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Monk 4 Folk Hero Slown

CLASS & LEVEL BACKGROUND PLAYER NAME


Carl
Eladrin Chaotic Good 2,700
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH When I set my mind to something, I
16 +4 40 ft. follow through no matter what gets
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
in my way.
Thinking is for other people. I prefer
10 action. PERSONALITY TRAITS

Hit Point Maximum 36


● +2 Strength
Freedom. Tyrants must not be allowed to
DEXTERITY oppress the people. (Chaotic)
● +6 Dexterity

+4 +1

+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

18 +2 Wisdom
A proud noble once gave me a
+1 Charisma
horrible beating, and I will take my
CONSTITUTION SAVING THROWS revenge on any bully I encounter.
TEMPORARY HIT POINTS BONDS

+1
● +6 Acrobatics (Dex) Total 4d8 SUCCESSES I’m convinced of the significance of
13 ● +4 Animal Handling (Wis) my destiny, and blind to my
FAILURES
shortcomings and the risk of failure.
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

+0 +1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
+0
Dart +6 1d4+4 Piercing Monk:
Insight (Wis)
10 +2
- Hit Points
+1 Intimidation (Cha) Shortsword +6 1d6+4 Piercing - Martial Arts (d4)
WISDOM +0 Investigation (Int)
- Proficiencies
+2 Medicine (Wis)
+2 - Unarmored Defense
+0 Nature (Int)
- Ki
● +4 Perception (Wis)
14 - Unarmored Movement
+1 Performance (Cha)
- Deflect Missiles
+1 Persuasion (Cha)
CHARISMA - Monastic Tradition
+0 Religion (Int)
- Open Hand Technique
+1 +4 Sleight of Hand (Dex)
- Ability Score Improvement
● +6 Stealth (Dex)
12 - Slow Fall
● +4 Survival (Wis)
Racial Traits:
SKILLS ATTACKS & SPELLCASTING
- Darkvision
- Keen Senses
14 PASSIVE WISDOM (PERCEPTION) - Dart (10) - Fey Ancestry
CP 0 - Shortsword
- Backpack - Trance
Languages:Common, Elvish, SP 0 - Clothes, Common - Fey Step
Proficiencies:Acrobatics, Alchemist's Supplies, Animal - Crowbar
Handling, Dexterity Saving Throws, Dulcimer, Longbow, - Hammer
Longsword, Perception, Shortbow, Shortsword, Simple
Weapons, Stealth, Strength Saving Throws, Survival,
EP 0 - Piton (10)
Vehicles (Land), - Pot, Iron
GP 10 - Rations (1 day) (10)
- Rope, Hempen (50 feet)
- Shovel
PP 0 - Tinderbox
- Torch (10)
- Waterskin
- Painter's Supplies
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Carl
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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