Troll in The Corner Granny Drake

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Ashley Brown (order #8254228)

GRANNY DRAKE
XP 3,200 CR 7 d% Behavior
01-25 Act normally but suffer -2 strike.
CE Large dragon (Forest) 26-50 Sit down and drop anything they may
Init +5; Senses darkvision 60 ft., low-light be holding.
vision, scent; Perception +10 51-75 Deal 1d6 + Str modifier to self.
76-100 Attack nearest creature (excepting
DEFENSE your own familiar).
AC 20, touch 10, flat-footed 19 (+1 Dex, +10
natural, –1 size) Confused targets that cannot carry out the
hp 84 (8d12+32) indicated action does nothing but sit down
Fort +10, Ref +7, Will +5 and drop anything they are holding.
Immune paralysis, sleep
Weaknesses vulnerability to fire

OFFENSE
Speed 20 ft., fly 60 ft. (average)
Melee bite +13 (2d6+6), tail slap +8 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks Confusing Miasma

STATISTICS
Str 22, Dex 13, Con 18, Int 12, Wis 9, Cha 13
Base Atk +8; CMB +15; CMD 26
Feats Flyby Attack, Improved Initiative,
Power Attack, Vital Strike
Skills Climb +17, Fly +10, Intimidate +12,
Perception +10, Stealth +8
Languages Draconic
SQ speed surge, Woodland Stride

SPECIAL ABILITIES

Confusing Miasma (Su)


A Granny Drake can, as a standard action,
exhale a dense, greenish cone of gas. This
attack has a range of 40 feet creating a cone
20 feet wide and causes confusion among Trackless Step(Ex)
targets who breathe it in (DC 18 Reflex half The Granny Drake can move through natural
duration). surroundings without leaving a trail and
cannot be tracked. A Granny Drake can
The confusion caused by this breath weapon choose to leave a trail.
lasts 4 rounds. Targets affected by the
Confusing Miasma must roll on the below Speed Surge (Ex)
table to determine their actions. Three times per day as a swift action, a
Granny Drake may draw on its draconic

Ashley Brown (order #8254228)


heritage for a boost of strength and speed to later none the worse for wear, occasionally
take an additional move action in that round. with a bugbear cub in tow and saying things
like “Isn’t he just a darling?”
Forest Sense (Ex)
A Granny Drake can see perfectly well in There is a reason these elderly ladies can
dense forest conditions, utilizing a traipse through monster infested, deep
combination of keen eyesight and woods without receiving anything worse than
echolocation, and does not take any penalties a twig in the hair. They have been literally
on Perception checks while in deep woods or taken under the wing of a Granny Drake.
forest.
Granny Drakes are thought to be the lesser
Elder Care (Ex) offspring of Green Dragons, although this has
A Granny Drake can choose to impart a small never been confirmed. Most of those in a
portion of their life essence to another position to question them are generally more
intelligent being. They are attracted almost concerned with their great, great
exclusively to kindly, elderly women, with grandchildren and the general state of the
who they will share this ability. If they so outhouse.
choose, they can permanently lose 2 HP and
form a bond with an elderly woman (one over Granny Drakes are extremely solitary
the age of 60). members of the Dragon family. More
intelligent than other drakes, and thought to
Once this bond is formed, the elderly be an older breed, they do not enjoy
woman’s life span is extended by 1d6 X 10 associated with each other except on the rare
years beyond her normal span. She heals at occasions when they breed.
twice the normal rate.
Granny Drake lore holds that at some time in
The two are also psychically bonded. They the distant past, a Granny Drake met an
can, at any distance, share basic emotions. elderly woman who was lost in the woods.
Fear, joy, hunger, curiosity and anger. Only They struck up a conversation, and the
one bond may be formed at any time. woman being tired and unable to see in the
dark, agreed to keep the drake company for
ECOLOGY the night.
Environment woods, forest
Organization solitary In exchange the drake led her back to her
Treasure standard village the next morning, hungry and cold but
unharmed.
Every village seems to have one – the village
Granny. The old woman who has lived The two struck up a friendship after that
forever in a tidy, but small hut out by the event, which eventually led to the Drake
outskirts of the village. She never hurts sharing it’s life force with the woman.
anyone and always has a kind word for
people. She owns a good pair of sturdy boots Forever afterwards, Granny Drakes have been
has a great sense of family dedication and endowed with the natural ability to form a
loves to cook. She often has several psychic bond with elderly women. The
generations of offspring and seems Granny Drakes impart a bit of themselves to
unnaturally long lived and energetic. lengthen their companion’s lives and improve
their health. In return, they gain decades of
She’s also a bit off, often wandering in to the unwavering companionship, conversation
creature infested woods at odd hours of the and a near endless supply of fresh baked
night. Inevitably she returns several hours goods.

Ashley Brown (order #8254228)


3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
Visit us at http://www.trollitc.com and watch
for our next supplement for The World of 4. Grant and Consideration: In consideration for agreeing to use this
Aruneus – Mirkmoot’s More Magical Mayhem License, the Contributors grant You a perpetual, worldwide, royalty-
free, non-exclusive license with the exact terms of this License to
for Creatures Small and Great! Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing


original material as Open Game Content, You represent that Your
Visit me on Twitter for a rollicking good time. Contributions are Your original creation and/or You have sufficient
rights to grant the rights conveyed by this License.

For a great RPG community online, please 6.Notice of License Copyright: You must update the COPYRIGHT
visit http://www.reddit.com/r/rpg NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright
date, and the copyright holder's name to the COPYRIGHT NOTICE
of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity,
including as an indication as to compatibility, except as expressly
Open Gaming License Version 1.0A licensed in another, independent Agreement with the owner of each
element of that Product Identity. You agree not to indicate
Reference Document by permission of Wizards of the Coast. compatibility or co-adaptability with any Trademark or Registered
Subsequent versions of this product will incorporate later versions of Trademark in conjunction with a work containing Open Game Content
the license and document except as expressly licensed in another, independent Agreement with
the owner of such Trademark or Registered Trademark. The use of
any Product Identity in Open Game Content does not constitute a
The following text is the property of Wizards of the Coast, Inc. and is
challenge to the ownership of that Product Identity. The owner of any
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
Product Identity used in Open Game Content shall retain all rights,
Reserved.
title and interest in and to that Product Identity.

1. Definitions: (a)"Contributors" means the copyright and/or


8. Identification: If you distribute Open Game Content You must
trademark owners who have contributed Open Game Content;
clearly indicate which portions of the work that you are distributing are
(b)"Derivative Material" means copyrighted material including
Open Game Content.
derivative works and translations (including into other computer
languages), potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form in 9. Updating the License: Wizards or its designated Agents may
which an existing work may be recast, transformed or adapted; (c) publish updated versions of this License. You may use any
"Distribute" means to reproduce, license, rent, lease, sell, broadcast, authorized version of this License to copy, modify and distribute any
publicly display, transmit or otherwise distribute; (d)"Open Game Open Game Content originally distributed under any version of this
Content" means the game mechanic and includes the methods, License.
procedures, processes and routines to the extent such content does
not embody the Product Identity and is an enhancement over the
prior art and any additional content clearly identified as Open Game 10 Copy of this License: You MUST include a copy of this License
Content by the Contributor, and means any work covered by this with every copy of the Open Game Content You Distribute.
License, including translations and derivative works under copyright
law, but specifically excludes Product Identity. (e) "Product Identity"
means product and product line names, logos and identifying marks 11. Use of Contributor Credits: You may not market or advertise the
including trade dress; artifacts; creatures characters; stories, Open Game Content using the name of any Contributor unless You
storylines, plots, thematic elements, dialogue, incidents, language, have written permission from the Contributor to do so.
artwork, symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or
12 Inability to Comply: If it is impossible for You to comply with any of
audio representations; names and descriptions of characters, spells,
the terms of this License with respect to some or all of the Open
enchantments, personalities, teams, personas, likenesses and
Game Content due to statute, judicial order, or governmental
special abilities; places, locations, environments, creatures,
regulation then You may not Use any Open Game Material so
equipment, magical or supernatural abilities or effects, logos,
affected.
symbols, or graphic designs; and any other trademark or registered
trademark clearly identified as Product identity by the owner of the
Product Identity, and which specifically excludes the Open Game 13 Termination: This License will terminate automatically if You fail to
Content; (f) "Trademark" means the logos, names, mark, sign, motto, comply with all terms herein and fail to cure such breach within 30
designs that are used by a Contributor to identify itself or its products days of becoming aware of the breach. All sublicenses shall survive
or the associated products contributed to the Open Game License by the termination of this License.
the Contributor (g) "Use", "Used" or "Using" means to use, Distribute,
copy, edit, format, modify, translate and otherwise create Derivative
Material of Open Game Content. (h) "You" or "Your" means the 14 Reformation: If any provision of this License is held to be
licensee in terms of this agreement. unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable.
15 COPYRIGHT NOTICE
2. The License: This License applies to any Open Game Content that Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
contains a notice indicating that the Open Game Content may only be Inc.
Used under and in terms of this License. You must affix such a notice System Reference Document. Copyright 2000, Wizards of the Coast,
to any Open Game Content that you Use. No terms may be added to Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
or subtracted from this License except as described by the License material by E. Gary Gygax and Dave Arneson.
itself. No other terms or conditions may be applied to any Open Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing,
Game Content distributed using this License. LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet,

Ashley Brown (order #8254228)


Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All
rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.;
Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin
Baase, Casey Christofferson, Lance Hawvermale, Travis
Hawvermale, Patrick Lawinger, and Bill Webb; Based on original
content from TSR.
The World of Aruneus Copyright 2010, Benjamin Gerber.
Troll in the Corner Copyright 2010, Benjamin Gerber

Pathfinder and associated marks and logos are trademarks of Paizo


Publishing, LLC, and are used under license. See
paizo.com/pathfinderRPG for more information on the Pathfinder
Roleplaying Game.

Declaration of Product Identity

All text and tables in this product,


with the exception of material
specifically excluded in this
declaration of product identity, is
open game content. The
Aruneus name, any logos, the
Troll in the Corner name and all
Artwork is under copyright and
cannot be duplicated without
permission.

Ashley Brown (order #8254228)

You might also like