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Chris Russell //Tech Artist

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CONTACT EDUCATION

Web www.pogstudios.com Undergraduate Virginia Tech


B.F.A Creative Technology, Minor: Art History
Contact 404 461-8990
Graduate Florida Interactive Enterainment Academy (FIEA)
Email pogstudios@gmail.com M.S. Interactive Entertainment, Track: Tech Art

EXPERIENCE
Lead Technical Artist
- Wrote a patent-pending pipeline tool that uses edit data to batch generate, export,
and playblast over 800 cinematic scenes, saving hundreds of hours and human-error.
Team: Madden Cinematics - Lead a team of TAs to deliver 3.5 hours of cinematics in a new Madden story mode
2015-Present - Designed and implemented the full DCC to Frostbite cinematic anim pipeline
- Designed datatypes and scipted Shotgun API for task and data tracking
- Trained/Supported Tech Artists, Designers, Animators on DCC/Frostbite cinematics
- Implemented/Debugged cinematics in Frostbite as well as in-engine feature work
Technical Artist
- Designed and implemented key Frostbite features: Wildlife animation system, Big Hit
Moments, Heartbeat Moments, Ball pickups/drops, Prop attachment
Team: Characters - Primary programmer for our MotionBuilder suite of rigging and animation tools
2013-2015 - Implemented animation, props, and camera work for in-game cinematics and trailers
- Worked on crowd, mini-games, cameras, FX, and character-related tasks
- Rigged and implemented all wildlife art in engine, as well as programming behaviour,
placement, footplanting, locomotion, interactions, and spawning
Associate Technical Artist
- Authored and maintained C# tools and data-types in the Madden content pipeline
- Scripts: Hair-Sim importing, Facial joint offsetting tool, Re-weighting, Camera
Team: Core Graphics processing, “Black Box” Prop Generator.
2012-2013 - Authored cloth and hair simulation for high detail Non-Interactive characters
- Implemented new characters and new rigs into the animation system and game
- Prototyped with proceduralized stadium modeling in Houdini
- Automated proccess for generating cameras and cut-scene logic, doubiling the
amount of Non-Interactive Sequences in NCAA
- Updated and fixed issues around rigs for mascots, cheerleaders, referees, and other
NPC types in NCAA
SOFTWARE PROFICIENCY TECHNICAL SKILLS

3D Programs Game Engines Languages Game Engine


Maya Frostbite Python FX, Visual environments
Modo EA Ignite C# Asset/data batching
Motion-Builder UDK (UE3) Lua Physics bodies
Houdini Unity Mel Basic Locomotion
ZBrush CS Flash Develop Basic AI
Real-Flow
Scripting Node-based Shaders
CS Adobe CS Art & Animation tools
FX Composer Node-based Programming
Poser Photoshop Pipelines
After Effects Batch/UI Compositing
Revision Control Illustrator Shotgun API Mental Ray
Perforce In-Design Maya/Mobu API Modo Render
Bridge PyQt/P4 Post-Processing
Task Management Media Encoder Post-FX
Rigging
Hansoft Editing
Film Bi/Quadroped rigs
Dev Tracker Render Compositing
Transferable facial rigs
JIRA Final Cut Pro
Auto-Rig tools
Confluence Motion
Mo-Cap friendly rigs
Shotgun Simulation

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