Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 22

[SystemSettings]

GameSettingsVersion=-1
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=0.400000
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
AllowDoubleRenderFrames=False
ModulatedShadowStartFadeDistance=0.000000
ModulatedShadowFullyFadeDistance=0.000000
VsyncPresentInterval=1
bUseTripleBuffering=False
UpscaleScreenPercentage=True
Fullscreen=True
FullscreenWindowed=False
MeshScreenPixelAreaThreshold=0.000000
AllowOpenGL=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
AllowImageReflections=False
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=1
ParticleLODBias=10
DetailMode=0
MaxDrawDistanceScale=0.800000
ShadowFilterQualityBias=-1
MaxAnisotropy=4
MaxMultisamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500.000000
TemporalAA_StartDepthVelocityScale=100.000000
MinShadowResolution=32
MinPreShadowResolution=8
MaxShadowResolution=256
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=256
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1920
ResY=1080
ScreenPercentage=30.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=2.000000
PreShadowResolutionFactor=0.500000
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationAdaptivePixelsPerTriangle=48.000000
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
bUseConservativeShadowBounds=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
PerSceneShadowTransition=600.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280
SecondaryDisplayMaximumHeight=720
AllowLogitechLedSdk=True
AllowPerFrameSleep=True
AllowPerFrameYield=True
MobileFeatureLevel=0
MobileFog=True
MobileHeightFog=False
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileColorGrading=False
MobileVertexMovement=True
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=True
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
bMobileUsingHighResolutionTiming=True
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
MobileLandscapeLodBias=0
MobileUseShaderGroupForStartupObjects=FALSE
MobileMinimizeFogShaders=FALSE
MobileFXAAQuality=0
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2500
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.0
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.5
ApexGRBNonPenSolverPosIterCount=9;
ApexGRBFrictionSolverPosIterCount=3;
ApexGRBFrictionSolverVelIterCount=3;
ApexGRBSkinWidth=0.025
ApexGRBMaxLinearAcceleration=1000000.0
bEnableParallelAPEXClothingFetch=True
bApexClothingAsyncFetchResults=False
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
TargetFrameRate=60
TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFil
ter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Ani
so,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Anis
o,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Aniso,Mi
pFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter
=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=
Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFi
lter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=An
iso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Ani
so,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipF
ilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=A
niso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=An
iso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,Mi
pFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Linear,Mip
Filter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter
=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFi
lter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=
Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipF
ilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,Mip
Filter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,
MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Lin
ear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=L
inear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilt
er=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=L
inear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=L
inear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilt
er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFil
ter=Linear,MipGenSettings=TMGS_SimpleAverage)
MaxActiveDecals=10
bAllowRagdolling=true
bAllowParticleSystemPerfBias=True
bAllowPerfThrottling=false
PerfScalingFramerateStart=30.000000
PerfScalingFramerateRange=20.000000
PerfScalingMaxReduction=0.600000
PerfScalingBias=0.200000
Borderless=False
StaticMeshLODBias=1
bAllowDropShadows=False
SpeedTreeLODBias=2
bUseLowQualMaterials=False
bUseSpectatorTextureSettings=False
TexturePoolSize=225
AllowD3D11=False
PreferD3D11=False
FXAAQuality=0
AllowScreenDoorFade=False
AllowScreenDoorLODFading=False
bAllowFog=False
MaterialQualityLevel=1
SettingsVersion=9
SpeedTreeWind=False
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFil
ter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Ani
so,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Anis
o,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso
,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=
Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[SystemSettingsBucket1]
BasedOn=SystemSettings
ResX=800
ResY=600
StaticDecals=False
DynamicDecals=True
MaxActiveDecals=10
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=0
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2.0
bAllowWholeSceneDominantShadows=False
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
DynamicLights=False
bAllowDropShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
bAllowFog=False
DirectionalLightmaps=True
bAllowParticleSystemPerfBias=True
bAllowParticleSystemPerfThrottling=True
AllowSubsurfaceScattering=False
AllowImageReflections=False
StaticMeshLODBias=1
ParticleLODBias=10
PerfScalingBias=0.2
ShadowFilterQualityBias=-1
MaxMultisamples=1
FXAAQuality=0
bAllowRagdolling=False
SpeedTreeLODBias=2
AllowScreenDoorFade=False
AllowScreenDoorLODFading=False
bUseLowQualMaterials=True
TexturePoolSize=150
MaterialQualityLevel=1
SpeedTreeWind=False
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=linear,Mi
pFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,Mip
Filter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,Mi
pFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=l
inear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter
=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFil
ter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagF
ilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFi
lter=linear)
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilt
er=point)
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso
,MipFilter=point)

[SystemSettingsBucket2]
BasedOn=SystemSettings
ResX=1280
ResY=720
StaticDecals=False
DynamicDecals=True
MaxActiveDecals=25
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=0
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2.0
bAllowWholeSceneDominantShadows=False
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
DynamicLights=True
bAllowDropShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=False
bAllowFog=False
DirectionalLightmaps=True
bAllowParticleSystemPerfBias=True
bAllowParticleSystemPerfThrottling=True
AllowSubsurfaceScattering=False
AllowImageReflections=False
StaticMeshLODBias=1
ParticleLODBias=2
PerfScalingBias=0.2
ShadowFilterQualityBias=-1
MaxMultisamples=1
FXAAQuality=0
bAllowRagdolling=False
SpeedTreeLODBias=2
AllowScreenDoorFade=False
AllowScreenDoorLODFading=False
bUseLowQualMaterials=True
TexturePoolSize=180
MaterialQualityLevel=1
SpeedTreeWind=False
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=linear,Mi
pFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mi
pFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=l
inear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilt
er=point)
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso
,MipFilter=point)

[SystemSettingsBucket3]
BasedOn=SystemSettings
ResX=1280
ResY=720
StaticDecals=True
DynamicDecals=True
MaxActiveDecals=50
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=False
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=False
Bloom=True
bAllowLightShafts=False
Distortion=True
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
DynamicLights=True
bAllowDropShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
bAllowFog=True
DirectionalLightmaps=True
bAllowParticleSystemPerfBias=True
bAllowParticleSystemPerfThrottling=True
AllowSubsurfaceScattering=False
AllowImageReflections=False
StaticMeshLODBias=0
ParticleLODBias=1
PerfScalingBias=0.1
ShadowFilterQualityBias=0
MaxMultisamples=1
FXAAQuality=0
bAllowRagdolling=True
SpeedTreeLODBias=2
AllowScreenDoorFade=False
AllowScreenDoorLODFading=False
bUseLowQualMaterials=False
TexturePoolSize=225
MaterialQualityLevel=2
SpeedTreeWind=True
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,M
ipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,Mip
Filter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFil
ter=point)
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_WorldDetail=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=anis
o,MipFilter=point)

[SystemSettingsBucket4]
BasedOn=SystemSettings
ResX=1280
ResY=720
StaticDecals=True
DynamicDecals=True
MaxActiveDecals=50
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=False
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=4
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
DynamicLights=True
bAllowDropShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
bAllowFog=True
DirectionalLightmaps=True
bAllowParticleSystemPerfBias=True
bAllowParticleSystemPerfThrottling=True
AllowSubsurfaceScattering=True
AllowImageReflections=True
StaticMeshLODBias=0
ParticleLODBias=0
PerfScalingBias=0.0
ShadowFilterQualityBias=0
MaxMultisamples=1
FXAAQuality=0
bAllowRagdolling=True
SpeedTreeLODBias=1
AllowScreenDoorFade=True
AllowScreenDoorLODFading=False
bUseLowQualMaterials=False
TexturePoolSize=450
MaterialQualityLevel=0
SpeedTreeWind=True
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,M
ipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=anis
o,MipFilter=point)

[SystemSettingsBucket5]
BasedOn=SystemSettings
ResX=1280
ResY=720
StaticDecals=True
DynamicDecals=True
MaxActiveDecals=50
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
DynamicLights=True
bAllowDropShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
bAllowFog=True
DirectionalLightmaps=True
bAllowParticleSystemPerfBias=True
bAllowParticleSystemPerfThrottling=True
AllowSubsurfaceScattering=True
AllowImageReflections=True
StaticMeshLODBias=0
ParticleLODBias=0
PerfScalingBias=0.0
ShadowFilterQualityBias=1
MaxMultisamples=4
FXAAQuality=0
bAllowRagdolling=True
SpeedTreeLODBias=0
AllowScreenDoorFade=True
AllowScreenDoorLODFading=False
bUseLowQualMaterials=False
TexturePoolSize=900
MaterialQualityLevel=0
SpeedTreeWind=True
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,
MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=anis
o,MipFilter=point)

[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettingsBucket5

[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1

[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
MobileLandscapeLodBias=0
AllowRadialBlur=False

[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False

[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,Mip
Filter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,Mi
pFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter
=aniso,MipFilter=point)

[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias

[SystemSettingsAndroid_Performance1_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance2_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance1_Memory1024]
BasedOn=SystemSettingsMobile
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance2_Memory1024]
BasedOn=SystemSettingsMobile
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375

[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=FALSE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False

[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
bMobileUsingHighResolutionTiming=False

[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2

[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1

[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPhone5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=1024
AllowRadialBlur=True

[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2

[SystemSettingsIPodTouch5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256

[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
MobileContentScaleFactor=0.9375

[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256

[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500

[SystemSettingsIPad4]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=2.0
MaxShadowResolution=512
MobileShadowTextureResolution=512
MobileMaxMemory=500
AllowRadialBlur=True

[SystemSettingsIPadMini]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256

[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2

[Configuration]

[OpenAutomateBenchmarks]
Benchmark=NightAndDayMap
Benchmark=DM-Deck?CauseEvent=FlyThrough

[TextureSettingsSpectator]
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,
MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,
MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFil
ter=point)
TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=ani
so,MipFilter=point)

[IniVersion]
0=1484939530.000000
1=1484939282.000000

[SettingsCheck]
Initialized=True

You might also like