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CLERIC OF MORADIN DWARVEN DEFENDER GNOME FIGHTER GOLD CHAMPION

14 55 6 51
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Battleaxe: +18 vs AC; 20 Damage
m Warhammer: +12 vs AC; 10 Damage M Tide of Iron: +18 vs AC; 15 Damage AND push 1
m Short Sword: +9 vs AC; 5 Damage m Longsword: +19 vs AC; 20 Damage
LEVEL LEVEL LEVEL LEVEL

■ C Beacon of Hope: (burst 3, enemies only) square AND this creature shifts 1 square closer to target M Footwork Lure: +7 vs DEF (Will); 5 Damage ❑
■ C Fiery Breath: (blast 3) +17 vs DEF (Ref );
5 +10 vs DEF (Will); Weakened. RECHARGE 11 2 AND this creature shifts 1 square AND slide 12 25 fire Damage, 10 fire on miss. RECHARGE
when first Bloodied. ABILITIES target 1 square (must end adjacent to this when first Bloodied.
AC AC •
Dwarf Martial AC creature) AC
19 27 +4 DEF (Fort) 20 28
Solid Footing: Not subject
to push, pull, or slide effects
DEF ABILITIES DEF of enemies. DEF
ABILITIES DEF
17 23 13 24 ABILITIES
Good • Dwarf • Divine Gnome • Martial
SPECIAL POWERS Human • Dragon
Defensive Stance: Minor action; until end of its next turn, +4 DEF (Ref ) • Martial
SPEED SPEED this creature has +2 AC and +2 DEF and is Slowed. SPEED SPEED
Resist 10 Fire
5 5 Shielding Presence: Use when an enemy adjacent to this 5 6
SPECIAL POWERS creature damages a Dwarf ally adjacent to this creature;
Resolute Faith: Whenever this creature rolls a
that ally takes half damage. SPECIAL POWERS
HP HP CHAMPION 2 ❑ ■❑■ HP HP SPECIAL POWERS
save, roll 1 extra d20 and use the higher result. ❑
■ Fade Away: Immediate, when this creature
40 70 Warband Building: All Dwarf creatures are legal in your
warband. 20 is targeted by an attack; that attack misses. 75 ❑
■ Wrath 5: Once an ally has been destroyed,
Shield of Moradin: Whenever an adjacent ally
• Use at start of round. Until end of round, allies have this creature has +5 M Damage until end
fails a save, it has +2 AC and +2 DEF until end Solid Footing. of battle.
of its next turn. • Use when an enemy is pushed by an ally’s attack. That
enemy is also Stunned.

©2009 Wizards ◆ 1/60 ©2009 Wizards ★ 2/60 ©2009 Wizards ● 3/60 ©2009 Wizards ★ 4/60

(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

HUMAN CROSSBOWMAN LION FALCON MONK PURPLE DRAGON KNIGHT STALWART PALADIN
7 36 45 9
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Short Sword: +8 vs AC; 10 Damage m Ki Fist: +14 vs AC; 10 Damage m Greatsword: +17 vs AC; 15 Damage m Longsword: +10 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL

■ R Alchemical Bolt: (nearest) +10 vs AC; M Stunning Fist: +13 vs DEF (Fort); 15 Damage ❑
■ C Intimidation: (blast 3, enemies only) +15 ❑
■ M Invigorating Smite: +11 vs AC; 10 radiant
3 15 Damage AND ongoing 10 fire Damage 10 AND Stunned 10 vs DEF (Will); 15 psychic Damage AND push 3 3 Damage AND each ally within 3 squares of
(save ends) squares; this movement provokes opportunity this creature heals 5 HP
AC R Crossbow: (nearest) +10 vs AC; 15 Damage AC AC attacks (Fear) AC
15 24 ABILITIES 26 19
Human • Ki
DEF DEF +4 DEF (Ref ) DEF DEF
ABILITIES
13 ABILITIES 22 Exile: –4 Attack while in 22 ABILITIES 15
Good • Human • Divine
Human • Martial a warband with Ki allies. Good • Human • Martial
SPEED SPEED SPEED SPEED
5 8 5 5
SPECIAL POWERS SPECIAL POWERS
Falcon’s Flight: Minor action; this creature has CHAMPION 3 ❑
■❑■❑

Stalwart Ally: Immediate, when an enemy
HP HP HP HP
20 65
Flight until end of turn.
70 • Use when an ally becomes Bloodied. That 35 targets a Bloodied ally adjacent to this creature
Lion’s Strike: Minor action, once per round, ally shifts 1 square and has +2 AC until end with an attack; redirect that attack to this
usable after a charge; make a Ki Fist attack. of round. creature.
• Use when an ally becomes Dazed, Stunned,
or Helpless. End that condition on that ally.

©2009 Wizards ● 5/50 ©2009 Wizards ★ 6/60 ©2009 Wizards ★ 7/60 ©2009 Wizards ◆ 8/60
STONECHILD DWARVEN WEREBEAR DIRE LION REGDAR, HUMAN FIGHTER
12 23 32 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Greatsword: +11 vs AC; 10 Damage m Greataxe: +10 vs AC; 20 Damage m Claws: +11 vs AC; 20 Damage m Greatsword: +9 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL

■ C Earth Stomp: (burst 1, enemies only) +9 ❑
■ C Defiant Roar: (burst 1) +8 vs DEF (Fort); ❑
■ M Pounce: (only on charge) Make 2
4 vs DEF (Fort); 10 Damage AND Immobilized 7 10 thunder Damage AND Dazed AND push 8 m attacks. 2
R Stone Launch: (range 5) +9 vs DEF (Ref ); 5 1 square
AC Damage AND push 1 square AC AC AC
20 18 20 18
ABILITIES
DEF ABILITIES DEF ABILITIES DEF ABILITIES DEF Human • Martial
16 Elemental • Earth 16 Dwarf • Shapeshifter 18 Beast 16 Unique
• Primal
SPEED SPEED +4 DEF (Fort) SPEED SPECIAL POWERS SPEED
5 6 8 ❑
■ Encouraging Roar: Minor action; each ally 5
SPECIAL POWERS
within 5 squares of this creature shifts
SPECIAL POWERS Cleave: Immediate, when this creature’s M
HP HP HP 1 square. HP
Feral Charge: Whenever this creature hits attack destroys an enemy; make a m attack.
40 60 with a charge attack, the target of that attack is 70 25
Headstrong: +2 Attack against higher-level
also pushed 2 squares. enemies.

©2009 Wizards ● 9/60 ©2009 Wizards ◆ 10/60 ©2009 Wizards ★ 11/60 ©2009 Wizards ◆ 12/60

(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

BLADESINGER BRASS DRAGON COPPER SAMURAI DARING ROGUE


34 48 32 14
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longsword: +14 vs AC; 15 Damage m Bite: +16 vs AC; 20 Damage m Katana: +13 vs AC; 15 Damage m Short Sword: +9 vs AC; 5 Damage

■ R Dazzle: (range 5) +12 vs DEF (Will); 15 psychic ❑
■ C Fiery Breath: (blast 5) +14 vs DEF (Ref ); 20
LEVEL
Damage AND Dazed (save ends)
LEVEL
fire Damage AND push 3 squares, 10 fire only on
LEVEL ❑
■ C Acid Breath: (blast 3) +11 vs DEF (Ref ); LEVEL

■ R Crossbow: (nearest) +7 vs AC; 5 Damage.
8 R Magic Missile: (sight) +11 vs DEF (Ref ); 10 Damage, 11 miss. RECHARGE when first Bloodied. 8 15 acid Damage AND ongoing 5 acid Damage 4 RECHARGE at end of this creature’s turn if it
ignore Insubstantial (save ends). RECHARGE when first Bloodied. did not move that turn.
AC AC AC
R Longbow: (sight) +13 vs AC; 10 Damage AC M Sidestep: Shift 1 square, then make 2
ABILITIES
24 25 Dragon • Mount 22 20 m attacks.
Flight
ABILITIES Resist 5 Fire
DEF
• Arcane
DEF DEF ABILITIES DEF ABILITIES
22 Elf
23 Kobold Mount: Can have 20 Human • Martial 18 Human • Martial
a Small Kobold creature as
a rider. • Stealth
SPEED SPEED SPEED SPEED Hide
7 SPECIAL POWERS F6 SPECIAL POWERS 6 6
Spellsong: Does not provoke opportunity attacks with
R attacks.
Rider’s Guidance: This creature has +2 Speed SPECIAL POWERS
while it has a rider.
HP ❑
■ Quick Cast: Minor action; make a R attack. HP CHAMPION 1 ❑ ■ HP Skirmisher’s Guile: If this creature moves at HP SPECIAL POWERS
55 CHAMPION 2 ❑ ■❑■ 70 • Use when an enemy fails a save. That enemy is 55 least 3 squares before attacking, it may shift 35
• Use when a lower-level ally declares a R attack. That
Daring: +5 M Damage whenever target has
Helpless until end of its next turn or until it takes after attacking (usable after a charge).
attack uses a minor action instead of an attack action. combat advantage against this creature.
damage. Tactical Flank: Immediate, when an ally flanking
• Use when you win initiative. Until end of round,
• Use when a Kobold ally destroys an enemy. with this creature scores a critical hit; that ally Sneak Attack 5: +5 Damage whenever this
whenever an ally moves 3 or more squares during its creature has combat advantage against target.
turn, that ally has +4 Attack until end of turn. Score +5 VP. makes a m attack, then shifts 1 square.

©2009 Wizards ★ 13/60 ©2009 Wizards ★ 14/60 ©2009 Wizards ◆ 15/60 ©2009 Wizards ◆ 16/60
DRUNKEN MASTER DWARF BARBARIAN ELF SPEARGUARD HALF-ELF SORCERER
20 10 6 14
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Brawler’s Fist: +11 vs AC; 15 Damage m Falchion: +6 vs AC; 15 Damage m Longspear: +10 vs AC; 10 Damage m Spear: +10 vs AC; 5 Damage AND this
LEVEL LEVEL LEVEL LEVEL creature can teleport 1 square

■ M Swift Panther Rage: +6 vs AC; 25
6 3 Damage AND until end of battle, whenever 3 5 R Chaos Bolt: (range 10) +10 vs DEF (Will);
ABILITIES this creature shifts, it can shift 2 squares 10 psychic Damage AND slide 1 square
AC Human • Ki AC AC AC
20 Improved Agility: 15 19 17
+5 AC against ABILITIES ABILITIES
DEF
opportunity attacks.
DEF Dwarf • Primal DEF Elf • Martial DEF ABILITIES
20 13 Dwarven Resilience: +5 16 Reach 2 17 Half-Elf • Arcane
SPECIAL POWERS DEF against attacks that
deal poison damage.
SPEED Stagger: Can charge to any square adjacent SPEED SPEED SPEED
6 to target and does not need line of sight to 6 6 6
destination square or target. SPECIAL POWERS SPECIAL POWERS

■ Stumbling Dodge: Use when this creature ❑
■ Footwork: Immediate, when an enemy ❑
■ Chaotic Arc: Use when this creature
HP HP HP HP
is targeted by a M attack; that attack misses, and within 2 squares of this creature shifts; this declares a R attack. That attack also targets
45 this creature is Dazed until end of its next turn. 35 30 creature shifts 1 square. RECHARGE at start of 35 an enemy within 5 squares of the first target.

■ Unexpected Sidestep: Minor action; shift 1 this creature’s turn. RECHARGE when this creature’s natural attack
square AND this creature has combat advantage roll is an even number.
with any attacks made this turn.

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(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

HALFLING OUTRIDER KERWYN, HUMAN ROGUE MEDIUM AIR ELEMENTAL SILVER SORCERER
29 7 18 49
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Spear: +12 vs AC; 15 Damage m Piercing Strike: +6 vs DEF (Ref ); 10 Damage m Wind Blast: +11 vs AC; 10 Damage AND m Staff: +15 vs AC; 15 Damage
LEVEL
R Shortbow: (sight) +12 vs AC; 10 Damage LEVEL
M Deft Strike: Move up to 2 squares, then attack LEVEL slide 2 squares LEVEL ❑
■ C Cold Breath: (blast 3) +15 vs DEF (Fort); 15
7 M Thundering Lance: (only on charge) +12
2 1 adjacent enemy: +6 vs AC; 10 Damage 4 ❑
■ C Cyclone: (burst 1) +9 vs DEF (Fort); 12 cold Damage AND Immobilized, 10 cold only on
miss. RECHARGE when first Bloodied.
vs AC; 15 + 5 thunder Damage AND push 2 10 Damage AND push 1 square AND
A Lightning Strike: (radius 1 within 10) +15 vs
AC squares AC AC Immobilized. RECHARGE when first Bloodied. AC DEF (Fort); 20 lightning Damage
21 16 ABILITIES 18 24
Human • Martial
DEF
ABILITIES DEF • Stealth DEF ABILITIES DEF
19 Halfling • Mounted 12 Unique 16 Elemental • Air 22 ABILITIES
• Martial Hide Flight Elf • Dragon • Arcane
Resist 10 Cold
SPEED SPEED Defensive Mobility: +5 SPEED +4 DEF (Ref ) SPEED
7 SPECIAL POWERS 6 AC against opportunity F10 6

■ Lightfoot Valor: Immediate, use when attacks while moving.
SPECIAL POWERS
an enemy within 5 squares of this creature
HP HP HP HP ❑
■ Blur: Minor action; 1 adjacent ally has
50 becomes Dazed; charge that enemy.
20 SPECIAL POWERS 30 50 Conceal 6 until end of next round.

■ Warhound: Use when this creature makes
Sneak Attack 5: +5 M Damage whenever this ❑
■ Dragonflame Mantle: Immediate, when hit
an opportunity attack; make an additional attack creature has combat advantage against target. by a M attack; attacker takes 10 fire Damage; until
against target of that attack: +8 vs AC; end of round, whenever an enemy hits this creature
10 Damage. with a M attack, that enemy takes 10 fire Damage.

©2009 Wizards ★ 21/60 ©2009 Wizards ◆ 22/60 ©2009 Wizards ◆ 23/60 ©2009 Wizards ★ 24/60
BARBARIAN MERCENARY DIRE APE DRUID OF OBAD-HAI BAAZ DRACONIAN
9 25 29 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Sickle: (only while not in Beast Form) +12 vs AC;
m Greatsword: +3 vs AC; 15 Damage m Pound: +14 vs AC; 15 Damage 15 Damage m Longsword: +9 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL
M Pressing Strike: Shift 1 square, then attack ❑
■ M Crushing Grab: Make 2 basic M attacks m Bite: (only in Beast Form): +10 vs AC; 25 Damage
2 1 adjacent target: +3 vs AC; 15 Damage AND 8 against the same target. If both hit, target is 8 AND pull 1 square AND this creature shifts 1 square 2
push 1 square also Immobilized. RECHARGE at start of this
AC AC creature’s turn if no enemy can see it. AC AC
14 24 22 17 ABILITIES
ABILITIES
Human • Primal Evil • Dragon
DEF ABILITIES DEF
ABILITIES DEF DEF
12 22 Beast • Primal 20 15
Human • Primal
Forest Dweller: Forest
+4 DEF (Fort) SPECIAL POWERS
terrain does not affect
SPEED SPEED SPEED Beast Form: (only while not in Beast Form) Minor action; SPEED SPECIAL POWERS
this creature’s movement, this creature enters Beast Form and shifts 1 square. This
7 6 and this creature has 6 creature can end Beast Form as a minor action. 6 Death Throes: When this creature is
SPECIAL POWERS destroyed, the square it occupied becomes
Hide while occupying ❑
■ Summon Nature’s Ally: (only while not in Beast
Bloodrage 5: +5 M Damage while Bloodied. forest terrain. Form, Summoning) Replaces attack action: Place a new statue terrain. If this creature was destroyed
HP HP HP HP
Beast, Elemental, or Magical Beast creature with cost by a M attack, the attacker is Immobilized OR
30 Requires Discipline: Add your warband’s 55 Reach 2 55 up to 15 points on the battle map within line of sight 20 Weakened (opponent’s choice).
highest Champion rating to this creature’s M of this creature. That creature makes an immediate m
attack rolls. attack and is considered to have activated this round. That Dragon Defender: Immediate, when an enemy
creature is considered part of your warband but is worth adjacent to this creature targets a Dragon ally with
0 VP when eliminated. Remove that creature from the
battle map at end of its next turn. a M attack; make a m attack against that enemy.

©2009 Wizards ● 25/60 ©2009 Wizards ★ 26/60 ©2009 Wizards ◆ 27/60 ©2009 Wizards ● 28/60

(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

BLUE WYRMLING CLERIC OF NERULL GOBLIN SKIRMISHER GOBLIN WARRIOR


25 28 3 3
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Gore: +14 vs AC; 10 + 5 lightning Damage m Grim Scythe: +14 vs AC; 10 + 5 necrotic Damage m Spear: +4 vs AC; 5 Damage m Morningstar: +6 vs AC; 10 Damage
LEVEL LEVEL R Cowering Fear: (range 10) +12 vs DEF (Will); 5 psy- LEVEL LEVEL

■ C Lightning Breath: (line 6) +12 vs DEF R Thrown Spear: (range 5) +7 vs AC;
7 (Ref ); 15 lightning Damage, 5 lightning on 7 chic Damage AND slide 3 squares AND Immobilized
1 10 Damage 1
miss. RECHARGE when first Bloodied.
AC AC AC AC
21 23 12 ABILITIES 15
ABILITIES ABILITIES
ABILITIES Goblin
DEF Dragon DEF
Evil • Human • Divine DEF DEF
Goblin
Tends to Wander:
19 Flight 19 12 During setup, you may 13
Resist 5 Lightning place this creature
SPEED SPEED SPECIAL POWERS SPEED within 5 squares of SPEED SPECIAL POWERS
F7 5 Deathstrike Aura: Immediate, when an ally within 5
squares is destroyed; that ally makes a m attack.
6 your start area. 6 Goblin Tactics: Immediate, when a M attack
SPECIAL POWERS CHAMPION 2 ❑ ■❑■
misses this creature; shift 1 square.
SPECIAL POWERS
HP My Food: Use when this creature damages HP • Use when an Undead ally damages a living enemy HP HP
50 an enemy with Lightning Breath; charge 40 with an attack granted by Deathstrike Aura. That ally is 10 Goblin Tactics: Immediate, when a M attack 15
that enemy. not destroyed; instead it has 5 HP and is destroyed at misses this creature; shift 1 square.
end of its next turn.
• Use when this creature destroys a living enemy. Until
end of battle, allies have +5 Damage.

©2009 Wizards ◆ 29/60 ©2009 Wizards ◆ 30/60 ©2009 Wizards ● 31/60 ©2009 Wizards ● 32/60
HOBGOBLIN WARRIOR KAPAK DRACONIAN KOBOLD SKIRMISHER MEDIUM WATER ELEMENTAL
3 11 5 13
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longsword: +7 vs AC; 10 Damage m Bite: +8 vs AC; 5 + 5 poison Damage m Spear: +6 vs AC; 10 Damage m Slam: +12 vs AC; 10 Damage
LEVEL LEVEL ❑
■ R Poisoned Arrow: (range 10) +8 vs DEF LEVEL LEVEL
R Crossbow: (nearest) +6 vs AC; 10 Damage ❑
■ C Crashing Wave: (blast 3) +10 vs DEF
1 3 (Fort); 10 Damage AND ongoing 10 poison 1 5 (Fort): 10 Damage AND push 2 squares AND
Damage (save ends) AND Slowed. RECHARGE Dazed. RECHARGE when an enemy ends its
at end of this creature’s turn if it occupies one of turn adjacent to this creature.
AC AC your victory areas. AC AC
16 18 15 21
ABILITIES
Goblin • Hobgoblin ABILITIES
DEF DEF ABILITIES DEF DEF
ABILITIES
13 18 Evil • Dragon 13 Kobold 17 Elemental
+4 DEF (Ref )
Glide: While moving, this
SPEED SPECIAL POWERS SPEED creature ignores difficult SPEED SPEED
5 Awareness: Can make an opportunity attack 6 terrain and pit terrain. 7 4
SPECIAL POWERS SPECIAL POWERS
against an adjacent enemy that shifts.
Shifty: Minor action; shift 1 square. Cleave: Immediate, when this creature’s M
HP Phalanx Fighting: +2 AC while adjacent to HP SPECIAL POWERS HP HP
attack destroys an enemy; make a m attack.
15 an ally. 30 Death Throes: When this creature is destroyed, 20 40
each adjacent creature takes 5 acid Damage.
Place a counter in the square this creature oc-
cupied. Until end of battle, whenever a creature
enters that square, it takes 5 acid Damage.

©2009 Wizards ● 33/60 ©2009 Wizards ◆ 34/60 ©2009 Wizards ● 35/60 ©2009 Wizards ◆ 36/60

(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

SALAMANDER THAYAN KNIGHT URTHOK THE VICIOUS WERERAT


32 30 34 11
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Battleaxe: +15 vs AC; 15 Damage
m Flaming Spear: +16 vs AC; 10 + 5 m Longsword: +16 vs AC; 15 Damage R Javelin: (range 5) +15 vs AC; 10 Damage
m Rapier: +8 vs AC; 10 Damage
LEVEL fire Damage LEVEL LEVEL LEVEL

■ M Diseased Bite: +8 vs DEF (Fort);
8 M Tail Lash: +15 vs AC; 5 Damage AND 9 8 3 10 Damage AND ongoing 5 Damage AND
ongoing 5 fire Damage (save ends) AND slide Weakened (save ends both). RECHARGE at
1 square ABILITIES start of this creature’s turn if no enemy can
AC AC AC Goblin • Hobgoblin • Martial AC
24 25 ABILITIES 24 Unique 19 see it.

ABILITIES Human • Martial


DEF Elemental • Fire DEF DEF DEF ABILITIES
SPECIAL POWERS
20 Immune Fire 21 20 ❑
■ Hurling Charge: Immediate, when this creature 17 Shapeshifter
Reach 2 SPECIAL POWERS declares a charge attack; make a Javelin attack against • Stealth
target of the charge.
SPEED SPEED Arrow-Catching Shield: Immediate, when an SPEED Goblin Attendants: Immediate, when an enemy SPEED Hide
6 SPECIAL POWERS
5 enemy targets an ally adjacent to this creature 5 targets this creature with an attack; redirect that attack 6
with a R attack; redirect that attack to this to 1 active Small Goblin ally adjacent to this creature.
Punishing Lash: Immediate, when an enemy creature. CHAMPION 3 ❑ ■❑■❑■
HP HP HP Warband Building: All Goblins and Hobgoblins are legal HP
within 2 squares of this creature damages an Scion of the Zulkir: This creature and adjacent
60 ally; make a Tail Lash attack against that enemy. 65 Arcane allies have +4 DEF against C and A
60 in your warband.
30
• Use when a Goblin or Hobgoblin ally declares a M or R
attacks. attack. A different Goblin or Hobgoblin ally also makes an
immediate M or R attack against the same target.
Zulkir’s Defender: +2 Attack and +5 Damage • Use at start of round. Each ally in a victory area at start of
against targets adjacent to an Arcane ally. round has +2 Attack and +5 M Damage until end of round.

©2009 Wizards ★ 37/60 ©2009 Wizards ★ 38/60 ©2009 Wizards ◆ 39/60 ©2009 Wizards ◆ 40/60
CARRION CRAWLER GRIMLOCK ABYSSAL MAW BLACK DRAGON
19 7 5 45
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Bite: +12 vs AC; 15 Damage m Flint Axe: +5 vs AC; 15 Damage m Bite: +4 vs AC; 15 Damage m Acid Bite: +16 vs AC; 10 + 10 acid Damage
LEVEL
M Paralyzing Tentacles: (Reach 2, can target LEVEL

■ M Brutal Fury: +5 vs AC; 20 Damage LEVEL LEVEL ❑
■ C Corrosive Breath: (line 12) +14 vs DEF
6 allies) +9 vs DEF (Fort); 10 Damage AND 2 1 7 (Ref ); 30 acid Damage, 15 acid on miss.
Slowed (save ends); if already Slowed, target RECHARGE when first Bloodied.
AC is instead Immobilized (save ends); if already AC AC AC
ABILITIES
20 Immobilized, target is instead Stunned 14 13 ABILITIES
25 Evil • Dragon
(save ends) ABILITIES
Grimlock Evil • Demon Flight; Resist 10 Acid
DEF DEF DEF DEF Lurking Foe: This creature
Blind
18 ABILITIES 12 11 23 must start the battle off the
Blindsight battle map. Place it in your
Aberrant • Beast
Slave Stock: +4 DEF against start area or in any unoc-
SPEED Wandering Monster: SPEED SPEED SPECIAL POWERS SPEED
cupied victory area at start
Aberrant creatures.
6 Sets up in a random 6 6 ❑
■ Hunger of the Abyss: Use when an enemy F7 of a round after the first.
victory area. ends its turn adjacent to this creature; make
HP HP HP
a m attack against that enemy. RECHARGE HP
CHAMPION 1 ❑

45 SPECIAL POWERS 45 25 when this creature misses with a m attack.
60 • Use when an ally hits a Bloodied enemy:
+10 Damage on that attack.

■ Berserk Lashing: Immediate, when first
• Use before taking your first turn of a round.
Bloodied; make a Paralyzing Tentacles attack
The player with the most creatures in his or her
against each creature within Reach. victory areas at end of round scores +10 VP.

©2009 Wizards ★ 41/60 ©2009 Wizards ● 42/60 ©2009 Wizards ● 43/60 ©2009 Wizards ★ 44/60

(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

BRIGHT NAGA BUGBEAR CHITINE DRETCH


15 5 7 14
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Bite: +11 vs AC; 10 Damage m Morningstar: +4 vs AC; 15 Damage m Short Sword: +7 vs AC; 5 Damage m Claw: +10 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL
C Blast of Flame: (blast 5) +9 vs DEF (Ref ); 10 ❑
■ M Skullthumper: (only with combat ❑
■ M Flailing Limbs: Make 3 m attacks. ❑
■ A Scare: (radius 2 within sight, level 4 or
4 fire Damage 1 advantage against target); +4 vs DEF (Fort); 2 RECHARGE as a replaces attack action. 5 lower enemies only) +10 vs DEF (Will); target
15 Damage AND Stunned is not considered to be occupying a victory
AC AC AC AC area for purposes of scoring VP (save ends)
17 14 16 20 (Fear)

ABILITIES ABILITIES
DEF DEF DEF DEF
Evil • Immortal Spider • Stealth
15 10 ABILITIES 14 16 ABILITIES
• Magical Beast
Goblin • Bugbear Evil • Demon
SPEED SPEED SPEED SPEED Resist 5 All
7 6 6 4
SPECIAL POWERS SPECIAL POWERS
HP

■ Mock Spellcasting: Immediate, when an
HP HP
Web Trap: Immediate, when a non-Spider
HP
Arcane enemy misses this creature with a R, enemy ends its move adjacent to this creature; SPECIAL POWERS
45 C, or A attack. This creature makes the same 25 25 that enemy is Immobilized. 25
Revenge for the Pathetic: Immediate, when
attack, using an Attack value of +9 instead of its destroyed; 1 Demon ally within 10 squares
normal value. teleports to the square this creature occupied
when it was destroyed.

©2009 Wizards ★ 45/60 ©2009 Wizards ● 46/60 ©2009 Wizards ◆ 47/60 ©2009 Wizards ● 48/60
DROW WARRIOR DROW WIZARD EYE OF GRUUMSH GARGOYLE
6 29 44 29
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Rapier: +7 vs AC; 5 Damage m Staff: +12 vs AC; 10 + 5 necrotic Damage m Vicious Axe: +14 vs AC; 20 Damage AND m Claw: +13 vs AC; 15 Damage
LEVEL LEVEL LEVEL this creature takes 5 Damage LEVEL
R Hand Crossbow: (nearest) +5 vs DEF (Fort); ❑
■ A Snowball Swarm: (radius 2 within 10) M Stonesoul Frenzy: Use only if this creature
2 5 Damage AND ongoing 5 poison Damage 9 +14 vs DEF (Ref ); 10 cold Damage AND 11 M Double Attack: Make 2 m attacks. 9 began its turn in Stone Form; move up to its
(save ends) Slowed AND Blinded Speed and attack each enemy once whose
AC AC ❑
■ R Withering Ray: (sight) +14 vs DEF (Fort); AC AC space it enters this turn, +11 vs DEF (Ref );
18 23 5 necrotic Damage AND Weakened 17 ABILITIES 23 15 Damage AND Slowed

Evil • Orc • Martial


DEF
ABILITIES
DEF DEF
+4 DEF (Fort)
DEF ABILITIES
16 21 18 22 Evil • Gargoyle
Drow • Martial Immune Flanking:
Does not grant • Earth
ABILITIES Flight
SPEED SPEED SPEED combat advantage SPEED
6 6 Drow • Arcane 7 when flanked. F7
SPECIAL POWERS SPECIAL POWERS
HP
Sniper: +2 Attack and +5 Damage with R HP HP SPECIAL POWERS HP
25 attacks against targets that cannot see this 60 SPECIAL POWERS 120 Inspiration of Gruumsh: Lower-level Orc allies 50 Stone Form: Replaces attack action: This
creature is inactive, has Resist 20 All, and
creature. within 10 squares have +5 M Damage.
Consumption: Replaces move action: This cannot score VP. If this creature starts a round in
creature takes 5 necrotic Damage; RECHARGE Stone Form, it can leave Stone Form on its turn
Snowball Swarm or Withering Ray. by taking a move action.

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(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

HARPY LARGE MONSTROUS SPIDER LARGE RED DRAGON OGRE RAVAGER


15 11 83 38
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Claw: +12 vs AC; 10 Damage m Rot Poison Bite: +11 vs AC; 5 Damage AND m Fiery Bite: +18 vs AC; 10 + 10 fire Damage m Blood Axe: +12 vs AC; 20 Damage AND
LEVEL LEVEL ongoing 5 poison Damage (save ends); targets LEVEL M Draconic Fury: 2 attacks, +18 vs AC each; LEVEL ongoing 5 Damage (save ends)
C Alluring Song: (only while not Bloodied;
5 burst 10, enemies only) +10 vs DEF (Will); 4 already taking ongoing poison damage also 15 20 Damage each 9 ❑
■ M Cruelest Cut: +10 vs AC; 30 Damage AND
Immobilized AND pull exactly 3 squares take ongoing 5 necrotic Damage (save ends) ❑
■ C Fiery Breath: (blast 5) +18 vs DEF (Ref ); ongoing 10 Damage (save ends); on miss, 15
AC ❑
■ C Deadly Screech: (burst 4) +10 vs DEF AC ❑
■ C Web Spray: (blast 3) +9 vs DEF (Ref ); AC
30 fire Damage, 15 fire on miss. RECHARGE AC
Damage AND ongoing 5 Damage (save ends)
when first Bloodied.
19 (Fort); 10 thunder Damage AND Dazed 18 Immobilized (save ends) 29 21
ABILITIES
DEF DEF DEF DEF
17 16 27 ABILITIES 19 Ogre
ABILITIES
Evil • Dragon Reach 2
ABILITIES Beast • Spider
Flight; Reach 2
SPEED SPEED SPEED SPEED
Evil • Fey Resist 15 Fire
F7 Flight
6 F8 6
SPECIAL POWERS
HP HP HP HP Aura of Fear: Enemies adjacent to this creature
CHAMPION 2 ❑
■❑

40 35 90 • Use when any attack roll misses. Reroll that attack. 75 have –2 Attack.

■ Menacing Counterattack: Immediate, when
• Use before taking your first turn of a round. The an enemy’s M attack misses this creature; make a
player whose warband eliminates more enemies m attack against that enemy. RECHARGE when
than any other this round scores +15 VP. this creature destroys an enemy.

©2009 Wizards ◆ 53/60 ©2009 Wizards ★ 54/60 ©2009 Wizards ★ 55/60 ©2009 Wizards ★ 56/60
ORC DRUID RED SAMURAI SMALL WHITE DRAGON TROGLODYTE
27 40 24 7
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Staff: +14 vs AC; 10 Damage m Burning Katana: +13 vs AC; 20 + 5 fire m Bite: +13 vs AC; 10 + 5 cold Damage m Club: +9 vs AC; 10 Damage
LEVEL LEVEL Damage LEVEL LEVEL
A Call of the Beast: (radius 1 within 10) +12 ❑
■ C Frost Breath: (blast 3) +11 vs DEF (Ref ); M Sickening Bite: +7 vs DEF (Fort); 5 Damage
7 vs DEF (Will); 10 psychic Damage AND target 10 ❑
■ C Fire Breath: (blast 3) +11 vs DEF (Ref ); 6 10 cold Damage. RECHARGE when first 2 AND target cannot heal (save ends)
cannot gain combat advantage until end of its 20 fire Damage Bloodied.
AC next turn AC ❑■ M Sweeping Flames: (2 targets) +11 vs AC AC
21 M Poison Touch: Automatic hit; 5 poison 20 DEF (Ref ); 20 + 15 fire Damage 22 18
Damage ABILITIES
DEF ❑
■ R Wind Prison: (range 10) +12 vs DEF DEF DEF Dragon DEF ABILITIES
(Ref ); target grants combat advantage to all
19 enemies until end of battle
20 18 Flight 16 Troglodyte
ABILITIES Resist 5 Cold
SPEED SPEED Human • Martial SPEED SPEED
6 7 Resist 5 Fire F6 6
SPECIAL POWERS
SPECIAL POWERS
HP
ABILITIES HP HP

■ Chill to the Bone: Immediate, when this
HP
SPECIAL POWERS creature’s attack roll is a natural 20; the target Stench: Adjacent living creatures have –2
50 Orc • Primal 85 45 25 Attack; Troglodytes immune.
Draconic Agent: +5 M Damage while in a of that attack has Vulnerable 5 Cold until end
warband with an Evil Dragon champion. of battle.
Firesoul: Immediate, when this creature takes Freeze: While an enemy within 3 squares of this
fire damage; shift 3 squares. creature is Slowed, it is also Immobilized.

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(C) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

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