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Design Assessment

1. Identify the target demographics. Provide explanations for your answer.

2. Identify the compulsion-loops and explain how it works.

3. What is the strongest game feature and why it works.

4. What is the weakest game feature and why it doesn’t work.

5. What is your opinion on any friends or social features in this game?

6. What is your opinion on the strategies surrounding player progression in this game?

7. What is your opinion about the events delivered to players in this game?

8. If you had complete design freedom, how would you improve the product’s player Retention?

9. If you were in charge of updating the game, what is the one new feature you would add to
enhance its Monetization and why do you think it will work?

10. If you were in charge of updating the game, what is the one new feature you would add to
enhance its Social Aspects and why do you think it will work?

11. In your opinion, why is this game grossing much better than Netmarble's Star Wars: Force
Arena?

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