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Teacher and Tech Technology-Based Lesson Plan


Topic: Diversity and Representation in a variety of texts.

“Big Idea”: Horizon Zero Dawn video game, as part of a greater unit that explores texts from
various modalities (prose, poetry, photography, film, and video games) and how these texts
engage in a conversation about cultural representation or lack thereof.

Grade Level: Grades 11 – 12.

Unit: English/Global Issues (can be adapted to either one)

Materials: Graphic organizers for textual elements of Fall Out/Horizon Zero Dawn, Tic Tac Toe
graphic organizers for small group/whole group discussion on representation in video games, PC
version of Horizon Zero Dawn video game (2017).

Social Media Kids topic: Combination of Web access/information as a cultural hegemony or a


melting pot – reducing diversity?/Ethics/Identity

Goal of today’s lesson: Connections to Manitoba ELA


 To introduce students to the idea that curriculum:
video games can be interpreted as a  Exploring the ways that stories are
“text” that they can read, and how constructed, especially in non-
video games can be interpreted as traditional ways.
stories in terms of organization and  Exploring the ways that texts can be
components. multi-modal. Capitalizing on students’
 Secondly, I would like to explore the appreciation for video games to make
ways that texts as a whole (including class more stimulating and relatable.
video games) are improving in the area  Using technology as a means of
of representing non-white people, but engaging students as well as appealing
that there are still opportunities for to visual and kinesthetic learners in my
improvement. classroom.
 Discussing the ways that representation
in technology and media is important
for all people, and the reasons behind
why this is important.
Activating: What students are doing:
 Begin class by discussing what kind of  Participating in discussion about video
video games students play. Have a games.
casual conversation about why they like  Participation in class-wide discussion
certain kind of games, the reasons and example of organizing a video
behind why video games are game into a piece with textual
entertaining or can be difficult to stop elements. (eg: plot points, characters,
playing. setting, etc.)
 Introduce the idea to students that video  Jotting down quick example info about
games can be interpreted as a story, or a the textual elements of Fall Out in a

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text. Based on student feedback, craft graphic organizer. They can keep this
an example of how a popular video graphic organizer (which also has
game has textual elements. (eg: definitions for elements of a story) for
organize on the board ways that Fall future use with other types of texts.
Out has recognizable plot points,
detailed setting, character development,
etc.)
Acquiring:  As other students are playing the game,
 Using a PC version of the Horizon Zero the rest of the class takes down jot
Dawn, allow students to take turns notes in their graphic organizers about
playing the role of the main character in the textual elements of the game,
the game. They can participate using including (but not limited to):
my computer, and the game will be  Important plot points (such as
displayed on the SmartBoard. introduction, rising action, climax,
 Once initial engagement with the video falling action, denoument, resolution)
game is complete, I will begin a  Character development, both when
discussion on the types of characters we meet them and later on in the story
within Horizon Zero Dawn. We will (showing character growth & change).
discuss the types of characters that are  Details of the setting, how this impacts
white/minority, and the engage in some the overall tone and mood of the story,
essential questions about representation and how the setting is especially vivid
in texts. in video games.
Applying:  Students will be split into small groups
 For this part of the class, we will start to discuss the kinds of characters within
to choose one section of the textual the video game. Each group will be
elements (character representation) and given their own character to study.
look deeper into it.  They will be given a series of inquiry
 Horizon Zero Dawn includes a lot of questions (plus a requirement to think
diverse characters into its story, and so of 2 of their own inquiry questions) to
it a great example for students how to guide their discussion. Examples of
include multiple cultures and multiple these questions could include:
perspectives into a story.  What culture does this character appear
 After students complete their small to be from? What is their role in the
group inquiry questions, we will story (is it major or minor)? Are there
conduct a large group discussion about aspects to their costume, attitude,
each character in the story, looking at spoken language, etc. that could be
how well other cultures are represented interpreted as stereotypical and/or
in this particular video game, and tokenized? Why?
perhaps some issues that arise due to  Students will record their ideas in a
creative representation of culture. “Tic Tac Toe” graphic organizer to
include their own ideas, and to record
the ideas of other groups once we begin
our whole-class discussion.
Assessment (in class):
 Participation in class discussion is a
must.

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Assessment (ongoing):  This class will introduce students to the


 Completion of in-class graphic topic of representation in texts AND
organizer (both for Fall Out and representation in the media at the same
Horizon Zero Dawn) time. In this way, students can
 Completion of journal questions related understand how representation is
to representation. important not only in popular culture,
 Beginning this class, we will look at the but also in visual media.
Big Idea of “Representation in Texts &  Looking more specifically at character
the Media”, and students will be development, students will choose a
eventually start an inquiry project on video game of their choice (or film, if
this topic. they prefer) and look into the ways that
 Eventually, we will connect the issue of diverse peoples are represented in the
representation in video games to the piece. This inquiry project will be
bigger question of representation in predominantly student-led and will be
texts, generally. This same an “investigation” into the culture of
investigation can apply to novels, the underrepresentation of diversity in
English canon, the media, Hollywood, media and technology.
etc.

References
Polo, S. (2017). Horizon Zero Dawn’s racial diversity is no mistake. Polygon. Retrieved from
https://www.polygon.com/2017/12/11/16747732/horizon-zero-dawn-story-diversity-
spoilers

Ramanan, C. (March 2017). The video game industry has a diversity problem—but it can be
fixed. The Guardian [online version]. Retrieved from:
https://www.theguardian.com/technology/2017/mar/15/video-game-industry-diversity-
problem-women-non-white-people

Stuart, K. (July 2017). Why diversity matters in the modern video games industry. The Guardian
[online version]. Retrieved from:
https://www.theguardian.com/technology/2017/jul/18/diversity-video-games-industry-
playstation-xbox

Windom, J. (2018). Level Up: Using video games in the classroom. Rubicon. Retrieved from:
https://www.rubicon.com/level-using-video-games-classroom/

Horizon Zero Dawn Wikia. Retrieved from: http://horizonzerodawn.wikia.com/wiki/Timeline

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