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Factorio TND Mod Conceptual Design PDF
Factorio TND Mod Conceptual Design PDF
Purpose
The purpose of this mod is to introduce a new aspect of base design; transmission and distribution (T&D)
of electricity. Vanilla late game electrical design is limited to massive solar and accumulator fields with
substations distributing free power across the entire map; the only objective is maximum coverage, and
it feels both unrewarding and unrealistic.
With T&D, engineers will need to consider the layout of their power generation and consumption from
the beginning. Power generation far from consumption makes scaling easier, but early game limits will
cause high losses in transmission. Local power generation limits losses on transmission, but makes scaling
your base to the late game far more difficult. This mod also penalizes distributed power structures like
solar panels and accumulators; players will now have to choose between cheap pollution free, but
inefficient distributed power or expensive concentrated power. Additionally, due to new limits on the
number of connections for power poles and other structures, branches off of power lines may only be
achieved at transformer locations. This will remove unrealistic “spider web” power grids and encourage
much more planning to ensure all structures are adequately powered. Massive fields of electric furnaces
will be difficult to power, and players will have to constantly upgrade the power grid to match the
demands of their ever growing factory. The goal is a well ordered, visually appealing, and realistic power
distribution system which requires a non-trivial, but not overwhelming amount of planning to achieve.
This conceptual design introduces the new concepts, structures, and changes which are planned for the
T&D mod.
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T&D Mod Conceptual Design 2/8/2018
New Concepts
Multiple Electricity Types
Electricity will be divided into four distinct and incompatible types:
Each electric network type can only be carried on its respective power pole, and electric components can
only be powered by the appropriate network type. Electric networks are connected by transformers
which convert from one voltage to another.
Electric pole chains will be limited in the amount of power they can supply. Once an electric pole chain
reaches the limit, power supplied to components will be capped out. For example, if a chain requires 100
W of power, but has a capacity of 80 W, all components powered off that chain will receive 80% of their
electricity demand. Further, the capacity of electric pole chains will be uniformly enforced along the entire
length of the chain. If a 20 MW load is located halfway along a chain and another 20 MW load is at the
end of a chain and the maximum throughput limited to 30 MW, both loads will only receive 15 MW of
power.
Electric pole parameters are shown in Table 1 below while transmission efficiencies over distance are
shown in Figure 1. Note that bus ducts have unlimited capacity and no losses.
Table 1: Electric Pole Capacities and Losses
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T&D Mod Conceptual Design 2/8/2018
100%
90%
80%
345
Transmission Efficiency
70% 480
120
60%
50%
40%
30%
20%
10%
0%
0 10 20 30 40 50 60 70 80 90 100
Number of Poles
New Components
Transformers
Transformers convert voltages to allow connection of electric networks. Transformers come in four
varieties and should have directional placement (similar to pumps):
Each transformer will accept only one inlet connection, and one outlet connection. Transformers will not
behave like substations in the current game and therefore will not be able to directly power any
structures. Transformers will be limited in throughput (as affected by Distribution Efficiency) as listed
above.
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T&D Mod Conceptual Design 2/8/2018
No efficiency will be enforced to minimize UPS/FPS impact. Similar to electric pole chains, transformers
above capacity will uniformly limit the supply to all downstream components.
Bus Duct
Infinite capacity electric carrying blocks used to connect power generating structures to the electricity
grid. These will behave differently than electric poles; instead of 1x1 structures which are connected by
wires, bus ducts will need to be a continuous chain of 1x1 blocks to be connected. Similar to walls, players
will not be able to cross bus ducting in order to prevent abusing long spans. Bus ducting will come in two
varieties; 480 V and 20 KV with 20 KV bus ducting being substantially more expensive than 480 V bus
ducts.
Line Merger/Splitters
Large support frames for merging or splitting power lines before and after transformers. These are added
to make scaling transformers and distribution substations easier. Mergers will have no throughput limit,
will not count as part of electric pole chains, and will have distinct inlet and outlet sides. Inlet sides of
mergers can support up to two connections, while outlet sides can support only one connection (with
splitters being the opposite). The outlet side of mergers and the inlet side of splitters should only be able
to connect to transformers; this prevents breaking up electric pole chains to unrealistically decrease line
losses. Adjacent mergers/splitters will be electrically connected allowing them to act as headers.
Battery Chargers
Similar to distribution panels (former substations), except that these blocks allow the input of electricity
into accumulators. These components mean that accumulators will not be in-line with a power
demanding circuit, which limits the losses to transmission by limiting electric pole chain length. Battery
chargers are also used to enforce asymmetrical charging/discharging of accumulators; 5% of the required
current to charge accumulators will be consumed by the battery charger. Battery chargers have two
connections and can be included in electric pole chains,
Each pole can support two connections of copper wire (only allowing single chains)
Big electric poles will not be able to directly supply any structures
Medium and small electric poles’ distribution area will be increased such that the maximum span
is fully covered
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T&D Mod Conceptual Design 2/8/2018
Additionally, electric poles will no long accept power from nearby structures. This allows for the
simplification of electric pole chain lengths when using distributed power generation such as solar panels.
Instead, bus duct interconnections and distribution panels will be required.
Substations
Big and small substations will be renamed as follows:
Big distribution panels supply the same area as big substations, and small distribution panels supply
similarly to small substations. Distribution panels supply both 120 V and 480 V power but are supplied by
only 480 V (480 V to 120 V Step-Down transformer is built-in) Each distribution panel supports two
connections with a span limited to the medium electric pole span length. Distribution panels may be used
in electric pole chains and are counted as one medium electric pole. Similar to electric poles, distribution
panels will consume a small amount of power.
Accumulators
Accumulators will be updated such that they only accept power from battery charger components.
Lights
Inserters (all types)
Combinators
Science labs
Siren
Assembler 1 and 2
Electric Mines
Research
Structures Available at Start
In addition to the small electric pole, the following new structures will be available without any
prerequisite research.
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T&D Mod Conceptual Design 2/8/2018
120 V Splitter
20 KV bus duct
20 KV bus duct interconnection
20 KV to 345 KV Step-Up Transformer
Transmission Capacity
This new set of infinite technologies will increase the maximum capacity of power poles and transformers.
Each tier will increase the maximum capacity of power poles and transformers by 5%. The first tier will
be available after completion of Electric Energy Distribution 2
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T&D Mod Conceptual Design 2/8/2018
Interface Changes
Electric Poles
Pop-up for electric poles should list the chain number, number of poles, and efficiency. The colored bar
should then represent the power drawn by every structure powered by that chain, with a red cross line
to indicate the maximum power throughput available (efficiency x maximum).
Mini-Map
Each type of electricity (20 KV, 345 KV, 480 V, and 120 V) should be shown as a different color when the
electric overlay is selected.
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T&D Mod Conceptual Design 2/8/2018
Examples
Early Game Electric Mine Setup
In the early game, power is based on steam engines, distributed by small electric poles, and used for
electric mines and inserters. Such a setup is shown in Figure 2. If there are 8 electric mining drills (90 kW
each) and four small electric poles (40 kW each), a total of 880 kW of load is required. Since the electric
pole chain has a maximum capacity of 1 MW, and is 4 poles long, it can support a throughput of 923 kW,
and with one steam engine has a capacity of 900 kW, this layout is acceptable with respect to throughput
and capacity.
20 KV 345 KV 480 V
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T&D Mod Conceptual Design 2/8/2018
Suppose the load is 10 MW which includes all downstream power consumption (including distribution
panels within the accumulator arrays) and for simplicity assume that the solar panels are full power for
the half 416 second in-game day and full off for the rest. For a load of 10 MW to be fully supplied for the
208 second night, 2,080 MW-seconds must be stored over 416 accumulators. For margin, assume 450
accumulators are used in nine 50 accumulator arrays. With nine battery chargers, the chain length within
the accumulator arrays will be 9. A minimum power of 20 MW will be required from the battery chargers
(10 MW to charge the accumulators, 10 MW to power the downsteam load). With the 5% markup for
battery charger supply, a total of 21 MW must enter the accumulator array. To achieve this power, 410
solar panels are required. However, this is exempting transmission losses within the solar panel arrays.
Ten 50 panel arrays will provide 30 MW of power, and will consume 4 MW in transmission losses putting
a total demand of 25 MW on the solar arrays. If the solar array arrays and accumulator arrays are
separated by 5 medium poles, the total electric pole length is 24 (10 poles within solar array, 5 poles
between arrays, 9 poles within accumulator array). This means the maximum throughput of the electric
pole chain is 31.5 MW. Since the maximum power is less than the allowable throughput, this layout is
acceptable.
Load
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