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Displays Supply and Demand zones more-or-less in accordance with Sam Seidens

teachings.
You should only use the visibility inputs if you have II_SupDem loaded multiple
times on a single chart and one of them has forced.tf set to 0

A weak zone "should" represent a rally-base-rally or drop-base-drop S/D zone

There are some styling issues with the HUD

inputs:
forced.tf : 0 for current timeframe, otherwise use a valid number to show other tf
zones.
draw.zones : toggle drawing of the zones themselves
solid.zones : boxes or blocks
solid.retouch : make a retouched zone solid rather than a block
recolor.retouch : change color of a retouched zone
recolor.weak.retouch : change color of a retouched 'weak' zone
zone.strength : change color of 'weak' zones
no.weak.zones : do not draw 'weak' zones at all
draw.edge.price : shows the price of the 'leading edge' of a zone
zone.width : line width if zones are not solid
zone.fibs : fib levels between closest Supply/Demand zones
fib.style
HUD.on : show the HUD
timer.on : put a bartimer next to the HUD, HUD.on must be true for this to show
layer.zone : The higher the number the closer to the 'front' the indicator objects
will be, lower numbers will be more 'background' effects zones
layer.HUD : The higher the number the closer to the 'front' the indicator objects
will be, lower numbers will be more 'background' effects HUD
corner.HUD, pos.x, pos.y : where to put the HUD
alert.on : make a noise if price enters (or starts a new bar in) a zone
alert.popup : popup an alert box
alert.sound : the noise the alert makes
13 color inputs

<<< visibility >>>


limit.zone.vis : leave false unless you have multiple II_SupDems on a chart and one
of them is set to 0
same.tf.vis : make the forced.tf = 0 II_SupDem visible
set the forced.tf = XX to be not visible on chart tf XX, and turn the rest on.
I probably could have made that nicer, but it fell into the same cbf category as
the HUD prettiness
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The zones are split into two types Strong and Weak, in essence a strong zone should
be rally-base-fall (fall-base-rally), and weak zones should be rally-base-rally
(fall-base-fall). Weak zones can be turned off.
there is also the option to recolor the zones if they have been retouched by price.
All these colors are inputs that can be changed.

The indi probably draws too many zones, expecially if you leave the weak zones on,
so you will beobably have to mentally ignore some of them.

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