Professional Documents
Culture Documents
00 Advisortypes
00 Advisortypes
######################################################
# Administrative Advisors
######################################################
######################################################
philosopher = {
monarch_power = ADM
# Bonus
prestige = 1
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
natural_scientist = {
monarch_power = ADM
# Bonus
production_efficiency = 0.10
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
artist = {
monarch_power = ADM
# Bonus
stability_cost_modifier = -0.10
skill_scaled_modifier = { meritocracy = 0.5 }
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
treasurer = {
monarch_power = ADM
# Bonus
global_tax_modifier = 0.1
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
theologian = {
monarch_power = ADM
# Bonus
global_unrest = -2
chance = {
factor = 1
ai_will_do = {
factor = 1
}
}
######################################################
master_of_mint = {
monarch_power = ADM
# Bonus
inflation_reduction = 0.10
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
inquisitor = {
monarch_power = ADM
# Bonus
global_missionary_strength = 0.02
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
# Diplomatic Advisors
######################################################
######################################################
statesman = {
monarch_power = DIP
# Bonus
diplomatic_reputation = 1
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
naval_reformer = {
monarch_power = DIP
# Bonus
naval_morale = 0.1
ai_will_do = {
factor = 1
}
}
######################################################
trader = {
monarch_power = DIP
# Bonus
trade_efficiency = 0.10
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
spymaster = {
monarch_power = DIP
# Bonus
spy_offence = 0.25
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
colonial_governor = {
monarch_power = DIP
# Bonus
global_tariffs = 0.10
chance = {
factor = 1
modifier = {
factor = 0
owner = { NOT = { num_of_colonists = 1 } }
}
modifier = {
factor = 0
owner = { is_colonial_nation = yes }
}
}
ai_will_do = {
factor = 1
}
}
######################################################
diplomat = {
monarch_power = DIP
# Bonus
improve_relation_modifier = 0.2
chance = {
factor = 1
}
ai_will_do = {
factor = 1
}
}
######################################################
navigator = {
monarch_power = DIP
# Bonus
range = 0.20
chance = {
factor = 1
modifier = {
factor = 0
owner = { NOT = { num_of_colonists = 1 } }
}
}
ai_will_do = {
factor = 1
}
}
######################################################
# Military Advisors
######################################################
######################################################
army_reformer = {
monarch_power = MIL
# Bonus
land_morale = 0.10
chance = {
factor = 1
}
ai_will_do = {
factor = 1.8
}
}
######################################################
army_organiser = {
monarch_power = MIL
# Bonus
land_forcelimit_modifier = 0.10
chance = {
factor = 1
}
ai_will_do = {
factor = 1.5
}
}
######################################################
commandant = {
monarch_power = MIL
# Bonus
discipline = 0.05
chance = {
factor = 1
}
ai_will_do = {
factor = 1.8
}
}
######################################################
quartermaster = {
monarch_power = MIL
# Bonus
reinforce_speed = 0.33
chance = {
factor = 1
}
ai_will_do = {
factor = 1
modifier = {
factor = 1.4
is_at_war = yes
}
}
}
######################################################
recruitmaster = {
monarch_power = MIL
# Bonus
global_manpower_modifier = 0.10
chance = {
factor = 1
}
ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = no
}
}
}
######################################################
fortification_expert = {
monarch_power = MIL
# Bonus
defensiveness = 0.2
chance = {
factor = 1
ai_will_do = {
factor = 1
}
}
######################################################
grand_captain = {
monarch_power = MIL
# Bonus
land_maintenance_modifier = -0.10
chance = {
factor = 1
}
ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = no
}
}
}