Potion Cards

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The Distillery Doomshine

Potion, rare
The only spirits permitted on the Rippling Walls were the
kind that increased productivity. A rancid drink believed to bring fortune in battle, which
Bastion Bourbon causes no permanent injury from imbibing but sure
Potion, legendary feels like it. When you drink this potion, your weapon
attacks score a critical hit on a roll of 19 or 20, and
A soothing hot herbal brew with restorative properties, your maximum hitpoints are reduced by 30. This effect
as well as hints of citrus and berry flavors. For 24 hours ends after 24 hours.
after drinking this potion, whenever anything would
normally roll one or more dice to restore your hitpoints, Doomshine’s a bit of an acquired taste, like a mouth full of
you instead use the highest number possible for each horseradish.
die. Dreadrum
Potion, very rare
If you’re feeling low, count on the buttery flavor of our own
Bastion Bourbon. A pungent concoction that calms senses and steadies
Black Rye nerves, favored by the Breakers and other fighting
Potion, legendary forces. When you drink this potion, your weapon
attacks score a critical hit on a roll of 18-20 as long as
This spirit has the fullness and texture of hearty stew, you are not missing any hitpoints. This effect ends after
said to improve short-term memory. When you drink 24 hours.
this potion, you gain additional spell slots. The spell
slots can have a combined level that is equal to or less Dreadrum’s brewed from Swampweeds, so its effect is as
than 6. These spell slots last for 24 hours or until used. bold as its flavor.
Falling Malt
Black Rye’s like hot vineapple chowder on a cold day. Potion, uncommon
Brings back memories.
Bull Brandy This spirit is very dry with flavors of pepper and gravel,
Potion, very rare and was first crafted by mountaineers claiming it
helped them keep a surer foot. When you drink this
A viscous beverage brewed as an offering to Pyth, potion, you take half damage from falling for 24 hours.
known for promoting longevity and resistance to pain.
When you drink this potion, you gain resistance to Falling Malt is filled with crunchy minerals that’ll keep you
bludgeoning, piercing, and slashing damage for 24 safe out on them rocks.
hours. Fetching Fizz
Potion, uncommon
Bull Brandy’s thicker than paint. Makes your skin feel as
tough as knifebark. This metallic-tasting potion started as a bar room prank
Cham-Pain but evolved to become popular with miners and scrap
Potion, rare workers. When you drink this potion, you can cast
mage hand for 24 hours. The spectral hand is invisible.
A sickness-inducing mixture brewed from aged
Scumbag secretion, imbibed as a rite of passage. Fetching Fizz is like a mouthful of nails, but the benefits
For 24 hours after drinking this potion, you add your are worth it.
proficiency bonus to your weapon damage rolls, and Graver Gimlet
when you are reduced to 0 hitpoints you automatically Potion, rare
fail one death saving throw.
A photosensitive beverage with a mild chalky flavor,
Cham-Pain’s made with Scumbag extract, hence the barley brewed underground, whose potent effects come and
aroma... and the nausea. go unpredictably. For 24 hours after drinking this
Cinderbrick Stout potion, whenever you reduce a creature to 0 hitpoints
Potion, uncommon with a weapon attack, you can make one additional
weapon attack as a bonus action.
Spicy, nutty flavors and a dry aftertaste. Very heavy and
filling. When you drink this potion, you have advantage Graver Gimlet tastes different the longer you swish it
on checks and saving throws to avoid falling prone or around. Miraculous stuff.
being moved against your will for 24 hours.

Cinderbrick Stout sure goes down smooth. Then stays in


your gut like a rock.

Bastion by Supergiant Games - Art by Jen Zee - Homebrew by IrishBandit - Version 1.1
Hearty Punch Mender Mead
Potion, rare Potion, very rare

An aromatic beverage served piping hot, which folk This fragrant herbal bouquet is filled with herbs and
tales say can almost wake the dead. For 24 hours vitamins that promote wellness. When you drink this
after drinking this potion, when you are reduced to 0 potion, whenever an attack misses you, you regain 1d4
hitpoints, you automatically succeed one death saving hitpoints. This effect ends after 24 hours.
throw, and each hostile creature within 10 feet of you
takes 1d6 force damage. Folks say Mender Mead’s good for you. It’s like an herb
garden in full bloom.
Hearty Punch is so zesty it’ll let you carry on even through
the worst of times.
Squirt Cider
Hop-Scotch Potion, very rare
Potion, uncommon
A very nutritious spirit, made from fermented squirt
Hop-Scotch is so frothy it barely qualifies as a liquid, extract, with a nose of stale bread and ocean water.
and is said to put a spring in one’s step. For 24 hours When you drink this potion, your maximum hitpoints
after drinking this potion, you can Dodge as a bonus increase by 30 for 24 hours.
action, and when you Dodge, you can jump to a point
within 10 feet. This movement does not provoke Squirt Cider will toughen you right up. Too bad about the
attacks of opportunity, does not cost any movement, musty aftertaste.
and is not limited by your movement speed. Stabsinthe
Potion, rare
Hop-Scotch will put quite a spring in your step, don't hurt
your head. A waxy, thirst-quenching drink refined from ground
Leechade Stabweed needles. Spitting up the needles is
Potion, very rare considered rude, but effective. For 24 hours after
drinking this potion, as a reaction when are damaged
This drink has an intense sour flavor known for its by a creature within 10 feet of you that you can see, you
invigorating effects, and a bitter taste that lingers for can spit a stabweed needle at the attacker. The attacker
hours. For 24 hours after drinking this potion, you takes 1d4 piercing damage.
regain 1d4 hitpoints whenever you damage another
creature. Stabsinthe’s like drinkin’ a cool breeze. Just don’t go
spittin’ needles everywhere.
Leechade’s so sour, it’ll perk you right up when you’re Werewhiskey
feeling low. Potion, very rare
Lifewine
Potion, rare Scentless yet very brisk beverage of boiled Rattle-tail
whisker, used to revive patients in triage centers. When
Lifewine has creamy, nutty flavors said to bring about you drink this potion, your weapon attacks are critical
courage and confidence, and is a favorite drink of hits while you are below 15 hitpoints. This effect ends
Slingers and other risk-taking sorts. When you drink after 24 hours.
this potion, when you are reduced to 0 hit points but
not killed outright, you can drop to 1 hitpoint instead. Werewhisky has no scent but tastes like a peppered
This effect lasts for 24 hours or until used. bootheel. It’s not for everyone.
Whale Ale
Lifewine’s so rich, they say it’s brought men back from the Potion, very rare
brink for one last taste.
Lunkhead Liqueur Mariners concocted this musky, smoky mixture to see
Potion, rare them through rough waters. For 24 hours after drinking
this potion, when you roll damage for a spell, you can
This brew, believed to improve reflexes, has a bitter reroll two of the damage dice and use the new rolls.
leathery flavor which comes from bits of Lunkhead
scales. For 24 hours after drinking this potion, as a Now Whale Ale ain’t made from real whale. But it’ll make
reaction, you can add 2 to your AC against one melee you strong like one.
attack that would hit you. To do so, you must beable to
see the attacker.

A sip of Lunkhead Liqueur will toughen you right up. Too


bad it’s like drinking a saddlebag.

Version 1.1 - Homebrew by IrishBandit - Art by Jen Zee - Bastion by Supergiant Games

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