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Ricardo Carrillo

Salinas, CA | 831.998.5308 | riccarrilloa@gmail.com | riccarrilloa.weebly.com

Skills
• Computer Languages: C++, C#, OpenGL, Python, MySQL
• Game Engine/IDE: Unity, Visual Studios, Maya, blender
• Additional Software: Microsoft Office,Fl Studio 11,
• Fluent in Spanish, English, and ASL (American Sign Language)

Game Project Experience


“The War Inside” (Unity/C#) | January 2016 - June 2016
Gameplay Programmer | San Francisco, CA
First person simulation game, where player must explore the inside of a human body in a ship.
Group project of with 15 team members.

Scripted ship movement to default forward setting, unless direction is rotated with key controls.
Programmed the ship’s engine control (on/off).
Designed subtle boost system in ship’s speed and programmed speed controls to respond to
mouse scroll wheel.
Created the player camera to use the mouse position to maneuver the player’s vision.

“Sneaky” (Unity/C#) | October 2016 – December 2016


Gameplay Programmer, Creator | San Francisco, CA
Real time strategy game, where player must not get caught stealing the gold. Personal, solo
project.

Created AI of enemies who move around the map, and follow you when fall within a specific
distance range.
Programmed stealth mechanic for player to hide from enemies to avoid detection, and emerge
when environment is safe.

“Car Radio” (Unity/C#) | June 2016 – December 2016


Gameplay Programmer, Creator | San Francisco, CA
Arcade style driving game, where player must collect orbs located around a cityscape to gain
points. Personal, solo project.

Attached wheel colliders to a car model and created a script that uses the wheel’s rotations in
order to move and maneuver the car.
Programmed music into the car by storing audio files in a music menu (changeable by the
player) to imitate radio-like music stations.

Work Experience
The Pebble Beach Company | August 2012 – February 2018
Purchasing Department | Pebble Beach, CA
Worked annual events (Food and Wine, AT&T PRO-AM, and Concours d’Elegance) by managing
and purchasing items needed for participating caters apart of the events. Temporary special
events only.

Education
The Art Institute of California - San Francisco | December 2016
Bachelor of Science, Visual & Game Programming | San Francisco, CA

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