Combat Survival Guide PDF

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Savage Worlds Combat Survival Guide

If you are having


And... Then Try... Game Effect: Good For...
problems:
Hitting your opponent Your team outnumbers the opponent GANGING UP. +1 Fighting per additional attacker Team
(high Parry)
An Agility TRICK. Success: Opponent 2 Parry until next action
You are more agile than the opponent Team
(Throwing sand in foes face) Raise: Opponent 2 plus Shaken

A Smarts TRICK. Success: Opponent 2 Parry until next action


You are smarter than your opponent Team
(Look behind you!) Raise: Opponent 2 plus Shaken

You are quick-witted TAUNTING. Success: +2 bonus for next action against opponent You (success)
(have the TAUNT skill) (Youre so ugly...) Raise: +2 bonus plus opponent Shaken Team (raise)

You are fearsome


INTIMIDATING. Success: +2 bonus for next action against opponent You (success)
(have the INTIMIDATE skill)
(Flex muscles or give a war cry.) Raise: +2 bonus plus opponent Shaken Team (raise)
or your foe is cowardly
A WILD ATTACK. You
You are OK with lowering your defenses +2 to Fighting attack and damage, but 2 to Parry
(Strike him down with all of your (if you take
until next action until next action
anger!) him down)
AIMING.
You are using a ranged weapon (Dont fire until you see the whites Miss one action for +2 Shooting You
of their eyes.)
Target number is the usual 4 at short range instead
You are using a melee weapon Switching to a RANGED ATTACK. You
of targets Parry

All adjacent non-Shaken opponents get a free at- You


WITHDRAWING from combat to
You are going to die if you keep fighting tack. Try DEFEND option for +2 Parry but normal (assuming
fight another day!
movement you survive!)
Damaging your opponent Limb: 2
(high Toughness*) Head/Vitals: 4
You are not having problems hitting your A CALLED SHOT to unarmored Small Target: 4
You
opponent areas or head/vitals. Tiny Target: 6
Ignore armor if successful
+4 damage for Head/Vitals
You
You are OK with lowering your defenses +2 to Fighting attack and damage, but 2 to Parry
A WILD ATTACK. (if you take
until next action until next action
him down)
Recover from being Shaken = Spirit roll Soaking Wounds = Vigor roll
*Many of the combat maneuvers that assist in hitting an opponent also help deal damage, as they increase the chance of getting a raise and extra +1d6 damage
(or they make an opponent Shaken).

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