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DAY OUTCOME ACTIVITY/RESOURCES ASSESSMENT

Language Arts - Entry Event AS:


→ 1.1 Discover and - Music will be playing as students come in marshmallow
Explore - Campsite setup response
Lesson - Fire (reading area) Video of book
1 - Express ideas and - Comprehension on book
develop - Would you survive? Activity
understanding - Cause and Effect chart FOR:
→ 2.1 Use Strategies and - PE(intro badges) Cause and effect
Cues - S’more learning board
- Use comprehension
strategies

Science - Knowledge based


→ 5.5 Electricity and - KWL FOR:
Magnetism - Connections to camping and magnets and Kwl chart
electricity
2 Language Arts - Connections mapping
→ 1.1 Discover and - Safety talk day around fire
- Website for safety
Explore - Read about safety
- Express ideas and - Survival Guide? FOR:
develop Survival guide
understanding page 2
→ 2.1 Use Strategies and
Cues
- Use prior
knowledge
→ 3.3 Organize, Record
and Evaluate
- Organize
information

Lesson Science 1. Magnetic field FOR:


3 → 5.5 Magnetic Fields - Fab Four Survival guide
→ 5.5 Build A Compass - direct instruction what magnetic fields are page 3

Math Additional Book


→ Number | Outcome 5 FOR:
2.Build compass - youtube Compass
Physical Education
→ A5-11 3. Reading a map
→C-5 4. Teach multiplication by 2 digit
→D5–3 - They would use skills in compass activity
5. Use compass for geocache in gym
Health
→ R-5.9 Student creates safety badge
6. Journal about badge

Lesson Science ½. Numeracy stations FOR:


4 → 5.5 Conductors and Survival guide
Insulators page 4 and 5

Language Arts
→ 2.1 Use Strategies and -fishing
Cues -rock climbing
-smore word problems
→ campers bought 15 bags of marshmallow. each
Math
bag had 35 marshmallows inside how many
→ Number | Outcome 5
marshmallows did they buy
-problem solving
-Teacher station (badge)

3. Read part 2
-cause and effect

4.Destroyed Campsite
-reintroduce project

5.conductor/insulator
- Conductors and insulators in stations. (or
front)
- Walk around finding material they think
will help them survive
- What makes a conductor and insulator
- predict
- Video, powerpoint
6. Cross the river
-get supplies (PE)

5. review 1.SS. Re map


2. Review
3. Work on badges
4.Task list/ Survival plan
5.Finish the story
6. Start making badges

6. Science 1,2. Learn about FOR:


→ 5.5 Continuous Loop - Continuous loops Survival guide
→ 5.5 Conductors of - Resistors page 6
Electricity - Insulators
- Conductors
→ 5.5 Resistance Tech to teach
Language Arts 3. Lemon Lab
→ 2.1 Use Strategies and - Discrepant event
Cues - Teacher Example using light

4. Daily 5- bear comprehension story


Math
→ Number | Outcome 5: 5. Concrete multiplication strategy
multiplication by 2 digit
6. Social studies

7 flex 1.Electricity stations FOR:


- magnet launch, static station, copper coil, survival guide
Light a light without plugged in p8
2,3. literacy sharing
4.social studies
5.math games
6.PE Cooperative games

8 Science 1. Review circuits


→ 5.5 Kilowatt Hours
→ 5.5 Electrical Meter 2. Learn how to read electrical meter and about
kilowatt
Physical Education -video
→ A5-10
→ A5-11 3. PE: Use mapping skills to find meters in the
→C-5 gym/school and record information, there will be
→D5–3 exercises that correspond with the numbers on
meter.
Math
→ Number | Outcome 5 4. Math Game - practice and strategies

5. Social Studies
Language Arts
→ 2.1 Use Strategies and
6. Developing comprehension strategies
Cues

9. Learning day/flex review/learn/catch up

PE: making game

Lesson Language Arts 1,2,3:literacy morning FOR:


10 → 2.1 Use Strategies and -predict (go to library use different pictures and survival guide
Cues books to predict) page 9,10
-summarize (mickey mouse goes camping)
Students watch the 4 min clip. Students will predict
Science what they think is going to happen after the first few
→ 5.5 Draw circuit minutes. Students will then watch the full movie and
summarize what they watched.
Physical Education -ask questions
→ A5-10 4. PE- making game
→ A5-11 5. Drawing circuits
→C-5 → intro the symbols , cup activity
→D5–3 6. Making from drawings
-circuit bug lab

11. 1. Review circuit symbols (four corner FOR:


Science activity) Four corners
→ 5.5 Draw circuit a. Foil activity for the students to use activity
inquiry based learning.
Language Arts 2. Cooperative game building (PE) Fab 4
→ 2.1 Use Strategies and 3. Fab Four
4,5. Numeracy Lesson
Cues
- Direct Teaching to review
- Strategies
Math - Number talk to encourage critical thinking
→ Number | Outcome 5 6. Relationships/cooperation
-tooth paste analogy ( video link)
Health -discussion
→ R-5.8
→ R-5.9

12 Language Arts 1. Comprehension test OF:


→ 2.1 Use Strategies and 2. Organize information Comprehension
Cues -line up by birthdays (silent),tallest to
shortest FOR:
- survival guide why each badge is Survival guide
important for survival P11, p12
Student Learning Day 3. Social
4. Research for project
5. Start plan
6. Communication activity
a. Changing the leader
b. Telephone
c. 20 questions
d. Read sharing circle
e. Discuss
13 Student Led Day 1 & 2. Continue on innovation task
Science - Students will continue to make their light
→ 5.5 they will use at the camp sit
Physical Education 2. Begin to make material list
→ A5-10 3. Make game
→ A5-11 - In PE the students will be making a
→C-5 cooperative game to play with their peers.
→D5–3 This is done in groups
4. Design organize info, problem solving badges
Language Arts
- Students will have a class to work on their
→ 3.3 Organize, Record
badges and the information they will put on
and Evaluate them.
5.SS
6. Numeracy badge

14 Language Arts 1, 2 . Work on badges


→ 2.1 Use Strategies and - Students will have a class to work on their
Cues badges and the information they will put on
them.
→ 3.3 Organize, Record
and Evaluate 3. Social Studies

4. Numeracy day
Stations:
Math Multiply by 1 x 2
→ Number | Outcome 5 Multiply 2 x 2
Multiply 2 x 3 - challenge
Physical Education Number talk fill in blank
→ A5–7 Problem solve
→ A5-11
→ A5-10 5. Play games
→C-5 - This class the students will play each others
→D5–3 games. They will be explaining why they
made the game and how it encourages and
engages everyone.

6. Journal/reflect on process of making the


game

15 Science 1. Daily 5
→ 5.5 Continuous Loop - Students will have the choice to read to
→ 5.5 Conductors of self, read to another, write in their journal,
Electricity work on comprehension strategies or one
on one with the teacher.
→ 5.5 Resistance 2. Reteach science outcome
3. Social Studies
4. Math strategies
- Numeracy stations(fishing, rock climbing
- -smore word problems
- → campers bought 15 bags of
marshmallow. each bag had 35
marshmallows inside how many
marshmallows did they buy
- Teacher station
5. Badge time/catch up
6. PE: Play game
- This class the students will play each others
games. They will be explaining why they
made the game and how it encourages and
engages everyone.

16 Science WORK DAY


→ 5.5 -presentations
-badge write up
Language Arts -cooperative game
→ 2.1 Use Strategies and -innovation circuit
Cues
→ 3.3 Organize, Record
and Evaluate

Physical Education
→ A5–7
→ A5-11
→ A5-10
→C-5
→D5–3

17 Presentation Day 1,2,3.The students will be presenting their OF:


project to their peers Survival Kit
Language Arts 4,5,6. Prep for field trip
→ 2.1 Use Strategies and → sign up for activities
Cues → assign jobs
→ 3.3 Organize, Record → supply list
→ expectations
and Evaluate

18 Field Trip Day https://www.albertacamping.com/falltour1

19 Field Trip Day https://www.albertacamping.com/falltour1

20 This day will be a debrief day


1. Review what they learned at camp
2. Reflections
3. Re read marshmallow to see what they
wrote down
4. Would they change it?
5. PE: they will redo the games they learned
at camp. Talk about how they could change
them.

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