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Warlock Destro Rotation and Spells
Warlock Destro Rotation and Spells
Warlock Destro Rotation and Spells
Roaring Blaze
If you are playing with Roaring Blaze it is important to make near perfect use of it
in order for it to be a beneficial choice. You should pool 2 charges of Conflagrate in
anticipation of your Immolate refreshes. After applying Immolate, hit
Conflagrate twice and use your recharge immediately when it comes off of cooldown
(for a triple buffed Immolate total). Once Immolate falls off, reapply a fresh
instance of the debuff and wait for your Conflagrate to hit 2 charges again. When it
does, reapply Immolate for a full pandemic duration and repeat the process.
Chaos Bolt costs 2 Soul Shards to cast now. Since we can only have a maximum of
5 Soul Shards, this means that the maximum number of Chaos Bolts we will be able
to reliably cast in a short window of time is (Chaos Bolt → Chaos Bolt →
Conflagrate → Chaos Bolt). Generating resources is also noticeably slower, especially
with Shadowburn no longer being a part of the specialization for the most part. For
these reasons, casting Chaos Bolt during beneficial procs is less of a priority now, as we
cannot fit anywhere near the same amount of casts into a small window of time.
Chaos Bolt should now primarily be used to maintain as high an uptime as possible
on the Eradication debuff. This is will noticeably increase your Immolate
damage as well as increasing the damage of your next Chaos Bolt. You should still look
out for good windows to cast increased numbers of Chaos Bolts. For example, if you are
playing with a Sandman's Pouch, you should try and enter the proc with at least 4
Soul Shards ready. This is still your best spell for quickly bursting down high priority
targets.
Treat Dimensional Rift charges as extra Chaos Bolts. You can save up your
charges and use them consecutively to push a damage check, or just ensure you always
keep them on cooldown. If you have the Dimension Ripper Golden Trait make sure
you will always paying attention to your charges so you do not mistakenly cap.
If there are 2+ targets present and you are spending your time cleaving with Wreak
Havoc, it is a DPS loss to use Dimensional Rift if it will interfere with a cast that
would otherwise be copied by Havoc. What this means is that in such situations you
should only use your Dimensional Rifts when you have to move, or when you are
entirely out of Soul Shards and Conflagrate is on cooldown.
You start every fight with 3 Soul Shards. During combat, Soul Shards are generated
through the use of your core abilities.
Wreak Havoc is one of the most potent cleave talents in the game. It immediately
displaces Soul Conduit as the go-to end tier talent if a second target is present for an
extended period. There is no special way to use this talent other than to keep Havoc
applied 100% of the time. This talent is usually the winner on heavy cleave/AoE
encounters.
As the Eternal Resolve glyph no longer exists, we are back with our active cooldown
Unending Resolve. As with most defensive cooldowns, it is best used during
periods of high incoming damage where you feel mortally threatened. The one caveat
with our cooldown, however, is that it also gives interrupt immunity. Keep this in mind
as there are quite a few bosses with interrupting shout style mechanics, and this
cooldown allows you to ignore them entirely.
Destruction Warlocks always use the Summon Imp and Grimoire: Imp, as they
deal increased damage against targets afflicted by your Immolate. This only
reinforces the very high priority Immolate has, as your pet deals 50% less damage if it is
not active! Also keep in mind that the Imp's Command Demon is Cauterize
Master, which heals you for 8% of your maximum health over 12 seconds. While not an
overwhelmingly large heal, it can be the difference between life and death during high
damage situations, so do not forget about it!
2.9. Cataclysm
Cataclysm can be an extremely potent spell when you can reliably take advantage
of it. A great example is the Mythic Mannoroth encounter, where the Fel Imps spawn
every 50 seconds. As Cataclysm has a 45-second cooldown, this allows us to hit
every wave of imps with a large burst of AoE, followed by the heavy damage of the
3. Core Concepts
Destruction Warlock is a specialization that is simple enough to grasp on a single target,
but due to the flexibility of your abilities, allows for some of the highest optimization of
any specialization in World of Warcraft. There are 3 major concepts that form the
central trinity of optimizing for success:
1. Soul Shard management;
2. Havoc usage;
3. movement management.
While managing movement is a fundamental skill shared by all the caster classes in
World of Warcraft, the highly immobile nature of Destruction Warlock makes the
proper positioning and movement play of particular importance on many encounters.
Shard management is significantly simpler than managing Embers was, mainly due to
the slower pace of the rotation and predictable nature of Conflagrate. Correctly
managing Soul Shards now is more of a contextual skill than a static one; that is to say,
you should adjust your approach based on the situation. On fights that are purely single
target, like Fel Lord Zakuun, you will generally be best aiming for the highest uptime of
Eradication to empower your Immolates. On encounters where add damage is a
priority, however, you might be better served to pool your Soul Shards to allow you to
burst down an important target. If you are playing with a predictable trinket, like
Sandman's Pouch, you should always budget Soul Shards for the proc as it will greatly
increase your damage during this time.
There are talents and (in Legion) Artifact traits that affect your ability to recoup Soul
Shards. The primary one of note is Soul Conduit, which is our best end tier talent
for single target. The 20% chance to refund the Soul Shards works at an individual
level, meaning that if you cast Rain of Fire (3 Shard cost) there is a chance you
could get all 3 Soul Shards back. This makes this talent a little more powerful and
reliable than you might otherwise expect.
Havoc is one of your most important spells. Havoc copies any of your direct spells,
however, it does not affect the Soul Shard generation of Conflagrate (i.e you still
get 1 Shard). In multi-target scenarios this should be used on cooldown, without
exception. Now that Havoc copies all spells for an 8-second window without limit, it is
a significantly more potent tool for cleaving that it ever was before.
It is best to use Havoc to duplicate spells that are limited by Soul Shards or charges.
For example, duplicating Immolate and then immediately empowering both of them
with Roaring Blaze via Conflagrate is a great way to start. Follow up by
dumping Chaos Bolt casts to debuff each target with Eradication and double
your Shard efficiency.
Havoc is typically unaffected by range or line of sight requirements. Over time you
will develop the knowledge and instinct to take full advantage of the ability. A good
way to go about building this experience is by paying close attention to your boss
timers. If you know the add on Tyrant Velhari is coming in the next 10 seconds, you
should hold on to your Soul Shards and Conflagrate charges for Havoc. If you have
4 Soul Shards ready, you can immediately cast Havoc as soon as the add spawns. Cast
Immolate and Conflagrate, dump 2 Chaos Bolts, Conflagrate again to generate
a Soul Shard and double empower your Immolate via Roaring Blaze (this
combination is only possible with Wreak Havoc). If you are playing without Wreak
Havoc, it is usually better to hard Immolate each target before casting Havoc, then apply
Havoc and empower both with Conflagrate simultaneously. This is very much a 'feel'
ability! When in doubt, however, use Havoc on cooldown when a second target is
present.
While it is difficult to describe the best ways to position and move during a dungeon or
raid encounter, it is essential to your success as a Destruction Warlock. Demonic
Gateway can be highly effective on many encounters and is under appreciated by many
players and raid groups. Think of Demonic Gateway as a raid cooldown that can
instantly teleport your entire raid group 40 yards, and the potential this ability holds
quickly becomes clear. Ask your group if they want Demonic Gateway anywhere
specific; if not used for your strategy, use it instead as a personal cooldown. Finally,
always try to position yourself in a location central to fight movement. For example, if
the boss is being moved in a circle, try to stay on the inside of the kite path to ensure
minimal movement.
Many players will unconsciously move during fights, despite it being unnecessary. For
example, sometimes the boss or adds will be moved by the tank a couple yards, and
though you are still in range to cast, you subconsciously mirror that movement, costing
you global cooldowns. Consciously work to "quiet" your movement, and reduce
unnecessary movement to a minimum. The best way to see this in action is to take a
video of your raid, then watch yourself play. Most players will be surprised by the
amount of wasted movement they commit. When you are forced to move, try and cover
a global with Conflagrate, and make your path as direct and decisive as possible.
4. Opening Sequence
With Bloodlust in the opener, the goal is to buff your Immolate with
Roaring Blaze 4 times total.