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Denna kompositionsbedömningsmall är i grunden baserad på en mall framtagen av The

Warhammer Players Society och sedan har den förändrats under tidens gång av många
personer och föreningar. Vi är bara de sista i raden.
De spelare som har åsikter angående denna mall får mycket gärna höra av sig till
tävlingsledningen med dessa. Efter tävlingen kommer mallen att utvärderas inför nästa
RTO Fantasy. (Dokumentet uppdaterat 28 April 2009)

Army composition system


No army can score over 6000 or less than 0 for Army Composition (AC).

The system is quite simple to use. Find your army’s entry in the lists on the following pages and start with
the basic 3000 AC points. To this number you then either add bonuses or deduct penalties as shown in the
Magic Capacity and Army Specific Points sections. Finally divide this score by 200.
The final total is your AC score and is added to your overall Score for the Tournament.

When sending your army list to the event organizers, make sure your army’s AC score is listed either at the
top of page one or on the last page, after the army list itself.

Please read all sections carefully.

We expect that no player scores less than 2000pts and that the majority of players would look to score
3000-4000 pts as a balanced army.

Terminology / Clarifications

• “>” More Than, and “<” Less Than.


• Every time a bonus is subject to “>X”, the highest pointed unit(s) are ignored first.
• (FC) Denotes the bonus rewarded is worth either: Equal to the points cost of the unit without
a “standard bearer” OR Double the points cost of the unit with a “standard bearer”. To
receive the double points for a “FC” you must take the available upgrade (e.g. Standards).
Example: A 20-man Empire Spearmen unit with Shields, costs 140pts and would therefore only
receive 140pts bonus. However if a “standard bearer” is taken, at 10pts (150pts total), the bonus
is doubled to 300pts. If the unit then takes a War Banner (25pts), the bonus stays the same as the
cost for the Magical Banner is not added and/or doubled.
• (FC) is only added for a maximum of three (3) units; for the fourth unit and so on you
receive only (Pts).
• (Pts) Denotes that the bonus you receive for taking the unit is the same as the points cost for the
unit, regardless of whether you take a “Full Command” or not. So, using The Empire again, a unit
of 10 Free Company would get 50pts and if they took a FC, they would get 75pts, as this is not
doubled like the (FC) above.
• (Pts) x 2 Denotes the same as above, however you get DOUBLE the points cost.
Note: The multiplier can be some other number, though 2 is the most common.
• (FC) >1 The most expensive unit is still ignored, whether it has a Full Command (FC) or not.
• (BR) Denotes that the bonus you receive for taking the unit is the same as the point cost for the
unit, but to receive it the unit must have a banner.

NOTE: All bonuses exclude points for Magical Banners, Magic items, and other upgrades, like
Skaven Weapon Teams & Night Goblin Fanatics & Marks for Warriors Of Chaos, Assasins etc.
Magic Capacity

For determining the AC given by the army’s Magic Capacity, add together the following:
• The ”free” number of dice the army generates (2 Power Dice and 2 Dispel Dice for most armies, but 4
Dispel Dice for Dwarfs etc)
• The number of Power Dice/Dispel Dice generated by characters every magic phase.
• Each bound item (not one-use only items) present in the army list adds one Power Die for this
purpose. This also applies to for example The Corpse Cart.
• Characters and units able to use Bound Spells also count as generating Power Dice, but exactly how
many are described in the lists below (specific for each army).
• Items/Units that generate Power Dice or Dispel Dice are also included*.
• Other items mentioned in the restricted items list may also count as power or dispel dice.
• Tomb King armies and Empire armies with only priests count their Basic Power Dice as 0 (zero)
instead of 2.
• 1st Dispel Scroll counts as a dispel dice
Each Dispel Scroll >1 counts as two dispel dice
1st Power Stone counts as a power dice
Each Power Stone >1 counts as two power dice

Calculate Power Dice and Dispel Dice separately, then consult the table below and add the two numbers to
get the total Bonus/Penalty for Magic Capacity:

Dice Bonus/Penalty

2 +100
3 +50
4 ±0
5 -50
6 -100
7 -200
8 -350
9 -550
10 -800

-300 per extra dice over 10

If you have both 2 dispel and 2 power dice you receive a extra +200 bonus (This does NOT apply to
Deamons Of Chaos)

Example: An army with one level 4 wizard will generate 6 Power and 4 Dispel Dice. The army also
includes a Power Familiar (1 Power and 1 Dispel) as well as two Mark of Tzeentch (2 Power Dice). The
total is then 9 power and 5 dispel dice. The table is consulted: 9 Power Dice gives a penalty of 550 while
5 Dispel Dice sets you back another 50 points. The total Army Composition points for Magic Capacity is
thus -600.

* Items that generate a random number of Power or Dispel Dice count as generating the average number of dice for this purpose,
rounded up. For example: Banner of Sorcery would generate 2 PD due to the randomness of D3 Power Dice generated in the owner's
Magic Phase.

NOTE: Items that can store Power Dice or Dispel Dice are NOT included in this calculation, but might be punished in the "Restricted
Magic Items" section instead.
Wood Elves
Penalties Bonuses
-800 Green Dragon +400 Only forest spirits in the army
+200 No lord
Wild Rider units +200 One Great Stag/Unicorn
-200 2nd unit +200 One Branchwraith (not generating
-300 3rd unit dispel dice)
-500 Each unit>3 +200 No Treeman

Wardancer and/or Dryad units +(BR) Glade Guard unit*


-50 4th unit +(Pts) First Scout unit
-150 5th unit +(Pts)*2 Second Scout unit
-200 Each unit>5
+(FC) Eternal Guard unit
-200 First Treeman (-400 if BSB present) +(Pts) War Hawk unit
-1400 2nd Treeman +(Pts)*1,5 Tree kin unit
* Each Wardancer unit after the first counts as two units * For a maximum of 2 units

Magic Items restriction


-200 Annoyance of netlings (if on a treeman ancient) Notes:
-300 Hail of doom arrow Each Treeman counts as generating 1 Power
-Staff of Wylm Elm counts as 1 dispel die or 2 dispel dice if Die.
total number of dispel dice>4
-200 Stone of Crystal Mere (if on a dragon rider) A Treeman Ancient counts as generating 2
-100 War banner power dice.
Dwarfs
Penalties Bonuses
+200 Daemon Slayer
Thunderers and/or Quarrellers units +200 No lord
-150 3rd unit +400 No War Machine
-200 Each unit >3
+(FC) Dwarf Warriors & Rangers
-50 2nd War Machine unit**
-150 3rd War Machine
-300 4th War Machine +(FC) Longbeards, Hammerers
-1000 Each War machine >4 and Ironbreakers unit***

+(Pts) First Slayes unit


Notes(1): The 2nd Organ Gun, 2nd Flame Cannon,3rd Cannon , 3rd
Bolt Thrower and 3rd Stone Thrower counts as two war
+(Pts) Miners*
machines.

Notes(2): Anvil of Doom counts as a dispel die and 3 * No bonus if Anvil is present in the army
warmachines
** Only an upgraded warrior unit

*** For one unit of the three


Magic Items restrictions:
-100 Master Rune of Gromril(MRoG)
-100 Rune of Resistance ( if combined with MRoG)
-100 Rune of Battle
-200 Master Rune of Challenge
-100 Rune of Penetration (if on Bolt Thrower)
Master rune of balance counts as two dispel dice
Spelleater Rune counts as a dispel scroll
Rune of Spellbreaking counts as a dispel scroll
Orcs & Goblins
Penalties Bonuses for all
-600 Wyvern +400 Night Goblin General
+200 “Vanilla” Goblin General
Fast Cavalry +200 No Warmachine
-50 2nd Fast Cavalry
-150 3rd Fast Cavalry +(FC) Orc Boyz(maximum of 2 units),
-500 Each Fast Cavalry >3 Savage Orc Boyz, Big unz and
Blackorcs & Night Goblins
-100 Each Fanatic >1 per 15 models in +(FC) Wolf Riders (if not Fast Cav)
host unit +(Pts)*2 Common Goblins

-100 Each Snotling unit >2 +(Pts)*2 First Arrer Boyz

-100 2nd Chariot* +(Pts) All missile armed units above


-200 3rd Chariot*
-400 4th Chariot* +(BR) One Boar Boyz Or One Savage Orc
-500 Each Chariot* >4 Boar Boyz

-50 3rd War Machine +(Pts)x2 Trolls unit with US >3


-150 4th War Machine
-500 Each War machine >4

-150 3rd Orc Boar Boy unit, Savage Orc


Boar Boy and/or any unit on Magic Items restrictions:
cavalry bases with AS better than -100 Nogg’s Banner of Butchery
4+ Mork's Spirit-totem counts as 2 dispel dice, 3 when on a
-300 Each Orc Boar Boy unit, Savage BSB
Staff of Sneaky Stealing counts as 2 dispel dice
Orc Boar Boy and/or any unit on -100 War banner
cavalry bases with AS better than
4+ >3

-200 Each Pump Wagon > 2

-200 Each Squig Hopper unit >2

-600 Each Giant >1

* This includes Orc Chariots, Goblin Chariots and Chariots


used as mounts for characters.

Notes(1): 3rd and 4th Orc Boar Boys Big Uns counts as two
cavalry choices
Notes(2): Doom Diver counts as 2 War Machines
The Empire
Penalties Bonuses
-200 Arch Lector on war altar +200 General of the Empire
-400 Griffon +200 Engineer
+200 No Warmachine
Units on cavalry bases with AS better than 4+**
-100 Third unit +(FC) Spearmen, Halberd,
-200 Fourth unit Swordsmen and Free
-300 Each unit>4 Company unit
+(Pts) Swordsmen, halbardiers,
-200 Each 5 (or part of ) models spearmen and free company detachments
(handgunner and crossbowmen
total) >25 +(Pts) One Archer unit *
+(BR) First Knight unit of any type
-50 2nd Fast Cavalry (not Inner Circle).
-150 3rd Fast Cavalry
-500 Each Fast Cavalry >3 +(FC) Greatswords

-50 Second War Machine* *Not detachments


-150 Third War Machine*
-300 Fourth War Machine *
-1000 Each War Machine >Four* Magic Items restriction:
-200 Van Horstman’s speculum (Wizard, Priest or
Engineer only)(-400 if mounted on War Altar)(-800 if
-200 First Steam Tank (-400 if War mounted on War Altar and Steam Tank present)
Altar Present) -100 Armour of Meteoric Iron
-1200 Second SteamTank -200 Rod of Command
-100 Rod of Power
*First mortar does not count as warmachine -100 Aldreds Casket of Sorcery
** Steamtank counts as one unit -100 War banner

Seal Of Destruction counts as a dispel scroll


Notes(1): First Steamtank counts as one warmachine

Notes(2): 2nd Cannon, 2nd Steamtank, 2nd Hellblaster counts as


two war machines.

Notes:
Each Warrior Priest counts as generating 1 Power
Die and 1 Dispel Die.

An Arch Lector of Sigmar counts as generating 2


Power Dice and 2 Dispel Dice.
High Elves
Penalties Bonuses
-400 Griffon +200 No lord
-600 Sun Dragon +300 No Warmachine
-800 Moon Dragon
+(FC) Two Lothern Sea Guard and/or
-1200 Star Dragon Spearmen units; +(BR) for the
-2000 >1 Dragons and/or Griffons rest.

+(Pts) One Archers unit


-200 If all core units have missile weapons
-100 3rd unit on cavalry bases with AS +(BR)*1,5 One Silver Helms* unit
better than 4+ * +(BR) Phoenix Guard*
-200 Each unit on cavalry bases with AS +(BR) One Sword Masters unit*
+(BR) White Lions*
better than 4+ >3*
+(Pts) Shadow Warriors
-100 2nd Chariot
-200 3rd Chariot * Bonus received for a total of maximum three(3)
-500 Each Chariot >3 units of White Lions, Sword masters, Phoenix Guard
and/or Silverhelms
-100 Second Eagle
-200 Each Eagle >2
Magic Items restriction:
-100 Seerstaff of Saphery
-100 2nd Warmachine
-100 Skeinsliver(-100 extra if on champion, -100 extra if
-300 3rd Warmachine warkachines >2 or PD>8)
-400 Each Warmachine >3 -100 Star Lance(-200 if combined with Talisman of Loec)
-100 Ring of Fury
* Each Dragon Prince unit counts as two units / Not -300 Dragon Armour, Armour Of Caledor (if mounted on
Characters dragon)
-100 War banner
-300 Battle Banner(-600 if mounted)

Notes: Annulian Crystal counts as two dispel dice


Sigil of Asuryan counts as a dispel scroll
A Dragon Mage counts as generating one (1) Book of Hoeth counts as two power dice
PD more than normal.
Vampire Counts
Penalties Bonuses
-200 Lord +200 No Lord
-400 Abyssal Terror
-1000 Zombie Dragon +(FC) Each Skeletons, Zombies
-200 Each Balefire >1
-200 2nd Flying Character** +(FC) Ghouls (If Champion NOT
-300 Each Flying Character** >2 present)

-50 2nd Fast Cavalry +(BR) First Grave Guard unit


-150 3rd Fast Cavalry
-500 Each Fast Cavalry >3 +(Pts) Bat Swarm

-200 Each Black Knight unit* >1 Magic Items restriction:


-200 Book of Arkhan
-300 Each Fell Bat unit >1 if -600 Red Fury combined with Dreadlance
Summon Creatures of the Night -100 Infinite Hatred (-400 if combined with Red Fury)
-200 Helm of Commandment (-300 if on lord)
is taken
-300 Forbidden Lore(If on lord)
-100 Each Walking Death(-300 if on BSB)
-150 Each Wraith (including -200 Banner of Dead Legion
Banshees) >3 -100 War banner
-800 Drakenhof Banner
-100 Each Master ability
-100 First Varghulf
-300 Each Varghulf >1 Skull Staff counts as one power dice if wearer can generate
3 power dice himself
Skull Staff counts as two power dice if wearer can generate
* Each Black Knight unit >7 models counts as two units more than 3 power dice himself
Black Periapth counts as one power dice
** Wearer of Talisman of Lycni counts as flying for
penalty purposes
Ghoulkin makes the wearer counts as flying for penalty
purposes
(If having Ghoulkin and Talisman of Lycni/Flying horror
he counts as 2 flying characters for penalty purposes)
A character on a flying mount also counts as a flying
character
Dark Elves
Penalties Bonuses

-500 Manticore +200 No Warmachine (if cauldron not


-1000 Black Dragon present)
-2000 >1 Dragons and/or Manticores +(FC) Each Warrior(no crossbows)

+(FC) Corsair, Witch Elf,


-100 2nd Harpy unit
Executioners unit
-150 3rd Harpy unit
-300 Each Harpy unit>3
+(FC) Dark rider unit (not fastcav)
-100 2nd Crossbow unit
+(BR) One Black Guard unit(without
-200 Each Crossbow unit >2
Standard Of Hag Grief, and no
assassin present in the army)
-100 2nd Fast Cavalry
-150 3rd Dark Rider/Fast Cavalry
+(BR) One Cold One Knights unit
-500 Each Dark Rider/Fast Cavalry >3

-100 2nd Chariot Magic Items restriction:


-100 Armour of Darkness
-200 3rd Chariot -300 Pendant of Khaeleth
-500 Each Chariot >3 -100 War banner
-100 Standard Of Slaughter
-100 2nd Shade unit* -100 Armour of Eternal Servitude
-200 Standard Of Hag Greif
-250 3rd Shade unit* -200 Focus Familiar (-300 if on a lord)
-500 Each Shade unit >3* -300 Ring of Hotek
-100 Hydra Banner (if mounted)
-150 3rd unit on cavalry bases -100 Rune Of Khaine (if Cauldron present)
-300 Manbane (if combined with Rune Of Khaine)
with AS better than 3+ -200 Touch Of Death (if combined with Rune Of Khaine)
-300 Each unit >3 on cavalry bases -200 Black Staff
with AS better than 3+ -300 Rending stars (if combined with manbane)

Sacrificial Dagger counts as 2 power dice On lvl <= 2


-100 2nd Warmachine and 3 power dice on lvl <= 4.
-300 3rd Warmachine
-400 Each War Machine >3

-400 1st Warhydra


-800 2nd Warhydra

-300 Each Cauldron Of Blood

-300 Assasin > 1

Each magic user counts as +1 PD

Cauldron doesn’t counts as one


Warmachine

* For every shade model > 10 (in a single


unit) add additional -200
Beastmen
Penalties Bonuses

-50 2nd Chariot +200 No lord


-100 3rd Chariot +300 If army has 2 Shaggots
-300 Each chariot > 3
+(FC) Each US 1 Beastmen infantry unit
-200 Each Spawn >2
+(Pts) Chaos Ogres and Chaos Trolls
-600 Each Giant >1
+(BR) Up to 2 Minotaur units
Note I: An army with magic taken only from
Nurgle counts as generating 2 power dice less. +(BR) Centigors

Note II: Lvl3-4 Slaanesh counts as 2 extra PD +(Pts) One Dragon Ogre Unit
Lvl2 Slaanesh counts as 1 extra PD
Magic Items restrictions for all Chaos
-200 Staff of Darkoth
-100 War banner
Warriors of Chaos
Penalties Bonuses

-1000 Chaos Dragon +200 No lord


+300 If army has 2 Shaggots
-200 Chaos Knights > 1 (-300 if mark of
Nurgle) +(FC) Chaos Warriors, Marauders, Chosen

-150 2nd Chariot +(Pts*2) Each Forsaken unit


-200 Each unit > 2
+(BR) First Ogre Unit
-200 Each Spawn >3
+(FC) Maruader Horsemen (not fastcav)
-100 3rd Fast Cavalry *
-150 4th Fast Cavalry *
-200 Each unit of Fast cavalry > 4* Magic Items restrictions for all Chaos
-100 Golden eye of tzeench
-500 Each Giant >1 -100 Collar Of Khorne(if on Tzeentch character)
-100 Infernal Puppet* (-200 if combined with book of
-600 Hellcannon >1 Secrets)(-400 if Combined with Black Tongue)
-100 Baner Of Rage (On Knights of Chaos)
-100 Raptourus Standard
-400 Each flying unit > 1 with AS < 3+ or -200 DoomTotem ( if Hellcannon present)
ward < 4+ -100 War banner

* Each Warhound unit > 1 counts as one Fast Cav *Counts as 1 PD


Lizardmen
Penalties Bonuses

-300 Carnosaurus +300 No Lord choice


-100 Slaan
+(FC) Saurus unit
-50 2nd Saurus character +(BR) Temple Guard unit
-100 Each Saurus character > 2
+(FC) Ranked Skinks with mote than 14 US
Skink Skirmishers
-40 3rd unit +(Pts) First Swarm
-60 4th unit +(Pts) First Kroxigor
-100 5th unit
-200 Each unit >5 +(BR) First Cold One Knights unit

Skinks that cost less than 75p


-100 2nd unit Magic Items restriction:
-200 Stegadon warspear
-200 Each unit > 2 -100 War banner
-100 Burning Blade Of Chotec
-200 Each Kroxigor unit >1
Diadem of power counts as one DD
The Becalming Cogitation counts as 2 DD
-200 Each Terradon unit >1 Cube Of Darkness counts as a Dispel Scroll
The Focused Rumination counts as 2 PD
Each unit on cavalry bases with armour save
better than 4+.
-200 Each unit > 2

-600 Each Stegadon >1

-50 3rd Salamander/Razordon


-100 Each Salamander/Razordon >3

-800 Less than two non-Skirmish


unit/Single Model
-300 Only two non-Skirmish
unit/Single Model
Skaven
Penalties Bonuses

-200 For each sorcerer > 2 +100 Each Assassin


+100 Each Master Moulder
-50 2nd Slave unit +200 No Lord
-150 3rd Slave unit
-200 Each Slave unit>3 +(FC) Storm Vermin unit
+(Pts) Swarm
-100 4rd Skirmisher with US 1** +(FC) Clanrats unit
-150 5th Skirmisher with US 1** +(Pts) Giant Rat Pack (max 2
-200 Each Skirmisher with US 1 >5** units)

-100 Each Jezzail model >5 +(FC) First Plague Monk unit
+(Pts)*2 Rat Ogre unit (max 2 units)
-50 2nd War Machine*
-150 3rd War Machine*
-300 4th War Machine*
-1000 Each War machine >4* Magic Items restrictions:
Each 3 (or part of) warp stones >3 counts as 1 PD
-400 Second Warp Lightning cannon (including the starting stones)
-200 Storm deamon
*First 2 Warpfirethrowers doesn’t count as warmachines -100 Warp scroll
-100 Weeping Blade
** Not Plauge Censer Bearers -200 Storm Banner
-100 War banner
Notes(1): 3rd Ratling Gun counts as two war machines.
Bretonnia
Penalties Bonuses

-1000 Less than 75 pts non-skirmish +200 No Lord


infantry
-400 Less than 150 pts non-skirmish +(Pts)*2 Each Man-at-arms unit
infantry +(Pts)*2 Bowmen unit without skirmish
-200 Less than 250 pts non-skirmish +(Pts) One Errant Knights unit
infantry +(Pts) One Knight of the Realm unit

-400 Hippogriff +(FC) Grail Reliquae

-200 Taking 5 or more characters


Magic Items restrictions
-50 3rd knight unit* Silver mirror counts as a dispel scroll
-150 4th knight unit* Sacrament of the lady counts as two power dice
-100 Tress of Isoulde
-250 5th knight unit* -100 Virtue of duty
-600 Each unit of knights >5* -100 Virtue of confidence
-100 Virtue of Discipline (if used by a monster rider)
-200 Each Pegasus Knight >5 -100 Banner of the Lady
-100 Virtue of the Impetuous Knight
-100 War banner
* Which includes Knights of the Realm, Knight Errants,
Questing Knights, Pegasus Knights and Grail Knights.

Note :The minus for having few pts non-skirmish


infantry are not cumulative, use only the largest
modifier.
Tomb Kings of Khemri
Penalties Bonuses

-200 2nd unit with “It came +400 No Lord character


from below” special rule** +300 Icon Bearer
-500 Each unit with “It came
from below” special rule >2 +(FC) Skeleton Warriors and Bowmen
unit
-100 2nd Chariot unit +(Pts) Skeleton Light Horsemen
-200 3rd Chariot unit unit
-300 Each Chariot unit >3* +(FC) One Heavy Horsemen unit

-200 Each unit of Carrion >1 +(Pts) The most expensive Chariot unit

-400 Each Bone Giant >1 +(FC) One Tomb Guard unit

-600 Each Catapult >1 +(Pts) Ushabtis

-200 Each Skull of the Foe upgrade


Notes:
*Up to two chariot units is allowed without penalty if Tomb The Casket of Souls counts as generating 2 Power Dice.
King is present. A Tomb King counts as generating 2 Power Dice.
A Tomb Prince counts as generating 1 Power Die.
** If one of the units with “It came from the below” special A Liche Priest counts as generating 2 Power Dice and 1
rule is a Tomb Swarm unit then there is no penalty for the Dispel Die.
2nd unit. A High Liche Priest counts as generating 5 Power Dice
and 2 Dispel Dice.
*** If the army only generate 5 or less power dice then the
second catapult will only get a -300 penalty.

Magic Items restriction:


-100 Cloak of dunes
-100 Crown Of the Kings
Hieratic Jar counts as a bound spell
Icon of rakaph counts as a bound spell
Brooch of great desert counts as a dispel scroll
-100 War banner
-200 Standard Of the Sands if one catapult (-400 if two
catapults)
-100 Flail Of Skulls
Deamons Of Chaos
Penalties Bonuses
-100 For taking Battle Standard Bearer +300 Daemon Prince
+200 One God Nurgle army
-800 Bloodthirster
-600 Lord of Change +(BR) Horrors < Lvl3 magician*
-500 Great Unclean One
-600 Keeper of Secrets +(BR) Plaguebearers (one unit less for
each Nurgle-herald present) * (Points for the
-100 1 st Khorne herald with 0+ AS cheapest unit)
-300 Each Khorne herald with 0+ AS >1
-100 1st Khorne chariot +(BR) Bloodletters*
-200 Each Khorne chariot >1
+(BR) Daemonettes*
-100 1st Tzeentch chariot
-200 Each Tzeentch chariot >1 * Maximum of 3 units

-150 Each Nurgle herald >1


Magic Items restrictions:
-100 Each Slaanesh chariot
-200 Dark Insanity
-100 Each Flesh hound > 4 -300 Immortal Fury (-500 with D. Insanity)
-200 Firestorm blade
-400 Twin Heads
-100 Each Seekers of Slaneesh unit > 1 -400 Tzeentch's Will
-200 Trappings of Nurgle (-500 if on GuO)
-100 Each Furies and/or Screamers unit >1 -100 Slime Trail (-200 if on GuO)
-300 Siren song (-500 if on KoS) (each >1 -800)
-200 Master of Sorcery (-400 each >1)
-100 4th Flamer model* -50 Noxious vapours
-200 5th Flamer model* -100 Banner of Exctasy
-300 Each Flamer model* > 5 -200 Siren Standard (one free if on deamonettes)
*Including characters with the flames of tzeentch -100 Each Icon of endless war (-200 if on
gift Bloodcrushers)
-100 Each Skull totem(-200 if on Bloodcrushers)
-1200 Standard of Chaos glory
-100 Each Beast Of Nurgle model > 3 -500 Great Icon of Despair
-200 Banner of unholy victory
-100 Each Fiends of Slaanesh model > 3 -100 Icon Of Sorcery
-100 Standard of Seeping Decay
-200 Obsidian Armour (if on Bloodthirster)
-100 Each Bloodcrusher model > 2
Banner of Hellfire counts as 2PD
Great Standard of sundering counts as 4DD
Spellbreaker and Spell destroyer counts as Dispell scroll
Ogre Kingdoms
Penalties Bonuses
-100 2nd Scrap Launcher +200 For the use of at least one
-300 3rd Scrap Launcher Hunter
-400 Each Scrap Launcher > 3 +200 Slave Giant
+200 For not using a Tyrant
-400 Each Gorger > 1
+(Pts)*2 Ogre Bull units
+(Pts)*3 Gnoblar fighters

+(BR) First Ironguts unit


Restricted Magic Items +(Pts) First Yehtee unit
-100 Skullmantle
-200 Tenderiser

Chaos Dwarves
Penalties Bonuses

-200 Each Bull Centaur Hero more than +(FC) Chaos Dwarf unit without
Bull Centaur units Blunderbusses
-400 Lammasu +(Pts) First Blunderbuss unit
-600 Great Taurus
+(FC) Hobgoblins, Orc and Goblin units
-300 Each Blunderbuss unit >1 on foot
+(Pts) Sneaky gits
-50 3nd Fast Cavalry
-150 4th Fast Cavalry +(BR) One Bull Centaur unit
-500 Each Fast Cavalry >4

-50 2nd War Machine Magic Items restrictions:


-150 3rd War Machine -100 Armour of Gazrakh the Cruel
-300 4th War Machine
-1000 Each War Machine >4

Notes: The first Earth Shaker and the 3rd Death Rocket counts
as two war machines. The 2nd Earth Shaker counts as three war
machines.
Dogs of War
Penalties Bonuses
+300 No Lord
-150 3rd Crossbowmen unit +200 Paymaster
-200 Each Crossbowmen unit >3
+(FC) Pikemen unit
Units on cavalry bases with AS better than 4+ +(Pts) Duelists unit
-100 Third unit +(BR) First Knight unit of any type
-200 Fourth unit
-300 Each unit>4 +(FC) Paymaster’s Bodyguard, Norse
Marauders and Dwarfs unit
-50 2nd Fast Cavalry without crossbows
-150 3rd Fast Cavalry +(Pts)x3 Halflings unit without Bows
-500 Each Fast Cavalry >3 +(Pts) Either one Halflings unit with
Bows or one Crossbowmen unit
-300 Each Ogre unit >2
-150 Eash Maneater > 5 +200 Birdmen of Catrazza

-200 Each Skirmishing unit > 3

-400 Giants of Albion Notes:


-600 Asarnil the Dragon Lord Each unit of RoR that corresponds with
a regular DoW counts as such when
-200 If both Beorg Bearstruck and the concerning penalties and bonuses.
bearmen of Urslo and Long
Drong’s Slayer Pirates are taken

-200 Each Fenbeast>2

-600 Each Giant >1

Dow Units in non DoW armies


Bonuses/Penalties
-200 Each Cannon* or Hot Pot*

-400 1st unit of Rhinox cavalry (Ogre Kingdom doesn’t get this penalty)
-600 2nd unit of Rhinox cavalry

-200 Beorg Bearstruck and the bearmen of Urslo

+200 Birdmen of Catrazza

-400 1st Giant


-600 2nd Giant

*They also counts as ageneric war machine and use the same penalty as already used in that particular list.
Kislev
Penalties Bonuses
-200 3rd Fast Cavalry* +200 Each Kislev Boyar >1
-500 Each Fast Cavalry >3*
+(FC) Unit of Kislev Kossars*
-300 Each unit on cavalry bases with
AS better than 4+>3* +(BR) First Winged Lancer unit¤

*The same penalties will apply to any army that uses Kislev *(Pts) if used as allies in another army.
as allies if they wouldn’t have any of these penalties.
-100 War banner (if used as allies) ¤Will not give (BR) in another army.

Empire – The Cult of Ulric


Penalties Bonuses
Units on cavalry bases with AS better than 4+ +(FC) Warrior of Ulric
-100 Third unit
-200 Fourth unit +(FC) Teutogen Guard unit (not
-300 Each unit>4¤ Inner Circle)
+(Pts) Teutogen Guard unit (Inner
-50 2nd Fast Cavalry Circle)*
-150 3rd Fast Cavalry +(Pts) One Archer unit
-500 Each Fast Cavalry >3
+(FC) Spearmen and Halberdiers
-200 Each Wolf-kin unit >1 unit

+(BR) One Knights of the White


Wolf unit (not Inner Circle)
¤ The Second unit of Inner Circle Knights counts as an
additional cavalry unit (even if it is actually an infantry unit). *If the High Priest of Ulric is present in the army the
Teutogen Guard with Inner Circle upgrade gives +(FC)

Magic Items restriction for Cult of Ulric and


Middenlanders: Notes:
-200 Van Horstman’s speculum (Wizard and Priest only)
Every two Wolfshead Emblems counts as a dispel dice
A High Priest of Ulric counts as generating 2
Each Amber Fang counts as a power dice Power Dice and 2 Dispel Dice.
-100 Each Fang of the Winter Wolves
-100 Rod of Command A Priest of Ulric counts as generating 1
-100 War banner
Dispel Dice and 1 Power Die.
Skaven –Hell Pit
Penalties
Bonuses
nd +(FC) Storm Vermin unit
-50 2 Slave unit
+(BR) Clanrats unit
-150 3rd Slave unit
-200 Each Slave unit>3 +(Pts)*2 Giant Rat Pack (max 3
units)
-50 2nd Throtloid unit
-150 3rd Throtloid unit
+(Pts)*2 Rat Ogre unit (without regen)*
-200 Each Throtloid unit>3
+(Pts) Rat Ogre unit (with regen)*
-100 2nd Aberration +(Pts) Trolls
-200 Each Abberation >2
*Maximum 2 units
-400 Each Behemoth or Chimerat >1

Magic Items restrictions:


Each 3 (or part of) warp stones >3 counts as 1 PD
(including the starting stones)
-100 Warp scroll
-100 Weeping Blade
-300 Storm Banner
-100 War banner

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