Mobile Sports & The Holidays

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Mobile  Sports  &  The  Holidays  

The  ESPN  Mission

To  serve  sports  fans  wherever  sports  are  watched,  


listened  to,  discussed,  debated,  read  about  or  played.

Text  ALERT  to  4ESPN


*std  messaging  rates  apply
The  ESPN  Brand  Promise

ESPN  is  Sports  with  Authority  and  Personality


Case    Study:  2010  FIFA World  Cup
Major  Event
4  Week  Tournament
Daytime  Events
Measurable  Sponsors
OOH  Usage
Multiple  Platforms
What  Did  We  Learn  In  30  Days?

Mobile  Is  Personal Mobile  Is  Video

Mobile  Is  Digital Mobile  Is  Social

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Mobile  Is  Personal
(World  Cup  Learnings)

ͻ Applications  provided  a  more  


personalized,  customizable  fan  
experience:

‡ 2.5M  downloads  of  the  World  Cup  


App  (1.5M  in  June  alone)
‡ 7%  upsold to  a  premium  experience

ͻ 16M  alerts  were  sent  via  SMS  and  


thru  the  World  Cup  app
‡ The  average  fan  received  242 alerts  
during  the  event

ͻ Only  40%  of  fans  customized  the  WC  


app  with  the  U.S.  as  their  favorite  
team  (Mexico  was  2nd with  8%)

6 Source: Omniture, Internal


ESPN.com
Mobile  Is  Digital
(World  Cup  Learnings)

ͻ ESPN  Mobile  generated  98  Million  


visits  to  WC  content  during  the  
tournament  (includes  mobile  web,  
ScoreCenter,  WC  App)
ͻ ESPN.com  had  128  Million  visits

ͻ Mobile  out-­‐delivered    ESPN.com  


Mobile  Web World  Cup  App (visits  &  pageviews)  on  6  days
during  the  tournament
ͻ tĞĞŬĞŶĚƐĂƌĞ͞ƉƌŝŵĞƚŝŵĞ͟ĨŽƌ
mobile

ͻ Time  spent  per  visit  on  mobile:            


11  minutes

ͻ 36%  Unduplicated  Audience

7 Source: Omniture, Knowledge Networks


Mobile  Is  Video
(World  Cup  Learnings)

ͻ ESPN  Mobile  TV  reached  1  Million  


unique  viewers  who  consumed  93  
Million  minutes of  live  WC  games
ͻ Both  MobiTV and  MediaFlo reported  
ƚŚĂƚ^WE͛ƐtŽƌůĚƵƉĐŽǀĞƌĂŐĞƐĞƚ
viewership  records
ͻ Top  two  games  were  USA  but  Finals  
ĂŶĚ^Ğŵŝ͛ƐǁĞƌĞηϯĂŶĚηϰ

ͻ Average  time  spent  per  viewer  per  


game  was  20  minutes  

ͻ 6.2  Million  World  Cup  highlight  clips  


consumed  via  ESPN  Mobile  Web

8 Source: Omniture, MobiTV, FloTV, VZW V Cast


Mobile  Is  Social
(World  Cup  Learnings)

ͻ dŚĞtŽƌůĚƵƉǁĂƐƚŚĞŵŽƐƚ͞ƐŽĐŝĂů͟
ƐƉŽƌƚŝŶŐĞǀĞŶƚǁĞ͛ǀĞĞǀĞƌďƌŽĂĚĐĂƐƚ
ͻ &ĂŶƐǁĂƚĐŚĞĚƚŽŐĞƚŚĞƌ͙͘ĂƌŽƵŶĚƚŚĞ
ǁŽƌůĚ͙ŝŶůĂƌŐĞŶƵŵďĞƌƐ
ͻ Community

ͻ Digital  &  Mobile  enhanced  the  on-­‐air  


broadcast  by  allowing  fans  to  share  
and  comment  on  the  experience  

ͻ ͞/ŶƚŚŝƐĂŐĞŽĨĚŝŐŝƚĂů͕ŝƚ͛ƐƚŚĞĨĂŶƐǁŚŽ
ǁĂŶƚƚŽďƌĞĂŬƚŚĞŶĞǁƐ͟

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Fans  Migrate toward  the  Best  Available  Screen
ͻ Mobile  and  Internet  usage  peaks  while  games  are  in  progress
ESPN  Media  Net  usage  by  Hour:    Weekend

2,000 Mobile  Audience 20,000

1,800 Internet  Audience 18,000


TV  Audience
1,600 16,000
Web/Mobile  Persons  (000)

TV  Persons  (000)
1,400 14,000

1,200 12,000

1,000 10,000

800 8,000

600 6,000

400 4,000
Nearly  Half  of  Web TV  Still  Peaks
Users  on  Mobile in  Prime  Time 2,000
200

0 0
6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5
AM AM AM AM AM AM PM PM PM PM PM PM PM PM PM PM PM PM AM AM AM AM AM AM

Source: Nielsen Media Research (TV), Omniture (Web/Mobile)


Week of November 2-8, 2009, Avg Sat-Sun
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tŚĂƚ͛ƐĐŽŵŝŶŐĨŽƌƚŚĞ,ŽůŝĚĂLJƐ
Football  Apps  and  Messaging

ͻ Road  to  the  BCS ͻ Fantasy  Football

12
ESPN  on  the  
iPad/Tablets

ͻ ESPN  The  Magazine


ͻ ESPN.com  on  the  iPad
ͻ ScoreCenterXL

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Thank  You

Text  ZEHR to  4ESPN

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