The document describes 4 potential agents for an investigation - a technician, cleaner, medical researcher, and their relevant skills, personality, and gear. The technician is eager but inexperienced. The cleaner's job is to make problems "go away". The medical researcher has extensive experience and little surprises them.
The document describes 4 potential agents for an investigation - a technician, cleaner, medical researcher, and their relevant skills, personality, and gear. The technician is eager but inexperienced. The cleaner's job is to make problems "go away". The medical researcher has extensive experience and little surprises them.
The document describes 4 potential agents for an investigation - a technician, cleaner, medical researcher, and their relevant skills, personality, and gear. The technician is eager but inexperienced. The cleaner's job is to make problems "go away". The medical researcher has extensive experience and little surprises them.
Deftness 3d8 Okay, maybe this is my first field Shootin’: automatics 3 assignment, but I’m no babe in the Nimbleness 2d6 woods—you don’t have to worry about Climbin’ 1 me. I’ve read several after-action Drivin’ 2 reports back in Denver. I know Sneak 1 the gist of how things work out Quickness 3d6 here. Strength 3d6 Sure I asked for this Vigor 4d6 assignment! Cognition 2d10 We don’t get the Scrutinize 2 chance to participate Search 2 in many Knowledge 4d10 investigations in Academia: occult 3 the SRF. Besides, Area Knowledge: the opportunity Denver 2 to field test Demolitions 1 some of my Language: English 2 equipment in a Mad Science 4 real-world Professional: cryptology 2 environment Professional: law 2 was just too Science: engineering 3 much to pass Science: chemistry 3 up. Mien 1d6 I’m certain the Smarts 2d12 modifications I made to Streetwise 1 the photo-reactive Tinkerin’ 4 goggles will allow them Spirit 1d8 to detect cross- Guts 2 pollination of fibers in a Wind 14 live environment. Pace 6 Of course that’s Edges important! Okay, Arcane background: maybe not on this mad science 3 exact investigation, Belongin’s 3: but in the future I’m Agency sure it will be. equipment Mechanically Quote: “Pay inclined 1 attention, agent, or Hindrances you’ll never learn how to Curious -3 use this equipment!” Obligation -3: Agency Tinhorn -2 Gear: Gatling pistol, spare cylinder, Agency badge & credentials, photo- reactive goggles, basic tool kit, box of 50 shells, $100 Cleaner
Traits & Aptitudes Personality
Deftness 2d12 If I’m here, you’ve got problems—big Shootin’: automatics 4 problems. They don’t waste my Speed load: pistol 2 particular skills on the run-of-the-mill Nimbleness 3d8 Event phenomena. Climbin’ 1 But don’t sweat it. Me and Fightin’: brawlin’ 4 the rest of the team will Sneak 3 straighten things out here Quickness 4d10 just as soon as you tell us Quick draw: pistol 2 what’s going on. Strength 4d6 See, we’re kind of Vigor 3d6 like the Agency’s gun. Cognition 2d10 Aim us, pull the Scrutinize 3 trigger, and we make Search 3 trouble go away. Knowledge 2d6 Just one last Academia: occult 3 question: Is there Area knowledge 2 someplace we can lay Demolition 2 our hands on a Disguise 1 case Language: English 2 Professional: law 2 Mien 1d6 Overawe 4 Smarts 3d6 of Ridicule 2 dynamite? Streetwise 1 We Spirit 1d8 didn’t Guts 4 have Wind 14 time Pace 8 to Edges restock Belongin’s 3: Agency our equipment supply level-headed 5 when our rank (Agency) 1: orders came Operative down. veteran o’ the Weird West 0 Quote: “There’s Hindrances nothing to see Big Britches -3 here. Or at least Obligation -4: there won’t be in Agency about 30 cleaner seconds...” Self righteous -3 Gear: Agency duster (-4 AV), boot knife in right boot, explosive putty (1 oz), Gatling pistol, spare cylinder, Agency badge & credentials, quick-draw holster, 3 boxes of 50 shells, $175 Medical Researcher
Traits & Aptitudes Personality
Deftness 4d6 Trust me, very little surprises me any Shootin’: automatics 2 more, young man. Nimbleness 2d6 Well, to be honest, the time that Climbin’ 1 cadaver sat up and attacked young Fightin’: knife 2 Wilson, that was a little...shall we Sneak 1 say, unexpected. Quickness 3d6 Nonetheless, I’ve seen Strength 1d6 corpses diced, sliced, Vigor 3d6 chopped, grated, and even Cognition 4d10 sautèed on occasion. I’ve Scrutinize 2 worked on bodies that Search 3 were little more than pulp Knowledge 2d12 and bone splinters held Academia: occult 3 together in a bag of Area knowledge 2 skin. Language: English 2 I worked Language: Latin 2 battlefield surgery in Medicine: general 5 Gettysburg, Cold Medicine: surgery 5 Harbor, and too many Professional: law 2 other killing grounds Science: biology 2 to remember. Science: chemisty 2 Now, since I’ve joined Mien 1d8 the Agency, I’ve Persuasuion 2 plunged my arms up to Smarts 2d10 the elbows into the Streetwise 1 remains of some Spirit 3d8 abomination ne’er Guts 3 dreamt of—even in the Wind 16 imagination of God Pace 6 himself, I’d wager. Edges Now exactly what is Belongin’s 3: Agency it you expect I’ll find so equipment “unusual” about this Keen 3 case? Strong Stomach 1 Hindrances Quote: “He’s dead, Curious -3 James—shoot him in the Obligation -3: Agency head before he gets back Stubbron -2 up!” Gear: Gatling pistol, spare cylinder, Agency badge & credentials, doctor’s bag, box of 50 shells, gold pocket watch, paper and pencil, $138