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06#16arizonacardinalsgp (Compatibility Mode)
06#16arizonacardinalsgp (Compatibility Mode)
06#16arizonacardinalsgp (Compatibility Mode)
DEC 28TH
21 PERSONNEL:
BASE DEFENSE :
SAM / WILL WINK 1 DOG
SAM / WILL JET 1 DOG
WILL WINK / BULLETS / JAX – 4 / 6
(WC) SAM BULLETS – 3
MIKE RUSH – 3 BUZZ
(WC) ZORRO SAM / MIKE BLAST
(WC) ZORRO SAM / MIKE EASY
WINK COP ZORRO MIKE / MO MIDDLE
ZEBRA SAM / WILL WINK / JET
ZEBRA SAM / MIKE BLAST / SMASH
ZORRO JACK / SAM (ALERT SWITCH CALL)
ZORRO JACK / SAM SWITCH
ZORRO FRANK / WILL (ALERT SWITCH CALL)
SANDWICH BLITZ
FRI
DEC 29TH
SINGLE DEFENSE :
SAM / WILL WINK (RED)1 DOG
1ST AND 2ND DOWN DEFENSE: 1ST AND 2ND DOWN DEFENSE:
11 PERSONNEL: (STUD = TE ) 12 PERSONNEL: (STUD = #87)
2ND & 7+ - ALERT PASS (19-5) 1ST & 10 – ALERT RUN (14-7) ACE – ALERT RUN
BASE DEFENSE : 2ND & 1-6 – ALERT RUN
WILL WINK / JAX / PIRATE – 4 / 6 2ND & 7+ - ALERT PASS
SAM BULLETS – 3 BASE DEFENSE :
WILL WINK / BULLETS – ROGER / LUCKY SAM / WILL WINK 1 DOG
ZEBRA SAM / MIKE BLAST SAM / WILL JET 1 DOG
ZEBRA SAM / WILL WINK / JET WILL BULLETS / WINK – 4 / 6
ZORRO “S” (BLAST TO THE SLOT) SAM BULLETS – 3
ZORRO SAM / WILL WINK / JET MIKE RUSH – 3 BUZZ
ZORRO JACK / SAM SWITCH ZORRO SAM / MIKE BLAST
ZORRO WILL / MO BLAST
SINGLE DEFENSE : ZEBRA SAM / MIKE BLAST
WILL WINK / BULLETS – ROGER / LUCKY ZORRO FRANK / WILL (ALERT SWITCH CALL)
SAM / WILL WINK 1 DOG ZORRO JACK / SAM (ALERT SWITCH CALL)
SAM / WILL JET 1 DOG SANDWICH BLITZ
ck. SOW PEEL 1 vs. TE CRACK
WINK COP ZORRO MIKE / MO WEAK
WINK COP ZORRO MIKE / MO MIDDLE
21 PERSONNEL:
2ND & 1-6 – ALERT RUN
ZORRO “S” (BLAST TO THE SLOT)
BASE DEFENSE :
ZORRO SAM / WILL WINK / JET
SAM / WILL WINK 1 DOG
ZORRO JACK / SAM SWITCH
SAM / WILL JET 1 DOG
WILL WINK / BULLETS / JAX – 4 / 6
11 PERS: (WC) SAM BULLETS – 3
P & 10 – WHITE OUT / 9 RUNS / 2 PASS MIKE RUSH – 3 BUZZ
P & 10 – BLACK OUT / 2 PASS / 1 RUN (WC) ZORRO SAM / MIKE BLAST
1ST & 10 – WHITE OUT / 8 RUNS / 2 PASS (WC) ZORRO SAM / MIKE EASY
1ST & 10 – BLACK OUT / 3 RUNS / 1 PASS WINK COP ZORRO MIKE / MO MIDDLE
1ST & 10 – GUN FORM / 6 PASS / 1 DRAW ZEBRA SAM / WILL WINK / JET
ZEBRA SAM / MIKE BLAST / SMASH
2ND DOWN – GUN BLKO / 9 PASS ZORRO JACK / SAM (ALERT SWITCH CALL)
2ND DOWN – GUN WHTO / 6 PASS / 3 DRAW ZORRO JACK / SAM SWITCH
GWHTO OVER – DRAW
ZORRO FRANK / WILL (ALERT SWITCH CALL)
2ND DOWN – WHITE OUT / 6 PASS / 3RUN SANDWICH BLITZ
2ND DOWN – BLACK OUT / 5 RUN / 2 PASS
2ND & 10 AFTER 1ST & 10 INC PASS : 1ST PLAY OF GAME / 1ST PLAY OF 1/2
33X LAST 5 GAMES
11 PERS / 9 PASS / 8 RUN
12 PERS / 8 PASS / 3 RUN 1ST PLAY – 4 PASS / 1 RUN
10 PERS / 3 PASS
20 PERS / 1 RUN ½ TIME – 4 RUN / 1 PASS
21 PERS / 1 RUN
20X – PASS
13X – RUN
WADE
CALL SHEET
11 / 20 / 10 PERSONNEL: 11 PERS:
WHITE OUT – ALERT RUN B@H / PASS BOS
DIME DEFENSE :
DIME –2
DIME –4
11 PERS: 11 PERSONNEL: (STUD = TE)
3RD & 2-3 – ALERT RUN
DIME –6 QUICK GAME
BASE DEFENSE :
DIME – 3 BUZZ WILL WINK – 4
DIME – ROVER WILL BULLETS – ROGER / LUCKY
DIME – 2 MAN BLANKET SAM BULLETS
DIME – MIKE 1 BLANKET SAM / WILL WINK / JET
DIME – ZORRO MIKE BLANKET SAM / MIKE BLAST
DIME – ZORRO DYNAMITE (QUICK TEX)
DIME – GRIZZLEY 1 SINGLE DEFENSE :
SAM / WILL WINK (RED) 1 DOG
CHARGER DEFENSE: DIME DEFENSE (3RD DOWN) :
SAM BULLETS WILL – 3 / 4M DIME –4
DIME – RED 7
SPY ZORRO SAM BULLETS WILL DIME – COMBO
SPY ZEBRA SAM BULLETS WILL DIME – RED ZORRO DYNAMITE (QUICK TEX)