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MIniaturas Dragoneye Skirmish 2.0
MIniaturas Dragoneye Skirmish 2.0
14 55 6 51
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Battleaxe: +18 vs AC; 20 Damage
m Warhammer: +12 vs AC; 10 Damage M Tide of Iron: +18 vs AC; 15 Damage AND push 1
m Short Sword: +9 vs AC; 5 Damage m Longsword: +19 vs AC; 20 Damage
LEVEL LEVEL LEVEL LEVEL
❑
■ C Beacon of Hope: (burst 3, enemies only) square AND this creature shifts 1 square closer to target M Footwork Lure: +7 vs DEF (Will); 5 Damage ❑
■ C Fiery Breath: (blast 3) +17 vs DEF (Ref );
5 +10 vs DEF (Will); Weakened. RECHARGE 11 2 AND this creature shifts 1 square AND slide 12 25 fire Damage, 10 fire on miss. RECHARGE
when first Bloodied. ABILITIES target 1 square (must end adjacent to this when first Bloodied.
AC AC •
Dwarf Martial AC creature) AC
19 27 +4 DEF (Fort) 20 28
Solid Footing: Not subject
to push, pull, or slide effects
DEF ABILITIES DEF of enemies. DEF
ABILITIES DEF
17 23 13 24 ABILITIES
Good • Dwarf • Divine Gnome • Martial
SPECIAL POWERS Human • Dragon
Defensive Stance: Minor action; until end of its next turn, +4 DEF (Ref ) • Martial
SPEED SPEED this creature has +2 AC and +2 DEF and is Slowed. SPEED SPEED
Resist 10 Fire
5 5 Shielding Presence: Use when an enemy adjacent to this 5 6
SPECIAL POWERS creature damages a Dwarf ally adjacent to this creature;
Resolute Faith: Whenever this creature rolls a
that ally takes half damage. SPECIAL POWERS
HP HP CHAMPION 2 ❑ ■❑■ HP HP SPECIAL POWERS
save, roll 1 extra d20 and use the higher result. ❑
■ Fade Away: Immediate, when this creature
40 70 Warband Building: All Dwarf creatures are legal in your
warband. 20 is targeted by an attack; that attack misses. 75 ❑
■ Wrath 5: Once an ally has been destroyed,
Shield of Moradin: Whenever an adjacent ally
• Use at start of round. Until end of round, allies have this creature has +5 M Damage until end
fails a save, it has +2 AC and +2 DEF until end Solid Footing. of battle.
of its next turn. • Use when an enemy is pushed by an ally’s attack. That
enemy is also Stunned.
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HUMAN CROSSBOWMAN LION FALCON MONK PURPLE DRAGON KNIGHT STALWART PALADIN
7 36 45 9
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Short Sword: +8 vs AC; 10 Damage m Ki Fist: +14 vs AC; 10 Damage m Greatsword: +17 vs AC; 15 Damage m Longsword: +10 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL
❑
■ R Alchemical Bolt: (nearest) +10 vs AC; M Stunning Fist: +13 vs DEF (Fort); 15 Damage ❑
■ C Intimidation: (blast 3, enemies only) +15 ❑
■ M Invigorating Smite: +11 vs AC; 10 radiant
3 15 Damage AND ongoing 10 fire Damage 10 AND Stunned 10 vs DEF (Will); 15 psychic Damage AND push 3 3 Damage AND each ally within 3 squares of
(save ends) squares; this movement provokes opportunity this creature heals 5 HP
AC R Crossbow: (nearest) +10 vs AC; 15 Damage AC AC attacks (Fear) AC
15 24 ABILITIES 26 19
Human • Ki
DEF DEF +4 DEF (Ref ) DEF DEF
ABILITIES
13 ABILITIES 22 Exile: –4 Attack while in 22 ABILITIES 15
Good • Human • Divine
Human • Martial a warband with Ki allies. Good • Human • Martial
SPEED SPEED SPEED SPEED
5 8 5 5
SPECIAL POWERS SPECIAL POWERS
Falcon’s Flight: Minor action; this creature has CHAMPION 3 ❑
■❑■❑
■
Stalwart Ally: Immediate, when an enemy
HP HP HP HP
20 65
Flight until end of turn.
70 • Use when an ally becomes Bloodied. That 35 targets a Bloodied ally adjacent to this creature
Lion’s Strike: Minor action, once per round, ally shifts 1 square and has +2 AC until end with an attack; redirect that attack to this
usable after a charge; make a Ki Fist attack. of round. creature.
• Use when an ally becomes Dazed, Stunned,
or Helpless. End that condition on that ally.
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STONECHILD DWARVEN WEREBEAR DIRE LION REGDAR, HUMAN FIGHTER
12 23 32 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Greatsword: +11 vs AC; 10 Damage m Greataxe: +10 vs AC; 20 Damage m Claws: +11 vs AC; 20 Damage m Greatsword: +9 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL
❑
■ C Earth Stomp: (burst 1, enemies only) +9 ❑
■ C Defiant Roar: (burst 1) +8 vs DEF (Fort); ❑
■ M Pounce: (only on charge) Make 2
4 vs DEF (Fort); 10 Damage AND Immobilized 7 10 thunder Damage AND Dazed AND push 8 m attacks. 2
R Stone Launch: (range 5) +9 vs DEF (Ref ); 5 1 square
AC Damage AND push 1 square AC AC AC
20 18 20 18
ABILITIES
DEF ABILITIES DEF ABILITIES DEF ABILITIES DEF Human • Martial
16 Elemental • Earth 16 Dwarf • Shapeshifter 18 Beast 16 Unique
• Primal
SPEED SPEED +4 DEF (Fort) SPEED SPECIAL POWERS SPEED
5 6 8 ❑
■ Encouraging Roar: Minor action; each ally 5
SPECIAL POWERS
within 5 squares of this creature shifts
SPECIAL POWERS Cleave: Immediate, when this creature’s M
HP HP HP 1 square. HP
Feral Charge: Whenever this creature hits attack destroys an enemy; make a m attack.
40 60 with a charge attack, the target of that attack is 70 25
Headstrong: +2 Attack against higher-level
also pushed 2 squares. enemies.
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DRUNKEN MASTER DWARF BARBARIAN ELF SPEARGUARD HALF-ELF SORCERER
20 10 6 14
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Brawler’s Fist: +11 vs AC; 15 Damage m Falchion: +6 vs AC; 15 Damage m Longspear: +10 vs AC; 10 Damage m Spear: +10 vs AC; 5 Damage AND this
LEVEL LEVEL LEVEL LEVEL creature can teleport 1 square
❑
■ M Swift Panther Rage: +6 vs AC; 25
6 3 Damage AND until end of battle, whenever 3 5 R Chaos Bolt: (range 10) +10 vs DEF (Will);
ABILITIES this creature shifts, it can shift 2 squares 10 psychic Damage AND slide 1 square
AC Human • Ki AC AC AC
20 Improved Agility: 15 19 17
+5 AC against ABILITIES ABILITIES
DEF
opportunity attacks.
DEF Dwarf • Primal DEF Elf • Martial DEF ABILITIES
20 13 Dwarven Resilience: +5 16 Reach 2 17 Half-Elf • Arcane
SPECIAL POWERS DEF against attacks that
deal poison damage.
SPEED Stagger: Can charge to any square adjacent SPEED SPEED SPEED
6 to target and does not need line of sight to 6 6 6
destination square or target. SPECIAL POWERS SPECIAL POWERS
❑
■ Stumbling Dodge: Use when this creature ❑
■ Footwork: Immediate, when an enemy ❑
■ Chaotic Arc: Use when this creature
HP HP HP HP
is targeted by a M attack; that attack misses, and within 2 squares of this creature shifts; this declares a R attack. That attack also targets
45 this creature is Dazed until end of its next turn. 35 30 creature shifts 1 square. RECHARGE at start of 35 an enemy within 5 squares of the first target.
❑
■ Unexpected Sidestep: Minor action; shift 1 this creature’s turn. RECHARGE when this creature’s natural attack
square AND this creature has combat advantage roll is an even number.
with any attacks made this turn.
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HALFLING OUTRIDER KERWYN, HUMAN ROGUE MEDIUM AIR ELEMENTAL SILVER SORCERER
29 7 18 49
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Spear: +12 vs AC; 15 Damage m Piercing Strike: +6 vs DEF (Ref ); 10 Damage m Wind Blast: +11 vs AC; 10 Damage AND m Staff: +15 vs AC; 15 Damage
LEVEL
R Shortbow: (sight) +12 vs AC; 10 Damage LEVEL
M Deft Strike: Move up to 2 squares, then attack LEVEL slide 2 squares LEVEL ❑
■ C Cold Breath: (blast 3) +15 vs DEF (Fort); 15
7 M Thundering Lance: (only on charge) +12
2 1 adjacent enemy: +6 vs AC; 10 Damage 4 ❑
■ C Cyclone: (burst 1) +9 vs DEF (Fort); 12 cold Damage AND Immobilized, 10 cold only on
miss. RECHARGE when first Bloodied.
vs AC; 15 + 5 thunder Damage AND push 2 10 Damage AND push 1 square AND
A Lightning Strike: (radius 1 within 10) +15 vs
AC squares AC AC Immobilized. RECHARGE when first Bloodied. AC DEF (Fort); 20 lightning Damage
21 16 ABILITIES 18 24
Human • Martial
DEF
ABILITIES DEF • Stealth DEF ABILITIES DEF
19 Halfling • Mounted 12 Unique 16 Elemental • Air 22 ABILITIES
• Martial Hide Flight Elf • Dragon • Arcane
Resist 10 Cold
SPEED SPEED Defensive Mobility: +5 SPEED +4 DEF (Ref ) SPEED
7 SPECIAL POWERS 6 AC against opportunity F10 6
❑
■ Lightfoot Valor: Immediate, use when attacks while moving.
SPECIAL POWERS
an enemy within 5 squares of this creature
HP HP HP HP ❑
■ Blur: Minor action; 1 adjacent ally has
50 becomes Dazed; charge that enemy.
20 SPECIAL POWERS 30 50 Conceal 6 until end of next round.
❑
■ Warhound: Use when this creature makes
Sneak Attack 5: +5 M Damage whenever this ❑
■ Dragonflame Mantle: Immediate, when hit
an opportunity attack; make an additional attack creature has combat advantage against target. by a M attack; attacker takes 10 fire Damage; until
against target of that attack: +8 vs AC; end of round, whenever an enemy hits this creature
10 Damage. with a M attack, that enemy takes 10 fire Damage.
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BARBARIAN MERCENARY DIRE APE DRUID OF OBAD-HAI BAAZ DRACONIAN
9 25 29 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Sickle: (only while not in Beast Form) +12 vs AC;
m Greatsword: +3 vs AC; 15 Damage m Pound: +14 vs AC; 15 Damage 15 Damage m Longsword: +9 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL
M Pressing Strike: Shift 1 square, then attack ❑
■ M Crushing Grab: Make 2 basic M attacks m Bite: (only in Beast Form): +10 vs AC; 25 Damage
2 1 adjacent target: +3 vs AC; 15 Damage AND 8 against the same target. If both hit, target is 8 AND pull 1 square AND this creature shifts 1 square 2
push 1 square also Immobilized. RECHARGE at start of this
AC AC creature’s turn if no enemy can see it. AC AC
14 24 22 17 ABILITIES
ABILITIES
Human • Primal Evil • Dragon
DEF ABILITIES DEF
ABILITIES DEF DEF
12 22 Beast • Primal 20 15
Human • Primal
Forest Dweller: Forest
+4 DEF (Fort) SPECIAL POWERS
terrain does not affect
SPEED SPEED SPEED Beast Form: (only while not in Beast Form) Minor action; SPEED SPECIAL POWERS
this creature’s movement, this creature enters Beast Form and shifts 1 square. This
7 6 and this creature has 6 creature can end Beast Form as a minor action. 6 Death Throes: When this creature is
SPECIAL POWERS destroyed, the square it occupied becomes
Hide while occupying ❑
■ Summon Nature’s Ally: (only while not in Beast
Bloodrage 5: +5 M Damage while Bloodied. forest terrain. Form, Summoning) Replaces attack action: Place a new statue terrain. If this creature was destroyed
HP HP HP HP
Beast, Elemental, or Magical Beast creature with cost by a M attack, the attacker is Immobilized OR
30 Requires Discipline: Add your warband’s 55 Reach 2 55 up to 15 points on the battle map within line of sight 20 Weakened (opponent’s choice).
highest Champion rating to this creature’s M of this creature. That creature makes an immediate m
attack rolls. attack and is considered to have activated this round. That Dragon Defender: Immediate, when an enemy
creature is considered part of your warband but is worth adjacent to this creature targets a Dragon ally with
0 VP when eliminated. Remove that creature from the
battle map at end of its next turn. a M attack; make a m attack against that enemy.
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HOBGOBLIN WARRIOR KAPAK DRACONIAN KOBOLD SKIRMISHER MEDIUM WATER ELEMENTAL
3 11 5 13
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longsword: +7 vs AC; 10 Damage m Bite: +8 vs AC; 5 + 5 poison Damage m Spear: +6 vs AC; 10 Damage m Slam: +12 vs AC; 10 Damage
LEVEL LEVEL ❑
■ R Poisoned Arrow: (range 10) +8 vs DEF LEVEL LEVEL
R Crossbow: (nearest) +6 vs AC; 10 Damage ❑
■ C Crashing Wave: (blast 3) +10 vs DEF
1 3 (Fort); 10 Damage AND ongoing 10 poison 1 5 (Fort): 10 Damage AND push 2 squares AND
Damage (save ends) AND Slowed. RECHARGE Dazed. RECHARGE when an enemy ends its
at end of this creature’s turn if it occupies one of turn adjacent to this creature.
AC AC your victory areas. AC AC
16 18 15 21
ABILITIES
Goblin • Hobgoblin ABILITIES
DEF DEF ABILITIES DEF DEF
ABILITIES
13 18 Evil • Dragon 13 Kobold 17 Elemental
+4 DEF (Ref )
Glide: While moving, this
SPEED SPECIAL POWERS SPEED creature ignores difficult SPEED SPEED
5 Awareness: Can make an opportunity attack 6 terrain and pit terrain. 7 4
SPECIAL POWERS SPECIAL POWERS
against an adjacent enemy that shifts.
Shifty: Minor action; shift 1 square. Cleave: Immediate, when this creature’s M
HP Phalanx Fighting: +2 AC while adjacent to HP SPECIAL POWERS HP HP
attack destroys an enemy; make a m attack.
15 an ally. 30 Death Throes: When this creature is destroyed, 20 40
each adjacent creature takes 5 acid Damage.
Place a counter in the square this creature oc-
cupied. Until end of battle, whenever a creature
enters that square, it takes 5 acid Damage.
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CARRION CRAWLER GRIMLOCK ABYSSAL MAW BLACK DRAGON
19 7 5 45
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Bite: +12 vs AC; 15 Damage m Flint Axe: +5 vs AC; 15 Damage m Bite: +4 vs AC; 15 Damage m Acid Bite: +16 vs AC; 10 + 10 acid Damage
LEVEL
M Paralyzing Tentacles: (Reach 2, can target LEVEL
❑
■ M Brutal Fury: +5 vs AC; 20 Damage LEVEL LEVEL ❑
■ C Corrosive Breath: (line 12) +14 vs DEF
6 allies) +9 vs DEF (Fort); 10 Damage AND 2 1 7 (Ref ); 30 acid Damage, 15 acid on miss.
Slowed (save ends); if already Slowed, target RECHARGE when first Bloodied.
AC is instead Immobilized (save ends); if already AC AC AC
ABILITIES
20 Immobilized, target is instead Stunned 14 13 ABILITIES
25 Evil • Dragon
(save ends) ABILITIES
Grimlock Evil • Demon Flight; Resist 10 Acid
DEF DEF DEF DEF Lurking Foe: This creature
Blind
18 ABILITIES 12 11 23 must start the battle off the
Blindsight battle map. Place it in your
Aberrant • Beast
Slave Stock: +4 DEF against start area or in any unoc-
SPEED Wandering Monster: SPEED SPEED SPECIAL POWERS SPEED
cupied victory area at start
Aberrant creatures.
6 Sets up in a random 6 6 ❑
■ Hunger of the Abyss: Use when an enemy F7 of a round after the first.
victory area. ends its turn adjacent to this creature; make
HP HP HP
a m attack against that enemy. RECHARGE HP
CHAMPION 1 ❑
■
45 SPECIAL POWERS 45 25 when this creature misses with a m attack.
60 • Use when an ally hits a Bloodied enemy:
+10 Damage on that attack.
❑
■ Berserk Lashing: Immediate, when first
• Use before taking your first turn of a round.
Bloodied; make a Paralyzing Tentacles attack
The player with the most creatures in his or her
against each creature within Reach. victory areas at end of round scores +10 VP.
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ABILITIES ABILITIES
DEF DEF DEF DEF
Evil • Immortal Spider • Stealth
15 10 ABILITIES 14 16 ABILITIES
• Magical Beast
Goblin • Bugbear Evil • Demon
SPEED SPEED SPEED SPEED Resist 5 All
7 6 6 4
SPECIAL POWERS SPECIAL POWERS
HP
❑
■ Mock Spellcasting: Immediate, when an
HP HP
Web Trap: Immediate, when a non-Spider
HP
Arcane enemy misses this creature with a R, enemy ends its move adjacent to this creature; SPECIAL POWERS
45 C, or A attack. This creature makes the same 25 25 that enemy is Immobilized. 25
Revenge for the Pathetic: Immediate, when
attack, using an Attack value of +9 instead of its destroyed; 1 Demon ally within 10 squares
normal value. teleports to the square this creature occupied
when it was destroyed.
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DROW WARRIOR DROW WIZARD EYE OF GRUUMSH GARGOYLE
6 29 44 29
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Rapier: +7 vs AC; 5 Damage m Staff: +12 vs AC; 10 + 5 necrotic Damage m Vicious Axe: +14 vs AC; 20 Damage AND m Claw: +13 vs AC; 15 Damage
LEVEL LEVEL LEVEL this creature takes 5 Damage LEVEL
R Hand Crossbow: (nearest) +5 vs DEF (Fort); ❑
■ A Snowball Swarm: (radius 2 within 10) M Stonesoul Frenzy: Use only if this creature
2 5 Damage AND ongoing 5 poison Damage 9 +14 vs DEF (Ref ); 10 cold Damage AND 11 M Double Attack: Make 2 m attacks. 9 began its turn in Stone Form; move up to its
(save ends) Slowed AND Blinded Speed and attack each enemy once whose
AC AC ❑
■ R Withering Ray: (sight) +14 vs DEF (Fort); AC AC space it enters this turn, +11 vs DEF (Ref );
18 23 5 necrotic Damage AND Weakened 17 ABILITIES 23 15 Damage AND Slowed
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ORC DRUID RED SAMURAI SMALL WHITE DRAGON TROGLODYTE
27 40 24 7
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Staff: +14 vs AC; 10 Damage m Burning Katana: +13 vs AC; 20 + 5 fire m Bite: +13 vs AC; 10 + 5 cold Damage m Club: +9 vs AC; 10 Damage
LEVEL LEVEL Damage LEVEL LEVEL
A Call of the Beast: (radius 1 within 10) +12 ❑
■ C Frost Breath: (blast 3) +11 vs DEF (Ref ); M Sickening Bite: +7 vs DEF (Fort); 5 Damage
7 vs DEF (Will); 10 psychic Damage AND target 10 ❑
■ C Fire Breath: (blast 3) +11 vs DEF (Ref ); 6 10 cold Damage. RECHARGE when first 2 AND target cannot heal (save ends)
cannot gain combat advantage until end of its 20 fire Damage Bloodied.
AC next turn AC ❑■ M Sweeping Flames: (2 targets) +11 vs AC AC
21 M Poison Touch: Automatic hit; 5 poison 20 DEF (Ref ); 20 + 15 fire Damage 22 18
Damage ABILITIES
DEF ❑
■ R Wind Prison: (range 10) +12 vs DEF DEF DEF Dragon DEF ABILITIES
(Ref ); target grants combat advantage to all
19 enemies until end of battle
20 18 Flight 16 Troglodyte
ABILITIES Resist 5 Cold
SPEED SPEED Human • Martial SPEED SPEED
6 7 Resist 5 Fire F6 6
SPECIAL POWERS
SPECIAL POWERS
HP
ABILITIES HP HP
❑
■ Chill to the Bone: Immediate, when this
HP
SPECIAL POWERS creature’s attack roll is a natural 20; the target Stench: Adjacent living creatures have –2
50 Orc • Primal 85 45 25 Attack; Troglodytes immune.
Draconic Agent: +5 M Damage while in a of that attack has Vulnerable 5 Cold until end
warband with an Evil Dragon champion. of battle.
Firesoul: Immediate, when this creature takes Freeze: While an enemy within 3 squares of this
fire damage; shift 3 squares. creature is Slowed, it is also Immobilized.
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