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Academy - FM Ultimate Guide To Mixing Dance Music GROUPED
Academy - FM Ultimate Guide To Mixing Dance Music GROUPED
5 IMPORTANT STEPS:
1. Sample Selection
- If you’re trying to mix a track that has a poorly
chosen kickdrum or ugly snare tail for example
you will right away bump into issues
3. Headroom
- When producing your track always keep in mind
to mix your levels within the mixing console very low
- This gives headroom and space to your master
channel, resulting in a cleaner mixdown & master
output when you finalize
4. Timing
- Mix your record at an earlier time, this is very important
as majority of artists will get ear fatigue throughout
the production & mixing process
- Early in the morning is when best results usually come
upon you, not at 4am after a 12 hour session
DO NOT DO:
1. Over Compress
- Instead of worrying so much about compression
try utilizing volume automation instead when needed
- Most of us are in the digital world; we’re not really
recording anything that has high dynamic range.
- Vocals are most likely needing compression 9/10
CHECKLIST TO DO:
1. Focus deeply on your low end
- Did you try highpass filtering all elements beside
your kick & sub bass?
- Are you focusing on stereo placement of your low
elements? Stereo vs. Mono
5 ELEMENTS OF MIXING:
1. EQING (DB BOOST/CUT & VOLUME HEIGHT)
2. LEVELS OR FADERS (DB BOOST & VOLUME HEIGHT)
3. PANNING (WIDTH)
4. PROCESSING EFFECTS (DEPTH & FRONT TO BACK)
5. CREATIVITY (BREAK THE RULES)
1. EQING
- EQING is a detailed level control that lets us boost
and cut levels at particular frequencies. EQing is
the simplest way to structure the tracks in your mix so
they fit together and delivers a powerful way to add
persona and charisma to the individual stems
2. LEVELS
- Levels are pretty straight forward, when you want to
hear something louder, we turn up a fader. And the
louder stems or elements of the mix grab the listener’s
attention more than the quieter stems. It’s best
to mix low to high for you to establish the best balance
3. PANNING
- Panning would be the horizontal (left/right) elements.
Panning can be very valuable on instruments that sit in
the same frequency range. You can dispersed the two
instruments & moderate the chance of masking
4. PROCESSING EFFECTS
- Processing effects would be the division of depth
(front to back). Effects such as reverb & delay can
make an instrument seem further away, or sometimes
bigger than a dry in your face instrument.
5. CREATIVITY
- Don’t always do whats right, sometimes breaking the
rules can spark creativity & your own style
2. Low-Mids (125Hz–500Hz):
- Has the fundamental frequencies of a lot of lower
range instruments and can be a delicate one to
master. Over load in this range could be labeled as
“muddy”, while too little will have your mix absent of
power.
3. Mid-Range (500Hz–2kHz):
- Pretty much every instrument sits somewhere in this
range. This is where you will spend most of your time
getting your instruments to fit together.
4. High-Mids (2kHz–8kHz):
- This range is where a lot of upper harmonics live
(vocal breaths, cymbals, hats, etc.). This range is where
you will find the “snap” in a kick drum and the “pluck”of
an acoustic guitar or pluck synth.
Note:
- Try to put a 22hz low cut on your master channel, this
will get rid of low end rumble you do not hear, but feel
generally too much of in large venues