Professional Documents
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ELECTIVE2 Notescompil
ELECTIVE2 Notescompil
1 INTRODUCTION
- A team is a small number of people with complementary skills who are committed to a common
purpose, performance goals, and approach for which they hold themselves mutually accountable
Process observer – a member of the team appointed on a rotating basis to observe the process and
progress of the meeting
Student of team behavior have observed that most teams go through five stages of development.
1. Orientation (forming): The members are new to the team. They are probably both anxious and excited, yet
unclear about what is expected of them and the task they are to accomplish. This is a period of tentative
interactions and polite discourse, as team members undergo orientation and acquire and exchange information.
2. Dissatisfaction (storming): Now the challenges of forming a cohesive team become real. Differences in
personalities, working and learning styles, cultural backgrounds and available resources (time to meet, access to
and agreement on the meeting place, access to transportation, etc) begin to make themselves known.
Disagreement, even conflict, may break out in meetings. Meetings may be characterized by criticism, interruptions,
poor attendance, or even hostility.
3. Resolution (norming): The dissatisfaction abates when team members establish group norms, either spoken or
unspoken, to guide the process, resolve conflicts, and focus on common goals. The norms are given by rules of
procedure and the establishment of comfortable roles and relationships among team members. The arrival of the
resolution stage is characterized by greater consensus seeking and stronger commitment to help and support each
other.
4. Production (performing): This is the stage of team development we have worked for. The team is working
cooperatively with few disruptions. People are excited and have pride in their accomplishments, and team
activities are fun. There is high orientation toward the task, and demonstrable performance and productivity.
5. Termination (Adjourning): When the task is completed, the team prepares to disband. This is the time for joint
reflection on how well the team accomplished its task, and the reflection on the functioning of the team.
Psychosociological Conditions
Safety.
Inclusion.
Appropriate level of interdependence
Cohesiveness.
Trust.
Conflict Resolution.
Influence.
Accomplishment.
Many strategies for problem solving have been proposed. The one that have been used and found effective is a
simple three-phase process.
Problem definition
Cause finding
Solution finding and implementation
This table lists the tools which are most applicable in each phase of the problem-solving process.
Problem-solving tools
Problem definition Cause finding Solution planning and
Brainstorming Gathering data implementation
Affinity diagram Interviews Brainstorming
Nominal group Focus groups How-how diagram
technique Surveys Concept selection
Analyzing Data method
Check sheet Force field analysis
Histogram Implementation plan
Search for root causes
Cause-and-effect diagram
Why-why diagram
Interrelationship digraph
Problem Definition
Brainstorming. Brainstorming is a group technique for generating ideas in a non-threatening, uninhibiting
atmosphere. It is a group activity in which the collective creativity of the group is tapped and enhanced. Its
objective is to generate the greatest number of alternative ideas from the uninhibited responses of the group. It is
most effective when it is applied to specific rather than general problems.
An alternative form of brainstorming, called brainwriting, is sometimes used when the topic is so controversial or
emotionally charged that people will not speak out freely on a group.
Affinity diagram. The affinity diagram identifies the inherent similarity between items. It is used to organize ideas,
facts, and opinions into natural groupings.
As the team becomes more comfortable with the organization, create a header card that broadly describes the
content of the group. This often shows that an idea has been put in the incorrect group. This is a time when
discussion is allowed, and people may be called upon to defend their idea or where it is placed. When we do this
for the brainstorming exercise, we get:
Time constraints
Faculty issues
Lack of interest
Lack of information
Nominal group technique (NGT). The NGT is a method of group idea generation and decision making. The use of
the term “nominal” in this method comes from the fact that it often starts out with nominal, i.e., silent and
independent idea generation, group activity and independent evaluation by each team member.
Cause Finding
Pareto Chart. The results of the survey are best displayed by a Pareto chart. This is a bar chart used to prioritize
causes or issues, in which the cause with the highest frequency of occurrence is placed at the left, followed by the
cause with the next frequency of occurrence, and so on.
It is based on Pareto principle, which states that a few causes account for most of the problems, while many other
causes are relatively unimportant. This often stated as the 80/20 rule, that roughly 80 percent of the problem is
caused by only 20 percent of the cause.
A Pareto chart is a way of analysing the data that identifies the vital few in contrast to the trivial many.
Cause-and-effect diagram. The cause-and-effect diagram, also called the fish-bone diagram (after its appearance),
or the Ishikawa diagram (after its originator), is a powerful graphical way of identifying the factors that cause a
problem. It is used after the team has collected data about possible cause of the problem. It is often used in
conjunction with brainstorming to collect and organize all possible causes and converge on the most probable root
causes of the problem.
Why-why diagram. To delve deeper into root causes, we turn to the why-why diagram. This is a tree diagram,
which starts with the basic problem and asks “Why does this problem exist?” in order to develop a tree with a few
main branches and several smaller branches. The team continues to grow the tree by repeatedly asking “why”
until the patterns begin to show up. Root causes are identified by causes that begin to repeat themselves on
several branches of the why-why tree.
Interrelationship diagraph. This is a tool that explores the cause-and-effect relationships among issues and
identifies the root causes. The major causes identified by the cause-and-effect diagram are laid out in a large
circular pattern. The cause and influence relationships are identified by the team between each cause or factor in
turn.
Solution planning and implementation
How-how diagram. A technique that is useful for exposing gaps in the causal chain of action is the how-how
diagram. The how-how diagram is a tree diagram and it starts with a proposed solution and asks the question
“How do we do that?” The how-how diagram is best used after brainstorming has generated a set of solutions and
an evaluation method has narrowed them to a small set.
Force field analysis. It is a technique that identifies those forces that both help (drive) and hinder (restrain) the
implementation of the solution of a problem. In effect, it is a chart of the pros and cons of a solution, and as such,
it helps in developing strategies for implementation of the solution.
Implementation plan. The problem-solving process should end with the development of specific actions to
implement the solution. In doing this, think hard about maximizing the driving force and minimizing the restraining
forces.
Plan-do-check-act (PDCA). The idea behind PDCA is that once a solution is arrived at we try it out in a small way to
see how it works. This is the do stage. Everything that preceded it in problem solving is the plan stage. In the do
stage we collect data to compare with the pre-existing situation. In the check stage we compare the results with
the new solution with the old conditions (baseline date) to determine whether the change has produced the
intended improvement. If, indeed, the change is positive, then we act to standardize the change in appropriate
policies and procedures. If the change is not positive or if it is not as great as we need, then we return to the plan
stage. The PDCA cycle is a continuous process.
Time is an invaluable and irreplaceable commodity. An effective time-management is vital to help you
focus on your long-term and short-term goals.
Planning consists of identifying the key activities in a project and ordering them in the sequence in which
they should be performed.
Scheduling consists of putting the plan into the time frame of the calendar.
The major decisions that are made over the life cycle of a project fall into four areas:
Performance
Time
Cost
Risk
Slack- the time by which an activity can exceed its estimated duration before failure to complete the activity
becomes critical
GROUP 4 –
Conceptual Design
Embodiment Design
Figure 4.1. Steps in design process, showing early placement of the gathering information step.
The Library
o English language technical dictionaries usually give very detailed definitions and often very well
illustrated. Some useful references are:
o Encyclopedias give a broad overview about a subject. 4.4.2 Handbooks
o Handbooks are compendia of useful technical data. It also provides ample technical description of theory
and its application, so they are good refreshers of material once studied in greater detail.
4.4.3 Textbooks and Monographs
o Textbooks are manual instructions in any branch of study while monographs are detailed written studies
of a single specialized subject or an aspect of it.
o If you want to find out what books are available in a particular field consult “Books in Print,” available in
nearly every library or use an Internet book selling service such as amazon.com
1. Indexing and abstracting services provide current information on periodical literature, and they also
provide a way to retrieve published literature.
2. Indexing service cites the article by title, author and bibliographic data while an abstracting service also
provides a summary of the contents of the article
4.4.5 Translations
o A translator typically can complete 5 pages a day and can be increased of about 15 pages using a machine
translator.
An important kind of design information is catalogs, brochures and manuals giving information on
materials and components that can be purchased from outside suppliers.
The Government Printing Office (GPO) is the federal agency with the responsibility for reproducing and
distributing federal documents.
National Technical Information Service (NTIS), a self-supporting agency through sale of information, is the
nation’s central clearinghouse for U.S and foreign technical reports, federal databases and software.
In the Philippines, gov.ph is considered to be the official gazette of the Philippines available online.
o The Internet is a computer network interconnecting numerous computers or local computer networks.
o Worldwide, the number of host computers on the internet has increased from less than 100,000 in 1992
to over 18 million 5 years later.
o Transmission Control Protocol/Internet Protocol or the TCP/IP protocol suite is a set of common technical
protocols where computers are linked so that users in a Macintosh network can communicate with or use
the services located
o Packet-switching – breaks the data into small fragments
o File Transfer Protocol – where many of the public access files, databases and software on the internet
o Telnet – allows your computer to enter the files of another computer and the remote access of your
library’s public access catalog system
o Usenet – part of the internet devoted to on-line discussion groups or “newsgroups”
o World Wide Web – an enormous far-flung collection of colorful onscreen documents that are linked to
each other by highlighted words called hypertext and was initially developed to build a distributed
hypermedia system
Hypermedia system – written in a hypertext language such as HTML (hypertext markup
language) which aims at giving global access to a universe of documents
o Locations on the internet are identified by universal resource locators (URL)
o There are tools that allowed users to search the Internet before the advent of the World Wide Web
Archie – software designed to find computer files from Internet servers using FTP
Gopher – menu-driven interface that allows users to access a huge electronic library of
documents on the internet and uses Veronica as search engine
o Search engine – used to search in World Wide Web. The most commonly used general-purpose search
engines are:
Web search engines
Name Web address Description
Alta Vista http://www.altavista.digital.com Huge database. Updated daily. Most
eclectic of search engines
Excite http://www.excite.com A search query on Excite searches the
entire Web for documents containing
related concepts, not just the keywords
HotBot http://www.hotbot.com A new addition among search engines.
Offers many advanced search features
InfoSeek http://infoseek.com One of the largest databases. Covers
www, Gopher, and FTP. One of the
largest followings among
science/engineering web sites
Lycos http://lycos.com One of the largest Web indexes.
Database updated frequently
Yahoo http://www.yahoo.com Attracts largest number of users.
Strong topical index of Web sites.
Provides jump points to other large
search engines.
o Information Handling Services Group (IHS Group) is a major international publisher of electronic
information databases for the technical and business markets.
o The IHS Group’s British affiliate ESDU provides electronically more than 200 volumes of validated
engineering design data containing more than 1200 design guides with supporting software
(http://www.esdu.com) which cover 20 subject areas in structural, mechanical, aeronautical, and
chemical engineering.
2. PATENTS
“The congress shall have the power to promote progress in science and the useful arts by securing for
limited times to inventors the exclusive right to their discoveries.”
(Article 1, Section 8 of the Constitution of the United States)
-protection begins on the date of the grant of the patent and ends 20 years after the fillung date of the
application (since 1995)
Types of Patents
Utility Patents
-issued for a new useful machine, process, article of manufacture, or composition of
matter
Design Patents
-issued for new ornamental designs
Plant Patents
-granted on new varieties of plants
General Criteria for Awarding a Patent
1. The invention must be new or novel
2. The invention must be useful
3. It must be nonobvious to a person in the art covered by the patent
Processes that are Not Patentable
Methods of doing business or natural laws or phenomena
Mathematical Equations and methods of solving them
Patent Awarding
-the one who can prove the earliest date of conception of the idea and can demonstrate
reasonable diligence in reducing the idea to practice is awarded with the patent
TECHNOLOGY LICENSING
The right to exclusive use of technology that is granted by a patent may be transferred to
another party through licensing agreement.
License can be of: exclusive license or non-exclusive license
2. Interference Engine
- contains the control mechanisms for the expert system
Search Strategy
Explanation Tracing – provided to retrace the chain of production
rules that led to the development of the system
GROUP 5
SOURCES OF IDEAS
Product development team itself
This normally will have representatives who have made, used and been frustrated by the
existing products which we are trying to replace. They will be quick to see advantages and demerits of any
new concepts. Their professional careers depend on success, so have a large stake. They will be an
excellent source.
Literature
The trade literature, and indeed trade shows, are the best sources of information about current
products beyond the product team and current customers.
Experts
Experts are those with particular knowledge of the products that you want to make. Those
retired from your organization or from a competitor may especially helpful.
Private Inventors
Private inventors can be an important resource, especially for innovations that go beyond the
boundaries of your current thinking.
Consultants
Consultants are the most difficult group to characterize because they are so diverse. Those who
supply special services like schemes for product development or innovation encouragement,
seek to catalyze ideas from organization’s employees rather than produce ideas of their own.
Chemical Methods
Natural product screening – takes advantage of the rich variety of active chemical species present in
nature.
Random molecular assembly - molecular fragments are reacted in plasma to see if the resulting tar
contains species which are, for example, pharmacologically active.
Combinatorial chemistry – uses robotics to provide a first pass at screening thousands, even millions, of
compounds which may have the desired product properties.
Three ways in which natural products may be used to produce active chemical species:
If the active ingredient is expensive or impossible to synthesize, it may be isolated directly from an
organism.
A precursor may be isolated from a natural product and then used as building block for a more complex
molecule.
The active ingredient may be identified in a natural product, but then used as model for a chemical
synthesis of an identical or similar molecule.
Substitute brute force of free radical filled plasma for any chemical insight
Chemical ideas found randomly
Not thinking about chemical mechanism at all stick to chemical fragments together
Combinatorial Chemistry
Identify possible active ingredients or molecular fragments and test all of them in all possible combination
Particularly to biochemical problems
Effective for catalyst screening
Can identify active polypeptides and DNA sequences
Significant role in positive and negative synergies in drug cocktail
Sorting Ideas
Each heading is like the top of the table, covering everything under it
The subheadings are like the table’s legs
Four legs is the best number for a table
Factors:
Scientific maturity. We will prefer designs based on scientific knowledge that we already have and
understand.
Engineering ease. We will prefer designs that imply straightforward engineering like that already used in
established manufacturing.
Minimum risk. We do not want to take unnecessary chances.
Low cost. We may want a rough estimate of the relative cost of our ideas.
Safety. We want to identify which products are inherently safer or more dangerous than our benchmark.
Low environmental impact. We will tend to choose products that cause less pollution.
IMPROVING THE IDEA SCREENING PROCESS
GROUP 6
INTRODUCTION
o Feasibility Design View – usually held to determine whether the resources should be committed to
develop the design further.
o Embodiment Design – the next stage of the design process. It is the stage where the design concept is
invested with physical form, where we “put meat on the bones”.
o The term embodiment design comes from Pahl and Beitz and has been adopted by most European and
British writers about design.
o The design process was divided into 3 phases – conceptual design, preliminary (embodiment) design, and
detail design.
o Embodiment design is also termed as analytical design because it is the design phase where most of the
detailed analysis and calculations occurs.
o Product Design – a broad phase of conceptual design
o Configuration Design – the selection of standard modules like pumps, or the design of special-purpose
parts, like short, stubby box beam.
o Parametric Design – the determination of the exact values, dimensions, or tolerances for the critical
design parameters.
o Parallel Design – the key to shortening the product development cycle time
o Routine Design – in this design, the attributes that define the design and the strategies and methods for
attaining them are well known
o Innovative Design – in this design, not all attributes that of the design may be known beforehand, but the
knowledge base for creating the design is known
o Creative Design – neither the attributes of the design nor the strategies for achieving them are known
ahead of time.
PRODUCT ARCHITECTURE
o Product architecture – the arrangement of the physical elements of a product to carry out its required
functions.
o Ulrich and Eppinger – designate the physical building blocks that the product is organized into as chunks.
o The chunk is made up of a collection of components that carry out the functions
o There are two entirely opposite style of product architecture, namely; modular and integral.
o In a modular architecture, the chunks implement only one or a few functions and the interactions
between chunks are well defined. Example of this is oscilloscope.
o In an integral architecture, the implementation of functions uses only one or few chunks, leading to
poorly defined interaction between chunks.
o Interfaces – examples of interfaces are the crankshaft of an engine with a transmission or the connection
between the computer and the CPU. The interfaces should be designed so as to be as simple and stable as
possible. The personnel computer is an outstanding example of the use of standard interfaces, such that
PC’s can be customized, module by module, from parts supplied by many different suppliers.
o Component standardization – allows the component to be manufactured in higher quantities than would
otherwise be possible, with cost savings due to economy scale.
o Black & Decker rechargeable battery pack – widely used in many electrical hand tools and garden tools
o Integral Design – often adopted when constrains of weight, space, or cost require performance be
maximized.
o Ulrich and Eppinger propose a four-step process for establishing the product architecture.
Create a schematic diagram of the product
Cluster the elements of the schematic
Create a rough geometric layout
Identify the fundamental and incidental interactions
CONFIGURATION DESIGN
-the emphasis was on starting with the product architecture and then working out the best form for each
component. Qualitative reasoning about physical principles and manufacturing processes played a major
role.
PARAMETRIC DESIGN
- the attributes of parts identified in configuration design become the design variables for parametric
design. Design variable is an attribute of a part whose value is under the control of the designer.
-Objective: setting the values for the design variables that will produce the best possible design
considering both performance and manufacturability.
Robustness
- means achieving excellent performance under the wide range of conditions that will be found in service.
All products function reasonably well under ideal (laboratory) conditions, but robust designs continue to
function well when the conditions to which they are exposed are from ideal.
Three ways to improve the robustness of a design:
Improve the design concept that controls the function to be fixed.
Change the value of a critical parameter to an obvious feasible limit
Carry out a systematic optimization of the design variables
Computer-based optimization methods
-can be useful when the design variables are all numerical and continuous functions. -For the more
general case, statistically designed experiments, especially the Taguchi approach, have met with
increasing usage and success.
Parametric design is about setting dimensions and tolerances so as to maximize quality and performance
and minimize cost. Designing to maximize performance and quality involves the following design procedures.
2. Parameter design
-Statistical methods are used to set nominal values of design variables that minimize variability from
uncontrollable variables in the environment.
3. Tolerance design
-Further statistical methods are used to set the widest possible tolerances on the design variables without
increasing variability.
6.4.4 TOLERANCES
A small tolerance results in greater ease of interchangeability of parts and less play or chance for
vibrations in moving parts. However, this is achieved at an increased cost of manufacture.
Dimensions -are used to specify size and location of features in a part.
Tolerance -is the acceptable variation to the ideal or nominal dimension.
Clearance or allowance - is the minimum space between mating parts.
Within this standard, tolerance is defined for geometric characteristics of form (straightness, perpendicularity,
parallelism), location tolerances (position, concentricity) and runout.
o BEST PRACTICES
It is much more difficult to give a prescribed set of methods for embodiment design than for conceptual
design, because of the variety of issues that enter into the development of the configuration and performance of
components.
General objective of the embodiment phase of design :
fulfillment of the required technical function, at a cost that is economically feasible,
and in a way that ensures safety to the user and to the environment.
Basic guidelines for embodiment design (According to Pahl and Beitz)
3. Clarity of function -pertains to an unambiguous relationship between the various functions and the
appropriate inputs and outputs of energy, material, and information flow.
4. Simplicity -refers to a design that is not complex and is easily understood and readily produced.
5. Safety -should be guaranteed by direct design, not by secondary methods such as
guards or warning labels.
Two important aspects of design that have been identified by French are :
Matching- refers to creating the proper interface between the separate components so that they can
perform as an optimized system.
Disposition- is concerned with parceling out some constrained attribute, often space, between a number
of functions in the best way.
FORCE TRANSMISSION
4. In mechanical systems the function of many components is to transmit forces and moments between
two points. In general, the force should be accommodated in such a way as to produce a uniformly
distributed stress on the cross section.
5. You should be aware that stiffness (resistance to deflection) more than stress determines the size of
most components. Lack of rigidity or stiffness can cause interference between mating parts, produce
misalignment of parts, and lead to
undesirable wear.
To achieve maximum stiffness, use the shortest and most direct force-transmission path possible. Avoid
bending stresses by favoring geometries that result in symmetrical loading.
Self-help
-concerns the improvement of a function by the way in which the components interact with each other.
Self-reinforcing element -required effect increases with increasing need for the effect Self-protecting
element- designed to survive in the event of an overload
Stability
-concerned with whether the system will recover appropriately from a disturbance to the system
Industrial Design
-also called Product Design
-concerned with the visual appearance of the product and the way it interfaces with the customer
-dealt chiefly with the function of the design
-deals chiefly with the aspects of a product that relate to the user
Aesthetics
-deal with the interaction of the product with the human senses-how it looks, feels, smells, or sounds
Ergonomics or Stability
-this activity deals with the user interactions with the product and making use that it is easy to use and
maintain
INDUSTRIAL DESIGNERS
o work from the outside in. They start with a concept of a complete product as it would be used by
a customer and work back into the details needed to make the concept work.
o often work in independent consulting firms, although large companies may have their own in-
house staff.
VISUAL AESTHETICS
-can be considered as a hierarchy of human responses to visual stimuli.
-Aesthetics relate to our emotions. Since aesthetic emotions are spontaneous and develop beneath our
level of consciousness, they satisfy one of our basic human needs.
BOTTOM LEVEL- order of visual forms, their simplicity and clarity. These values are
related to our need to recognize and understand objects
Visual perception
-is enhanced by the repetition of visual elements related by the similarity of the shape, position, color
(rhythm).
- Another visual characteristic to enhance perception is homogeneity, or the standardization of shapes.
Human factors is the study of the interactions between people and the products and systems they use and the
environments in which they work and live. This field also is described by the terms human factors engineering
and ergonomics.
2. Simplify tasks
Controls are the parts of the product such as knobs, levers, buttons, and slides that change the operational
mode.
3. Use mapping – Make the control reflect, or map, the operation of the mechanism. The goal should be
to make the operation clear enough that it is not necessary to refer to nameplates, stickers, or the
operation manual.
4. Utilize constraints to prevent incorrect action – Do not depend on the user always doing the correct
thing. Controls should be designed so than an incorrect movement or sequence is not possible.
5. Provide feedback – The product must provide the user with a clear, immediate response to any
actions taken. This feedback can be provided by a light, a sound, or displayed information.
6. Provide good displays – The sensing characteristic of the human involves such physiology factors as the
visual, tactile and auditory senses. Most human-machine interfaces require that the human sense the
state of the system and then control it based on the information received.
7. Make controls easy to handle – Shape knobs and handles controls differently so they are distinguishable
by look and by touch. Organize and group them to avoid complexity.
8. Anticipate human errors – Human errors are unavoidable. The designer must anticipate
possible errors to minimize them.
9. Avoid awkward and extreme motions for the user of the product – Design the product so that
twisting or lengthy arm movements, bending and movements of spine are not required, particularly if
these motions will be repetitive.
10. Standardize – It pays to standardize on the arrangement and operation of controls because it
increases the user knowledge.
6.7.2 Design for Serviceability
Serviceability is concerned with the ease with which maintenance can be performed on a product. Many
products require some form of maintenance or service to keep them functioning properly.
Preventive Maintenance – is the service that must take place after some failure or decline in
function has occurred.
Breakdown Maintenance – is the service that must take place after some failure or decline in
function has occurred.
Testability is concerned with the ease with which faults can be isolated in defective components and
subassemblies.
Protection of the Earth’s environment is high on the value scale of most citizens’ of the world’s developed
countries. A large proportion of our environmental problems are linked to the selection and use of particular
technologies without previous adequate regard for the environmental consequences.
Design for durability – Durability is the amount of one gets from a product before it breaks down
and replacement is preferable to repair.
Design for reliability – Reliability is the ability of a product to neither malfunction nor fail within a
specified time period.
Create an adaptable design – A modular design allows for continuous improvement of the various
functions.
Repair – Feasibility of replacing nonfunctioning components to attain specified performance.
Remanufacture – Worn parts are restored to like-new condition to attain specified performance.
Reuse – Find additional use for the product or its components after the product has been retired
from its original service.
Recyclability – Reprocessing of the product to recover some or all of the materials from which it is made.
Disposability – All materials that are not recycled can be legally and safely disposed of.
The accepted way of assessing the effects that products and processes have on the environment is
with life-assessment. Life-cycle assessment proceeds in three stages:
Inventory analysis – The flows of energy and materials to and from the product during its life are
determined quantitatively.
Impact analysis – Consideration of all potential environmental consequences of the flows cataloged
above.
Improvements analysis – Results of the above two steps are translated into specific action that
reduce the impact of the product or the process on the environment.
6.8.1 Design for Environment
We can divide DFE practices into two broad categories: those involving material recycling and remanufacture,
and those avoiding the use of or production of hazardous substances.
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