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Empyreal Lord Traits (Ex, Sp, or Su) Empyreal lords are the greatest members of the agathion,

angel, archon, and azata races, and are sometimes worshiped as if they were deities. All
empyreal lords are good outsiders that are, at a minimum, CR 21. In addition to
having agathion, angel, archon, or azata traits, empyreal lords have a particular suite of traits
(unless otherwise noted in a creatures entry) as summarized here.

An empyreal lords natural weapons, as well as any weapons he or she wields, are
treated as epic and good for the purpose of overcoming damage reduction. If the empyreal
lord is chaotic or lawful, these attacks also count as that alignment for the purpose of
overcoming damage reduction.
Agathion, angel, archon, or azata energy resistances are increased to 30.
An empyreal lord can grant spells to its worshipers as if it were a deity. An empyreal
lords domains are Chaos (if chaotic), Good, Law (if lawful), and two other domains
relevant to its theme and interests (or three if it is neither chaotic nor lawful). Like a
deity, an empyreal lord has a favored weapon.
Blindsense 60 feet.
Greater Teleport (Sp) An empyreal lord can use greater teleport at will (caster level 20th).
Immunity to ability damage, ability drain, charm effects, compulsion effects, death
effects, energy drain, and petrification.
Primal Aura (Su) An aura of primeval power surrounds every empyreal lord. The
effects of this aura are unique to each empyreal lord.
Regeneration (Ex) Only epic and evil damage, or damage from a creature of equal or
greater power (such as an archdevil, deity, demon lord, or protean lord) interrupts an
empyreal lords regeneration
Seed of Life (Sp) An empyreal lord can touch a willing creature and imbue it with
magical healing power. The target radiates an aura of good as if it were an outsider and
gains a +2 insight bonus on all saving throws against negative energy and death
effects. As a standard action, the target can release this energy, turning it inward as
a heal spell upon itself or outward as a mass cure serious wounds spell on allies within 30 feet
(caster level 15th). If not released, the energy dissipates harmlessly after 24 hours. The
empyreal lord can use this ability 5 times per day, but only on other creatures.

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