow" and
"flutter" similar to older recordings. A
combination of bitcrushing and tape
saturation should do the trick.
PAGE 3536.HUGE 808S
Try this: Duplicate 808 track and run it
through a distortion plugin until it
sounds full and rich in overtones. Then
throw on a lowpass filter and cut away all
of the harsh harmonics - might be as low
as 400Hz or lower. Then, with the whole
song playing, blend the parallel signal
back in with the dry. Listen for the
presence of the 808 to suddenly become
much thicker and apparent.
PAGE 3637.EQ: BEFORE
OR AFTER
COMPRESSION?
A common debate amongst producers
and engineers is it to whether put an EQ
before or after a compressor. Although
there is no definite way of doing this, try
the following approach:
Filter out unwanted frequencies BEFORE
the compressor, because you don't want
them boosted anyways. Place another EQ
(maybe an analog modeled one for
flavor) AFTER the compressor and then
boost the desired frequencies.
Treat. Compress. Enhance.
PAGE 3738.COMMERCIAL
POP VOCALS
If you have a vocal that you can't get to
cut through a mix, use this trick:
1. Duplicate the vocal track.
2. On duplicate: Boost the mids with a
wide Q, follow up with a compressor and
compress a fair amount.
3. Place an EQ after the compressor and
boost the lows and highs a couple dB
with a shelf to even out the sound.
4. Blend in with the original to taste. This
will give the vocal a commercial sound
and keep the illusion of dynamics.
PAGE 3839.KEEP SOUNDS
UPFRONT
In situations where you want to use a
large reverb but keep the sound towards
the front of the mix, consider increasing
the reverb's predelay time to around
70ms-150ms. Long predelay settings will
detach the reverb tail from its source,
allowing the original to sound upfront,
but still have a sense of ambience
floating behind it.
PAGE 3940.MAKE
SPACE/ADD
DISTANCE WITH EQ
In composing the stereo image of your
mix, you not only have the option to pan
things horizontally, but you can also
push them back into distance, away from
the listener. Reverb is the most obvious
tool for this job, but you can also achieve
the illusion of distance by removing
some of the high-frequency content of a
sound (i.e. shelving/lowpassing a sound).
PAGE 4041.HOW TO - FAKE
HARMONIES
If you want to emphasize certain melodic
phrases of a solo vocal, you can create
authentic "fake" harmonies by using
Melodyne (Flex Pitch, etc...).
Duplicate the phrase twice and place the
duplicates a third (fifth, seventh...) above
and below the main phrase respectively.
Bring the formants down on the upper
and up on the lower a little bit to
compensate for the "Chipmunk-/Darth
Vader effect). Mix and pan to taste.
PAGE 4142.AGRESSIVE RAP
VOCALS
1. Duplicate vocal channel
2. Insert a compressor and compress
hard! (6dB-10dB of GR).
3. Insert a distortion plugin and distort.
Boost dominant frequencies between
2kHz and 4kHz with an EQ after.
4.Mix subtly under the original vocal.
PAGE 4243.HOW TO - SUPER
WIDE BASS
1. Duplicate the bass track twice and pan
one left and the other right.
2. Insert a lowcut on one new channel
around 250Hz.
3. Insert a lowcut on the other channel
around 150Hz and insert an overdrive or
distortion to alter the sound a bit.
4. Adjust level of left and right channels
in relation to the original to taste.
PAGE 4344.HOW TO -WIDE
GUITARS
1. Create a delay (send) channel.
2. Set the delay to 30ms or less, else you
will hear it as a separate slap.
3. Add an overdrive or distortion plugin
before the delay in the signal path.
4. Add a slowly modulating plugin after
the delay (chorus, flanger...).
5. Pan to taste.
PAGE 4445.RETAIN PUNCH
WHILE LIMITING
Here's a tip on how to keep transients
intact, while applying soft-to moderate
limiting:
Try putting a transient designer before
you go into the limiter. Add some attack
and reduce just a bit of release.
This will give the signal some
“forwardness", which will help the
transients to retain punch while the
limiter control the peaks.
PAGE 4546.PHATTER SYNTH
CHORDS
Here's a nice way to add some grit and
fullness to your synth chords:
1. Duplicate channel.
2. Add saturation/distortion for extra
harmonics.
3. Use a bandpass eq/filter to find the
sweet spot that sounds good in the
distorted channel, but is lacking in the
original.
4. Blend to taste with the original.
5. Group and compress both channels
lightly for glue.
PAGE 4647.BETTER BASS
TRANSLATION
Adding stereo width to a synth bass can
help it translate better on small speakers:
1. Duplicate bass channel.
2. Add some crunchy distortion and use a
60Hz high-pass filter to roll off the lowest
sub frequencies.
3. Place a utility plugin on the duplicate
bass and invert the phase on the left
channel.
This will turn the duplicate into a side-
only signal that adds complementary
width when listening in stereo, but
cancel out completely when heard in
mono.
4. Mix to taste with original.
PAGE 4748.HOW TO - VOCAL
CHOPS
1. Load an acapella into a sampler, then
adjust the start point until you get a
position that responds well to jamming
via MIDI (usually a long vowel).
activate the glide function and play the
sample an octave or two higher than its
natural pitch.
2. Add a short/small room reverb with
plenty of wet signal (around 80%) mixed
in, followed by distortion Use an EQ to
tame fuzzy highs and boomy lows.
3. SLAM everything into a limiter. Go fora
crazy amount of gain reduction, to get
the obvious pumping effect between the
notes.
NOTE: Use Autotune and a formant tool
to alter the sound even more.
PAGE 4849.WHEN TO USE
MULTIBAND
DISTORTION
The most obvious use for multiband
distortion is when you're looking to beef
up a particular frequency region within a
dense, multilayered singal such as a
layered synth sound.
If you simply apply single-band distortion
over the whole frequency range, the low
frequencies will most likely trigger the
distortion effect first (as they carre the
most energy), muddying up the low end
and creating a distorted mess. Instead, a
multiband distortion plugin can be used
to focus the effect only on the mid/high
frequencies, while leaving the bass/sub
area completely clean, so you can push
the upper areas much harder and
exaggerate the effect even further.
PAGE 4950.HOW TO BOOST
YOUR WORKFLOW
Ever got a track finished, only to find out
that id doesn't stack next to your
favorite commercial mixes?
Start comparing it early on, rather than
right at the end and the continue to do
so with every vital change. Also, hitting
the save each time will overwrite the
previous stagesm. Instead, when you've
made a few significant tweaks, SAVE AS,
and create numbered versions. Render a
mix out whenever you do this so you can
easily compare to your current version-
sometimes, you might decide to revert to
an earlier, better mix.
PAGE 50THE END
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