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Darklands Kindred Albainn Muster v1.21 PDF
Darklands Kindred Albainn Muster v1.21 PDF
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GENERAL:
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COMMANDER:
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COMMANDER:
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COMMANDER:
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COMMANDER:
UNIT 1:
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COMMANDER:
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HOST GOLD
OGHU DOMINANTS Invocation List
Minimum Lethal Effective Maximum Initial
INVOCATION Invoke Dice Power+ P+P
Range Range Range Range
Wound+ Invocation Rules
Price
Cost
Immediate Effect: the battle's current wind strength immediately increases by D10 (to a maximum of 10) and the current wind direction changes to
that determined by the Invoker. The wind strength and wind direction may change at the end of the current battle hour, during the The Changing Weather
1 North Wind 1 2 3
subsection of the Battle Sequence, as normal. 1+ 7
Focus Continuous Effect: Marked warriors become slowed until the end of their next activation. Marked warriors with a FLIGHT attribute also become +strength
grounded until the end of their next activation.
Rules: Once per Mark
Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact, or a Goghu.
3 Resistance 1 2 Continuous Effect: Each Marked warrior bearing an Oghu Stone artefact - or that is a Goghu - becomes a difficult strike, difficult target and 1+ 9
Focus difficult mark until the end of the Marked unit's next activation. +strength
Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact, or a Goghu.
4 Stone Shatter 1 2
Continuous Effect: Each Marked warrior bearing an Oghu Stone artefact - or that is a Goghu - doubles the amount of wound dice caused by his first 2+ 10
Focus Attack action or Shoot action he performs in his next activation, after any wound modifiers. +strength
Rules: Once per Mark
Marked Man: Marked warriors may only be friendly warriors of the Kin “Man” within the Marked unit.
5 Savagery 1 2
Continuous Effect: Each Marked warrior - now called a Savage warrior - gains +1 attack die upon his primary combat weapon until the end of the 2+ 11
Focus Marked unit's next activation. If the majority of the Marked unit becomes a Savage warrior, the Marked unit gains the Headstrong and Fearless traits. +strength
Rules: Once per Mark
Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact, or a Goghu.
Continuous Effect: Calculate the invocation's Power+ value by rolling 2D10 per absorbed die within each Oghu Stone or
6 Oghu Power 1 2
per absorbed
die +8 Goghu within the Marked unit. The Marked unit's Oghu Stones or Goghu warriors strike the nearest enemy unit to the Marked 2+ 14
Focus unit's leader with a sorcerous backblast, inflicting 2D10 invoked dice per absorbed die upon it. Remove the absorbed dice from +strength
the Oghu Stones or the Goghu within the Marked unit.
Marked Sorcerer: Marked unit may only be one Sorcerer within an enemy unit.
7 Block 1 2 3 Continuous Effect: The Marked Sorcerer's TEMPER attribute is reduced by 2D10 per invoked die until the end of its next activation. 6+ 15
Focus Rules: Once per Mark +strength
Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact.
8 Like Stone 1
Continuous Effect: Each warrior bearing an Oghu Stone artefact gains the Stubborn trait (or, if he was already Stubborn, the Fearless trait) until the 2+ 17
Focus end of his next activation. +strength
Rules: Once per Mark
Marked Living: The Marked warriors may only be friendly warriors that have the Living trait.
Immediate Effect: The Marked unit's CONSTITUTION increases by 1D10 per invoked die, distributed amongst any or all of each Different Mark's wounded
10 Heal 1 2 3 4 warrior (that is within total focus range) as the player wishes. This cannot increase any wounded warrior's C ONSTITUTION beyond its base CONSTITUTION 1+ 22
Focus value. +strength
Oghu Marks: A wounded warrior that bears an Oghu Stone artefact increases his CONSTITUTION by a further 1D10 per invoked die.
MORMAER MOR-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warlord Noble Veteran Uncommon 2 70
30mm
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
Bhacroas
1
Crossbow
1 2 3 50 50 0” 6” 48” 72” 2 Borne Additional; Piercing 13
ARMOUR Armour+ C+A Wound- Hands Class Armour Rules
1 Arfis 11 46 0 Worn
Corselet
MORSAGART MOR-sag-art
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warlord Noble Wild Uncommon (2) 2 98
30mm
ARTEFACTS
1 Oghu Staff Oghu Power: If the Oghu Staff is destroyed, the Morsagart cannot perform an Invoke action.
The power of the stones Oghu Strength: the Morsagart may use any absorbed dice within his own Oghu Stone (or within any Oghu Stone artefact within focus range) as invoke dice.
2 Oghu Stone Ancient Will: This ancient artefact gives the Morsagart 5 absorb dice and has an absorb range of 8”.
Stone
ABN-FTU-0161 - Gnith
OGHURITHNE MORMAER OH-gər-ITH-nee MOR-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghurithne Warlord Noble Wild Uncommon 2 91
50mm
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost
Taran
3
Shield
11 67 1 Worn Additional; Parry; Shieldwall 6
ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghurithne Umaer 2 absorb dice and has an absorb range of 6”.
BRY-GWY-1201 - Bagseg
UMAER OO-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warchief Noble Veteran Common 2 38
30mm
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
Bhacroas
1
Crossbow
1 2 50 50 0” 6” 48” 72” 2 Borne Additional; Piercing 7
ARMOUR Armour+ C+A Wound- Hands Class Armour Rules
1 Arfis 7 39 0 Worn
Corselet
with all
ARMOUR OPTIONS Armour+ C+A options Wound- Hands Class Armour Rules Cost
Morarfis
1
Helmet; Corselet
11 43 0 Worn Replacement (Corselet) 2
Taran 50
2
Shield
7 46 1 Borne Additional; Parry; Shieldwall 3
ARTEFACT OPTIONS Cost
Tattooed: An Umaer may join battle naked except for blue Oghu woad, becoming a Skyclad Umaer, which gives him 1 earth die. A Skyclad Umaer has an earth range of 1”
and is Fearless.
1 Oghu Woad Skyclad Leader: Additionally, if a Skyclad Umaer is mustered as the host's general or as a commander, Aumue Boa become Mainstay units and, if an Aumue Boa unit is 5
Warpaint
taken in the host, at least one Aumue Boa unit must be included in at least one Skyclad Umaer's command.
Naked: No Skyclad Umaer may wear armour. Oghu Woad has the “Replacement (Corselet)” rule.
WARRIOR OPTIONS Warrior Option Rules Cost
The Hound May bear the Host's Banner if the general is a different warrior 8
MOUNT OPTIONS Mount Option Rules Mount+ C+A Cost
AURMAER OR-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warchief Noble Veteran Common 2 42
30mm
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
Gair
1
Spear
1 2 3 4 5 8 50 ###1.5 ” 8 58 1 Borne Replacement (Sword); Mounted Charge+ -1
Minimum Lethal Effective Maximum
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules Cost
1 Arfis 7 41 0 Worn
Corselet
with all
ARMOUR OPTIONS Armour+ C+A
options
Wound- Hands Class Armour Rules Cost
Morarfis
1
Helmet; Corselet
11 45 0 Worn Replacement (Corselet) 2
Taran 52
2
Shield
7 48 1 Borne Additional; Parry; Shieldwall 3
ARTEFACT OPTIONS Cost
Tattooed: An Aurmaer may join battle naked except for blue Oghu woad, becoming a Skyclad Aurmaer, which gives him 1 earth die. A Skyclad Aurmaer has an earth range
of 1” and is Fearless.
1 Oghu Woad Skyclad Leader: Additionally, if a Skyclad Aurmaer is mustered as the host's general or as a commander, Aumue Boa become Mainstay units and, if an Aumue Boa unit is 5
Warpaint
taken in the host, at least one Aumue Boa unit must be included in at least one Skyclad Aurmaer's command.
Naked: No Skyclad Aurmaer may wear armour. Oghu Woad has the “Replacement (Corselet)” rule.
MOUNT OPTIONS Mount Option Rules Mount+ C+A Cost
Barding
3
Barding
6 47 0 Worn Additional; Excludes (Heavy Barding) 2
4 Heavy Barding 14 55 0 Worn Additional; Excludes (Barding) 4
Barding
ABN-FTU-1111 - Brude
SAGART SAG-art
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warchief Noble Wild Uncommon 2 60
30mm
ARTEFACTS
1 Oghu Staff Oghu Power: If the Oghu Staff is destroyed, the Sagart cannot perform an Invoke action.
The power of the stones Oghu Strength: the Sagart may use any absorbed dice within his own Oghu Stone (or within any Oghu Stone artefact within focus range) as invoke dice.
2 Oghu Stone Ancient Will: This ancient artefact gives the Sagart 3 absorb dice and has an absorb range of 5”.
Stone
ABN-FTU-1161 - Domnech
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
Taran
3
Shield
11 62 1 Worn Additional; Parry; Shieldwall 5
ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghurithne Umaer 2 absorb dice and has an absorb range of 6”.
Stone
BRY-GWY-1201 - Bagseg
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
ARTEFACTS
Ancient Will: This ancient artefact gives the Oghurithne Unund 5 absorb dice and has an absorb range of 10”.
1 Oghu Stone Retribution of the Oghu: The Oghurithne Unund may use any absorbed dice as channel dice, and may Channel enemy invocations with those channel dice as retribution or as an effect. The Unund's
channel range is 10”.
WARRIOR RULES
Unund An Oghurithne Unund, whilst he draws his Oghu Stone, is a host banner bearer in all respects; but such is his influence, his host banner range is tripled to 18”.
BRY-GWY-1231 - Dungann
OGHURITHNE CHANNELLER OH-gər-ITH-nee CHAN-ə-lə
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghurithne Warchief Noble Wild Uncommon (2) 2 103
50mm
ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghurithne Umaer 4 absorb dice and has an absorb range of 8”.
Oghu Power: While he bears the Oghu Staff, the Oghurithne Channeller may reduce the initial price of any invocation whose intended Marks are Oghu Marks by D10, to a minimum of 1. Perform this roll
after the initial price is declared.
2 Oghu Staff Oghu Strength: the Oghurithne Channeller may use any absorbed dice within his own Oghu Stone (or within any Oghu Stone artefact within focus range) as invoke dice.
The power of the stones Retribution of the Oghu: The Oghurithne Channeller may use any absorbed dice as channel dice, and may Channel enemy invocations with those channel dice as retribution or as an effect. The
Oghurithne Channeller's channel range is 8”.
BRY-GWY-1261 - Ogmops
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghur Uhmaer 2 absorb dice and has an absorb range of 8”.
ABN-FTU-1401 - Gudhlagg
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghureach Uhmaer 3 absorb dice and has an absorb range of 8”.
ABN-FTU-1401 - Murcunn
GAIRMORLOM gair-MOR-lom
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/20
Base Size
Albainn Fortriu Man Infantry Vassal Veteran Common (2) 2 13
30mm
Ugairmorlom One Gairmorlom becomes the mustered champion, who gains +1 attack dice (Gair) 4
Bannerman One Gairmorlom becomes the mustered banner bearer 3
Herald One Gairmorlom becomes the mustered herald 3
ABN-FTU-2100 - Veteran Spears of Dun Durn
GAIRLOM gair-LOM
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/20
Base Size
Albainn Fortriu Man Infantry Vassal Trained Mainstay 2 9
30mm
Ugairlom One Gairlom becomes the mustered champion, who gains +1 attack dice (Gair) 3
Bannerman One Gairlom becomes the mustered banner bearer 2
Herald One Gairlom becomes the mustered herald 2
Gairulom The Gairlom unit becomes Drilled rather than Trained (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY 3
ABN-FTU-2200 - Spears of Dun Durn
ELBHARU el-VAR-oo
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/20
Infantry Base Size
Albainn Fortriu Man Vassal Trained Uncommon 2 12
Support 30mm
1 Daga 1 2 3 33 0 0” 1 Borne
Dagger
Minimum Lethal Effective Maximum
SHOT WEAPON Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules
Uelbharu One Elbharu becomes the mustered champion, who gains +1 shot die (Bhacroas) 5
Drilled Elbharu The Elbharu unit becomes Drilled rather than Trained (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY 3
ABN-FTU-2400 - Crossbows of Dun Durn
OGHURITHNE OH-gər-ITH-nee
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
3+/10
Base Size
Albainn Fortriu Oghurithne Monstrous Infantry Vassal Wild Common (2) 2 40
50mm
ARTEFACTS
1 Oghu Stone Ancient Will: Oghurithne each carry an Oghu Stone. This ancient artefact gives them 1 absorb die each. Each Oghu Stone has an absorb range of 4”.
Oghurithne Rud One Oghurithne becomes the mustered champion, who gains +1 attack dice (Swords) 11
Oghurithne Nund One Oghurithne becomes the mustered banner bearer 8
Oghurithne Bol One Oghurithne becomes the mustered herald 8
ABN-FTU-3200 - Oghu Keepers
ARTEFACTS
1 Oghu Stone Ancient Will: Oghurithne Hunters each carry an Oghu Stone. This ancient artefact gives them 1 absorb die each. Each Oghu Stone has an absorb range of 4”.
Oghurithne Rud One Oghurithne Hunter becomes the mustered champion, who gains +1 shoot die (Bhacroas) 11
ABN-FTU-3250 - Hunters of Cait
OGHUR OH-ger
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/5
Base Size
Albainn Fortriu Oghur Monstrous Infantry Vassal Wild Uncommon 2 65
60mm
ARTEFACTS
1 Oghu Stone Ancient Will: Oghur each carry an Oghu Stone. This ancient artefact gives them 2 absorb die each. Each Oghu Stone has an absorb range of 6”.
Oghur Rhud One Oghur becomes the mustered champion, who gains +1 attack dice (Morgair) 18
Oghur Nhund One Oghur becomes the mustered banner bearer 13
ABN-FTU-3400 - Oghu Guardians
OGHURIGG OH-gər-IG
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Base Size
Albainn Fortriu Oghurigg Monstrous Infantry Vassal Veteran Uncommon 2 81
60mm
WARRIOR RULES
Outcasts Unwanted: if the host's general is an Oghur or an Oghurithne, Oghurigg may not be mustered as part of their host.
Blade for Hire: Oghurigg may be outcasts among their own kind, but often find employment with the humans of Alba and are experienced warriors in their hosts. If the host's General is a Mormaer or Umaer,
Oghurigg become Common.
Guard Guard: An Oghurigg unit may be Bound to one Mormaer or Umaer either when mustered or, if they are from the Oghurigg unit's own host, during a battle. When Bound to a Mormaer or Umaer, each
Oghurigg in the Bound unit becomes a noble in his own right. A Bound unit of Mormaer or Umaer and Oghurigg unit may Join a unit as if the Bound unit was one noble.
ABN-FTU-8401 - Gromi
OGHUREACH OH-ger-akh
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Base Size
Albainn Fortriu Oghureach Monstrous Cavalry Vassal Wild Rare 2 128
80mm
Beaten Arfis
1
Heavy Armour
17 85 0 Worn Replacement (Battered Armour) 3
ARTEFACTS
1 Oghu Stone Ancient Will: Oghureach each carry an Oghu Stone. This ancient artefact gives them 2 absorb die each. Each Oghu Stone has an absorb range of 6”.
Oghureach Rhud One Oghureach becomes the mustered champion, who gains +1 Attack Dice (Pole-blade) 32
Oghureach Nhund One Oghureach becomes the mustered banner bearer 26
ABN-FTU-5400 - Oghu Wardens
PONY POH-nee
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Beast
Base Size
Albainn Fortriu Horse Mount Beast Wild Common 0 11
50mm
Mount Only
PONY Pace Skill Might Constitution Fortitude Authority Temper
Insensate
Bulk Charger 8 18 28 17 44 14 29
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
1 Oghu Shard 1 2 3 11 75 38 3” ### 24” 36” 1 D 10 1 Borne Throw Weapon; 2” Stone Shard Crush Template; Shots (3)
Stone
ARTEFACTS
1 Oghu Stone Ancient Will: A Wild Oghurüc carries an Oghu Stone. This ancient artefact gives him 3 absorb dice with an absorb range of 6”.
Oghurüc Ruad One Oghurüc becomes the mustered champion, who gains +1 attack die (Thumping Fists) 27
ABN-FTU-8501 - Magágg
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
1 Oghu Shard 1 2 3 17 90 45 3” ### 30” 40” 1 D 10 1 Borne Throw Weapon; 2” Stone Shard Crush Template; Shots (3)
Stone
1 Pig Carcass 1 2 3 7 80 40 3” ### 24” 36” 1 Borne Throw Weapon; 3” Pig Carcass Crush Template; Shots (1)
Animal
ARTEFACTS
1 Oghu Stone Ancient Will: A Savage Oghurüc carries an Oghu Stone. This ancient artefact gives him 4 absorb dice with an absorb range of 8”.
ABN-FTU-8601 - Cormorágg
FERAL OGHURÜC FE-rəl OH-gər-OOK
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Oghurüc Vassal Feral Rare 4 263
Solitary 80mm
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
1 Oghu Shard 1 2 3 4 5 17 90 45 3” ### 30” 40” 1 D 10 1 Borne Throw Weapon; 2” Stone Shard Crush Template; Shots (4)
Stone
1 Pig Carcass 1 2 3 7 80 40 3” ### 24” 36” 1 Borne Throw Weapon; 3” Pig Carcass Crush Template; Shots (1)
Animal
1 Sheep Carcass 1 2 5 78 39 3” ### 24” 36” 1 Borne Throw Weapon; 3” Sheep Carcass Crush Template; Shots (1)
Animal
ARTEFACTS
1 Oghu Stone Ancient Will: A Feral Oghurüc carries an Oghu Stone. This ancient artefact gives him 4 absorb dice with an absorb range of 8”.
ABN-FTU-8651 - Gorugg
MOROGHURÜC mor-OH-gər-OOK
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Moroghurüc Vassal Wild Rare 2 432
Solitary 120mm
100
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
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31
32
33
34
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36
37
38
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40
41
42
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92
93
94
95
96
97
98
99
1
2
3
4
5
6
7
8
9
101
102
103
104
105
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
1 Great Mattock 1 2 3 4 5 6 7 8 9 10
27 118 ### 2” 0 2 D 10 2 Borne Mighty Strike; Grab
Warhammer 11
ARTEFACTS
1 Oghu Stone Ancient Will: A Moroghurüc carries an enormous Oghu Stone. This ancient artefact gives him 5 absorb dice with an absorb range of 13”.
ABN-FTU-8701 - Gogg
GIANT JY-ənt
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Giant Vassal Wild Mythic + Rare 2 998
Solitary 120mm
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules
1 Crude Cledem 1 2 3 4 5 6 7 8 9 10
33 145 ### 2” 0 2 D 10 2 Borne Mighty Strike; Grab
Sword 11
ARTEFACTS
1 Oghu Stone Ancient Will: A Giant carries an enormous Oghu Stone. This ancient artefact gives him 6 absorb dice with an absorb range of 16”.
ABN-FTU-8801 - Gomagg
GOGHU GOH-goo
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Base Size
Albainn Fortriu Goghu Monstrous Beast Construct Mindless Rare 2 142
80mm
WARRIOR RULES
1 Made of Stone Ancient Will: A Goghu is made of ancient Oghu stone which gives him 10 absorb dice with an absorb range of 10”.
ABN-FTU-8900 - The Ancients, Goghu Unit