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Game Rules

Selecting Your Initial Squad

Squad Size

To join the game select a fantasy football squad of 15 players, consisting of:

2 Goalkeepers
5 Defenders
5 Midfielders
3 Forwards

Budget

The total value of your initial squad must not exceed £100 million.

Players Per Team

You can select up to 3 players from a single Premier League team.

Managing your squad

Choosing your starting 11

From your 15 player squad, select 11 players by the Gameweek deadline to form your team.

All your points for the Gameweek will be scored by these 11 players, however if one or more doesn't
play they may be automatically substituted.

Your team can play in any formation providing that 1 goalkeeper, at least 3 defenders and at least 1
forward are selected at all times.

Selecting a Captain and a Vice-Captain

From your starting 11 you nominate a captain and a vice-captain. Your captain's score will be
doubled.

If your captain plays 0 minutes in the Gameweek, the captain will be changed to the vice-captain.
If both captain and vice-captain play 0 minutes in a Gameweek, then no player's score will be
doubled.

Prioritising Your Bench For Automatic Substitutions

Your substitutes provide cover for unforeseen events like injuries and postponements by
automatically replacing starting players who don't play in a Gameweek.

Based on the priorities you assign, automatic substitutions are processed at the end of the
Gameweek as follows:

If your Goalkeeper plays 0 minutes in the Gameweek, he will be substituted by your replacement
Goalkeeper, if he played in the Gameweek.
If any of your outfield players play 0 minutes in the Gameweek, they will be substituted by the
highest priority outfield substitute who played in the Gameweek and doesn't break the formation
rules (eg. If your starting team has 3 defenders, a defender can only be replaced by another
defender).

Transfers

After selecting your squad you can buy and sell players in the transfer market. Unlimited transfers
can be made at no cost until your first deadline.

After your first deadline you will receive 1 free transfer each Gameweek. Each additional transfer you
make in the same Gameweek will deduct 4 points from your total score (Classic scoring) and match
score (Head-to-Head scoring) at the start of the next Gameweek.

If you do not use your free transfer, you are able to make an additional free transfer the following
Gameweek. If you do not use this saved free transfer in the following Gameweek, it will be carried
over until you do. You can never have more than 1 saved transfer.

Wildcards

For information on wildcards please refer to the chips section of the rules.

Player Prices

Player prices change during the season dependent on the popularity of the player in the transfer
market. Player prices do not change until the season starts.

The price shown on your transfers page is a player's selling price. This selling price may be less than
the player's current purchase price as a sell-on fee of 50% (rounded up to the nearest £0.1m) will be
applied on any profits made on that player.

For example, if you buy a player for £8.3m and when you transfer him his price is £9.0m, his selling
price will be £8.6m.

Chips

Chips can be used to potentially enhance your team's performance during the season.

Only one chip can be played in a single Gameweek. The chips available are as follows:
Name Effect

Bench
The points scored by your bench players in the next Gameweek are included in your total.
Boost

Make unlimited free transfers for a single Gameweek. At the next deadline your squad is returned to
Free Hit
how it was at the start of the Gameweek.

Triple
Your captain points are tripled instead of doubled in the next Gameweek.
Captain

Wildcard All transfers (including those already made) in the Gameweek are free of charge.

The Bench Boost and Triple Captain chips can each be used once a season and are played when
saving your team on the my team page. They can be cancelled at anytime before the Gameweek
deadline.

The Free Hit chip can be used once a season, is played when confirming your transfers and can't be
cancelled after confirmed.

The Wildcard chip can be used twice a season. The first wilcard will be available from the start of the
season until 30 Dec 14:00. The second wildcard will be available after this date in readiness for the
January transfer window opening and remain available until the end of the season. The Wildcard
chip is played when confirming transfers that cost points and can't be cancelled once played.

Please note that when playing either a Wildcard or your Free Hit chip, any saved free transfers will be
lost. You will be back to the usual 1 free transfer the following Gameweek.

Deadlines

All changes to your team (starting 11, transfers, captain changes, substitiution priorities) must be
made by the Gameweek deadline in order to take effect for that set of matches.

Deadlines are subject to change and will be 1 hour before the kick-off time in the first match of the
Gameweek.

Gameweek Deadline

Gameweek 1 11 Aug 18:45

Gameweek 2 19 Aug 11:30

Gameweek 3 26 Aug 11:30

Gameweek 4 9 Sep 11:30

Gameweek 5 15 Sep 19:00

Gameweek 6 23 Sep 11:30

Gameweek 7 30 Sep 11:30

Gameweek 8 14 Oct 11:30

Gameweek 9 20 Oct 19:00

Gameweek 10 28 Oct 11:30

Gameweek 11 4 Nov 11:30

Gameweek 12 18 Nov 11:30


Gameweek Deadline

Gameweek 13 24 Nov 19:00

Gameweek 14 28 Nov 18:45

Gameweek 15 2 Dec 11:30

Gameweek 16 9 Dec 11:30

Gameweek 17 12 Dec 18:45

Gameweek 18 16 Dec 11:30

Gameweek 19 22 Dec 18:45

Gameweek 20 26 Dec 11:30

Gameweek 21 30 Dec 14:00

Gameweek 22 1 Jan 11:30

Gameweek 23 13 Jan 14:00

Gameweek 24 20 Jan 11:30

Gameweek 25 30 Jan 18:45

Gameweek 26 3 Feb 14:00

Gameweek 27 10 Feb 14:00

Gameweek 28 24 Feb 14:00

Gameweek 29 3 Mar 14:00

Gameweek 30 10 Mar 14:00

Gameweek 31 17 Mar 14:00

Gameweek 32 31 Mar 14:00

Gameweek 33 7 Apr 14:00

Gameweek 34 14 Apr 14:00

Gameweek 35 21 Apr 14:00

Gameweek 36 28 Apr 14:00

Gameweek 37 5 May 14:00

Gameweek 38 13 May 14:00

Scoring

During the season, your fantasy football players will be allocated points based on their performance
in the Premier League.

Action Points

For playing up to 60 minutes 1

For playing 60 minutes or more (excluding injury time) 2

For each goal scored by a goalkeeper or defender 6


Action Points

For each goal scored by a midfielder 5

For each goal scored by a forward 4

For each goal assist 3

For a clean sheet by a goalkeeper or defender 4

For a clean sheet by a midfielder 1

For every 3 shot saves by a goalkeeper 1

For each penalty save 5

For each penalty miss -2

Bonus points for the best players in a match 1-3

For every 2 goals conceded by a goalkeeper or defender -1

For each yellow card -1

For each red card -3

For each own goal -2

Clean sheets

A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes
(excluding injury time).

If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.

Red Cards

If a player receives a red card, they will continue to be penalised for goals conceded by their team.

Red card deductions include any points deducted for yellow cards

Assists

Assists are awarded to the player from the goal scoring team, who makes the final pass before a
goal is scored. An assist is awarded whether the pass was intentional (that it actually creates the
chance) or unintentional (that the player had to dribble the ball or an inadvertent touch or shot
created the chance).

If an opposing player touches the ball after the final pass before a goal is scored, significantly
altering the intended destination of the ball, then no assist is awarded. Should two opposing players
touch the ball after the final pass before a goal is scored, then no assist is awarded. If the goal scorer
loses and then regains possession, then no assist is awarded.
Rebounds
If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork,
and a goal is scored from the rebound, then an assist is awarded.
Own Goals
If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then
an assist is awarded.
Penalties and Free-Kicks
In the event of a penalty or free-kick, the player earning the penalty or free-kick is awarded an assist
if a goal is directly scored, but not if he takes it himself, in which case no assist is given.
Finalising Assists
Assist points awarded by Opta within Fantasy Premier League are calculated using additional stats
which may differ from other websites. For example, some other sites would not show an assist where
a player has won a penalty.

For the avoidance of doubt, points awarded in-game are subject to change up until one hour after
the final whistle of the last match of any given day. Once the points have all been updated on that
day, no further adjustments to points will be made.

Bonus Points

The Bonus Points System (BPS) utilises a range of statistics to create a BPS score for every player. The
three best performing players in each match will be awarded bonus points. 3 points will be awarded
to the highest scoring player, 2 to the second best and 1 to the third.

Examples of how bonus point ties will be resolved are as follows:

If there is a tie for first place, Players 1 & 2 will receive 3 points each and Player 3 will receive 1
point.
If there is a tie for second place, Player 1 will receive 3 points and Players 2 and 3 will receive 2
points each.
If there is a tie for third place, Player 1 will receive 3 points, Player 2 will receive 2 points and
Players 3 & 4 will receive 1 point each.

How is the BPS score calculated?

Players score BPS points based on the following statistics (one point for each unless otherwise
stated):

Action BPS

Playing 1 to 60 minutes 3

Playing over 60 minutes 6

Goalkeepers and defenders scoring a goal 12

Midifielders scoring a goal 18

Forwards scoring a goal 24

Assists 9

Goalkeepers and defenders keeping a clean sheet 12

Saving a penalty 15

Save 2

Successful open play cross 1

Creating a big chance (a chance where the receiving player should score) 3

For every 2 clearances, blocks and interceptions (total) 1

For every 3 recoveries 1

Key pass 1

Successful tackle (net*) 2


Action BPS

Successful dribble 1

Scoring the goal that wins a match 3

70 to 79% pass completion (at least 30 passes attempted) 2

80 to 89% pass completion (at least 30 passes attempted) 4

90%+ pass completion (at least 30 passes attempted) 6

Conceding a penalty -3

Missing a penalty -6

Yellow card -3

Red card -9

Own goal -6

Missing a big chance -3

Making an error which leads to a goal -3

Making an error which leads to an attempt at goal -1

Being tackled -1

Conceding a foul -1

Being caught offside -1

Shot off target -1

*Net successful tackles is the total of all successful tackles minus any unsuccessful tackles. Players will
not be awarded negative BPS points for this statistic.

Data is supplied by Opta and once it has been marked as final will not be changed. We will not enter
into discussion around any of the statistics used to calculate this score for any individual match.

Leagues

After entering your squad, you can join and create leagues to compete with friends and other game
players.

League Types
Private Leagues
Private leagues are the heart and soul of the game, where you compete against your friends. Just
create a league and then send out the unique code to allow your friends to join, easy!

You can compete in up to 15 private leagues. There's no limit on the number of teams in a single
league.
Public Leagues
Need an extra challenge? Then join a public league of 20 randomly assigned teams. You can
compete in up to 3 public leagues.
Global Leagues
You are automatically entered into the following global leagues:
The overall league featuring all registered teams
A league for fellow managers from your country
A league for supporters of your favourite Premier League team
A league for managers starting the same Gameweek as you
The Fantasy Cup (starts in Gameweek 17)
League Scoring
All leagues score on either a Classic or Head-to-Head basis.
Classic Scoring
In a league with classic scoring, teams are ranked based on their total points in the game. You can
join or leave a league with classic scoring at any point during the season.

In the event of a tie between teams, the team who has made the least amount of transfers will be
positioned higher. Any transfers made using a wildcard or free hit will not count towards total
transfers made.

Classic scoring leagues are run over a number of phases:

Phase First Gameweek Last Gameweek

Overall Gameweek 1 Gameweek 38

August Gameweek 1 Gameweek 3

September Gameweek 4 Gameweek 7

October Gameweek 8 Gameweek 10

November Gameweek 11 Gameweek 14

December Gameweek 15 Gameweek 21

January Gameweek 22 Gameweek 25

February Gameweek 26 Gameweek 28

March Gameweek 29 Gameweek 32

April Gameweek 33 Gameweek 36

May Gameweek 37 Gameweek 38

Any transfer point deductions in the Gameweek before a phase starts won't be deducted from the
phase score. For example, any transfers made in Gameweek 3 (preparing for Gameweek 4) won't be
deducted from your September score.
Head-to-Head Scoring
In a league with head-to-head scoring, every team plays a match against another team in the
league each Gameweek. The match result is based on the Gameweek score of each team minus any
transfer points spent preparing for the Gameweek.

3 points are awarded for a win and 1 point for a draw, teams are then ranked on points earned in
Head-to-Head matches.

Head-to-Head fixtures are generated at the start of the league's first Gameweek. Once these
fixtures have been generated the league is locked and teams will not be able to join or leave.

If a Head-to-Head league has an odd number of teams then an average team will join the league to
ensure each team has a fixture every Gameweek. This team will always score the Gameweek
average.

In the event of a tie between teams, the team who has most game points will be positioned higher.
Head-to-Head Knock-out stage
Optionally, a Head-to-Head league may end with a knock-out stage over up to 3 Gameweeks with
the league winner decided by a match in the final Gameweek. The automatically entered average
team will not enter the knock-out stage, their place being taken by the next placed team.

In the event of a tie between teams in a Head-to-Head knock-out match, the following tie-breaks
will be used:

1. Most goals scored in the Gameweek


2. Fewest goals conceded in the Gameweek
3. Virtual coin toss

The Cup

The first round of the cup will be Gameweek 17.

Qualifying

The top 4,194,304 scorers in Gameweek 16 will enter the first round. If there are more than 4,194,304
qualifiers then there will be a random draw amongst the lowest scorers to see who qualifies.

How it works

Each qualifying team will be randomly drawn against another in the first round. The winner (the
team with the highest Gameweek score minus any transfer points), will progress to the second round
and another random draw, the losers are out! This process continues until the final Gameweek when
the two remaining teams contest the cup final.

If a cup match is drawn, then the following tie-breaks will be applied until a winner is found:

1. Most goals scored in the Gameweek


2. Fewest goals conceded in the Gameweek
3. Virtual coin toss

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