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1 The Dimensions The Color David Brigs
1 The Dimensions The Color David Brigs
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Acknowledgements
Site Contents
All pages published in 2007 unless otherwise stated; latest revisions indicated in red:
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1 The Dimensions Introduced (revised Jan-Feb 2017)
3.1 Introduction
3.2 Trichomacy and Opponency (revised 08/10/11)
3.2 Adaptation and Successive Contrast
3.4 Colour Constancy
3.5 Simultaneous Contrast and Assimilation
3.6 What is Colour? (added 09/3/14)
3.7 Answers to "What is Colour"? (added 09/3/14)
7 Hue
8.1 Lightness
8.2 Chroma
8.3 Hue-Chroma-Lightness Colour Spaces
10 Principles of Colour
11 References
Acknowledgements
Warm thanks go to the "Dimensions of Colour team", Xavier Peria, Ray Kristanto, Noopur Patel,
Atania Trinata, and Debolina Bandyopadhyay from the 2007 second year Multimedia course at
the Billy Blue School of Graphic Arts, Sydney, and their teacher Dave Agius, for creating the site,
including the interactive animations. Thanks also to Ben Green for generously hosting the site
during its first year online, and to ibiblio, "the public's library and digital archive" at the
University of North Carolina - Chapel Hill, for accepting the site into their collection and hosting
it since then. Finally, thanks to all of those who have added links to this site on their websites,
blogs and forum posts, and especially to the following for their published comments:
Mark Fairchild (USA), Professor of Color Science & Imaging Science, Rochester Institute of
Technology, New York, and author of the textbook Color Appearance
Models (Wiley): Essentially an online textbook/tutorial on appearance, or "the dimensions of
colour and light" written from the perspective of artists. The site is very nicely done and blends
technical and artistic information well.
James Gurney (USA), illustrator, fine artist, author of numerous books including
the Dinotopia series and Color and Light: A Guide for the Realist Painter: David Briggs is none
other than the mastermind behind the website "Dimensions of Color." It's one of the best
resources on light and color on the Internet. I owe much of what I've learned on the topic to
[Dr] Briggs. ...His website "HueValueChroma" has that rare combination of depth and clarity.
David Gray (USA), fine artist and painting teacher: ... an absolutely indispensable source of
color knowledge for the realist painter: HueValueChroma.com. All of you who have asked me
about color really need to visit this site and get this information into your artistic thought
processes. It's going to be a little rough going for some who shy away from technical language.
It's also going to challenge some of the conventional color "wisdom" that has been taught in
art schools for years. I personally find the information fascinating and VERY USEFUL ... I
hope HueValueChroma will give you more control over your color choices as it has me.
Douglas Flynt (USA), fine artist and painting teacher at the Grand Central Academy of Art,
New York:"Huevaluechroma.com" is a great resource to better understand color and how light
affects color.
Slade Wheeler (USA), fine artist. His site hosts a large amount of well organized/concise
information coupled with informative illustrations, including 3D modeling and animations, all
of which make this one of the best online color theory resources that I've been able to find.
Danny Pascale (USA), CEO of BabelColorR colour measurement and analysis: A well
illustrated site on light, color, and its perception. The content is a course in applied color
science optimized for artists but useful for all. The language is clear, with just a few simple
equations and lots of descriptions.
William Cromar (USA), artist, lecturer and Art Program Coordinator, Abington College, Penn
State University. "Color is a fascinating topic which we've only been able to scratch the surface
of in this title" [ART 314 - Material Culture: Light and Color]. "If you wish to go in greater
depth, visit David Briggs' comprehensive website The Dimensions of Colour."
Josh Yavelberg, Professor, Art Institute of Washington (USA). The Dimensions of Color: an
in-depth guide on the concepts of the various color systems and how to move within each color
space by David Briggs. I urge you to go to the second, and onward, pages of each area as there
are interactive flash demonstrations of the various color spaces.
Chris Raadjes (UK), game artist at Auroch Digital Ltd. Probably the most intensely scientific
approach to light for painters [that's] available on the web. ... I'm struggling myself, but it's
worth it.
Daz Watford (UK), video game developer, concept artist: Now this website is big and
intimidating; but it's a great explanation of how colour created by light works. It's quite
sciencey and took me three goes to start to "get it", but it's worth the struggle. It will change
your understanding of colour with a "mind = blown" Inception ...
Paul Foxton (UK), fine artist, author of website Learning to See: ... this site has more
information than any site should really be allowed to have in one place. David's site is nothing
short of incredible. There's so much information there, and it bears such careful and close
reading, that I can only take it in bite sized chunks. I read half a page and have to think about
it for a week. This the best site about colour I know of. The relevance of all of it to painting may
not be apparent to you straight away, and it may appear too scientific for 'feeling' types. But I
find myself mulling over things I've read there as I work, and it always results in deeper
insights into the way we perceive light and colour. Very highly recommended.
ALISON online training (UK): This course is ideal for any learner who practices the visual
arts, either professionally or as a hobby, and who wants to greatly enhance their knowledge
and understanding of colour theory.
Atelier Art Classes, Brisbane (AUS): An incredible resource for the painter [and] a
fascinating and informative resource for anybody who has an interest in the perception of
colour.
Joe Collins, Draw Academy (USA):Â If you ever want to read up on [colors], David Briggs
gives the most complete treatment I've ever found, can't recommend that website enough.
Bjoern Gschwendtner, Classical Atelier @HOME (Germany): Read more about color
on huevaluechroma.com. This is THE RESOURCE for color in the internet for artists.
Michael Hosticka (USA), recent Game Art & Design graduate, Ringling College of Art and
Design: I learned more about practical application of color within 10 minutes of reading that
than I have in all of my art classes combined.... I would highly recommend the website to
anyone who wants to improve their understanding of light and color and doesn't mind
technical reading.
All painters, whether working in traditional or digital media, are in a real sense
navigators in space. Whether they are aware of it or not, each touch of colour
they apply can be considered, using various systems, as a point within a space
defined by three dimensions.
Figure 1.1.1. Left: Portrait of Vincent Van Gogh by Henri Toulouse
Lautrec. Pastel, 1887. Right: RGB colours from this image, plotted in
YCbCr colour space using the program ColorSpace by Philippe
Colantoni. (www.couleur.org).
Colour order systems based on hue, lightness and relative chroma first appeared
in the early 19th century, but the key concept of absolute chroma was devised by
the American artist and art teacher, Albert Munsell (1858-1918), and published
in a small book entitled A Color Notation (Munsell, 1905). Munsell published
quantitative scales of hue, value and chroma in an Atlas of physical colour
chips (Munsell, 1915), which after his death was elaborated by the Munsell Color
Company (directed by his son Alex) as The Munsell Book of Color (1929). This
was further refined and developed by the Optical Society of America,
culminating in the "renotation" published in 1943, which related the Munsell
System to the world standard system of colorimetry developed by
the International Commission on Illumination or CIE (the abbreviation is
based on the title in its French form, Commission Internationale de
L'Eclairage). This 1943 "renotation" forms the basis of all subsequent editions.
The Munsell Book of Color has 40 hue pages (Fig. 1.1.3), and is available in a
choice of editions having either matte or glossy colour chips. An alternative hue-
lightness-chroma system, CIE L*H*c space, is also available as a physical atlas
of colour chips, the RAL Design Atlas. Hue, lightness and chroma are included
by the CIE as three of the six defined attributes of perceived colour, of which the
Munsell and CIE L*H*c systems provide two alternative sets of quantitative
measures.
Figure 1.1.3. The forty hue pages of a modern edition of the Munsell Book
of Color, Glossy Edition. Click on each hue page to enlarge, and scroll
down for more pages. In the matte edition the range of colours tends to be
a little greater among the light colours and a little less among the dark
colours.
Traditional colour theory discusses the "colour wheel" and the tonal scale, but
typically these are either not related to each other, or they are integrated in a
very simplistic way, as in the colour sphere of Johannes Itten. Many painters
thus spend much time making up elaborate paint mixing charts without
attempting to visualize the series of mixtures they generate as paths through
colour space, and so tend to rely colour "recipes" obtained by examining their
mixing charts to see how they mixed a particular colour previously. Lacking a
conscious three-dimensional conceptual framework for colour, many painters
vaguely think of colours being "warmer" or "cooler", without troubling to
consider what they mean in terms of the more precise attributes of hue and
chroma. Traditional colour theory typically offers little guidance on the
physical principles involved in creating effects of light and shade, which require
the framework of colour space for their full explanation, and instead relies on
crude and inaccurate formulae, such as "get the shadow colour by adding the
complementary colour" and so on. A hallmark of traditional colour theory is the
admonition "Don't use black!". The real problem is not the black paint, but the
painter's inability to visualize any unintended effect of adding black paint as an
easily corrected shift within colour space (Fig. 1.1.6).
Students who have previously been exposed only to traditional colour theory are
frequently astonished when they first learn to think consciously of their
colouring activities as maneuvering through a three-dimensional colour
space. A three-dimensional conception of colour assists painters by providing a
framework (1) for observing colour relationships, (2) for selecting and
mixing colours, and (3) for creating colour relationships from the
imagination.
Painters trained in the concept of colour space do not try to copy each colour in
their subject in isolation (the strategy of every beginner). Instead, they use the
concept of colour space as a frame of reference for grasping the relationship of
each colour to the totality of colours present. Tonal realist painters, for example,
typically observe colour relationships in the light from their subject, and then,
by a process of either conscious or unconscious translation, identify each
individual colour in terms of the hue, value and chroma of the paint
colour they will need to use in order that the whole ensemble replicates the
visual appearance of the subject as closely as possible. In practice, this usually
involves first selecting the most important ten or so colours in the subject, and
finding the place of these in relation to each other (Fig. 1.1.5). This begins the
process of building what I call a scaffolding for progressively finding the place
of all remaining colours, most of which can usually be considered as variations
on, or intermediates between, these scaffolding colours.
Figure 1.1.5. : Left: Lyndall by David Briggs, 2005, oil on canvas. Right: plan view
(above)
and side view (below) of ten selected colours from the image plotted in YCbCr
space using
the programme ColorSpace by Philippe Colantoni.
Artists who think in terms of colour space do not need to remember recipes for
mixing colours: they understand that most colours can be mixed from any
number of combinations of paints, as long as the target colour is within the
three-dimensional gamut of those paints. They literally visualize colour mixing
as moving colour from place to place through colour space. They decide on the
changes in hue, chroma and lightness required, and predict in advance what
effect various additions are are likely to have. These crafty painters can mix
every colour they want very quickly and accurately, particularly if they equip
their palette with a series of strings of pre-mixed pools of colours at various
values. This approach to colour mixing was developed to an elaborate degree by
the influential mid-20th century American teacher Frank Reilly, whose
approach has been described in books by his ex-students including Apollo
Dorian, Frank Covino, Jack Faragasso and Angelo John Grado.
The dimensions of colour form an essential conceptual framework for any kind
of activity that involves creating colour relationships from the imagination. In
the nineteenth and early twentieth centuries, much thought on colour spaces
(including Munsell's own writings) was directed towards discovering rules
of "colour harmony", and there are still many echoes of this kind of
investigation today. On this site however I am much more concerned with the
application of colour space to the creation of convincing effects of light. The
concept of colour space provides a quantitative framework for applying the
simple physical laws that govern the behaviour of light and colour, some of
which were understood in a qualitative way as far back as Leonardo. If the artist
gets these relationships right in a painting, the payoff is not merely technical
correctness but can be a vivid glow of light and feeling of atmosphere. And, just
as with, for example, perspective and anatomy, having the understanding that
allows you to do something from the imagination makes working from nature
far more efficient.
Many painters think of colour space in terms of relative hue, lightness and
chroma, but there others who train themselves to think in terms of absolute
scales of these dimensions such as those of the Munsell Book of Color
(q.v. Graydon Parrish and Steve Linberg's Classical Lab). The glossy version of
the Munsell "big book" is favoured over the matte version among oil painters
because paint mixtures can be tested on the individual removable colour chips
and then wiped off safely. Painters who stop short of going the full Munsell
often find it very helpful to at least think of lightness in terms of an absolute
scale of some kind.
In the remainder of this introductory section we will examine each of the major
dimensions or attributes of colours in turn, but in order to really understand our
subject we must first take up the thorny question of what these "colours"
actually are!
Modified February 19, 2017. Original text here.
<< 1 2 3 4 5 6 7 8 >>
What is a Colour?
What gives a light a particular hue, brightness and saturation? How does an
object come to have a particular hue, lightness and chroma? We perceive lights
and objects to have particular colours, but what is not clear to introspection
alone is whether the attributes of these perceived colours, such as hues like red
and green, are (1) physical properties residing in lights and objects that our
visual system simply detects, or (2) ways of seeing certain properties of lights
and objects, ways our visual system creates. If the latter, we must make a
distinction between colour as a psychological perception and the properties of
lights and objects that we see as these perceived colours.
Scientific consensus is firmly with the second of these two views, which can be
traced back to antiquity via Descartes, Locke and Galileo, but which begins in
substantial detail with Sir Isaac Newton's researches into the physical basis of
colour. In the well-known passage from his Opticks (1704) shown in Fig.1.2.1A
Newton explicitly distinguishes between colour as a psychological perception
("sensation") and what we call colours "in the rays" and "in the object". For
Newton the colour of a light is its "power" or "disposition" to be seen as this or
that perceived colour. Newton demonstrated elsewhere in the Opticks that for
an isolated light this power or disposition depends on the relative balance of the
component "rays" (we would now say wavelengths) present, represented
approximately by their "center of gravity" in his colour circle (Fig. 1.2.1B). But as
his diagram implies, most colours of light can be evoked by many different
combinations of "rays" having the same centre of gravity. This means that a
given colour of light does not correspond to a single physical combination of
"rays" but to a whole class of combinations (we would now say spectral power
distributions, as in Fig. 1.2.3, left) that are indistinguishable to the human visual
system. We now call members of such a class metameric, and we believe that
they are indistinguishable to human vision because they evoke the same relative
response of the three cone cell types on which our colour vision depends.
Thus in the Newtonian view the particular colour of a light, specified by its
position in his circle, is neither a purely physical nor a purely psychological
property, but involves a relation between the two, now called psychophysical.
The particular colour of an object for Newton depends on the object's
"disposition to reflect this or that sort of rays more copiously than the rest" (we
would now say its spectral reflectance), but similarly a whole class of spectral
reflectances are indistinguishable (metameric) to the human visual system
under the same illumination, so the particular colours of objects are also
psychophysical.
These definitions correspond to two distinct ways in which the word "colour" is
used in common speech as well as in science and technology: Demonstrations of
contrast phenomena such as Fig. 1.2.2 can been described either by saying that
the influence of the surround affects the colour of the squares, or by saying that
on different surrounds the squares appear to be different colours, but
are actually the same colour. In the first description the word colour is used for
an aspect of immediate visual perception (perceived colour), in the second it
refers to the shared colour specification (psychophysical colour) of the squares,
one of the 16.7 million "colours" available on an RGB screen. Applying CIE
terminology, the same psychophysical colour evokes two different perceived
colours.
We normally perceive the object colour attributes of hue, lightness and chroma
instantly and automatically, without the need for conscious judgement or
effort. This ability evidently relies on pre-conscious processes that arrive at a
probable interpretation of the information from our eyes in terms of object
colours and illumination. For example, they arrive at an interpretation of which
areas in the visual field remit little light because they are dimly lit, and which
remit little light because they are poor reflectors of light. So when we look at
most areas of the visual field we automatically see, not a patch of light, but a
combination of an object with a seemingly intrinsic colour (the colour the object
would appear in daylight) and an illumination with a seemingly intrinsic colour
(hue, brightness and saturation). For example, a white sheet of paper viewed
clearly under yellow illumination is usually perceived as being white, the
yellowishness being automatically and unconsciously attributed to the colour of
the illumination, and a white sheet of paper viewed clearly in dim illumination
is also usually perceived as being white, the darkness similarly being attributed
to the level of illumination.
The alternative psychometric measures used in different systems for the same
attribute typically agree in general terms in the way they arrange psychophysical
colours, but differ in fine detail (Fig. 1.2.4). In the following pages we will
introduce each of the six colour attributes defined by the CIE plus some
alternative attributes defined in other systems including the Scandinavian NCS,
along with various psychometric scales used as quantitative measures of some of
these attributes.
<< 1 2 3 4 5 6 7 8 >>
Lightness does not apply to an area perceived as a primary light source, because
primary light sources have the potential to increase in brightness indefinitely,
and so their colours typically are not judged in relation to an upper limit
perceived as white. Primary light sources can thus be said to be brighter or
dimmer, but not lighter or darker grey. However colours on luminous computer
and TV screens are seen as having lightness if the screen is perceived, as it
normally is, as a coloured object instead of as a primary light source. Here the
finite range of brightnesses of the pixels at a given brightness setting of the
display create a context within which llightness is perceived.
Figure 1.3.2. Tonal sketches of two of Howard Pyle's illustrations from
Andrew Loomis' Creative Illustration (1948).
Measuring Lightness
Figure 1.3.4. CIE 1931 luminous efficiency function, showing the relative
response of the human visual system to light at each wavelength of the
spectrum. The luminance or visible energy of a light can be calculated by
weighting its spectral power distribution with this function, or measured
directly using a photometer equipped with a filter that transmits each
wavelength in these proportions. Curve from http://www.cvrl.org/, which
also illustrates various (subtle) refinements of the 1931 function that have
been subsequently proposed.
However, both Munsell value and CIE lightness have a nonlinear relationship to
these luminance ratios, such that a middle grey object on these scales has only
about 20% of the luminance of a similarly illuminated white object. CIE
lightness uses a different nonlinear transformation to the Munsell system,
giving numbers roughly but not exactly ten times the Munsell value of the same
grey. This nonlinearity is introduced in order to achieve approximate perceptual
equality of steps. as it takes a greater absolute increase in luminance to create
the same amount of contrast at high lightness than at low lightness. A object
reflecting 20% of the light energy of a white object appears to be about as many
steps away from black as from white, but it should not be inferred from this that
human perception of relative luminance is nonlinear. If you ask yourself how
much light appears to be coming from a middle grey area compared to a nearby
white area, you will probably estimate something like 20% rather than 50%.
In Albert Munsell's original value scale of 0 to 10, actual black and white paints
had values of 1 and 9 respectively, giving the same number of steps as in the
slightly earlier system by Denman Ross (Fig. 1.3.5C). Some painters working in
traditional media today continue to use an informal scale of five or nine evenly
spaced values between black and white inclusive. In the modern ("renotated")
Munsell system, black and white glossy oil paints attain values of about 0.5 and
9.5 respectively, leaving nine intermediate values for coloured paints.
The lightness of any object colour is the lightness of the grey it most closely
resembles. A substantial ambiguity of the term arises from the fact that strongly
coloured objects are perceived to have a certain chromatic "glow" or brilliance
that can create the impression that they are lighter than the grey that would be
measured to be equal in luminance under similar lighting. This equiluminant
grey would nevertheless show the least contrast with the object at their border
when placed in contact. In some colour appearance models this colour glow,
called the Helmholtz-Kohlrausch effect, is included as a legitimate component
of an area's lightness and brightness, whereas in colour order systems such as
the Munsell system and CIE L*a*b* it is not, and the criteria of least-contrast
and equality of luminance apply in judging value. The painter's trick
of squinting (viewing through the eyelashes of nearly closed eyes) diminishes
this colour glow and is extremely useful for comparing luminance/ CIE
lightness/ Munsell value. An excellent way to learn to recognize equality of
value/ luminance in colours of different chroma is by doing the hue page
exercise included in the New Munsell Student Color Set. Some online
versions of this exercise have been created using Flash by Orian Lima.
Lab space, used in the colour picker and as an image mode in Adobe Photoshop,
is closely based on CIE L*a*b* colour space, and its lightness dimension L is a
reliable measure of value on a scale of 0 to 100. Any adjustment in which it is
desired to keep lightness constant or to change it in a predictable way is best
done in Lab mode.
HLS is another computationally simple colour space devised in the early years
of digital graphics as a more intuitive alternative to RGB for choosing and
manipulating colours. It is still used in many graphics programs, including the
"Hue/Saturation" adjustment panel and the "Desaturate" command in Adobe
Photoshop (RGB mode only). Its dimension of so-called "lightness" L has a very
tenuous relationship to perceived lightness. Colours that have an HLS L of 50
include the highest-chroma colour of each hue and all colours directly
intermediate between these colours and middle grey. The resulting colour space
has the form of a symmetrical double cone in which colours on the L=50 plane
vary from 30 to 98 in Lab lightness (Fig. 1.3.8). When applied in Photoshop in
RGB mode, the "Desaturate" command converts all colours to the grey having
the same L in HLS space, with the result that all highest-chroma colours convert
to the same middle grey. The same command when applied in Lab mode
converts all colours to the grey having the same L in Lab space, resulting in a
much more natural greyscale conversion.
Page added January 16, 2017. A much earlier (2007) account of lightness is
located on this site here
<< 12 3 4 5 6 7 8 >>
Figure 1.4.1. Ewald Hering's analysis of the hue circle into red/green and
yellow/blue components, from Outlines of a Theory of the Light
Sense (1964), an English translation of his posthumous Grundzuge der
Lehre vom Lichtsinn (1920). Hering's colour-opponent model was adopted
very early in psychology, but was not generally accepted in vision science
until the mid 20th century, when models showing it could be reconciled
with the trichromatic input at the retinal level gained widespread
support.
The hue of any colour is its closest match in the circuit of "pure" or "saturated"
colours known to artists as the colour wheel. Thus the hue of a brown object is
the particular orange-yellow to orange-red that it most closely resembles.
A perennial question from students in classes and on internet forums runs along
the lines of "why do we bend the linear scale of colours in the spectrum into a
circular colour wheel?". The assumption is that hues reside in the linear
sequence of wavelengths of the spectrum and must be bent into a circle, but
according to the widely held model of colour vision called colour opponency,
proposed in the late 19th century by Ewald Hering, hues are produced by the
visual system with an intrinsically circular range, only part of which can be
evoked by single wavelengths of light. But before the recognition of colour
opponency the question was indeed a baffling one, and the best explanation that
Newton could offer was his rather optimistic suggestion of an analogy with a
circle of musical notes.
The scientific definition by the CIE attributes the cycle of hues to successive
combinations of four hues identified in a separate definition as the "unique" or
"unitary" hues in acknowledgment of the concept of colour opponency. Colour
opponency is also explicitly acknowledged in the hue circle of the
Scandinavian Natural Colour System (NCS).
Unique hue: "hue that cannot be further described by the use of hue names
other than its own. Equivalent term: "unitary hue". NOTE There are 4 unique
hues: red, green, yellow and blue forming 2 pairs of opponent hues: red and
green, yellow and blue." (CIE, 2011, 17-1373).
Figure 1.4.2. A. Normalized responses of human S, M and L cone types to
different wavelengths of light. Note that the M and L cones do not
"detect" green and red wavelengths respectively, as is often claimed in
popularized explanations. They both respond to photons through
virtually the entire spectrum, and if they are hit by a photon they can not
distinguish what part of the spectrum it came from, they simply respond
more strongly to photons from some parts than others. B. The mixture of
wavelengths in daylight stimulates all three cone types strongly, and the
light is seen as colourless (white), but any single wavelength must result in
unequal cone responses, which are experienced as different hues.
The cone responses evoked by single wavelengths (S, S+M, M, M+L and L
dominant) are experienced as successive combinations of these colour-
opponent pairs, forming the the spectral hues spectral red, orange, yellow,
green, cyan, blue, and violet (Fig. 1.4.4A,B). Middle ("pure") yellow and blue are
experienced where the red/green perception is at zero, and middle green is
experienced where the yellow/blue perception is at zero. The non-spectral
S+L dominant response, requiring mixtures of wavelengths from the two ends
of the spectrum, is seen as the range of non-spectral hues from purple to
magenta and middle red. Broadband lights containing a mixture of wavelengths
evoke a cone response and perceived hue that depends on the overall balance of
wavelengths present.
Despite a broadly based scientific consensus to the contrary, the view that hues
like red and green are properties or "things" physically residing in objects is still
alive and well in traditional colour theory accounts of "colour mixing", which
take the seemingly logical additional step of assuming that when we mix paints
the hues residing in the paints themselves mix. The traditional doctrine that red,
yellow and blue are primary colours that "can't be mixed from other colours"
proceeds from these assumptions: we can't make a red mixture without using
paint that already "contains red" (such as magenta), similarly we can't make a
yellow or blue mixture without using paints that already "contain" yellow and
blue respectively, but the colour green is not a primary colour but a mixture of
colours because we can make a green mixture from middle yellow and middle
blue paints that don't "contain" green. (For the scientific alternative to this
impeccable phenomenology see Section 5:Subtractive Mixing).
Measuring Hue
Figure 1.4.6. The forty hue pages of the Munsell Book of Color (glossy edition).
Hue systems differ among themselves by the criterion used for placing hues
opposite each other, which affects the spacing of the hues, and by which hues
that are treated as "primary" or principal in anchoring the circular scale. More
incidental differences are the sequential direction of the hues (i.e. clockwise or
counterclockwise spectral sequence), whether the continuous loop of hues is
represented the form of a circle, hexagon, triangle, star, or other closed
geometrical figure, and the conventional orientation (i.e. a specific hue placed at
the top of the figure or treated as the first in the sequence). Hue systems are
classified on this site according to the criterion used to place hues opposite each
other, and hue systems based on the historical primaries and their
complementaries, opponent hues, additive complementaries, colourant-mixing
complementaries and perceptually-equal spacing respectively are discussed in
more detail on later pages.
Figure 1.4.7. A. Hue circle based on the historical primaries red, yellow
and blue from The Art of Color (1961) by Johannes Itten. The graphic
visually encapsulates Itten's view that his secondary colours green,
orange and violet each "contain" two of the primaries. B. Hue circle
based on opponent hue relationships from the Natural Colour System
(NCS) by the Scandinavian Colour Institute.
Hue systems based on the historical primaries are organized around the
conventional complementary pairs red-green, orange-blue and either yellow-
purple or yellow-violet. They include numerous 18th-21st century examples of
the "artists' color wheel" of traditional colour theory. These hue systems
reflect historical confusion of colourant-mixing and opponent hue relationships.
In traditional colour theory the concept of warm and cool colours is commonly
used to label distinctions of hue, for example warm yellow for reddish yellow
and cool yellow for greenish yellow. These warm/cool associations could be
considered a mild but widespread form of synesthesia. As is typical of that
condition, individuals who perceive warm/cool associations of colours can be
adamant that the association they perceive is objective and obvious, yet other
individuals can perceive the precisely opposite association. A striking example
concerns the colour blue, where different camps within traditional colour theory
regard a reddish blue like ultramarine as a warm and a cool blue respectively.
Even if one feels strong warm/cool associations of colours, in the interests of
clear communication it is wiser to speak of reddish or greenish blue rather than
warm or cool blue, and so on.
Hue systems based on perceptually uniform spacing oppose hues that are
separated by an equal number of perceptual steps in either direction around the
hue circle. They include the Munsell system and CIE L*a*b* system. Broadly
speaking, opposite hue pairs in these systems are close to additive complements,
especially compared to other systems. The Munsell hue circle (Figs 1.4.6, 1.4.8)
is based on five principal hues, red, yellow, green, blue and purple (R, Y, G,
B and P) and five intermediate hues (YR, GY, BG, PB and RP). Each of these ten
hues was originally intended by Albert Munsell to have ten numbered divisions,
with the fifth division, for example 5R, being regarded as the typical version of
the hue. The Munsell Book of Color however has always had only four hue pages
for each principal and intermediate hue, for example 2.5R, 5R, 7.5R and 10R,
making a total of 40 hues.
Figure 1.4.9. Hue circle showing hue angle (H) used to specify hue in
HSB, HLS and HSI digital colour spaces. The circle arranges the additive
complementary pairs digital red-cyan (0o-180o) , yellow-blue (60o - 240o)
and green magenta (120o-300o) opposite each other. Note however that
opposite colours are not complementary away from these three axes. The
hue spacing is far from perceptually even, as can be determined both by
visual inspection and by the approximate positions of the Munsell
principal and intermediate hues (source).
Hue systems based on additive complements oppose hues of lights that make
white light when mixed. They include systems by Newton, Helmholtz, Rood and
Ostwald, and the CIE L*u*v* system. Examples of additive complementary pairs
are familiar to many from the major hue axes in the HSB hue system used in
graphics programs: the digital hues going by the names
of magenta/green, red/cyan, and yellow/blue. HSB hue angle (H) is calculated
from the ratios of the (nonlinear) RGB primaries by a simple formula, and is
highly uneven perceptually (Fig. 1.4.9).
Figure 1.4.10. Colour circle diagrams by Michel Jacobs from (A) The Art
of Colour (1923) and (B) The Study of Colour (1925).
<< 12 3 4 5 6 7 8 >>
Figure 1.4.1. Ewald Hering's analysis of the hue circle into red/green and
yellow/blue components, from Outlines of a Theory of the Light
Sense (1964), an English translation of his posthumous Grundzuge der
Lehre vom Lichtsinn (1920). Hering's colour-opponent model was adopted
very early in psychology, but was not generally accepted in vision science
until the mid 20th century, when models showing it could be reconciled
with the trichromatic input at the retinal level gained widespread
support.
The hue of any colour is its closest match in the circuit of "pure" or "saturated"
colours known to artists as the colour wheel. Thus the hue of a brown object is
the particular orange-yellow to orange-red that it most closely resembles.
A perennial question from students in classes and on internet forums runs along
the lines of "why do we bend the linear scale of colours in the spectrum into a
circular colour wheel?". The assumption is that hues reside in the linear
sequence of wavelengths of the spectrum and must be bent into a circle, but
according to the widely held model of colour vision called colour opponency,
proposed in the late 19th century by Ewald Hering, hues are produced by the
visual system with an intrinsically circular range, only part of which can be
evoked by single wavelengths of light. But before the recognition of colour
opponency the question was indeed a baffling one, and the best explanation that
Newton could offer was his rather optimistic suggestion of an analogy with a
circle of musical notes.
The scientific definition by the CIE attributes the cycle of hues to successive
combinations of four hues identified in a separate definition as the "unique" or
"unitary" hues in acknowledgment of the concept of colour opponency. Colour
opponency is also explicitly acknowledged in the hue circle of the
Scandinavian Natural Colour System (NCS).
Unique hue: "hue that cannot be further described by the use of hue names
other than its own. Equivalent term: "unitary hue". NOTE There are 4 unique
hues: red, green, yellow and blue forming 2 pairs of opponent hues: red and
green, yellow and blue." (CIE, 2011, 17-1373).
The cone responses evoked by single wavelengths (S, S+M, M, M+L and L
dominant) are experienced as successive combinations of these colour-
opponent pairs, forming the the spectral hues spectral red, orange, yellow,
green, cyan, blue, and violet (Fig. 1.4.4A,B). Middle ("pure") yellow and blue are
experienced where the red/green perception is at zero, and middle green is
experienced where the yellow/blue perception is at zero. The non-spectral
S+L dominant response, requiring mixtures of wavelengths from the two ends
of the spectrum, is seen as the range of non-spectral hues from purple to
magenta and middle red. Broadband lights containing a mixture of wavelengths
evoke a cone response and perceived hue that depends on the overall balance of
wavelengths present.
Figure 1.4.5.Comparison of spectral reflectance curves of
Gamblin Cadmium Yellow Light, Cadmium Yellow Medium and Titanium
White oil paint. Munsell plot and spectral reflectance curves for Gamblin
Conservation Colours from drop2color by Zsolt Kovacs Vajna; paint
sample photos from dickblick.com.
Despite a broadly based scientific consensus to the contrary, the view that hues
like red and green are properties or "things" physically residing in objects is still
alive and well in traditional colour theory accounts of "colour mixing", which
take the seemingly logical additional step of assuming that when we mix paints
the hues residing in the paints themselves mix. The traditional doctrine that red,
yellow and blue are primary colours that "can't be mixed from other colours"
proceeds from these assumptions: we can't make a red mixture without using
paint that already "contains red" (such as magenta), similarly we can't make a
yellow or blue mixture without using paints that already "contain" yellow and
blue respectively, but the colour green is not a primary colour but a mixture of
colours because we can make a green mixture from middle yellow and middle
blue paints that don't "contain" green. (For the scientific alternative to this
impeccable phenomenology see Section 5:Subtractive Mixing).
Measuring Hue
Figure 1.4.6. The forty hue pages of the Munsell Book of Color (glossy edition).
Hue systems differ among themselves by the criterion used for placing hues
opposite each other, which affects the spacing of the hues, and by which hues
that are treated as "primary" or principal in anchoring the circular scale. More
incidental differences are the sequential direction of the hues (i.e. clockwise or
counterclockwise spectral sequence), whether the continuous loop of hues is
represented the form of a circle, hexagon, triangle, star, or other closed
geometrical figure, and the conventional orientation (i.e. a specific hue placed at
the top of the figure or treated as the first in the sequence). Hue systems are
classified on this site according to the criterion used to place hues opposite each
other, and hue systems based on the historical primaries and their
complementaries, opponent hues, additive complementaries, colourant-mixing
complementaries and perceptually-equal spacing respectively are discussed in
more detail on later pages.
Figure 1.4.7. A. Hue circle based on the historical primaries red, yellow
and blue from The Art of Color (1961) by Johannes Itten. The graphic
visually encapsulates Itten's view that his secondary colours green,
orange and violet each "contain" two of the primaries. B. Hue circle
based on opponent hue relationships from the Natural Colour System
(NCS) by the Scandinavian Colour Institute.
Hue systems based on the historical primaries are organized around the
conventional complementary pairs red-green, orange-blue and either yellow-
purple or yellow-violet. They include numerous 18th-21st century examples of
the "artists' color wheel" of traditional colour theory. These hue systems
reflect historical confusion of colourant-mixing and opponent hue relationships.
In traditional colour theory the concept of warm and cool colours is commonly
used to label distinctions of hue, for example warm yellow for reddish yellow
and cool yellow for greenish yellow. These warm/cool associations could be
considered a mild but widespread form of synesthesia. As is typical of that
condition, individuals who perceive warm/cool associations of colours can be
adamant that the association they perceive is objective and obvious, yet other
individuals can perceive the precisely opposite association. A striking example
concerns the colour blue, where different camps within traditional colour theory
regard a reddish blue like ultramarine as a warm and a cool blue respectively.
Even if one feels strong warm/cool associations of colours, in the interests of
clear communication it is wiser to speak of reddish or greenish blue rather than
warm or cool blue, and so on.
Hue systems based on opponent hue relationships are organized around
the opponent hue pairsred-green and yellow-blue, and include some historical
examples and the modern Natural Colour System or NCS (Fig. 1.4.7B). Different
individuals show a rather wide range of variation in the colour chips they select
as representative of the four opponent hues, but the averages for most studies
show a reasonable range of 2 or 3 Munsell pages (Fig. 1.4.8). These studies show
that the average determinations for the unique hues are not perceptually equally
spaced.
Figure 1.4.8. Munsell hue-chroma plane showing colours for sixteen
common artists' pigments as pure paints and as 1:1 mixtures with
Titanium white paint, calculated using Zsolt Kovacs-Vajna's
program drop2color. The coloured circles around the circumference show
average determinations of positions of unique red, yellow, green and blue
from four studies using Munsell chips cited by Kuehni (2012); studies
involving conversion from spectral data, NCS hues etc show further
spread.
Hue systems based on perceptually uniform spacing oppose hues that are
separated by an equal number of perceptual steps in either direction around the
hue circle. They include the Munsell system and CIE L*a*b* system. Broadly
speaking, opposite hue pairs in these systems are close to additive complements,
especially compared to other systems. The Munsell hue circle (Figs 1.4.6, 1.4.8)
is based on five principal hues, red, yellow, green, blue and purple (R, Y, G,
B and P) and five intermediate hues (YR, GY, BG, PB and RP). Each of these ten
hues was originally intended by Albert Munsell to have ten numbered divisions,
with the fifth division, for example 5R, being regarded as the typical version of
the hue. The Munsell Book of Color however has always had only four hue pages
for each principal and intermediate hue, for example 2.5R, 5R, 7.5R and 10R,
making a total of 40 hues.
Figure 1.4.9. Hue circle showing hue angle (H) used to specify hue in
HSB, HLS and HSI digital colour spaces. The circle arranges the additive
complementary pairs digital red-cyan (0o-180o) , yellow-blue (60o - 240o)
and green magenta (120o-300o) opposite each other. Note however that
opposite colours are not complementary away from these three axes. The
hue spacing is far from perceptually even, as can be determined both by
visual inspection and by the approximate positions of the Munsell
principal and intermediate hues (source).
Hue systems based on additive complements oppose hues of lights that make
white light when mixed. They include systems by Newton, Helmholtz, Rood and
Ostwald, and the CIE L*u*v* system. Examples of additive complementary pairs
are familiar to many from the major hue axes in the HSB hue system used in
graphics programs: the digital hues going by the names
of magenta/green, red/cyan, and yellow/blue. HSB hue angle (H) is calculated
from the ratios of the (nonlinear) RGB primaries by a simple formula, and is
highly uneven perceptually (Fig. 1.4.9).
Figure 1.4.10. Colour circle diagrams by Michel Jacobs from (A) The Art
of Colour (1923) and (B) The Study of Colour (1925).
<< 12 3 4 5 6 7 8 >>
Chroma
Figure 1.5.1. Four plates displaying opposite hue pages from the
1915 Atlas of the Munsell Color System by Albert Munsell. A. 5BG and 5R
plate. B. 5B and 5YR plate. C. 5PB and 5Y plate. D. 5G and 5RP plate.
The word saturation is often used loosely to mean chroma or some kind of
relative chroma, but is defined as an entirely distinct concept in CIE
terminology (Section 1.7).
Figure 1.5.2. Illustration of the CIE definition of chroma as the
colourfulness of an area judged as a proportion of the brightness of a
similarly illuminated white area. In the image at the top, the coloured
squares in each horizontal row (R1-R3 and P1-P3) have the same chroma
(and appear to be the same colour) because they each maintain the same
colourfulness relative to the brightness of the areas seen as being white
(W1-W3). (Note however that when R1-R3 and P1-P3 are judged against
the same white (such as the white surface of the graph), they are
perceived as different colours having different chromas).
The formal definition of chroma is based on the idea that when a chromatic
light-reflecting object is increasingly strongly illuminated, the colourfulness of
its appearance increases, but the brightness of a similarly illuminated white
object increases proportionately, so its intrinsic strength of colour or chroma
can be defined as the colourfulness judged relative to this brightness (Fig. 1.5.2).
Figure 1.5.4. A. 5R hue page from the Munsell Book of Color, Glossy Edition. B. 5R
hue page for digital colours of a standard RGB colour space (sRGB) colour space,
and (shaded) limits of optimal colour stimuli (theoretical limits of colour for light-
reflecting objects).
If an object reflects all wavelengths about equally, whether at a very high level (a
white object) or at a very low level (a black object), it necessarily has very low or
zero chroma. If we could make a white object begin to absorb a part of the
spectrum, it would inevitably get darker as it got more strongly coloured;
similarly if we could make a black object begin to reflect part of the spectrum, it
would inevitably get lighter as it gets more strongly coloured. The potential
range of chroma thus increases as we move away from the black and white
extremes of lightness, up to a maximum at some intermediate value that
depends on the hue, being high for yellow and low for violet and blue (Fig. 1.5.5
below). The value at which maximum chroma is reached is sometimes known to
artists as the home value or the peak-chroma value (Gurney, 2010, p. 76). This
general pattern is repeated with variations in peak chroma and peak-chroma
value in the matte and glossy editions of the Munsell Book of Color, in digital
colours, and in the colour range of optimal colour stimuli, theoretical objects
that reflect 100% of one or two parts of the spectrum and 0% of the remainder,
and thus mark the theoretical limits of colour for non-luminous objects (Fig.
1.5.4).
Measuring Chroma
Figure 1.5.5. The forty hue pages of the Munsell Book of Color, Glossy
Edition. The peak-chroma value of these pages varies from 8 to 8.5 for the
5Y hue page to 3 to 4 for the 7.5PB hue page.
Figure 1.5.6. RGB colours of forty Munsell hues, after a diagram by Hans
Irtel (colours above chroma 18 not shown)
The scales of chroma in the Munsell system and in CIE L*C*h space (below) are
perceptually even, open-ended dimensions with no specific upper limit apart
from the theoretical limits of object colours. Munsell chroma is measured in
Munsell chroma units, judged by reference to these scales of physical chips in
the Atlas of the Munsell Color System (Munsell, 1915) and later the Munsell
Book of Color (1929-). Using the correlation with CIE colorimetry contained in
the 1943 renotation, Munsell chroma can be related to colorimetric
measurements such as CIE XYZ tristimulus values.
Figure 1.5.7. A, Chroma limits of each hue page of the Munsell Book of
Color, Glossy Edition (cf. Fig. 1.5.4). B, Chroma limits of mixing gamut of
a selection of Golden Heavy Body Acrylics, generated using the
program drop2color by Zsolt Kovacs-Vajna.
When Albert Munsell produced perceptually-even scales of colour chips for his
1915 Atlas he established that the maximum chroma he could obtain with his
paints not only occurred at different values for different hues, but also varied
considerably in absolute magnitude (Fig. 1.5.1). In the modern Munsell Book of
Color the highest chromas (16 Munsell chroma units) are attained in the hue
range from orange-yellow to orange-red, while the lowest maximum chromas
(10 Munsell chroma units) are reached in the hue range from cyan to green (Fig.
1.5.7A). A very similar pattern can be seen in the gamut of colours mixed from
any reasonably large range of artists' paints (Fig. 1.5.7B). This lopsided gamut of
colours available to painters, with a bulge between red and yellow, does not
really present a problem because the range of common object colours is
restricted in essentially the same way, for the same combination of physical and
physiological reasons.
Figure 1.5.10. Adobe Photoshop colour picker, showing RGB colours with
Lab lightness (L) of 63. NB: many combinations of Lab values within the
square are outside the range of real RGB colours; available RGB colours
with L=63 are confined to the area here outlined in black.
Albert Munsell's friend and rival Denman Ross presented a simple conceptual
classification of colours in terms of three attributes: hue ("color"), lightness
("value") and a measure of relative chroma he called intensity, judged relative
to the maxmum attainable for the same hue from a specified set of paints (Fig.
1.5.11). Ross also used a measure called neutralization for chroma relative to the
maximum possible for a given hue at a given value. Both intensity and
neutralization were to be expressed on a scale of 0, 1/4, 1/2, 3/4 and 1. Fig.
1.5.11B shows Ross' hue pages for three of the twelve hues in his system.
Figure 1.5.12. Horizontal (left) and vertical (right) cross sections of the
colour sphere described by Johannes Itten in his The Art of Color (1961)
In the color sphere described by Johannes Itten in his The Art of Color (1961)
each hue is represented by a tint-shade scale between white and black at the
surface and two intermediate degrees of relative neutralization between these
scales and the greyscale axis. (Fig. 1.5.12). In the simple digital colour
space HLS, so-called "saturation" is a similar dimension of relative
neutralization. The difference between these measures and Ross' neutralization
dimension is that the latter measures chroma relative to the maximum possible
at a given lightness, while the relative neutralization dimensions of Itten and
HLS measure chroma relative to the maximum possible a given hue and vertical
position in the system, which varies in lightness for different hues.
Page added January 23, 2017. A much earlier (2007) account of chroma is
located on this site here.
<< 12 3 4 5 6 7 8 >>
Consider a stripe of red paint passing between shadow and light (Fig. 1.6.1). By
virtue of the pre-conscious processes that equip our vision with a high degree of
object-colour constancy, we instantly, effortlessly and automatically see the
stripe as being the same colour, that is, as having the same red object colour,
over its whole length. This red colour can be specified more precisely in terms of
an object colour notation such as Munsell hue, value and chroma, and we could
confirm that the stripe matches the same Munsell chip placed beside it in the
shadow and in the light. Nevertheless, the appearance of the stripe
is brighter and more colourful in the light than in the shadow.
In our example of the red paint stripe the colour attributes of brightness and
colourfulness pertain to the perceived colour of the light reaching our eyes from
different parts of the stripe, rather than to the object colour seen as belonging to
the stripe itself. So while perceived colours of objects can be described in terms
of just three dimensions such as hue, lightness and chroma, perceived colours of
lights are described in terms of different sets of three dimensions, such as hue,
brightness and colourfulness, or alternatively as discussed in the next section,
hue, brightness and saturation. Describing the colour appearance of an
illuminated object involves both types of colour, and so requires more than
three dimensions.
Figure 1.6.2. A White's illusion: the grey bars all have the same physical
luminance, but are perceived to differ in brightness and lightness. B. Fig.
1.6.2A viewed through a screen with two apertures. C. Light-shedding
illusion by Akiyoshi Kitaoka from his website Akiyoshi's Illusion Pages:
the central area is identical in luminance to the white surrounding the
figure, but appears brighter and thus luminous. D. Fig. 1.6.2C viewed
through a screen with two apertures.
Figure 1.6.3. Above: Sunrise, Blayney. David Briggs, 2014, oil on canvas,
12" by 24". Below: detail of Sunrise, Blayney viewed through a screen
with two apertures, showing approximate equality of brightness of the
areas depicting the sun and the brightest parts of the clouds.
In the landscape painting Sunrise, Blayney an attempt was made to use the
image colour relationships built into light-shedding illusions to create an
impression of luminosity in the area depicting the sun, even though this area is
painted with the same white paint as the brightest of the clouds on the left.
Seeing Brightness
Faced with this difficulty, painters have developed various strategies to help
them to make more accurate judgements of relative brightness. One of the best
known is "squinting", that is, viewing through the eyelashes of nearly closed
eyes. This has the effect of flattening the 3D model of object colours and
illumination that our brain has so cleverly disentangled for us into a blurred
two-dimensional array of light (watch how things jump back in space the instant
you open your eyes!). Alternative techniques that work for some observers
include staring at a fixed point and making comparisons using peripheral vision,
or letting the eyes wander casually around the visual field. ("unfocussing the
eyes"). With a little persistence at least one of these methods allows most
students to perceive (often quite suddenly) the equality of luminance of A and B
in Fig. 1.6.4. Even if all of these strategies fail, the use of a screen with two
apertures allows every student to perceive the relative luminance of the two
areas veridically.
Figure 1.6.5. Form illusion by R. Beau Lotto (click to enlarge).. The
two image shapes depicting tables have the same proportions measured
through the middle . For an interactive version of this and many other
illusions visit Lotto's website
at http://www.labofmisfits.com/articles/illusionsoflight.asp
An analogous situation exists with shape constancy. In Fig. 1.6.5 we can see
without difficulty that both of the rectangular tables depicted present
a trapezoidal shape in the visual field, but it is extraordinarily difficult to attend
to these areas as flat shapes in the picture plane enough to see that they have
exactly the same proportions measured through their centres. For
misperceptions like this induced by shape constancy it is the artists's strategy
of measuring with a pencil or paintbrush that comes to the rescue, allowing
proportions in the picture plane to be determined veridically.
The current CIE definition of brightness explicitly states that the term is not
restricted to primary light sources. Previously the 1970 edition of the
CIE International Lighting Vocabulary (as quoted by Wyszecki and Stiles,
1982) had defined brightness as "the attribute of a visual sensation according
to which a given visual stimulus appears to be more or less intense, or
according to which the area in which a visual stimulus is presented appears to
emit more or less light". While the word "emit" here might be interpreted to
imply a primary light source, this clearly was not the intended meaning because
the same word is used in the accompanying definition of lightness as the extent
to which an area "appears to emit more or less light in proportion to that
emitted by a similarly illuminated area perceived as a 'white' stimulus".
In contrast, Marr (1982) and Palmer (1999) have used "brightness" and
"lightness"to refer to perceptions of primary light sources and of light-reflecting
objects respectively in the context of certain stages of visual perception. I am
grateful to Anthony Waichulis for drawing my attention to these non-standard
usages.
Figure 1.6.6. Test stimulus similar to one illustrated by Purves and Lotto
(2011), after Blakeslee and McCourt (2015) The four diamond-shaped
areas are identical in physical luminance and are perceived as similarly
light grey image colours (about 80 on the included scale), but due to
simultaneous contrast those on the darker background are seen by many
observers as slightly brighter, and lighter in image colour, than those on
the lighter background. The two diamond shapes on the darker
background in A and B appear a very similar or identical light
grey image colour, and thus are similar or identical in brightness in its
standard sense, but considered as object-colours depicted in the scenes
they differ greatly in lightness: light grey in A and much brighter than a
similarly illuminated white and thus self-luminous in B.
Purves and Lotto (2011, p.17) describe lightness as "the lighter or darker
appearance of object surfaces" and brightness as "the brighter or dimmer
appearance of objects that are sources of light (e.g. the sun, fire, lightbulbs
etc.)". From that point on they use the terms either interchangeably or
combined in the expression "lightness/brightness", and they discuss the
"peculiar relationship between lightness/ brightness and luminance" in a series
of examples, most of which are images depicting three-dimensional scenes like
Fig. 1.6.6. Lightness and brightness in its standard sense are simply correlated
only in two-dimensional patterns and in images of uniformly lit planes. In all
other images there is an important distinction between the proximal property of
image-colour lightness and the distal property of the perceived lightness of
objects depicted in the scene (Fig. 1.6.1, 1.6.6). What Purves and Lotto mean by
"lightness/ brightness" in images representing three-dimensional scenes is
therefore not obvious, but in their examples it seems to track an
overall impression of lightness or luminosity that is an unexamined conflation
of image-colour and object-colour lightness, aligning more closely with one or
the other according to how convincingly their image depicts a three-dimensional
scene. Unsurprisingly this impression of "lightness/ brightness" correlates very
poorly with physical luminance, and to account for its vagaries and those of
similar conflations of proximal and distal properties ("the angles between these
rods look different but they are actually the same" etc.), Purves and Lotto
propose a new empirical theory of vision in which visual perceptions
"correspond to the operational link between the stimulus and a successful
behavioral response, discovered over the course of evolutionary and individual
time". Their model assumes however that empirical input does not merely
influence our overall visual impressions but entirely defines all that we can ever
see.
As stated previously, the visual world is not a direct "window on reality" but is
more like a 3D computer model consisting of mind-generated perceived
attributes, including colour attributes of objects and illumination, projected
onto the external world. It's certainly reasonable to suppose that what
we ordinarily notice about this visual world is what has been useful to us in our
personal and evolutionary past, namely the unconsciously inferred properties of
objects. For this reason what we tend to notice in a convincing image of a three-
dimensional scene is the inferred lightness of objects in that scene and not the
lightness of the image itself. But there is an important difference between what
we ordinarily notice in the visual world and what we can learn to see.
Finally, there is a usage common both colloquially and in the textile industry in
which white, strong colours, and all intermediate tints are all described as
"bright". These are the colours that form the upward-facing surface of most
colour spaces including the Munsell system. Corresponding digital colours are
said to have a "brightness" B of 100 in HSB colour space because they each
represent the brightest possible digital colour for a given hue and saturation
(Fig. 1.7.6). In NCS terminology such colours have little or no blackness (Section
1.8) and in Evans' (1974) terminology they have approximately zero
greyness (Section 1.9).
<< 12 3 4 5 6 7 8 >>
Saturation
Figure 1.7.1. Three series of RGB colours each of uniform saturation: R1-R3 (high
saturation), P1-P3(medium saturation) and W1-W3 (zero saturation). Although
R1 and R3 have the same saturation, R3is seen as having higher chroma than
R1 when viewed in the same context, because by emitting a greater amount of
equally saturated red light, it is more colourful (but see also Fig. 1.5.2!).
The word saturation is often used loosely for chroma or some form of relative
chroma, but is defined by the CIE as a distinct attribute of perceived colour. In
Fig. 1.7.1 the series of RGB colours R1-R3 and P1-P3 each increase progressively
in brightness and colourfulness from left to right, and judged as object colours
they similarly increase in lightness and chroma. Yet each series is also perceived
to have a chromatic attribute in common: R1-R3 are perceived to emit
relatively pure red light, while P1-P3 are perceived to emit whitish red light in
which the white and red components are in a fixed balance. Within each series
colourfulness increases in step with brightness, but because of their greater
purity of light, R1-R3 are more colourful at a given brightness than P 1-P3.
Figure 1.7.2. Illustration of the CIE definition of saturation. R1-R3 have
high saturation, P1-P3 have moderate saturation and W1-W3 have zero
saturation.
Saturation differs from the other attributes of colours of light, brightness and
colourfulness, in that it remains essentially constant for a given object under
different levels of illumination unless the brightness is very high (CIE, 2011, 17-
1136, note). When a chromatic object is increasingly strongly lit by the same
illuminant, the spectral power distribution of the light it reflects should remain
the same while its brightness increases, and we would therefore expect the
saturation or perceived spectral purity of this light to tend to also remain the
same. Object colours can therefore be characterized by the saturation and
relative brightness of the light they reflect, as an alternatice to using their
chroma and lightness. Because chroma and lightness are colourfulness and
brightness judged relative to the same thing, their ratio reduces to the ratio of
colourfulness to brightness, that is, to saturation. So on a Munsell hue page,
colours of uniform saturation lie along lines that radiate from near the zero
point on the value (lightness) scale, in contrast to lines of uniform chroma
which are of course vertical (Fig. 1.7.3).
Figure 1.7.4. A. Seven uniform saturation series (including the
achromatic surround) perceived as uniformly coloured objects under
varying illumination. David Briggs, 2007, Photoshop CS2. B. Colours
from A plotted in YCbCr space. C. Colours from A plotted in L*a*b*
space. B and C plotted using the program Colorspace by Philippe
Colantoni.
Measuring Saturation
The parameter called "saturation" (S) in HSB (or HSV) colour space, used for
example in the Adobe Photoshop colour picker, is a rough physical estimate of
the saturation of an RGB colour relative to the maximum saturation possible
for its Hue angle (H), and is based on a very simple calculation from its r, g and
b components (Fig. 1.7.6). For example, R100 G0 B000, R200 G0 B00 and
R100 G100 B000 are all fully saturated (S = 100), while R200 G100 B100 has a
saturation of 50. Remember however that the maximum saturation attained by
RGB colours varies greatly with hue (Fig. 1.7.5), and an RGB cyan of S=100
(G255 B255) is far less saturated (that is, more whitish) than an RGB blue of
S=100 (B255).
Figure 1.7.7. RGB colours of HSB Hue angle = 0 projected onto* the
Munsell 7.5R hue page, showing lines of uniform HSB saturation and
brightness. ( *Although the colours all have the same digital hue angle
(H=0), they drift somewhat in Munsell hue).
<< 12 3 4 5 6 7 8 >>
The CIE International Lighting Vocabulary does not claim that hue, brightness,
lightness, colourfulness, saturation and chroma are the exclusive or even the
most "natural" attributes of colour, but states only that perceived colour can be
described in terms of these six defined attributes. Another set of perceived
colour attributes, not defined by the CIE, consists of proportions of black, white
and colour content considered as components making up an object colour. This
way of perceiving object colours was discussed by Ewald Hering (1878
[translated 1964]), who illustrated it in the form of a veiling triangle with points
representing "completely pure white", "completely pure black" and the perfectly
"clear" hue (e.g. red). Object colours could be compared in terms of the
proportions of these components in various ways, for example in terms of
the relative degree to which the clear hue was veiled by a grey containing black
and white in a particular proportion. Hering noted several difficulties with using
these attributes to describe colour in absolute terms, especially that the clarity
of a chromatic colour cannot be determined exactly (ibid., p. 53).
Figure 1.8.2: A. Ostwald's "Analytical Triangle" in which the position of
a colour represents its implicitly physical content of black, white and full
colour, presumably as determined by spinning-disc mixture. Internal
lines show logarithmic subdivision of the white/black and the full
colour/white ratio that Ostwald believed would result in psychologically
equal spacing. B. Ostwald's "Logarithmic Triangle" showing the
divisions used in his published atlases (Fig. 1.8.1), in which the internal
divisions of the Analytical Triangle are spaced equally. The red and blue
lines each represent colours of equal saturation. Both diagrams from
Ostwald (1931).
The Scandinavian Natural Colour System (NCS) like the Ostwald system
consists of triangular hue pages that together make up a double-cone space,
although unlike the Ostwald system this space is only partly filled with colour
samples. Colours are specified in terms of black content (blackness, s) and
chromatic content (chromaticness, c), both expressed as percentages, followed
by a hue designation. For example the designation 1050-R90B means the colour
with a blackness of 10 and a chromaticness of 50 on the R90B hue page. The
NCS differs from the Ostwald system in being based purely on colour
perception, and the scales of black, white and chromatic content are based
ultimately on averages of estimates reported by test subjects. The difficulty
subjects experience in establishing maximum chromaticness can be alleviated in
practice by showing them a highly chromatic sample of a specified c-value
(Seim, 2013). The NCS atlas has 40 hue pages of matte samples, in the current
edition ranging from 05 to 90 in blackness and up to between 55 and 85 in
chromaticness depending on the hue. Lightness is not a fundamental dimension
of the NCS system, but the current atlas incorporates lightness as variously
sloping contours on each hue page.
Figure 1.8.4. Lines of uniform blackness on the NCS Y50R, G50Y, B50G
and R50B hue pages, each projected onto the nearest Munsell hue page,
5YR, 5GY, 5BG and 7.5PB respectively (after Billmeyer and Bencuya,
1987). Colours represented in the Munsell Book of Colour Matte
Edition shown in colour (NCS chips are also matte); limits of optimal
colours shown as grey grid.
Billmeyer and Bencuya (1987) examined the relationship between the NCS
system and the Munsell system. Lines of uniform NCSÂ blackness descend
obliquely outwards on each Munsell hue page at an angle that varies according
to hue. The zero blackness line passes just above the highest matte Munsell
chips and thus describes an unevenly conical form in hue-value-chroma space.
Based on the analysis by Billmeyer and Bencuya (1987), lines of uniform NCS
chromaticness approximately track lines of uniform Munsell chroma (i.e. are
subvertical) for light colours, but swing around to approximate lines of uniform
saturation for colours of very low white content (Fig. 1.8.5).
Figure 1.8.6. A. Eight colour swatches of identical NCS blackness (30)
and chromaticness (30) from the NCS Digital Colour Atlas 1950 (2007). B.
Eight colour swatches of identical lightness and chroma, with hues
similar to, and Munsell value and chroma close to the average of, the
swatches in A. After an experiment by Green-Armytage (2006).
Brilliance
Figure 1.8.7. Identical sets of three ellipses of varying luminance overlaid on three
differently illuminated areas of a photograph. In each case the dot that is close to
the brightness of the surrounding white paper looks like a bright or zero-blackness
yellow dot; the less luminant dots look olive-coloured, and the more luminant dots
look fluorent or luminous.
Hering and Ostwald stressed that dark colours like brown and olive are not
merely low in brightness, but have a distinct perceived attribute, blackness, that
is only experienced when bright colours are simultaneously seen in other parts
of the visual field. They also clearly understood that the perceived black content
of a stimulus is a function of its brightness relative to that of the surround, and
that as the relative brightness of a stimulus increases, the perception of
blackness diminishes and is replaced by the perception of luminosity. Ostwald
demonstrated this point by reference to an experiment by Hering that is well
worth doing personally:
"The only materials required are a piece of strongly colored paper (ideally
lemon yellow) and a larger piece of opaque white paper with an opening in the
center of about 2 cm diameter. Place the [yellow] paper horizontally on a
table, facing toward light and hold the white paper at a distance of 10 to 20 cm
above the yellow paper so that for the eye the colored one is completely
covered and the yellow color is only visible in the cut-out in the white paper. If
the white paper is kept horizontal, the resulting yellow appears normal, i.e.,
just like that obtained by direct viewing of the yellow paper. If its angle toward
the light is changed in a manner resulting in a steady increase of illumination,
whereby it is important to assure that no shadow falls on the yellow paper
below, the yellow in the opening changes. It becomes steadily grayer and its
color can, with a properly selected arrangement, that is, when the illumination
of the white paper in the optimal position is much stronger than that of the
yellow below, appear different all the way to a blackish olive-green. If the
white paper is angled in the other direction so that it is less illuminated the
yellow paper at first assumes its normal appearance and with increasing
shadowing of the white paper its appearance changes to a luminous light
yellow, a yellow that cannot be produced with pigments.
In this situation, the composition and intensity of the light rays reflected from
the yellow paper into the eye has not changed during the experiment; only the
surround in which the yellow color appears has changed in its brightness.
Nevertheless, the color of the objectively unchanged yellow has changed within
very broad limits and in particular has demonstrated all those changes that
can be experienced when the same yellow and a black are mixed in various
ratios on a disk mixture apparatus." (Ostwald, 1916, tr. Kuehni, 2010).
Figure 1.8.8. Illustration of Evans' experiments exploring the attribute of
brilliance. Observers saw in isolation a bipartite field consisting of a central
stimulus surrounded by a much larger achromatic stimulus that appeared white.
The luminance of the central stimulus could be varied without changing its
chromaticity. As its luminance was raised the central stimulus in turn reached the
threshold of blackness (A), a series of colours with perceived black content (B), and
then a colour that lacked perceived black content (C). With further increase in
relative luminance (suggested in this illustration by shading the field), perceptions
of fluorence (D) and eventually luminosity were reached.
In his book The Perception of Color (1974) and a series of earlier papers, Kodak
scientist Ralph Evans introduced the term brilliance for this scale from
blackness to luminosity. Evans devised a powerful variation on Hering's
demonstration, in which observers saw a bipartite field consisting of central
stimulus surrounded by a much larger achromatic stimulus that appeared white
(Fig. 1.8.8). The central stimulus could be adjusted through a very wide range of
luminances and chromaticities by using neutral and coloured filters, while the
luminance of the surround was held constant. Evans found that provided that
the central stimulus differs from the surround, this arrangement of just two
stimuli is sufficient to evoke not just brightness perception, but two distinct
additional perceptions, lightness (greyscale value) and brilliance. For a given
surround luminance, any luminance of the central stimulus below a certain
threshold (Evans' black point, B0) was perceived as being black, and increasing
the luminance above this threshold evoked decreasing perceived black content
(Evans' greyness) up to a point where perceived black content disappears
(Evans' zero greyness, G0). This point of zero black content is independent of
lightness, in the sense that it occurs at varying lightnesses for monochromatic
stimuli of different hues and for stimuli of the same hue and different
saturations. Increasing the luminance above this level results in the perception
of a fluorescent object colour (Evans' fluorence) and eventually the perception
of a light source. Evans (1974, p.167) considered that black content in the
Ostwald system was equivalent to brilliance, and that colours of zero black
content in the ideal Ostwald system were at his G 0.
Lines of equal blackness descend steadily with increasing chroma for all hues to
a greater or lesser extent (Fig. 1.8.4). Consequently in each horizontal row on a
Munsell hue page brilliance increases to the right with chroma, least rapidly for
yellowish colours, most rapidly for bluish colours. This increase in brilliance is
perceived by many observers as an increase in brightness and lightness, an
effect known as the Helmholtz-Kolrausch effect. However students quickly learn
to distinguish this "colour glow" from luminance, and are able to correctly
match colours of equal luminance and Munsell value through the hue page
exercise in the New Munsell Student Colour Set and through practice matching
paint mixtures to a Munsell grey scale.
Figure 1.8.9. Munsell 5R digital hue page
from http://www.andrewwerth.com/color/ against white and black
backgrounds.
Figure 1.8.10. Beau Lotto's cube illusion. A video of this illusion can be
downloaded as "Cube I"
from http://www.labofmisfits.com/downloads.asp. Characteristically,
Lotto's video caption "See identical tiles differently" conflates image
properties with depicted object properties: the tiles "exist" only as
perceived objects in the scene depicted in the image; it is the rhomboidal
areas of the image that are physically identical. We find the blackish
brown and fluorent orange object colours seen as belonging to those
perceived tiles so visually insistent that we literally cannot see, that
is, direct our attention to, the similarity of the image colours until we
break the representational spell of the image by joining up the areas or
(as in the video) by masking the rest of the image.
What makes Beau Lotto's remarkable "Cube I" illusion (Fig. 1.8.10) so striking is
that the same psychophysical image colour is perceived as a black-containing
object colour and as a highly fluorent or luminous colour in different parts of
the image. The tile on the top face is much less bright than we would expect a
bright orange object to be based on the appearance of the other squares, so it is
seen as a chocolate brown object, but the tile on the shaded front face is brighter
than adjacent areas seen as white objects, so it is seen as a highly fluorent or
luminous orange object. Illusions like this show that of the two aspects of
physical reality, the two dimensional pattern of light making up the visual field,
and the three dimensional world of objects and illumination, our perception is
normally dominated by the latter, so it is the latter that dominates our attention
when we see convincing images of three dimensional scenes.
<< 12 3 4 5 6 7 8 >>
In specular reflection, light bounces according to the rule that the angle
of incidence (measured against a line perpendicular to the surface)
equals the angle of reflection. On any shiny object we see the highlight,
or specular reflection of the light source, at the point where the surface
is at just the angle needed to bounce light from the light source to our
eye in accordance with this rule (Figure 2.2). Consequently the
apparent position of the reflection varies with the location of the
observer, and even between the two eyes of the observer. On polished
objects our stereoscopic vision traces the two rays to our eyes back to
an illusory or virtual image that appears to be located, as in a
mirror, below the reflecting surface. Polished objects may show not
only the conspicuous image of the main light source, but also
recognizable reflections of the entire environment. Less polished
surfaces show a relatively "fuzzy" highlight, as the specular reflection is
spread over an area in which some microfacets lie at the critical angle.
Figure 2.3. Diagrams of light zones on a sphere from two popular art instruction texts.
Left from Loomis
(1951), and right from Aristides (2007). Both works show the highlight
(incorrectly) at the centre of the full light, facing the light source. As seems
conventional in this sort of diagram, the diffuse reflection of light from the
tabletop is shown but not the specular reflection, and a continuous band of core
shadow is shown alongside the terminator. The actual appearance of a sphere in
this lighting may be quite different (e.g. Figure 2.1).
<< 1 2 3 >>
In specular reflection, light bounces according to the rule that the angle
of incidence (measured against a line perpendicular to the surface)
equals the angle of reflection. On any shiny object we see the highlight,
or specular reflection of the light source, at the point where the surface
is at just the angle needed to bounce light from the light source to our
eye in accordance with this rule (Figure 2.2). Consequently the
apparent position of the reflection varies with the location of the
observer, and even between the two eyes of the observer. On polished
objects our stereoscopic vision traces the two rays to our eyes back to
an illusory or virtual image that appears to be located, as in a
mirror, below the reflecting surface. Polished objects may show not
only the conspicuous image of the main light source, but also
recognizable reflections of the entire environment. Less polished
surfaces show a relatively "fuzzy" highlight, as the specular reflection is
spread over an area in which some microfacets lie at the critical angle.
Figure 2.3. Diagrams of light zones on a sphere from two popular art instruction texts.
Left from Loomis
(1951), and right from Aristides (2007). Both works show the highlight
(incorrectly) at the centre of the full light, facing the light source. As seems
conventional in this sort of diagram, the diffuse reflection of light from the
tabletop is shown but not the specular reflection, and a continuous band of core
shadow is shown alongside the terminator. The actual appearance of a sphere in
this lighting may be quite different (e.g. Figure 2.1).
<< 1 2 3 >>
Light from a light source travels in straight lines and divides any
subject into a zone of light and a zone of shadow (Figure 2.4). The zone
of shadow is further divided into a form shadow - an area in shadow
because it is turned away from the light source, and a cast shadow - an
area in shadow because the light source is blocked by another object.
The boundary between the zone of light and the form shadow is known
as theterminator. On spheres the zone of light occupies roughly half
the sphere (less than half if the light source is small and close; more
than half if the light source is large in apparent or angular size). In any
case the terminator on a sphere considered as a whole is a circle, and so
the visible part generally has the apparent shape of a section of an
ellipse. (In Figure 2.4 the light comes from almost exactly side-on to
the sphere, and so the terminator appears as an almost straight line).
The pattern of light and shadow visible depends on the relationship of
the direction of the light source to the direction of the viewer.
Experiment with the sliders in Figure 2.5 to see the effect of the
position of the light source on the shape of the light and shadow zones.
The character and direction of the terminator depends strongly on the
form of the object. Because of the steady curvature of the surface, the
terminator appears as a relatively soft edge on a sphere, an ovoid, a
cylinder or a cone (though becoming progressively crisper towards the
apex of the latter). The direction of the terminator runs on a sphere at
right angles to the direction of light fall, on a cylinder parallel to the
central axis, and on a cone radiating from the apex. On a prismatic
object the terminator tends to follow plane breaks, and is crisp in
proportion to the sharpness of the latter. On objects that are
intermediate in form, the terminator follows a path that is a
compromise between these basic patterns.
Figure 2.5 Effect of direction of light source. Drag the slider around the sphere
to see the effect of changing the direction of a close light source on the shape of
the light zones and the position and strength of the highlight, generated by Ray
Kristanto using Maya. Copyright David Briggs and Ray Kristanto, 2007.
<< 1 2 3 >>
The shadow regions of a subject are often full of subtle variations, but
virtually all beginning students make too much of these. It is all too
easy to forget that we are looking at a shadow as soon as we begin to
observe the intriguing details within them. As always, it is a matter of
seeing these variations in the context of the total tone and colour range
of the subject.
<< 1 2 3 >>
We will review these processes briefly in the succeeding pages, not only
to answer the questions raised in the first paragraph, but also to gain
the background we need in order to discuss the dimensions of colour in
detail. For a much more comprehensive online account of current
understanding of all aspects of colour vision, the Webvision site of the
University of Utah is strongly recommended. For a short video
outlining these processes in the simplest possible terms, please see my
entry in the 2014 Flame Challenge (Section 3.6).
<< 1 2 3 4 5 6 7>>
Why three primary colours? The number three comes ultimately from
the fact that our colour vision begins with three types of light-sensitive
receptors, called cone cells, in the retina of the eye. The three cone
types have broadly overlapping ranges of sensitivity, and are
designated L, M and S (long, middle and short) according to the
relative position of their peak sensitivities in the visible spectrum
(Figure 3.1).
What we can say is that the three cone types effectively divide the
visible spectrum into three bands - red-orange, green and blue-violet -
in each of which the response of one cone type predominates over the
other two (Figure 3.1). This three-fold division is visually evident in the
spectrum (Figure 3.2), and was recorded in the rainbow in antiquity by
Aristotle in his Meteorologica. The practical importance of these bands
is that if we take three light sources, one from each band, we can make
light mixtures with every possible combination of strong L, strong M
and/or strong S signals, and thus make strongly coloured mixtures
through the complete 360o range of possible hues. Three such lights
thus make effective primaries for additive colour mixing.
Figure 3.2. Solar spectrum. The orange-red, green and violet-blue bands, in
which the responses of the L, M and S cones respectively predominate over the
other two, are clearly evident on visual inspection of spectra such as this
complete solar spectrum. Image source:
http://www.adlerplanetarium.org/cyberspace/sun/learning.html (Credit: Nigel
Sharp, NOAO/NSO/Kitt Peak FTS/ AURA/NSF).
Not all of the 360o range of possible hues can be evoked by single
wavelengths of light. Unique red, for example, does not occur in the
visible spectrum, because all long wavelengths evoke a
positive y/b component. Colours from unique red through magenta to
red-violet can only be evoked by a mixture of wavelengths from the red
and blue/violet ends of the spectrum.
ADAPTATION
We all know that the muscles of the iris can increase or decrease the
size of the pupil in response to dimmer or brighter light respectively,
but this mechanism is only a minor component of our ability to adjust
to different light intensities. Alongside the shift between rod (low light)
and cone vision, the main process involved is called adaptation, which
refers to our ability to adjust the sensitivity of the receptor cells in the
retina in response to the general level of illumination. On going into a
darkened room we may at first see little or nothing, but as the
sensitivity of our receptor cells slowly adjusts upwards, we begin to see
more and more detail. On returning to a more brightly illuminated
environment we much more rapidly (and sometimes painfully) adjust
the sensitivity of those cells to the prevailing illumination.
The importance of adaptation to colour vision comes from the fact that
the L, M and S cone systems can to a certain extent adapt
independently to the prevailing illumination if one set of cones is more
or less strongly stimulated than the others. For example under
incandescent lighting, where the S cones are less strongly stimulated
than the M or L cones, the former increase their relative sensitivity,
causing the light to seem less strongly coloured than it otherwise would
appear.
This adjustment of the input from the cones should not be (but often
is) confused with colour constancy, which relates to the processing of
that input into an interpretation as to the local colour of surfaces and
the quality of the illumination.
<< 1 2 3 4 5 6 7 >>
COLOUR CONSTANCY
Our visual system does more than provide us with a visual image of the
world*. A visual field may contain an array of light and dark areas, but
which of these areas represent shadows, and which represent dark-
coloured objects? Does a red area in the visual image represent a red
object in white light, or a white object in red light? Is a particularly
bright point in the visual image a light valued surface, or a light source?
To separate the effects of lighting from object colour, the visual image
must be interpreted. Since we normally perceive object
colours without having to make a conscious effort of interpretation, it
follows that this interpretation must be occurring unconsciously as part
of the processing of the visual image by our visual system. The ability of
our visual system to automatically assign a more or less consistent local
colour to an object under illumination of differing hue, brightness, and
saturation is known as colour constancy.
Given the fact that it automatically interprets object colours for us, we
can surmise that our visual system must in some way be coming up
with a normally satisfactory solution to the "inverse problem" of
separating the effects of illumination and object colour throughout the
visual field. A surface giving off light whose brightness is consistent
with being a reflection of this inferred illumination is seen as having an
object colour that may be bright or more or less greyed (having a
perceived content of black). An object that seems too bright to be the
result of reflection of the inferred illuminant is seen either as
a fluorent (fluorescent-looking) object, an independent light, or a
specular reflection of an independent light. Evans (1974) proposed the
term brilliance for this scale of appearance, and used the term zero
grey point for bright colours at the point where they exhibit neither
"greyness" nor fluorence.
At this point the beginning painter might ask: "well, if that's the way it
looks to my eyes, shouldn't I paint it that way?" The answer to this is a
definite no - if we can recreate the stimulus that created the
appearance, we will create the effect the we see in our subject; if we
instead chase the appearance, we will create something different.
*I am of course ignoring here the fact that for most of us it creates two visual
images that we combine stereoscopically. Colour constancy processing is
presumably aided by stereoscopic cues, but still works effectively in distant
scenes or 2D images, where stereoscopic cues are lacking.
<< 1 2 3 4 5 6 7>>
Figure 3.7. Simultaneous contrast of hue and chroma. The purplish-red colour
(A) looks more purple against red (B), more red against purple (C), lower in
chroma against bright purple-red (D), and progressively higher in chroma
against dull red-purple (E), grey (F), and green (G).
Figure 3.8. Simultaneous contrast of lightness and chroma. The same purple-
red looks darker against a lighter (B) and lighter against a darker (C) colour of
similar hue and chroma. The intensified change in appearance when combined
with a contrast in chroma (D,E) was used in the well-known optical illusion of
this form devised by Josef Albers.
Figure 3.9. Simultaneous contrast of hue. A medium grey (A) is seen against a
background of similar lightness and green (B), magenta (C), red (D), cyan (E),
blue (F) and yellow (G) hue. In each case the appearance of the colour moves
towards the hue of the additive complement.
<< 1 2 3 4 5 6 7>>
...
My nephews Jay and Guy have been using a glass prism to study the
spectrum. Both saw a spectrum, but the colours that they saw were
very different.
Isaac Newton observed that when white light passes through a glass
prism, different rays of light are bent by different amounts, and these
rays appear different colours. Newton called this coloured band of light
a spectrum.
Newton also showed that mixing these coloured rays made white light
again.
You may know that there are three primary colours for mixing
paints. There are also three primary colours for mixing lights: red,
green and blue.
Every colour you've ever seen on your computer screen, including
white, is made by mixing lights of these three primary colours (drag
the sliders at the bottom to adjust).
The key to both questions is that Newton was right when he said
that the rays to speak properly are not coloured. The rays of the
spectrum differ only in wavelength; our eyes and brain add the
colours. And some of us add different colours to others.
The reason why primary colours come in sets of three is that human
eyes have three types of light-detecting cells, called cone cells, used in
seeing colour. L cones respond to all wavelengths, but respond most
to those we see as yellow. M cones also respond to all wavelengths,
but respond most to those we see as green. S cones respond most to
wavelengths we see as blue and violet.
The three primary colours for mixing coloured lights each make one
type of cone cell respond more than the other two. The three
primary colours for mixing paints each absorb one of these light-
mixing primaries. [To explain why this works is another story; if you
are interested, you should look up subtractive colour mixing].
Notice carefully that no cone cell can "detect" any particular colour
band of the spectrum, such as red or green. For example, when an L
cone cell responds to light, it doesn't "know" if it's responding to a
small amount of light from the yellow band, or a larger amount of light
from some other band.
We tell wavelengths apart by comparing how our L, M and S cone
cells respond. When we see an even range of wavelengths of light, our
L, M and S cone cells all respond similarly, and we see the light
as white.
One colour signal is either yellow or blue: We see yellow in the part
of the spectrum where L and M respond most, and blue in the part
where S does.The other colour signal is either red or green: We see
red at the two ends of the spectrum, where L or S respond most, and
green in the middle, where M does.
So the colour "red" is not something we "detect" in light, but is a signal
added by the eye and brain to two parts of the spectrum that have
nothing in common physically.
You might be wondering why our eyes and brain would do this, but
look what we get when the two colour signals combine:
My nephew Guy's eyes have only two types of cones. So his brain can
create a yellow/blue signal, but with no middle cone, no red/green
signal, so his spectrum has only two colours.
You can actually see how much light of each wavelength an object
reflects by shining a spectrum onto it. White and grey objects reflect all
wavelengths of light about evenly, while coloured objects reflect the
wavelengths of light unevenly.
On your computer screen the colour of the lemon is made by tiny red
and green lights.
You probably see an object coloured like the one on the upper left in
all of these pictures, even though each of the other
five pictures actually contains a very small range of colours, from only
about a third of the colour wheel!* (click picture to enlarge).
If you study this explanation carefully you will understand much better
than most adults what colour really is. But if you take the time to
explain it to them, and they keep trying, you'll find they can eventually
understand almost anything.
...
...
As a test of your understanding after studying this page and the video,
you might like to watch these two YouTube videos to see if you can see
the problems with them. (I've written a technical explanation of what I
think is wrong with them here).
March 9, 2014.
<< 1 2 3 4 5 6 7 >>
*These pictures are variations on an illusion created by Dr R. Beau Lotto and made
publicly available by him for use with proper accreditation.
After studying that page, and/or watching the video here, readers
should be able to spot some problems with these two rather misleading
YouTube videos, and may like to compare their conclusions with my
notes on this page.
Stevens' basic point that screen yellow is made from a mixture of red
and green lights is of course correct, and judging by the comments was
news to a remarkably large number of his viewers. However, his
explanation perpetuates an incomplete and partly inaccurate picture of
the nature of colour. Like many other accounts of colour vision,
Stevens' presentation includes a version of the trichromatic theory of
input by means of three cone types, but completely omits the opponent
theory of output of yellow/blue and red/green colour signals in the
brain, and instead speaks as if colours themselves reside in the
wavelengths of the spectrum. Stevens' statement here that the
wavelengths of the spectrum that appear yellow are "real" yellow, and
his inference that yellow-looking light lacking these wavelengths is
"fake" yellow (see below), reflect the assumption that the colour yellow
'exists' in these wavelengths.
"Here in this room, this lemon is "subtractively yellow". It
absorbs all visible wavelengths of light except for yellow
light, which it reflects onto my retina."
"But, the screen that you are using to watch this video
doesn't produce yellow light at all; in fact, it can only
produce red, blue, or green light." ... "Absolutely no yellow
is coming off of your screen and falling onto your retina."
By "no yellow" Stevens means no light from the yellow band of the
spectrum, which is not strictly correct, because the green phosphor is
not monochromatic (below). It might also be pointed out that the
colour yellow is seen in a large part of the spectrum beyond
the pure yellow band, and that the colours of both the yellowish green
phosphor and the orangeish red phosphor have a component of yellow.
It's true however that the screen gives off considerably less light in the
pure yellow band of the spectrum than the lemon.
"The really cool, but kind of disturbing, thing about this is
that here in the room, I am actually seeing "real" yellow
light- but you are seeing "fake" yellow".
Stevens would have been perfectly correct if he had simply said that the
screen gives off a very different distribution of wavelengths to the
lemon, and that our visual system only detects what is called
the dominant wavelength of light, not the actual wavelengths present.
Apart from the wording that cone cells respond to colours rather
than wavelengths, this part is a fair description of the original 19th
century version of the trichromatic model of colour vision. We have
since discovered that the long-wavelength (L) cone is
actually most sensitive to the yellow band of the spectrum, a fact that is
even shown in one of the diagrams that Stevens displays. However it
remains true that a blue, green and red light will respectively cause the
S, M and L cones to each respond more than the other two.
"All a computer monitor or mobile phone screen has to do to
make you think you're seeing yellow is send a little bit of
red and a little bit of green light at you. As long as the pixels
and the little sub pixels on them are small enough that you
can't distinguish them individually then your brain will just
say well I'm receiving some red and some green, that's what
yellow things do, hmm, it must be yellow, even though it
actually is not."
The modern scientific view of colour vision instead explains how the
spectrum of colours is a creation of the eye and brain (see "Summary"
below). The brain can not "say" it's receiving some red and some green,
becuase no cone cell can "detect" any particular colour band of the
spectrum. The yellow colour signal is not a guess that light is from the
narrow band of wavelengths we see as pure yellow, but is the response
of the visual system to all middle- to long-wavelength light. A
balanced response of the L and M cones produces pure yellow because
the red/green colour signals cancel out.
Colour Mixing: The Mystery of Magenta (Steve Mould, The
Royal Institution, 2013)
Mould is perfectly correct in saying that the brain "makes up" magenta;
the problem is that his statement leaves the impression that the colours
of the spectrum are not 'made up', and so must 'exist' in light itself. The
notion that magenta alone is not "real" has never been accepted
science, but is encountered elsewhere on the internet (see Michael
Moyer's Stop This Absurd War on the Color Pink). The idea is
apparently based on the assumption that the spectral colours are real
because they "exist" in individual wavelengths of light. Magenta lacks
these credentials and so is said to be "made up" by the brain when it
looks at mixtures of wavelengths from the two ends of the spectrum.
This argument itself seems a bit "weird" because magenta gives every
appearance of being simply a mixture of the red and blue or violet
colours supposed, on this assumption, to "exist" in those light
mixtures. However magenta actually is "made up" by the brain, but so
are all of the spectral colours as well. In the modern theory of colour
vision, all colours are created by the brain in exactly the same way, as
combinations of yellow/blue and red/green colour-opponent signals
based indirectly on unequal responses of the cone cells, regardless of
whether the stimulus is a single wavelength or a mixture.
Mould's essential point here is that the colour of a mixture of
wavelengths from the ends of the spectrum is not the colour of the
average of these wavelengths (green), but is an entirely different
colour. This could be less problematically expressed by saying that
colour is the mental perception of what is called dominant wavelength,
which is not a simple the average of the wavelengths present, but has a
360 degree range, such that balanced mixtures of all wavelengths have
no dominant wavelength, and appear white. (If dominant wavelength
was a simple average, balanced mixtures of wavelengths would also
appear green). The reason why this happens rests on the very factor
that is missing from Mould's explanation - the opponent processing of
cone responses, beginning in the retina.
"... you have these cone cells at the back of your eyes that
are sensitive to different parts of the spectrum, so when red
light comes into your eyes there's a set of cones that fire and
tell your brain you're looking at something red, so we'd call
those the red cones. There's another set of cones that are
more sensitive to green, so when there's green light going
into your eyes they fire and they send a message to your
brain, and there's blue cones as well. So you've got red
cones, green cones, and blue cones. So what about yellow?
What about when you're looking at yellow light, like that?
Well in that situation, you don't have a yellow cone. So
what do you do? Well, yellow is quite close to red so your
red cone fires a bit, and yellow is quite close to green as well
so your green cone fires a bit ... So your brain is getting a
message from your red cone and your green cone at the
same time and it's deciding OK well I must be looking at
something in between those two colours, and that's brilliant
because your brain is perceiving something about the world
that it isn't able to measure directly; it isn't directly
sensitive to yellow light."
This part describes the 19th century version of the trichromatic model
of colour vision, before it was discovered that the three cones have
surprisingly broadly overlapping sensitivities, that the L cone actually
responds most to the yellow band of the spectrum, and that the brain
does not get "messages" directly from the three cones, but creates
colour signals based indirectly on impulses from the retina that
convey differences between pairs of cone respones. Like Stevens,
Mould makes no mention of opponency.
It can be seen from the excerpt as a whole that the words "isn't directly
sensitive to yellow light" are just very carelessly chosen, and that
Mould is aware that the so-called "red" and "green" cones do in fact
respond to light from the yellow band of the spectrum (though
apparently not that the so-called "red" cone actually responds most to
the yellow band). These words however gives the highly misleading
impression that the cones each respond to a particular colour band of
the spectrum, and don't respond at all to other bands. Indeed they even
seem to have misled the writer of the caption to this video on its
YouTube page, who says (completely incorrectly): "The cone cells
within our eyes ... are only sensitive to Red, Green and Blue light. So
how are we able to see so many colours when we can only directly
detect three...". This particular misconception now seems quite
common, and may stem directly from this source.
Like Stevens, Mould means by this that wavelengths from the yellow
band of the spectrum are entirely absent from his mixture of red and
green lights, which is probably not strictly correct, but the actual issue
here is the tacit assumption that seeing yellow is an attempt to identify
a particular narrow band of wavelengths of the spectrum, and hence
that we are "tricked" when we see a mixture of red and green
wavelengths as yellow. Once again, yellow is a perception, not a
wavelength, and both yellows are equally real perceptions. It would
be more accurate to say that we are all tricked into assuming that
yellow is a physical property residing in light, when really it is a
mental perception caused by many physically different lights that
happen to have the same effect on our cone cells.
Summary
It's likely that Stevens and Mould were not especially concerned with
colour itself, and mainly intended to make the valid point that
physically the brain effectively determines the dominant wavelength of
light by means of the relative response of the three cone types. It's just
unfortunate that in doing so they create or perpetuate misconceptions
about the fundamental nature of colour, the details of the colour vision
process and (in the case of Stevens) the physical basis of object colours.
The combination of outdated cone physiology and colour "realism" that
these videos reinforce constitutes perhaps the most widely-held view of
colour vision among non-scientists today. Although the details of how
the colour-opponent signals are generated within the brain are still
mysterious, the opponent model itself has been widely accepted in
science for many decades. In selecting the topic "What is color?", the
2014 Flame Challenge has certainly highlighted an area where
scientists have largely failed to convey a modern understanding of the
topic to a wide audience, and apparently even to some science
communicators.
March 9, 2014.
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This argument has lost relevance in that many painters now paint with
light (i.e. digitally), but for many reasons it was also never valid in
relation to physical media. To begin with, the colours of artists'
paints (Section 4.5) are the result of additive mixing of the wavelengths
the paints reflect. (Many "traditional" colour theory writers, including
Wilcox and Feisner, miss this point and completely misrepresent the
physical origin of colour when they endeavour to explain it). Second,
when paint colours combine optically (Section 4.4), for example when
interspersed as fine dots, the result follows the rules of a kind of
additive mixing called additive-averaging, even though physical paints
are involved. And even when paints are physically mixed (Section 6.1) ,
although the result depends to a large degree on subtractive mixing, it
generally also involves a significant component of additive(-averaging)
mixing. In any case, subtractive mixing (Section 5) can not be correctly
explained until additive mixing is understood, and it was the discovery
of the connection between these two that led to the realization that the
ideal primaries for colourant mixing are not in fact yellow, red and
blue, but yellow, magenta and cyan. Finally, since paintings are
experienced by the light reflected from them, there is a strong
argument that additive complementaries (Section 4.3) are relevant to
"colour harmony" and the visual impact of paintings.
We saw earlier that the three cone types effectively divide the visible
spectrum into three bands, in each of which the response of one cone
type predominates over the other two, so that by mixing lights from
each of these three bands we can produce light stimuli invoking strong
cone-opponent signals, and thus strong colour signals, throughout the
360 degree range of possible combinations. This is how the colours on
your computer screen are generated, from phosphors of just three
colours, a red or orange-red (R), a yellowish green (G), and a blue or
violet-blue (B). All of the colours that you have ever seen on a normal
computer or television screen, including white and grey, were created
by mixtures of lights of three such colours (Fig. 4.1.1).
Any three coloured lights have a range or gamut of colours that they
can produce by mixing, and are unable to mix colours outside this
gamut. In common speech this process of "mixing colour" by
combining coloured lights is called additive mixing, and the hues of
the lights that yield the largest gamut of additive mixtures are called
the additive primary colours. This usage of the term "primary colours"
is in accord with the original meaning of the term, as introduced in
English by Robert Boyle, for the general hue categories of physical
paints and dyes that yield a surprsingly large gamut of mixtures,
though not all hues at their maximum chroma. This usage should not
be confused with another usage of the term "primaries" found in
scientific and technical literature, for any specific lights used in
additive mixing, and even for mathematical combinations of positive
and negative quantities of such lights that do not correspond to any
physically possible light.
400 nm and 700 nm lights have low brightness for their physical
energy, so using these monochromatic lights would be a very energy-
inefficient way of creating colour on a computer screen. The
primaries used on monitors are chosen as a compromise between an
acceptably broad gamut on the one hand and energy efficiency on the
other. The compromise that is chosen varies greatly among different
manufacturers, particularly for laptop screens where energy efficiency
directly impacts on battery life. Figure 4.1.2 shows a standard colour
space called sRGB as a representative RGB gamut. Laptop screens may
have a smaller or larger gamut than sRGB.
Page modified August 5, 2012 and July 23, 2014. Original text here.
<< 1 2 3 4 5>>
With all three lights at maximum intensity the result is white light. This
means that in terms of our opponent processing, the redness vs
greenness (r/g) and yellowness vs blueness (y/b) opponent signals are
both zero. Additionally, in terms of our lightness perception,
the screen is seen as having a greyscale value of absolute white,
because based on the complete array of colours seen, we judge the
brightness of the result to be the maximum possible. With all three
RGB lights at 50% on their (perceptual) brightness scales,
the light coming from the screen is still white, but the screen is seen
as middle grey.
Looking back to Figure 4.1.2 you will see that the light from the screen
that we experience as white has a spectrum made up of uneven spikes.
This is possible because these spikes are distributed through the red,
green and blue-violet bands of the spectrum in such a way as to cancel
each other out, producing r/g and y/b opponent signals that are both
zero. This will also occur if all wavelengths of the spectrum are
represented in equal energy, as is approximately the case with daylight,
and also occurs with the even spikier spectral distributions of
fluorescent lighting, as long as the inputs from the three bands of the
spectrum balance out. The phenomenon of different spectral
distributions looking identical in colour, i.e. being indistinguishable to
our visual system, is called metamerism. Metameric differences in the
spectra of similar-looking light sources can cause potentially serious
annoyance for painters, in that they can cause substantial shifts in
tonal and colour relationships within a painting.
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We've seen that each of the three colours yellow, magenta and cyan can
be mixed from two of our additive primaries, and also that the three
primaries make white light. It follows that yellow, magenta and cyan
can each be thought of as being the complementary
colour or complement of the one primary that is absent from the
mixture, i.e. as needing the addition of that primary to make white.
Magenta lacks green, cyan lacks red, and yellow lacks blue.
Figure 4.3.1. Additive complementary relationships.
Since all of our possible RGB colours can be mixed from three
primaries, we can sum up their additive mixing relationships on a
triangular diagram, with the primaries at the corners and the relevant
mixed colours in the middle of each side (Fig. 4.3.2). This arrangement
automatically places each pair of additive complementaries opposite
each other.
Figure 4.3.2. Summary of additive mixing relationships of RGB colours.
Since hue angle can not be relied on, it may be useful to provide a
diagram displaying a series of accurate complementary pairs (Fig.
4.3.4). In addition to showing true complementaries, this linear hue
circle is more evenly spaced perceptually than the standard HSB hue
circle, in which hues change slowly near red, green and blue, and much
more rapidly near yellow, magenta and cyan. (The linear circle slightly
overcompensates for this defect). The hues in Fig. 4.3.4 can not be
precisely related to absolute hue scales such as the Munsell system,
because they will vary on different monitors having different RGB
phosphors. Opposite hues will nevertheless remain true
complementaries as long as a standard gamma of around 2.2 is in
operation. Thus on a monitor in which "Monitor blue" is relatively
purplish, "Monitor yellow" will be relatively greenish.
Figure 4.3.4.
Circle of true complementaries, showing 24 HSB hues spaced evenly
according to linear RGB, opposite their true additive complementaries, and
contrasted with that complementary as tint and shading series (inner circles).
"Process cyan" and "process magenta" should be taken as broadly representative
of the actual colourants employed for those hues, as distinct from the "monitor"
(RGB) versions of those names, which are distinctly greener and purpler
respectively.
1The problem of getting the layer mixing formulae to operate on the linear RGB
values, and thus to accuately emulate light mixing behaviour, can be solved by
setting "Blend RGB values according to Gamma: 1.0" under Edit>Color settings. I'd like to thank
abstract painter Andrew Werth for suggesting this solution when I raised the
problem on the Rational Painting forum.
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Although the colours of the light stimulus follow the rules of additive
mixing, most examples of optical mixing differ from the physical
mixing of lights in that the light stimulus is seen as a property of
an object rather than an independent light, and is therefore perceived
as an object colour, judged relative to white object (see Fig. 1.1.4).
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High-chroma red pigments mainly reflect light from the red part of the
spectrum, perhaps accompanied by some from the orange or blue-
violet parts. A relatively large number of substances are known that
selectively reflect red light, but even so, our highest chroma red
pigments such as cadmium red reflect less light from the red part of the
spectrum than does a bright white pigment like titanium white (Fig.
4.5.5). Because chroma depends on the amount of light reflected, those
variants of cadmium red that reflect less light ("cadmium red deep"
etc) are reduced in chroma as well as value.
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Take a moment at this point to make sure that you have completely
eradicated from your mind the naive idea that green is "made of"
yellow and blue. Subtractive mixing doesn't work like that. We get a
green mixture from yellow and cyan because these components both
are partly (so to speak) "made of" green. If any colour can be said to be
"made of" yellow and blue, it's white!
Subtractive mixing and coloured illumination
Figure 5.1.2. Cyan coloured ball under yellow light. IMAGE: D. Briggs,
Photoshop CS2.
Modified August 13, 2012. For original (2007) page see here.
<< 1 2 3 >>
5.2 IDEAL SUBTRACTIVE PRIMARIES
Figure 5.2.1.
Subtractive mixing of ideal colourants corresponding to the optimal
colour additiveprimaries. Filters that let through only one additive primary at
a time would not work for subtractive mixing. Varying the strength of the red
(top slider) , green (middle slider) and blue (bottom slider) colourants does not
produce intermediate hues. Rectangles show the phosphors glowing in each
filter and (top left) in the overlap of all three. Copyright David Briggs and Ray
Kristanto, 2007.
To work as perfect primaries for subtractive mixing, the filters would
instead need to completely transmit two of the additive primaries at a
time, and completely absorb the third. There are just three pairings
possible, R+G, R+B, G+B. As we saw in Section 4, these pairings are
seen as yellow, magenta and cyan respectively. Each of the three
possible combinations of these pairings has one and only one of the
additive primaries in common. Yellow (R+G) and magenta (R+B), for
example, having red in common, and at full intensity mix subtractively
to make red (Fig. 5.2.2). Changing the intensity of one or other of the
components produces a continuous range of hues between yellow and
magenta (Figure 5.2.3), and the corresponding yellow to cyan and cyan
to magenta intermediates complete the circuit of possible hues. No
wavelength is shared by all three primaries, and so subtractive mixing
of the three at full intensity produces perfect black.
In the digital realm pairs our subtractive primaries can mix to make all
possible RGB colours, and so these mixing relationships can be
schematically expressed as a triangle (Fig 5.2.4).
Figure 5.2.4. Mixing relationships of ideal subtractive primaries.
Modified August 12, 2012. For original (2007) page see here.
<< 1 2 3 >>
Modified June 26, 2012. For original (2007) page see here.
<< 1 2 3 >>
Artists who use physical paint media mix their colours in three basic
ways:
1. by physical mixing,
2. by glazing (using superimposed transparent paint layers), and
3. by interspersing small patches of colour that optically blend
completely or partially at the intended viewing distance.
Paint-mixing primaries
Because paints close to the ideal subtractive primary hues mix along
lines that bend outwards, staying high in chroma, any set of three such
paints yields a particularly large gamut or range of colour mixtures
(Fig. 6.1.8). Yellow, magenta and cyan are thus the optimal primary
hues for paint mixing, just as they are for standard colour printing and
photographic prints and slides. The growing realization of the
particular effectiveness in colour mixing of three such colours among
painters and dyers of the early sixteenth century inspired the concept
of primary colours, although historically these primaries were
generally identified by the names yellow, red and blue (Section 6.2).
Figure 6.1.8. Mixtures of (A) Lemon Yellow (B) Quinacridone Magenta and (C)
Pthalocyanine Blue (Green Shade) oil paints. Photographed colours in a*b*
plane of L*a*b*space. Each pair of primary colours mixes along a line that is
convex outwards, keeping relatively close to full chroma.
Figure 6.1.9. Mixtures of (A) Cadmium Orange, (B) Ultramarine Blue and (C)
Pthalocyanine Green (Yellow Shade) oil paints. Photographed colours in a*b*
plane of L*a*b*space, viewed from below. Colours on each mixture line move
away from full chroma.
<< 1 2 3 >>
The expression "primary colour" has its origin in the historical concept
that yellow, red and blue, initially alongside white and black, were the
"simple", "primitive" or "primary" colours from which all others could
be derived by mixing. The idea that painters can mix all colours except
three can be traced back to Aristotle in his Meteorologica [c. 350 B.C.],
but surprisingly Aristotle (Fig. 6.2.1A) gives these colours as the same
three he saw in the rainbow: red (phoinikoun), green (prasinon) and
blue/violet (alourgon). Yellow, red and blue are placed between white
and black in a linear scale mentioned in a commentary on
the Timaeus of Plato from the fourth/fifth century CE (Kuehni, 2003),
and the same scale also appears in the first visual representation of the
concept of primary colours, a diagram in Francois
D'Aguilon's Opticorum Libri Sex of 1613 (Fig. 6.2.1B).
Figure 6.2.1. A. Extract from the Meteorologica of Aristotle (tr. H. Lee, 1952,
Loeb Classical Library). B. From Francois D'Aguilon, Opticorum libri sex of
1613. The "simple" colours albus, flavus, rubeus, caeruleus and niger (white,
yellow, red, blue and black) are placed on a linear scale, and aureus,
viridis and purpureus (gold, green and purple) are generated from mixtures of
the middle three. Picture credit: Institute an Museum of the History of
Science, Biblioteca Digitale
It is a small and slippery step from the observation that all hues can be
made from three primary colours, to the assumption that all hues are
made of those three colours. This latter belief, which I call here
the intermixture model of primary colours, rests on what some
philosophers call the "commonsense" view of colour, that colours are
physical properties residing in objects, combined with the further
"commonsense" assumption that these physical properties themselves
intermix when colourants are mixed, i.e., that "colour mixing" is
literally mixing colours. On these assumptions, the observation that
green paint results from mixing yellow and blue paint leads to the
interpretation that green is a secondary/ compound/ mixed
colour that is "made of" yellow and blue. If bright yellow paint can not
be made by mixture, then that is because yellow is a primary/ simple/
pure colour that can not be compounded from other colours. If a
secondary colour and the remaining primary together "contain" all
three primaries, then so must any mixture made from them. Grey,
black, and all greyed colours are therefore held to contain all three
primaries (hence the term "tertiary" colour in its original sense). If all
colours are compounds of the three primaries, then "in theory" we
ought to be able to mix all colours at full chroma from these primaries.
The fact that we can not is interpreted to mean that our paint primaries
must be imperfect, or biased with impurities of other primaries; when
mixed these impurities supposedly combine to constitute a black or
grey component that dulls the mixture.
Figure 6.2.3. Extracts from Johannes Itten's The Art of Color (1973, pp. 34, 78
and 22). Although Itten acknowledges Newton and the spectral decomposition
of light in an introductory page, this does not disturb the intermixture model
that prevails throughout the rest of the book, where green is a "mixed color" that
is "composed of" or "contains" yellow and blue. Later in the book (p. 137) he
maintains that the expressive meanings he attaches to colours compound in the
same way: e.g. compassion (green) = knowledge (yellow) + faith (blue).
One plausible solution was that Newton was wrong, and that the
apparently continuous spectrum was actually made up of red, yellow
and blue rays that overlapped to produce the intermediate hues by
intermixture. This theory of three spectral
primaries incorporated Newton's discoveries of the spectral
decomposition of white light and the role of selective absorption in
causing object colours, while providing a simple rationalization for the
three colourant primaries that left the intermixture model intact. For
example, a paint mixture containing yellow and blue particles could be
assumed to reflect yellow and blue rays that intermix to make green,
just as they were thought to do in the spectrum. This theory was held
by many 18th and 19th century innovators in the field of colour,
including Mikhail Lomonosov and George Palmer (both of whom
proposed the existence of three types of colour vision receptors based
on the assumption of three spectral rays), astronomer Tobias Mayer
(who invented the first fully described colour space based on the same
assumption), and Ducos du Hauron (inventor of the first subtractive
colour photographs). The discoverer of the additive primaries of light,
Christian Ernst Wunsch, proposed a second theory of three spectral
primaries, in which the spectrum was instead held to be made of
overlapping red, green and violet rays (Wunsch, 1792).
Figure 6.2.5: A. Colour space in the form of a double pyramid devised by
Swedish astronomer Tobias Mayer, alongside Mayer's diagram of the triangular
red-yellow-blue basal plane, and a hand-coloured copy of one of Mayer's planes
by Lichtenstein. B. George Palmer's theory of three visual receptors, based on
assumption of three "rays of light" (Palmer, 1777).
Figure 6.2.6. A. A beam of light emerging from a prism exhibits a yellowish and
a bluish coloured fringe separated by a short wedge of white light. Goethe (1810,
pl. 5) maintained that the two coloured fringes were created at the boundaries of
light and darkness, and subsequently mixed in the middle of the spectrum to
make green, while each "augmented" outwards towards red. B. Newton had
already explained in the Opticks (Book I, Part II, Fig. 12) that this white wedge
was formed by additive mixing of the overlapping spectra formed by successive
rays within the beam. If Goethe was right, the coloured rays should continue
crossing over further from the prism, while if Newton was right the rays should
become more and more cleanly separated. Newton's experiments used spectra
projected over distances that were very long (up to 22 feet) compared to the
length of the white wedge, and thus disproved Goethe's theory of the origin of
colours before Goethe was born.
Figure 6.2.9. Ewald Hering's analysis of the hue circle into red/green and
yellow/blue components. His four primaries of colour experience are now
reconciled with Helmholtz's three primaries of colour stimulus in the zone
theory of colour vision.
The three historical primaries are thus a confusion of, but also in a
sense the ancestors of, both the three subtractive colourant primaries
and the four psychological primaries (Fig. 6.2.11).
Figure 6.2.11. The historical primaries as ancestors of both the modern
opponent and subtractive primaries.
"Split-primary" palettes
Figure 6.2.12. Illustration of a "double primaries palette" from The Art of Color
Mixing (M. Grumbacher Inc, 1966).
Figure 6.2.13. Mixing paths of six ApA Ferrario pigmented inks on the Munsell
hue-chroma plane, Permanent Yellow ("warm" yellow), Lemon Yellow ("cool"
yellow), Cyan Blue ("cool" blue), Ultramarine Blue ("warm" blue), Carmine Red
("cool" red), and Vermilion ("warm" red), calculated in the
program drop2color by Zsolt Kovacs. (The actual gamuts would of course be
three dimensional, and would be extended to higher chromas in some areas by
the addition of white).
1To these we could add three additional conceptions of "primaries" from Bruce
MacEvoy's site handprint.com: (1) the L, M and S "cone fundamentals", which
MacEvoy maintains are the "real" primary colours (though he is well aware that
they are not actually colours at all); (2) the quasi-opponent colours on the
orthogonal axes of the CIECAM system (yellow, vs violet blue and crimson
red vs bluish green), which MacEvoy deems to be the "modern" primaries; and
(3) the "palette primaries" by which MacEvoy means any paint included on the
artist's palette. MacEvoy's so-called "artists' primaries" (the "simple" chromatic
colours of Leonardo, Forsius and, in MacEvoy's opinion, Alberti) are identical to
Hering's opponent hues.
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(4) Adding grey paint to a paint of low to moderate chroma and the
same greyscale value diminishes the chroma with little effect on the
value; adding grey paint to a high-chroma paint of the same value
diminishes the chroma and reduces the value more noticeably.
Figure 6.3.4. Mixing paths of Liquitex acrylic Cadmium Red Light (A) and
a Cadmium Red Light-Titanium White-Ivory Black mixture (B) with a mixed
grey (Titanium White + IvoryBlack) of the same value (C), modelled using the
program drop2color by Zsolt Kovacs
Darkening with black may also cause a hue shift that needs correction
(Fig 6.3.3C), but this problem occurs with any darkener. The main
shifts are red > purple, and orange > yellow> green, both of which can
be corrected by dragging the hue back with a trace of a strong orange or
scarlet colourant.
(6) Paints that are close to the ideal subtractive primaries, yellow,
magenta and cyan, make high-chroma mixtures with distant
hues (Fig. 6.3.6 A-D).
(7) Paints that are far from the yellow, magenta and cyan primaries
(e.g. cadmium red and cobalt blue) make high-chroma mixtures with
only a few adjacent hues (Fig. 6.3.6 E-G).
The exception noted under principle 9 results from the fact that yellow
and blue pigments overlap in reflectance in the green part of the
spectrum (Fig.6.3.7).
Figure 6.3.7. Spectral transmission curves for two hypothetical colourants. Two
artist's pigments can be complementary in terms of the light they reflect, but far
from complementary when mixed together. After diagrams by Pope and
Luckiesh.
Figure 6.3.8 demonstrates the same effect with actual pigments: lemon
yellow and ultramarine blue give off light that is complementary (as
can also be demonstrated with spinning discs), but when physically
mixed together they make a distinctly green mixture.This drift in the
direction of green means that we need to look for mixing complements
of ultramarine blue among pigments that are more orange than lemon
yellow, and several yellow-orange pigments are in fact found to be
paint-mixing complements. Similarly we should expect the paint-
mixing complement of lemon yellow among pigments more purplish
than ultramarine blue (ultramarine violet is about right).
Figure 6.3.8. Ultramarine blue and lemon yellow, physically mixed. These
colours, though additive complementaries (white line), physically mix to make a
series of dull greenish colours. Photographed colours shown on CbCr plane and
in side view of YCbCr space. Photographed colours plotted in YCbCr colour
space using the program ColorSpace by Philippe Colantoni. (www.couleur.org).
(10) Whether they are close to or distant from the subtractive primary
hues, paints generally yield higher-chroma mixtures with paints that
are close in hue than with paints that are more distant in hue in the
same direction.
Figure 6.3.8. Effect of adding cadmium red (B) and permanent alizarin crimson
(C) to a dark grey mixed from flake white and charcoal grey. Photographed
colours plotted in YCbCr colour space using the program ColorSpace by
Philippe Colantoni. (www.couleur.org).
<< 1 2 3 >>
Partly because the traditional "artists' colour wheel" has a place for
orange but only one blue, the spotlight of skepticism has mostly fallen
on Newton's indigo, although some relief has arrived in recent decades
in the form of the RGB(CMY) hue circle, which recognizes a deep
"blue" and cyan as separate hues. The modern meaning for "cyan" of
greenish blue dates from Helmholtz (1866), who suggested renaming
Newton's "blue" and "indigo" as "cyan-blue" and "indigo-blue"
respectively. Newton had used the Latin name cyaneus (derived from
the ancient Greek for "blue") in his ten-hue spectrum for the
presumably typical gradation of blue between the intermediate
gradations thalassinus (sea green = the green-blue gradation)
and indicus (indigo = the blue-violet gradation), but in his seven-hue
spectrum, indicus includes the blue-violet boundary (the "most perfect
indigo") plus an adjacent part of the blue of the five-hue spectrum,
while caeruleus (blue = Helmholtz's cyan-blue) extends from the most
typical blue up to the blue-green boundary (Fig. 7.1.7). Newton's indigo
might therefore be expected to include the deep, violet-tending "blue"
of modern technology (the "B" in RGB), while his blue would include
the hue range of process cyan inks up to digital cyan. This correlation is
compatible with Newton's placement in his circle of indigo as the
complement of yellow to yellow-orange, and blue as the complement of
middle red and orange, but not yellow, and also agrees with the
opinions of earlier writers including Helmholtz, von Bezold, Rood, and
Evans, who related Newton's indigo to the hue of ultramarine
(though cf. McLaren, 1985, who argued that Newton's indigo was an
indistinguishable division of violet).
More compelling apparent support was in store for him when he came
to arrange his colours in a circle (Fig. 7.1.8A, B). Like all modal scales,
the Dorian mode can be sounded by stopping a plucked or bowed
string at points at simple fractions of its length: in this case 8/9, 5/6,
3/4, 2/3, 3/5, 9/16 and 1/2 (Fig. 7.1.8A, blue fractions). An
approximation of these notes can be heard by playing the white notes
on a modern keyboard ascending from the note D. In introducing his
circle in the Opticks, Newton gives this scale in the form of
the intervals 1/9, 1/16, 1/10, 1/9, 1/10, 1/16, and 1/9, which refer to
the proportion of the remaining part of the string occupied by the
space to each note (Fig. 7.1.8A, red fractions). The relative sizes of
these proportional intervals therefore differ from the
absolute spacings on the string, and it is the former that Newton used
to derive the angular divisions of his circle, in line with its music theory
progenitors. The use of interval spacing rather than absolute spacing
happens to substantially improve the alignment of the additive
complementaries, for example placing middle green instead of blue-
green - the actual middle of Newton's spectrum - opposite extraspectral
"purple" (magenta), and blue-green opposite spectral red. It may have
been this serendipitous circumstance that ultimately convinced
Newton to publish his surprisingly daring analogy.
Figure 7.1.8. A. Newton's diagram of the spectrum (from Birch, 1757) aligned
with the divisions of the Dorian scale, showing the position of the stops
expressed as a fraction of the total length of the string (blue fractions), and in
terms of musical intervals, calculated as a fraction of the remaining length of
the string from the preceding stop (red fractions; the second 1/10 is mistakenly
given in most editions of the Opticks as 1/16). B. Circle divided in proportion to
the physical sizes of the divisions (blue fractions). Note that if Newton had used
this method, blue-green would have fallen opposite magenta. C. Circle divided
in proportion to the sizes of the musical intervals (red fractions), the method
used by Newton.
1Historical diagrams in Figs 7.1.1, and 7.2.1-3 sourced from Kuehni and Schwarz
(2008), Spillman (2009), various public domain sources, and the collection of
the author.
<< 1 2 3 4 5 6 7 >>
The RYB hue circle or "artists' colour wheel" is a hue system structured
around the three historical primary colours, red, yellow and blue, and
the historical complementary relationships red-green, yellow-
violet/purple, and blue-orange. This hue system, though founded on a
scientific understanding of colour that was comprehensively
overturned in the second half of the 19th century, is still used as the
basis for colour education in many art and design classes today, even at
tertiary level.
Several of the systems shown here follow Moses Harris (c. 1770-72) in
consisting of two or even three diagrams, in order to display hue
categories specifically for low-chroma colours, designated
as tertiary colours by Field (1817). These low-chroma yellows, reds and
blues were respectively known as olive, brown and slate (following
Harris) or citrine, russet and olive (following Field). This use of the
word "tertiary" persists today alongside an entirely different usage,
which can be traced back at least to Ruskin (1877), for third-order hues
located between adjacent primary and secondary hues. In the context
of the assumptions of traditional colour theory, tertiary colours of the
first kind "contain" all three historical primaries, while those of the
second kind "contain" two primaries in unequal proportions.
When our anonymous author of 1708 wrapped the primary hues of the
linear scale symmetrically around a circle, the "secondary" or
"composite" hues, now designated purple, green and orange, were each
placed equidistant between their two "component" primaries, and
therefore directly opposite the third primary. As in our naming of the
historical primaries, the unconscious influence of the psychological
primaries can be seen in our choice, out of the continuous sequence of
hues obtained by mixing yellow and blue paint, of the simple name
"green" for the colour automatically placed opposite "red". In the
1708 text, no significance whatsoever was attached to pairs of opposing
colours, beyond a general recommendation that colours distant on the
circle should not be mixed. However when Harris published his colour
circles in c. 1770-72, opposing colours on his circle were claimed to
reveal colours of maximum visual contrast, colours of
afterimages, and colourant-mixing complements. This assumption of
the "all-purpose" nature of complementary pairs remains typical of
simplistic traditional colour theory today.
1. Artists may also be said to work with the light reflected by their
artworks, and when the question concerns this visual stimulus (as in
simultaneous contrast), the appropriate framework is one based on
light mixture.
2. Most fundamentally, artists work with the perceptions of their
audience, and hue perceptions are structured around the four
psychological primaries.
The need for a system of fixed standards for hue terms such as
"yellow", "red" and "blue" was recognized as early as 1810 by Gaspard
Gregoire, who published an atlas of 1,351 coloured samples arranged
according to hue (Fig. 7.2.2I), value and relative chroma, but the work
apparently had little impact, and no copies survive today (Kuehni and
Schwarz, 2008, pp. 82-3). Two colour classifications published in the
United States in the late 19th century by the printer Louis Prang and
the games manufacturer Milton Bradley were also structured around
the traditional primary and secondary hues, although in Bradley's
system these were known as the six spectral primaries. Prang's system
involved scales of twelve hues (designated R, RO, O, YO, Y, etc.) and 24
hues (R, RRO, RO, ORO, O, etc), while Bradley's system had 18 hues
(R, OR, RO, O, etc.) for high chroma or "pure spectrum" colours and 12
hues (R, OR, O, YO, Y, etc.) for low chroma or "broken spectrum"
colours (Fig. 7.2.4). Denman Ross (1907) used Prang's 12-hue system
of hue designation for his own colour order system, and Albert Munsell
used a similar lettering code for the five-hue system of his Atlas of
1915.
Figure 7.2.5. A, B, Standard colour chips representing the Prang system, from
Prang, Clark and Hicks, 1893, Suggestions for a course of instruction in color
for public schools. C, Colour chips of the Bradley system, from Bradley,
1895, Elementary color [3rd Edn]. The chips in A to C are glued-in painted
cards, as in Munsell's Atlas. Collection of the author.
In The Art of Color of 1961 Itten still derived much of his teaching from
Hoelzel's theories of colour harmony and contrast, and even
appropriated some of Hoelzel's diagrams, including the circle based on
Schopenhauer's ratios, which Itten mistakenly thought were Goethe's
(Itten, 1961, pp. 104-5). However, while explicitly critical only of
Ostwald, Itten's post-Bauhaus book also eliminates almost all of the
other elements Hoelzel had derived from late 19th and early 20th
century science. Thus although his "colour star" lithograph of 1921 (Fig.
7.2.6H), which he had used as the basis of his teaching of colour at the
Bauhaus (Itten, 1975, p. 33), follows Hoelzel's 12-hue system derived
from Bezold, in the colour star and other diagrams in The Art of
Color Itten reverts to a system comprising evenly-spaced historical
primaries and secondaries, with six intermediates. (Additionally, he
flipped the hue sequence vertically, reversing the hue order and placing
primary yellow at the top centre). This post-Bauhaus version of Itten's
star is thus only a variation on its 19th century forerunners such as that
of Lacouture (Fig. 7.2.4L). For a three-dimensional framework Itten
(like Klee) rejected the Ostwald system used fairly widely in the
Bauhaus and simply ignored the Munsell system, reverting instead to a
simple spherical model externally like that of Runge (1810), but
internally subdivided in a manner suggested by Brucke (1866). Itten's
sphere places the strongest colours of all hues on the equator, ignoring
their different value and absolute chroma, and thus lacks a consistent
representation of the dimension of value that is vital to most painters.
<< 1 2 3 4 5 6 7 >>
Introduction
Goethe's hue system
Hering and Ostwald
The NCS system
An opponent-hue "artists' colour wheel"
Figure 7.3.1. An opponent-hue "artists' colour wheel", showing the hue
categories currently in wide use among painters arranged in a full opponent-hue
framework with the green psychological primary included (see below). This
arrangement restores the underyling symmetry of hue perceptions that is lost in
the traditional "artists' colour wheel". C,M,Y = best available colourant-mixing
primaries.
Introduction
Given that the four psychological primaries are the basic building
blocks of our experience of hue, it is not surprising that they turn up
repeatedly in colour order systems long before their explicit
recognition by Hering and his contemporaries. In the middle ages
Theodoric of Freiberg saw these four hues as the colours of the rainbow
(Kuehni and Schwarz, 2008, p. 36), and the same four appear
alongside white and black as the simple colours in the systems of
Leonardo (Fig. 7.1.2D) and Forsius (Fig. 7.1.3E) (section 7.1). (They
have also been seen by some in the system of Alberti, though it seems
more likely that his four simple colours were intended to be red, green,
blue and grey). Credit for a major step towards the concept of
opponency must go to Goethe, whose theory of the origin of colours is
based on an explicitly opponent relationship of the yellow and blue
primaries (Fig. 7.3.2A). For a very concise summary of the essence of
this theory please see this paragraph.
Hooke and Huygens had previously suggested that yellow and blue
were the two fundamental primary colours, but Goethe also came close
to recognizing red and green as pure or simple colours, despite
believing the latter to be a mixture of yellow and blue, and his theory
indirectly contrasts pure red (his purpur), seen as the result of
"augmentation" or reddening of both blue and yellow, with middle
green, seen in his theory as a balanced, simple mixture of the two (Fig.
7.3.2B).
Figure 7.3.2. Quotes from Goethe's writings concerning yellow, blue, red and
green.
One might say that despite his theory of the origin of colour, which
itself has no physical or psychological validity, our innate opponent
framework of colour perception made its presence felt in Goethe's
choice of hue terms to describe that theory. This opponent framework
emerged most openly in his section on colour terminology, where he
proposed a fully opponent system of 12 hue names formed as
combinations of the four symmetrically arranged hues red, yellow,
green and blue, in which no hue names are combinations of yellow and
blue, or red and green (Fig. 7.3.3A, B). Goethe himself pointed out that
this four-hue system is suggested by the German language itself.
Figure 7.3.3. Goethe's 12-step opponent system of hue terminology (B) and its
relationship to his three afterimage "complemental " pairs (C), indicated with
red arrows in both.
<< 1 2 3 4 5 6 >>
Red R 255 0
Figure 7.10. Variations in perceived hue within colours of identical Hue Angle.
Within each horizontal row, all squares have the same "Hue angle", the same
R/G/B ratio, and therefore presumably the same dominant wavelength.
<< 1 2 3 4 5 6 7 >>
Without doubt the main reason why most artists look at a colour wheel
is as a guide to the mixing of paints. Strictly speaking, no precise hue
circle showing pigmentary complements can be drawn up, because the
results of subtractive mixing of actual colourants depend on the details
of their absorption curves, and can not be predicted exactly from
visual inspection of hues. Nevertheless, most artists will prefer a
tolerably accurate diagram to a precise table. One option is to base a
pigment mixing circle on our actual best primary colours, which we
may as well place symmetrically, and opposite their actual pigmentary
complementaries (Figure 7.13). Phthalo blue GS can be thought of as
the pigmentary complement of "scarlet", meaning the orange extreme
of red, between cadmium scarlet and cadmium orange. Quinacridone
magenta, has for its pigmentary complement pthalocyanine green
(yellow shade). Neutralizing yellow paints generally requires a carefully
balanced mix of blue and violet or magenta paints. Ultramarine violet
is produced by heating ultramarine blue and contains a residue of the
latter in varying amounts in different brands; the bluer variants may
work as a mixing complement for yellow paints.
Figure 7.13. A simple conceptual layout of hues for pigment mixing based on
our best pigmentary primaries and their complements.
In placing the range of reds opposite the interval from green and blue,
this arrangement is more accurate than the conventional artists colour
wheel, which seems to have been influenced here by
the psychological opponency of red and green. Stephen Quiller has
already published what is essentially this arrangement in his
book Color Choices. This hue circle strictly applies only for questions
involving the subtractive interaction of artists paints, which includes
both physical mixing and glazing of paints, but not optical mixing.
Interestingly however, afterimage complementaries show a similar
pattern, in that they also tend to be offset from the additive
complementary near the yellow-blue axis.
<< 1 2 3 4 5 6 7 >>
ORTHOGONAL SYSTEMS
The dimension of hue is not our only option for describing colour. For
many scientific purposes, systems are used that dispense with hue and
chroma, and instead use orthogonal coordinates. Two types of systems
of orthogonal coordinates, CIE Lab space, and a series of related colour
spaces used for video systems, will be mentioned briefly here.
Most books on colour science and many websites give good accounts of
CIE Lab space, and the details and history of its derivation from
colourimetric data from large numbers of individuals (for example see
the account at the site by efg's Computer Lab). While
the specification of Lab colour eliminates the dimension of hue,
its graphical representation in the Adobe Colour Picker in practice
offers the digital painter a means of selecting colours according to the
dimensions of hue, relative chroma and lightness (Figure 7.14).
Figure 7.14. CIE Lab Colour space. Left: Gamut of RGB colours in Lab space
viewed in ab plane, using ColorSpace. Note that the additive complimentary
pairs are not exactly opposite each other in CIE Lab space. Right: Graphical
representation of Lab space in the colour picker in Photoshop CS2, showing
relationship to hue, relative chroma and lightness.
YUV, YIQ, and YCbCr colour spaces, devised for video systems, also use
orthogonal coordinates instead of hue (Figure 7.15). YCbCr, which I
have been using for the illustrations of image colours in space
throughout this site, is a transformation of YUV that conveniently
results in the RGB gamut, when viewed from above, forming a regular
hexagon with the screen primaries evenly spaced and opposite their
additive complementaries, as in the RGB-CMY hue circle (Figure 7.15).
Figure 7.15. Plan views of RGB gamut in (A) YUV, (B) YIQ and (C) YCbCR
colour spaces. In YCbCr the screen primaries are evenly spaced, as in the RGB-
CMY hue circle, though in the reverse order.
<< 1 2 3 4 5 6 7 >>
The expressions warm and cool are all too often used by artists in a
vague sense that fails to separate the concepts of hue and chroma. For
example, a teacher may tell a student that "that red area needs to be
warmer". This could mean either that the hue is correct but the chroma
is too low, or that the chroma is correct but the hue needs to shift
towards orange. Either way it probably means that the teacher is not
thinking clearly in terms of the three dimensions of colour.
The terms warm and cool can however play a useful role, as long as
they are always used in a precise sense referring specifically to relative
hue. In this clearly preferable sense, the terms provide a useful means
for referring to relative positions and directions around the hue circle.
Figure 7.18 Suggested relative warm and cool directions on the three basic
colour wheels.
<< 1 2 3 4 5 6 7 >>
<< 1 2 3 >>
A colour wheel represents chroma on a radial axis from the centre, and
hue by position around the wheel, but a third dimension representing
lightness is necessary if all colours are to be represented. The simplest
way to do this is to add this third axis at right angles to the colour
wheel, creating a solid such as a sphere or a symmetrical double cone.
[A cylinder would also be possible, but would not represent the visual
convergence of colours as they approach black and white respectively].
The earliest illustration of a definite colour space of this type is the
colour sphere of Otto Runge, published in 1810, and better known to
many artists in the recycled version published ed by Johannes Itten
(Figure 8.6). The idea of a double cone was used in the colour
classification by Ostwald (Figure 8.7).
The problem with both the sphere and the symmetrical cone
conceptions of colour space is that, as we have just seen, different hues
reach their maximum chroma at different tonal levels. Putting all of
the pure colours on the equator of the solid ensures that the vertical
dimension does not represent lightness. Consequently neither the
Runge-Itten sphere nor the Ostwald double cone is a true hue-chroma-
lightness space. If the vertical dimension of the solid is to represent
lightness, then we need in some way to tilt the colour wheel through
space, so that yellow occupies a high position opposite light grey and
blue occupies a low position opposite dark grey.
Figure 8.11 . RGB colours arranged in YCbCr colour space, using the program
RGB Cube by Philippe Colantoni.
Figure 8.12 . RGB colours arranged in Lab colour space, using the program
RGB Cube by
Philippe Colantoni.
Please note that throughout this section I have been referring to all of
these systems as colour spaces, because that is how I recommend that
painters think of them - as three-dimensional spaces through which the
artist manouvres. Arthur Pope in particular has demonstrated in detail
how a simple geometric space such as his double cone model can make
an excellent mental framework for visualizing and understanding
colour relationships. In the context of serious colour science however
the term colour space is restricted to quantitative systems that can be
mathematically transformed, and that systems that fail to meet this
criterion are referred to as colour models.
<< 1 2 3 >>
Figure 9.1. Same saturation, different chroma and "colorfulness". All four
screen areas A-D emit light of the same saturation (pure red), but they differ
among themselves in chroma, both when seen as surfaces in the subject (A[=B]
> C[=D]) and, in a different way, when seen as surface colours in the image (B >
A[=D] > C). Light from these four areas, though of the same saturation, exhibits
progressively more "colorfulness" in proportion to its brightness.
<< 1 2 3 4 >>
RGB SPACE
CMY SPACE
CMYK SPACE
Magenta = (M - K)/(1 - K)
CMYK
Yellow = (Y - K)/(1 - K)
CMYK
These "cheap and nasty" formulae for CMYK in effect divide the CMY
values into a black component (determined by the minumum value
among C, M and Y), and the relativeproportions of C, M and Y within
the remaining coloured component (Figure 9.4). In ideal CMYK, one of
the C, M or Y values is therefore always zero.
Figure 9.4. Ideal conversion of CMY to CMYK. Though this idealized
conversion is only indicative, it at least suggests how the use of black ink can
permit the same result to be obtained using less coloured ink, and less ink
overall, than with three coloured inks alone.
Although all screen colours can be produced by varying the R,G and B
components, graphics programmes offer alternative means of adjusting
these components that are intended to be more intuitive. HSB (=HSV),
HSL (=HLS) and HSI are three such spaces devised for this purpose.
All three are designed to resemble the system of hue, lightness and
chroma familiar to artists, but all three lack a true lightness or chroma
dimension. Of the three, HSL is perhaps the most intuitive for colour
selection, but HSB is incomparably more powerful for applying
the principles of colour, because its parameters named saturation (S)
and brightness (B) relate closely to important parameters of colours
seen as light. However both S and B have specific meanings in HSB
that differ from absolute brightness and saturation, and relate instead
to the range of possible values in RGB space. Both parameters are
given on a scale of 1 to 100.
B 0 10 20 30 40 50 60 70 80 90 100
L 0 9 22 33 43 53 63 73 82 91 100
Table 9.1. Comparison of relative brightness (B) and lightness (L) values from
the Adobe Colour Picker for neutral colours between black (L=0) and white
(L=100).
Figure 9.6. Calculation of Saturation (S) and Brightness (B) for the light green
colour R 102 G 255 B153. The total amount of light may be thought of as being
split into a white and a coloured component; S is the proportion of the coloured
component of the total. Brightness (B) for this colour is 100, because it is the
brightest possible colour with this ratio of R/G/B.
Figure 9.9 Intermediate tints between pure red and white. The colours are all
at maximum relative brightness (B=100), because in each case they are the
brightest possible version of red at that saturation. They progressively increase
in lightness however from left to right.
Figure 9.9. Intermediate shades between black and pure red. The colours are
all at maximum saturation (S=100), because all are pure red. They
progressively increase in relative brightnessand chroma however from left to
right.
<< 1 2 3 4 >>
Figure 9.12. HLS and HSI colour spaces. (A) HLS and (B,C) two views of HSI
colour space.Both spaces could be represented with either a circular or a
hexagonal cross section: the crucial difference between HLS and HSI is in the
different levels assigned to the pure colours, resulting from different definitions
of "L" and "I".
HLS and HSI are two other colour spaces encountered in graphics
applications (Figure 9.12).The parameter L in HLS space has a
particularly tenuous connection with perceived lightness. It is given by
the formula (maximum of r,g,b - minimum of r,g,b)/2, which results in
all fully saturated colours, irrespective of how light or dark they look,
having an L of 0.5. So-called saturation (S) in HLS is also calculated
very differently from S in HSB, and is essentially the degree of
saturation compared to the maximum possible at a given value of L.
Thus for example a very pale pink can have an S of 100. HLS is the
colour space used in the desaturate command in Photoshop, which
reduces all colours to a grey of the same "L" in HLS, and thus has an
entirely different effect to converting to greyscale mode, which (with
far more realism tonally) converts to a grey of the same CIE
lightness.HLS is the basis of the colour picker in Corel Painter (despite
the confusing labelling of the dimensions as H,S and V!).
<< 1 2 3 4 >>
Edit, July, 2015: For an inexpensive and easy-to use app that models
the effects on shading series of any combination of lighting and object
colours, and outputs the results as swatches that can be imported into
digital painting programs, please check out Murray
Lancashire's Colour Constructor.
1. SHADING SERIES
In L*a*b* space these paths generally drift in hue, and for much of
their length appear to radiate from a point 16 lightness units below
zero on the 100-unit lightness (L*) scale (Fig. 10.1.1C). In Munsell
space the paths both drift in hue and fluctuate somewhat in slope, but
overall they also appear to radiate from a point below Munsell value
zero (as first pointed out by Evans, 1974). I've speculated that this is
because Munsell value zero represents the light energy at the visual
threshold of blackness, while the chromaticity lines are radiating along
much of their length from the actual point of zero light energy (Briggs
in Flynt, 2010). Centore (2011) found that on fitting straight lines to
these paths in Munsell space, the average position of their apparent
point of origin was about one value step below zero on the Munsell
value axis.
Figure 10.1.2. Another arrangement of the same colours as in Fig. 10.1A, this
time appearing as non-uniformly coloured shapes without any clear pattern of
illumination. David Briggs, 2014, Photoshop CS2.
<< 1 2 3 4 5 6 7 8 9 >>
Note that the fact that relative differences of brightness are maintained
means that absolute differences between the different tones are less in
the shadows than in the light, and conversely that the absolute change
in tone between light and shadow is greatest for light tones and least
for dark tones. Note also that the frequently quoted rule that the
lightest tone in the shadow must be darker than the darkest tone in the
light is simply not true. This "rule" may possibly have arisen from a
simple misunderstanding of the principle that the lightest occurrence
of a given colour in the shadow will be darker than the darkest
occurrence of the same colour in the light.
<< 1 2 3 4 5 6 7 8 9 >>
We've already seen that white, all of the full chroma colours, and all of
the tints have a relative brightness (B) of 100. A consequence of
principle 2 above is that in a relatively shaded area, where we use a
grey with say, B = 50, to represent a white surface, all of the pure
colours and tints under the same illumination will also be represented
by colours with B=50 (Figure 10.6)
Figure 10.7. Aerial view of YCbCr space, showing the set of colours with B =
100 (left) and
B = 50 (right).
<< 1 2 3 4 5 6 7 8 9 >>
Figure 10.9 shows the effect of coloured light on the colours of human
skin. Under white light (10.9B), human skin shows a range of low
chroma colours, often extending into slightly stronger colours in the
direction of red (where capillaries are numerous) and orange (where
pigment is denser). Incandescent light, being similar in hue to average
skin colour, shifts these hues shift to exhibit higher chroma but less
varied hue (10.9A). Under strongly bluish light, such as skylight, the
colours become more neutralized, but may exhibit a full range of hues,
including prominent crimson, greenish and bluish variants (10.9C).
<< 1 2 3 4 5 6 7 8 9 >>
Multiple light sources each create their own patterns of light and
shade. The quantities of light from each pattern combine additively,
but remember that it is light energy (linear radiance) that adds, not the
nonlinear brightnesses measured by B in Photoshop. An area lit by two
equal light sources gives off twice as much light energy as an area lit by
only one, but looks much less than twice as bright. One result of this is
that areas of overlap of shadows that get no light from either source
tend to be conspicuously dark compared to areas lit by one source
(Figure 10-10).
Figure 10.10. Effect of combination of two close point sources of light and weak
ambient illumination.
<< 1 2 3 4 5 6 7 8 9 >>
The rate of decrease in the intensity of light with distance from a light
source depends on the size of the light source. All real situations lie
between two extremes:
In real situations this means that the fall-off of light energy is close to
an inverse square relationship for small light sources, and less rapid for
very large light sources. This fall-off applies to linear (light energy)
units, so you need to convert to nonlinear (perceived brightness) units
if this is the kind of unit you are using. The table below uses nonlinear
conversion used to calculate the nonlinear units in which RGB
"brightnesses" are expressed in graphics programs such as Photoshop.
Relative
1 2 3 4 5 6 7 8 9 10
distance
Light energy
100 25.00 11.11 6.25 4.00 2.78 2.04 1.56 1.23 1.00
(%)
Brightness
100 54 37 27 23 20 17 15 14 13
(%)
Table 10.1. Relative fall-off of radiance and brightness with distance from a
point source of light.
Figure 10.13. Fall off of brightness with distance, calculated using the
proportional reduction of brightness with distance according to the inverse
square law given in Table 10.1.
<< 1 2 3 4 5 6 7 8 9 >>
Inclination
0 10 20 30 40 50 60 70 80 90
(degrees):
Light
energy 100 98 94 87 77 64 50 34 17 0
(%)
Brightness
100 99 97 94 89 82 73 62 45 0
(%)
Table 10.2. Relative fall-off of radiance and brightness of reflected light with
angle of inclination to direction of light.
<< 1 2 3 4 5 6 7 8 9 >>
8. EFFECTS OF ATMOSPHERE
This basic principle, like many here, was clearly set out be Arthur Pope.
Pope also noted that the situation is more complex for atmospheric
perspective, where the blue colour is derived by scattering from the
light passing through the medium. In that case, for light toned objects
the addition of bluish light from the atmosphere is often exceeded by
the removal of bluish light by scattering on the way to the eye. Thus
light toned objects tend to become somewhat warm-hued, at least up to
the middle distance (Pope, 1931). This effect can be emulated in
Photoshop by using an orange layer in multiply mode, masked to
respond to depth and lightness (link)
Figure 10.15. Effect of coloured fog. Left: emulated in Photoshop CS2 using
interposed layers in normal mode at low opacity. Right: Colors from these
spheres viewed from two directions in YCbCr space.
<< 1 2 3 4 5 6 7 8 9 >>
The most basic approach is simply to lay out colours straight from the
tube, and to mix each required colour individually. Hopefully this
mixing will involve visualizing the likely effect on hue, chroma and
lightness of each pigment before it is added, and systematically guiding
each colour through colour space to its target. There is nothing
inherently wrong with this approach except for inefficiency and
slowness.
<< 1 2 3 4 5 6 7 8 9 >>
Next:References
REFERENCES
Albers, J., 1975. Interaction of Color: Revised Edition. Yale University
Press.
Benson, W., 1868. Principles of the Science of Colour. Chapman and Hall,
London.
Birch, T., 1757. The History of the Royal Society of London, vol. 3. Millar,
London.
Blakeslee, B. & McCourt, M.E., 2015. What visual illusions tell us about
underlying neural mechanisms and observer strategies for tackling the
inverse problem of achromatic perception. Front. Hum. Neurosci., 21
April
2015. http://journal.frontiersin.org/article/10.3389/fnhum.2015.0020
5/full
Brewster, D., 1831. Treatise on Optics. Longman, Rees, Orme, Brown and
Green, London.
Centore, P., 2011. Shadow Series in the Munsell System. Color Research
and Application, 38(1), 58-64.
Field, G., 1817. Chromatics, or, an essay on the analogy and harmony of
colours [1st edn].
Gage, J., 1993. Colour and Culture. Practice and Meaning from Antiquity to
Abstraction. Thames and Hudson.
Gage, J., 1999. Colour and Meaning. Art, Science and Symbolism. Thames
and Hudson.
Gurney, J., 2010. Color and Light, a Guide for the Realist Painter. Andrews
McMeel Publishing.
Hatt, J.A.H., 1908. The Colorist (2nd edn, 1913). D.Van Nostrand
Company, New York.
Hering, E., 1878. Zur Lehre vom Lichtsinne. Vienna: Gerolds Sohn.
(English translation: Outlines of a Theory of the Light Sense, Leo
Hurvich and Dorothea Jameson, 1964, Harvard University Press).
Itten, J., 1961. The Art of Color (1st English edn, tr. Ernst van Haagen).
Reinhold Publishing Company, New York.
Itten, J., 1973. The Art of Color (2nd English edn, tr. by Ernst van
Haagen). Van Nostrand Reinhold Company, New York.
Itten, J., 1970. The Elements of Colour (ed. by Faber Birren). Wiley, New
York.
Itten, J., 1975. Design and form: The basic course at the Bauhaus and later .
Wiley, New York.
Kemp., M., 1990. The Science of Art: Optical themes in western art from
Brunelleschi to Seurat. Yale.
Kuehni, R. G., 2003. Color Space and its Divisions: Color Order from
Antiquity to the Present. Wiley-Interscience, New Jersey.
Kuehni, R.G., 2012. Unique Hues and Their Stimuli - State of the
Art. Color Research and Application, 39, 279-287.
Kuehni, R.G. and Schwarz, A., 2008. Color Ordered: A Survey of Color
Systems from Antiquity to the Present. Oxford University Press, USA.
Luke, J. T., 2001. In The New Munsell Student Color Set, 2nd Edition by
Jim Long, Joy Turner Luke. Fairchild Books.
Moroney, N., Fairchild, M. D.; Hunt, R. W.G.; Li, C.; Luo, M. R.;
Newman, T., 2002. The CIECAM02 Color Appearance Model. IS&T/SID
Tenth Color Imaging Conference, Scottsdale, Arizona: The Society for
Imaging Science and Technology. ISBN 0-89208-241-0.
http://www.polybytes.com/misc/Meet_CIECAM02.pdf
Munsell, A. H., 1915. The Atlas of the Munsell Color System. Boston.
Ostwald, W., 1931, Colour Science. Part 1, Colour Theory and Standards of
Colour (translated by J. Scott Taylor). Winsor & Newton.
Parris, N.G.,1979. Adolf Hoelzel's Structural and Color Theory and its
relationship to the development of the Basic Course at the Bauhaus . Ph. D.
thesis, Uinversity of Pennsylvania, USA.
Poling, C.V., 1973. Color theories of the Bauhaus artists. Ph. D thesis,
Columbia University, USA.
Ruskin, J., 1877. The Laws of Fesole. J. Wiley & sons, New York.
Schreiber, G., 1868. Die Farbenlehre. Für Architekten, Maler, Techniker und
Bauhandwerker, insbesondere für Bau- und polytechnische, höhere Gewerb-
und Realschulen, Leipzig.
Seim, T., 2013. CIE R1-57. The Border Between Blackish and Luminous
Colours. CIE Report 2013:R1-57.
Shapiro, A., 1984. The Optical Papers of Isaac Newton: Volume 1, The
Optical Lectures 1670-1672. Cambridge University Press.
Shapiro, A., 1994. Artists' Colors and Newton's Colors. Isis 85: pp. 600-
627.
Sherman, P.D., 1981. Colour Vision in the Nineteenth Century: the Young-
Helmholtz-Maxwell Theory. Adam Hilger Ltd, Bristol.
Froehlich, H.B. and Snow, B.E., 1904. Textbooks of Art Education, Book V,
Fifth Year. The Prang Educational Company, New York, Boston,
Chicago.
CONTACT
djcbriggs@gmail.com
Upcoming Courses
CLASSES AT MY STUDIO, CLOVELLY, NSW
ALL DETAILS:
https://sites.google.com/site/djcbriggs/classes
Links
General Colour Sites
http://djcbriggs.googlepages.com/generalcoloursites
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http://djcbriggs.googlepages.com/furtherinformation
Site contents
Acknowledgements
Site Contents
All pages published in 2007 unless otherwise stated; latest revisions indicated in red:
Home
3.1 Introduction
3.2 Trichomacy and Opponency (revised 08/10/11)
3.2 Adaptation and Successive Contrast
3.4 Colour Constancy
3.5 Simultaneous Contrast and Assimilation
3.6 What is Colour? (added 09/3/14)
3.7 Answers to "What is Colour"? (added 09/3/14)
7 Hue
7.1 Hue from Aristotle to Newton (revised 15/4/13)
7.2 The RYB Hue Circle or Artist's Colour Wheel (revised
15/4/13)
7.3 Hue Systems Based on Opponent Colours (revised
28/7/13)
7.4 Hue Systems Based on Additive Complementaries
7.5 Hue Systems Based on Pigment-Mixing
Complementaries
7.6 Orthogonal Systems
7.7 Warm and Cool Hues
8.1 Lightness
8.2 Chroma
8.3 Hue-Chroma-Lightness Colour Spaces
10 Principles of Colour
11 References
Acknowledgements
Warm thanks go to the "Dimensions of Colour team", Xavier Peria, Ray Kristanto, Noopur Patel,
Atania Trinata, and Debolina Bandyopadhyay from the 2007 second year Multimedia course at
the Billy Blue School of Graphic Arts, Sydney, and their teacher Dave Agius, for creating the site,
including the interactive animations. Thanks also to Ben Green for generously hosting the site
during its first year online, and to ibiblio, "the public's library and digital archive" at the
University of North Carolina - Chapel Hill, for accepting the site into their collection and hosting
it since then. Finally, thanks to all of those who have added links to this site on their websites,
blogs and forum posts, and especially to the following for their published comments:
Mark Fairchild (USA), Professor of Color Science & Imaging Science, Rochester Institute of
Technology, New York, and author of the textbook Color Appearance
Models (Wiley): Essentially an online textbook/tutorial on appearance, or "the dimensions of
colour and light" written from the perspective of artists. The site is very nicely done and blends
technical and artistic information well.
James Gurney (USA), illustrator, fine artist, author of numerous books including
the Dinotopia series and Color and Light: A Guide for the Realist Painter: David Briggs is none
other than the mastermind behind the website "Dimensions of Color." It's one of the best
resources on light and color on the Internet. I owe much of what I've learned on the topic to
[Dr] Briggs. ...His website "HueValueChroma" has that rare combination of depth and clarity.
David Gray (USA), fine artist and painting teacher: ... an absolutely indispensable source of
color knowledge for the realist painter: HueValueChroma.com. All of you who have asked me
about color really need to visit this site and get this information into your artistic thought
processes. It's going to be a little rough going for some who shy away from technical language.
It's also going to challenge some of the conventional color "wisdom" that has been taught in
art schools for years. I personally find the information fascinating and VERY USEFUL ... I
hope HueValueChroma will give you more control over your color choices as it has me.
Douglas Flynt (USA), fine artist and painting teacher at the Grand Central Academy of Art,
New York:"Huevaluechroma.com" is a great resource to better understand color and how light
affects color.
Slade Wheeler (USA), fine artist. His site hosts a large amount of well organized/concise
information coupled with informative illustrations, including 3D modeling and animations, all
of which make this one of the best online color theory resources that I've been able to find.
Danny Pascale (USA), CEO of BabelColorR colour measurement and analysis: A well
illustrated site on light, color, and its perception. The content is a course in applied color
science optimized for artists but useful for all. The language is clear, with just a few simple
equations and lots of descriptions.
William Cromar (USA), artist, lecturer and Art Program Coordinator, Abington College, Penn
State University. "Color is a fascinating topic which we've only been able to scratch the surface
of in this title" [ART 314 - Material Culture: Light and Color]. "If you wish to go in greater
depth, visit David Briggs' comprehensive website The Dimensions of Colour."
Josh Yavelberg, Professor, Art Institute of Washington (USA). The Dimensions of Color: an
in-depth guide on the concepts of the various color systems and how to move within each color
space by David Briggs. I urge you to go to the second, and onward, pages of each area as there
are interactive flash demonstrations of the various color spaces.
Chris Raadjes (UK), game artist at Auroch Digital Ltd. Probably the most intensely scientific
approach to light for painters [that's] available on the web. ... I'm struggling myself, but it's
worth it.
Daz Watford (UK), video game developer, concept artist: Now this website is big and
intimidating; but it's a great explanation of how colour created by light works. It's quite
sciencey and took me three goes to start to "get it", but it's worth the struggle. It will change
your understanding of colour with a "mind = blown" Inception ...
Paul Foxton (UK), fine artist, author of website Learning to See: ... this site has more
information than any site should really be allowed to have in one place. David's site is nothing
short of incredible. There's so much information there, and it bears such careful and close
reading, that I can only take it in bite sized chunks. I read half a page and have to think about
it for a week. This the best site about colour I know of. The relevance of all of it to painting may
not be apparent to you straight away, and it may appear too scientific for 'feeling' types. But I
find myself mulling over things I've read there as I work, and it always results in deeper
insights into the way we perceive light and colour. Very highly recommended.
ALISON online training (UK): This course is ideal for any learner who practices the visual
arts, either professionally or as a hobby, and who wants to greatly enhance their knowledge
and understanding of colour theory.
Atelier Art Classes, Brisbane (AUS): An incredible resource for the painter [and] a
fascinating and informative resource for anybody who has an interest in the perception of
colour.
Joe Collins, Draw Academy (USA):Â If you ever want to read up on [colors], David Briggs
gives the most complete treatment I've ever found, can't recommend that website enough.
Bjoern Gschwendtner, Classical Atelier @HOME (Germany): Read more about color
on huevaluechroma.com. This is THE RESOURCE for color in the internet for artists.
Michael Hosticka (USA), recent Game Art & Design graduate, Ringling College of Art and
Design: I learned more about practical application of color within 10 minutes of reading that
than I have in all of my art classes combined.... I would highly recommend the website to
anyone who wants to improve their understanding of light and color and doesn't mind
technical reading.
Figure 1.2. A. Colour wheel from George Field's Chromatography (2nd edn,
1841). Numbers around the circumference indicate the proportions in which
secondary and tertiary colours must be present in order for the three primaries
to be balanced. B. Post-Newtonian model of traditional colour theory, in which
white light is thought to consist of red, yellow and blue rays. A mixture of yellow
and blue paints reflects only the yellow and blue rays, which are detected by
yellow and blue receptors in the eye, leading to a mixed sensation of green. C.
Three-dimensional colour space proposed in a 1758 lecture by Swedish
astronomer Tobias Mayer, in which colours are arranged in a double pyramid
according to proportions of red, yellow, blue, black and white components.
These four opponent hues are not physical components of light, but are
perceptions created in the brain of the observer in the form of
yellow vs blue and red vs green colour-opponent signals. Blue is
evoked by the shorter and yellow by longer wavelengths of visible light,
while green is evoked by the middle wavelengths and red by the two
extremes (Fig. 1.4B). Successive combinations of these four hue
perceptions create the sequence of hues seen in the spectrum as well as
the nonspectral hues like magenta, and thus explain how we arrive at
this circular succession of hues that has no physical basis in
the linear sequence of wavelengths in the spectrum. The concept of
four psychological primaries has strongly influenced several important
colour order systems, notably the Ostwald system, which was the
standard for British education in the 1930's, and the Natural Colour
System (NCS), the current colour standard in Scandinavia and Spain,
and was foreshadowed in the writings of Leonardo, Goethe and others.
Figure 1.5. A. Dominant wavelengths of sRGB "red", "green" and "blue" additive
primaries in relation to responses of the L, M and S cone cells. B. Mixing of RGB
additive primaries.
So while the number four is the key to colour perception, three is the
key to colour stimulus and colour technology. This number three
stems from the fact that colour vision is ultimately based on three types
of receptors in the eye called L, M and S cone cells. These cone cells are
often loosely termed "red", "green" and "blue", and were once believed
to "detect" the red, green and blue-violet bands of the spectrum, and to
directly create red, green and violet or blue "fundamental sensations"
respectively. However it is now known that the L, M and S cones do not
detect individual wavelength bands or "colours" of the spectrum, but
respond to very broad and extensively overlapping ranges of
wavelengths peaking in the parts of the spectrum we see as greenish-
yellow, green and blue-violet (Fig. 1.5A), and respond in exactly the
same way, just to different degrees, throughout their range. Nor do
they directly create sensations of individual colours.
Instead, differences in the responses of the three cone types are
recorded in the retina in the form of cone-opponent signals (L-M and
L+M-S). Colour as such is created in the brain in the form of colour-
opponent signals based indirectly on the wavelength-dominance
information contained in these cone-opponent signals. When a light
creates a balanced response of all three cone types, each cone-
opponent signal is balanced at zero, and the light is seen as colourless
("white light"). Colours of lights are perceptions created by our visual
system in response to an uneven distribution of wavelengths, as
detected by an unequal response of our three cone types.
Figure 1.12. A,C. Diagrams by Arthur Pope (1921) conceptualizing the effect of
changing illumination (A) and of greyish atmospheric mist (C) on the
appearance of an array of uniformly coloured stripes. B,D. Realizations in
Photoshop of the relationships postulated in Pope's diagrams A and C
respectively.
Figure 1.13. A,B, Emulation of additive mixing of coloured lights (A) and effect
of translucent atmospheric mist (B) from the original upload of this site. David
Briggs, Photoshop CS2, 2007. C. Digital painting exercise in which students
examine a photograph to determine lighting and atmosphere, and then paint in
a simple object to be consistent with these. Class demonstration in Photoshop
CS2 by David Briggs, Understanding Digital Colour, Billy Blue College of
Design, 2008.
Figure 1.14. Four popular late 19th-century textbooks that explained the
Helmholtz-Maxwell revolution in our understanding of colour for artists and art
students.
It is difficult to say just how widely painters of this era used modern
colour theory, because most art historians in their research (and
teaching) seem to neglect fundamental elements of the artist's craft like
colour in the pursuit of more esoteric concerns. For example, author
Richard Kendall maintained that "there is no indication that [Degas]
joined those of his contemporaries who engaged in a more thorough
study of [colour] theory and application. On the contrary a previously
unpublished and rather inaccurate drawing of an elementary colour
wheel from one of Degas's notebooks of the early 1880's (fig. 104)
suggests a delayed interest in such matters" (Fig. 1.15A). The drawing is
not an inaccurate elementary colour wheel, but in fact shows the
recently established additive complementaries, probably transcribed
from Rood's Modern Chromatics whose French edition had been
published in 1881. Thus the painter Degas took a close interest in the
latest developments in modern colour theory, even though the art
historian and Degas specialist Richard Kendall did not.
These pioneering texts were followed over the course of the 20th
century by numerous others incorporating various aspects of our
developing understanding of colour, by Albert Munsell, Wilhelm
Ostwald, Arthur Pope, Faber Birren and many others. Ralph Evans' An
Introduction to Color (1948) and George Agoston's Color Theory and
its Application in Art and Design (1979, 1987) may be singled out
among the many that are still well worth reading today. The Munsell
system was disseminated throughout the 20th century in numerous
editions and reprintings of Munsell's A Color Notation and in its
successor, The New Munsell Student Color Set of 1994 by Joy Turner
Luke (unfortunately the text is less reliable in more recent editions),
through college textbooks such as Maitland Graves' The Art of Color
and Design (1941, 1951), and orally through teachers such as Frank
Reilly and his disciples. Although Reilly did not publish his Munsell-
based painting system himself, elements of it have been published by
several of his former students, most completely by Apollo
Dorian (1989). A simple introduction to many elements of modern
color theory is included in James Gurney's excellent Color and Light: A
Guide for the Realist Painter, which I recommend as a first step to any
students who have difficulty approaching my own site. For more
detailed accounts of colour science written for artists, and of historical
and modern colour order systems, the best and most reliable sources
are the books of Professor Rolf Kuehni, while Bruce MacEvoy's
enormous Handprint website provides online information and opinion
on a wealth of advanced topics.
Figure 2.2.
A. Colour star used by Itten as the basis of his teaching at the Bauhaus c.
1921, showing English translations of the 12 hue divisions he derived from his
teacher Adolf Hoelzel. Notice the symmetrical placement of yellow, cyan blue,
and a "Purple" (magenta) intermediate between "Crimson" and "Purple violet".
B. Traditional hue divisions adopted in The Art of Color.
Itten took many elements of his colour theory from that of his teacher
Aldof Hoelzel, but in his book of 1961 he left out almost all of the
elements that Hoelzel had derived from late 19th and early 20th
century science, and presented a version of traditional colour theory
and classification almost entirely fixated at an early 19th-century stage
of development. Thus although his "colour star" lithograph of 1921
(Fig. 2.2A), which he had used as the basis of his teaching of colour at
the Bauhaus (Itten, 1975, p. 33), follows Hoelzel's 12-hue system
derived from the scientist Wilhelm von Bezold, in The Art of Color he
reverted to a traditional system comprising evenly-spaced historical
primaries and secondaries, with six intermediates (Fig. 2.2B).
Figure 2.3.
A,B. Supposedly complementary red-green pairs from the first edition of
Itten's The Art of Color (A) and from the online Adobe Color CC (formerly Kuler)
colour circle (B). To see the true afterimage complementary of each colour,
focus on the central dot on the left for ten seconds and then immediately focus
on dot on the right. Most observers will see that the afterimage complementary
of the reds as more cyan, and the afterimage of the greens as more magenta,
than the supposed complement. C. CIE xyY plot of the primary red and
opposing secondary green colours from the 48 online colour wheels shown in
Fig. 2.1, using the program ColorSpace by Philippe Colantoni. Additive
complementaries fall on a straight line through the central white point. Both
sets show a broad scatter of chromaticities but are centred near the green and
red additive primary hues, placing them even further from being additive
complementaries than Itten's 1961 pair.
Figure 2.4.
A. Mixing paths of a set of red, yellow, and blue paints (Cadmium Red
Light, Cadmium Yellow Medium and Cobalt Blue Hue. B. Ittten colour wheel
transformed to show chroma of primary paint mixes. C-H. Spectral mixtures
calculated using the program drop2color by Zsolt Kovacs Vajna.
The other problem is how can primary red paints, if these pass on only
the red rays of the spectrum, subtractively generate full-colour
mixtures with paints extending around two-thirds of the colour wheel?
In terms of modern colour theory they can only make high chroma
mixtures with paints as far away as the nearest subtractive primaries,
yellow and magenta, which share their high reflectance of red
wavelengths. Inevitably, paints of Itten's "primary" red hue make very
high-chroma mixtures with his "primary" yellow, but only very low-
chroma mixtures with his "primary" blue (Fig. 2.4 A,B,E,G,H).
"Primary" blue and "primary" yellow are essentially opposite in terms
of light mixing and opponency, but as we've seen the former
nevertheless reflect enough green wavelengths to cause mixing paths
with yellow paints (all of which reflect large amounts of green
wavelengths) to curve outwards through medium-chroma green (Fig.
2.4A, 1.8G).
Figure 2.5.
A. Recommendation of a palette with two of each (historical) primary
from Parkhurst's The Painter in Oil (1900). B. Illustration of a "double primaries
palette" from The Art Of Color Mixing (M. Grumbacher Inc, 1966).
Thus while in Itten's colour theory we get orange from mixing red and
yellow paints because "yellow + red = orange", in Wilcox's theory the
red and yellow components neutralize each other, and the mixture
reflects just the orange wavelengths that the paints have in common. In
modern colour theory, all yellow paints reflect most of the red,
orange, yellow and green parts of the spectrum (Fig. 2.4C,D), so
that a subtractive mixture with red paint reflects a large component of
red wavelengths and a smaller component of the wavelengths through
to green, which combine additively to make orange light (Fig. 2.4E),
much as they do in a single-pigment orange paint (Fig. 2.4F). While
each explanation "works" in the context of its assumptions, only
modern colour theory can account for the particular effectiveness of
just one 'impure' blue (cyan), one 'impure' red (magenta) and just one
yellow paint in mixing an optimally large gamut of colours (Fig. 2.6A).
The traditional double primaries palette works in practice because it
includes good subtractive primaries as the three "cool" primaries, while
the three "warm primaries" are useful high-chroma pigments that
access higher chroma reds to orange-yellows and blues outside the
subtractive-primary gamut (Fig. 2.6B).
Figure 2.6.
A. Comparison of approximate gamut of cyan-magenta-yellow (CMY)
primaries with historical red-yellow-blue (RYB) primaries. B. Gamut of "cool"
(=CMY) primaries plus "warm" primaries of a double primaries palette.
The revival of traditional colour theory since the 1960s was not based
on a successful challenge to the truth of modern colour theory, but
must be understood in the context of the concurrent reduction and
elimination of other technical elements, such as traditional drawing
skills, anatomy and perspective, in art education over the same period.
Traditional colour theory anachronistically maintains views of the
nature of colour that prevailed before the late 19th century Helmholtz-
Maxwell-Hering revolution, and its relationship (or lack of
relationship) to modern colour theory is in some ways like that of so-
called "Creation Science" to modern biology. The difference is not
between science and art, but between the sciences of different
eras. Perhaps its most unfortunate effect is that students can become
“adapted― to simplistic treatments of colour, making modern
colour theory seem unnecessarily complicated. If 90 percent of books
treated anatomy or perspective in an extremely simplistic way, you
would get a similar shock the first time you saw some real artistic
anatomy or perspective.
Figure 2.8. A, value 5 plane and B-F, the five hue pages from Albert Munsell's Atlas of
(1915), the forerunner of the modern Munsell Book of Color.
the Munsell Color System
Art and design teachers educated in the age of Itten now occupy
positions of authority and influence, and it is understandable that
many of them are not planning to give up their attachment to simplistic
traditional colour theory any time soon. Nevertheless, there are
encouraging signs that some teachers are beginning to question the
ethics of presenting colour theory that is obsolete in itself and entirely
incompatible with their students' digital studies. However the most
powerful force for change will probably come from students, who pay a
lot for their education these days, and in many institutions have
considerable power to penalize outdated teaching through student
feedback surveys. The current situation among art teachers is
especially disappointing when we recall that a century ago it was, not a
scientist, but an artist and art teacher who published the system that
would become a cornerstone of modern colour theory.
Published June 30, 2015.