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Witch & Wizard Reference

By: ​Az
With help from ​Shiomizu,​Continuously updated with help from the BDO Witch/Wizard Discord.
Table of Contents ​(Click to Navigate or try CTRL+F )

Visit the Discord for more help! Stats


Am I fit to be a caster? Offensive stats
Defensive stats
Witch vs. Wizard
Videos and Extras
Gear
Gear Progression Frequently Asked Questions
Crystals Non-Class Help
Offhands - Daggers Asula Information
Alternative Builds CC (crowd control) Guide
Skills Life Skill Links
Skill Guidelines Grinding Map
Skill Builds Market FAQ
Advanced Skills Failstacking Guide
Absolute Skills Enhancing Charts
Witch/Wiz Hotbars
Summoned Pets
MP Management
Skill Add-Ons
Witch:
Wizard:
Special Mechanics
Combos and Rotations

Visit the Discord for more help!


Visit the Discord for more help!
BDO Witch/Wizard Discord

Am I fit to be a caster?
Witch and Wizard are bursty AoE classes. If you’re looking for survivability, we kind of lack that. In
BDO, support type classes aren’t really a thing, though we do have important buffs for group PvP. Witch
and Wizard are strong in group fights, where AoEs do a lot of damage, and super armor protects us from
incoming hits. These AoEs also make Witch and Wiz strong PvE classes.
In a 1v1, we can excel, but not as easily as other classes. We have high accuracy and damage on
skills, but that is mostly because late game flows basically add double damage to skills. With the right
setup we can be fast, but we aren’t mobile, which makes positioning extra important in PvP.
The high accuracy and damage on skills allows us more flexibility for other builds compared to
other classes, but we still need AP need to deal damage. Also, Witch and Wiz are only braindead classes
if you’re braindead.

I personally feel that Witch and Wizards, are low skill floor, yet high skill ceiling class. They’re ​very
easy to pick up, and quite simplistic in nature. Big damage in awakening stance, and big heals in staff
stance.
As you get closer to the “endgame”, playing the mages become much more challenging. Everyone
is under the impression that mages are overpowered, and will beeline for you during a group fight at the
first possible moment. 1v1’s are not our strong points, so do expect to lose most 1v1 encounters, unless
you’re significantly geared, or are very skilled at the class.
That being said, the mages’ group fighting prowess are second to none. The heals and damage
reduction buffs turn the tides of battle, and our large area spells deal massive damage to the enemies on
the field. Mages are highly sought after in large siege guilds, and small nodewar guilds alike.
In the end, the mages are what you make them. I personally prefer a glass cannon or assassin
playstyle in MMORPG’s, but a support and healer playstyle in MOBA’s and Arcade Shooters. My current
choice, the wizard, has fit both of these roles for me, with my only gripe being the ridiculous amount of
effort I have to put in to be competitive in 1v1 scenarios.
Good luck, have fun, and most importantly, always enchant with backups.
Witch vs. Wizard
How do I choose?

Witch Wizard

Has a ​block Has a ​grab

Block is helpful for group fights Grab makes wizard better at 1v1

Earth and Lightning Elements Fire and Water Elements

Skills are ​medium ranged Skills are ​mid-ranged / melee

Weak awakened black spirit rage skill Very strong awakened ​black spirit rage
skill

Young Old

Better ​DPS sustain Burst damage

Reactive ​class Aggressive ​class

Boobs No boobs

● Picking your gender is a highly intimate and personal decision.


● In the end, it all comes down to which playstyle, elements, and character model you prefer.
● If you’re looking for the more “OP” of the two, know that both are exceptionally strong, and
that neither have an distinctive advantage over another. You should play the class you
enjoy though.
● Both are very strong at PvE, both are very strong in group PvP, both are not that strong in
1v1s.
Gear
Witch and Wizard weapons are: ​Staff​, ​Aad Sphera​ (Witch) / ​Godr Sphera​ (Wizard), ​Dagger

Gear Progression
Az’s​ 0-200 AP Gearing Guide Infographic:​ (​Found on /r/BlackDesertOnline​)

CLICK THE LINK


The AP Offhand mentioned in this general guide will be ​steel dagger​.
This is the ​best progression guide​ to use. It shows you step by step what to upgrade.

Use the Progression Infographic to ​progress your gear up to about 200 AP​.
Don’t look here before then​.​ Then you can start thinking about different offhands and ​alternative builds​.
Some endgame suggestions that people mix and match (assuming TET Dande, TET Boss armor):

2x TRI Crescent Ring 2x TRI Tungrad Earring (Wiz) 2x TRI Whale Molar Earring

TET Rosar Dagger TET Parrying Dagger TET Kutum Dagger

TET Steel Dagger TET Nouver Dagger DUO Ogre Ring (Necklace)

TRI Centaur Belt TRI Baslisk Belt TRI Sicil’s Necklace

Crystals
Crystal Priorities:
1: 5 cast speed
2: 5 crit
3: free up 2x helmet gems
4: free up 2x weapon gems
You should use cheaper crystals early on to save money.
When you progress enough in gear, you can start using food/costumes to make up for some stats to use
other crystals.
Example: Kzarka + Boss gear
● Serendia + Mediah Meals when you have 4/4 crit and cast to get 5/5.
● Mediah Meal + Crit Costume when you have 4/4 to get to 5/5.

With the new addition of 10s elixir cd, some more stats can made up with elixirs without having to
micromanage elixirs as much. It is still more work to keep up however.
As you move towards the right, you gain more freedom to switch up crystals. You don’t have to use the
exact same ones, and some are more free than others like the first cell’s ​2x MCI - Power​ can be anything
you want really. The legend for some abbreviations is under the chart.
[​Click here to find more like JIN/BON/WON Crystals​]
Beginner 2 slot Advanced 2 slot Liverto + Green Kzarka + Green Kzarka + Full
Green Armor + Green Armor + 2 Armor Armor/Partial Boss
2 slot green slot Green Boss
weapon Weapon

Weapon 2x MCI - Power 2x AMC - Addis 2x BMC - BMC - Precision* 2x BMC - Precision*
Crystals Precision* AMC - Addis ----------------------
---------------------- 2x RBF - Power
2x AMC - Power

Helmet 2x​ ​MCI - Memory 2x Kydcit’s - 2x​ ​MCI - Memory 2x MCI - 2x MCI - Experience
Crystals Adventure Experience --------------------
(event item) -------------------- 2x AMC - Agility
----------------------------- 2x AMC - Agility
2x MCI - Experience

Armor 2x MCI - Evasion 2x MCI - Evasion 2x MCI - Evasion 2x MCI - Evasion 2x MCI - Evasion
Crystals --------------------- --------------------- --------------------- --------------------- ---------------------
2x AMC - 2x AMC - Cobelinus 2x AMC - 2x AMC - 2x BMC - Cobelinus
Cobelinus Cobelinus Cobelinus

Gloves 2x MCI Valor MCI - Valor MCI - Valor MCI - Valor BMC Valor
Crystals AMC - Viper MCI - Precision AMC Viper BMC Viper

Boots 2x MCI Swiftness 2x MCI Swiftness 2x MCI Swiftness 2x BMC Swiftness 2x BMC Swiftness
Crystals -------------------- --------------------
2x RBF - 2x RBF - Adamantine
Adamantine --------------------
-------------------- Or combination
Or combination

Dagger Awakened Black 1-2 Awakened Black 1-2 Awakened 1-2 Awakened 1-2 Awakened Black
(some Spirit Spirit Black Spirit Black Spirit Spirit
daggers ----------------------- ----------------------- ----------------------- ----------------------- -----------------------
have 1 slot)
MCI Crit 1-2 MCI Crit 1-2 MCI Crit 1-2 MCI Crit 1-2 MCI Crit

Other Mediah Meal: +1 Mediah Meal: +1 Serendia Meal: +1 Margoria Special: +2


(makes up Casting Speed Casting Speed Crit Crit + 2 Move Speed
for missing Crit Costume Crit Costume
stat)

Blue - (MCI) Magic Crystal of Infinity


Orange - (AMC) Ancient Magic Crystal, (RBF) Red BattleField Crystal
Yellow - (AMC) Ancient Magic Crystal of Enchantment, (BMC) Black Magic Crystal
--------- Option separator
* ​- BMC - Precision is the +8 Accuracy, +10% Ignore All Resistance version of the gem.
Offhands - Daggers

Dagger Stats at TRI and Notes


ULT (if applicable)

Steel 34 AP Best starting, after high AP the ​1 SP attack​ may end up


3 monster dmg adding more damage than extra AP from Nouver. This is
+1 SP ATK the main leveling dagger for when you just start. ​You
3 monster dmg should use this until you have at least duo yellow
1Slot accessories and at least some TRI boss​ before
considering other offhands.

Bronze 17 AP Not very useful, since ​Witch/Wiz has high accuracy


3 monster dmg modifiers​.
3 DP
88 Acc
+1 SP ATK
1Slot

Parrying 14 AP The DP here is based mostly on ​evasion​, making it very


3 monster dmg tanky. It has very little difference in offense/defense
27(+81) evasion compared to Rosar. Used for evasion builds.
1 DR
+ 1 SP ATK
1Slot

Rosar 15 AP The DP here has less evasion than parrying, but more ​AP
3 monster dmg from crystals​.
23(+46) evasion
7 DR
+1 SP ATK
2Slot

Nouver 40 AP Highest AP offhand, and the 2 slots are very useful for
3 monster dmg more AP and HP, or 2x +1 crit. Does the most raw
10% cc resist damage, but isn’t consistent. Compared to steel dagger, it
2Slot might do less special atk damage, but is better at breaking
blocks and through super armors, and is stronger against
groups. This is a small upgrade compared to steel, and
should not be used until other gear is already upgraded.

Kutum 26 AP Hybrid offhand, it provides some tankiness without losing


34 mosnter dmg much AP in PvP. The main use for it is the ​very high PvE
9(+27) evasion damage​, causing it to outperform all other daggers in
11 DR PvE.This doesn’t mean it’s bad for PvP. Required for high
10% ignore resist level PvE.
2Slot
Alternative Builds
For the hipster in you, here is a wall of text about pros and cons for various gear builds people have asked
about. Lots of new information has come out in the last few months such as ​hidden evasion and DR, 2
piece set bonus conversion for Grunil and Rocaba, and new boss gear​.

Green Helmets:
Most green helmets have higher evasion than Giath, about 4% TET green vs TET boss and 6% PEN
green vs TET boss. The controversy is if ​100 hp + some DR > 6% evasion​. With AP softcap’s high tested
hit rates vs TET boss, a green helmet might not help even here.

Griffon vs Giath:
Griffon’s helm provides 6 DR and 5% resist compared to Giath’s 100HP. As a whole, 6 DR is not very
much, but as boss armor goes from TRI to TET, it gains more DR than evasion so the extra DR here may
help. However, 100 HP from Giath isn’t to be underestimated as well. So far, no one has tested and
published data between the two (it would be very hard to test a difference).

Rocaba:
Like green helmets, Rocaba helmet itself has more evasion than Giath. As a 2-piece set bonus, you
supposedly gain 20 evasion (information from the datamine). In total you gain more evasion compared to
just boss armor. However, if you swap Bheg’s for the 2nd Rocaba piece, you will be losing accuracy from
the Bheg’s. If you swap other boss armor for the 2nd Rocaba piece, you will be losing evasion and DR as
well.

Urugon’s vs Muskan’s:
TET Muskan’s: 127 evasion + 39 DR, TET Urugon’s: 84 evasion + 71 DR + 1 movespeed. Urugon’s
provides much more DR than Muskans (way more than Giath -> Griffon), which fits into the theme that
TET boss gains much more DR and tankiness from TRI. In testing, ​Urugons have been shown to be
tankier than Muskan’s in TET boss setups​. This is corroborated by accuracy testing, showing that TET
boss has ~10% dodge with Muskan’s, which would mean you are getting hit no matter what anyway so
more DR would help you more.

In summary, Urugon’s is better than Muskan’s, but ​Muskan’s are good for evasion builds​. It is actually
very similar to Red Nose vs Dim Tree Armor, with testing differences showing similar numbers to the 200
HP difference between the two armors. If you have Muskan’s already, you might as well use them until
further into gear progression, but try to get Urugon’s if you have nothing.

Ultimate Meme Build:


I don’t think anyone has tried this but someone should! [​Link​]
Skills
Pre-awakening skill basics: ​(​Translated from Inven​)
● Tells you what skills do and specifics about them, ​good for pre-56 skills​.
● Witch and Wizard have shared skills until awakening.
Guide on Awakening Skills basics:​ ( ​Witch​ / ​Wizard​ )
● Decent read-up on skill basics, tells you what skills do and specifics about them.
Another Guide about Skills and other stuff: ​(​ For Wizard ​)

Skill Guidelines
Pre-Awakening:
● Mostly level secondary dps skills like residual lightning and fireball explosion. Then get big skills
like Blizzard and Meteor if possible
● You want to hit 56 for awakening ASAP
Awakening:
● Prioritize awakening skills!
● Pre-awakening skills to keep: Protected Area, Speed Spell, Mana Shield, Teleport+Ult Teleport,
both heals, Spellbound Heart, Skilled Hunter, Infinite Mastery
● As you move into later levels, you gain more skill points for pre-awakening skills such as:

Mind Training (percent CS stacks on +integer, Meteor (useful for group fights)
works on awakening skills too​)

Freeze (good for small scale PvP) Blizzard (useful for group fights)

Frigid Fog (good for small scale PvP) Lightning (situational)

Priorities:
Pick these skills first, ​Red is good for PvP but not necessary in PvE​:
1. Awakening skills.​ ​Some are not necessary unless PvPing or endgame PvE such as Yoke or
Chilling Wave. Debuffs are also not necessary (Paralysis, Ritardando)
2. Teleport and Ultimate Teleport (why wouldn’t you have these)
3. Heals: Healing Aura and Healing Lighthouse
4. Buffs: Speed Spell, Spellbound Heart (blue orb), Sage’s Memory, ​Protected Area, Mana Shield
(Both are EXTREMELY important in PvP)
5. Freeze then Frigid Fog
6. Pre-awakening damage skills: Blizzard, Meteor, Earthquake, Lightning, Chain Lightning, etc
Skill Builds
These are general barebones skill builds. It doesn’t change if you’re a boss alt, or PvE, the skills will
remain the same.​You get free skill resets before 56, and one more right after awakening. ​The trees
might vary for you, due to new exp buffs without skill exp buffs. Use these as a general idea.

Witch Wizard
Level 50 Level 50

Level 56 518 SP Level 56 518 SP

Level 58 792 SP Level 58 792 SP

Level 60 1254 SP [Number in link is wrong] Level 60 1254 SP [Number in link is wrong]

Level 60 1586 SP Level 60 1586 SP

Advanced Skills
Shiomizu’s Wizard Combo and Matchup Guide​ (​Doc​)
● Wizard Mechanics and Combos
● Witches can read and benefit too!
● Especially important are the matchups vs other classes!

Witch Awakening Skill Explanation and Tips ​( ​youtube​ ​)


● Video format that explains witch’s awakening skills

Absolute Skills
Cranium and Krystalie’s Absolute Skills Video [​Link​]
● Shows you the differences between pre-awakened and the new absolute skills
[placeholder for more as more info about these skills come out]

Witch/Wiz Hotbars
Collage of Witch/Wizard Hotbars [​Link​]
Here is a link to a collage of Witch/Wiz hotbars. They were taken from experienced witches and wizards.
● Blue outline = witch, Red outline = wizard
● The positioning on some of these hotbars may be strange, but ​this collage is mostly to see
which skills people are hotbarring​. Position and keys are to your preference!
Summoned Pets
Overall, our pets do little damage but a little damage can add up. They each have a long and telegraphed
cc skill that you can use with right click if the pet summon skill is off cooldown. Pets cannot die easily, and
can be switched with F. They can be de-summoned by putting the skill on hotbar and using it from there
when you get annoyed from them following you all the time.

Ranged Pet
This is Tett (Witch) or Arne (Wizard). Tett is the lightning dude and Arne is the water girl. I personally find
that the ranged pets are better for PvE, since they won’t get in the way and the ranged attack can reach
farther, allowing the pet to finish off the last few mobs you might have missed.

Melee Pet
This is Gorr (Witch) or Marg (Wizard). Gorr is the rock golem and Marg is the fire golem/demon/thing. The
melee pets will stay closer to you and have to close in on enemies to attack. They are useful in that they
can block incoming hits since they sometimes will draw auto targeting skills towards them. They can also
block other players’ vision in the same way. They are not as useful in PvE since they have to go up to the
mobs, but are nice in PvP for the body block.

MP Management
This isn’t ranger, how do we have MP management problems?

The debate about MP management revolves around 3MP sources:

Sphera Training, Mana Drain, and Spellbound Heart

Sphera Training - This involves leveling up Sphera Training to be effective. You end up spamming A+D
and left click to get MP back. It’s fast, but you will be interrupting your combat flow (not skill flows) and it
doesn’t do much damage.

Mana Drain - This can be down with or without maxing Mana Drain. The upside is it’s kind of fast and you
get all your MP back. The downside is this skill does almost no damage, you’re stationary for the duration,
and you swap back to staff mode, which will majorly interrupt your combat flow.

Spellbound Heart - This is my favorite option. It’s an orb that follows you around and gives you MP back
while giving you 10% movement speed. You might not get completely full, but you also ​get MP back from
awakening skills.​ The hazard is in 1v1s, where you have to be careful because you might completely run
out.
Skill Add-Ons
A note about Add-Ons​: Generally Add-Ons have minimal differences between each other. They
will work for PvP or PvE. The only main one to get for PvE is the +20 monster damage (which skill it’s on
depends on Witch/Wiz).

Witch​:
Az​’s Add-On’s:

Hoy’s Add-On’s:
Stolen from Hoy, pre-awakened skills only:
PvP Damage + 5 & +15 DP on Freeze
PvP Damage + 5 & -4% movement speed on Meteor
3% accuracy and 20 MP recovery per hit on residual lightning
Or
5% accuracy and +15 dp on Earthquake
Cranium’s Add-On’s:
Wizard​:
Hiro’s suggestions:

Blackburn’s Suggestions :
Taken from Blackburn’s Skill Add-on video ( ​youtube​ )
Staff:
Fireball Explosion
​All defense +15 for 10 sec. for self. + 15% chance of Down Smash for target
​Multiple Magic Arrows
​PvP Attack +5 for 5 sec. for self. + Instantly recover 3 MP per hit.
​Residual Lightning
​All Movement Speed +4% for 10 sec. for self. + Instantly Recover 20 MP per hit.
​Awakened:
Aqua Jail Explosion
​Attack against monsters +20 for 8 sec. for self.
Inflicts 42 Bleeding Damage per 3 sec. for target.
​Cataclysm
​All Defense +10 for 10 sec. for self. + All Evasion +5% for 10 sec. for self.
​Hellfire
​All Critical Hit Rate +10% for 9 sec. for self.
Inflicts 40 Poison Damage per 3 sec. for target.
Special Mechanics
Witch and Wizard don’t really have animation cancels like other classes.
Witch:
● Holding Tab + Shift + W while in Awakening Stance will allow witch to enter Sonic mode,
and run at top speeds.
● Using Toxic Field (E awakening) will draw mobs towards it. This includes tamer pets and
witch/wizard summons.
● Queuing teleport ( pressing Shift + Spacebar ), and then immediately facing another
direction than the one faced when the buttons are pressed, will project a “fake” teleport
animation towards the initial direction, while actually teleporting towards the second one.
● Magical evasion, earth’s response, and teleport cancel Healing Lighthouse
● Enabling mouse movements can let you turn certain skills immediately after casting:
Blizzard, Teleport, Thunderbolt, Yoke of Ordeal are some examples
Wizard:
● Holding Tab + Shift + W while in Awakening Stance will allow witch to enter Sonic mode,
and run at top speeds. (Fire fart for wizard)
● Using Lava Field (E awakening) will draw mobs towards it. This includes tamer pets and
witch/wizard summons.
● Queuing teleport ( pressing Shift + Spacebar ), and then immediately facing another
direction than the one faced when the buttons are pressed, will project a “fake” teleport
animation towards the initial direction, while actually teleporting towards the second one.
● Magical evasion, earth’s response, and teleport cancel Healing Lighthouse
● Enabling mouse movements can let you turn certain skills immediately after casting:
Blizzard, Teleport, Aqua Jail, Hellfire are some examples

Combos and Rotations


Witch and Wizard don’t really have standard combos/rotations. Both classes are very ​situational​, and you
should learn which of your 6 skills have super armor or block to use them accordingly. You can learn about
your skills and their effects ​here​.
In PvE, skills are still situational. Most Witch/Wizard skills do enough damage on their own to not require
combos in PvE. Then it’s just a matter of knowing which of your skills have flows and do big damage, and
using those skills when they’re off cooldown.
An example of a PvP situation is like:
Freeze on CD, a Sorc tries to hop in and CC, so a Witch charges up Voltiac Pulse. Voltiac has SA which
prevents CC, and then causes bound. Then you can use equilibrium break which gets a down attack
multiplier on bounds for extra damage.

You can be a brain dead Witch/Wizard and just blindly roll AoEs at groups, or you can master your skills
and actually get good.
Stats

Stats in BDO, if you’re new to the game, are different from your traditional MMORPG. Many stats are
hidden, including the damage you deal, and even whether your attacks miss or hits.

Offensive stats

Level Levels in BDO are similar to most MMORPG’s. You get higher level, you get stronger.
However, gear in this game is not bound by level requirements. Instead, a higher leveled
player has a higher chance to land attacks and deal crowd control effects, thus dealing more
damage. Skills also deal a lot more damage as you level, thus making you stronger overall. 58
is about average for the PvP scene, and 60 is soft cap, which is not uncommon either.

AP AP is your main offensive stat. The more AP you have, the more damage you deal. It is
advisable to get as much AP as possible to allow faster farming, and to deal more damage to
players

Accuracy Most of your skills will be multi-hit, meaning the damage is split up between multiple strikes of
the same attack. Since each hit has a chance to miss, not having enough accuracy will
severely dampen your effective damage. Generally, having a Bheg’s Gloves, Kzarka Staff,
and a TRI: Red Coral Earring, will be enough to land an adequate amount of hits.

MP MP is used to cast skills. Not having enough MP means not being able to cast skills.
Generally, using the right rotation of skills is enough keep our MP up. However, Magical Shield
will consume your mana to reduce taken damage. Keep a couple of MP Potions in case things
get hairy.

Stamina Used to perform actions such as jumping or sprinting. Also used to evade (Shift + Direction).
You will generally have enough stamina gained from regular play.

Casting Allows faster casting of skills. A total of 5 levels of casting speed is available. Further casting
Speed speed can be obtained via buffs. 5 Casting Speed is recommended at all combat times.
Percent casting speeds (buffs, Mind Training) will stack on top of integer numbers (+1,+2,etc)

Critical Hit Allows for you attacks to deal critical damage. 5 Critical Hit Rate levels are recommended for
Rate combat times. However, prioritize Casting Speed over Critical Hit Rate.

Attack Not used for Witches and Wizards​. Note: No single class will use both Attack Speed and
Speed Casting Speed.
Defensive stats

HP Improves survivability. The witch and wizard is naturally “squishy”, so ample HP is


recommended for PvP, and endgame PvE play.

DP A combination of damage reduction (DR) and evasion. Some accessories prioritize DR,
while others prioritize evasion. Armors are a mix of both, with Boss Gear having
generally more evasion. A breakdown of each gear’s DR and Evasion value can be
found ​here​.
○ Damage Reduction​ - Damage reduced from attacks that land. Note that
although damage from the attacks are reduced, crowd control effects still
affect the character.
○ Evasion ​- Higher evasion means less hits landing. That means less
crowd control effects, and less total damage that actually hits your
character. Muskan’s Boots, along with Rosar/Krea/Parrying Dagger
provide an hefty amount of evasion. Evasion is a favored counter to “AP
Builds” where a player prioritizes high AP without adequate accuracy.

CC Crystals will be your main source of crowd control resistance. Manos gem accessories
Resistance are also via, however inefficient.

Movement Stat that allows faster movement in general. Recommend to get this as high as possible
Speed for faster grinding and movement on battlefields.
Videos and Extras

Hiro’s Wizard 1v1 Video ​(​youtube​)


● Nice montage video on Wizard’s 1v1 potential.
● It’s beneficial to note how Hiro chains his freeze to extend knock downs to keep the
opponent on lockdown.
Deadulas’s RBF Video ​(​youtube​)
● Wizard PvP stuff
Blackburn’s Wizard Skill Rotation Guide ​( ​youtube​ )
● 42 minute video on how to to be a wizard.
Lyaah’s Witch Duels (Check out his channel for more!) ​(​channel​)
● Vs: ​ ​( ​Sorc​, ​Tamer​ )
● Good reference for witch combos

Frequently Asked Questions


1. What skill add-ons should I get?
a. Go ​here​.
2. What should I do next with my gear?
a. Go ​here​.
3. Do I need Red Coral Earrings?
a. Current data suggests that we do not need RCE. With accuracy reaching nearly
90% vs TET boss with AP gear, we also have accuracy stacked with skills. It may
be useful to use against evasion enemies, but those are fairly rare. The following is
previous suggestions:
b. 1x TRI: Red Coral Earring, along with Bheg’s Gloves, and Kzarka Staff is generally
recommended to reach an optimal level of accuracy for PvP.
c. A rough order of earrings are:
DUO Witch’s Earrings < TRI: Red Coral Earrings
TRI: Red Coral Earrings = TRI: Witch’s Earrings
TRI: Witch’s Earring < TRI: Tungrad Earrings
TRI: Tungrad Earrings < TET: Red Coral Earrings
d. About 50% of people go 2x AP earrings, and the other 50% go 1 RCE + 1 AP
earring. A few do 2x RCE.
Non-Class Help

Asula Information
BDO Official​: ​Link

CC (crowd control) Guide


By Shiomizu:​ ​Link

Life Skill Links


Maps:​ ​http://www.somethinglovely.net/
Life Skill Help​:​ http://blackdesertanalytics.com/

Grinding Map
Why is the grinding map gone??? The old one was very out of date, please contribute by
finding/making a new one!

Market FAQ
Az’s​ Marketplace FAQ: ​Link

Failstacking Guide
How to failstack​: ​Morrolan TV

Enhancing Charts
Az’s ​general fail stacks based on nothing but picking random points that may or may not be efficient:

Enhancing to... FS for Green/Blue FS for Boss

10 10 10

11 11 12

12 12 14

13 13 16

14 14 18

15 15 20
PRI 15-20 15-20

DUO 20-25 25-35

TRI 30-40 30-50

TET 35+ 45+

Chinese Probability Chart:

Another Probability Chart:

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