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Teacher and Tech Technology-Based Lesson Plan: Goal of Today's Lesson: Connections To Manitoba ELA Curriculum
Teacher and Tech Technology-Based Lesson Plan: Goal of Today's Lesson: Connections To Manitoba ELA Curriculum
“Big Idea”: Horizon Zero Dawn video game, as part of a greater unit that explores texts from
various modalities (prose, poetry, photography, film, and video games) and how these texts
engage in a conversation about cultural representation or lack thereof.
Materials: Graphic organizers for textual elements of Fall Out/Horizon Zero Dawn, Tic Tac Toe
graphic organizers for small group/whole group discussion on representation in video games, PC
version of Horizon Zero Dawn video game (2017).
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text. Based on student feedback, craft graphic organizer. They can keep this
an example of how a popular video graphic organizer (which also has
game has textual elements. (eg: definitions for elements of a story) for
organize on the board ways that Fall future use with other types of texts.
Out has recognizable plot points,
detailed setting, character development,
etc.)
Acquiring: As other students are playing the game,
Using a PC version of the Horizon Zero the rest of the class takes down jot
Dawn, allow students to take turns notes in their graphic organizers about
playing the role of the main character in the textual elements of the game,
the game. They can participate using including (but not limited to):
my computer, and the game will be Important plot points (such as
displayed on the SmartBoard. introduction, rising action, climax,
Once initial engagement with the video falling action, denoument, resolution)
game is complete, I will begin a Character development, both when
discussion on the types of characters we meet them and later on in the story
within Horizon Zero Dawn. We will (showing character growth & change).
discuss the types of characters that are Details of the setting, how this impacts
white/minority, and the engage in some the overall tone and mood of the story,
essential questions about representation and how the setting is especially vivid
in texts. in video games.
Applying: Students will be split into small groups
For this part of the class, we will start to discuss the kinds of characters within
to choose one section of the textual the video game. Each group will be
elements (character representation) and given their own character to study.
look deeper into it. They will be given a series of inquiry
Horizon Zero Dawn includes a lot of questions (plus a requirement to think
diverse characters into its story, and so of 2 of their own inquiry questions) to
it a great example for students how to guide their discussion. Examples of
include multiple cultures and multiple these questions could include:
perspectives into a story. What culture does this character appear
After students complete their small to be from? What is their role in the
group inquiry questions, we will story (is it major or minor)? Are there
conduct a large group discussion about aspects to their costume, attitude,
each character in the story, looking at spoken language, etc. that could be
how well other cultures are represented interpreted as stereotypical and/or
in this particular video game, and tokenized? Why?
perhaps some issues that arise due to Students will record their ideas in a
creative representation of culture. “Tic Tac Toe” graphic organizer to
include their own ideas, and to record
the ideas of other groups once we begin
our whole-class discussion.
Assessment (in class):
Participation in class discussion is a
must.
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References
Polo, S. (2017). Horizon Zero Dawn’s racial diversity is no mistake. Polygon. Retrieved from
https://www.polygon.com/2017/12/11/16747732/horizon-zero-dawn-story-diversity-
spoilers
Ramanan, C. (March 2017). The video game industry has a diversity problem—but it can be
fixed. The Guardian [online version]. Retrieved from:
https://www.theguardian.com/technology/2017/mar/15/video-game-industry-diversity-
problem-women-non-white-people
Stuart, K. (July 2017). Why diversity matters in the modern video games industry. The Guardian
[online version]. Retrieved from:
https://www.theguardian.com/technology/2017/jul/18/diversity-video-games-industry-
playstation-xbox
Windom, J. (2018). Level Up: Using video games in the classroom. Rubicon. Retrieved from:
https://www.rubicon.com/level-using-video-games-classroom/