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# cost = CFixedPoint( base_cost + ( level * level * level_cost ) ).

GetTruncated()
# DEFAULT: base_cost = 0, level_cost = 0.4, max_level = 4

adm_idea_modifiers = {
category = ADM

custom_idea_global_tax_modifier = {
global_tax_modifier = 0.05
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
default = 2
}
custom_idea_production_efficiency = {
production_efficiency = 0.5
global_tax_modifier = 0.5
development_cost = -50
missionaries = 1
years_of_nationalism = -10
religious_unity = 10
global_missionary_strength = 3
level_cost_2 = -1500
level_cost_3 = 9
level_cost_4 = 18
default = 8
}
custom_idea_global_unrest = {
global_unrest = -5
legitimacy = 5
prestige = 5
republican_tradition = 5
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
default = 5
}
custom_idea_stability_cost_modifier = {
stability_cost_modifier = -0.05
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
default = 3
}
custom_idea_missionaries = {
missionaries = 1
max_level = 2
level_cost_1 = 15
level_cost_2 = 50
}
custom_idea_inflation_reduction = {
inflation_reduction = 0.05
}
custom_idea_inflation_action_cost = {
inflation_action_cost = -0.05
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
}
custom_idea_interest = {
interest = -1
max_level = 2
level_cost_1 = 5
level_cost_2 = 30
}
custom_idea_build_cost = {
build_cost = -0.05
}
custom_idea_development_cost = {
development_cost = -0.1
max_level = 2
level_cost_1 = 5
level_cost_2 = 30
}
custom_idea_global_missionary_strength = {
global_missionary_strength = 0.005
}
custom_idea_prestige = {
prestige = 0.5
}
custom_idea_prestige_decay = {
prestige_decay = -0.005
}
custom_idea_legitimacy = {
legitimacy = 0.5
level_cost_2 = 15
max_level = 2

# Used for random generation


chance = {
factor = 1
modifier = {
factor = 0
OR = {
NOT = { government = monarchy }
government = steppe_horde
}
}
}
}
custom_idea_horde_unity = {
horde_unity = 0.5
level_cost_2 = 15
max_level = 2

# Used for random generation


chance = {
factor = 1
modifier = {
factor = 0
NOT = { government = steppe_horde }
}
}
}
custom_idea_devotion = {
devotion = 0.5
level_cost_2 = 15
max_level = 2
# Used for random generation
chance = {
factor = 1
modifier = {
factor = 0
NOT = { government = theocracy }
}
}
}
custom_idea_republican_tradition = {
republican_tradition = 0.5
max_level = 2
level_cost_1 = 30
level_cost_2 = 140

# Used for random generation


chance = {
factor = 0.1
modifier = {
factor = 0
NOT = { government = republic }
}
}
}
custom_idea_technology_cost = {
technology_cost = -0.5
idea_cost = -0.5
level_cost_1 = 5
level_cost_2 = 30
max_level = 2
}
custom_idea_idea_cost = {
idea_cost = -0.05
max_level = 2
level_cost_1 = 3
level_cost_2 = 18
}
custom_idea_advisor_cost = {
advisor_cost = -0.05
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
}
custom_idea_advisor_pool = {
advisor_pool = 1
max_level = 2
level_cost_1 = 5
level_cost_2 = 30
}
custom_idea_tolerance_own = {
tolerance_own = 5
tolerance_heretic = 5
tolerance_heathen = 5
max_level = 2
level_cost_1 = 3
level_cost_2 = 18
chance = {
factor = 1
modifier = {
factor = 1.5
dominant_religion = ROOT
}
}
}
custom_idea_tolerance_heretic = {
tolerance_heretic = 1
max_level = 2
level_cost_1 = 3
level_cost_2 = 18
chance = {
factor = 1
modifier = {
factor = 1.5
NOT = { dominant_religion = root }
}
}
}
custom_idea_tolerance_heathen = {
tolerance_heathen = 1
max_level = 2
level_cost_1 = 3
level_cost_2 = 18
chance = {
factor = 1
modifier = {
factor = 1.5
NOT = { dominant_religion = root }
}
}
}
custom_idea_heir_chance = {
heir_chance = 0.25
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
chance = {
factor = 0.5
modifier = {
factor = 0
NOT = { government = monarchy }
}
}
}
custom_idea_enemy_core_creation = {
enemy_core_creation = 0.15
chance = {
factor = 0.25
}
}
custom_idea_core_creation = {
core_creation = -0.05
chance = {
factor = 0.5
modifier = {
factor = 2
num_of_cities = 25
}
}
}
custom_idea_vassal_income = {
vassal_income = 0.05
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
chance = {
factor = 0.5
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 2
vassal = 2
}
}
}
custom_idea_religious_unity = {
religious_unity = 0.05
level_cost_2 = 3
level_cost_3 = 9
level_cost_4 = 18
chance = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.75 }
}
}
}
custom_idea_global_autonomy = {
global_autonomy = -0.05
level_cost_1 = 5
level_cost_2 = 30
max_level = 2
}
custom_idea_imperial_authority = {
imperial_authority = 0.1
level_cost_1 = 5
level_cost_2 = 30
max_level = 2
chance = {
factor = 0.5
modifier = {
factor = 0
is_part_of_hre = no
}
modifier = {
factor = 2
is_emperor = yes
}
}
}
}

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