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TRISHA MEHTA- BE THE CITY

CUBBON
PARK
'VERDURE'
THE CONCEPT
To begin with the Assignment, we were introduced
to the ‘Cubbon Park’ and the Cubbon Park Metro
station. 
The objective was to collect the essence of the
place- as the park created it- along with obtaining
inspiration from the park itself as well as everything
that surrounded it- including the metro station. 

The gathered inspiration and information installed


an image- a visual representation of what the park
made us, individually, feel like- in our minds, which
itself became a trace of a pattern. 
Said trace was then tracked on on the map of
cubbon park, in turn sparking a completely new
experience- the same experience that became the
very foundation of what our assignment was
supposed to be. 
During the second round of the park, a
sense of overwhelming enormity hit me.
Somewhere in the middle of making the
EXPERIENCE IN pattern, I realised that while my phone had

A FEW WORDS commanded most of my attention, objects


around me appeared much bigger and
much further from me than they actually
Overwhelming were.
Perhaps it was because I wasn't quite paying
attention to my speed or direction, or even
Self-sustaining time for that matter, but a looming sense of
objects hit me, very hard.
Huge/ Monumental I also felt how deeper into the park I'd
ventured- I certainly had never been to a
park that deep to begin with, and looking at
An Escape only trees till the line my vision could follow,
without any urban developments in sight, I
Calm and Green felt calmer- the colour green became much
more apparent, and so did the feeling of
being somewhere far away from the city I
was actually in. 
IDEATION: STAGE 1

Based on what I thought and felt of the experience, a few ides for the final
project were generated. 
Mostly, I wished to focus on the enormity that I felt of the place- "Overwhelming",
"huge", "monumental". I wanted to highlight, through my work, the way my focus of
creating a pattern, made me dettached from the closeness of the bushes, and
seemed to double the size and distance of each tree, each person, and each of the
park's element from one another.   
ITERATION: STAGE 2
Following the first batch of
generated ideas, I fileted the
ones I thought were the most
suitable and interesting to me.
Making this decision, I tried to
be conscious about not only
the work itself, but the way it
could interact with its audience
and the place it was put in
itself. 
Cutting out the photo
intervention, additions to the
other two plans were made
after a peer discussion. 

Finally, considering the time


and monetary constraint, the
more feasible option- the
shadow lamp was finalised. 
PLANNING: STAGE 3
In order for the shadow lamp to reflect shadows in all directions, the length of the lamp
itself would have to be reasonably sized (12-15 inches) when compared to the bulb that
would be the source of light (they are typically 5-6 inches tall). 
The elements were then drawn on a sheet to fix the size, proportion and aesthetic appeal. 
DIGITAL STIMULATION:
STAGE 4
CREATION: STAGE 5
FINAL INSTALLATION
THE NEXT STEP:
 POTENTIAL DISPLAY LOCATIONS
FINAL IDEAS The Metro Lobby

The Elevator

The Glass Lab in the Platform


THE METRO LOBBY
To begin with, I thought light and shadow testing must be done in the concept
that could be tougher to execute. Thus, I started with experimentation along
the already- provided ceiling lights of the metro station lobby (about 1*4 ft
each). 
However, it was immediately apparent to us that the lights provided were soft
lights that failed to case sharp, crisp shadows. 
Following this discovery, patterns and forms, material and positions of the
screens were changed and tested repeatedly:
To begin with, I thought light and shadow THE METRO LOBBY:
testing must be done in the concept that TESTING AND
could be tougher to execute. Thus, I EXPERIMENTATION
started with experimentation along the
already- provided ceiling lights of the
metro station lobby (about 1*4 ft each). 
However, it was immediately apparent to
us that the lights provided were soft
lights that failed to case sharp, crisp
shadows. 
Following this discovery, patterns and
forms, material and positions of the
screens were changed and tested
repeatedly:
THE GLASS LAB
Due to the inconvenience of light sources in the previous phase of
experimentation, a series of texts wee run simultaneously in and around the
glass lab situated in the middle of the train platform. In this case, while the
source of light could be altered and cast according to our requirements, the
material of the screens appropriate to the dimensions and requirement of
shadow type, as well as the light outside the glass lab became the bone of
contention. 
With the glass wall dimensions being too large in proportion, the problem arose
when each was to be laser cut and thus, giving into the requirements of paper
as a material, each screen was then manually cut. 

The patterns, too, were then customised to create a new narrative- one that
could capture the essence of all of the park, instead of just a vague sense of
green leafy foliage (like created before). The narrative depicted the various
scenes and elements a newcomer would encounter while travelling through the
park, and the kind of sensibility each element would deliver to said newcomer in
synch with other associated elements to ultimately include the stranger into the
dialogue. 
THE GLASS LAB:
TESTING AND
EXPERIMENTATION
VECTOR DIAGRAMS PER WALL
FINAL GLASS WALL
VISUALISATIONS
PROCESS OF CREATION
FINAL

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