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Audience Theory Handout
Audience Theory Handout
Audience Theory Handout
Passive Active
The people who play the games. The people who hear about the games
Tutor Definition
Passive Active
Doesn’t question messages within the Does question messages within the
text. text.
It assumes there is nothing but a passive audience to receive the views projected by the media,
which is wrong because there are both passive and active audiences, the active audience
therefore thinking around blatant propaganda.
We all like to think that we’re independent and make our own decisions about
things. However most of us listen to opinion leaders concerning our thoughts about
media products.
Make a list of people whose opinion you trust to inform you of how you should
Read the articles on the following pages and consider how the hypodermic needle,
opinion leader and two step flow theory have affected events. Once you’ve read
http://news.bbc.co.uk/1/hi/england/leicestershire/3934277.stm
29/06/04
Following the hearing she said her son's killer had mimicked
a game called Manhunt, developed by Edinburgh-based
Rockstar North, in which the players score points for violent
killings.
Covered in blood
She said: "I can't believe that this sort of material is allowed
in a society where anarchy is not that far removed.
Game ban
Echoing his former partner, the civil servant said: "I don't
play these games but if they are influencing kids to go out
and kill people then you don't want them on the shelves."
http://news.bbc.co.uk/1/hi/england/leicestershire/3538066.stm
05/08/2004
Stefan's parents blamed the game, which was withdrawn by some high
street retailers, following the court case.
They added: "We can confirm the game was not found in Warren
Leblanc's room, it was found in Stefan Pakeerah's room."
But sales at HMV, which has continued to sell the game, have reportedly
risen.
Violent films
"Warren Leblanc gave Stefan the game just two days before he killed
him," she said.
"Leblanc is responsible for what Leblanc did and what he did was
horrible."
Mrs Pakeerah added: "He liked violent films and games and particularly
liked Manhunt.
"There are obvious similarities between the game and how Stefan died."
'Misleading reporting'
"We have been very concerned recently about the misleading and
disingenuous reporting about the effects of playing interactive games
software," said Elspa.
"As you will know, despite many research projects into the effects of
screen violence, some of which have been undertaken by eminent
academics in their field, no link with violent behaviour has been found."
Elspa said its members took their responsibilities extremely seriously and
that they conformed with both the letter and spirit of the law and the
strict Codes of Practice
For a person to commit a murder, or any other heinous crime of the sort, requires a pre-existing,
pre-destined mental flaw (psychopathy, sociopathy, etc). While yes, things like violent games
and films may provide influence or inspiration, but they will not, cannot, force a person to
commit a crime, or drive them to murder, without them already having a pre-existing issue.
Hyperdermic Needle Theory can go to explain as to how LeBlanc got his inspiration for using a
hammer and knife to butcher the victim.
What are the four divisions of the Uses and Gratification Theory?
Educational videos, movies, comedy sketches, short story games, RPGs, Multiplayer shooters,
insagram
Uses and Gratification divisions to. You may find you can apply more than one.
What factors of a viewer’s identity may influence how they respond to a text in
Considering the factors you have written above, think what type of response
Religion, upbringing, political views, gender, sexual orientation, personal experience, age,
interest, morals,
sociopaths
a switch
Pokemon Nintendo Fanboys, Most of japan, the People who just
of mindless hours
into
COD: WW2 Lads, bros, ladbros, Anyone with People who want
common decency
Burnout Paradise: Driving Fans, People who dislike People who may